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Help with lights_emissive


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I know that there have been quite a few ZModeler support topics and I apologize to add onto those. I have no experience with lights_emissive or whatever it's called, I have been trying to convert my >Rockwell Collins iForce police computer and I am having a few issues: The screen textures are way too bright, the screen is barley visible when the glass is there, but when the glass is broken it is all white. I looked at another laptop as an example and set the texture layers exactly the same (I made the lights_emissive only connected to the screen [2 pollys]) and after I export, the normal map is gone and so is the "vehicle_generic_smallspecmap" and it's only the diff that shows up. I am very stumped and I can't seem to find any tutorials regarding lights_emissive. My other "issue" is that the entire screen disappears when it's in rear view (all of the laptops that I have used also have this issue). Any help would be appreciated, thanks :)

 

Some screenshots:

 

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