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Vehicle Skin Problem

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I just finished a Dodge Durango in ZModeler and something got messed up in the process and I have a black skin with a liberty city plate mapped as the skin in the texture file however my vehicle does not have a mapped skin when in game or looking at the model in OpenIV pictures are attached below to better understand what I mean.







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Its mapped to UV#1 instead of UV#2? i.e when you go to the texture mapping menu theres a drop down that can change the UV channel, for a paint3 material the correct UV is #2

Yes! Thank you in Zmodeler the skin was mapped as "TEMPLATE.png" so a simple rename was the fix!

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