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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

GTA V crashing when callout appears


Tiny

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When ever a callout appears, my game freezes and then crashes, I don't have to accept it for this to happen. I have tried removing LSPDFR and Rage Hook and then adding them again, I also updated to the newest version of Rage Hook. Updating to the new version solved my problem of crashing when pulling someone over but not the problem of crashing when callouts appear.  I'm not using any other mods with LSPDFR.

I have an i7 processor, 16gb Ram, 1TB hard drive space and a NVIDIDA GeFore GTX 745 4GB graphics.

RAGEPluginHook.log

[9/6/2015 10:42:18 AM.747] Started new log on 9/6/2015 10:42:18 AM.747
[9/6/2015 10:42:18 AM.747] ====================================================================================================
[9/6/2015 10:42:18 AM.745] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 10:42:18 AM.747] Log verbosity: Verbose
[9/6/2015 10:42:18 AM.749] Initializing input system
[9/6/2015 10:42:18 AM.751] Initializing game console
[9/6/2015 10:42:18 AM.755] Console key has been set to F4 (key code: 115)
[9/6/2015 10:42:18 AM.777] Console initialized
[9/6/2015 10:42:18 AM.777] Initializing forms manager
[9/6/2015 10:42:18 AM.779] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 10:42:18 AM.785] ================ RAGE Plugin Hook ================
[9/6/2015 10:42:18 AM.785] Checking game support
[9/6/2015 10:42:18 AM.789] Product name: Grand Theft Auto V
[9/6/2015 10:42:18 AM.789] Product version: 1.0.393.4
[9/6/2015 10:42:18 AM.789] Is steam version: True
[9/6/2015 10:42:18 AM.925] Initializing game support
[9/6/2015 10:42:18 AM.925] Patching low level keyboard hook
[9/6/2015 10:42:18 AM.925] Patched low level keyboard hook
[9/6/2015 10:42:18 AM.925] Unhooking low level keyboard hook
[9/6/2015 10:42:18 AM.925] Unhooked low level keyboard hook
[9/6/2015 10:42:18 AM.925] Velocity limit removed.
[9/6/2015 10:42:22 AM.237] Compatibility level: 0
[9/6/2015 10:42:22 AM.237] Supported version detected
[9/6/2015 10:42:22 AM.237] ==================================================
[9/6/2015 10:42:22 AM.237] Patched IsDebuggerPresent
[9/6/2015 10:42:22 AM.237] Waiting for game initialization
[9/6/2015 10:42:23 AM.299] Initializing hook
[9/6/2015 10:42:23 AM.299] Completing interoperability
[9/6/2015 10:42:23 AM.299] Initialization code 1.
[9/6/2015 10:42:23 AM.299] Initialization code 2.
[9/6/2015 10:42:23 AM.299] Initialization code 3.
[9/6/2015 10:42:23 AM.299] Initialization code 4.
[9/6/2015 10:42:23 AM.299] Initialization code 5.
[9/6/2015 10:42:23 AM.299] Initialization code 6.
[9/6/2015 10:42:23 AM.299] Initialization code 7.
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 1
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 2
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 3
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 4
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 5
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 6
[9/6/2015 10:42:23 AM.299] Completing interoperability, phase 7
[9/6/2015 10:42:23 AM.300] Initializing DirectX
[9/6/2015 10:42:23 AM.301] Initializing Direct3D
[9/6/2015 10:42:23 AM.301] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 10:42:23 AM.302] Loaded at 0x7FF96ED90000
[9/6/2015 10:42:23 AM.302] D3D11CreateDeviceAndSwapChain at 0x7FF96EDA8100
[9/6/2015 10:42:23 AM.302] Creating Direct3D 11 device and swap chain
[9/6/2015 10:42:23 AM.323] Attempting feature level 10_1
[9/6/2015 10:42:23 AM.337] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/6/2015 10:42:23 AM.346] Swap Chain created: 0x8E8201B3C0
[9/6/2015 10:42:23 AM.346] Swap Chain VTable: 0x8E8201B3C0
[9/6/2015 10:42:23 AM.346] Swap Chain VTable_2: 0x7FF96ED4EF40
[9/6/2015 10:42:23 AM.346] 0x5756550557F165E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 10:42:23 AM.346] D3D11Present: 0x7FF96ED01DA0
[9/6/2015 10:42:23 AM.346] D3D11ResizeBuffers: 0x7FF96ED05D10
[9/6/2015 10:42:23 AM.346] D3D11ResizeTarget: 0x7FF96ED40E90
[9/6/2015 10:42:23 AM.346] D3D11SetFullscreenState: 0x7FF96ED0C730
[9/6/2015 10:42:23 AM.346] Getting device
[9/6/2015 10:42:23 AM.346] Retrieved device
[9/6/2015 10:42:23 AM.346] Creating wrapper
[9/6/2015 10:42:23 AM.351] Direct3D initialized
[9/6/2015 10:42:23 AM.352] Initialized DirectX
[9/6/2015 10:42:23 AM.352] Direct3D watcher thread spawned
[9/6/2015 10:42:23 AM.409] Wrapper created
[9/6/2015 10:42:23 AM.412] Effect created
[9/6/2015 10:42:23 AM.412] Creating buffer
[9/6/2015 10:42:23 AM.412] Created buffer
[9/6/2015 10:42:23 AM.412] Creating blend state
[9/6/2015 10:42:23 AM.412] Created blend state
[9/6/2015 10:42:23 AM.412] Done with creation
[9/6/2015 10:42:23 AM.483] Initializing texture system.
[9/6/2015 10:42:23 AM.484] Initializing texture system; phase 1
[9/6/2015 10:42:23 AM.484] Initializing texture system; phase 2
[9/6/2015 10:42:23 AM.510] Initializing texture system; phase 3
[9/6/2015 10:42:23 AM.510] Initializing texture system; phase 4
[9/6/2015 10:42:23 AM.521] Initializing texture system; phase 5
[9/6/2015 10:42:23 AM.547] Initializing texture system; phase 6
[9/6/2015 10:42:23 AM.548] Initializing texture system; phase 7
[9/6/2015 10:42:23 AM.550] Initializing texture system; phase 8
[9/6/2015 10:42:23 AM.551] Initializing texture system; phase 9
[9/6/2015 10:42:23 AM.551] Initializing texture system; phase 10
[9/6/2015 10:42:23 AM.554] Initializing texture system; phase 11
[9/6/2015 10:42:23 AM.554] Initializing texture system; phase 12
[9/6/2015 10:42:23 AM.555] Initializing texture system; phase 13
[9/6/2015 10:42:23 AM.555] Initializing texture system; phase 14
[9/6/2015 10:42:28 AM.352] Direct3D watcher thread ended
[9/6/2015 10:43:12 AM.402] Initializing console variable "ConsoleKey".
[9/6/2015 10:43:12 AM.402] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 10:43:12 AM.698] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[9/6/2015 10:43:12 AM.711]
[9/6/2015 10:43:12 AM.712] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[9/6/2015 10:43:12 AM.712] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/6/2015 10:43:13 AM.255] <UNLOADED PLUGIN>: Initializing input system
[9/6/2015 10:43:13 AM.257] <UNLOADED PLUGIN>: Initializing game console
[9/6/2015 10:43:13 AM.258] <UNLOADED PLUGIN>: Initializing forms manager
[9/6/2015 10:43:13 AM.281] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/6/2015 10:43:13 AM.476] ---------------------------------------------------------------------
[9/6/2015 10:43:13 AM.477] LSPD FIRST RESPONSE
[9/6/2015 10:43:13 AM.477] Version 0.2b
[9/6/2015 10:43:13 AM.477] A G17 Media Modification
[9/6/2015 10:43:13 AM.477] - Developed by LMS & Sam
[9/6/2015 10:43:13 AM.477] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/6/2015 10:43:13 AM.477] © Copyright 2015, G17 Media, www.lspdfr.com
[9/6/2015 10:43:13 AM.477] ---------------------------------------------------------------------
[9/6/2015 10:43:13 AM.477] LSPD First Response: Running LSPD First Response 0.2b
[9/6/2015 10:43:13 AM.477] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/6/2015 10:43:13 AM.628] Cached police
[9/6/2015 10:43:13 AM.628] Cached police2
[9/6/2015 10:43:13 AM.628] Cached policet
[9/6/2015 10:43:13 AM.628] Cached sheriff2
[9/6/2015 10:43:13 AM.628] Cached sheriff
[9/6/2015 10:43:13 AM.628] Cached police4
[9/6/2015 10:43:13 AM.628] Cached policeb
[9/6/2015 10:43:13 AM.628] Cached policeb
[9/6/2015 10:43:13 AM.629] Cached policeb
[9/6/2015 10:43:13 AM.629] Cached fbi2
[9/6/2015 10:43:13 AM.629] Cached policeold1
[9/6/2015 10:43:13 AM.629] Cached policeold2
[9/6/2015 10:43:13 AM.629] Cached policeold2
[9/6/2015 10:43:13 AM.629] Cached buzzard
[9/6/2015 10:43:13 AM.629] Cached polmav
[9/6/2015 10:43:13 AM.629] Cached frogger2
[9/6/2015 10:43:13 AM.629] Cached ambulance
[9/6/2015 10:43:13 AM.629] Cached firetruk
[9/6/2015 10:43:13 AM.678] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/6/2015 10:43:13 AM.679] LSPD First Response: We have 1 callouts registered
[9/6/2015 10:43:13 AM.679] LSPD First Response: CalloutManager initialized
[9/6/2015 10:54:44 AM.617] LSPD First Response: Creating ?
[9/6/2015 10:54:45 AM.098]
[9/6/2015 10:54:45 AM.098] ==============================
[9/6/2015 10:54:45 AM.098] UNHANDLED EXCEPTION OCCURRED
[9/6/2015 10:54:45 AM.098] ------------------------------
[9/6/2015 10:54:45 AM.098] Origin: HOOK
[9/6/2015 10:54:45 AM.098] ------------------------------
[9/6/2015 10:54:45 AM.098] Exception type: System.Runtime.Serialization.SerializationException
[9/6/2015 10:54:45 AM.098] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[9/6/2015 10:54:45 AM.098] ------------------------------
[9/6/2015 10:54:45 AM.098] Inner exceptions:
[9/6/2015 10:54:45 AM.098] ------------------------------
[9/6/2015 10:54:45 AM.098] Stack trace:
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[9/6/2015 10:54:45 AM.098] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[9/6/2015 10:54:45 AM.098] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[9/6/2015 10:54:45 AM.098] at System.AppDomain.Serialize(Object o)
[9/6/2015 10:54:45 AM.098] at System.AppDomain.MarshalObject(Object o)
[9/6/2015 10:54:45 AM.098] ==============================
[9/6/2015 10:54:45 AM.098]
[9/6/2015 1:17:10 PM.451]
[9/6/2015 1:17:10 PM.453]
[9/6/2015 1:17:10 PM.454]
[9/6/2015 1:17:10 PM.456] ====================================================================================================
[9/6/2015 1:17:10 PM.456] Started new log on 9/6/2015 1:17:10 PM.451
[9/6/2015 1:17:10 PM.456] ====================================================================================================
[9/6/2015 1:17:10 PM.431] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 1:17:10 PM.458] Log verbosity: Verbose
[9/6/2015 1:17:10 PM.460] Initializing input system
[9/6/2015 1:17:10 PM.466] Initializing game console
[9/6/2015 1:17:10 PM.474] Console key has been set to F4 (key code: 115)
[9/6/2015 1:17:10 PM.520] Initializing console variable "SkipGameIntro".
[9/6/2015 1:17:10 PM.522] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/6/2015 1:17:10 PM.524] Read value: <null>
[9/6/2015 1:17:10 PM.525] Initializing console variable "DisableRenderVersionText".
[9/6/2015 1:17:10 PM.525] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/6/2015 1:17:10 PM.529] Read value: False
[9/6/2015 1:17:10 PM.530] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/6/2015 1:17:10 PM.530] Initializing console variable "ConsoleKey".
[9/6/2015 1:17:10 PM.530] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 1:17:10 PM.531] Read value: F4
[9/6/2015 1:17:10 PM.531] Setting value of console variable "ConsoleKey" to stored value.
[9/6/2015 1:17:10 PM.531] Console key has been set to F4 (key code: 115)
[9/6/2015 1:17:10 PM.531] Initializing console variable "PluginTimeoutThreshold".
[9/6/2015 1:17:10 PM.531] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/6/2015 1:17:10 PM.532] Read value: 10000
[9/6/2015 1:17:10 PM.532] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/6/2015 1:17:10 PM.532] Initializing console variable "AlwaysShowConsoleOutput".
[9/6/2015 1:17:10 PM.532] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/6/2015 1:17:10 PM.533] Read value: <null>
[9/6/2015 1:17:10 PM.533] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/6/2015 1:17:10 PM.533] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/6/2015 1:17:10 PM.533] Read value: <null>
[9/6/2015 1:17:10 PM.533] Initializing console variable "PluginVerificationSystemDisableId".
[9/6/2015 1:17:10 PM.533] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/6/2015 1:17:10 PM.533] Read value: <null>
[9/6/2015 1:17:10 PM.533] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/6/2015 1:17:10 PM.533] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/6/2015 1:17:10 PM.534] Read value: <null>
[9/6/2015 1:17:10 PM.534] Initializing console variable "ShowOnScreenWarnings".
[9/6/2015 1:17:10 PM.534] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/6/2015 1:17:10 PM.534] Read value: <null>
[9/6/2015 1:17:10 PM.534] Console initialized
[9/6/2015 1:17:10 PM.534] Initializing forms manager
[9/6/2015 1:17:10 PM.557] Version: RAGE Plugin Hook v0.24.734.5079 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 1:17:10 PM.562] ================ RAGE Plugin Hook ================
[9/6/2015 1:17:10 PM.567] Checking game support
[9/6/2015 1:17:10 PM.569] Product name: Grand Theft Auto V
[9/6/2015 1:17:10 PM.569] Product version: 1.0.393.4
[9/6/2015 1:17:10 PM.570] Is steam version: True
[9/6/2015 1:17:10 PM.571] Initializing DirectX
[9/6/2015 1:17:10 PM.572] Initializing Direct3D
[9/6/2015 1:17:10 PM.573] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 1:17:10 PM.573] Loaded at 0x7FFD74D40000
[9/6/2015 1:17:10 PM.573] D3D11CreateDeviceAndSwapChain at 0x7FFD74D58100
[9/6/2015 1:17:10 PM.573] Creating Direct3D 11 device and swap chain
[9/6/2015 1:17:10 PM.587] Attempting feature level 10_1
[9/6/2015 1:17:10 PM.599] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/6/2015 1:17:10 PM.606] Swap Chain created: 0x3DF53FEE30
[9/6/2015 1:17:10 PM.606] Swap Chain VTable: 0x3DF53FEE30
[9/6/2015 1:17:10 PM.606] Swap Chain VTable_2: 0x7FFD74A5EF40
[9/6/2015 1:17:10 PM.607] 0x5756550467F165E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 1:17:10 PM.607] D3D11Present: 0x7FFD74A11DA0
[9/6/2015 1:17:10 PM.607] D3D11ResizeBuffers: 0x7FFD74A15D10
[9/6/2015 1:17:10 PM.607] D3D11ResizeTarget: 0x7FFD74A50E90
[9/6/2015 1:17:10 PM.607] D3D11SetFullscreenState: 0x7FFD74A1C730
[9/6/2015 1:17:10 PM.612] Direct3D initialized
[9/6/2015 1:17:10 PM.612] Initialized DirectX
[9/6/2015 1:17:10 PM.612] Direct3D watcher thread spawned
[9/6/2015 1:17:11 PM.353] Getting device
[9/6/2015 1:17:11 PM.354] Retrieved device
[9/6/2015 1:17:11 PM.354] Creating wrapper
[9/6/2015 1:17:11 PM.406] Wrapper created
[9/6/2015 1:17:11 PM.409] Effect created
[9/6/2015 1:17:11 PM.409] Creating buffer
[9/6/2015 1:17:11 PM.410] Created buffer
[9/6/2015 1:17:11 PM.410] Creating blend state
[9/6/2015 1:17:11 PM.410] Created blend state
[9/6/2015 1:17:11 PM.410] Done with creation
[9/6/2015 1:17:11 PM.524] Initializing texture system.
[9/6/2015 1:17:11 PM.524] Initializing texture system; phase 1
[9/6/2015 1:17:11 PM.525] Initializing texture system; phase 2
[9/6/2015 1:17:11 PM.530] Initializing texture system; phase 3
[9/6/2015 1:17:11 PM.531] Initializing texture system; phase 4
[9/6/2015 1:17:11 PM.539] Initializing texture system; phase 5
[9/6/2015 1:17:11 PM.540] Initializing texture system; phase 6
[9/6/2015 1:17:11 PM.542] Initializing texture system; phase 7
[9/6/2015 1:17:11 PM.544] Initializing texture system; phase 8
[9/6/2015 1:17:11 PM.545] Initializing texture system; phase 9
[9/6/2015 1:17:11 PM.546] Initializing texture system; phase 10
[9/6/2015 1:17:11 PM.549] Initializing texture system; phase 11
[9/6/2015 1:17:11 PM.549] Initializing texture system; phase 12
[9/6/2015 1:17:11 PM.550] Initializing texture system; phase 13
[9/6/2015 1:17:11 PM.551] Initializing texture system; phase 14
[9/6/2015 1:17:15 PM.614] Direct3D watcher thread ended
[9/6/2015 1:18:22 PM.068] Initializing game support
[9/6/2015 1:18:26 PM.445] Compatibility level: 0
[9/6/2015 1:18:26 PM.445] Supported version detected
[9/6/2015 1:18:26 PM.446] ==================================================
[9/6/2015 1:18:26 PM.697] Patched IsDebuggerPresent
[9/6/2015 1:18:26 PM.948] Waiting for game initialization
[9/6/2015 1:18:27 PM.300] Initializing hook
[9/6/2015 1:18:27 PM.551] Completing interoperability
[9/6/2015 1:18:27 PM.552] Initialization code 1.
[9/6/2015 1:18:27 PM.552] Initialization code 2.
[9/6/2015 1:18:27 PM.553] Initialization code 3.
[9/6/2015 1:18:27 PM.557] 1 Address: 0x00007FF65E64430C
[9/6/2015 1:18:27 PM.558] Calling func 1
[9/6/2015 1:18:27 PM.568] 2 Address: 0x00007FF65F0CFF82
[9/6/2015 1:18:27 PM.584] 3 Address: 0x00007FF65DC95CE6
[9/6/2015 1:18:27 PM.589] Address: 0x00007FF65F0CFF20
[9/6/2015 1:18:27 PM.589] Unknown var: 0x00007FF65FFA05E0
[9/6/2015 1:18:27 PM.589] Initialization code 4.
[9/6/2015 1:18:27 PM.590] Completing interoperability, phase 1
[9/6/2015 1:18:27 PM.590] Completing interoperability, phase 2
[9/6/2015 1:18:27 PM.591] Completing interoperability, phase 3
[9/6/2015 1:18:27 PM.591] Completing interoperability, phase 4
[9/6/2015 1:18:27 PM.591] Completing interoperability, phase 5
[9/6/2015 1:18:27 PM.591] Completing interoperability, phase 6
[9/6/2015 1:18:27 PM.592] Completing interoperability, phase 7
[9/6/2015 1:18:50 PM.738] Initializing console variable "TimeScale".
[9/6/2015 1:18:50 PM.739] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/6/2015 1:18:50 PM.739] Read value: <null>
[9/6/2015 1:18:51 PM.950] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/6/2015 1:18:51 PM.967]
[9/6/2015 1:18:52 PM.013] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/6/2015 1:18:53 PM.203] <UNLOADED PLUGIN>: Initializing input system
[9/6/2015 1:18:53 PM.205] <UNLOADED PLUGIN>: Initializing game console
[9/6/2015 1:18:53 PM.207] <UNLOADED PLUGIN>: Initializing forms manager
[9/6/2015 1:18:53 PM.221] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/6/2015 1:18:53 PM.425] ---------------------------------------------------------------------
[9/6/2015 1:18:53 PM.425] LSPD FIRST RESPONSE
[9/6/2015 1:18:53 PM.425] Version 0.2b
[9/6/2015 1:18:53 PM.425] A G17 Media Modification
[9/6/2015 1:18:53 PM.425] - Developed by LMS & Sam
[9/6/2015 1:18:53 PM.425] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/6/2015 1:18:53 PM.425] © Copyright 2015, G17 Media, www.lspdfr.com
[9/6/2015 1:18:53 PM.425] ---------------------------------------------------------------------
[9/6/2015 1:18:53 PM.426] LSPD First Response: Running LSPD First Response 0.2b
[9/6/2015 1:18:53 PM.426] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/6/2015 1:18:53 PM.596] Cached police
[9/6/2015 1:18:53 PM.596] Cached police2
[9/6/2015 1:18:53 PM.596] Cached policet
[9/6/2015 1:18:53 PM.596] Cached sheriff2
[9/6/2015 1:18:53 PM.596] Cached sheriff
[9/6/2015 1:18:53 PM.596] Cached police4
[9/6/2015 1:18:53 PM.596] Cached policeb
[9/6/2015 1:18:53 PM.596] Cached policeb
[9/6/2015 1:18:53 PM.596] Cached policeb
[9/6/2015 1:18:53 PM.596] Cached fbi2
[9/6/2015 1:18:53 PM.597] Cached policeold1
[9/6/2015 1:18:53 PM.597] Cached policeold2
[9/6/2015 1:18:53 PM.597] Cached policeold2
[9/6/2015 1:18:53 PM.597] Cached buzzard
[9/6/2015 1:18:53 PM.597] Cached polmav
[9/6/2015 1:18:53 PM.597] Cached frogger2
[9/6/2015 1:18:53 PM.597] Cached ambulance
[9/6/2015 1:18:53 PM.597] Cached firetruk
[9/6/2015 1:18:53 PM.645] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/6/2015 1:18:53 PM.646] LSPD First Response: We have 1 callouts registered
[9/6/2015 1:18:53 PM.647] LSPD First Response: CalloutManager initialized
[9/6/2015 2:19:09 PM.530]
[9/6/2015 2:19:09 PM.531]
[9/6/2015 2:19:09 PM.531]
[9/6/2015 2:19:09 PM.532] ====================================================================================================
[9/6/2015 2:19:09 PM.532] Started new log on 9/6/2015 2:19:09 PM.530
[9/6/2015 2:19:09 PM.532] ====================================================================================================
[9/6/2015 2:19:09 PM.503] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 2:19:09 PM.532] Log verbosity: Verbose
[9/6/2015 2:19:09 PM.534] Initializing input system
[9/6/2015 2:19:09 PM.537] Initializing game console
[9/6/2015 2:19:09 PM.544] Console key has been set to F4 (key code: 115)
[9/6/2015 2:19:09 PM.581] Initializing console variable "SkipGameIntro".
[9/6/2015 2:19:09 PM.582] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/6/2015 2:19:09 PM.585] Read value: <null>
[9/6/2015 2:19:09 PM.585] Initializing console variable "DisableRenderVersionText".
[9/6/2015 2:19:09 PM.586] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/6/2015 2:19:09 PM.590] Read value: False
[9/6/2015 2:19:09 PM.590] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/6/2015 2:19:09 PM.590] Initializing console variable "ConsoleKey".
[9/6/2015 2:19:09 PM.590] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 2:19:09 PM.591] Read value: F4
[9/6/2015 2:19:09 PM.591] Setting value of console variable "ConsoleKey" to stored value.
[9/6/2015 2:19:09 PM.592] Console key has been set to F4 (key code: 115)
[9/6/2015 2:19:09 PM.592] Initializing console variable "PluginTimeoutThreshold".
[9/6/2015 2:19:09 PM.592] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/6/2015 2:19:09 PM.592] Read value: 10000
[9/6/2015 2:19:09 PM.593] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/6/2015 2:19:09 PM.593] Initializing console variable "AlwaysShowConsoleOutput".
[9/6/2015 2:19:09 PM.593] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/6/2015 2:19:09 PM.593] Read value: <null>
[9/6/2015 2:19:09 PM.593] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/6/2015 2:19:09 PM.594] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/6/2015 2:19:09 PM.594] Read value: <null>
[9/6/2015 2:19:09 PM.594] Initializing console variable "PluginVerificationSystemDisableId".
[9/6/2015 2:19:09 PM.594] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/6/2015 2:19:09 PM.594] Read value: <null>
[9/6/2015 2:19:09 PM.595] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/6/2015 2:19:09 PM.595] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/6/2015 2:19:09 PM.595] Read value: <null>
[9/6/2015 2:19:09 PM.595] Initializing console variable "ShowOnScreenWarnings".
[9/6/2015 2:19:09 PM.595] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/6/2015 2:19:09 PM.596] Read value: <null>
[9/6/2015 2:19:09 PM.596] Console initialized
[9/6/2015 2:19:09 PM.596] Initializing forms manager
[9/6/2015 2:19:09 PM.598] Version: RAGE Plugin Hook v0.24.734.5079 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 2:19:09 PM.604] ================ RAGE Plugin Hook ================
[9/6/2015 2:19:09 PM.608] Checking game support
[9/6/2015 2:19:09 PM.610] Product name: Grand Theft Auto V
[9/6/2015 2:19:09 PM.610] Product version: 1.0.393.4
[9/6/2015 2:19:09 PM.610] Is steam version: True
[9/6/2015 2:19:09 PM.611] Initializing DirectX
[9/6/2015 2:19:09 PM.613] Initializing Direct3D
[9/6/2015 2:19:09 PM.613] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 2:19:09 PM.613] Loaded at 0x7FFD74D40000
[9/6/2015 2:19:09 PM.614] D3D11CreateDeviceAndSwapChain at 0x7FFD74D58100
[9/6/2015 2:19:09 PM.614] Creating Direct3D 11 device and swap chain
[9/6/2015 2:19:09 PM.622] Swap Chain created: 0x43B0B2D250
[9/6/2015 2:19:09 PM.622] Swap Chain VTable: 0x43B0B2D250
[9/6/2015 2:19:09 PM.622] Swap Chain VTable_2: 0x7FFD74A5EF40
[9/6/2015 2:19:09 PM.622] 0x5756550467F065E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 2:19:09 PM.622] D3D11Present: 0x7FFD74A11DA0
[9/6/2015 2:19:09 PM.622] D3D11ResizeBuffers: 0x7FFD74A15D10
[9/6/2015 2:19:09 PM.622] D3D11ResizeTarget: 0x7FFD74A50E90
[9/6/2015 2:19:09 PM.623] D3D11SetFullscreenState: 0x7FFD74A1C730
[9/6/2015 2:19:09 PM.628] Direct3D initialized
[9/6/2015 2:19:09 PM.628] Initialized DirectX
[9/6/2015 2:19:09 PM.628] Direct3D watcher thread spawned
[9/6/2015 2:19:10 PM.490] Getting device
[9/6/2015 2:19:10 PM.491] Retrieved device
[9/6/2015 2:19:10 PM.491] Creating wrapper
[9/6/2015 2:19:10 PM.542] Wrapper created
[9/6/2015 2:19:10 PM.546] Effect created
[9/6/2015 2:19:10 PM.547] Creating buffer
[9/6/2015 2:19:10 PM.547] Created buffer
[9/6/2015 2:19:10 PM.547] Creating blend state
[9/6/2015 2:19:10 PM.548] Created blend state
[9/6/2015 2:19:10 PM.548] Done with creation
[9/6/2015 2:19:10 PM.641] Initializing texture system.
[9/6/2015 2:19:10 PM.642] Initializing texture system; phase 1
[9/6/2015 2:19:10 PM.642] Initializing texture system; phase 2
[9/6/2015 2:19:10 PM.664] Initializing texture system; phase 3
[9/6/2015 2:19:10 PM.665] Initializing texture system; phase 4
[9/6/2015 2:19:10 PM.675] Initializing texture system; phase 5
[9/6/2015 2:19:10 PM.677] Initializing texture system; phase 6
[9/6/2015 2:19:10 PM.678] Initializing texture system; phase 7
[9/6/2015 2:19:10 PM.681] Initializing texture system; phase 8
[9/6/2015 2:19:10 PM.682] Initializing texture system; phase 9
[9/6/2015 2:19:10 PM.683] Initializing texture system; phase 10
[9/6/2015 2:19:10 PM.686] Initializing texture system; phase 11
[9/6/2015 2:19:10 PM.686] Initializing texture system; phase 12
[9/6/2015 2:19:10 PM.688] Initializing texture system; phase 13
[9/6/2015 2:19:10 PM.688] Initializing texture system; phase 14
[9/6/2015 2:19:14 PM.628] Direct3D watcher thread ended
[9/6/2015 2:19:46 PM.784] Initializing game support
[9/6/2015 2:19:51 PM.418] Compatibility level: 0
[9/6/2015 2:19:51 PM.418] Supported version detected
[9/6/2015 2:19:51 PM.419] ==================================================
[9/6/2015 2:19:51 PM.669] Patched IsDebuggerPresent
[9/6/2015 2:19:51 PM.920] Waiting for game initialization
[9/6/2015 2:19:52 PM.271] Initializing hook
[9/6/2015 2:19:52 PM.522] Completing interoperability
[9/6/2015 2:19:52 PM.522] Initialization code 1.
[9/6/2015 2:19:52 PM.522] Initialization code 2.
[9/6/2015 2:19:52 PM.523] Initialization code 3.
[9/6/2015 2:19:52 PM.526] 1 Address: 0x00007FF65E64430C
[9/6/2015 2:19:52 PM.526] Calling func 1
[9/6/2015 2:19:52 PM.531] 2 Address: 0x00007FF65F0CFF82
[9/6/2015 2:19:52 PM.543] 3 Address: 0x00007FF65DC95CE6
[9/6/2015 2:19:52 PM.549] Address: 0x00007FF65F0CFF20
[9/6/2015 2:19:52 PM.549] Unknown var: 0x00007FF65FFA05E0
[9/6/2015 2:19:52 PM.549] Initialization code 4.
[9/6/2015 2:19:52 PM.549] Completing interoperability, phase 1
[9/6/2015 2:19:52 PM.549] Completing interoperability, phase 2
[9/6/2015 2:19:52 PM.549] Completing interoperability, phase 3
[9/6/2015 2:19:52 PM.550] Completing interoperability, phase 4
[9/6/2015 2:19:52 PM.550] Completing interoperability, phase 5
[9/6/2015 2:19:52 PM.550] Completing interoperability, phase 6
[9/6/2015 2:19:52 PM.550] Completing interoperability, phase 7
[9/6/2015 2:20:07 PM.912] Initializing console variable "TimeScale".
[9/6/2015 2:20:07 PM.912] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/6/2015 2:20:07 PM.913] Read value: <null>
[9/6/2015 2:20:09 PM.218] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/6/2015 2:20:09 PM.231]
[9/6/2015 2:20:09 PM.297] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/6/2015 2:20:10 PM.546] <UNLOADED PLUGIN>: Initializing input system
[9/6/2015 2:20:10 PM.549] <UNLOADED PLUGIN>: Initializing game console
[9/6/2015 2:20:10 PM.551] <UNLOADED PLUGIN>: Initializing forms manager
[9/6/2015 2:20:10 PM.605] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/6/2015 2:20:10 PM.843] ---------------------------------------------------------------------
[9/6/2015 2:20:10 PM.843] LSPD FIRST RESPONSE
[9/6/2015 2:20:10 PM.843] Version 0.2b
[9/6/2015 2:20:10 PM.843] A G17 Media Modification
[9/6/2015 2:20:10 PM.843] - Developed by LMS & Sam
[9/6/2015 2:20:10 PM.843] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/6/2015 2:20:10 PM.843] © Copyright 2015, G17 Media, www.lspdfr.com
[9/6/2015 2:20:10 PM.843] ---------------------------------------------------------------------
[9/6/2015 2:20:10 PM.843] LSPD First Response: Running LSPD First Response 0.2b
[9/6/2015 2:20:10 PM.843] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/6/2015 2:20:11 PM.021] Cached police
[9/6/2015 2:20:11 PM.021] Cached police2
[9/6/2015 2:20:11 PM.021] Cached policet
[9/6/2015 2:20:11 PM.021] Cached sheriff2
[9/6/2015 2:20:11 PM.021] Cached sheriff
[9/6/2015 2:20:11 PM.021] Cached police4
[9/6/2015 2:20:11 PM.021] Cached policeb
[9/6/2015 2:20:11 PM.021] Cached policeb
[9/6/2015 2:20:11 PM.021] Cached policeb
[9/6/2015 2:20:11 PM.022] Cached fbi2
[9/6/2015 2:20:11 PM.022] Cached policeold1
[9/6/2015 2:20:11 PM.022] Cached policeold2
[9/6/2015 2:20:11 PM.022] Cached policeold2
[9/6/2015 2:20:11 PM.022] Cached buzzard
[9/6/2015 2:20:11 PM.022] Cached polmav
[9/6/2015 2:20:11 PM.022] Cached frogger2
[9/6/2015 2:20:11 PM.022] Cached ambulance
[9/6/2015 2:20:11 PM.022] Cached firetruk
[9/6/2015 2:20:11 PM.070] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/6/2015 2:20:11 PM.071] LSPD First Response: We have 1 callouts registered
[9/6/2015 2:20:11 PM.071] LSPD First Response: CalloutManager initialized
[9/6/2015 2:33:03 PM.615] Weapon asset with hash 0x3656c8c1 could not be loaded within a reasonable time. It may be invalid
[9/6/2015 2:33:03 PM.642] RagePluginHook
[9/6/2015 2:33:03 PM.655]    at Rage.WeaponAsset.LoadAndWait()
[9/6/2015 2:33:03 PM.655]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[9/6/2015 2:33:03 PM.655]    at LSPD_First_Response.Duty.ToggleDuty()
[9/6/2015 2:33:03 PM.655]    at LSPD_First_Response.Duty.?()
[9/6/2015 2:33:03 PM.655]    at ?.?()
[9/6/2015 2:36:30 PM.752] Invalid call to console command "LoadPlugin": Parameter "pluginFileName" of console command "LoadPlugin" is not optional, but no argument was specified.
[9/6/2015 2:36:46 PM.683] Invalid call to console command "LoadPlugin": Parameter "pluginFileName" of console command "LoadPlugin" is not optional, but no argument was specified.
[9/6/2015 2:36:57 PM.482] <UNLOADED PLUGIN>: Initializing input system
[9/6/2015 2:36:57 PM.485] <UNLOADED PLUGIN>: Initializing game console
[9/6/2015 2:36:57 PM.487] <UNLOADED PLUGIN>: Initializing forms manager
[9/6/2015 2:36:57 PM.523] ---------------------------------------------------------------------
[9/6/2015 2:36:57 PM.523] LSPD FIRST RESPONSE
[9/6/2015 2:36:57 PM.523] Version 0.2b
[9/6/2015 2:36:57 PM.523] A G17 Media Modification
[9/6/2015 2:36:57 PM.523] - Developed by LMS & Sam
[9/6/2015 2:36:57 PM.523] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/6/2015 2:36:57 PM.523] © Copyright 2015, G17 Media, www.lspdfr.com
[9/6/2015 2:36:57 PM.523] ---------------------------------------------------------------------
[9/6/2015 2:36:57 PM.523] LSPD First Response: Running LSPD First Response 0.2b
[9/6/2015 2:36:57 PM.524] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/6/2015 2:36:57 PM.654] Cached police
[9/6/2015 2:36:57 PM.654] Cached police2
[9/6/2015 2:36:57 PM.654] Cached policet
[9/6/2015 2:36:57 PM.654] Cached sheriff2
[9/6/2015 2:36:57 PM.654] Cached sheriff
[9/6/2015 2:36:57 PM.654] Cached police4
[9/6/2015 2:36:57 PM.654] Cached policeb
[9/6/2015 2:36:57 PM.654] Cached policeb
[9/6/2015 2:36:57 PM.654] Cached policeb
[9/6/2015 2:36:57 PM.654] Cached fbi2
[9/6/2015 2:36:57 PM.654] Cached policeold1
[9/6/2015 2:36:57 PM.654] Cached policeold2
[9/6/2015 2:36:57 PM.654] Cached policeold2
[9/6/2015 2:36:57 PM.654] Cached buzzard
[9/6/2015 2:36:57 PM.654] Cached polmav
[9/6/2015 2:36:57 PM.654] Cached frogger2
[9/6/2015 2:36:57 PM.654] Cached ambulance
[9/6/2015 2:36:57 PM.654] Cached firetruk
[9/6/2015 2:36:57 PM.699] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/6/2015 2:36:57 PM.700] LSPD First Response: We have 1 callouts registered
[9/6/2015 2:36:57 PM.700] LSPD First Response: CalloutManager initialized
[9/6/2015 2:39:25 PM.993] LSPD First Response: Creating ?
[9/6/2015 2:39:26 PM.645]
[9/6/2015 2:39:26 PM.645] ==============================
[9/6/2015 2:39:26 PM.646] UNHANDLED EXCEPTION OCCURRED
[9/6/2015 2:39:26 PM.646] ------------------------------
[9/6/2015 2:39:26 PM.646] Origin: HOOK
[9/6/2015 2:39:26 PM.647] ------------------------------
[9/6/2015 2:39:26 PM.647] Exception type: System.Runtime.Serialization.SerializationException
[9/6/2015 2:39:26 PM.647] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[9/6/2015 2:39:26 PM.647] ------------------------------
[9/6/2015 2:39:26 PM.647] Inner exceptions:
[9/6/2015 2:39:26 PM.647] ------------------------------
[9/6/2015 2:39:26 PM.647] Stack trace:
[9/6/2015 2:39:26 PM.647] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[9/6/2015 2:39:26 PM.648] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[9/6/2015 2:39:26 PM.648] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[9/6/2015 2:39:26 PM.648] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[9/6/2015 2:39:26 PM.648] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[9/6/2015 2:39:26 PM.648] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[9/6/2015 2:39:26 PM.648] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[9/6/2015 2:39:26 PM.648] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[9/6/2015 2:39:26 PM.649] at System.AppDomain.Serialize(Object o)
[9/6/2015 2:39:26 PM.649] at System.AppDomain.MarshalObject(Object o)
[9/6/2015 2:39:26 PM.649] ==============================
[9/6/2015 2:39:26 PM.649]
[9/6/2015 2:40:45 PM.178]
[9/6/2015 2:40:45 PM.181]
[9/6/2015 2:40:45 PM.182]
[9/6/2015 2:40:45 PM.182] ====================================================================================================
[9/6/2015 2:40:45 PM.182] Started new log on 9/6/2015 2:40:45 PM.178
[9/6/2015 2:40:45 PM.183] ====================================================================================================
[9/6/2015 2:40:45 PM.173] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 2:40:45 PM.184] Log verbosity: Verbose
[9/6/2015 2:40:45 PM.187] Initializing input system
[9/6/2015 2:40:45 PM.194] Initializing game console
[9/6/2015 2:40:45 PM.207] Console key has been set to F4 (key code: 115)
[9/6/2015 2:40:45 PM.244] Initializing console variable "SkipGameIntro".
[9/6/2015 2:40:45 PM.244] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/6/2015 2:40:45 PM.247] Read value: <null>
[9/6/2015 2:40:45 PM.248] Initializing console variable "DisableRenderVersionText".
[9/6/2015 2:40:45 PM.248] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/6/2015 2:40:45 PM.252] Read value: False
[9/6/2015 2:40:45 PM.252] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/6/2015 2:40:45 PM.252] Initializing console variable "ConsoleKey".
[9/6/2015 2:40:45 PM.253] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 2:40:45 PM.253] Read value: F4
[9/6/2015 2:40:45 PM.253] Setting value of console variable "ConsoleKey" to stored value.
[9/6/2015 2:40:45 PM.254] Console key has been set to F4 (key code: 115)
[9/6/2015 2:40:45 PM.254] Initializing console variable "PluginTimeoutThreshold".
[9/6/2015 2:40:45 PM.254] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/6/2015 2:40:45 PM.254] Read value: 10000
[9/6/2015 2:40:45 PM.255] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/6/2015 2:40:45 PM.255] Initializing console variable "AlwaysShowConsoleOutput".
[9/6/2015 2:40:45 PM.255] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/6/2015 2:40:45 PM.255] Read value: <null>
[9/6/2015 2:40:45 PM.255] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/6/2015 2:40:45 PM.255] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/6/2015 2:40:45 PM.256] Read value: <null>
[9/6/2015 2:40:45 PM.256] Initializing console variable "PluginVerificationSystemDisableId".
[9/6/2015 2:40:45 PM.256] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/6/2015 2:40:45 PM.256] Read value: <null>
[9/6/2015 2:40:45 PM.256] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/6/2015 2:40:45 PM.257] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/6/2015 2:40:45 PM.257] Read value: <null>
[9/6/2015 2:40:45 PM.257] Initializing console variable "ShowOnScreenWarnings".
[9/6/2015 2:40:45 PM.257] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/6/2015 2:40:45 PM.257] Read value: <null>
[9/6/2015 2:40:45 PM.258] Console initialized
[9/6/2015 2:40:45 PM.258] Initializing forms manager
[9/6/2015 2:40:45 PM.260] Version: RAGE Plugin Hook v0.24.734.5079 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 2:40:45 PM.265] ================ RAGE Plugin Hook ================
[9/6/2015 2:40:45 PM.269] Checking game support
[9/6/2015 2:40:45 PM.272] Product name: Grand Theft Auto V
[9/6/2015 2:40:45 PM.272] Product version: 1.0.393.4
[9/6/2015 2:40:45 PM.273] Is steam version: True
[9/6/2015 2:40:45 PM.274] Initializing DirectX
[9/6/2015 2:40:45 PM.276] Initializing Direct3D
[9/6/2015 2:40:45 PM.276] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 2:40:45 PM.277] Loaded at 0x7FFD74D40000
[9/6/2015 2:40:45 PM.277] D3D11CreateDeviceAndSwapChain at 0x7FFD74D58100
[9/6/2015 2:40:45 PM.277] Creating Direct3D 11 device and swap chain
[9/6/2015 2:40:45 PM.299] Attempting feature level 10_1
[9/6/2015 2:40:45 PM.312] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/6/2015 2:40:45 PM.319] Swap Chain created: 0xFB5FE91C20
[9/6/2015 2:40:45 PM.320] Swap Chain VTable: 0xFB5FE91C20
[9/6/2015 2:40:45 PM.320] Swap Chain VTable_2: 0x7FFD74A5EF40
[9/6/2015 2:40:45 PM.320] 0x5756550467F165E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 2:40:45 PM.320] D3D11Present: 0x7FFD74A11DA0
[9/6/2015 2:40:45 PM.321] D3D11ResizeBuffers: 0x7FFD74A15D10
[9/6/2015 2:40:45 PM.321] D3D11ResizeTarget: 0x7FFD74A50E90
[9/6/2015 2:40:45 PM.321] D3D11SetFullscreenState: 0x7FFD74A1C730
[9/6/2015 2:40:45 PM.326] Direct3D initialized
[9/6/2015 2:40:45 PM.326] Initialized DirectX
[9/6/2015 2:40:45 PM.326] Direct3D watcher thread spawned
[9/6/2015 2:40:46 PM.120] Getting device
[9/6/2015 2:40:46 PM.120] Retrieved device
[9/6/2015 2:40:46 PM.120] Creating wrapper
[9/6/2015 2:40:46 PM.171] Wrapper created
[9/6/2015 2:40:46 PM.175] Effect created
[9/6/2015 2:40:46 PM.175] Creating buffer
[9/6/2015 2:40:46 PM.176] Created buffer
[9/6/2015 2:40:46 PM.176] Creating blend state
[9/6/2015 2:40:46 PM.176] Created blend state
[9/6/2015 2:40:46 PM.176] Done with creation
[9/6/2015 2:40:46 PM.200] Initializing texture system.
[9/6/2015 2:40:46 PM.200] Initializing texture system; phase 1
[9/6/2015 2:40:46 PM.201] Initializing texture system; phase 2
[9/6/2015 2:40:46 PM.206] Initializing texture system; phase 3
[9/6/2015 2:40:46 PM.207] Initializing texture system; phase 4
[9/6/2015 2:40:46 PM.215] Initializing texture system; phase 5
[9/6/2015 2:40:46 PM.216] Initializing texture system; phase 6
[9/6/2015 2:40:46 PM.218] Initializing texture system; phase 7
[9/6/2015 2:40:46 PM.219] Initializing texture system; phase 8
[9/6/2015 2:40:46 PM.221] Initializing texture system; phase 9
[9/6/2015 2:40:46 PM.222] Initializing texture system; phase 10
[9/6/2015 2:40:46 PM.225] Initializing texture system; phase 11
[9/6/2015 2:40:46 PM.225] Initializing texture system; phase 12
[9/6/2015 2:40:46 PM.227] Initializing texture system; phase 13
[9/6/2015 2:40:46 PM.227] Initializing texture system; phase 14
[9/6/2015 2:40:50 PM.327] Direct3D watcher thread ended
[9/6/2015 2:41:17 PM.553] Initializing game support
[9/6/2015 2:41:21 PM.702] Compatibility level: 0
[9/6/2015 2:41:21 PM.702] Supported version detected
[9/6/2015 2:41:21 PM.703] ==================================================
[9/6/2015 2:41:21 PM.954] Patched IsDebuggerPresent
[9/6/2015 2:41:22 PM.206] Waiting for game initialization
[9/6/2015 2:41:22 PM.557] Initializing hook
[9/6/2015 2:41:22 PM.807] Completing interoperability
[9/6/2015 2:41:22 PM.807] Initialization code 1.
[9/6/2015 2:41:22 PM.807] Initialization code 2.
[9/6/2015 2:41:22 PM.807] Initialization code 3.
[9/6/2015 2:41:22 PM.810] 1 Address: 0x00007FF65E64430C
[9/6/2015 2:41:22 PM.810] Calling func 1
[9/6/2015 2:41:22 PM.816] 2 Address: 0x00007FF65F0CFF82
[9/6/2015 2:41:22 PM.829] 3 Address: 0x00007FF65DC95CE6
[9/6/2015 2:41:22 PM.835] Address: 0x00007FF65F0CFF20
[9/6/2015 2:41:22 PM.835] Unknown var: 0x00007FF65FFA05E0
[9/6/2015 2:41:22 PM.836] Initialization code 4.
[9/6/2015 2:41:22 PM.836] Completing interoperability, phase 1
[9/6/2015 2:41:22 PM.836] Completing interoperability, phase 2
[9/6/2015 2:41:22 PM.836] Completing interoperability, phase 3
[9/6/2015 2:41:22 PM.836] Completing interoperability, phase 4
[9/6/2015 2:41:22 PM.837] Completing interoperability, phase 5
[9/6/2015 2:41:22 PM.837] Completing interoperability, phase 6
[9/6/2015 2:41:22 PM.837] Completing interoperability, phase 7
[9/6/2015 5:28:58 PM.971]
[9/6/2015 5:28:58 PM.973]
[9/6/2015 5:28:58 PM.973]
[9/6/2015 5:28:58 PM.973] ====================================================================================================
[9/6/2015 5:28:58 PM.973] Started new log on 9/6/2015 5:28:58 PM.971
[9/6/2015 5:28:58 PM.973] ====================================================================================================
[9/6/2015 5:28:58 PM.969] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 5:28:58 PM.973] Log verbosity: Verbose
[9/6/2015 5:28:58 PM.975] Initializing input system
[9/6/2015 5:28:58 PM.977] Initializing game console
[9/6/2015 5:28:58 PM.981] Console key has been set to F4 (key code: 115)
[9/6/2015 5:28:59 PM.005] Initializing console variable "SkipGameIntro".
[9/6/2015 5:28:59 PM.007] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/6/2015 5:28:59 PM.009] Read value: <null>
[9/6/2015 5:28:59 PM.010] Initializing console variable "DisableRenderVersionText".
[9/6/2015 5:28:59 PM.010] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/6/2015 5:28:59 PM.014] Read value: False
[9/6/2015 5:28:59 PM.014] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/6/2015 5:28:59 PM.014] Initializing console variable "ConsoleKey".
[9/6/2015 5:28:59 PM.014] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 5:28:59 PM.015] Read value: F4
[9/6/2015 5:28:59 PM.015] Setting value of console variable "ConsoleKey" to stored value.
[9/6/2015 5:28:59 PM.015] Console key has been set to F4 (key code: 115)
[9/6/2015 5:28:59 PM.015] Initializing console variable "PluginTimeoutThreshold".
[9/6/2015 5:28:59 PM.015] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/6/2015 5:28:59 PM.016] Read value: 10000
[9/6/2015 5:28:59 PM.017] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/6/2015 5:28:59 PM.017] Initializing console variable "AlwaysShowConsoleOutput".
[9/6/2015 5:28:59 PM.017] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/6/2015 5:28:59 PM.017] Read value: <null>
[9/6/2015 5:28:59 PM.017] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/6/2015 5:28:59 PM.017] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/6/2015 5:28:59 PM.017] Read value: <null>
[9/6/2015 5:28:59 PM.017] Initializing console variable "PluginVerificationSystemDisableId".
[9/6/2015 5:28:59 PM.018] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/6/2015 5:28:59 PM.018] Read value: <null>
[9/6/2015 5:28:59 PM.018] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/6/2015 5:28:59 PM.018] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/6/2015 5:28:59 PM.018] Read value: <null>
[9/6/2015 5:28:59 PM.019] Initializing console variable "ShowOnScreenWarnings".
[9/6/2015 5:28:59 PM.019] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/6/2015 5:28:59 PM.019] Read value: <null>
[9/6/2015 5:28:59 PM.019] Console initialized
[9/6/2015 5:28:59 PM.019] Initializing forms manager
[9/6/2015 5:28:59 PM.021] Version: RAGE Plugin Hook v0.24.734.5079 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 5:28:59 PM.027] ================ RAGE Plugin Hook ================
[9/6/2015 5:28:59 PM.031] Checking game support
[9/6/2015 5:28:59 PM.033] Product name: Grand Theft Auto V
[9/6/2015 5:28:59 PM.034] Product version: 1.0.393.4
[9/6/2015 5:28:59 PM.034] Is steam version: True
[9/6/2015 5:28:59 PM.034] Initializing DirectX
[9/6/2015 5:28:59 PM.036] Initializing Direct3D
[9/6/2015 5:28:59 PM.036] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 5:28:59 PM.036] Loaded at 0x7FFD74D40000
[9/6/2015 5:28:59 PM.036] D3D11CreateDeviceAndSwapChain at 0x7FFD74D58100
[9/6/2015 5:28:59 PM.037] Creating Direct3D 11 device and swap chain
[9/6/2015 5:28:59 PM.050] Attempting feature level 10_1
[9/6/2015 5:28:59 PM.061] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/6/2015 5:28:59 PM.068] Swap Chain created: 0x4CB7B1EC40
[9/6/2015 5:28:59 PM.068] Swap Chain VTable: 0x4CB7B1EC40
[9/6/2015 5:28:59 PM.069] Swap Chain VTable_2: 0x7FFD74A5EF40
[9/6/2015 5:28:59 PM.069] 0x5756550467F165E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 5:28:59 PM.069] D3D11Present: 0x7FFD74A11DA0
[9/6/2015 5:28:59 PM.069] D3D11ResizeBuffers: 0x7FFD74A15D10
[9/6/2015 5:28:59 PM.069] D3D11ResizeTarget: 0x7FFD74A50E90
[9/6/2015 5:28:59 PM.069] D3D11SetFullscreenState: 0x7FFD74A1C730
[9/6/2015 5:28:59 PM.074] Direct3D initialized
[9/6/2015 5:28:59 PM.075] Initialized DirectX
[9/6/2015 5:28:59 PM.075] Direct3D watcher thread spawned
[9/6/2015 5:28:59 PM.848] Getting device
[9/6/2015 5:28:59 PM.848] Retrieved device
[9/6/2015 5:28:59 PM.848] Creating wrapper
[9/6/2015 5:28:59 PM.900] Wrapper created
[9/6/2015 5:28:59 PM.904] Effect created
[9/6/2015 5:28:59 PM.904] Creating buffer
[9/6/2015 5:28:59 PM.904] Created buffer
[9/6/2015 5:28:59 PM.904] Creating blend state
[9/6/2015 5:28:59 PM.905] Created blend state
[9/6/2015 5:28:59 PM.905] Done with creation
[9/6/2015 5:28:59 PM.929] Initializing texture system.
[9/6/2015 5:28:59 PM.929] Initializing texture system; phase 1
[9/6/2015 5:28:59 PM.930] Initializing texture system; phase 2
[9/6/2015 5:28:59 PM.935] Initializing texture system; phase 3
[9/6/2015 5:28:59 PM.935] Initializing texture system; phase 4
[9/6/2015 5:28:59 PM.943] Initializing texture system; phase 5
[9/6/2015 5:28:59 PM.945] Initializing texture system; phase 6
[9/6/2015 5:28:59 PM.946] Initializing texture system; phase 7
[9/6/2015 5:28:59 PM.948] Initializing texture system; phase 8
[9/6/2015 5:28:59 PM.949] Initializing texture system; phase 9
[9/6/2015 5:28:59 PM.950] Initializing texture system; phase 10
[9/6/2015 5:28:59 PM.952] Initializing texture system; phase 11
[9/6/2015 5:28:59 PM.953] Initializing texture system; phase 12
[9/6/2015 5:28:59 PM.954] Initializing texture system; phase 13
[9/6/2015 5:28:59 PM.954] Initializing texture system; phase 14
[9/6/2015 5:29:04 PM.077] Direct3D watcher thread ended
[9/6/2015 5:29:53 PM.125] Initializing game support
[9/6/2015 5:29:57 PM.267] Compatibility level: 0
[9/6/2015 5:29:57 PM.268] Supported version detected
[9/6/2015 5:29:57 PM.268] ==================================================
[9/6/2015 5:29:57 PM.519] Patched IsDebuggerPresent
[9/6/2015 5:29:57 PM.770] Waiting for game initialization
[9/6/2015 5:29:58 PM.121] Initializing hook
[9/6/2015 5:29:58 PM.372] Completing interoperability
[9/6/2015 5:29:58 PM.372] Initialization code 1.
[9/6/2015 5:29:58 PM.373] Initialization code 2.
[9/6/2015 5:29:58 PM.373] Initialization code 3.
[9/6/2015 5:29:58 PM.375] 1 Address: 0x00007FF65E64430C
[9/6/2015 5:29:58 PM.376] Calling func 1
[9/6/2015 5:29:58 PM.380] 2 Address: 0x00007FF65F0CFF82
[9/6/2015 5:29:58 PM.392] 3 Address: 0x00007FF65DC95CE6
[9/6/2015 5:29:58 PM.397] Address: 0x00007FF65F0CFF20
[9/6/2015 5:29:58 PM.398] Unknown var: 0x00007FF65FFA05E0
[9/6/2015 5:29:58 PM.398] Initialization code 4.
[9/6/2015 5:29:58 PM.398] Completing interoperability, phase 1
[9/6/2015 5:29:58 PM.398] Completing interoperability, phase 2
[9/6/2015 5:29:58 PM.399] Completing interoperability, phase 3
[9/6/2015 5:29:58 PM.399] Completing interoperability, phase 4
[9/6/2015 5:29:58 PM.399] Completing interoperability, phase 5
[9/6/2015 5:29:58 PM.399] Completing interoperability, phase 6
[9/6/2015 5:29:58 PM.399] Completing interoperability, phase 7
[9/6/2015 5:30:09 PM.760] Initializing console variable "TimeScale".
[9/6/2015 5:30:09 PM.761] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/6/2015 5:30:09 PM.762] Read value: <null>
[9/6/2015 5:30:10 PM.992] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/6/2015 5:30:11 PM.006]
[9/6/2015 5:30:11 PM.055] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/6/2015 5:30:12 PM.274] <UNLOADED PLUGIN>: Initializing input system
[9/6/2015 5:30:12 PM.277] <UNLOADED PLUGIN>: Initializing game console
[9/6/2015 5:30:12 PM.279] <UNLOADED PLUGIN>: Initializing forms manager
[9/6/2015 5:30:12 PM.292] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/6/2015 5:30:12 PM.487] ---------------------------------------------------------------------
[9/6/2015 5:30:12 PM.487] LSPD FIRST RESPONSE
[9/6/2015 5:30:12 PM.487] Version 0.2b
[9/6/2015 5:30:12 PM.487] A G17 Media Modification
[9/6/2015 5:30:12 PM.487] - Developed by LMS & Sam
[9/6/2015 5:30:12 PM.487] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/6/2015 5:30:12 PM.487] © Copyright 2015, G17 Media, www.lspdfr.com
[9/6/2015 5:30:12 PM.487] ---------------------------------------------------------------------
[9/6/2015 5:30:12 PM.487] LSPD First Response: Running LSPD First Response 0.2b
[9/6/2015 5:30:12 PM.488] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/6/2015 5:30:12 PM.653] Cached police
[9/6/2015 5:30:12 PM.653] Cached police2
[9/6/2015 5:30:12 PM.653] Cached policet
[9/6/2015 5:30:12 PM.653] Cached sheriff2
[9/6/2015 5:30:12 PM.653] Cached sheriff
[9/6/2015 5:30:12 PM.653] Cached police4
[9/6/2015 5:30:12 PM.653] Cached policeb
[9/6/2015 5:30:12 PM.653] Cached policeb
[9/6/2015 5:30:12 PM.653] Cached policeb
[9/6/2015 5:30:12 PM.653] Cached fbi2
[9/6/2015 5:30:12 PM.653] Cached policeold1
[9/6/2015 5:30:12 PM.653] Cached policeold2
[9/6/2015 5:30:12 PM.653] Cached policeold2
[9/6/2015 5:30:12 PM.653] Cached buzzard
[9/6/2015 5:30:12 PM.653] Cached polmav
[9/6/2015 5:30:12 PM.653] Cached frogger2
[9/6/2015 5:30:12 PM.653] Cached ambulance
[9/6/2015 5:30:12 PM.653] Cached firetruk
[9/6/2015 5:30:12 PM.700] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/6/2015 5:30:12 PM.701] LSPD First Response: We have 1 callouts registered
[9/6/2015 5:30:12 PM.701] LSPD First Response: CalloutManager initialized
[9/6/2015 5:39:48 PM.225] LSPD First Response: Creating ?
[9/6/2015 5:39:48 PM.531]
[9/6/2015 5:39:48 PM.532] ==============================
[9/6/2015 5:39:48 PM.532] UNHANDLED EXCEPTION OCCURRED
[9/6/2015 5:39:48 PM.532] ------------------------------
[9/6/2015 5:39:48 PM.532] Origin: HOOK
[9/6/2015 5:39:48 PM.533] ------------------------------
[9/6/2015 5:39:48 PM.533] Exception type: System.Runtime.Serialization.SerializationException
[9/6/2015 5:39:48 PM.533] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[9/6/2015 5:39:48 PM.533] ------------------------------
[9/6/2015 5:39:48 PM.533] Inner exceptions:
[9/6/2015 5:39:48 PM.533] ------------------------------
[9/6/2015 5:39:48 PM.533] Stack trace:
[9/6/2015 5:39:48 PM.534] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[9/6/2015 5:39:48 PM.534] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[9/6/2015 5:39:48 PM.534] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[9/6/2015 5:39:48 PM.534] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[9/6/2015 5:39:48 PM.535] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[9/6/2015 5:39:48 PM.535] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[9/6/2015 5:39:48 PM.535] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[9/6/2015 5:39:48 PM.536] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[9/6/2015 5:39:48 PM.536] at System.AppDomain.Serialize(Object o)
[9/6/2015 5:39:48 PM.536] at System.AppDomain.MarshalObject(Object o)
[9/6/2015 5:39:48 PM.536] ==============================
[9/6/2015 5:39:48 PM.536]
[9/6/2015 5:56:00 PM.797]
[9/6/2015 5:56:00 PM.798]
[9/6/2015 5:56:00 PM.799]
[9/6/2015 5:56:00 PM.799] ====================================================================================================
[9/6/2015 5:56:00 PM.799] Started new log on 9/6/2015 5:56:00 PM.797
[9/6/2015 5:56:00 PM.799] ====================================================================================================
[9/6/2015 5:56:00 PM.795] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 5:56:00 PM.799] Log verbosity: Verbose
[9/6/2015 5:56:00 PM.801] Initializing input system
[9/6/2015 5:56:00 PM.803] Initializing game console
[9/6/2015 5:56:00 PM.808] Console key has been set to F4 (key code: 115)
[9/6/2015 5:56:00 PM.840] Initializing console variable "SkipGameIntro".
[9/6/2015 5:56:00 PM.841] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/6/2015 5:56:00 PM.843] Read value: <null>
[9/6/2015 5:56:00 PM.844] Initializing console variable "DisableRenderVersionText".
[9/6/2015 5:56:00 PM.844] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/6/2015 5:56:00 PM.849] Read value: False
[9/6/2015 5:56:00 PM.849] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/6/2015 5:56:00 PM.849] Initializing console variable "ConsoleKey".
[9/6/2015 5:56:00 PM.849] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 5:56:00 PM.850] Read value: F4
[9/6/2015 5:56:00 PM.850] Setting value of console variable "ConsoleKey" to stored value.
[9/6/2015 5:56:00 PM.851] Console key has been set to F4 (key code: 115)
[9/6/2015 5:56:00 PM.851] Initializing console variable "PluginTimeoutThreshold".
[9/6/2015 5:56:00 PM.851] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/6/2015 5:56:00 PM.851] Read value: 10000
[9/6/2015 5:56:00 PM.852] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/6/2015 5:56:00 PM.852] Initializing console variable "AlwaysShowConsoleOutput".
[9/6/2015 5:56:00 PM.852] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/6/2015 5:56:00 PM.852] Read value: <null>
[9/6/2015 5:56:00 PM.853] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/6/2015 5:56:00 PM.853] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/6/2015 5:56:00 PM.853] Read value: <null>
[9/6/2015 5:56:00 PM.853] Initializing console variable "PluginVerificationSystemDisableId".
[9/6/2015 5:56:00 PM.854] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/6/2015 5:56:00 PM.854] Read value: <null>
[9/6/2015 5:56:00 PM.854] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/6/2015 5:56:00 PM.854] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/6/2015 5:56:00 PM.855] Read value: <null>
[9/6/2015 5:56:00 PM.855] Initializing console variable "ShowOnScreenWarnings".
[9/6/2015 5:56:00 PM.855] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/6/2015 5:56:00 PM.856] Read value: <null>
[9/6/2015 5:56:00 PM.856] Console initialized
[9/6/2015 5:56:00 PM.856] Initializing forms manager
[9/6/2015 5:56:00 PM.858] Version: RAGE Plugin Hook v0.24.734.5079 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 5:56:00 PM.864] ================ RAGE Plugin Hook ================
[9/6/2015 5:56:00 PM.871] Checking game support
[9/6/2015 5:56:00 PM.873] Product name: Grand Theft Auto V
[9/6/2015 5:56:00 PM.873] Product version: 1.0.393.4
[9/6/2015 5:56:00 PM.874] Is steam version: True
[9/6/2015 5:56:00 PM.874] Initializing DirectX
[9/6/2015 5:56:00 PM.876] Initializing Direct3D
[9/6/2015 5:56:00 PM.877] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 5:56:00 PM.877] Loaded at 0x7FFD74D40000
[9/6/2015 5:56:00 PM.877] D3D11CreateDeviceAndSwapChain at 0x7FFD74D58100
[9/6/2015 5:56:00 PM.877] Creating Direct3D 11 device and swap chain
[9/6/2015 5:56:00 PM.897] Attempting feature level 10_1
[9/6/2015 5:56:00 PM.911] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/6/2015 5:56:00 PM.919] Swap Chain created: 0x59F1A33220
[9/6/2015 5:56:00 PM.919] Swap Chain VTable: 0x59F1A33220
[9/6/2015 5:56:00 PM.919] Swap Chain VTable_2: 0x7FFD74A5EF40
[9/6/2015 5:56:00 PM.920] 0x5756550467F165E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 5:56:00 PM.920] D3D11Present: 0x7FFD74A11DA0
[9/6/2015 5:56:00 PM.920] D3D11ResizeBuffers: 0x7FFD74A15D10
[9/6/2015 5:56:00 PM.920] D3D11ResizeTarget: 0x7FFD74A50E90
[9/6/2015 5:56:00 PM.920] D3D11SetFullscreenState: 0x7FFD74A1C730
[9/6/2015 5:56:00 PM.926] Direct3D initialized
[9/6/2015 5:56:00 PM.927] Initialized DirectX
[9/6/2015 5:56:00 PM.927] Direct3D watcher thread spawned
[9/6/2015 5:56:01 PM.729] Getting device
[9/6/2015 5:56:01 PM.729] Retrieved device
[9/6/2015 5:56:01 PM.729] Creating wrapper
[9/6/2015 5:56:01 PM.793] Wrapper created
[9/6/2015 5:56:01 PM.797] Effect created
[9/6/2015 5:56:01 PM.797] Creating buffer
[9/6/2015 5:56:01 PM.798] Created buffer
[9/6/2015 5:56:01 PM.798] Creating blend state
[9/6/2015 5:56:01 PM.798] Created blend state
[9/6/2015 5:56:01 PM.798] Done with creation
[9/6/2015 5:56:01 PM.832] Initializing texture system.
[9/6/2015 5:56:01 PM.832] Initializing texture system; phase 1
[9/6/2015 5:56:01 PM.832] Initializing texture system; phase 2
[9/6/2015 5:56:01 PM.839] Initializing texture system; phase 3
[9/6/2015 5:56:01 PM.840] Initializing texture system; phase 4
[9/6/2015 5:56:01 PM.850] Initializing texture system; phase 5
[9/6/2015 5:56:01 PM.851] Initializing texture system; phase 6
[9/6/2015 5:56:01 PM.853] Initializing texture system; phase 7
[9/6/2015 5:56:01 PM.855] Initializing texture system; phase 8
[9/6/2015 5:56:01 PM.857] Initializing texture system; phase 9
[9/6/2015 5:56:01 PM.858] Initializing texture system; phase 10
[9/6/2015 5:56:01 PM.861] Initializing texture system; phase 11
[9/6/2015 5:56:01 PM.861] Initializing texture system; phase 12
[9/6/2015 5:56:01 PM.862] Initializing texture system; phase 13
[9/6/2015 5:56:01 PM.863] Initializing texture system; phase 14
[9/6/2015 5:56:05 PM.928] Direct3D watcher thread ended
[9/6/2015 5:58:17 PM.762] Initializing game support
[9/6/2015 5:58:21 PM.918] Compatibility level: 0
[9/6/2015 5:58:21 PM.919] Supported version detected
[9/6/2015 5:58:21 PM.919] ==================================================
[9/6/2015 5:58:22 PM.170] Patched IsDebuggerPresent
[9/6/2015 5:58:22 PM.423] Waiting for game initialization
[9/6/2015 5:58:22 PM.774] Initializing hook
[9/6/2015 5:58:23 PM.025] Completing interoperability
[9/6/2015 5:58:23 PM.046] Initialization code 1.
[9/6/2015 5:58:23 PM.054] Initialization code 2.
[9/6/2015 5:58:23 PM.057] Initialization code 3.
[9/6/2015 5:58:23 PM.066] 1 Address: 0x00007FF65E64430C
[9/6/2015 5:58:23 PM.071] Calling func 1
[9/6/2015 5:58:23 PM.124] 2 Address: 0x00007FF65F0CFF82
[9/6/2015 5:58:23 PM.140] 3 Address: 0x00007FF65DC95CE6
[9/6/2015 5:58:23 PM.167] Address: 0x00007FF65F0CFF20
[9/6/2015 5:58:23 PM.168] Unknown var: 0x00007FF65FFA05E0
[9/6/2015 5:58:23 PM.168] Initialization code 4.
[9/6/2015 5:58:23 PM.169] Completing interoperability, phase 1
[9/6/2015 5:58:23 PM.169] Completing interoperability, phase 2
[9/6/2015 5:58:23 PM.169] Completing interoperability, phase 3
[9/6/2015 5:58:23 PM.169] Completing interoperability, phase 4
[9/6/2015 5:58:23 PM.170] Completing interoperability, phase 5
[9/6/2015 5:58:23 PM.170] Completing interoperability, phase 6
[9/6/2015 5:58:23 PM.170] Completing interoperability, phase 7
[9/6/2015 6:05:28 PM.546]
[9/6/2015 6:05:28 PM.548]
[9/6/2015 6:05:28 PM.549]
[9/6/2015 6:05:28 PM.549] ====================================================================================================
[9/6/2015 6:05:28 PM.549] Started new log on 9/6/2015 6:05:28 PM.546
[9/6/2015 6:05:28 PM.550] ====================================================================================================
[9/6/2015 6:05:28 PM.542] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/6/2015 6:05:28 PM.551] Log verbosity: Verbose
[9/6/2015 6:05:28 PM.553] Initializing input system
[9/6/2015 6:05:28 PM.559] Initializing game console
[9/6/2015 6:05:28 PM.569] Console key has been set to F4 (key code: 115)
[9/6/2015 6:05:28 PM.599] Initializing console variable "SkipGameIntro".
[9/6/2015 6:05:28 PM.599] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/6/2015 6:05:28 PM.602] Read value: <null>
[9/6/2015 6:05:28 PM.602] Initializing console variable "DisableRenderVersionText".
[9/6/2015 6:05:28 PM.602] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/6/2015 6:05:28 PM.606] Read value: False
[9/6/2015 6:05:28 PM.607] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/6/2015 6:05:28 PM.607] Initializing console variable "ConsoleKey".
[9/6/2015 6:05:28 PM.607] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/6/2015 6:05:28 PM.608] Read value: F4
[9/6/2015 6:05:28 PM.608] Setting value of console variable "ConsoleKey" to stored value.
[9/6/2015 6:05:28 PM.608] Console key has been set to F4 (key code: 115)
[9/6/2015 6:05:28 PM.608] Initializing console variable "PluginTimeoutThreshold".
[9/6/2015 6:05:28 PM.609] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/6/2015 6:05:28 PM.609] Read value: 10000
[9/6/2015 6:05:28 PM.609] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/6/2015 6:05:28 PM.610] Initializing console variable "AlwaysShowConsoleOutput".
[9/6/2015 6:05:28 PM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/6/2015 6:05:28 PM.610] Read value: <null>
[9/6/2015 6:05:28 PM.610] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/6/2015 6:05:28 PM.610] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/6/2015 6:05:28 PM.611] Read value: <null>
[9/6/2015 6:05:28 PM.611] Initializing console variable "PluginVerificationSystemDisableId".
[9/6/2015 6:05:28 PM.611] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/6/2015 6:05:28 PM.611] Read value: <null>
[9/6/2015 6:05:28 PM.612] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/6/2015 6:05:28 PM.612] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/6/2015 6:05:28 PM.612] Read value: <null>
[9/6/2015 6:05:28 PM.612] Initializing console variable "ShowOnScreenWarnings".
[9/6/2015 6:05:28 PM.612] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/6/2015 6:05:28 PM.613] Read value: <null>
[9/6/2015 6:05:28 PM.613] Console initialized
[9/6/2015 6:05:28 PM.613] Initializing forms manager
[9/6/2015 6:05:28 PM.615] Version: RAGE Plugin Hook v0.24.734.5079 PUBLIC ALPHA for Grand Theft Auto V
[9/6/2015 6:05:28 PM.621] ================ RAGE Plugin Hook ================
[9/6/2015 6:05:28 PM.625] Checking game support
[9/6/2015 6:05:28 PM.627] Product name: Grand Theft Auto V
[9/6/2015 6:05:28 PM.627] Product version: 1.0.393.4
[9/6/2015 6:05:28 PM.628] Is steam version: True
[9/6/2015 6:05:28 PM.628] Initializing DirectX
[9/6/2015 6:05:28 PM.630] Initializing Direct3D
[9/6/2015 6:05:28 PM.631] Loading C:\WINDOWS\system32\d3d11.dll
[9/6/2015 6:05:28 PM.631] Loaded at 0x7FFD74D40000
[9/6/2015 6:05:28 PM.631] D3D11CreateDeviceAndSwapChain at 0x7FFD74D58100
[9/6/2015 6:05:28 PM.631] Creating Direct3D 11 device and swap chain
[9/6/2015 6:05:28 PM.643] Attempting feature level 10_1
[9/6/2015 6:05:28 PM.654] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/6/2015 6:05:28 PM.661] Swap Chain created: 0x7706D935C0
[9/6/2015 6:05:28 PM.661] Swap Chain VTable: 0x7706D935C0
[9/6/2015 6:05:28 PM.661] Swap Chain VTable_2: 0x7FFD74A5EF40
[9/6/2015 6:05:28 PM.661] 0x5756550467F165E9;0x5741564155415441;0xEC8148D9246C8D48
[9/6/2015 6:05:28 PM.661] D3D11Present: 0x7FFD74A11DA0
[9/6/2015 6:05:28 PM.661] D3D11ResizeBuffers: 0x7FFD74A15D10
[9/6/2015 6:05:28 PM.662] D3D11ResizeTarget: 0x7FFD74A50E90
[9/6/2015 6:05:28 PM.662] D3D11SetFullscreenState: 0x7FFD74A1C730
[9/6/2015 6:05:28 PM.667] Direct3D initialized
[9/6/2015 6:05:28 PM.667] Initialized DirectX
[9/6/2015 6:05:28 PM.668] Direct3D watcher thread spawned
[9/6/2015 6:05:29 PM.471] Getting device
[9/6/2015 6:05:29 PM.472] Retrieved device
[9/6/2015 6:05:29 PM.472] Creating wrapper
[9/6/2015 6:05:29 PM.524] Wrapper created
[9/6/2015 6:05:29 PM.527] Effect created
[9/6/2015 6:05:29 PM.528] Creating buffer
[9/6/2015 6:05:29 PM.528] Created buffer
[9/6/2015 6:05:29 PM.529] Creating blend state
[9/6/2015 6:05:29 PM.529] Created blend state
[9/6/2015 6:05:29 PM.529] Done with creation
[9/6/2015 6:05:29 PM.553] Initializing texture system.
[9/6/2015 6:05:29 PM.553] Initializing texture system; phase 1
[9/6/2015 6:05:29 PM.553] Initializing texture system; phase 2
[9/6/2015 6:05:29 PM.559] Initializing texture system; phase 3
[9/6/2015 6:05:29 PM.559] Initializing texture system; phase 4
[9/6/2015 6:05:29 PM.567] Initializing texture system; phase 5
[9/6/2015 6:05:29 PM.569] Initializing texture system; phase 6
[9/6/2015 6:05:29 PM.570] Initializing texture system; phase 7
[9/6/2015 6:05:29 PM.572] Initializing texture system; phase 8
[9/6/2015 6:05:29 PM.573] Initializing texture system; phase 9
[9/6/2015 6:05:29 PM.574] Initializing texture system; phase 10
[9/6/2015 6:05:29 PM.577] Initializing texture system; phase 11
[9/6/2015 6:05:29 PM.577] Initializing texture system; phase 12
[9/6/2015 6:05:29 PM.579] Initializing texture system; phase 13
[9/6/2015 6:05:29 PM.579] Initializing texture system; phase 14
[9/6/2015 6:05:33 PM.669] Direct3D watcher thread ended
[9/6/2015 6:06:58 PM.139] Initializing game support
[9/6/2015 6:07:02 PM.305] Compatibility level: 0
[9/6/2015 6:07:02 PM.305] Supported version detected
[9/6/2015 6:07:02 PM.305] ==================================================
[9/6/2015 6:07:02 PM.557] Patched IsDebuggerPresent
[9/6/2015 6:07:02 PM.808] Waiting for game initialization
[9/6/2015 6:07:03 PM.160] Initializing hook
[9/6/2015 6:07:03 PM.411] Completing interoperability
[9/6/2015 6:07:03 PM.412] Initialization code 1.
[9/6/2015 6:07:03 PM.413] Initialization code 2.
[9/6/2015 6:07:03 PM.414] Initialization code 3.
[9/6/2015 6:07:03 PM.420] 1 Address: 0x00007FF65E64430C
[9/6/2015 6:07:03 PM.421] Calling func 1
[9/6/2015 6:07:03 PM.434] 2 Address: 0x00007FF65F0CFF82
[9/6/2015 6:07:03 PM.459] 3 Address: 0x00007FF65DC95CE6
[9/6/2015 6:07:03 PM.463] Address: 0x00007FF65F0CFF20
[9/6/2015 6:07:03 PM.464] Unknown var: 0x00007FF65FFA05E0
[9/6/2015 6:07:03 PM.464] Initialization code 4.
[9/6/2015 6:07:03 PM.464] Completing interoperability, phase 1
[9/6/2015 6:07:03 PM.464] Completing interoperability, phase 2
[9/6/2015 6:07:03 PM.465] Completing interoperability, phase 3
[9/6/2015 6:07:03 PM.465] Completing interoperability, phase 4
[9/6/2015 6:07:03 PM.465] Completing interoperability, phase 5
[9/6/2015 6:07:03 PM.465] Completing interoperability, phase 6
[9/6/2015 6:07:03 PM.465] Completing interoperability, phase 7
[9/6/2015 6:07:14 PM.490] Initializing console variable "TimeScale".
[9/6/2015 6:07:14 PM.491] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/6/2015 6:07:14 PM.491] Read value: <null>
[9/6/2015 6:07:15 PM.749] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/6/2015 6:07:15 PM.763]
[9/6/2015 6:07:15 PM.805] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/6/2015 6:07:17 PM.016] <UNLOADED PLUGIN>: Initializing input system
[9/6/2015 6:07:17 PM.019] <UNLOADED PLUGIN>: Initializing game console
[9/6/2015 6:07:17 PM.021] <UNLOADED PLUGIN>: Initializing forms manager
[9/6/2015 6:07:17 PM.034] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/6/2015 6:07:17 PM.241] ---------------------------------------------------------------------
[9/6/2015 6:07:17 PM.241] LSPD FIRST RESPONSE
[9/6/2015 6:07:17 PM.241] Version 0.2b
[9/6/2015 6:07:17 PM.241] A G17 Media Modification
[9/6/2015 6:07:17 PM.241] - Developed by LMS & Sam
[9/6/2015 6:07:17 PM.241] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/6/2015 6:07:17 PM.241] © Copyright 2015, G17 Media, www.lspdfr.com
[9/6/2015 6:07:17 PM.241] ---------------------------------------------------------------------
[9/6/2015 6:07:17 PM.241] LSPD First Response: Running LSPD First Response 0.2b
[9/6/2015 6:07:17 PM.241] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/6/2015 6:07:17 PM.408] Cached police
[9/6/2015 6:07:17 PM.408] Cached police2
[9/6/2015 6:07:17 PM.408] Cached policet
[9/6/2015 6:07:17 PM.408] Cached sheriff2
[9/6/2015 6:07:17 PM.408] Cached sheriff
[9/6/2015 6:07:17 PM.408] Cached police4
[9/6/2015 6:07:17 PM.408] Cached policeb
[9/6/2015 6:07:17 PM.408] Cached policeb
[9/6/2015 6:07:17 PM.408] Cached policeb
[9/6/2015 6:07:17 PM.408] Cached fbi2
[9/6/2015 6:07:17 PM.408] Cached policeold1
[9/6/2015 6:07:17 PM.408] Cached policeold2
[9/6/2015 6:07:17 PM.408] Cached policeold2
[9/6/2015 6:07:17 PM.408] Cached buzzard
[9/6/2015 6:07:17 PM.408] Cached polmav
[9/6/2015 6:07:17 PM.409] Cached frogger2
[9/6/2015 6:07:17 PM.409] Cached ambulance
[9/6/2015 6:07:17 PM.409] Cached firetruk
[9/6/2015 6:07:17 PM.459] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/6/2015 6:07:17 PM.460] LSPD First Response: We have 1 callouts registered
[9/6/2015 6:07:17 PM.460] LSPD First Response: CalloutManager initialized
[9/6/2015 6:21:09 PM.220] LSPD First Response: Creating ?
[9/6/2015 6:21:09 PM.310]
[9/6/2015 6:21:09 PM.311] ==============================
[9/6/2015 6:21:09 PM.311] UNHANDLED EXCEPTION OCCURRED
[9/6/2015 6:21:09 PM.311] ------------------------------
[9/6/2015 6:21:09 PM.311] Origin: HOOK
[9/6/2015 6:21:09 PM.312] ------------------------------
[9/6/2015 6:21:09 PM.312] Exception type: System.Runtime.Serialization.SerializationException
[9/6/2015 6:21:09 PM.312] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[9/6/2015 6:21:09 PM.312] ------------------------------
[9/6/2015 6:21:09 PM.313] Inner exceptions:
[9/6/2015 6:21:09 PM.313] ------------------------------
[9/6/2015 6:21:09 PM.313] Stack trace:
[9/6/2015 6:21:09 PM.314] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[9/6/2015 6:21:09 PM.314] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[9/6/2015 6:21:09 PM.314] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[9/6/2015 6:21:09 PM.314] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[9/6/2015 6:21:09 PM.314] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[9/6/2015 6:21:09 PM.315] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[9/6/2015 6:21:09 PM.315] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[9/6/2015 6:21:09 PM.315] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[9/6/2015 6:21:09 PM.316] at System.AppDomain.Serialize(Object o)
[9/6/2015 6:21:09 PM.316] at System.AppDomain.MarshalObject(Object o)
[9/6/2015 6:21:09 PM.317] ==============================
[9/6/2015 6:21:09 PM.317]

 
 
 
 

  

 

Edited by JoJokid120
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