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Anyone Know What I'm Doing Wrong?

Featured Replies

I've been trying to put the 09 cvpi hubcaps on a car im working on 

& it ends up with only one wheel looking seemingly right, and every other wheel is jacked up in almost every way

 

I've followed the tutorial by hlsavior as well as a few other tutorials exactly, none of em seem to help. I have all the dummies, collisions lined up, and have placed them all 'offset' but with no avail. The wheels look fine on the 3D model in OpenIV, but in game the thing kills itself 

 

I've spent awhile searching around and have absolutely no clue whats going wrong (in the picture of zmodeler, I have all the wheel files out of the main cvpi file for reference, they are placed in the cvpi file before exporting)

 

Any help would be MUCH appreciated!!    

  • Author

Delete the wheel dummies and collisions and replace with ones from the default vehicles. Then after you position them correctly, DisplayLocal AxesReset to World. I use orientation instead of offset.

 

I did what you said & it shows some improvement, the wheels are in proper place and are nearly all the same size

 

Only now the wheels bounce slightly, and the rear right wheel is floating above the car, and spins in big loops under the ground and back up when I drive

As well as the zmodeler collisions all pointed sideways after I hit Reset to World

  • Author

Well I fixed the floating wheel portion, that wheel file accidentally got placed in the hierarchy of another wheel file

The front wheels are proper size, the rear wheels are slightly too big, and the cvpi can't pick up much speed because the wheels bounce and come way farther out of the wheel well than they should

 

I've been trying to work it out myself, but I'm unsure how to fix it when the collisions are facing sideways as they are in the picture above

Should I leave them sideways? Or should I try to move them forward again? because this is the closest I've gotten to the wheels actually being where they're suppose to be

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