Jump to content

Installing with EFLC Steam problem.


Recommended Posts

Hi there, I have the Steam version of EFLC and have followed your steps on how to install as well and tried the automatic installer, Now when I run it the installer says it cannot auto detect the path to GTAIV that is because I only have EFLC installed, my understanding is that it will work with EFLC without GTAIV so I selected the path to install to the EFLC folder within steam (See output mesage) The installer then does it thing and says it is installed, but I still get the output saying it is not detected.

Below is the output I know it says not to report it but with the installer saying it is installed fine and the manuel install not working I feel I should bring the issue to your attention.

Thank you in advance for your help and I will be happy to provide anymore details.

Keep up the good work

Xel

Output:

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:

System RAM (GB): 3.93

CPU cores: 8

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

EFLC - Installed: True

EFLC - Install folder: c:\program files (x86)\steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC

EFLC - Version: 1, 1, 2, 0

EFLC - Asi loader installed: True

EFLC - Asi loader: DSOUND

EFLC - Asi loader valid: True

EFLC - C++ ScriptHook installed: True

EFLC - C++ ScriptHook valid: True

EFLC - C++ ScriptHook version: 0, 5, 1, 0

EFLC - ScriptHookDotNet installed: True

EFLC - ScriptHookDotNet valid: False

===============BEGIN .NET SCRIPTHOOK LOG===============

2011-01-01 02:19:41 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)

2011-01-01 02:21:09 - Direct3D device created!

2011-01-01 02:21:10 - SEARCHING FOR SCRIPTS...

2011-01-01 02:21:10 - DONE! No DotNet script found!

2011-01-01 02:21:10 - INFO: Phone number checks are not available!

2011-01-01 02:21:26 - Direct3D device lost!

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: C07yRpfpi6DEnGyvCAIKuA==

Link to comment
Share on other sites

Go to your EFLC folder and there should be another folder called as LCPD First Response or something familiar. Move the files from there to the EFLC folder.

Hi there, did that fired up the game and tried ALT P and nothing happend, heres the output from that tool of yours after I moved the files.

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:

System RAM (GB): 3.93

CPU cores: 8

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

EFLC - Installed: True

EFLC - Install folder: c:\program files (x86)\steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC

EFLC - Version: 1, 1, 2, 0

EFLC - Asi loader installed: True

EFLC - Asi loader: DSOUND

EFLC - Asi loader valid: True

EFLC - C++ ScriptHook installed: True

EFLC - C++ ScriptHook valid: True

EFLC - C++ ScriptHook version: 0, 5, 1, 0

EFLC - ScriptHookDotNet installed: True

EFLC - ScriptHookDotNet valid: False

===============BEGIN .NET SCRIPTHOOK LOG===============

2011-01-01 14:35:53 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)

2011-01-01 14:37:50 - Direct3D device created!

2011-01-01 14:37:51 - SEARCHING FOR SCRIPTS...

2011-01-01 14:37:51 - DONE! No DotNet script found!

2011-01-01 14:37:51 - INFO: Phone number checks are not available!

2011-01-01 14:38:22 - Direct3D device lost!

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: O6rUE5s8RBRKBoJ+4oW0TA==

EDIT: also its not picking up LCPDFR as installed either.

Edited by XelFoxNZ
Link to comment
Share on other sites

Just a guess

ScriptHookDotNet valid: False

DONE! No DotNet script found!

Thats a valid guess, but I am ignoring that as it is included in the first response install (I think?) and its not picking it up as installed so I think I need to solve the issue of why it is not detecting it first, but thank you for your input.

Link to comment
Share on other sites

Tried to reinstall using the 0.91 Automatic Installer and it gave me the following error:

Installation component 'NETScriptHook' error'd!

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at System.IO.File.WriteAllBytes(String path, Byte[] bytes)

at 1.LCPDFR-Obfuscated-0.0(String A_0, String A_1, Boolean A_2)

at 1.LCPDFR-Obfuscated-0.2(String A_0, String A_1)

at 1.0.LCPDFR-Obfuscated-2.6()

at G17MediaSetupEngine.UI.Interface.7(Object A_0, EventArgs A_1)

at G17MediaSetupEngine.UI.Interface.7(Object A_0, EventArgs A_1)

Link to comment
Share on other sites

Problem solved, reinstalled it using the 0.91 Automatic Installer but unchecked the box to Install the scripthook and it installed mos it now detected and every thing works fine, only error I get now is the not up to date script hook one but it doesnt affect gameplay.

Cheers and thanks for your help all

Xel

Link to comment
Share on other sites

Problem solved, reinstalled it using the 0.91 Automatic Installer but unchecked the box to Install the scripthook and it installed mos it now detected and every thing works fine, only error I get now is the not up to date script hook one but it doesnt affect gameplay.

Cheers and thanks for your help all

Xel

Uh, alright enjoy the mod and late happy new year!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...