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Problems With Area Livery Mod 2.0

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Hello everyone, I am having some problems with the Area Livery Mod. I have custom textures for each part of the map and I have all of them set up correctly. (yes I know you have to subtract one from the texture number)

 

Here is the ini. 

Spoiler

// G17 Media
// Area Livery Mod
// GTAIV

// ---------------------------------------------------
// AREA LIVERY MOD CONFIGURATION SETTINGS
// - V2.0 (June 2014)
// - Developed by Sam
// - (C) Copyright 2012, G17 Media
// ---------------------------------------------------


// ---------------------------------------------------
// INSTRUCTIONS FOR LIVERY SETTINGS
// - There are now an unlimited (read note!) number of available liveries for you to choose from,
// - namely livery 0 to livery x which correspond to the number
// - of the livery in the texture dictionary (.wtd) of the car,
// - with *sign_1 being livery 0, and *sign_4 being livery x-1

// NOTE ABOUT NEW LIVERY CAPABILITIES INTRODUCED BY ADVANCEDHOOK
// - By default GTA IV only supports 4 liveries per vehicle.
// - Thanks to research and development by LMS, we are now able
// - to support an unlimited number of liveries with AdvancedHook.

// - It is // essential // that you note, however, that using too many liveries (even 8 can be too many),
// - can and // WILL // result in a BROAD RANGE of problems including, but not limited to,
// - TEXTURE LOSS, POP-IN, SLOWNESS, FREEZING, CRASHES TO DESKTOP and MODELS/PEDS/CARS NOT SPAWNING.

// INSTRUCTIONS CONTINUED
// - All areas of Liberty City can have declarations assigned to them, as well as certain roads.
// - By default, every supported road and area in ALM has been provided below.

// - To restrict a certain livery to a certain area of Liberty City,
// - you can define area-specific, model-specific livery rules,
// - of which an example is shown below:

> [AREA_NAME]
> POLICE=0,1,2
> POLICE2=3,4,5
> AMBULANCE=4

// - This example will force police cars of model 'POLICE' to spawn with EITHER livery 1, 2 or 3.
// - This example will force police cars of model 'POLICE2' to spawn with EITHER livery 4, 5 or 6.
// - This example will force the ambulance of model 'AMBULANCE' to spawn with ONLY livery 5.

// - Note that for a vehicle model to be enabled with ALM - it must be defined in the VEHICLES section, like so:

> [VEHICLE_MODEL_NAME]
> Enabled=True

// - To disable a vehicle model in ALM - you must remove the lines for it entirely
// - Do note that to disable a vehicle model on a per-area basis, you simply need not
// - define it within the area - undefined models within areas will use random liveries.

// - To disable an area - you must only remove all model definitions under the header, 
// - therefore to disable the fake example area shown above, you would remove the three
// - definition lines under the area name, leaving you with:

> [AREA_NAME]


// EDIT THE SETTINGS BELOW TO YOUR LIKING
// - BY DEFAULT, ONLY ALDERNEY HAS VALUES SET


// -----------------
// VEHICLES
// -----------------

[POLICE]
Enabled=True

[POLICE2]
Enabled=True

[POLPATRIOT]
Enabled=True

[NSTOCKADE]
Enabled=True

[FBI]
Enabled=True

[PSTOCKADE]
Enabled= True

// -----------------
// ALDERNEY
// -----------------

[ACTER]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[ACTER_INDUSTRIAL_PARK]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[ALDERNEY_CITY]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[ALDERNEY_STATE_CORRECTIONAL_FACILITY]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[BERCHEM]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[LEFTWOOD]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[NORMANDY]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[PORT_TUDOR]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[TUDOR]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

[WESTDYKE]
POLICE=2
POLICE2=2
POLPATRIOT=2
NSTOCKADE=2
FBI=2
PSTOCKADE=1

// -----------------
// BOHAN
// -----------------

[BOULEVARD]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

[CHASE_POINT]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

[FORTSIDE]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

[INDUSTRIAL]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

[LITTLE_BAY]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

[NORTHERN_GARDENS]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

[SOUTH_BOHAN]
POLICE=3
POLICE2=3
POLPATRIOT=3
NSTOCKADE=3
FBI=2
PSTOCKADE=1

// -----------------
// BROKER
// -----------------

[BEACHGATE]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[BEECHWOOD_CITY]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[BOABO]
POLICE=0
POLICE2=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[DOWNTOWN]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[EAST_HOOK]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[FIREFLY_ISLAND]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[FIREFLY_PROJECTS]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[HOVE_BEACH]
POLICE=1
POLICE2=1
POLPATRIOT=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[OUTLOOK]
POLICE=1
POLICE2=1
POLPATRIOT=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[SOUTH_SLOPES]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[ROTTERDAM_HILL]
POLICE=0
POLICE2=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[SCHOTTLER]
POLICE=0
POLICE2=0
POLPATRIOT=1
NSTOCKADE=0
FBI=2
PSTOCKADE=1

// -----------------
// DUKES
// -----------------

[CERVAZA_HEIGHTS]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[CHARGE_ISLAND]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[EAST_ISLAND_CITY]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[FRANCIS_INTERNATIONAL]
POLICE=1
POLPATRIOT=1
PSTOCKADE=1
FBI=2

[MEADOW_HILLS]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[MEADOWS_PARK]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[STEIN_WAY]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

[WILLIS]
POLICE=0
POLPATRIOT=0
NSTOCKADE=0
FBI=2
PSTOCKADE=1

// -----------------
// ALGONQUIN
// -----------------

[CASTLE_GARDEN_CITY]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[CASTLE_GARDENS]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[CHINATOWN]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[CITY_HALL]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[COLONY_ISLAND]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[EAST_HOLLAND]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2
PSTOCKADE=1

[EASTON]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[FISH_MARKET_NORTH]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[FISHMARKET_SOUTH]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[HAPPINESS_ISLAND]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[HATTON_GARDENS]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[LANCASTER]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[LANCET]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[LITTLE_ITALY]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[LOWER_EASTON]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[MIDDLE_PARK]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[MIDDLE_PARK_EAST]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[MIDDLE_PARK_WEST]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[NORTH_HOLLAND]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[NORTHWOOD]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[PRESIDENTS_CITY]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[PURGATORY]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[STAR_JUNCTION]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[SUFFOLK]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[THE_EXCHANGE]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[THE_MEAT_QUARTER]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[THE_TRIANGLE]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[VARSITY_HEIGHTS]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

[WESTMINSTER]
POLICE=1
POLICE2=1
POLPATRIOT=1
PSTOCKADE=1
NSTOCKADE=1
FBI=2

// -----------------
// BRIDGES
// -----------------

[ALGONQUIN_BRIDGE]
POLICE=1
POLPATRIOT=1
PSTOCKADE=1,2

[DUKES_BAY_BRIDGE]
FBI=3
PSTOCKADE=1,2

[BOOTH_TUNNEL]
FBI=3
PSTOCKADE=1,2

[BROKER_BRDIGE]
FBI=3
PSTOCKADE=1,2

[EAST_BOROUGH_BRIDGE]
FBI=3
PSTOCKADE=1,2

[HICKEY_BRIDGE]
FBI=3
PSTOCKADE=1,2

[NORTHWOOD_HEIGHTS_BRIDGE]
FBI=3
PSTOCKADE=1,2

// ---------------
// HIGHWAYS
// ---------------

[UNION_DRIVE]
POLICE=1
FBI=2
POLPATRIOT=1
PSTOCKADE=1,2

[BROKER_-_DUKES_EXPRESSWAY]
POLICE=0
FBI=2
POLPATRIOT=0
PSTOCKADE=1,2

[ALGONQUIN_-_DUKES_EXPRESSWAY]
FBI=3,2
POLICE=1,2
POLPATRIOT=1,2
PSTOCKADE=1,2

[NORTHERN_EXPRESSWAY]

[PLUMBERS_SKYWAY]
POLICE=3
POLICE2=3
POLPATRIOT=3
PSTOCKADE=1,2
FBI=3,2
 

 

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