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Zenoxe

Texture Loss/Texture Issues when Running LSPDFR**

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Hi,

 

I just re-installed GTA V last night, ran it, and everything worked fine. When I installed LSPDFR, and then installed the newest version of Ragehook overtop, I get long load in times, textures disappearing, missing textures, and etc. Whenver I launch the game without the Ragehook, it works fine. I used to be able to play the mod without this problem before the update and before I installed my new Graphics Card. There are NO other plugins/mods/models installed.

 

PC Specs:

MSI GTX 970 4GB

8 GB RAM

Intel i5-4590

 

RagePluginHook.log

Spoiler

[2/13/2016 1:24:22 PM.464] Started new log on 2/13/2016 1:24:22 PM.464
[2/13/2016 1:24:22 PM.465] ====================================================================================================
[2/13/2016 1:24:22 PM.456] Log path: E:\Games\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[2/13/2016 1:24:22 PM.466] Log verbosity: Verbose
[2/13/2016 1:24:22 PM.467] Initializing input system
[2/13/2016 1:24:22 PM.836] Initializing game console
[2/13/2016 1:24:22 PM.841] Console key has been set to F4 (key code: 115)
[2/13/2016 1:24:22 PM.899] Initializing console variable "SkipGameIntro".
[2/13/2016 1:24:22 PM.899] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[2/13/2016 1:24:22 PM.902] Read value: <null>
[2/13/2016 1:24:22 PM.902] Initializing console variable "DisableRenderVersionText".
[2/13/2016 1:24:22 PM.902] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2/13/2016 1:24:22 PM.906] Read value: True
[2/13/2016 1:24:22 PM.906] Setting value of console variable "DisableRenderVersionText" to stored value.
[2/13/2016 1:24:22 PM.907] Initializing console variable "ConsoleKey".
[2/13/2016 1:24:22 PM.907] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2/13/2016 1:24:22 PM.907] Read value: F5
[2/13/2016 1:24:22 PM.908] Setting value of console variable "ConsoleKey" to stored value.
[2/13/2016 1:24:22 PM.908] Console key has been set to F5 (key code: 116)
[2/13/2016 1:24:22 PM.908] Initializing console variable "PluginTimeoutThreshold".
[2/13/2016 1:24:22 PM.908] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2/13/2016 1:24:22 PM.908] Read value: 10000
[2/13/2016 1:24:22 PM.908] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2/13/2016 1:24:22 PM.908] Initializing console variable "AlwaysShowConsoleOutput".
[2/13/2016 1:24:22 PM.908] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2/13/2016 1:24:22 PM.908] Read value: <null>
[2/13/2016 1:24:22 PM.909] Initializing console variable "StartWithDeveloperModeEnabledId".
[2/13/2016 1:24:22 PM.909] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[2/13/2016 1:24:22 PM.909] Read value: <null>
[2/13/2016 1:24:22 PM.909] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2/13/2016 1:24:22 PM.909] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2/13/2016 1:24:22 PM.909] Read value: False
[2/13/2016 1:24:22 PM.909] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[2/13/2016 1:24:22 PM.909] Initializing console variable "ShowOnScreenWarnings".
[2/13/2016 1:24:22 PM.910] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2/13/2016 1:24:22 PM.910] Read value: <null>
[2/13/2016 1:24:22 PM.910] Console initialized
[2/13/2016 1:24:22 PM.910] Initializing forms manager
[2/13/2016 1:24:22 PM.912] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[2/13/2016 1:24:22 PM.917] ================ RAGE Plugin Hook ================
[2/13/2016 1:24:22 PM.920] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[2/13/2016 1:24:22 PM.922] Checking game support
[2/13/2016 1:24:23 PM.147] Product name: Grand Theft Auto V
[2/13/2016 1:24:23 PM.147] Product version: 1.0.617.1
[2/13/2016 1:24:23 PM.147] Is steam version: True
[2/13/2016 1:24:23 PM.148] Initializing DirectX
[2/13/2016 1:24:23 PM.149] Initializing Direct3D
[2/13/2016 1:24:23 PM.150] Loading C:\WINDOWS\system32\d3d11.dll
[2/13/2016 1:24:23 PM.150] Loaded at 0x7FFC05620000
[2/13/2016 1:24:23 PM.150] D3D11CreateDeviceAndSwapChain at 0x7FFC0563A190
[2/13/2016 1:24:23 PM.150] Creating Direct3D 11 device and swap chain
[2/13/2016 1:24:23 PM.166] Attempting feature level 10_1
[2/13/2016 1:24:23 PM.182] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[2/13/2016 1:24:23 PM.235] Swap Chain created: 0x1C8F436D9C0
[2/13/2016 1:24:23 PM.235] Swap Chain VTable: 0x1C8F436D9C0
[2/13/2016 1:24:23 PM.236] Swap Chain VTable_2: 0x7FFC055D2D80
[2/13/2016 1:24:23 PM.236] 0x5756550416FDE5E9;0x5741564155415441;0xEC8148D9246C8D48
[2/13/2016 1:24:23 PM.236] D3D11Present: 0x7FFC055711A0
[2/13/2016 1:24:23 PM.236] D3D11ResizeBuffers: 0x7FFC05587CB0
[2/13/2016 1:24:23 PM.236] D3D11ResizeTarget: 0x7FFC055C2820
[2/13/2016 1:24:23 PM.236] D3D11SetFullscreenState: 0x7FFC05587910
[2/13/2016 1:24:23 PM.242] Direct3D initialized
[2/13/2016 1:24:23 PM.243] Initialized DirectX
[2/13/2016 1:24:23 PM.243] Direct3D watcher thread spawned
[2/13/2016 1:24:23 PM.377] PTR: 0x7FF7535453E0
[2/13/2016 1:24:23 PM.588] Getting device
[2/13/2016 1:24:23 PM.588] Retrieved device
[2/13/2016 1:24:23 PM.588] Creating wrapper
[2/13/2016 1:24:23 PM.645] Wrapper created
[2/13/2016 1:24:23 PM.649] Effect created
[2/13/2016 1:24:23 PM.650] Creating buffer
[2/13/2016 1:24:23 PM.650] Created buffer
[2/13/2016 1:24:23 PM.650] Creating blend state
[2/13/2016 1:24:23 PM.650] Created blend state
[2/13/2016 1:24:23 PM.650] Done with creation
[2/13/2016 1:24:23 PM.757] Initializing texture system.
[2/13/2016 1:24:23 PM.757] Initializing texture system; phase 1
[2/13/2016 1:24:23 PM.757] Initializing texture system; phase 2
[2/13/2016 1:24:23 PM.763] Initializing texture system; phase 3
[2/13/2016 1:24:23 PM.763] Initializing texture system; phase 4
[2/13/2016 1:24:23 PM.772] Initializing texture system; phase 5
[2/13/2016 1:24:23 PM.773] Initializing texture system; phase 6
[2/13/2016 1:24:23 PM.775] Initializing texture system; phase 7
[2/13/2016 1:24:23 PM.776] Initializing texture system; phase 8
[2/13/2016 1:24:23 PM.778] Initializing texture system; phase 9
[2/13/2016 1:24:23 PM.779] Initializing texture system; phase 10
[2/13/2016 1:24:23 PM.782] Initializing texture system; phase 11
[2/13/2016 1:24:23 PM.782] Initializing texture system; phase 12
[2/13/2016 1:24:23 PM.784] Initializing texture system; phase 13
[2/13/2016 1:24:23 PM.784] Initializing texture system; phase 14
[2/13/2016 1:24:28 PM.244] Direct3D watcher thread ended
[2/13/2016 1:24:55 PM.288] Initializing game support
[2/13/2016 1:24:55 PM.940] Compatibility level: 0
[2/13/2016 1:24:55 PM.941] Supported version detected
[2/13/2016 1:24:55 PM.942] ==================================================
[2/13/2016 1:24:56 PM.192] Patched IsDebuggerPresent
[2/13/2016 1:24:56 PM.443] Waiting for game initialization
[2/13/2016 1:24:56 PM.794] Initializing hook
[2/13/2016 1:24:57 PM.044] Completing interoperability
[2/13/2016 1:24:57 PM.045] Initialization code 1.
[2/13/2016 1:24:57 PM.045] Initialization code 2.
[2/13/2016 1:24:57 PM.045] Initialization code 3.
[2/13/2016 1:24:57 PM.053] 1 Address: 0x00007FF751141314
[2/13/2016 1:24:57 PM.053] Calling func 1
[2/13/2016 1:24:57 PM.070] 2 Address: 0x00007FF751BF75BE
[2/13/2016 1:24:57 PM.070] 3 Address: 0x00007FF750775C36
[2/13/2016 1:24:57 PM.099] Address: 0x00007FF751BF755C
[2/13/2016 1:24:57 PM.099] Unknown var: 0x00007FF752AC3B70
[2/13/2016 1:24:57 PM.100] Initialization code 4.
[2/13/2016 1:24:57 PM.100] Completing interoperability, phase 1
[2/13/2016 1:24:57 PM.100] Completing interoperability, phase 2
[2/13/2016 1:24:57 PM.100] Completing interoperability, phase 3
[2/13/2016 1:24:57 PM.101] Completing interoperability, phase 4
[2/13/2016 1:24:57 PM.101] Completing interoperability, phase 5
[2/13/2016 1:24:57 PM.101] Completing interoperability, phase 6
[2/13/2016 1:24:57 PM.101] Completing interoperability, phase 7
[2/13/2016 1:25:15 PM.280] Initializing console variable "TimeScale".
[2/13/2016 1:25:15 PM.280] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[2/13/2016 1:25:15 PM.280] Read value: <null>
[2/13/2016 1:25:17 PM.085] 
[2/13/2016 1:25:17 PM.086] Loading plugin from path: E:\Games\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[2/13/2016 1:25:18 PM.771] <UNLOADED PLUGIN>: Initializing input system
[2/13/2016 1:25:18 PM.774] <UNLOADED PLUGIN>: Initializing game console
[2/13/2016 1:25:18 PM.775] <UNLOADED PLUGIN>: Initializing forms manager
[2/13/2016 1:25:18 PM.827] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[2/13/2016 1:25:19 PM.107] ---------------------------------------------------------------------
[2/13/2016 1:25:19 PM.107] LSPD FIRST RESPONSE
[2/13/2016 1:25:19 PM.107] Version 0.3
[2/13/2016 1:25:19 PM.107] A G17 Media Modification
[2/13/2016 1:25:19 PM.107] - Developed by LMS & Sam
[2/13/2016 1:25:19 PM.107] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[2/13/2016 1:25:19 PM.107] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[2/13/2016 1:25:19 PM.107] ---------------------------------------------------------------------
[2/13/2016 1:25:19 PM.107] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[2/13/2016 1:25:19 PM.107] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[2/13/2016 1:25:19 PM.323] 
[2/13/2016 1:25:19 PM.475] E:\Games\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[2/13/2016 1:25:19 PM.475] E:\Games\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[2/13/2016 1:25:19 PM.478] Callouts: 250
[2/13/2016 1:25:19 PM.803] [TRACE] Thread CopManager #1 initialized
 

GIF of my GTA V Directory

Thanks,

 

- Tanner

Edited by Zenoxe

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