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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Crash due to reading file already in use?

Featured Replies

[7/16/2015 11:55:35 AM.731] LSPD First Response: Cop added to chase
[7/16/2015 11:55:35 AM.732] LSPD First Response: Added cop to existing chase
[7/16/2015 11:55:37 AM.581] LSPD First Response: PlayExternalSound: IO error while opening wave stream from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav. File already in use?

[7/16/2015 11:55:37 AM.782] 
[7/16/2015 11:55:37 AM.782] ==============================
[7/16/2015 11:55:37 AM.782] UNHANDLED EXCEPTION IN PLUGIN
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Plugin name: LSPD First Response
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Exception type: System.NullReferenceException
[7/16/2015 11:55:37 AM.782] Exception message: Object reference not set to an instance of an object.
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Inner exceptions:
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Stack trace:
[7/16/2015 11:55:37 AM.782] at ?.?()
[7/16/2015 11:55:37 AM.782] at ?.?.?()
[7/16/2015 11:55:37 AM.782] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:37 AM.782] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:37 AM.782] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/16/2015 11:55:37 AM.782] at System.Threading.ThreadHelper.ThreadStart()
[7/16/2015 11:55:37 AM.782] ==============================
[7/16/2015 11:55:37 AM.782] 
[7/16/2015 11:55:37 AM.881] Thread was being aborted.
[7/16/2015 11:55:37 AM.976] RagePluginHook
[7/16/2015 11:55:38 AM.011]    at Rage.GameFiber.SleepThis(Int32 duration)
[7/16/2015 11:55:38 AM.011]    at CalloutsV.Main.ProcessFeatures()
[7/16/2015 11:55:38 AM.011]    at CalloutsV.Main.????????????????????????????????????????(Boolean )
[7/16/2015 11:55:38 AM.017] 
[7/16/2015 11:55:38 AM.018]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty)
[7/16/2015 11:55:38 AM.018]    at LSPD_First_Response.Duty.ToggleDuty()
[7/16/2015 11:55:38 AM.018]    at LSPD_First_Response.Duty.?()
[7/16/2015 11:55:38 AM.018]    at ?.?()
[7/16/2015 11:55:38 AM.018] ==============================
[7/16/2015 11:55:38 AM.018] UNHANDLED EXCEPTION OCCURRED
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Origin: HOOK
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Exception type: System.NullReferenceException
[7/16/2015 11:55:38 AM.018] Exception message: Object reference not set to an instance of an object.
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Inner exceptions:
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Stack trace:
[7/16/2015 11:55:38 AM.018] at ?.?()
[7/16/2015 11:55:38 AM.018] at ?.?.?()
[7/16/2015 11:55:38 AM.018] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:38 AM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:38 AM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/16/2015 11:55:38 AM.018] at System.Threading.ThreadHelper.ThreadStart()
[7/16/2015 11:55:38 AM.018] ==============================
[7/16/2015 11:55:38 AM.018] 

The log above is a snippet of what happened before and when LSPDFR crashes. LSPDFR first was unable to read mentioned audio file. Then the game crashed.

Full log in attachment.

RagePluginHook.log

  • 3 weeks later...
[7/16/2015 11:55:35 AM.731] LSPD First Response: Cop added to chase
[7/16/2015 11:55:35 AM.732] LSPD First Response: Added cop to existing chase
[7/16/2015 11:55:37 AM.581] LSPD First Response: PlayExternalSound: IO error while opening wave stream from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav. File already in use?

[7/16/2015 11:55:37 AM.782] 
[7/16/2015 11:55:37 AM.782] ==============================
[7/16/2015 11:55:37 AM.782] UNHANDLED EXCEPTION IN PLUGIN
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Plugin name: LSPD First Response
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Exception type: System.NullReferenceException
[7/16/2015 11:55:37 AM.782] Exception message: Object reference not set to an instance of an object.
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Inner exceptions:
[7/16/2015 11:55:37 AM.782] ------------------------------
[7/16/2015 11:55:37 AM.782] Stack trace:
[7/16/2015 11:55:37 AM.782] at ?.?()
[7/16/2015 11:55:37 AM.782] at ?.?.?()
[7/16/2015 11:55:37 AM.782] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:37 AM.782] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:37 AM.782] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/16/2015 11:55:37 AM.782] at System.Threading.ThreadHelper.ThreadStart()
[7/16/2015 11:55:37 AM.782] ==============================
[7/16/2015 11:55:37 AM.782] 
[7/16/2015 11:55:37 AM.881] Thread was being aborted.
[7/16/2015 11:55:37 AM.976] RagePluginHook
[7/16/2015 11:55:38 AM.011]    at Rage.GameFiber.SleepThis(Int32 duration)
[7/16/2015 11:55:38 AM.011]    at CalloutsV.Main.ProcessFeatures()
[7/16/2015 11:55:38 AM.011]    at CalloutsV.Main.????????????????????????????????????????(Boolean )
[7/16/2015 11:55:38 AM.017] 
[7/16/2015 11:55:38 AM.018]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty)
[7/16/2015 11:55:38 AM.018]    at LSPD_First_Response.Duty.ToggleDuty()
[7/16/2015 11:55:38 AM.018]    at LSPD_First_Response.Duty.?()
[7/16/2015 11:55:38 AM.018]    at ?.?()
[7/16/2015 11:55:38 AM.018] ==============================
[7/16/2015 11:55:38 AM.018] UNHANDLED EXCEPTION OCCURRED
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Origin: HOOK
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Exception type: System.NullReferenceException
[7/16/2015 11:55:38 AM.018] Exception message: Object reference not set to an instance of an object.
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Inner exceptions:
[7/16/2015 11:55:38 AM.018] ------------------------------
[7/16/2015 11:55:38 AM.018] Stack trace:
[7/16/2015 11:55:38 AM.018] at ?.?()
[7/16/2015 11:55:38 AM.018] at ?.?.?()
[7/16/2015 11:55:38 AM.018] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:38 AM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/16/2015 11:55:38 AM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/16/2015 11:55:38 AM.018] at System.Threading.ThreadHelper.ThreadStart()
[7/16/2015 11:55:38 AM.018] ==============================
[7/16/2015 11:55:38 AM.018] 

The log above is a snippet of what happened before and when LSPDFR crashes. LSPDFR first was unable to read mentioned audio file. Then the game crashed.

Full log in attachment.

RagePluginHook.log

Maybe you have somewhere in your background processes you were listening to the audio sounds, restart your computer and try again....

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