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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

My problem is that when I use Menu (N). My game crash

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Hello, My name is steven.

- My version of the game is: Steam 1.28.

- My Windows is 8.1
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My problem is that when I use Menu (N). My game crash

video: https://www.youtube.com/watch?v=WpXxIcypU3k

RagePluginHook.log : 

 

[16/07/2015 22:39:42.034] Console key has been set to F4 (key code: 115)
[16/07/2015 22:39:42.063] Console initialized
[16/07/2015 22:39:42.063] Initializing forms manager
[16/07/2015 22:39:42.065] Version: RAGE Plugin Hook v0.16.607.3592 PUBLIC ALPHA for Grand Theft Auto V
[16/07/2015 22:39:42.073] ================ RAGE Plugin Hook ================
[16/07/2015 22:39:42.073] Checking game support
[16/07/2015 22:39:42.084] Product name: Grand Theft Auto V
[16/07/2015 22:39:42.084] Product version: 1.0.393.2
[16/07/2015 22:39:42.084] Is steam version: True
[16/07/2015 22:39:43.300] Compatibility level: 0
[16/07/2015 22:39:43.301] Supported version detected
[16/07/2015 22:39:43.301] Initializing game support
[16/07/2015 22:39:43.301] Velocity limit removed.
[16/07/2015 22:39:43.301] ==================================================
[16/07/2015 22:39:43.301] Patched IsDebuggerPresent
[16/07/2015 22:39:43.301] Patching low level keyboard hook
[16/07/2015 22:39:43.301] Patched low level keyboard hook
[16/07/2015 22:39:43.301] Unhooking low level keyboard hook
[16/07/2015 22:39:43.301] Unhooked low level keyboard hook
[16/07/2015 22:39:43.301] Waiting for game initialization
[16/07/2015 22:39:43.402] Initializing hook
[16/07/2015 22:39:43.402] Completing interoperability
[16/07/2015 22:39:43.402] Initialization code 1.
[16/07/2015 22:39:43.402] Initialization code 2.
[16/07/2015 22:39:43.402] Initialization code 3.
[16/07/2015 22:39:43.402] Initialization code 4.
[16/07/2015 22:39:43.402] Initialization code 5.
[16/07/2015 22:39:43.402] Initialization code 6.
[16/07/2015 22:39:43.402] Initialization code 7.
[16/07/2015 22:39:43.402] Completing interoperability, phase 1
[16/07/2015 22:39:43.402] Completing interoperability, phase 2
[16/07/2015 22:39:43.402] Completing interoperability, phase 3
[16/07/2015 22:39:43.402] Completing interoperability, phase 4
[16/07/2015 22:39:43.402] Completing interoperability, phase 5
[16/07/2015 22:39:43.402] Completing interoperability, phase 6
[16/07/2015 22:39:43.402] Completing interoperability, phase 7
[16/07/2015 22:39:43.403] Initializing DirectX
[16/07/2015 22:39:43.405] Initializing Direct3D
[16/07/2015 22:39:43.405] Loading C:\WINDOWS\system32\d3d11.dll
[16/07/2015 22:39:43.405] Loaded at 0x7FFCF8720000
[16/07/2015 22:39:43.405] D3D11CreateDeviceAndSwapChain at 0x7FFCF8745800
[16/07/2015 22:39:43.405] Creating Direct3D 11 device and swap chain
[16/07/2015 22:39:43.417] Swap Chain created: 0x51E1171CF0
[16/07/2015 22:39:43.417] Swap Chain VTable: 0x51E1171CF0
[16/07/2015 22:39:43.417] Swap Chain VTable_2: 0x7FFCF80A96B8
[16/07/2015 22:39:43.417] 0x48564104CC41E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[16/07/2015 22:39:43.417] D3D11Present: 0x7FFCF809CDE0
[16/07/2015 22:39:43.417] D3D11ResizeBuffers: 0x7FFCF80AF710
[16/07/2015 22:39:43.417] D3D11ResizeTarget: 0x7FFCF80DDBE0
[16/07/2015 22:39:43.417] D3D11SetFullscreenState: 0x7FFCF80AFB40
[16/07/2015 22:39:43.417] Getting device
[16/07/2015 22:39:43.417] Retrieved device
[16/07/2015 22:39:43.417] Creating wrapper
[16/07/2015 22:39:43.426] Direct3D initialized
[16/07/2015 22:39:43.426] Initialized DirectX
[16/07/2015 22:39:43.426] Direct3D watcher thread spawned
[16/07/2015 22:39:43.481] Wrapper created
[16/07/2015 22:39:43.485] Effect created
[16/07/2015 22:39:43.485] Creating buffer
[16/07/2015 22:39:43.485] Created buffer
[16/07/2015 22:39:43.485] Creating blend state
[16/07/2015 22:39:43.485] Created blend state
[16/07/2015 22:39:43.485] Done with creation
[16/07/2015 22:39:43.520] Initializing texture system.
[16/07/2015 22:39:43.520] Initializing texture system; phase 1
[16/07/2015 22:39:43.520] Initializing texture system; phase 2
[16/07/2015 22:39:43.528] Initializing texture system; phase 3
[16/07/2015 22:39:43.528] Initializing texture system; phase 4
[16/07/2015 22:39:43.538] Initializing texture system; phase 5
[16/07/2015 22:39:43.539] Initializing texture system; phase 6
[16/07/2015 22:39:43.540] Initializing texture system; phase 7
[16/07/2015 22:39:43.542] Initializing texture system; phase 8
[16/07/2015 22:39:43.544] Initializing texture system; phase 9
[16/07/2015 22:39:43.545] Initializing texture system; phase 10
[16/07/2015 22:39:43.548] Initializing texture system; phase 11
[16/07/2015 22:39:43.548] Initializing texture system; phase 12
[16/07/2015 22:39:43.550] Initializing texture system; phase 13
[16/07/2015 22:39:43.550] Initializing texture system; phase 14
[16/07/2015 22:39:44.426] Direct3D watcher thread ended
[16/07/2015 22:40:56.896] Initializing console variable "ConsoleKey".
[16/07/2015 22:40:56.896] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[16/07/2015 22:40:56.899] Read value: F4
[16/07/2015 22:40:56.899] Setting value of console variable "ConsoleKey" to stored value.
[16/07/2015 22:40:56.899] Console key has been set to F4 (key code: 115)
[16/07/2015 22:40:56.899] Initializing console variable "PluginTimeoutThreshold".
[16/07/2015 22:40:56.899] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[16/07/2015 22:40:56.904] Read value: 10000
[16/07/2015 22:40:56.904] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[16/07/2015 22:40:56.904] Initializing console variable "AlwaysShowConsoleOutput".
[16/07/2015 22:40:56.904] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[16/07/2015 22:40:56.905] Read value: False
[16/07/2015 22:40:56.905] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[16/07/2015 22:40:56.905] Initializing console variable "IsDeveloperModeEnabled".
[16/07/2015 22:40:56.905] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[16/07/2015 22:40:56.906] Read value: True
[16/07/2015 22:40:56.906] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[16/07/2015 22:40:56.914] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[16/07/2015 22:40:56.914] Initializing console variable "TimeScale".
[16/07/2015 22:40:56.914] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[16/07/2015 22:40:56.915] Read value: 0
[16/07/2015 22:40:56.915] Setting value of console variable "TimeScale" to stored value.
[16/07/2015 22:40:56.915] Initializing console variable "WarnOnPluginLoad".
[16/07/2015 22:40:56.915] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[16/07/2015 22:40:56.916] Read value: True
[16/07/2015 22:40:56.916] Setting value of console variable "WarnOnPluginLoad" to stored value.
[16/07/2015 22:41:58.815] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[16/07/2015 22:41:58.829] 
[16/07/2015 22:41:58.830] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[16/07/2015 22:41:58.830] Loading plugin from path: E:\steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[16/07/2015 22:41:59.522] <UNLOADED PLUGIN>: Initializing input system
[16/07/2015 22:41:59.525] <UNLOADED PLUGIN>: Initializing game console
[16/07/2015 22:41:59.527] <UNLOADED PLUGIN>: Initializing forms manager
[16/07/2015 22:41:59.544] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[16/07/2015 22:41:59.803] ---------------------------------------------------------------------
[16/07/2015 22:41:59.803] LSPD FIRST RESPONSE
[16/07/2015 22:41:59.803] Version 0.2 RC 7
[16/07/2015 22:41:59.803] A G17 Media Modification
[16/07/2015 22:41:59.803] - Developed by LMS & Sam
[16/07/2015 22:41:59.803] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[16/07/2015 22:41:59.803] © Copyright 2015, G17 Media, www.lspdfr.com
[16/07/2015 22:41:59.803] ---------------------------------------------------------------------
[16/07/2015 22:41:59.803] LSPD First Response: Running LSPD First Response 0.2 Rel. Candidate 7
[16/07/2015 22:41:59.804] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[16/07/2015 22:41:59.986] Cached police
[16/07/2015 22:41:59.986] Cached police2
[16/07/2015 22:41:59.986] Cached policet
[16/07/2015 22:41:59.986] Cached sheriff2
[16/07/2015 22:41:59.987] Cached sheriff
[16/07/2015 22:41:59.987] Cached police4
[16/07/2015 22:41:59.987] Cached policeb
[16/07/2015 22:41:59.987] Cached policeb
[16/07/2015 22:41:59.987] Cached policeb
[16/07/2015 22:41:59.987] Cached fbi2
[16/07/2015 22:41:59.987] Cached policeold1
[16/07/2015 22:41:59.987] Cached policeold2
[16/07/2015 22:41:59.987] Cached policeold2
[16/07/2015 22:41:59.987] Cached buzzard
[16/07/2015 22:41:59.987] Cached polmav
[16/07/2015 22:41:59.987] Cached frogger2
[16/07/2015 22:41:59.987] Cached ambulance
[16/07/2015 22:41:59.987] Cached firetruk
[16/07/2015 22:42:00.057] LSPD First Response: Folder is E:\steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[16/07/2015 22:42:00.057] LSPD First Response: We have 1 callouts registered
[16/07/2015 22:42:00.058] LSPD First Response: CalloutManager initialized
[16/07/2015 22:43:54.125] LSPD First Response: Creating ?
[16/07/2015 22:44:22.320] LSPD First Response: Creating ?
[16/07/2015 22:44:49.806] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).

  • 3 weeks later...

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