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Giving objects to Peds

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Is there a way to actually give an object to a ped? I've been trying to figure this out for a few days now, have gone through the list of Native functions pretty thoroughly to no avail. I'm trying to achieve two things:

1. Give a ped a spray can for a graffiti callout. I can spawn in the can (prop_cs_spray_can) fine, but it spawns on the ground as litter. I've tried to use object.AttachTo() to attach it to the ped, but this just warps the ped off into the ocean.

2. Have peds playing the cellphone animations actually have a phone in their hands. I cant seem to find a generic cellphone in the objects list I've got though, so this might actually be a different problem. I tried messing around with having the ped play different parts of the cellphone animation to see if there was one for them to pull it out of their pocket - there is, but this still doesn't generate the actual cellphone itself.

Has anyone had any luck doing something like this? I'm still learning my way around RPH so I'm aware that I'm possibly just not looking in the right place - more than happy to do the legwork myself if someone can point me in the right direction, as learning this stuff is quite enjoyable.

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

  • 3 months later...

Were you ever able to figure it out, Darkmyre? I am currently in this same position. I'm trying to give a spawned ped a cigarette.

Edited by minipunch

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