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Texture and map loss/popping, plus "...referenced memory at 0x..." startup

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Hello again,

 

Couple more EFLC (and I think this happened with GTA4 original too) issues that I've not been able to find a solution to in my own searching. I'm going to clump all my specs an such down at the bottom.

 

1) The infamous texture loss and popping... Here's how mine goes.

Game loads in all good... start LCPDFR, forceduty, spawn car, etc. all fine. About ~5 minutes later (I think it may go a little longer if it's the first time running after starting my PC)... hey! Those cars in the distance are hovering over the East River in mid-air! Not long after that (and instantly if I go in/out of the Pause menu), almost EVERY map texture disappears under me, around me... you get the idea. Slowly they start to come back a little bit, and at the point forward they sporadically spawn in and out around me.

 

To fix this I've tried commandline with memrestrict for my card's VRAM (3GB), norestrictions, availablevidmem, etc etc. I have all GTA related execs set to XP compatibility and admin. I've tested with/without TrafficFlow, which may have made a minute or two difference, but not enough to call it a fix. I'll list more below, but for mods I have some scripts, iCEnhancer/textures, LCPDFR, ELS, and a few car mods (only Police/FD vehicles, my IDE file sits at 125MB). I'm also going to give Large Address Aware a shot (IIRC it helped a bit with Watch_Dogs for the few weeks I bothered with it), and I'm Defragging my HDD... doubt that'll help but I'm long overdue to do so anyway.

 

I realize I may be asking too much, but I don't think my specs (below) are exactly weak, even for what I'm trying to do. I've heard it's a matter of controlling memory leaks, and perhaps I'm way off base but I feel like there must be some tweak that I've overlooked. I know that knocking out a few mods would help, but at this point (having enjoyed vanilla GTA and pure LCPDFR to death) if I did that I'd just as soon liberate 20gb and hope GTA5 can be modded, and handle better.

 

 

 

2) Next issue: Whenever I hit play from the game menu, as the game goes into the TBoGT load screens I get sent to the desktop and presented with an error box "The Instruction at 0x referenced memory at 0x The memory could not be read." Here's the weird part... I close the box, click on the minimized game off the taskbar, and it's business as usual.

 

As far as I can tell, it's a harmless annoyance... one I'd prefer to fix but if it's indeed inconsequential, I can certainly live with it. That said, I wonder if it's connected to problem 1? The texture issue existed on previous installs where this didn't though. I'd also wonder if it's a sign of any other issue?

 

Specs/Info

Intel i5-2500k

8GB DDR3

Radeon HD7970 3GB

Mechanical HDD

 

Mods: LCPDFR, ELS8, ELS cars in most PD/FD car slots, Abraxas policehelper/tow/METT, iCEnhancer 3 with it's textures (problem persisted in previous ENB as well), Wasteland API script, traffixflow.

 

Thanks!

  • Author

So, here's the latest after some experimenting...

 

Did a Steam Verification to wipe out the new textures, reinstalled LCPDFR, iCE, ELS, cars... problem takes longer to occur... but still occurs within about 10 minutes now (not a huge improvement). From trying to actually play with the texture issue, I've noticed that once the textures die... LCPDFR dies.

 

My next step, granted that I'm SOL yet again with this install (I have done many, many previous full wipes/reinstalls), is going to be another full wipe of the game, and a Registry cleaning... I could see where at least maybe the "referenced memory...could not be read...blabla" crap could stem from a Registry issue with all the installs I've done.

 

Another failed fix attempt was windowed. Didn't do jack.

  • 2 weeks later...
  • Author

Bump (sorry) but I figured if anyone else has the same problems and sees this thread, here are the answers that worked for me (sort of):

 

Problem 1 (textures): In your commandline, try doing a -memrestrict for 1GB (forget the exact value, just type 1024*1024*1024 into Google, you should get a nine-digit number). I had previously tried setting it to 3GB (my graphics card) but I think the game might only read nine digits, so my value for 3GB was read as something much smaller (or the game read it as 3gb and just failed to deal with so much VRAM). Nomemrestrict didn't work either, same issue. But putting it in as 1 Gig? Perfect.

 

Problem 2 (memory error but the game still runs): Seems to be caused by dsound.dll... and I have no clue why. I'm making another thread about ASI loaders because I've been having issues all over with both DSound and XLL.

 

Hope this helps someone!

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