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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Problem adding an additional LSPDFR unit

Featured Replies

 

I already have my default fleet, so I decided to add a few additional units SAHP, SAHP2, and SAHP3. I got SAHP to work, unfortunately, when I create SAHP2 the game crashes. I've included the files I am using and what I am doing in hopes someone can direct me in the proper direction.

 

vehicle.meta

The only thing I am changing here is modelName, txdName and gameName. I will change handlingID and audioNameHash down the road if I change away from dodger chargers.

Spoiler

<Item>
      <modelName>sahp</modelName>
      <txdName>sahp</txdName>
      <handlingId>POLICE2</handlingId>
      <gameName>SAHP</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>police2</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.253800" />
      <wheelScaleRear value="0.253800" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.862" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

 

 

carvariations.meta

Obviously, here the only thing I am changing is the modelName

Spoiler

	<Item>
      <modelName>sahp</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

 

 

I was under the impression once I got the vehicle.meta that I wanted to work I could just copy it again and rename the modelName(sahp2), txdName(sahp2) and gameName(SAHP2) sections unless I planned on changing the handling line. I also copied the carvariation I use for SAHP, is this supposed to be different or can I just reuse it again but under SAHP2? 

 

SAHP works, but when I add SAHP2 the game crashes I have the files stored:

Spoiler

 

vehicle.meta

mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data-->levels-->gta 5

 

carvariations.meta

mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data

 

add-on vehicles

mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc -> x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf

 

 

 

If anyone can discover my error and help me out so I can expand my fleet I'd be very grateful. Thank You

1 hour ago, MrAnarchy said:

 

I already have my default fleet, so I decided to add a few additional units SAHP, SAHP2, and SAHP3. I got SAHP to work, unfortunately, when I create SAHP2 the game crashes. I've included the files I am using and what I am doing in hopes someone can direct me in the proper direction.

 

vehicle.meta

The only thing I am changing here is modelName, txdName and gameName. I will change handlingID and audioNameHash down the road if I change away from dodger chargers.

  Reveal hidden contents


<Item>
      <modelName>sahp</modelName>
      <txdName>sahp</txdName>
      <handlingId>POLICE2</handlingId>
      <gameName>SAHP</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>police2</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.253800" />
      <wheelScaleRear value="0.253800" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.862" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

 

 

carvariations.meta

Obviously, here the only thing I am changing is the modelName

  Reveal hidden contents


	<Item>
      <modelName>sahp</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

 

 

I was under the impression once I got the vehicle.meta that I wanted to work I could just copy it again and rename the modelName(sahp2), txdName(sahp2) and gameName(SAHP2) sections unless I planned on changing the handling line. I also copied the carvariation I use for SAHP, is this supposed to be different or can I just reuse it again but under SAHP2? 

 

SAHP works, but when I add SAHP2 the game crashes I have the files stored:

  Reveal hidden contents

 

vehicle.meta

 

mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data-->levels-->gta 5

 

 

carvariations.meta

 

mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data

 

 

add-on vehicles

 

mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc -> x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf

 

 

 

If anyone can discover my error and help me out so I can expand my fleet I'd be very grateful. Thank You

 

 

 

you need https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars for more than one addon vehicle. (use the 1x ped/traffic base GTA5 folder)

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