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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashes Game when callout received.

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My game crashes when a LSPDFR Callout comes through. Tried removing all plugins and it still does it. also tried fresh installing lspdfr and also a complete reinstall of game.

 

Spoiler

[7/9/2016 12:07:44 AM.668] Started new log on 7/9/2016 12:07:44 AM.668
[7/9/2016 12:07:44 AM.669] ====================================================================================================
[7/9/2016 12:07:44 AM.666] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/9/2016 12:07:44 AM.669] Log verbosity: Verbose
[7/9/2016 12:07:44 AM.670] Initializing input system
[7/9/2016 12:07:44 AM.673] Initializing game console
[7/9/2016 12:07:44 AM.677] Console key has been set to F4 (key code: 115)
[7/9/2016 12:07:44 AM.736] Initializing console variable "ConsoleScrollAmount".
[7/9/2016 12:07:44 AM.736] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/9/2016 12:07:44 AM.739] Read value: <null>
[7/9/2016 12:07:44 AM.739] Initializing console variable "SkipGameIntro".
[7/9/2016 12:07:44 AM.739] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[7/9/2016 12:07:44 AM.739] Read value: <null>
[7/9/2016 12:07:44 AM.740] Initializing console variable "DisableRenderVersionText".
[7/9/2016 12:07:44 AM.740] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[7/9/2016 12:07:44 AM.744] Read value: True
[7/9/2016 12:07:44 AM.744] Setting value of console variable "DisableRenderVersionText" to stored value.
[7/9/2016 12:07:44 AM.744] Initializing console variable "ConsoleKey".
[7/9/2016 12:07:44 AM.744] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/9/2016 12:07:44 AM.745] Read value: F4
[7/9/2016 12:07:44 AM.745] Setting value of console variable "ConsoleKey" to stored value.
[7/9/2016 12:07:44 AM.746] Console key has been set to F4 (key code: 115)
[7/9/2016 12:07:44 AM.746] Initializing console variable "PluginTimeoutThreshold".
[7/9/2016 12:07:44 AM.746] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/9/2016 12:07:44 AM.746] Read value: <null>
[7/9/2016 12:07:44 AM.746] Initializing console variable "AlwaysShowConsoleOutput".
[7/9/2016 12:07:44 AM.747] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/9/2016 12:07:44 AM.747] Read value: <null>
[7/9/2016 12:07:44 AM.747] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/9/2016 12:07:44 AM.747] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/9/2016 12:07:44 AM.747] Read value: False
[7/9/2016 12:07:44 AM.747] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[7/9/2016 12:07:44 AM.747] Initializing console variable "ShowOnScreenWarnings".
[7/9/2016 12:07:44 AM.748] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/9/2016 12:07:44 AM.748] Read value: <null>
[7/9/2016 12:07:44 AM.748] Console initialized
[7/9/2016 12:07:44 AM.748] Initializing forms manager
[7/9/2016 12:07:44 AM.750] Version: RAGE Plugin Hook v0.41.965.8352 PUBLIC ALPHA for Grand Theft Auto V
[7/9/2016 12:07:44 AM.755] ================ RAGE Plugin Hook ================
[7/9/2016 12:07:44 AM.758] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[7/9/2016 12:07:44 AM.760] Checking game support
[7/9/2016 12:07:44 AM.915] Product name: Grand Theft Auto V
[7/9/2016 12:07:44 AM.915] Product version: 1.0.757.4
[7/9/2016 12:07:44 AM.915] Is steam version: True
[7/9/2016 12:07:44 AM.916] Initializing DirectX
[7/9/2016 12:07:44 AM.918] Initializing Direct3D
[7/9/2016 12:07:44 AM.918] Loading C:\Windows\system32\d3d11.dll
[7/9/2016 12:07:44 AM.919] Loaded at 0x7FFAA12B0000
[7/9/2016 12:07:44 AM.919] D3D11CreateDeviceAndSwapChain at 0x7FFAA12D5800
[7/9/2016 12:07:44 AM.919] Creating Direct3D 11 device and swap chain
[7/9/2016 12:07:44 AM.929] Attempting feature level 10_1
[7/9/2016 12:07:44 AM.939] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/9/2016 12:07:44 AM.945] Swap Chain created: 0x5E54C22540
[7/9/2016 12:07:44 AM.945] Swap Chain VTable: 0x5E54C22540
[7/9/2016 12:07:44 AM.946] Swap Chain VTable_2: 0x7FFAA11E96B8
[7/9/2016 12:07:44 AM.946] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/9/2016 12:07:44 AM.946] D3D11Present: 0x7FFAA11DCDE0
[7/9/2016 12:07:44 AM.946] D3D11ResizeBuffers: 0x7FFAA11EF710
[7/9/2016 12:07:44 AM.946] D3D11ResizeTarget: 0x7FFAA121DBE0
[7/9/2016 12:07:44 AM.946] D3D11SetFullscreenState: 0x7FFAA11EFB40
[7/9/2016 12:07:44 AM.953] Direct3D initialized
[7/9/2016 12:07:44 AM.953] Initialized DirectX
[7/9/2016 12:07:44 AM.953] Direct3D watcher thread spawned
[7/9/2016 12:07:44 AM.955] Detected Windows 7 Home Premium (64-bit) (6.1.7600.0)!
[7/9/2016 12:07:45 AM.922] Getting device
[7/9/2016 12:07:45 AM.925] Retrieved device
[7/9/2016 12:07:45 AM.925] Creating wrapper
[7/9/2016 12:07:46 AM.001] Wrapper created
[7/9/2016 12:07:46 AM.009] Effect created
[7/9/2016 12:07:46 AM.009] Creating buffer
[7/9/2016 12:07:46 AM.010] Created buffer
[7/9/2016 12:07:46 AM.010] Creating blend state
[7/9/2016 12:07:46 AM.010] Created blend state
[7/9/2016 12:07:46 AM.010] Done with creation
[7/9/2016 12:07:46 AM.051] Initializing texture system.
[7/9/2016 12:07:46 AM.051] Initializing texture system; phase 1
[7/9/2016 12:07:46 AM.051] Initializing texture system; phase 2
[7/9/2016 12:07:46 AM.058] Initializing texture system; phase 3
[7/9/2016 12:07:46 AM.058] Initializing texture system; phase 4
[7/9/2016 12:07:46 AM.068] Initializing texture system; phase 5
[7/9/2016 12:07:46 AM.070] Initializing texture system; phase 6
[7/9/2016 12:07:46 AM.072] Initializing texture system; phase 7
[7/9/2016 12:07:46 AM.076] Initializing texture system; phase 8
[7/9/2016 12:07:46 AM.077] Initializing texture system; phase 9
[7/9/2016 12:07:46 AM.078] Initializing texture system; phase 10
[7/9/2016 12:07:46 AM.082] Initializing texture system; phase 11
[7/9/2016 12:07:46 AM.083] Initializing texture system; phase 12
[7/9/2016 12:07:46 AM.085] Initializing texture system; phase 13
[7/9/2016 12:07:46 AM.085] Initializing texture system; phase 14
[7/9/2016 12:07:49 AM.954] Direct3D watcher thread ended
[7/9/2016 12:08:20 AM.246] LoadingScreenMsg: Initializing game support
[7/9/2016 12:08:20 AM.498] Initializing game support
[7/9/2016 12:08:21 AM.085] LoadingScreenMsg: Velocity limit removed
[7/9/2016 12:08:21 AM.336] Compatibility level: 0
[7/9/2016 12:08:21 AM.336] Supported version detected
[7/9/2016 12:08:21 AM.337] ==================================================
[7/9/2016 12:08:21 AM.337] LoadingScreenMsg: Patching code
[7/9/2016 12:08:21 AM.588] LoadingScreenMsg: Waiting for game initialization
[7/9/2016 12:08:21 AM.839] Waiting for game initialization
[7/9/2016 12:08:21 AM.940] LoadingScreenMsg: Initializing core
[7/9/2016 12:08:22 AM.192] Initializing hook
[7/9/2016 12:08:22 AM.192] LoadingScreenMsg: Completing interoperability
[7/9/2016 12:08:22 AM.443] Completing interoperability
[7/9/2016 12:08:22 AM.443] Initialization code 1.
[7/9/2016 12:08:22 AM.444] Initialization code 2.
[7/9/2016 12:08:22 AM.444] Initialization code 3.
[7/9/2016 12:08:22 AM.452] 1 Address: 0x00007FF7A92F6B9C
[7/9/2016 12:08:22 AM.453] Calling func 1
[7/9/2016 12:08:22 AM.468] 2 Address: 0x00007FF7A9DB4316
[7/9/2016 12:08:22 AM.469] 3 Address: 0x00007FF7A8925D3E
[7/9/2016 12:08:22 AM.496] Address: 0x00007FF7A9DB42B4
[7/9/2016 12:08:22 AM.497] Unknown var: 0x00007FF7AACA3B10
[7/9/2016 12:08:22 AM.497] Initialization code 4.
[7/9/2016 12:08:22 AM.498] Completing interoperability, phase 1
[7/9/2016 12:08:22 AM.498] Completing interoperability, phase 2
[7/9/2016 12:08:22 AM.498] Completing interoperability, phase 3
[7/9/2016 12:08:22 AM.498] Completing interoperability, phase 4
[7/9/2016 12:08:22 AM.498] Completing interoperability, phase 5
[7/9/2016 12:08:22 AM.498] Completing interoperability, phase 6
[7/9/2016 12:08:22 AM.499] Completing interoperability, phase 7
[7/9/2016 12:08:22 AM.499] LoadingScreenMsg: 
[7/9/2016 12:08:22 AM.750] LoadingScreenMsg: Loading Story Mode
[7/9/2016 12:08:44 AM.002] LoadingScreenMsg: Loading and Populating Game World
[7/9/2016 12:08:44 AM.255] LoadingScreenMsg: 
[7/9/2016 12:08:48 AM.777] Initializing console variable "IsDeveloperModeEnabled".
[7/9/2016 12:08:48 AM.778] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/9/2016 12:08:48 AM.778] Read value: <null>
[7/9/2016 12:08:48 AM.779] Initializing console variable "TimeScale".
[7/9/2016 12:08:48 AM.779] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/9/2016 12:08:48 AM.779] Read value: <null>
[7/9/2016 12:08:48 AM.923] 
[7/9/2016 12:08:48 AM.924] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/9/2016 12:08:50 AM.371] <UNLOADED PLUGIN>: Initializing input system
[7/9/2016 12:08:50 AM.373] <UNLOADED PLUGIN>: Initializing game console
[7/9/2016 12:08:50 AM.375] <UNLOADED PLUGIN>: Initializing forms manager
[7/9/2016 12:08:50 AM.452] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/9/2016 12:08:50 AM.453] 
[7/9/2016 12:08:50 AM.453] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[7/9/2016 12:08:51 AM.878] <UNLOADED PLUGIN>: Initializing input system
[7/9/2016 12:08:51 AM.880] <UNLOADED PLUGIN>: Initializing game console
[7/9/2016 12:08:51 AM.881] <UNLOADED PLUGIN>: Initializing forms manager
[7/9/2016 12:08:51 AM.903] Plugin "Spotlight Mod" was loaded from "Spotlight.dll".
[7/9/2016 12:08:52 AM.226] ---------------------------------------------------------------------
[7/9/2016 12:08:52 AM.226] LSPD FIRST RESPONSE
[7/9/2016 12:08:52 AM.226] Version 0.3.1
[7/9/2016 12:08:52 AM.226] A G17 Media Modification
[7/9/2016 12:08:52 AM.226] - Developed by LMS & Sam
[7/9/2016 12:08:52 AM.226] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/9/2016 12:08:52 AM.226] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[7/9/2016 12:08:52 AM.227] ---------------------------------------------------------------------
[7/9/2016 12:08:52 AM.227] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[7/9/2016 12:08:52 AM.227] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[7/9/2016 12:08:52 AM.305] 
[7/9/2016 12:08:52 AM.443] D:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[7/9/2016 12:08:52 AM.443] D:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[7/9/2016 12:08:52 AM.445] Callouts: 250
[7/9/2016 12:08:52 AM.680] Spotlight Mod: [Spotlight] Loaded
[7/9/2016 12:08:52 AM.692] Spotlight Mod: [Spotlight] Version: 0.9.0.40319
[7/9/2016 12:09:01 AM.158] [TRACE] Thread CopManager #1 initialized
[7/9/2016 12:09:15 AM.179] INIT
[7/9/2016 12:09:15 AM.195] LSPD First Response: Folder is D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/9/2016 12:09:15 AM.195] LSPD First Response: We have 1 callouts registered
[7/9/2016 12:09:15 AM.196] LSPD First Response: CalloutManager initialized
[7/9/2016 12:09:15 AM.197] [TRACE] WorldEventManager: Allowing up to 2 events
[7/9/2016 12:09:15 AM.200] s_m_y_cop_01_black_full_02
[7/9/2016 12:09:15 AM.232] [TRACE] Thread Ambient #1 initialized
[7/9/2016 12:09:15 AM.281] [TRACE] Thread ArrestManager #1 initialized
[7/9/2016 12:09:15 AM.318] [TRACE] Thread WorldEventManager #1 initialized
[7/9/2016 12:09:15 AM.319] [TRACE] Thread PlayerChaseManager #1 initialized
[7/9/2016 12:09:15 AM.325] [TRACE] Thread TrafficControl #1 initialized
[7/9/2016 12:09:17 AM.461] LSPD First Response: Creating ?????????????????????????????????????????
[7/9/2016 12:09:17 AM.508] [TRACE] Preloading BLISTA2
[7/9/2016 12:09:17 AM.509] [TRACE] Callout created: Robbery #1
[7/9/2016 12:09:17 AM.522] [TRACE] Thread ZoomThread #1 initialized
[7/9/2016 12:09:17 AM.592] 
[7/9/2016 12:09:17 AM.592] ==============================
[7/9/2016 12:09:17 AM.592] UNHANDLED EXCEPTION IN PLUGIN
[7/9/2016 12:09:17 AM.592] ------------------------------
[7/9/2016 12:09:17 AM.593] Plugin name: LSPD First Response
[7/9/2016 12:09:17 AM.593] ------------------------------
[7/9/2016 12:09:17 AM.593] Exception type: System.UnauthorizedAccessException
[7/9/2016 12:09:17 AM.593] Exception message: Access to the path 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav' is denied.
[7/9/2016 12:09:17 AM.594] ------------------------------
[7/9/2016 12:09:17 AM.594] Inner exceptions:
[7/9/2016 12:09:17 AM.594] ------------------------------
[7/9/2016 12:09:17 AM.594] Stack trace:
[7/9/2016 12:09:17 AM.594] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[7/9/2016 12:09:17 AM.594] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[7/9/2016 12:09:17 AM.596] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[7/9/2016 12:09:17 AM.596] at ?????????????????????????????????????????.?????????????????????????????????????????(String , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\SoundEngine.cs:line 134
[7/9/2016 12:09:17 AM.596] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[7/9/2016 12:09:17 AM.598] at ?????????????????????????????????????????.????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 822
[7/9/2016 12:09:17 AM.599] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/9/2016 12:09:17 AM.599] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/9/2016 12:09:17 AM.599] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/9/2016 12:09:17 AM.600] at System.Threading.ThreadHelper.ThreadStart()
[7/9/2016 12:09:17 AM.600] ==============================
[7/9/2016 12:09:17 AM.600] 
[7/9/2016 12:09:17 AM.609] 
[7/9/2016 12:09:17 AM.610] ==============================
[7/9/2016 12:09:17 AM.610] UNHANDLED EXCEPTION OCCURRED
[7/9/2016 12:09:17 AM.611] ------------------------------
[7/9/2016 12:09:17 AM.611] Origin: HOOK
[7/9/2016 12:09:17 AM.611] ------------------------------
[7/9/2016 12:09:17 AM.612] Exception type: System.UnauthorizedAccessException
[7/9/2016 12:09:17 AM.615] Exception message: Access to the path 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav' is denied.
[7/9/2016 12:09:17 AM.615] ------------------------------
[7/9/2016 12:09:17 AM.615] Inner exceptions:
[7/9/2016 12:09:17 AM.615] ------------------------------
[7/9/2016 12:09:17 AM.615] Stack trace:
[7/9/2016 12:09:17 AM.616] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[7/9/2016 12:09:17 AM.616] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[7/9/2016 12:09:17 AM.616] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[7/9/2016 12:09:17 AM.616] at ?????????????????????????????????????????.?????????????????????????????????????????(String , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\SoundEngine.cs:line 134
[7/9/2016 12:09:17 AM.616] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[7/9/2016 12:09:17 AM.616] at ?????????????????????????????????????????.????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 822
[7/9/2016 12:09:17 AM.616] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/9/2016 12:09:17 AM.616] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/9/2016 12:09:17 AM.617] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/9/2016 12:09:17 AM.617] at System.Threading.ThreadHelper.ThreadStart()
[7/9/2016 12:09:17 AM.617] ==============================
[7/9/2016 12:09:17 AM.617] 
 

 

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