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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

[CRASH] Steve Haines Mode


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Hello, I have been having some trouble in regards to loading into Steve Haines Mode (shortened to SHM) with both LSPDFR 0.3 and LSPDFR 0.3.1 on game version 1.0.617.1. As per the directions for the loading into SHM, I go to the entrance of the FIB building in Downtown while playing as Michael, and hit 'E' or 'DPadRight' when prompted to launch SHM. Immediately when attempting to activate the feature, LSPDFR will crash.

When I first had this issue, I was using LSPDFR 0.3.1 with RAGE 0.36 on game version 1.0.617.1 with a lengthy list of other mods installed. Since originally having the issue, I have tried switching to a fresh game install (only mods installed were LSPDFR 0.3.1, RAGE 0.36, and Script Hook V), and I have also tried downgrading to LSPDFR 0.3 with RAGE 0.36.

Unfortunately, both of these attempts to resolve the issue on my own were without luck, as LSPDFR still crashes immediately upon attempted activation of Steve Haines Mode. It is worth saying that I had previously tried the feature a couple of months back, and it went successfully.

Below, I am providing my log file for RAGE Plugin Hook.

Spoiler

[3/18/2016 02:52:46.059] Started new log on 3/18/2016 02:52:46.058
[3/18/2016 02:52:46.059] ====================================================================================================
[3/18/2016 02:52:46.053] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[3/18/2016 02:52:46.060] Log verbosity: Verbose
[3/18/2016 02:52:46.062] Initializing input system
[3/18/2016 02:52:46.065] Initializing game console
[3/18/2016 02:52:46.071] Console key has been set to F4 (key code: 115)
[3/18/2016 02:52:46.122] Initializing console variable "SkipGameIntro".
[3/18/2016 02:52:46.122] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[3/18/2016 02:52:46.126] Read value: <null>
[3/18/2016 02:52:46.126] Initializing console variable "DisableRenderVersionText".
[3/18/2016 02:52:46.126] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/18/2016 02:52:46.132] Read value: True
[3/18/2016 02:52:46.132] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/18/2016 02:52:46.132] Initializing console variable "ConsoleKey".
[3/18/2016 02:52:46.132] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/18/2016 02:52:46.133] Read value: F4
[3/18/2016 02:52:46.134] Setting value of console variable "ConsoleKey" to stored value.
[3/18/2016 02:52:46.134] Console key has been set to F4 (key code: 115)
[3/18/2016 02:52:46.134] Initializing console variable "PluginTimeoutThreshold".
[3/18/2016 02:52:46.134] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/18/2016 02:52:46.135] Read value: 10000
[3/18/2016 02:52:46.135] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/18/2016 02:52:46.135] Initializing console variable "AlwaysShowConsoleOutput".
[3/18/2016 02:52:46.135] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/18/2016 02:52:46.136] Read value: <null>
[3/18/2016 02:52:46.136] Initializing console variable "StartWithDeveloperModeEnabledId".
[3/18/2016 02:52:46.136] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[3/18/2016 02:52:46.137] Read value: <null>
[3/18/2016 02:52:46.137] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/18/2016 02:52:46.137] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/18/2016 02:52:46.138] Read value: <null>
[3/18/2016 02:52:46.138] Initializing console variable "ShowOnScreenWarnings".
[3/18/2016 02:52:46.138] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/18/2016 02:52:46.138] Read value: <null>
[3/18/2016 02:52:46.139] Console initialized
[3/18/2016 02:52:46.139] Initializing forms manager
[3/18/2016 02:52:46.141] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[3/18/2016 02:52:46.148] ================ RAGE Plugin Hook ================
[3/18/2016 02:52:46.154] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/18/2016 02:52:46.156] Checking game support
[3/18/2016 02:52:46.331] Product name: Grand Theft Auto V
[3/18/2016 02:52:46.331] Product version: 1.0.617.1
[3/18/2016 02:52:46.332] Is steam version: False
[3/18/2016 02:52:46.333] Initializing DirectX
[3/18/2016 02:52:46.335] Initializing Direct3D
[3/18/2016 02:52:46.336] Loading C:\WINDOWS\system32\d3d11.dll
[3/18/2016 02:52:46.336] Loaded at 0x7FF97F0C0000
[3/18/2016 02:52:46.336] D3D11CreateDeviceAndSwapChain at 0x7FF97F0D8100
[3/18/2016 02:52:46.337] Creating Direct3D 11 device and swap chain
[3/18/2016 02:52:46.346] Attempting feature level 10_1
[3/18/2016 02:52:46.354] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[3/18/2016 02:52:46.359] Swap Chain created: 0x953B5F1430
[3/18/2016 02:52:46.359] Swap Chain VTable: 0x953B5F1430
[3/18/2016 02:52:46.360] Swap Chain VTable_2: 0x7FF97EF7EF40
[3/18/2016 02:52:46.360] 0x6EA00000000025FF;0x5741000000018001;0xEC8148D9246C8D48
[3/18/2016 02:52:46.360] D3D11Present: 0x7FF97EF31DA0
[3/18/2016 02:52:46.361] D3D11ResizeBuffers: 0x7FF97EF35D10
[3/18/2016 02:52:46.361] D3D11ResizeTarget: 0x7FF97EF70E90
[3/18/2016 02:52:46.362] D3D11SetFullscreenState: 0x7FF97EF3C730
[3/18/2016 02:52:46.367] Direct3D initialized
[3/18/2016 02:52:46.367] Direct3D watcher thread spawned
[3/18/2016 02:52:46.368] Initialized DirectX
[3/18/2016 02:52:46.882] PTR: 0x0
[3/18/2016 02:52:47.155] Getting device
[3/18/2016 02:52:47.156] Retrieved device
[3/18/2016 02:52:47.156] Creating wrapper
[3/18/2016 02:52:47.240] Wrapper created
[3/18/2016 02:52:47.245] Effect created
[3/18/2016 02:52:47.246] Creating buffer
[3/18/2016 02:52:47.246] Created buffer
[3/18/2016 02:52:47.247] Creating blend state
[3/18/2016 02:52:47.247] Created blend state
[3/18/2016 02:52:47.248] Done with creation
[3/18/2016 02:52:47.295] Initializing texture system.
[3/18/2016 02:52:47.295] Initializing texture system; phase 1
[3/18/2016 02:52:47.296] Initializing texture system; phase 2
[3/18/2016 02:52:47.304] Initializing texture system; phase 3
[3/18/2016 02:52:47.304] Initializing texture system; phase 4
[3/18/2016 02:52:47.316] Initializing texture system; phase 5
[3/18/2016 02:52:47.318] Initializing texture system; phase 6
[3/18/2016 02:52:47.321] Initializing texture system; phase 7
[3/18/2016 02:52:47.324] Initializing texture system; phase 8
[3/18/2016 02:52:47.326] Initializing texture system; phase 9
[3/18/2016 02:52:47.327] Initializing texture system; phase 10
[3/18/2016 02:52:47.331] Initializing texture system; phase 11
[3/18/2016 02:52:47.332] Initializing texture system; phase 12
[3/18/2016 02:52:47.334] Initializing texture system; phase 13
[3/18/2016 02:52:47.335] Initializing texture system; phase 14
[3/18/2016 02:52:51.369] Direct3D watcher thread ended
[3/18/2016 02:53:18.744] Initializing game support
[3/18/2016 02:53:19.682] Compatibility level: 0
[3/18/2016 02:53:19.682] Supported version detected
[3/18/2016 02:53:19.683] ==================================================
[3/18/2016 02:53:19.934] Patched IsDebuggerPresent
[3/18/2016 02:53:20.185] Waiting for game initialization
[3/18/2016 02:53:20.537] Initializing hook
[3/18/2016 02:53:20.788] Completing interoperability
[3/18/2016 02:53:20.788] Initialization code 1.
[3/18/2016 02:53:20.789] Initialization code 2.
[3/18/2016 02:53:20.790] Initialization code 3.
[3/18/2016 02:53:20.803] 1 Address: 0x00007FF73F6C1028
[3/18/2016 02:53:20.803] Calling func 1
[3/18/2016 02:53:20.829] 2 Address: 0x00007FF7401751DE
[3/18/2016 02:53:20.829] 3 Address: 0x00007FF73ECF5C76
[3/18/2016 02:53:20.867] Address: 0x00007FF74017517C
[3/18/2016 02:53:20.868] Unknown var: 0x00007FF741040900
[3/18/2016 02:53:20.868] Initialization code 4.
[3/18/2016 02:53:20.869] Completing interoperability, phase 1
[3/18/2016 02:53:20.869] Completing interoperability, phase 2
[3/18/2016 02:53:20.870] Completing interoperability, phase 3
[3/18/2016 02:53:20.870] Completing interoperability, phase 4
[3/18/2016 02:53:20.870] Completing interoperability, phase 5
[3/18/2016 02:53:20.871] Completing interoperability, phase 6
[3/18/2016 02:53:20.871] Completing interoperability, phase 7
[3/18/2016 02:53:42.771] Initializing console variable "TimeScale".
[3/18/2016 02:53:42.771] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/18/2016 02:53:42.772] Read value: <null>
[3/18/2016 02:53:49.068] <UNLOADED PLUGIN>: Initializing input system
[3/18/2016 02:53:49.069] <UNLOADED PLUGIN>: Initializing game console
[3/18/2016 02:53:49.072] <UNLOADED PLUGIN>: Initializing forms manager
[3/18/2016 02:53:49.095] Error while loading plugin C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[3/18/2016 02:53:49.097] Parameter name: assemblyPath
[3/18/2016 02:53:49.098] at Rage.RemotePlugin.Initialize(String assemblyPath)
[3/18/2016 02:53:49.099] at Rage.RemotePlugin.Initialize(String assemblyPath)
[3/18/2016 02:53:49.099] at Rage.Plugin.Initialize(String assemblyPath)
[3/18/2016 02:53:49.100] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[3/18/2016 02:53:49.102] at Rage.HookManager.ReloadAllPlugins()
[3/18/2016 02:53:52.296] <UNLOADED PLUGIN>: Initializing input system
[3/18/2016 02:53:52.298] <UNLOADED PLUGIN>: Initializing game console
[3/18/2016 02:53:52.300] <UNLOADED PLUGIN>: Initializing forms manager
[3/18/2016 02:53:52.738] ---------------------------------------------------------------------
[3/18/2016 02:53:52.738] LSPD FIRST RESPONSE
[3/18/2016 02:53:52.738] Version 0.3
[3/18/2016 02:53:52.738] A G17 Media Modification
[3/18/2016 02:53:52.738] - Developed by LMS & Sam
[3/18/2016 02:53:52.738] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[3/18/2016 02:53:52.738] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[3/18/2016 02:53:52.738] ---------------------------------------------------------------------
[3/18/2016 02:53:52.739] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[3/18/2016 02:53:52.739] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[3/18/2016 02:53:53.042]
[3/18/2016 02:53:53.225] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/18/2016 02:53:53.225] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/18/2016 02:53:53.228] Callouts: 250
[3/18/2016 02:53:53.337] [TRACE] Thread CopManager #1 initialized
[3/18/2016 02:54:19.656] Compilation successful.
[3/18/2016 02:54:22.814] <UNLOADED PLUGIN>: Initializing input system
[3/18/2016 02:54:22.816] <UNLOADED PLUGIN>: Initializing game console
[3/18/2016 02:54:22.818] <UNLOADED PLUGIN>: Initializing forms manager
[3/18/2016 02:54:28.139] setting up new cop: null
[3/18/2016 02:54:28.150] [TRACE] New ped recognized as cop
[3/18/2016 02:54:28.150] setting up new cop: null
[3/18/2016 02:54:28.150] [TRACE] New ped recognized as cop
[3/18/2016 02:54:40.847] LSPD First Response:
[3/18/2016 02:54:40.848] LSPD First Response: ==============================
[3/18/2016 02:54:40.848] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[3/18/2016 02:54:40.849] LSPD First Response: ------------------------------
[3/18/2016 02:54:40.850] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[3/18/2016 02:54:40.850] LSPD First Response: ------------------------------
[3/18/2016 02:54:40.851] LSPD First Response: Exception type: System.NullReferenceException
[3/18/2016 02:54:40.852] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[3/18/2016 02:54:40.852] LSPD First Response: ------------------------------
[3/18/2016 02:54:40.853] LSPD First Response: Inner exceptions:
[3/18/2016 02:54:40.853] LSPD First Response: ------------------------------
[3/18/2016 02:54:40.854] LSPD First Response: Stack trace:
[3/18/2016 02:54:40.855] LSPD First Response: at LSPD_First_Response.Mod.LSPDFR.Shutdown() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 298
[3/18/2016 02:54:40.855] at LSPD_First_Response.Mod.LSPDFR.Duty_OnOnDutyStateChanged(Boolean onDuty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 240
[3/18/2016 02:54:40.856] at ?????????????????????????????????????????.????????????????????????????????????????(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 1773
[3/18/2016 02:54:40.857] at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 65
[3/18/2016 02:54:40.857] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 1624
[3/18/2016 02:54:40.858] at Rage.GameFiber.Main()
[3/18/2016 02:54:40.858] LSPD First Response: ==============================
[3/18/2016 02:54:40.858] LSPD First Response:

 

I am also providing a list of specifications for my PC below.

Spoiler

MOTHERBOARD:

- MSI 970A SLI Krait Edition

 

CPU:

- AMD FX-8320, Overclocked to 4.0 GHz

 

GPU:

- 4GB AMD Radeon R7 370 - XFX Dual Dissipation Version

 

STORAGE:

- 128GB SSD, Holds my OS and GTA V installation

- 2x1TB HDD, Contains backups and other programs, holds a few backup GTA V installations

- 500GB HDD, Stores footage from recording sessions

 

OPERATING SYSTEM:

- Windows 10 Pro

 

GAME VARIANT:

- Retail (Physical Copy)

 

If there is anything else that I need to provide, please let me know.

 

Thank you in advance,

VEKTR0

Check out my YouTube Channel and join me in my Discord Server!

BASIC PC STATS (FULL SPECS CAN BE FOUND HERE):
- Intel i7 6700K @ 4.4 GHz (OC) 
- 16GB Corsair Vengence DDR4 RAM @ 3200 MHz - Nvidia GeForce GTX 1080Ti Founders Edition 11GB

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