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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR 0.2b crashes while loading

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Hello everyone,
I start my GTA 5. RageHook loads and after I go On-Duty seconds later, there's a little window ingame saying "LSPD First Response.dll has crashed". I tried to reinstall the whole game and RageHook and LSPD:FR. 

 

[08.10.2015 17:44:45.365] ====================================================================================================
[08.10.2015 17:44:45.365] Started new log on 08.10.2015 17:44:45.363
[08.10.2015 17:44:45.365] ====================================================================================================
[08.10.2015 17:44:45.354] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[08.10.2015 17:44:45.365] Log verbosity: Verbose
[08.10.2015 17:44:45.367] Initializing input system
[08.10.2015 17:44:45.371] Initializing game console
[08.10.2015 17:44:45.378] Console key has been set to F4 (key code: 115)
[08.10.2015 17:44:45.417] Initializing console variable "SkipGameIntro".
[08.10.2015 17:44:45.418] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[08.10.2015 17:44:45.422] Read value: <null>
[08.10.2015 17:44:45.422] Initializing console variable "DisableRenderVersionText".
[08.10.2015 17:44:45.423] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[08.10.2015 17:44:45.429] Read value: False
[08.10.2015 17:44:45.430] Setting value of console variable "DisableRenderVersionText" to stored value.
[08.10.2015 17:44:45.430] Initializing console variable "ConsoleKey".
[08.10.2015 17:44:45.430] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[08.10.2015 17:44:45.432] Read value: F4
[08.10.2015 17:44:45.432] Setting value of console variable "ConsoleKey" to stored value.
[08.10.2015 17:44:45.433] Console key has been set to F4 (key code: 115)
[08.10.2015 17:44:45.433] Initializing console variable "PluginTimeoutThreshold".
[08.10.2015 17:44:45.433] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[08.10.2015 17:44:45.434] Read value: 10000
[08.10.2015 17:44:45.434] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[08.10.2015 17:44:45.435] Initializing console variable "AlwaysShowConsoleOutput".
[08.10.2015 17:44:45.435] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[08.10.2015 17:44:45.436] Read value: <null>
[08.10.2015 17:44:45.436] Initializing console variable "StartWithDeveloperModeEnabledId".
[08.10.2015 17:44:45.436] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[08.10.2015 17:44:45.437] Read value: <null>
[08.10.2015 17:44:45.438] Initializing console variable "PluginVerificationSystemDisableId".
[08.10.2015 17:44:45.438] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[08.10.2015 17:44:45.439] Read value: <null>
[08.10.2015 17:44:45.439] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[08.10.2015 17:44:45.439] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[08.10.2015 17:44:45.441] Read value: <null>
[08.10.2015 17:44:45.441] Initializing console variable "ShowOnScreenWarnings".
[08.10.2015 17:44:45.442] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[08.10.2015 17:44:45.442] Read value: <null>
[08.10.2015 17:44:45.443] Console initialized
[08.10.2015 17:44:45.443] Initializing forms manager
[08.10.2015 17:44:45.446] Version: RAGE Plugin Hook v0.27.759.5247 PUBLIC ALPHA for Grand Theft Auto V
[08.10.2015 17:44:45.561] ================ RAGE Plugin Hook ================
[08.10.2015 17:44:45.576] Checking game support
[08.10.2015 17:44:45.595] Product name: Grand Theft Auto V
[08.10.2015 17:44:45.596] Product version: 1.0.463.1
[08.10.2015 17:44:45.596] Is steam version: True
[08.10.2015 17:44:45.597] Initializing DirectX
[08.10.2015 17:44:45.599] Initializing Direct3D
[08.10.2015 17:44:45.600] Loading C:\Windows\system32\d3d11.dll
[08.10.2015 17:44:45.601] Loaded at 0x7FEDE980000
[08.10.2015 17:44:45.601] D3D11CreateDeviceAndSwapChain at 0x7FEDE9955C4
[08.10.2015 17:44:45.602] Creating Direct3D 11 device and swap chain
[08.10.2015 17:44:45.692] Swap Chain created: 0x588C18B0
[08.10.2015 17:44:45.694] Swap Chain VTable: 0x588C18B0
[08.10.2015 17:44:45.694] Swap Chain VTable_2: 0x7FEF93EAB80
[08.10.2015 17:44:45.695] 0x7B704AF2D35E9;0x7A0002EA81D08B00;0x97503FA830C7408
[08.10.2015 17:44:45.695] D3D11Present: 0x7FEF93AD954
[08.10.2015 17:44:45.695] D3D11ResizeBuffers: 0x7FEF93AD980
[08.10.2015 17:44:45.696] D3D11ResizeTarget: 0x7FEF93ADB44
[08.10.2015 17:44:45.696] D3D11SetFullscreenState: 0x7FEF93ADC84
[08.10.2015 17:44:45.715] Direct3D initialized
[08.10.2015 17:44:45.757] Initialized DirectX
[08.10.2015 17:44:45.758] Direct3D watcher thread spawned
[08.10.2015 17:44:46.323] Getting device
[08.10.2015 17:44:46.324] Retrieved device
[08.10.2015 17:44:46.324] Creating wrapper
[08.10.2015 17:44:46.424] Wrapper created
[08.10.2015 17:44:46.431] Effect created
[08.10.2015 17:44:46.432] Creating buffer
[08.10.2015 17:44:46.433] Created buffer
[08.10.2015 17:44:46.433] Creating blend state
[08.10.2015 17:44:46.433] Created blend state
[08.10.2015 17:44:46.434] Done with creation
[08.10.2015 17:44:46.543] Initializing texture system.
[08.10.2015 17:44:46.544] Initializing texture system; phase 1
[08.10.2015 17:44:46.545] Initializing texture system; phase 2
[08.10.2015 17:44:46.554] Initializing texture system; phase 3
[08.10.2015 17:44:46.555] Initializing texture system; phase 4
[08.10.2015 17:44:46.570] Initializing texture system; phase 5
[08.10.2015 17:44:46.572] Initializing texture system; phase 6
[08.10.2015 17:44:46.574] Initializing texture system; phase 7
[08.10.2015 17:44:46.578] Initializing texture system; phase 8
[08.10.2015 17:44:46.580] Initializing texture system; phase 9
[08.10.2015 17:44:46.582] Initializing texture system; phase 10
[08.10.2015 17:44:46.587] Initializing texture system; phase 11
[08.10.2015 17:44:46.588] Initializing texture system; phase 12
[08.10.2015 17:44:46.590] Initializing texture system; phase 13
[08.10.2015 17:44:46.591] Initializing texture system; phase 14
[08.10.2015 17:44:50.870] Direct3D watcher thread ended
[08.10.2015 17:45:23.467] Initializing game support
[08.10.2015 17:45:23.974] Compatibility level: 0
[08.10.2015 17:45:23.974] Supported version detected
[08.10.2015 17:45:23.975] ==================================================
[08.10.2015 17:45:24.225] Patched IsDebuggerPresent
[08.10.2015 17:45:24.476] Waiting for game initialization
[08.10.2015 17:45:24.826] Initializing hook
[08.10.2015 17:45:25.076] Completing interoperability
[08.10.2015 17:45:25.077] Initialization code 1.
[08.10.2015 17:45:25.077] Initialization code 2.
[08.10.2015 17:45:25.077] Initialization code 3.
[08.10.2015 17:45:25.081] 1 Address: 0x00000001403FFA94
[08.10.2015 17:45:25.081] Calling func 1
[08.10.2015 17:45:25.088] 2 Address: 0x0000000140E9829E
[08.10.2015 17:45:25.106] 3 Address: 0x000000013FA45CCA
[08.10.2015 17:45:25.113] Address: 0x0000000140E9823C
[08.10.2015 17:45:25.113] Unknown var: 0x0000000141D5A000
[08.10.2015 17:45:25.114] Initialization code 4.
[08.10.2015 17:45:25.114] Completing interoperability, phase 1
[08.10.2015 17:45:25.114] Completing interoperability, phase 2
[08.10.2015 17:45:25.115] Completing interoperability, phase 3
[08.10.2015 17:45:25.115] Completing interoperability, phase 4
[08.10.2015 17:45:25.116] Completing interoperability, phase 5
[08.10.2015 17:45:25.116] Completing interoperability, phase 6
[08.10.2015 17:45:25.117] Completing interoperability, phase 7
[08.10.2015 17:45:46.366] Initializing console variable "TimeScale".
[08.10.2015 17:45:46.366] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[08.10.2015 17:45:46.367] Read value: <null>
[08.10.2015 17:45:50.842] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[08.10.2015 17:45:50.885] 
[08.10.2015 17:45:53.600] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[08.10.2015 17:45:58.057] <UNLOADED PLUGIN>: Initializing input system
[08.10.2015 17:45:58.060] <UNLOADED PLUGIN>: Initializing game console
[08.10.2015 17:45:58.064] <UNLOADED PLUGIN>: Initializing forms manager
[08.10.2015 17:45:58.086] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[08.10.2015 17:45:58.559] ---------------------------------------------------------------------
[08.10.2015 17:45:58.560] LSPD FIRST RESPONSE
[08.10.2015 17:45:58.560] Version 0.2b
[08.10.2015 17:45:58.560] A G17 Media Modification
[08.10.2015 17:45:58.560] - Developed by LMS & Sam
[08.10.2015 17:45:58.560] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[08.10.2015 17:45:58.560] © Copyright 2015, G17 Media, www.lspdfr.com
[08.10.2015 17:45:58.560] ---------------------------------------------------------------------
[08.10.2015 17:45:58.560] LSPD First Response: Running LSPD First Response 0.2b
[08.10.2015 17:45:58.560] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[08.10.2015 17:45:58.844] Cached police
[08.10.2015 17:45:58.844] Cached police2
[08.10.2015 17:45:58.844] Cached policet
[08.10.2015 17:45:58.844] Cached sheriff2
[08.10.2015 17:45:58.844] Cached sheriff
[08.10.2015 17:45:58.844] Cached police4
[08.10.2015 17:45:58.844] Cached policeb
[08.10.2015 17:45:58.844] Cached policeb
[08.10.2015 17:45:58.844] Cached policeb
[08.10.2015 17:45:58.844] Cached fbi2
[08.10.2015 17:45:58.844] Cached policeold1
[08.10.2015 17:45:58.844] Cached policeold2
[08.10.2015 17:45:58.844] Cached policeold2
[08.10.2015 17:45:58.844] Cached buzzard
[08.10.2015 17:45:58.844] Cached polmav
[08.10.2015 17:45:58.844] Cached frogger2
[08.10.2015 17:45:58.844] Cached ambulance
[08.10.2015 17:45:58.845] Cached firetruk
[08.10.2015 17:45:58.941] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[08.10.2015 17:45:58.943] LSPD First Response: We have 1 callouts registered
[08.10.2015 17:45:58.951] LSPD First Response: CalloutManager initialized
[08.10.2015 17:48:39.223] LSPD First Response: Creating ?
[08.10.2015 17:48:39.355] LSPD First Response: 
[08.10.2015 17:48:39.356] LSPD First Response: ==============================
[08.10.2015 17:48:39.356] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[08.10.2015 17:48:39.357] LSPD First Response: ------------------------------
[08.10.2015 17:48:39.357] LSPD First Response: Origin: Game fiber "CalloutManager".
[08.10.2015 17:48:39.358] LSPD First Response: ------------------------------
[08.10.2015 17:48:39.358] LSPD First Response: Exception type: System.Reflection.TargetInvocationException
[08.10.2015 17:48:39.358] LSPD First Response: Exception message: Ein Aufrufziel hat einen Ausnahmefehler verursacht.
[08.10.2015 17:48:39.359] LSPD First Response: ------------------------------
[08.10.2015 17:48:39.359] LSPD First Response: Inner exceptions:
[08.10.2015 17:48:39.360] LSPD First Response:     Exception type: System.TypeInitializationException
[08.10.2015 17:48:39.360] LSPD First Response:     Exception message: Der Typeninitialisierer für "?" hat eine Ausnahme verursacht.
[08.10.2015 17:48:39.361] LSPD First Response:         Exception type: System.IO.DirectoryNotFoundException
[08.10.2015 17:48:39.361] LSPD First Response:         Exception message: Ein Teil des Pfades "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\Police Scanner" konnte nicht gefunden werden.
[08.10.2015 17:48:39.361] LSPD First Response: ------------------------------
[08.10.2015 17:48:39.362] LSPD First Response: Stack trace:
[08.10.2015 17:48:39.516] LSPD First Response: bei System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[08.10.2015 17:48:39.517] bei System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[08.10.2015 17:48:39.517] bei System.Activator.CreateInstance(Type type, Boolean nonPublic)
[08.10.2015 17:48:39.518] bei System.Activator.CreateInstance(Type type)
[08.10.2015 17:48:39.518] bei ?.?()
[08.10.2015 17:48:39.519] bei ?.?()
[08.10.2015 17:48:39.519] bei Rage.GameFiber.Main()
[08.10.2015 17:48:39.519] LSPD First Response: ==============================
[08.10.2015 17:48:39.520] LSPD First Response: 

 

GTA 5 Directory 1.PNG

GTA 5 Directory 2.PNG

GTA 5 Directory 3.PNG

Edited by TheUniT
Added spoiler by staff. Please add a spoiler when posting a log.

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