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Maurice97

New Rph and scripthook =Stuck

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Hey everyone.Well i downloaded the new rph and the new ScriptHook.Game is starting but freezing by loading the plugins.I untick the plugins it still stuck at the same point.I tried to completly remove them still stuck.Anyone got the some problem or know a fix? Thanks for your help

 

Here is my Log

Spoiler

[04.09.2017 17:44:58.603] Started new log on 04.09.2017 17:44:58.603
[04.09.2017 17:44:58.605] ====================================================================================================
[04.09.2017 17:44:58.598] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[04.09.2017 17:44:58.606] Log verbosity: Trivial
[04.09.2017 17:44:58.608] Initializing input system
[04.09.2017 17:44:58.611] Initializing game console
[04.09.2017 17:44:58.623] Console key has been set to F4 (key code: 115)
[04.09.2017 17:44:58.668] Initializing console variable "ConsoleScrollAmount".
[04.09.2017 17:44:58.669] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[04.09.2017 17:44:58.671] Read value: <null>
[04.09.2017 17:44:58.671] Initializing console variable "DisableRenderVersionText".
[04.09.2017 17:44:58.671] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[04.09.2017 17:44:58.675] Read value: False
[04.09.2017 17:44:58.675] Setting value of console variable "DisableRenderVersionText" to stored value.
[04.09.2017 17:44:58.675] Initializing console variable "ConsoleKey".
[04.09.2017 17:44:58.675] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[04.09.2017 17:44:58.676] Read value: F4
[04.09.2017 17:44:58.676] Setting value of console variable "ConsoleKey" to stored value.
[04.09.2017 17:44:58.676] Console key has been set to F4 (key code: 115)
[04.09.2017 17:44:58.676] Initializing console variable "PluginTimeoutThreshold".
[04.09.2017 17:44:58.676] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[04.09.2017 17:44:58.677] Read value: 10000
[04.09.2017 17:44:58.678] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[04.09.2017 17:44:58.678] Initializing console variable "AlwaysShowConsoleOutput".
[04.09.2017 17:44:58.678] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[04.09.2017 17:44:58.678] Read value: <null>
[04.09.2017 17:44:58.678] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[04.09.2017 17:44:58.678] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[04.09.2017 17:44:58.679] Read value: <null>
[04.09.2017 17:44:58.679] Initializing console variable "ShowOnScreenWarnings".
[04.09.2017 17:44:58.679] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[04.09.2017 17:44:58.680] Read value: <null>
[04.09.2017 17:44:58.681] Console initialized
[04.09.2017 17:44:58.681] Initializing forms manager
[04.09.2017 17:44:58.685] Version: RAGE Plugin Hook v0.57.1152.13084 PUBLIC ALPHA for Grand Theft Auto V
[04.09.2017 17:44:58.690] ================ RAGE Plugin Hook ================
[04.09.2017 17:44:58.696] Detected Windows 10 Home (64-bit) (10.0.15063.0)!
[04.09.2017 17:44:58.697] Checking game support
[04.09.2017 17:44:58.948] Product name: Grand Theft Auto V
[04.09.2017 17:44:58.949] Product version: 1.0.1180.2
[04.09.2017 17:44:58.950] Is steam version: False
[04.09.2017 17:44:58.950] Initializing DirectX
[04.09.2017 17:44:58.952] Initializing Direct3D
[04.09.2017 17:44:58.952] Loading C:\WINDOWS\system32\d3d11.dll
[04.09.2017 17:44:58.953] Loaded at 0x7FF960ED0000
[04.09.2017 17:44:58.953] D3D11CreateDeviceAndSwapChain at 0x7FF960F30980
[04.09.2017 17:44:58.953] Creating Direct3D 11 device and swap chain
[04.09.2017 17:44:59.006] Swap Chain created: 0x1C62293D360
[04.09.2017 17:44:59.006] Swap Chain VTable: 0x1C62293D360
[04.09.2017 17:44:59.007] Swap Chain VTable_2: 0x7FF920F440A0
[04.09.2017 17:44:59.007] 0xC74850EC83485641;0x48FFFFFFFE202444;0x246C894860245C89
[04.09.2017 17:44:59.007] D3D11Present: 0x7FF920E3DAB0
[04.09.2017 17:44:59.007] D3D11ResizeBuffers: 0x7FF920E3DCB0
[04.09.2017 17:44:59.007] D3D11ResizeTarget: 0x7FF920E3D030
[04.09.2017 17:44:59.008] D3D11SetFullscreenState: 0x7FF920E3DBC0
[04.09.2017 17:44:59.016] Direct3D initialized
[04.09.2017 17:44:59.016] Initialized DirectX
[04.09.2017 17:44:59.017] Direct3D watcher thread spawned
[04.09.2017 17:45:00.402] Getting device
[04.09.2017 17:45:00.403] Retrieved device
[04.09.2017 17:45:00.403] Creating wrapper
[04.09.2017 17:45:00.471] Wrapper created
[04.09.2017 17:45:00.479] Effect created
[04.09.2017 17:45:00.479] Creating buffer
[04.09.2017 17:45:00.479] Created buffer
[04.09.2017 17:45:00.480] Creating blend state
[04.09.2017 17:45:00.480] Created blend state
[04.09.2017 17:45:00.480] Done with creation
[04.09.2017 17:45:00.523] Initializing texture system.
[04.09.2017 17:45:00.524] Initializing texture system; phase 1
[04.09.2017 17:45:00.525] Initializing texture system; phase 2
[04.09.2017 17:45:00.535] Initializing texture system; phase 3
[04.09.2017 17:45:00.536] Initializing texture system; phase 4
[04.09.2017 17:45:00.545] Initializing texture system; phase 5
[04.09.2017 17:45:00.546] Initializing texture system; phase 6
[04.09.2017 17:45:00.548] Initializing texture system; phase 7
[04.09.2017 17:45:00.550] Initializing texture system; phase 8
[04.09.2017 17:45:00.551] Initializing texture system; phase 9
[04.09.2017 17:45:00.552] Initializing texture system; phase 10
[04.09.2017 17:45:00.555] Initializing texture system; phase 11
[04.09.2017 17:45:00.555] Initializing texture system; phase 12
[04.09.2017 17:45:00.557] Initializing texture system; phase 13
[04.09.2017 17:45:00.557] Initializing texture system; phase 14
[04.09.2017 17:45:04.018] Direct3D watcher thread ended
[04.09.2017 17:45:33.310] LoadingScreenMsg: Initializing game support
[04.09.2017 17:45:33.562] Initializing game support
[04.09.2017 17:45:34.105] LoadingScreenMsg: Velocity limit removed
[04.09.2017 17:45:34.435] Compatibility level: 0
[04.09.2017 17:45:34.436] Supported version detected
[04.09.2017 17:45:34.436] ==================================================
[04.09.2017 17:45:34.437] LoadingScreenMsg: Patching code
[04.09.2017 17:45:34.687] LoadingScreenMsg: Waiting for game initialization
[04.09.2017 17:45:34.939] Waiting for game initialization
[04.09.2017 17:45:35.041] LoadingScreenMsg: Initializing core
[04.09.2017 17:45:35.293] Initializing hook
[04.09.2017 17:45:35.294] LoadingScreenMsg: Completing interoperability
[04.09.2017 17:45:35.545] Completing interoperability
[04.09.2017 17:45:35.547] Initialization code 1.
[04.09.2017 17:45:35.548] Initialization code 2.
[04.09.2017 17:45:35.548] Initialization code 3.
[04.09.2017 17:45:35.570] 1 Address: 0x00007FF7A8A51700
[04.09.2017 17:45:35.571] Calling func 1
[04.09.2017 17:45:35.613] 2 Address: 0x00007FF7A955E102
[04.09.2017 17:45:35.615] 3 Address: 0x00007FF7A8055C36
[04.09.2017 17:45:35.642] Address: 0x00007FF7A955E0AC
[04.09.2017 17:45:35.643] Unknown var: 0x00007FF7AA4B7030
[04.09.2017 17:45:35.644] Initialization code 4.
[04.09.2017 17:45:35.644] Initialization code 5.
[04.09.2017 17:45:35.644] Completing interoperability, phase 1
[04.09.2017 17:45:35.644] Completing interoperability, phase 2
[04.09.2017 17:45:35.645] Completing interoperability, phase 3
[04.09.2017 17:45:35.645] Completing interoperability, phase 4
[04.09.2017 17:45:35.646] Completing interoperability, phase 5
[04.09.2017 17:45:35.646] Completing interoperability, phase 6
[04.09.2017 17:45:35.647] Completing interoperability, phase 7
[04.09.2017 17:45:35.647] LoadingScreenMsg: 
[04.09.2017 17:45:35.898] LoadingScreenMsg: Loading Story Mode
[04.09.2017 17:45:47.859] LoadingScreenMsg: Loading and Populating Game World
[04.09.2017 17:45:48.111] LoadingScreenMsg: 
[04.09.2017 17:45:54.569] Initializing console variable "IsDeveloperModeEnabled".
[04.09.2017 17:45:54.570] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[04.09.2017 17:45:54.570] Read value: False
[04.09.2017 17:45:54.571] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[04.09.2017 17:45:54.572] Initializing console variable "TimeScale".
[04.09.2017 17:45:54.572] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[04.09.2017 17:45:54.573] Read value: <null>
 

 

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Same the new ScripthookV does NOT work I repeat does NOT work, stuck on loading, I also can confirm, in the meantime remove dinput8.dll and scripthookv.dll out of your GTAV directory and should go back to working just can't use ELS or ASI functions, it looks to me Alexander Blade did not put the right dinput8.dll update in with the new scripthookv.dll

still showing as my old dinput8.dll something like 5-2-2017 was the last time it was modified, he says to replace dinput8.dll with new one but its still the old one when you download the new scripthookV hope this helps!!!!

Open OpenIV and go into edit mode. OpenIV will let you know that there was an update and that the update.rpf needs to be updated in the mods folder. Allow it to update the update.rpf  There is no problem with the new Script Hook V. Confirmed working afterwards. 

Edited just now by SHERIFF/EMS/FIRE
 
Thanks Sheriff/ems/fire

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20 minutes ago, dralis83 said:

Same the new ScripthookV does NOT work I repeat does NOT work, stuck on loading, I also can confirm, in the meantime remove dinput8.dll and scripthookv.dll out of your GTAV directory and should go back to working just can't use ELS or ASI functions, it looks to me Alexander Blade did not put the right dinput8.dll update in with the new scripthookv.dll

still showing as my old dinput8.dll something like 5-2-2017 was the last time it was modified, he says to replace dinput8.dll with new one but its still the old one when you download the new scripthookV hope this helps!!!!

Open OpenIV and go into edit mode. OpenIV will let you know that there was an update and that the update.rpf needs to be updated in the mods folder. Allow it to update the update.rpf  There is no problem with the new Script Hook V. Confirmed working afterwards. 

Edited just now by SHERIFF/EMS/FIRE
 
Thanks Sheriff/ems/fire

Ah thank you so much.Completly forgot to copy the update.Thank you so much.Topic can be closed

Edited by Maurice97

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