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Freeze de RPH lors du chargement

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Salut,

Je rencontre un problème depuis la mise à jour de GTA et depuis que je suis  passé sous RPH 0.36, lors du chargement personnalisé de RPH l'écran se freeze, voici les logs :

Spoiler

[07/02/2016 10:19:10.215] Started new log on 07/02/2016 10:19:10.215
[07/02/2016 10:19:10.217] ====================================================================================================
[07/02/2016 10:19:10.199] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[07/02/2016 10:19:10.218] Log verbosity: Verbose
[07/02/2016 10:19:10.220] Initializing input system
[07/02/2016 10:19:10.224] Initializing game console
[07/02/2016 10:19:10.231] Console key has been set to F4 (key code: 115)
[07/02/2016 10:19:10.300] Initializing console variable "SkipGameIntro".
[07/02/2016 10:19:10.301] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[07/02/2016 10:19:10.305] Read value: <null>
[07/02/2016 10:19:10.305] Initializing console variable "DisableRenderVersionText".
[07/02/2016 10:19:10.305] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[07/02/2016 10:19:10.313] Read value: False
[07/02/2016 10:19:10.314] Setting value of console variable "DisableRenderVersionText" to stored value.
[07/02/2016 10:19:10.315] Initializing console variable "ConsoleKey".
[07/02/2016 10:19:10.315] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[07/02/2016 10:19:10.317] Read value: F10
[07/02/2016 10:19:10.318] Setting value of console variable "ConsoleKey" to stored value.
[07/02/2016 10:19:10.318] Console key has been set to F10 (key code: 121)
[07/02/2016 10:19:10.318] Initializing console variable "PluginTimeoutThreshold".
[07/02/2016 10:19:10.324] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[07/02/2016 10:19:10.329] Read value: 10000
[07/02/2016 10:19:10.332] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[07/02/2016 10:19:10.335] Initializing console variable "AlwaysShowConsoleOutput".
[07/02/2016 10:19:10.338] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[07/02/2016 10:19:10.342] Read value: <null>
[07/02/2016 10:19:10.342] Initializing console variable "StartWithDeveloperModeEnabledId".
[07/02/2016 10:19:10.349] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[07/02/2016 10:19:10.353] Read value: <null>
[07/02/2016 10:19:10.353] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[07/02/2016 10:19:10.360] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[07/02/2016 10:19:10.364] Read value: <null>
[07/02/2016 10:19:10.364] Initializing console variable "ShowOnScreenWarnings".
[07/02/2016 10:19:10.367] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[07/02/2016 10:19:10.372] Read value: <null>
[07/02/2016 10:19:10.373] Console initialized
[07/02/2016 10:19:10.373] Initializing forms manager
[07/02/2016 10:19:10.379] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[07/02/2016 10:19:10.390] ================ RAGE Plugin Hook ================
[07/02/2016 10:19:10.401] Checking game support
[07/02/2016 10:19:10.648] Product name: Grand Theft Auto V
[07/02/2016 10:19:10.649] Product version: 1.0.617.1
[07/02/2016 10:19:10.650] Is steam version: False
[07/02/2016 10:19:10.651] Initializing DirectX
[07/02/2016 10:19:10.653] Initializing Direct3D
[07/02/2016 10:19:10.653] Loading C:\Windows\system32\d3d11.dll
[07/02/2016 10:19:10.654] Loaded at 0x7FEF6670000
[07/02/2016 10:19:10.654] D3D11CreateDeviceAndSwapChain at 0x7FEF66900F8
[07/02/2016 10:19:10.655] Creating Direct3D 11 device and swap chain
[07/02/2016 10:19:10.699] Attempting feature level 10_1
[07/02/2016 10:19:10.728] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[07/02/2016 10:19:10.741] Swap Chain created: 0x69270310
[07/02/2016 10:19:10.742] Swap Chain VTable: 0x69270310
[07/02/2016 10:19:10.742] Swap Chain VTable_2: 0x7FEF8F95AE0
[07/02/2016 10:19:10.743] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[07/02/2016 10:19:10.743] D3D11Present: 0x7FEF8FBB2F8
[07/02/2016 10:19:10.743] D3D11ResizeBuffers: 0x7FEF8FBF97C
[07/02/2016 10:19:10.744] D3D11ResizeTarget: 0x7FEF8FC07D8
[07/02/2016 10:19:10.744] D3D11SetFullscreenState: 0x7FEF8FC0B64
[07/02/2016 10:19:10.752] Direct3D initialized
[07/02/2016 10:19:10.752] Initialized DirectX
[07/02/2016 10:19:10.757] Direct3D watcher thread spawned
[07/02/2016 10:19:11.024] Getting device
[07/02/2016 10:19:11.024] Retrieved device
[07/02/2016 10:19:11.026] Creating wrapper
[07/02/2016 10:19:11.117] Wrapper created
[07/02/2016 10:19:11.124] Effect created
[07/02/2016 10:19:11.125] Creating buffer
[07/02/2016 10:19:11.125] Created buffer
[07/02/2016 10:19:11.125] Creating blend state
[07/02/2016 10:19:11.126] Created blend state
[07/02/2016 10:19:11.126] Done with creation
[07/02/2016 10:19:11.172] Initializing texture system.
[07/02/2016 10:19:11.173] Initializing texture system; phase 1
[07/02/2016 10:19:11.174] Initializing texture system; phase 2
[07/02/2016 10:19:11.181] Initializing texture system; phase 3
[07/02/2016 10:19:11.182] Initializing texture system; phase 4
[07/02/2016 10:19:11.195] Initializing texture system; phase 5
[07/02/2016 10:19:11.197] Initializing texture system; phase 6
[07/02/2016 10:19:11.199] Initializing texture system; phase 7
[07/02/2016 10:19:11.202] Initializing texture system; phase 8
[07/02/2016 10:19:11.204] Initializing texture system; phase 9
[07/02/2016 10:19:11.206] Initializing texture system; phase 10
[07/02/2016 10:19:11.211] Initializing texture system; phase 11
[07/02/2016 10:19:11.212] Initializing texture system; phase 12
[07/02/2016 10:19:11.214] Initializing texture system; phase 13
[07/02/2016 10:19:11.215] Initializing texture system; phase 14
[07/02/2016 10:19:11.292] PTR: 0x0
[07/02/2016 10:19:15.757] Direct3D watcher thread ended
[07/02/2016 10:19:42.606] Initializing game support
[07/02/2016 10:19:43.493] Compatibility level: 0
[07/02/2016 10:19:43.493] Supported version detected
[07/02/2016 10:19:43.494] ==================================================
[07/02/2016 10:19:43.744] Patched IsDebuggerPresent
[07/02/2016 10:19:43.995] Waiting for game initialization
[07/02/2016 10:19:44.345] Initializing hook
[07/02/2016 10:19:44.595] Completing interoperability
[07/02/2016 10:19:44.595] Initialization code 1.
[07/02/2016 10:19:44.596] Initialization code 2.
[07/02/2016 10:19:44.597] Initialization code 3.
[07/02/2016 10:19:44.608] 1 Address: 0x0000000140701028
[07/02/2016 10:19:44.609] Calling func 1
[07/02/2016 10:19:44.634] 2 Address: 0x00000001411B51DE
[07/02/2016 10:19:44.635] 3 Address: 0x000000013FD35C76
[07/02/2016 10:19:44.677] Address: 0x00000001411B517C
[07/02/2016 10:19:44.680] Unknown var: 0x0000000142080900
[07/02/2016 10:19:44.680] Initialization code 4.
[07/02/2016 10:19:44.681] Completing interoperability, phase 1
[07/02/2016 10:19:44.681] Completing interoperability, phase 2
[07/02/2016 10:19:44.682] Completing interoperability, phase 3
[07/02/2016 10:19:44.682] Completing interoperability, phase 4
[07/02/2016 10:19:44.683] Completing interoperability, phase 5
[07/02/2016 10:19:44.683] Completing interoperability, phase 6
[07/02/2016 10:19:44.683] Completing interoperability, phase 7
[07/02/2016 10:20:07.775] Initializing console variable "TimeScale".
[07/02/2016 10:20:07.776] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[07/02/2016 10:20:07.777] Read value: <null>
[07/02/2016 10:20:11.204] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
 

Cela fait plusieurs jours que ça dure et je trouve aucune solutions

Par ailleurs, depuis que je crash il me met cette erreur :

ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.

Peut-être mes freeze viennent de là ?

Edited by Nealll

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