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SuperToaster

How to keep Sheriff Suv from rolling

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Hello, I am using Desmond98's Ford Police Interceptor Utility, and had semi realistic physics. I removed it as I thought it was the problem(which it wasn't.) Well, if you drive at thirty miles per hour, and turn in any direction, it two wheels and starts to roll....obviously not immersive in the slightest....So I was wondering what to edit in the handling.meta, or which vehicle's line to replace it with to prevent it from doing that, because, obviously, going 20 miles per hour to prevent yourself from rolling means you have about a 0.0000000000000001% chance of effectively ending a pursuit. Any help/suggestions would be appreciated, I'm a little familiar with handling.meta editing, as I just simply used it to remove the traction loss when accelerating from 0 miles per hour for most vehicles.

Edited by SuperToaster

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you could always change the handlingid in the vehicle.meta to either POLICE2 or POLICE3 to see if that has any impact.

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