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Senior Street Judge F.Wolf

GTA V Instant Crash

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My game will insta-crash as soon as load into game can someone help, no other plugins installed besides lspdfr, using custom car mods.

Ragepluginhook.log

[1/17/2016 6:40:27 PM.901] Started new log on 1/17/2016 6:40:27 PM.901
[1/17/2016 6:40:27 PM.905] ====================================================================================================
[1/17/2016 6:40:27 PM.888] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/17/2016 6:40:27 PM.907] Log verbosity: Verbose
[1/17/2016 6:40:27 PM.913] Initializing input system
[1/17/2016 6:40:27 PM.926] Initializing game console
[1/17/2016 6:40:27 PM.955] Console key has been set to F4 (key code: 115)
[1/17/2016 6:40:28 PM.168] Initializing console variable "SkipGameIntro".
[1/17/2016 6:40:28 PM.169] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[1/17/2016 6:40:28 PM.189] Read value: <null>
[1/17/2016 6:40:28 PM.190] Initializing console variable "DisableRenderVersionText".
[1/17/2016 6:40:28 PM.191] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/17/2016 6:40:28 PM.217] Read value: True
[1/17/2016 6:40:28 PM.274] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/17/2016 6:40:28 PM.276] Initializing console variable "ConsoleKey".
[1/17/2016 6:40:28 PM.276] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/17/2016 6:40:28 PM.283] Read value: F4
[1/17/2016 6:40:28 PM.284] Setting value of console variable "ConsoleKey" to stored value.
[1/17/2016 6:40:28 PM.285] Console key has been set to F4 (key code: 115)
[1/17/2016 6:40:28 PM.285] Initializing console variable "PluginTimeoutThreshold".
[1/17/2016 6:40:28 PM.286] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/17/2016 6:40:28 PM.297] Read value: 10000
[1/17/2016 6:40:28 PM.302] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/17/2016 6:40:28 PM.303] Initializing console variable "AlwaysShowConsoleOutput".
[1/17/2016 6:40:28 PM.304] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/17/2016 6:40:28 PM.308] Read value: <null>
[1/17/2016 6:40:28 PM.310] Initializing console variable "StartWithDeveloperModeEnabledId".
[1/17/2016 6:40:28 PM.311] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[1/17/2016 6:40:28 PM.316] Read value: <null>
[1/17/2016 6:40:28 PM.317] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/17/2016 6:40:28 PM.318] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/17/2016 6:40:28 PM.323] Read value: False
[1/17/2016 6:40:28 PM.325] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[1/17/2016 6:40:28 PM.328] Initializing console variable "ShowOnScreenWarnings".
[1/17/2016 6:40:28 PM.329] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/17/2016 6:40:28 PM.333] Read value: <null>
[1/17/2016 6:40:28 PM.334] Console initialized
[1/17/2016 6:40:28 PM.334] Initializing forms manager
[1/17/2016 6:40:28 PM.352] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[1/17/2016 6:40:28 PM.431] ================ RAGE Plugin Hook ================
[1/17/2016 6:40:28 PM.473] Checking game support
[1/17/2016 6:40:29 PM.144] Product name: Grand Theft Auto V
[1/17/2016 6:40:29 PM.145] Product version: 1.0.573.1
[1/17/2016 6:40:29 PM.146] Is steam version: True
[1/17/2016 6:40:29 PM.150] Initializing DirectX
[1/17/2016 6:40:29 PM.162] Initializing Direct3D
[1/17/2016 6:40:29 PM.163] Loading C:\WINDOWS\system32\d3d11.dll
[1/17/2016 6:40:29 PM.165] Loaded at 0x7FFC378A0000
[1/17/2016 6:40:29 PM.165] D3D11CreateDeviceAndSwapChain at 0x7FFC378B8100
[1/17/2016 6:40:29 PM.166] Creating Direct3D 11 device and swap chain
[1/17/2016 6:40:29 PM.177] Swap Chain created: 0x3BC9FBF050
[1/17/2016 6:40:29 PM.179] Swap Chain VTable: 0x3BC9FBF050
[1/17/2016 6:40:29 PM.179] Swap Chain VTable_2: 0x7FFC3735EF40
[1/17/2016 6:40:29 PM.180] 0x575655FFFDE325E9;0x5741564155415441;0xEC8148D9246C8D48
[1/17/2016 6:40:29 PM.181] D3D11Present: 0x7FFC37311DA0
[1/17/2016 6:40:29 PM.183] D3D11ResizeBuffers: 0x7FFC37315D10
[1/17/2016 6:40:29 PM.184] D3D11ResizeTarget: 0x7FFC37350E90
[1/17/2016 6:40:29 PM.184] D3D11SetFullscreenState: 0x7FFC3731C730
[1/17/2016 6:40:29 PM.193] Direct3D initialized
[1/17/2016 6:40:29 PM.195] Initialized DirectX
[1/17/2016 6:40:29 PM.253] Direct3D watcher thread spawned
[1/17/2016 6:40:30 PM.183] Getting device
[1/17/2016 6:40:30 PM.184] Retrieved device
[1/17/2016 6:40:30 PM.185] Creating wrapper
[1/17/2016 6:40:30 PM.547] Wrapper created
[1/17/2016 6:40:30 PM.567] Effect created
[1/17/2016 6:40:30 PM.568] Creating buffer
[1/17/2016 6:40:30 PM.569] Created buffer
[1/17/2016 6:40:30 PM.570] Creating blend state
[1/17/2016 6:40:30 PM.571] Created blend state
[1/17/2016 6:40:30 PM.571] Done with creation
[1/17/2016 6:40:30 PM.753] Initializing texture system.
[1/17/2016 6:40:30 PM.754] Initializing texture system; phase 1
[1/17/2016 6:40:30 PM.755] Initializing texture system; phase 2
[1/17/2016 6:40:30 PM.783] Initializing texture system; phase 3
[1/17/2016 6:40:30 PM.784] Initializing texture system; phase 4
[1/17/2016 6:40:30 PM.829] Initializing texture system; phase 5
[1/17/2016 6:40:30 PM.838] Initializing texture system; phase 6
[1/17/2016 6:40:30 PM.844] Initializing texture system; phase 7
[1/17/2016 6:40:30 PM.852] Initializing texture system; phase 8
[1/17/2016 6:40:30 PM.858] Initializing texture system; phase 9
[1/17/2016 6:40:30 PM.862] Initializing texture system; phase 10
[1/17/2016 6:40:30 PM.887] Pixel Shader 5.0 not supported. Falling back to 4.0.
[1/17/2016 6:40:30 PM.895] Initializing texture system; phase 11
[1/17/2016 6:40:30 PM.896] Initializing texture system; phase 12
[1/17/2016 6:40:30 PM.904] Initializing texture system; phase 13
[1/17/2016 6:40:30 PM.904] Initializing texture system; phase 14
[1/17/2016 6:40:34 PM.358] Direct3D watcher thread ended
[1/17/2016 6:41:20 PM.012] Initializing game support

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