Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Will Not Load 4/14/2017

Featured Replies

Okay I had another thread going but it lead nowhere. So im starting a new one to hopefully get more people to see it. After doing some research it seems a lot of people are having this problem once they updated everything to the latest versions. My plugins, ScripthookV, Ragehook -- are all up to date. I have done everything I can think of to get it working and still nothing. I deleted my MODs folder and It worked, closed out and re launched Ragehook and the problem was back. I deleted AdvancedhookV and it worked, but once I closed GTA 5 and re launched RAGE, again LSPDFR or any plugin would not load. It will not load on "Load Plugin" manual search either. 

 

 

[4/14/2017 10:17:55 PM.012] Started new log on 4/14/2017 10:17:55 PM.011
[4/14/2017 10:17:55 PM.013] ====================================================================================================
[4/14/2017 10:17:55 PM.003] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[4/14/2017 10:17:55 PM.014] Log verbosity: Trivial
[4/14/2017 10:17:55 PM.016] Initializing input system
[4/14/2017 10:17:55 PM.020] Initializing game console
[4/14/2017 10:17:55 PM.032] Console key has been set to F4 (key code: 115)
[4/14/2017 10:17:55 PM.139] Initializing console variable "ConsoleScrollAmount".
[4/14/2017 10:17:55 PM.139] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[4/14/2017 10:17:55 PM.143] Read value: <null>
[4/14/2017 10:17:55 PM.143] Initializing console variable "DisableRenderVersionText".
[4/14/2017 10:17:55 PM.143] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[4/14/2017 10:17:55 PM.150] Read value: True
[4/14/2017 10:17:55 PM.150] Setting value of console variable "DisableRenderVersionText" to stored value.
[4/14/2017 10:17:55 PM.151] Initializing console variable "ConsoleKey".
[4/14/2017 10:17:55 PM.151] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[4/14/2017 10:17:55 PM.153] Read value: F4
[4/14/2017 10:17:55 PM.153] Setting value of console variable "ConsoleKey" to stored value.
[4/14/2017 10:17:55 PM.153] Console key has been set to F4 (key code: 115)
[4/14/2017 10:17:55 PM.153] Initializing console variable "PluginTimeoutThreshold".
[4/14/2017 10:17:55 PM.154] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[4/14/2017 10:17:55 PM.155] Read value: 10000
[4/14/2017 10:17:55 PM.155] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[4/14/2017 10:17:55 PM.156] Initializing console variable "AlwaysShowConsoleOutput".
[4/14/2017 10:17:55 PM.156] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[4/14/2017 10:17:55 PM.156] Read value: <null>
[4/14/2017 10:17:55 PM.158] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[4/14/2017 10:17:55 PM.158] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[4/14/2017 10:17:55 PM.159] Read value: <null>
[4/14/2017 10:17:55 PM.159] Initializing console variable "ShowOnScreenWarnings".
[4/14/2017 10:17:55 PM.160] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[4/14/2017 10:17:55 PM.161] Read value: <null>
[4/14/2017 10:17:55 PM.162] Console initialized
[4/14/2017 10:17:55 PM.162] Initializing forms manager
[4/14/2017 10:17:55 PM.166] Version: RAGE Plugin Hook v0.52.1061.10387 PUBLIC ALPHA for Grand Theft Auto V
[4/14/2017 10:17:55 PM.177] ================ RAGE Plugin Hook ================
[4/14/2017 10:17:55 PM.191] Detected Windows 10 Professional (64-bit) (10.0.14393.0)!
[4/14/2017 10:17:55 PM.192] Checking game support
[4/14/2017 10:17:55 PM.424] Product name: Grand Theft Auto V
[4/14/2017 10:17:55 PM.426] Product version: 1.0.1032.1
[4/14/2017 10:17:55 PM.427] Is steam version: True
[4/14/2017 10:17:55 PM.429] Initializing DirectX
[4/14/2017 10:17:55 PM.433] Initializing Direct3D
[4/14/2017 10:17:55 PM.435] Loading C:\Windows\system32\d3d11.dll
[4/14/2017 10:17:55 PM.437] Loaded at 0x7FFC55000000
[4/14/2017 10:17:55 PM.437] D3D11CreateDeviceAndSwapChain at 0x7FFC55065170
[4/14/2017 10:17:55 PM.438] Creating Direct3D 11 device and swap chain
[4/14/2017 10:17:55 PM.483] Attempting feature level 10_1
[4/14/2017 10:17:55 PM.578] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[4/14/2017 10:17:55 PM.601] Swap Chain created: 0x198784DFB00
[4/14/2017 10:17:55 PM.609] Swap Chain VTable: 0x198784DFB00
[4/14/2017 10:17:55 PM.610] Swap Chain VTable_2: 0x7FFC573DC018
[4/14/2017 10:17:55 PM.612] 0x5756550009E005E9;0x5741564155415441;0xEC8148D9246C8D48
[4/14/2017 10:17:55 PM.613] D3D11Present: 0x7FFC57382140
[4/14/2017 10:17:55 PM.616] D3D11ResizeBuffers: 0x7FFC573947B0
[4/14/2017 10:17:55 PM.617] D3D11ResizeTarget: 0x7FFC573D47A0
[4/14/2017 10:17:55 PM.621] D3D11SetFullscreenState: 0x7FFC5739B7E0
[4/14/2017 10:17:55 PM.650] Direct3D initialized
[4/14/2017 10:17:55 PM.652] Initialized DirectX
[4/14/2017 10:17:55 PM.653] Direct3D watcher thread spawned
[4/14/2017 10:17:55 PM.786] Getting device
[4/14/2017 10:17:55 PM.788] Retrieved device
[4/14/2017 10:17:55 PM.789] Creating wrapper
[4/14/2017 10:17:55 PM.922] Wrapper created
[4/14/2017 10:17:55 PM.939] Effect created
[4/14/2017 10:17:55 PM.942] Creating buffer
[4/14/2017 10:17:55 PM.943] Created buffer
[4/14/2017 10:17:55 PM.944] Creating blend state
[4/14/2017 10:17:55 PM.945] Created blend state
[4/14/2017 10:17:55 PM.945] Done with creation
[4/14/2017 10:17:56 PM.122] Initializing texture system.
[4/14/2017 10:17:56 PM.124] Initializing texture system; phase 1
[4/14/2017 10:17:56 PM.126] Initializing texture system; phase 2
[4/14/2017 10:17:56 PM.138] Initializing texture system; phase 3
[4/14/2017 10:17:56 PM.139] Initializing texture system; phase 4
[4/14/2017 10:17:56 PM.157] Initializing texture system; phase 5
[4/14/2017 10:17:56 PM.162] Initializing texture system; phase 6
[4/14/2017 10:17:56 PM.165] Initializing texture system; phase 7
[4/14/2017 10:17:56 PM.171] Initializing texture system; phase 8
[4/14/2017 10:17:56 PM.174] Initializing texture system; phase 9
[4/14/2017 10:17:56 PM.177] Initializing texture system; phase 10
[4/14/2017 10:17:56 PM.186] Initializing texture system; phase 11
[4/14/2017 10:17:56 PM.188] Initializing texture system; phase 12
[4/14/2017 10:17:56 PM.191] Initializing texture system; phase 13
[4/14/2017 10:17:56 PM.192] Initializing texture system; phase 14
[4/14/2017 10:18:00 PM.655] Direct3D watcher thread ended
[4/14/2017 10:18:27 PM.569] LoadingScreenMsg: Initializing game support
[4/14/2017 10:18:27 PM.822] Initializing game support
[4/14/2017 10:18:28 PM.612] LoadingScreenMsg: Velocity limit removed
[4/14/2017 10:18:29 PM.066] Compatibility level: 0
[4/14/2017 10:18:29 PM.068] Supported version detected
[4/14/2017 10:18:29 PM.068] ==================================================
[4/14/2017 10:18:29 PM.069] LoadingScreenMsg: Patching code
[4/14/2017 10:18:29 PM.321] LoadingScreenMsg: Waiting for game initialization
[4/14/2017 10:18:29 PM.573] Waiting for game initialization
[4/14/2017 10:18:29 PM.675] LoadingScreenMsg: Initializing core
[4/14/2017 10:18:29 PM.928] Initializing hook
[4/14/2017 10:18:29 PM.930] LoadingScreenMsg: Completing interoperability
[4/14/2017 10:18:30 PM.181] Completing interoperability
[4/14/2017 10:18:30 PM.183] Initialization code 1.
[4/14/2017 10:18:30 PM.226] Initialization code 2.
[4/14/2017 10:18:30 PM.228] Initialization code 3.
[4/14/2017 10:18:30 PM.240] 1 Address: 0x00007FF68EEC3E1C
[4/14/2017 10:18:30 PM.241] Calling func 1
[4/14/2017 10:18:30 PM.289] 2 Address: 0x00007FF68F9B4DDA
[4/14/2017 10:18:30 PM.291] 3 Address: 0x00007FF68E4D5CB6
[4/14/2017 10:18:30 PM.360] Address: 0x00007FF68F9B4D78
[4/14/2017 10:18:30 PM.361] Unknown var: 0x00007FF690907D00
[4/14/2017 10:18:30 PM.362] Initialization code 4.
[4/14/2017 10:18:30 PM.363] Initialization code 5.
[4/14/2017 10:18:30 PM.364] Completing interoperability, phase 1
[4/14/2017 10:18:30 PM.364] Completing interoperability, phase 2
[4/14/2017 10:18:30 PM.365] Completing interoperability, phase 3
[4/14/2017 10:18:30 PM.443] Completing interoperability, phase 4
[4/14/2017 10:18:30 PM.679] Completing interoperability, phase 5
[4/14/2017 10:18:30 PM.681] Completing interoperability, phase 6
[4/14/2017 10:18:30 PM.682] Completing interoperability, phase 7
[4/14/2017 10:18:30 PM.682] LoadingScreenMsg: 
[4/14/2017 10:18:30 PM.933] LoadingScreenMsg: Loading Story Mode
[4/14/2017 10:18:45 PM.171] LoadingScreenMsg: Loading and Populating Game World
[4/14/2017 10:18:45 PM.423] LoadingScreenMsg: 
[4/14/2017 10:18:50 PM.879] Initializing console variable "IsDeveloperModeEnabled".
[4/14/2017 10:18:50 PM.881] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/14/2017 10:18:50 PM.882] Read value: False
[4/14/2017 10:18:50 PM.883] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[4/14/2017 10:18:50 PM.886] Initializing console variable "TimeScale".
[4/14/2017 10:18:50 PM.887] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/14/2017 10:18:50 PM.888] Read value: <null>
[4/14/2017 10:18:51 PM.224] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/14/2017 10:30:15 PM.572] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/14/2017 10:30:15 PM.585] 
[4/14/2017 10:30:15 PM.589] ==============================
[4/14/2017 10:30:15 PM.590] EXCEPTION DURING INPUT UPDATE
[4/14/2017 10:30:15 PM.590] ------------------------------
[4/14/2017 10:30:15 PM.591] Origin: Rage.InputManager
[4/14/2017 10:30:15 PM.592] ------------------------------
[4/14/2017 10:30:15 PM.593] Exception type: System.Reflection.TargetInvocationException
[4/14/2017 10:30:15 PM.593] Exception message: Exception has been thrown by the target of an invocation.
[4/14/2017 10:30:15 PM.594] ------------------------------
[4/14/2017 10:30:15 PM.596] Inner exceptions:
[4/14/2017 10:30:15 PM.596]     Exception type: System.AccessViolationException
[4/14/2017 10:30:15 PM.597]     Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/14/2017 10:30:15 PM.598]         ------------------------------
[4/14/2017 10:30:15 PM.598]         Stack trace:
[4/14/2017 10:30:15 PM.600] at Microsoft.Win32.Win32Native.CopyFile(String src, String dst, Boolean failIfExists)
[4/14/2017 10:30:15 PM.601] at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[4/14/2017 10:30:15 PM.602] at Rage.Plugin.Initialize(String assemblyPath)
[4/14/2017 10:30:15 PM.602] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[4/14/2017 10:30:15 PM.603] at Rage.HookManager.LoadPlugin(String filePath)
[4/14/2017 10:30:15 PM.605] at Rage.GameConsole.LoadPlugin(String filePath, Boolean reloadWhenModified, Boolean force)
[4/14/2017 10:30:15 PM.606] at Rage.GameConsole.Command_LoadPlugin(String pluginFileName, Boolean reloadWhenModified, Boolean force)
[4/14/2017 10:30:15 PM.607]         ==============================
[4/14/2017 10:30:15 PM.607] 
[4/14/2017 10:30:15 PM.608] ------------------------------
[4/14/2017 10:30:15 PM.609] Stack trace:
[4/14/2017 10:30:15 PM.610] at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
[4/14/2017 10:30:15 PM.610] at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
[4/14/2017 10:30:15 PM.611] at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
[4/14/2017 10:30:15 PM.612] at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
[4/14/2017 10:30:15 PM.612] at Rage.ConsoleCommands.ConsoleCommand.Execute(Object[] arguments)
[4/14/2017 10:30:15 PM.613] at Rage.ConsoleCommands.ConsoleCommand.ParseAndExecute(String[] arguments)
[4/14/2017 10:30:15 PM.615] at Rage.GameConsole.ProcessCommandLine(String commandLine)
[4/14/2017 10:30:15 PM.616] at Rage.GameConsole.ProcessInput()
[4/14/2017 10:30:15 PM.617] at Rage.GameConsole.OnKeyDown(Object sender, KeyEventArgs e)
[4/14/2017 10:30:15 PM.617] at Rage.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
[4/14/2017 10:30:15 PM.618] at Rage.InputManager.OnKeyDown(Object sender, KeyEventArgs e)
[4/14/2017 10:30:15 PM.618] at Rage.KeyboardHandler.Update()
[4/14/2017 10:30:15 PM.619] at Rage.InputManager.Update()
[4/14/2017 10:30:15 PM.620] ==============================
[4/14/2017 10:30:15 PM.620] 
 

Capture2.PNG

Capture3.PNG

Capture4.PNG

Edited by RoccoInABun321

21 minutes ago, RoccoInABun321 said:

Okay I had another thread going but it lead nowhere. So im starting a new one to hopefully get more people to see it. After doing some research it seems a lot of people are having this problem once they updated everything to the latest versions. My plugins, ScripthookV, Ragehook -- are all up to date. I have done everything I can think of to get it working and still nothing. I deleted my MODs folder and It worked, closed out and re launched Ragehook and the problem was back. I deleted AdvancedhookV and it worked, but once I closed GTA 5 and re launched RAGE, again LSPDFR or any plugin would not load. It will not load on "Load Plugin" manual search either. 

 

 

[4/14/2017 10:17:55 PM.012] Started new log on 4/14/2017 10:17:55 PM.011
[4/14/2017 10:17:55 PM.013] ====================================================================================================
[4/14/2017 10:17:55 PM.003] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[4/14/2017 10:17:55 PM.014] Log verbosity: Trivial
[4/14/2017 10:17:55 PM.016] Initializing input system
[4/14/2017 10:17:55 PM.020] Initializing game console
[4/14/2017 10:17:55 PM.032] Console key has been set to F4 (key code: 115)
[4/14/2017 10:17:55 PM.139] Initializing console variable "ConsoleScrollAmount".
[4/14/2017 10:17:55 PM.139] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[4/14/2017 10:17:55 PM.143] Read value: <null>
[4/14/2017 10:17:55 PM.143] Initializing console variable "DisableRenderVersionText".
[4/14/2017 10:17:55 PM.143] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[4/14/2017 10:17:55 PM.150] Read value: True
[4/14/2017 10:17:55 PM.150] Setting value of console variable "DisableRenderVersionText" to stored value.
[4/14/2017 10:17:55 PM.151] Initializing console variable "ConsoleKey".
[4/14/2017 10:17:55 PM.151] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[4/14/2017 10:17:55 PM.153] Read value: F4
[4/14/2017 10:17:55 PM.153] Setting value of console variable "ConsoleKey" to stored value.
[4/14/2017 10:17:55 PM.153] Console key has been set to F4 (key code: 115)
[4/14/2017 10:17:55 PM.153] Initializing console variable "PluginTimeoutThreshold".
[4/14/2017 10:17:55 PM.154] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[4/14/2017 10:17:55 PM.155] Read value: 10000
[4/14/2017 10:17:55 PM.155] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[4/14/2017 10:17:55 PM.156] Initializing console variable "AlwaysShowConsoleOutput".
[4/14/2017 10:17:55 PM.156] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[4/14/2017 10:17:55 PM.156] Read value: <null>
[4/14/2017 10:17:55 PM.158] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[4/14/2017 10:17:55 PM.158] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[4/14/2017 10:17:55 PM.159] Read value: <null>
[4/14/2017 10:17:55 PM.159] Initializing console variable "ShowOnScreenWarnings".
[4/14/2017 10:17:55 PM.160] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[4/14/2017 10:17:55 PM.161] Read value: <null>
[4/14/2017 10:17:55 PM.162] Console initialized
[4/14/2017 10:17:55 PM.162] Initializing forms manager
[4/14/2017 10:17:55 PM.166] Version: RAGE Plugin Hook v0.52.1061.10387 PUBLIC ALPHA for Grand Theft Auto V
[4/14/2017 10:17:55 PM.177] ================ RAGE Plugin Hook ================
[4/14/2017 10:17:55 PM.191] Detected Windows 10 Professional (64-bit) (10.0.14393.0)!
[4/14/2017 10:17:55 PM.192] Checking game support
[4/14/2017 10:17:55 PM.424] Product name: Grand Theft Auto V
[4/14/2017 10:17:55 PM.426] Product version: 1.0.1032.1
[4/14/2017 10:17:55 PM.427] Is steam version: True
[4/14/2017 10:17:55 PM.429] Initializing DirectX
[4/14/2017 10:17:55 PM.433] Initializing Direct3D
[4/14/2017 10:17:55 PM.435] Loading C:\Windows\system32\d3d11.dll
[4/14/2017 10:17:55 PM.437] Loaded at 0x7FFC55000000
[4/14/2017 10:17:55 PM.437] D3D11CreateDeviceAndSwapChain at 0x7FFC55065170
[4/14/2017 10:17:55 PM.438] Creating Direct3D 11 device and swap chain
[4/14/2017 10:17:55 PM.483] Attempting feature level 10_1
[4/14/2017 10:17:55 PM.578] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[4/14/2017 10:17:55 PM.601] Swap Chain created: 0x198784DFB00
[4/14/2017 10:17:55 PM.609] Swap Chain VTable: 0x198784DFB00
[4/14/2017 10:17:55 PM.610] Swap Chain VTable_2: 0x7FFC573DC018
[4/14/2017 10:17:55 PM.612] 0x5756550009E005E9;0x5741564155415441;0xEC8148D9246C8D48
[4/14/2017 10:17:55 PM.613] D3D11Present: 0x7FFC57382140
[4/14/2017 10:17:55 PM.616] D3D11ResizeBuffers: 0x7FFC573947B0
[4/14/2017 10:17:55 PM.617] D3D11ResizeTarget: 0x7FFC573D47A0
[4/14/2017 10:17:55 PM.621] D3D11SetFullscreenState: 0x7FFC5739B7E0
[4/14/2017 10:17:55 PM.650] Direct3D initialized
[4/14/2017 10:17:55 PM.652] Initialized DirectX
[4/14/2017 10:17:55 PM.653] Direct3D watcher thread spawned
[4/14/2017 10:17:55 PM.786] Getting device
[4/14/2017 10:17:55 PM.788] Retrieved device
[4/14/2017 10:17:55 PM.789] Creating wrapper
[4/14/2017 10:17:55 PM.922] Wrapper created
[4/14/2017 10:17:55 PM.939] Effect created
[4/14/2017 10:17:55 PM.942] Creating buffer
[4/14/2017 10:17:55 PM.943] Created buffer
[4/14/2017 10:17:55 PM.944] Creating blend state
[4/14/2017 10:17:55 PM.945] Created blend state
[4/14/2017 10:17:55 PM.945] Done with creation
[4/14/2017 10:17:56 PM.122] Initializing texture system.
[4/14/2017 10:17:56 PM.124] Initializing texture system; phase 1
[4/14/2017 10:17:56 PM.126] Initializing texture system; phase 2
[4/14/2017 10:17:56 PM.138] Initializing texture system; phase 3
[4/14/2017 10:17:56 PM.139] Initializing texture system; phase 4
[4/14/2017 10:17:56 PM.157] Initializing texture system; phase 5
[4/14/2017 10:17:56 PM.162] Initializing texture system; phase 6
[4/14/2017 10:17:56 PM.165] Initializing texture system; phase 7
[4/14/2017 10:17:56 PM.171] Initializing texture system; phase 8
[4/14/2017 10:17:56 PM.174] Initializing texture system; phase 9
[4/14/2017 10:17:56 PM.177] Initializing texture system; phase 10
[4/14/2017 10:17:56 PM.186] Initializing texture system; phase 11
[4/14/2017 10:17:56 PM.188] Initializing texture system; phase 12
[4/14/2017 10:17:56 PM.191] Initializing texture system; phase 13
[4/14/2017 10:17:56 PM.192] Initializing texture system; phase 14
[4/14/2017 10:18:00 PM.655] Direct3D watcher thread ended
[4/14/2017 10:18:27 PM.569] LoadingScreenMsg: Initializing game support
[4/14/2017 10:18:27 PM.822] Initializing game support
[4/14/2017 10:18:28 PM.612] LoadingScreenMsg: Velocity limit removed
[4/14/2017 10:18:29 PM.066] Compatibility level: 0
[4/14/2017 10:18:29 PM.068] Supported version detected
[4/14/2017 10:18:29 PM.068] ==================================================
[4/14/2017 10:18:29 PM.069] LoadingScreenMsg: Patching code
[4/14/2017 10:18:29 PM.321] LoadingScreenMsg: Waiting for game initialization
[4/14/2017 10:18:29 PM.573] Waiting for game initialization
[4/14/2017 10:18:29 PM.675] LoadingScreenMsg: Initializing core
[4/14/2017 10:18:29 PM.928] Initializing hook
[4/14/2017 10:18:29 PM.930] LoadingScreenMsg: Completing interoperability
[4/14/2017 10:18:30 PM.181] Completing interoperability
[4/14/2017 10:18:30 PM.183] Initialization code 1.
[4/14/2017 10:18:30 PM.226] Initialization code 2.
[4/14/2017 10:18:30 PM.228] Initialization code 3.
[4/14/2017 10:18:30 PM.240] 1 Address: 0x00007FF68EEC3E1C
[4/14/2017 10:18:30 PM.241] Calling func 1
[4/14/2017 10:18:30 PM.289] 2 Address: 0x00007FF68F9B4DDA
[4/14/2017 10:18:30 PM.291] 3 Address: 0x00007FF68E4D5CB6
[4/14/2017 10:18:30 PM.360] Address: 0x00007FF68F9B4D78
[4/14/2017 10:18:30 PM.361] Unknown var: 0x00007FF690907D00
[4/14/2017 10:18:30 PM.362] Initialization code 4.
[4/14/2017 10:18:30 PM.363] Initialization code 5.
[4/14/2017 10:18:30 PM.364] Completing interoperability, phase 1
[4/14/2017 10:18:30 PM.364] Completing interoperability, phase 2
[4/14/2017 10:18:30 PM.365] Completing interoperability, phase 3
[4/14/2017 10:18:30 PM.443] Completing interoperability, phase 4
[4/14/2017 10:18:30 PM.679] Completing interoperability, phase 5
[4/14/2017 10:18:30 PM.681] Completing interoperability, phase 6
[4/14/2017 10:18:30 PM.682] Completing interoperability, phase 7
[4/14/2017 10:18:30 PM.682] LoadingScreenMsg: 
[4/14/2017 10:18:30 PM.933] LoadingScreenMsg: Loading Story Mode
[4/14/2017 10:18:45 PM.171] LoadingScreenMsg: Loading and Populating Game World
[4/14/2017 10:18:45 PM.423] LoadingScreenMsg: 
[4/14/2017 10:18:50 PM.879] Initializing console variable "IsDeveloperModeEnabled".
[4/14/2017 10:18:50 PM.881] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/14/2017 10:18:50 PM.882] Read value: False
[4/14/2017 10:18:50 PM.883] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[4/14/2017 10:18:50 PM.886] Initializing console variable "TimeScale".
[4/14/2017 10:18:50 PM.887] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/14/2017 10:18:50 PM.888] Read value: <null>
[4/14/2017 10:18:51 PM.224] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/14/2017 10:30:15 PM.572] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/14/2017 10:30:15 PM.585] 
[4/14/2017 10:30:15 PM.589] ==============================
[4/14/2017 10:30:15 PM.590] EXCEPTION DURING INPUT UPDATE
[4/14/2017 10:30:15 PM.590] ------------------------------
[4/14/2017 10:30:15 PM.591] Origin: Rage.InputManager
[4/14/2017 10:30:15 PM.592] ------------------------------
[4/14/2017 10:30:15 PM.593] Exception type: System.Reflection.TargetInvocationException
[4/14/2017 10:30:15 PM.593] Exception message: Exception has been thrown by the target of an invocation.
[4/14/2017 10:30:15 PM.594] ------------------------------
[4/14/2017 10:30:15 PM.596] Inner exceptions:
[4/14/2017 10:30:15 PM.596]     Exception type: System.AccessViolationException
[4/14/2017 10:30:15 PM.597]     Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/14/2017 10:30:15 PM.598]         ------------------------------
[4/14/2017 10:30:15 PM.598]         Stack trace:
[4/14/2017 10:30:15 PM.600] at Microsoft.Win32.Win32Native.CopyFile(String src, String dst, Boolean failIfExists)
[4/14/2017 10:30:15 PM.601] at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[4/14/2017 10:30:15 PM.602] at Rage.Plugin.Initialize(String assemblyPath)
[4/14/2017 10:30:15 PM.602] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[4/14/2017 10:30:15 PM.603] at Rage.HookManager.LoadPlugin(String filePath)
[4/14/2017 10:30:15 PM.605] at Rage.GameConsole.LoadPlugin(String filePath, Boolean reloadWhenModified, Boolean force)
[4/14/2017 10:30:15 PM.606] at Rage.GameConsole.Command_LoadPlugin(String pluginFileName, Boolean reloadWhenModified, Boolean force)
[4/14/2017 10:30:15 PM.607]         ==============================
[4/14/2017 10:30:15 PM.607] 
[4/14/2017 10:30:15 PM.608] ------------------------------
[4/14/2017 10:30:15 PM.609] Stack trace:
[4/14/2017 10:30:15 PM.610] at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
[4/14/2017 10:30:15 PM.610] at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
[4/14/2017 10:30:15 PM.611] at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
[4/14/2017 10:30:15 PM.612] at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
[4/14/2017 10:30:15 PM.612] at Rage.ConsoleCommands.ConsoleCommand.Execute(Object[] arguments)
[4/14/2017 10:30:15 PM.613] at Rage.ConsoleCommands.ConsoleCommand.ParseAndExecute(String[] arguments)
[4/14/2017 10:30:15 PM.615] at Rage.GameConsole.ProcessCommandLine(String commandLine)
[4/14/2017 10:30:15 PM.616] at Rage.GameConsole.ProcessInput()
[4/14/2017 10:30:15 PM.617] at Rage.GameConsole.OnKeyDown(Object sender, KeyEventArgs e)
[4/14/2017 10:30:15 PM.617] at Rage.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
[4/14/2017 10:30:15 PM.618] at Rage.InputManager.OnKeyDown(Object sender, KeyEventArgs e)
[4/14/2017 10:30:15 PM.618] at Rage.KeyboardHandler.Update()
[4/14/2017 10:30:15 PM.619] at Rage.InputManager.Update()
[4/14/2017 10:30:15 PM.620] ==============================
[4/14/2017 10:30:15 PM.620] 
 

Capture2.PNG

Capture3.PNG

Capture4.PNG

I had the same issue after the latest update as well. What i did was i reinstalled all my mods and such from scratch. It seems after each update it makes mods unstable as hell. I would recommend keeping a fresh game copy for a backup.

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.