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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

GTA crashes on loading screen

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Hello guys, I have been searching the forums for fixes and have unblocked my GTA V folder from antivirus as well as reinstalled GTA, LSPDFR, and RPH. Everything is up to date and SHOULD work, I also used Albos LSPDFR Troubleshooter. All, no luck. Here is my latest log. Any help would be greatly appreciated. Thank You!

9/28/2016 10:12:09 PM.530] Started new log on 9/28/2016 10:12:09 PM.529
[9/28/2016 10:12:09 PM.532] ====================================================================================================
[9/28/2016 10:12:09 PM.522] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/28/2016 10:12:09 PM.533] Log verbosity: Trivial
[9/28/2016 10:12:09 PM.534] Initializing input system
[9/28/2016 10:12:09 PM.536] Initializing game console
[9/28/2016 10:12:09 PM.545] Console key has been set to F4 (key code: 115)
[9/28/2016 10:12:09 PM.619] Initializing console variable "ConsoleScrollAmount".
[9/28/2016 10:12:09 PM.619] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[9/28/2016 10:12:09 PM.622] Read value: <null>
[9/28/2016 10:12:09 PM.622] Initializing console variable "DisableRenderVersionText".
[9/28/2016 10:12:09 PM.622] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/28/2016 10:12:09 PM.628] Read value: True
[9/28/2016 10:12:09 PM.628] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/28/2016 10:12:09 PM.628] Initializing console variable "ConsoleKey".
[9/28/2016 10:12:09 PM.628] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/28/2016 10:12:09 PM.630] Read value: F4
[9/28/2016 10:12:09 PM.630] Setting value of console variable "ConsoleKey" to stored value.
[9/28/2016 10:12:09 PM.630] Console key has been set to F4 (key code: 115)
[9/28/2016 10:12:09 PM.630] Initializing console variable "PluginTimeoutThreshold".
[9/28/2016 10:12:09 PM.631] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/28/2016 10:12:09 PM.632] Read value: 10000
[9/28/2016 10:12:09 PM.633] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/28/2016 10:12:09 PM.633] Initializing console variable "AlwaysShowConsoleOutput".
[9/28/2016 10:12:09 PM.634] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/28/2016 10:12:09 PM.635] Read value: <null>
[9/28/2016 10:12:09 PM.635] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/28/2016 10:12:09 PM.636] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/28/2016 10:12:09 PM.636] Read value: False
[9/28/2016 10:12:09 PM.638] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[9/28/2016 10:12:09 PM.638] Initializing console variable "ShowOnScreenWarnings".
[9/28/2016 10:12:09 PM.639] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/28/2016 10:12:09 PM.640] Read value: <null>
[9/28/2016 10:12:09 PM.640] Console initialized
[9/28/2016 10:12:09 PM.640] Initializing forms manager
[9/28/2016 10:12:09 PM.643] Version: RAGE Plugin Hook v0.46.1034.9906 PUBLIC ALPHA for Grand Theft Auto V
[9/28/2016 10:12:09 PM.651] ================ RAGE Plugin Hook ================
[9/28/2016 10:12:09 PM.656] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[9/28/2016 10:12:09 PM.664] Detected Windows 10 Professional (64-bit) (10.0.10586.0)!
[9/28/2016 10:12:09 PM.666] Checking game support
[9/28/2016 10:12:10 PM.050] Product name: Grand Theft Auto V
[9/28/2016 10:12:10 PM.051] Product version: 1.0.791.2
[9/28/2016 10:12:10 PM.051] Is steam version: True
[9/28/2016 10:12:10 PM.053] Initializing DirectX
[9/28/2016 10:12:10 PM.055] Initializing Direct3D
[9/28/2016 10:12:10 PM.055] Loading C:\WINDOWS\system32\d3d11.dll
[9/28/2016 10:12:10 PM.056] Loaded at 0x7FFF57C90000
[9/28/2016 10:12:10 PM.057] D3D11CreateDeviceAndSwapChain at 0x7FFF57CAA190
[9/28/2016 10:12:10 PM.057] Creating Direct3D 11 device and swap chain
[9/28/2016 10:12:10 PM.077] Attempting feature level 10_1
[9/28/2016 10:12:10 PM.096] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/28/2016 10:12:10 PM.109] Swap Chain created: 0x28EE88F7F50
[9/28/2016 10:12:10 PM.110] Swap Chain VTable: 0x28EE88F7F50
[9/28/2016 10:12:10 PM.110] Swap Chain VTable_2: 0x7FFF57C42D68
[9/28/2016 10:12:10 PM.110] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[9/28/2016 10:12:10 PM.111] D3D11Present: 0x7FFF57BE11A0
[9/28/2016 10:12:10 PM.111] D3D11ResizeBuffers: 0x7FFF57BF9880
[9/28/2016 10:12:10 PM.112] D3D11ResizeTarget: 0x7FFF57C31CA0
[9/28/2016 10:12:10 PM.112] D3D11SetFullscreenState: 0x7FFF57BF94F0
[9/28/2016 10:12:10 PM.120] Direct3D initialized
[9/28/2016 10:12:10 PM.120] Initialized DirectX
[9/28/2016 10:12:10 PM.121] Direct3D watcher thread spawned
[9/28/2016 10:12:10 PM.404] Getting device
[9/28/2016 10:12:10 PM.405] Retrieved device
[9/28/2016 10:12:10 PM.406] Creating wrapper
[9/28/2016 10:12:10 PM.491] Wrapper created
[9/28/2016 10:12:10 PM.498] Effect created
[9/28/2016 10:12:10 PM.499] Creating buffer
[9/28/2016 10:12:10 PM.499] Created buffer
[9/28/2016 10:12:10 PM.500] Creating blend state
[9/28/2016 10:12:10 PM.500] Created blend state
[9/28/2016 10:12:10 PM.500] Done with creation
[9/28/2016 10:12:10 PM.550] Initializing texture system.
[9/28/2016 10:12:10 PM.550] Initializing texture system; phase 1
[9/28/2016 10:12:10 PM.551] Initializing texture system; phase 2
[9/28/2016 10:12:10 PM.559] Initializing texture system; phase 3
[9/28/2016 10:12:10 PM.560] Initializing texture system; phase 4
[9/28/2016 10:12:10 PM.571] Initializing texture system; phase 5
[9/28/2016 10:12:10 PM.574] Initializing texture system; phase 6
[9/28/2016 10:12:10 PM.576] Initializing texture system; phase 7
[9/28/2016 10:12:10 PM.579] Initializing texture system; phase 8
[9/28/2016 10:12:10 PM.581] Initializing texture system; phase 9
[9/28/2016 10:12:10 PM.582] Initializing texture system; phase 10
[9/28/2016 10:12:10 PM.586] Initializing texture system; phase 11
[9/28/2016 10:12:10 PM.587] Initializing texture system; phase 12
[9/28/2016 10:12:10 PM.590] Initializing texture system; phase 13
[9/28/2016 10:12:10 PM.591] Initializing texture system; phase 14
[9/28/2016 10:12:15 PM.122] Direct3D watcher thread ended
[9/28/2016 10:12:41 PM.750] LoadingScreenMsg: Initializing game support
[9/28/2016 10:12:42 PM.001] Initializing game support
[9/28/2016 10:12:42 PM.832] LoadingScreenMsg: Velocity limit removed
[9/28/2016 10:12:43 PM.178] Compatibility level: 0
[9/28/2016 10:12:43 PM.179] Supported version detected
[9/28/2016 10:12:43 PM.180] ==================================================
[9/28/2016 10:12:43 PM.180] LoadingScreenMsg: Patching code
[9/28/2016 10:12:43 PM.431] LoadingScreenMsg: Waiting for game initialization
[9/28/2016 10:12:43 PM.682] Waiting for game initialization
[9/28/2016 10:12:43 PM.784] LoadingScreenMsg: Initializing core
[9/28/2016 10:12:44 PM.035] Initializing hook
[9/28/2016 10:12:44 PM.035] LoadingScreenMsg: Completing interoperability
[9/28/2016 10:12:44 PM.286] Completing interoperability
[9/28/2016 10:12:44 PM.287] Initialization code 1.
[9/28/2016 10:12:44 PM.287] Initialization code 2.
[9/28/2016 10:12:44 PM.288] Initialization code 3.
[9/28/2016 10:12:44 PM.302] 1 Address: 0x00007FF7DC5B955C
[9/28/2016 10:12:44 PM.302] Calling func 1
[9/28/2016 10:12:44 PM.330] 2 Address: 0x00007FF7DD07C832
[9/28/2016 10:12:44 PM.330] 3 Address: 0x00007FF7DBBE5C76
[9/28/2016 10:12:44 PM.370] Address: 0x00007FF7DD07C7D0
[9/28/2016 10:12:44 PM.371] Unknown var: 0x00007FF7DDF6F590
[9/28/2016 10:12:44 PM.371] Initialization code 4.
[9/28/2016 10:12:44 PM.371] Initialization code 5.
[9/28/2016 10:12:44 PM.372] Completing interoperability, phase 1
[9/28/2016 10:12:44 PM.372] Completing interoperability, phase 2
[9/28/2016 10:12:44 PM.373] Completing interoperability, phase 3
[9/28/2016 10:12:44 PM.373] Completing interoperability, phase 4
[9/28/2016 10:12:44 PM.374] Completing interoperability, phase 5
[9/28/2016 10:12:44 PM.374] Completing interoperability, phase 6
[9/28/2016 10:12:44 PM.375] Completing interoperability, phase 7
[9/28/2016 10:12:44 PM.375] LoadingScreenMsg: 
[9/28/2016 10:12:44 PM.627] LoadingScreenMsg: Loading Story Mode
[9/28/2016 10:12:56 PM.693] LoadingScreenMsg: Loading and Populating Game World
[9/28/2016 10:12:56 PM.944] LoadingScreenMsg: 

13 minutes ago, ukcrazy99 said:

Hello guys, I have been searching the forums for fixes and have unblocked my GTA V folder from antivirus as well as reinstalled GTA, LSPDFR, and RPH. Everything is up to date and SHOULD work, I also used Albos LSPDFR Troubleshooter. All, no luck. Here is my latest log. Any help would be greatly appreciated. Thank You!


[9/28/2016 10:12:56 PM.693] LoadingScreenMsg: Loading and Populating Game World
[9/28/2016 10:12:56 PM.944] LoadingScreenMsg: 

Unless I'm mistaken, it appears as though 'loading and populating game world' goes over without a hitch, it's something after that causing the crash.  Just to be sure, have you changed anything recently with vehicles such as metas or carvars?

Edited by Arariel

I need donations to help fund my food addiction. DM for details 😂

  • Author
48 minutes ago, Arariel said:

Unless I'm mistaken, it appears as though 'loading and populating game world' goes over without a hitch, it's something after that causing the crash.  Just to be sure, have you changed anything recently with vehicles such as metas or carvars?

Yes I installed two car packs but everything is in the correct spot and also installed a fix that the original author mentioned in the readme. I guess that could be it but I don't know how to fix.

I think that is it.

Vehicles.meta and carvariations.meta are very picky - If one little thing is missing or wrong, boom, game crashes. Put in your original carvariations.meta and vehicles.meta, and search on youtube on how to install those 2 files. A video should cover with you how sensitive they are, and help you notice if anything is missing that could be causing the crash. 

Try to do that. A skipped line, a missing > or something small like that could be causing it, so just double check the author has everything right.

Edited by GGN Crazy

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

1 hour ago, ukcrazy99 said:

Yes I installed two car packs but everything is in the correct spot and also installed a fix that the original author mentioned in the readme. I guess that could be it but I don't know how to fix.

By car packs, do you mean standalone cars?  If yes, how many standalone cars do you have in your game?  You might be past the allowed amount of standalone vehicles that can be in the game.   If this is the case, please use my gameconfig which was modified to allocate a lot of extra standalone cars. 

https://www.dropbox.com/s/dcao58yvfbtqedo/gameconfig.xml?dl=0

If standalone cars are not the issue, please upload your meta and carvar for these DLC packs.

Edited by Arariel

I need donations to help fund my food addiction. DM for details 😂

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