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coldfighter

Game crashes after going on duty - locating the error

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Hey everybody,

I'm currently having a little trouble and I hope someone can help me out.

The problem: When I go on-duty the game crashes after a few seconds, but without any message (just "...has stopped working").

I already tried to update every mod and also move several mods in and out the directory. So I'm using the newest versions of GTA5, LSPDFR, Rage, ScriptHook, etc.

Looking through the log file didn't help that much as I'm obviously too dumb to find the mistake. I hope someone with more knowledge can help me out.

I'll be thankful for every hint or help!

Logfile attached.

 

 

RagePluginHook.log

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2 hours ago, coldfighter said:

Thanks, that solved the problem! How did you find out?

[02.07.2016 19:48:31.630] ---------------------------------------------------------------------------------------------------------
[02.07.2016 19:48:31.961] LSPD First Response:
[02.07.2016 19:48:31.961] LSPD First Response: ==============================
[02.07.2016 19:48:31.962] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[02.07.2016 19:48:31.962] LSPD First Response: ------------------------------
[02.07.2016 19:48:31.962] LSPD First Response: Origin: Rage.SleeplessGameFiber
[02.07.2016 19:48:31.962] LSPD First Response: ------------------------------
[02.07.2016 19:48:31.962] LSPD First Response: Exception type: System.AccessViolationException
[02.07.2016 19:48:31.962] LSPD First Response: Exception message: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
[02.07.2016 19:48:31.963] LSPD First Response: ------------------------------
[02.07.2016 19:48:31.963] LSPD First Response: Inner exceptions:
[02.07.2016 19:48:31.963] LSPD First Response: ------------------------------
[02.07.2016 19:48:31.963] LSPD First Response: Stack trace:
[02.07.2016 19:48:31.963] LSPD First Response: bei Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[02.07.2016 19:48:31.963] bei Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[02.07.2016 19:48:31.963] bei Rage.Native.NativeFunction.CallByName[ReturnType](String nativeName, NativeArgument[] arguments)
[02.07.2016 19:48:31.964] bei Protection_Squad.EManager.Text(String text, Single x, Single y, Single scale)
[02.07.2016 19:48:31.964] bei Protection_Squad.EManager.Mod_Credits(Object sender, GraphicsEventArgs e)

[02.07.2016 19:48:31.964] bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[02.07.2016 19:48:31.964] bei Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[02.07.2016 19:48:31.964] bei Rage.RemotePlugin.HandleRenderThread()
[02.07.2016 19:48:31.964] bei Rage.GameFiber.Main()
[02.07.2016 19:48:31.964] LSPD First Response: ==============================
[02.07.2016 19:48:31.964] LSPD First Response:

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