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Possible to add Pedestrian Model?

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I'm pretty familiar with adding standalone vehicle models by adding them as dlc and including them in carvariations and vehicles.meta, and I was wondering if it's possible to add pedestrian models in a similar way?

I've set up custom jurisdiction zones throughout Los Santos at the Airport, Arena, Port, Metro Stations, and ULSA campus thanks to Nutt & Albo's "Law Enforcement Jurisdiction Script", and I'd like to be able to create custom police pedestrian models (just adjusting shoulder patches in Photoshop) to go along with the custom vehicles patrolling those areas.

So if it is possible, where would I add these custom pedestrian models? Which xml/meta files would I have to edit and is there an available template for these line additions?

If there's a video on this topic, I'd really appreciate a link to it. If there's already a post on this topic that I missed, I'd love to read it.

Thank you to those who browse this board looking to help users like myself out.

While I'm not very well educated on it, you can indeed add standalone peds, all you need is the (Obviously renamed) ped files, and then an entry in the peds.meta(s). 

I'm using mpheist as an example here, other RPFs likely work as well but I haven't bothered to look for them.

Here's an example of an added Blaine County Sheriff ped .meta entry:

Spoiler

<Item>
      <Name>S_M_Y_BCSheriff_01</Name>
      <PropsName>S_M_Y_BCSheriff_01_p</PropsName>
      <ClipDictionaryName>move_m@generic</ClipDictionaryName>
      <BlendShapeFileName>null</BlendShapeFileName>
      <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
      <ExpressionDictionaryName>null</ExpressionDictionaryName>
      <ExpressionName>null</ExpressionName>
      <Pedtype>COP</Pedtype>
      <MovementClipSet>move_m@business@c</MovementClipSet>
      <StrafeClipSet>move_strafe@cop</StrafeClipSet>
      <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
      <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
      <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
      <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
      <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
      <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
      <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
      <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
      <PoseMatcherName>Male</PoseMatcherName>
      <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
      <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
      <CreatureMetadataName>null</CreatureMetadataName>
      <DecisionMakerName>COP</DecisionMakerName>
      <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
      <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
      <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
      <PedLayoutName />
      <PedComponentSetName />
      <PedComponentClothName />
      <PedIKSettingsName />
      <TaskDataName />
      <IsStreamedGfx value="false" />
      <AmbulanceShouldRespondTo value="true" />
      <CanRideBikeWithNoHelmet value="false" />
      <CanSpawnInCar value="true" />
      <IsHeadBlendPed value="false" />
      <bOnlyBulkyItemVariations value="false" />
      <RelationshipGroup>COP</RelationshipGroup>
      <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
      <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
      <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
      <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
      <Personality>police</Personality>
      <CombatInfo>DEFAULT</CombatInfo>
      <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
      <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
      <Radio1>RADIO_GENRE_CLASSIC_ROCK</Radio1>
      <Radio2>RADIO_GENRE_RIGHT_WING_TALK</Radio2>
      <FUpOffset value="0.000000" />
      <RUpOffset value="0.000000" />
      <FFrontOffset value="0.000000" />
      <RFrontOffset value="0.147000" />
      <MinActivationImpulse value="20.000000" />
      <Stubble value="0.000000" />
      <HDDist value="0.000000" />
      <TargetingThreatModifier value="1.000000" />
      <KilledPerceptionRangeModifer value="-1.000000" />
      <Sexiness />
      <Age value="0" />
      <MaxPassengersInCar value="0" />
      <ExternallyDrivenDOFs />
      <PedVoiceGroup>S_M_Y_SHERIFF_01_R2PVG</PedVoiceGroup>
      <AnimalAudioObject />
      <AbilityType>SAT_NONE</AbilityType>
      <ThermalBehaviour>TB_WARM</ThermalBehaviour>
      <SuperlodType>SLOD_HUMAN</SuperlodType>
      <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
      <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
      <DefaultRemoveRangeMultiplier value="1.000000" />
      <AllowCloseSpawning value="false" />
    </Item>

I'm not aware of a template for this sadly.

(Note that mpheist has 2 peds.metas, the first in common\data\ and the second in x64\models\cdimages\mpheist_componentpeds.rpf\, I believe the entry must be added to both.)

There's also quite a few mod examples of added peds as well, such as Olanov's Added Detectives.

Hopefully this helped at least somewhat, good luck!

Edited by MoreTextures

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