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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPD First Response has crashed! - Error

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Anyone know how to fix this? 

Log:

[12/29/2015 10:19:36 PM.727] Started new log on 12/29/2015 10:19:36 PM.727
[12/29/2015 10:19:36 PM.728] ====================================================================================================
[12/29/2015 10:19:36 PM.719] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/29/2015 10:19:36 PM.728] Log verbosity: Verbose
[12/29/2015 10:19:36 PM.731] Initializing input system
[12/29/2015 10:19:36 PM.735] Initializing game console
[12/29/2015 10:19:36 PM.744] Console key has been set to F4 (key code: 115)
[12/29/2015 10:19:36 PM.791] Initializing console variable "SkipGameIntro".
[12/29/2015 10:19:36 PM.791] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/29/2015 10:19:36 PM.794] Read value: <null>
[12/29/2015 10:19:36 PM.794] Initializing console variable "DisableRenderVersionText".
[12/29/2015 10:19:36 PM.794] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/29/2015 10:19:36 PM.801] Read value: False
[12/29/2015 10:19:36 PM.801] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/29/2015 10:19:36 PM.801] Initializing console variable "ConsoleKey".
[12/29/2015 10:19:36 PM.801] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/29/2015 10:19:36 PM.802] Read value: F4
[12/29/2015 10:19:36 PM.802] Setting value of console variable "ConsoleKey" to stored value.
[12/29/2015 10:19:36 PM.802] Console key has been set to F4 (key code: 115)
[12/29/2015 10:19:36 PM.802] Initializing console variable "PluginTimeoutThreshold".
[12/29/2015 10:19:36 PM.802] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/29/2015 10:19:36 PM.803] Read value: 10000
[12/29/2015 10:19:36 PM.803] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/29/2015 10:19:36 PM.803] Initializing console variable "AlwaysShowConsoleOutput".
[12/29/2015 10:19:36 PM.803] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/29/2015 10:19:36 PM.803] Read value: <null>
[12/29/2015 10:19:36 PM.803] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/29/2015 10:19:36 PM.803] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/29/2015 10:19:36 PM.804] Read value: <null>
[12/29/2015 10:19:36 PM.804] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/29/2015 10:19:36 PM.804] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/29/2015 10:19:36 PM.804] Read value: <null>
[12/29/2015 10:19:36 PM.804] Initializing console variable "ShowOnScreenWarnings".
[12/29/2015 10:19:36 PM.804] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/29/2015 10:19:36 PM.805] Read value: <null>
[12/29/2015 10:19:36 PM.805] Console initialized
[12/29/2015 10:19:36 PM.805] Initializing forms manager
[12/29/2015 10:19:36 PM.807] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
[12/29/2015 10:19:36 PM.816] ================ RAGE Plugin Hook ================
[12/29/2015 10:19:36 PM.825] Checking game support
[12/29/2015 10:19:37 PM.281] Product name: Grand Theft Auto V
[12/29/2015 10:19:37 PM.281] Product version: 1.0.573.1
[12/29/2015 10:19:37 PM.281] Is steam version: True
[12/29/2015 10:19:37 PM.282] Initializing DirectX
[12/29/2015 10:19:37 PM.284] Initializing Direct3D
[12/29/2015 10:19:37 PM.284] Loading C:\Windows\system32\d3d11.dll
[12/29/2015 10:19:37 PM.284] Loaded at 0x7FFE93C10000
[12/29/2015 10:19:37 PM.284] D3D11CreateDeviceAndSwapChain at 0x7FFE93C35800
[12/29/2015 10:19:37 PM.284] Creating Direct3D 11 device and swap chain
[12/29/2015 10:19:37 PM.308] Swap Chain created: 0x85FE115970
[12/29/2015 10:19:37 PM.309] Swap Chain VTable: 0x85FE115970
[12/29/2015 10:19:37 PM.309] Swap Chain VTable_2: 0x7FFE93AD96B8
[12/29/2015 10:19:37 PM.309] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[12/29/2015 10:19:37 PM.309] D3D11Present: 0x7FFE93ACCDE0
[12/29/2015 10:19:37 PM.309] D3D11ResizeBuffers: 0x7FFE93ADF710
[12/29/2015 10:19:37 PM.309] D3D11ResizeTarget: 0x7FFE93B0DBE0
[12/29/2015 10:19:37 PM.309] D3D11SetFullscreenState: 0x7FFE93ADFB40
[12/29/2015 10:19:37 PM.319] Direct3D initialized
[12/29/2015 10:19:37 PM.319] Initialized DirectX
[12/29/2015 10:19:37 PM.319] Direct3D watcher thread spawned
[12/29/2015 10:19:38 PM.015] Getting device
[12/29/2015 10:19:38 PM.015] Retrieved device
[12/29/2015 10:19:38 PM.016] Creating wrapper
[12/29/2015 10:19:38 PM.110] Wrapper created
[12/29/2015 10:19:38 PM.117] Effect created
[12/29/2015 10:19:38 PM.117] Creating buffer
[12/29/2015 10:19:38 PM.117] Created buffer
[12/29/2015 10:19:38 PM.117] Creating blend state
[12/29/2015 10:19:38 PM.117] Created blend state
[12/29/2015 10:19:38 PM.118] Done with creation
[12/29/2015 10:19:38 PM.165] Initializing texture system.
[12/29/2015 10:19:38 PM.165] Initializing texture system; phase 1
[12/29/2015 10:19:38 PM.165] Initializing texture system; phase 2
[12/29/2015 10:19:38 PM.174] Initializing texture system; phase 3
[12/29/2015 10:19:38 PM.175] Initializing texture system; phase 4
[12/29/2015 10:19:38 PM.190] Initializing texture system; phase 5
[12/29/2015 10:19:38 PM.191] Initializing texture system; phase 6
[12/29/2015 10:19:38 PM.193] Initializing texture system; phase 7
[12/29/2015 10:19:38 PM.196] Initializing texture system; phase 8
[12/29/2015 10:19:38 PM.197] Initializing texture system; phase 9
[12/29/2015 10:19:38 PM.198] Initializing texture system; phase 10
[12/29/2015 10:19:38 PM.203] Initializing texture system; phase 11
[12/29/2015 10:19:38 PM.203] Initializing texture system; phase 12
[12/29/2015 10:19:38 PM.205] Initializing texture system; phase 13
[12/29/2015 10:19:38 PM.206] Initializing texture system; phase 14
[12/29/2015 10:19:42 PM.320] Direct3D watcher thread ended
[12/29/2015 10:20:13 PM.934] Initializing game support
[12/29/2015 10:20:14 PM.460] Compatibility level: 0
[12/29/2015 10:20:14 PM.460] Supported version detected
[12/29/2015 10:20:14 PM.460] ==================================================
[12/29/2015 10:20:14 PM.711] Patched IsDebuggerPresent
[12/29/2015 10:20:14 PM.962] Waiting for game initialization
[12/29/2015 10:20:15 PM.313] Initializing hook
[12/29/2015 10:20:15 PM.564] Completing interoperability
[12/29/2015 10:20:15 PM.564] Initialization code 1.
[12/29/2015 10:20:15 PM.565] Initialization code 2.
[12/29/2015 10:20:15 PM.565] Initialization code 3.
[12/29/2015 10:20:15 PM.574] 1 Address: 0x00007FF7F70D0AE0
[12/29/2015 10:20:15 PM.574] Calling func 1
[12/29/2015 10:20:15 PM.591] 2 Address: 0x00007FF7F7B856DA
[12/29/2015 10:20:15 PM.592] 3 Address: 0x00007FF7F6705D36
[12/29/2015 10:20:15 PM.621] Address: 0x00007FF7F7B85678
[12/29/2015 10:20:15 PM.621] Unknown var: 0x00007FF7F8A518D0
[12/29/2015 10:20:15 PM.622] Initialization code 4.
[12/29/2015 10:20:15 PM.622] Completing interoperability, phase 1
[12/29/2015 10:20:15 PM.622] Completing interoperability, phase 2
[12/29/2015 10:20:15 PM.622] Completing interoperability, phase 3
[12/29/2015 10:20:15 PM.622] Completing interoperability, phase 4
[12/29/2015 10:20:15 PM.623] Completing interoperability, phase 5
[12/29/2015 10:20:15 PM.623] Completing interoperability, phase 6
[12/29/2015 10:20:15 PM.623] Completing interoperability, phase 7
[12/29/2015 10:20:33 PM.933] Initializing console variable "TimeScale".
[12/29/2015 10:20:33 PM.933] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/29/2015 10:20:33 PM.934] Read value: <null>
[12/29/2015 10:20:35 PM.723] Invalid call to console command "LoadPlugin": Parameter count mismatch.
[12/29/2015 10:20:35 PM.724] 
[12/29/2015 10:20:35 PM.724] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 10:20:37 PM.421] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 10:20:37 PM.424] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 10:20:37 PM.426] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 10:20:37 PM.433] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 10:20:55 PM.543] 
[12/29/2015 10:20:55 PM.544] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 10:20:57 PM.253] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 10:20:57 PM.256] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 10:20:57 PM.259] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 10:20:57 PM.273] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 10:20:57 PM.302] ---------------------------------------------------------------------
[12/29/2015 10:20:57 PM.302] LSPD FIRST RESPONSE
[12/29/2015 10:20:57 PM.302] Version 0.2b
[12/29/2015 10:20:57 PM.302] A G17 Media Modification
[12/29/2015 10:20:57 PM.302] - Developed by LMS & Sam
[12/29/2015 10:20:57 PM.302] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/29/2015 10:20:57 PM.302] © Copyright 2015, G17 Media, www.lspdfr.com
[12/29/2015 10:20:57 PM.302] ---------------------------------------------------------------------
[12/29/2015 10:20:57 PM.303] LSPD First Response: Running LSPD First Response 0.2b
[12/29/2015 10:20:57 PM.303] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[12/29/2015 10:20:57 PM.490] Cached police
[12/29/2015 10:20:57 PM.490] Cached police2
[12/29/2015 10:20:57 PM.490] Cached policet
[12/29/2015 10:20:57 PM.490] Cached sheriff2
[12/29/2015 10:20:57 PM.490] Cached sheriff
[12/29/2015 10:20:57 PM.490] Cached police4
[12/29/2015 10:20:57 PM.490] Cached policeb
[12/29/2015 10:20:57 PM.490] Cached policeb
[12/29/2015 10:20:57 PM.491] Cached policeb
[12/29/2015 10:20:57 PM.491] Cached fbi2
[12/29/2015 10:20:57 PM.491] Cached policeold1
[12/29/2015 10:20:57 PM.491] Cached policeold2
[12/29/2015 10:20:57 PM.491] Cached policeold2
[12/29/2015 10:20:57 PM.491] Cached buzzard
[12/29/2015 10:20:57 PM.491] Cached polmav
[12/29/2015 10:20:57 PM.491] Cached frogger2
[12/29/2015 10:20:57 PM.491] Cached ambulance
[12/29/2015 10:20:57 PM.491] Cached firetruk
[12/29/2015 10:20:57 PM.557] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[12/29/2015 10:20:57 PM.564] LSPD First Response: PoliceRadio, Version=0.40.0.0, Culture=neutral, PublicKeyToken=null
[12/29/2015 10:20:57 PM.572] LSPD First Response: Secondary Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[12/29/2015 10:20:57 PM.574] LSPD First Response: Creating plugin: PoliceRadio.Main
[12/29/2015 10:20:57 PM.620] LSPD First Response: Creating plugin: SecondaryCallout.Main
[12/29/2015 10:20:57 PM.622] LSPD First Response: Police Radio Loaded
[12/29/2015 10:20:57 PM.622] LSPD First Response: Secondary Callouts Loaded!
[12/29/2015 10:20:57 PM.623] LSPD First Response: We have 1 callouts registered
[12/29/2015 10:20:57 PM.623] LSPD First Response: CalloutManager initialized
[12/29/2015 10:20:57 PM.987] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.29
[12/29/2015 10:20:57 PM.990] ______________________________________________________________________________________________
[12/29/2015 10:20:57 PM.990] [Loaded Police Radio 0.40 - Intended use RageHook 28]
[12/29/2015 10:20:57 PM.990] [Created by : FinKone]
[12/29/2015 10:20:57 PM.990] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code]
[12/29/2015 10:20:57 PM.990] 
[12/29/2015 10:20:57 PM.990] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[12/29/2015 10:20:58 PM.004] Audio loaded...
[12/29/2015 10:20:58 PM.048] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1081
[12/29/2015 10:21:02 PM.616] 
[12/29/2015 10:21:02 PM.617] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 10:21:04 PM.263] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 10:21:04 PM.266] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 10:21:04 PM.268] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 10:21:04 PM.274] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 10:22:10 PM.758] LSPD First Response: Registering callout SecondaryCallout.Callouts.EMSAssist
[12/29/2015 10:22:10 PM.759] LSPD First Response: Registering callout SecondaryCallout.Callouts.KnifeAttack
[12/29/2015 10:22:10 PM.759] LSPD First Response: Registering callout SecondaryCallout.Callouts.OfficerShooting
[12/29/2015 10:22:58 PM.999] LSPD First Response: Creating EMSAssist
[12/29/2015 10:22:59 PM.125] LSPD First Response: 
[12/29/2015 10:22:59 PM.125] LSPD First Response: ==============================
[12/29/2015 10:22:59 PM.126] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 10:22:59 PM.126] LSPD First Response: ------------------------------
[12/29/2015 10:22:59 PM.126] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/29/2015 10:22:59 PM.126] LSPD First Response: ------------------------------
[12/29/2015 10:22:59 PM.126] LSPD First Response: Exception type: System.TypeInitializationException
[12/29/2015 10:22:59 PM.127] LSPD First Response: Exception message: The type initializer for '?' threw an exception.
[12/29/2015 10:22:59 PM.127] LSPD First Response: ------------------------------
[12/29/2015 10:22:59 PM.127] LSPD First Response: Inner exceptions:
[12/29/2015 10:22:59 PM.128] LSPD First Response:     Exception type: System.IO.DirectoryNotFoundException
[12/29/2015 10:22:59 PM.128] LSPD First Response:     Exception message: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\Police Scanner'.
[12/29/2015 10:22:59 PM.128] LSPD First Response: ------------------------------
[12/29/2015 10:22:59 PM.128] LSPD First Response: Stack trace:
[12/29/2015 10:22:59 PM.200] LSPD First Response: at ?.?(String A_0, Vector3 A_1)
[12/29/2015 10:22:59 PM.201] at LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition(String sound, Vector3 position)
[12/29/2015 10:22:59 PM.201] at SecondaryCallout.Callouts.EMSAssist.OnBeforeCalloutDisplayed()
[12/29/2015 10:22:59 PM.202] at ?.?(Callout A_0)
[12/29/2015 10:22:59 PM.202] at ?.?()
[12/29/2015 10:22:59 PM.202] at ?.?()
[12/29/2015 10:22:59 PM.202] at Rage.GameFiber.Main()
[12/29/2015 10:22:59 PM.202] LSPD First Response: ==============================
[12/29/2015 10:22:59 PM.202] LSPD First Response: 
 

2015-12-29_00002.jpg

RAGE HOOK just released a new version today, I had a similiar issue until I updated for some reason.

RAGE Plugin Hook - Open Alpha - 0.30.834.6130

Fixed velocity limit still being imposed on characters and objects.
Plugin load messages are no longer displayed in developer mode.
Detailed plugin crash messages will now be displayed in developer mode.
Added Graphics::DrawTexture() overloads for position offsetting and rotation.
Added support for TrackBar to GwenForm.
Fixed a plugin being reloaded multiple times when multiple fibers threw an exception at the same time.
Fixed severe flickering in the graphics rendering, even when using Game.RawFrameRender.
Fixed Camera::GetOffsetPosition().
Added Model::Models.
Added Model::VehicleModels.
Added Model::PedModels.
Added Model::ObjectModels.
Added Model::GetDimensions().
Added TraceFlags::IntersectVehicles.
Added TraceFlags::IntersectPedsSimpleCollision.
Added TraceFlags::IntersectPeds.
Added TraceFlags::IntersectObjects.
Added TraceFlags::IntersectFoliage.
Added HitResult::HitNormal.
Added Entity::GetPositionOffset().
Added getter for Game::TimeScale.
Fixed InvalidHandleableException instances thrown by RPH, showing the entity type as this->GetType()->FullName, instead of the actual value of the property.
Added Vehicle::GetDoors().
Fixed Vehicle::CreateRandomDriver() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::RepairComponents() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAllComponentsBroken() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.
Added VehicleDoor::IsValid().

  • Author
11 minutes ago, Slacker89 said:

RAGE HOOK just released a new version today, I had a similiar issue until I updated for some reason.

RAGE Plugin Hook - Open Alpha - 0.30.834.6130

Fixed velocity limit still being imposed on characters and objects.
Plugin load messages are no longer displayed in developer mode.
Detailed plugin crash messages will now be displayed in developer mode.
Added Graphics::DrawTexture() overloads for position offsetting and rotation.
Added support for TrackBar to GwenForm.
Fixed a plugin being reloaded multiple times when multiple fibers threw an exception at the same time.
Fixed severe flickering in the graphics rendering, even when using Game.RawFrameRender.
Fixed Camera::GetOffsetPosition().
Added Model::Models.
Added Model::VehicleModels.
Added Model::PedModels.
Added Model::ObjectModels.
Added Model::GetDimensions().
Added TraceFlags::IntersectVehicles.
Added TraceFlags::IntersectPedsSimpleCollision.
Added TraceFlags::IntersectPeds.
Added TraceFlags::IntersectObjects.
Added TraceFlags::IntersectFoliage.
Added HitResult::HitNormal.
Added Entity::GetPositionOffset().
Added getter for Game::TimeScale.
Fixed InvalidHandleableException instances thrown by RPH, showing the entity type as this->GetType()->FullName, instead of the actual value of the property.
Added Vehicle::GetDoors().
Fixed Vehicle::CreateRandomDriver() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::RepairComponents() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAllComponentsBroken() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.
Added VehicleDoor::IsValid().

It came out today so no plugins are up to date with it.

Try police radio mod and let me know if it works or not.

It appears you do not have the folder GTAV/LSPDFR/Police Scanner. Check if you have this folder and if not, copy it in from the LSPDFR download. 

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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