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CroHazarD

LSPDFR 0.3 crash

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So my LSPDFR crashes always... I didnt have this problem with 0.1, 0.2 versions bur for some reason 0.3 crashes for me... So soon as i load it up in ragehook / soon as i get in game sometimes it crashes when i am in the police station sometimes it crashes when i get in the police vehicle at the start and sometimes it crashes when i get a callout... I am using Police Radio from FinKone with this 0.3 LSPDFR version. Ive Already tried reinstaling the mod, deleting and downloading gta 5 again and mod.... same crash.... Previously I had my Police radio set in the plugins folder which i would have to manualy launch thourgh Rage Plugin and LSPDFR still crashed whitout it being enabled. Sorry for terible eng.

PC Specs: i5-3450 (3.10 GHz 4x) R9 280X Tri-x 3GB Vram, 12 gb RAM 

Pictures LEFT : GTA 5 Directory                                                                         RIGHT: 1 mod highligted that i was using this time with the RAGe Plugin crash report... I plan to use all of these later on...

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Spoiler

[21.1.2016. 16:03:14.360] Started new log on 21.1.2016. 16:03:14.360
[21.1.2016. 16:03:14.362] ====================================================================================================
[21.1.2016. 16:03:14.341] Log path: G:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[21.1.2016. 16:03:14.364] Log verbosity: Verbose
[21.1.2016. 16:03:14.368] Initializing input system
[21.1.2016. 16:03:14.372] Initializing game console
[21.1.2016. 16:03:14.380] Console key has been set to F4 (key code: 115)
[21.1.2016. 16:03:14.423] Initializing console variable "SkipGameIntro".
[21.1.2016. 16:03:14.424] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[21.1.2016. 16:03:14.428] Read value: <null>
[21.1.2016. 16:03:14.428] Initializing console variable "DisableRenderVersionText".
[21.1.2016. 16:03:14.429] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[21.1.2016. 16:03:14.434] Read value: True
[21.1.2016. 16:03:14.435] Setting value of console variable "DisableRenderVersionText" to stored value.
[21.1.2016. 16:03:14.435] Initializing console variable "ConsoleKey".
[21.1.2016. 16:03:14.436] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[21.1.2016. 16:03:14.437] Read value: F4
[21.1.2016. 16:03:14.437] Setting value of console variable "ConsoleKey" to stored value.
[21.1.2016. 16:03:14.437] Console key has been set to F4 (key code: 115)
[21.1.2016. 16:03:14.437] Initializing console variable "PluginTimeoutThreshold".
[21.1.2016. 16:03:14.437] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[21.1.2016. 16:03:14.438] Read value: 10000
[21.1.2016. 16:03:14.438] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[21.1.2016. 16:03:14.438] Initializing console variable "AlwaysShowConsoleOutput".
[21.1.2016. 16:03:14.439] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[21.1.2016. 16:03:14.439] Read value: <null>
[21.1.2016. 16:03:14.439] Initializing console variable "StartWithDeveloperModeEnabledId".
[21.1.2016. 16:03:14.439] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[21.1.2016. 16:03:14.440] Read value: <null>
[21.1.2016. 16:03:14.440] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[21.1.2016. 16:03:14.440] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[21.1.2016. 16:03:14.440] Read value: False
[21.1.2016. 16:03:14.440] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[21.1.2016. 16:03:14.441] Initializing console variable "ShowOnScreenWarnings".
[21.1.2016. 16:03:14.441] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[21.1.2016. 16:03:14.441] Read value: <null>
[21.1.2016. 16:03:14.441] Console initialized
[21.1.2016. 16:03:14.441] Initializing forms manager
[21.1.2016. 16:03:14.444] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[21.1.2016. 16:03:14.453] ================ RAGE Plugin Hook ================
[21.1.2016. 16:03:14.458] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[21.1.2016. 16:03:14.461] Checking game support
[21.1.2016. 16:03:14.575] Product name: Grand Theft Auto V
[21.1.2016. 16:03:14.576] Product version: 1.0.573.1
[21.1.2016. 16:03:14.576] Is steam version: True
[21.1.2016. 16:03:14.577] Initializing DirectX
[21.1.2016. 16:03:14.578] Initializing Direct3D
[21.1.2016. 16:03:14.578] Loading C:\WINDOWS\system32\d3d11.dll
[21.1.2016. 16:03:14.579] Loaded at 0x7FFB89AA0000
[21.1.2016. 16:03:14.579] D3D11CreateDeviceAndSwapChain at 0x7FFB89ABA190
[21.1.2016. 16:03:14.579] Creating Direct3D 11 device and swap chain
[21.1.2016. 16:03:14.584] Swap Chain created: 0x2297CB724D0
[21.1.2016. 16:03:14.584] Swap Chain VTable: 0x2297CB724D0
[21.1.2016. 16:03:14.584] Swap Chain VTable_2: 0x7FFB89A52D80
[21.1.2016. 16:03:14.585] 0x575655FFF9EEE5E9;0x5741564155415441;0xEC8148D9246C8D48
[21.1.2016. 16:03:14.585] D3D11Present: 0x7FFB899F11A0
[21.1.2016. 16:03:14.585] D3D11ResizeBuffers: 0x7FFB89A07CB0
[21.1.2016. 16:03:14.585] D3D11ResizeTarget: 0x7FFB89A42820
[21.1.2016. 16:03:14.585] D3D11SetFullscreenState: 0x7FFB89A07910
[21.1.2016. 16:03:14.589] Direct3D initialized
[21.1.2016. 16:03:14.590] Initialized DirectX
[21.1.2016. 16:03:14.590] Direct3D watcher thread spawned
[21.1.2016. 16:03:15.505] Getting device
[21.1.2016. 16:03:15.505] Retrieved device
[21.1.2016. 16:03:15.505] Creating wrapper
[21.1.2016. 16:03:15.569] Wrapper created
[21.1.2016. 16:03:15.573] Effect created
[21.1.2016. 16:03:15.573] Creating buffer
[21.1.2016. 16:03:15.574] Created buffer
[21.1.2016. 16:03:15.574] Creating blend state
[21.1.2016. 16:03:15.574] Created blend state
[21.1.2016. 16:03:15.574] Done with creation
[21.1.2016. 16:03:15.609] Initializing texture system.
[21.1.2016. 16:03:15.609] Initializing texture system; phase 1
[21.1.2016. 16:03:15.609] Initializing texture system; phase 2
[21.1.2016. 16:03:15.616] Initializing texture system; phase 3
[21.1.2016. 16:03:15.616] Initializing texture system; phase 4
[21.1.2016. 16:03:15.627] Initializing texture system; phase 5
[21.1.2016. 16:03:15.629] Initializing texture system; phase 6
[21.1.2016. 16:03:15.630] Initializing texture system; phase 7
[21.1.2016. 16:03:15.632] Initializing texture system; phase 8
[21.1.2016. 16:03:15.634] Initializing texture system; phase 9
[21.1.2016. 16:03:15.635] Initializing texture system; phase 10
[21.1.2016. 16:03:15.639] Initializing texture system; phase 11
[21.1.2016. 16:03:15.639] Initializing texture system; phase 12
[21.1.2016. 16:03:15.641] Initializing texture system; phase 13
[21.1.2016. 16:03:15.641] Initializing texture system; phase 14
[21.1.2016. 16:03:19.590] Direct3D watcher thread ended
[21.1.2016. 16:03:49.645] Initializing game support
[21.1.2016. 16:03:50.337] Compatibility level: 0
[21.1.2016. 16:03:50.338] Supported version detected
[21.1.2016. 16:03:50.338] ==================================================
[21.1.2016. 16:03:50.590] Patched IsDebuggerPresent
[21.1.2016. 16:03:50.841] Waiting for game initialization
[21.1.2016. 16:03:51.192] Initializing hook
[21.1.2016. 16:03:51.443] Completing interoperability
[21.1.2016. 16:03:51.444] Initialization code 1.
[21.1.2016. 16:03:51.444] Initialization code 2.
[21.1.2016. 16:03:51.445] Initialization code 3.
[21.1.2016. 16:03:51.455] 1 Address: 0x00007FF6519A0AE0
[21.1.2016. 16:03:51.455] Calling func 1
[21.1.2016. 16:03:51.474] 2 Address: 0x00007FF6524556DA
[21.1.2016. 16:03:51.475] 3 Address: 0x00007FF650FD5D36
[21.1.2016. 16:03:51.522] Address: 0x00007FF652455678
[21.1.2016. 16:03:51.522] Unknown var: 0x00007FF6533218D0
[21.1.2016. 16:03:51.523] Initialization code 4.
[21.1.2016. 16:03:51.523] Completing interoperability, phase 1
[21.1.2016. 16:03:51.524] Completing interoperability, phase 2
[21.1.2016. 16:03:51.524] Completing interoperability, phase 3
[21.1.2016. 16:03:51.524] Completing interoperability, phase 4
[21.1.2016. 16:03:51.525] Completing interoperability, phase 5
[21.1.2016. 16:03:51.525] Completing interoperability, phase 6
[21.1.2016. 16:03:51.526] Completing interoperability, phase 7
[21.1.2016. 16:04:17.021] Initializing console variable "TimeScale".
[21.1.2016. 16:04:17.022] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[21.1.2016. 16:04:17.023] Read value: <null>
[21.1.2016. 16:04:18.842] 
[21.1.2016. 16:04:18.844] Loading plugin from path: G:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[21.1.2016. 16:04:20.511] <UNLOADED PLUGIN>: Initializing input system
[21.1.2016. 16:04:20.513] <UNLOADED PLUGIN>: Initializing game console
[21.1.2016. 16:04:20.516] <UNLOADED PLUGIN>: Initializing forms manager
[21.1.2016. 16:04:20.587] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[21.1.2016. 16:04:20.886] ---------------------------------------------------------------------
[21.1.2016. 16:04:20.886] LSPD FIRST RESPONSE
[21.1.2016. 16:04:20.886] Version 0.3
[21.1.2016. 16:04:20.886] A G17 Media Modification
[21.1.2016. 16:04:20.886] - Developed by LMS & Sam
[21.1.2016. 16:04:20.886] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[21.1.2016. 16:04:20.886] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[21.1.2016. 16:04:20.887] ---------------------------------------------------------------------
[21.1.2016. 16:04:20.887] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[21.1.2016. 16:04:20.887] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[21.1.2016. 16:04:21.159] 
[21.1.2016. 16:04:21.317] G:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[21.1.2016. 16:04:21.317] G:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[21.1.2016. 16:04:21.321] Callouts: 250
[21.1.2016. 16:04:21.707] [TRACE] Thread CopManager #1 initialized
[21.1.2016. 16:05:32.831] setting up new cop: null
[21.1.2016. 16:05:32.841] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:32.841] setting up new cop: null
[21.1.2016. 16:05:32.841] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:35.660] setting up new cop: null
[21.1.2016. 16:05:35.660] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:38.338] setting up new cop: null
[21.1.2016. 16:05:38.339] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:38.339] setting up new cop: null
[21.1.2016. 16:05:38.339] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:38.339] setting up new cop: null
[21.1.2016. 16:05:38.340] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:39.355] setting up new cop: null
[21.1.2016. 16:05:39.355] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:39.355] setting up new cop: null
[21.1.2016. 16:05:39.356] [TRACE] New ped recognized as cop
[21.1.2016. 16:05:51.088] LSPD First Response: 
[21.1.2016. 16:05:51.088] LSPD First Response: ==============================
[21.1.2016. 16:05:51.089] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[21.1.2016. 16:05:51.089] LSPD First Response: ------------------------------
[21.1.2016. 16:05:51.089] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[21.1.2016. 16:05:51.090] LSPD First Response: ------------------------------
[21.1.2016. 16:05:51.090] LSPD First Response: Exception type: System.InvalidOperationException
[21.1.2016. 16:05:51.090] LSPD First Response: Exception message: Model with hash 0x15f8700d could not be loaded within a reasonable time. It may be invalid.
[21.1.2016. 16:05:51.091] LSPD First Response: ------------------------------
[21.1.2016. 16:05:51.091] LSPD First Response: Inner exceptions:
[21.1.2016. 16:05:51.092] LSPD First Response: ------------------------------
[21.1.2016. 16:05:51.092] LSPD First Response: Stack trace:
[21.1.2016. 16:05:51.092] LSPD First Response: at Rage.Model.LoadAndWait()
[21.1.2016. 16:05:51.093] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[21.1.2016. 16:05:51.093] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1577
[21.1.2016. 16:05:51.093] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1385
[21.1.2016. 16:05:51.094] at Rage.GameFiber.Main()
[21.1.2016. 16:05:51.094] LSPD First Response: ==============================
[21.1.2016. 16:05:51.094] LSPD First Response: 
[21.1.2016. 16:05:51.095] setting up new cop: null
[21.1.2016. 16:05:51.096] [TRACE] New ped recognized as cop


 

 

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19 minutes ago, Abrams124 said:

Could you please post a picture of your plugins folder?

it's the same issue everyone ahs been having. it's a bug in base lspdfr. only solution is to remove all plugins

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3 hours ago, CroHazarD said:

Help plis

Hi only use plugins i have in my folder as others are not aloud to be used for 0.3 and make sure you have ragepluginhook and lspdfr fully updatedScreenshot (11).png

Screenshot (12).png

Edited by roorzey
Edited Writing

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1 hour ago, Commissar said:

it's the same issue everyone ahs been having. it's a bug in base lspdfr. only solution is to remove all plugins

Strangely for me i don't get theese crashes.Rarely LSPDFR crashed(Like 1-2 times in this week) and one of that was because i called too much backup :rofl: (10 helicopters and more than 20 squadcars and some swat units too) and the another one was just random while in the cleanup of a shootout.

Also listen to the guy above me,i think that'll fix it

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