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Discussion about sharing my mods made with claude

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Hello guys. I play lspdfr on the enhanced version of gta 5. I use pdcomp and policing redefined. I fully remodded these mods using calude ( and added a new callouts mod etc).

Basically i implemented a lot of featuires that i wanted specifficaly for my game and fixed a few bugs that PR had on the enhanced version. I will leave all the changes and features I did bellow. I don't know if i am allowed to share these mods with you as I am not the Policing Redefined author and I don't know if sharing a modified version of it is true. If anyone is interested in any of those mods i did let me know. If it is ok for me to post them here, please any admin let me know and i will post them.

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1. Car Delivery (the “request a car” feature)

Files: plugins\CarDelivery.dll and CarDelivery.ini (v1.1). It has its own menu, separate from Policing Redefined’s.

  • F7 opens a menu of 27 police cars. You pick one, and an officer drives it to you with lights on, shown on the map.

  • Backspace (FastDeliverKey) makes the delivery arrive faster.

  • Up to 3 deliveries can be on the way at once.

  • The car list, speed and keys can all be changed in CarDelivery.ini.

2. Air backup fix

File: plugins\PRAirBackupFix.dll

  • Policing Redefined’s air backup helicopters used to hover in place and never land. Now they fly to you, land nearby, and the officers get out.

  • Pursuit helicopters are left alone.

3. Backup commands (PRFollowInCar v3.7)

File: plugins\LSPDFR\PRFollowInCar.dll

  • The commands appear in each unit’s Ctrl+B menu, above Dismiss. “All Units” versions sit at the bottom of the list and apply to police units only.

Command

What it does

Get In Car

Officers get in and wait. Once they’re in, this switches to the two “Get Out” options below.

Get Out & Park

They park properly first, then get out and wait by the car.

Get Out (Quick)

They get out where the car is.

Stand By Car

They stand next to their car: driver side, passenger side, or behind it for larger units.

Follow Me (Convoy)

Cars line up and each one follows the car in front.

Follow Me (Normal)

The car follows you directly.

Follow Me On Foot

Press again to switch between walking and running.

Drive To Waypoint

They drive Code 3 to your map waypoint, then park and wait with lights on.

Patrol Area On Foot

Pairs patrol within about 250 m.

Patrol Area In Car

Each car patrols its own route. Press again to switch the lights on or off.

Stop Following / Stop Patrolling

The unit stops and waits.

Reset Unit / Reset Units

Clears every order, so PR treats them as fresh backup.

Come To Me

In an individual officer’s menu. Calls only that officer.

Other behaviour:

  • Units hand over to LSPDFR during a pursuit and to PR during a fight, then go back to their order afterwards.

  • During felony stops, stuck backup cars are placed in their spot, and rolling cars are stopped.

4. DLC Police Liveries

File: plugins\DLCPoliceLiveries.dll

  • Puts a police livery on 12 newer DLC police car models when they spawn.

5. Config changes (each edited file has an -ORIGINAL backup)

  • SpecialUnits.xml: 26 new “SB” backup units added, built from DLC and standard police cars.

  • Loadouts.xml: car weapon ammo tripled (Carbine 180, Shotgun 60, Smoke Launcher 60).

  • LocalizationSettings.ini: ten PR prompts now show the real key instead of {0}.

  • lspdfr.ini: prompts show keyboard keys.

6. Underworld Callouts (33 callouts)

Files: plugins\LSPDFR\UnderworldCallouts.dll and .ini.

★ marks the big events. They have police units already on scene, and they’re the only callouts with hostages.

Robberies (11)

  1. Convenience Store Robbery

  2. Gas Station Hold-up

  3. ★ Fleeca Bank Robbery

  4. ★ Pacific Standard Heist

  5. ★ Vangelico Jewelry Heist

  6. ★ Paleto Bay Bank Job

  7. Armored Truck Robbery

  8. Ammu-Nation Robbery

  9. ATM Robbery (talk to the witness, then search for the suspect)

  10. Armed Carjacking (BOLO on the stolen car, GPS pings, then a pursuit)

  11. Home Invasion

Street gangs (11)

  1. Families vs Ballas Turf War

  2. Vagos vs Aztecas Feud

  3. Drive-By Shooting

  4. Drug Corner

  5. Gang Initiation Beating

  6. Lost MC Clubhouse Disturbance

  7. Lost MC Biker Convoy

  8. Marabunta Chop Shop (a GPS tracker leads you to the shop)

  9. Stash House Robbery

  10. ★ Gang Funeral Retaliation

  11. ★ Gang Hideout Raid (meet an informant, then raid with SWAT)

Mafia and organized crime (11)

  1. Armenian Mob Extortion

  2. Triad Gambling Den

  3. Car Wash Money Laundering (find the evidence, then confront the owner)

  4. Restaurant Mob Hit

  5. Loan Shark Enforcers

  6. Cartel Convoy Interception

  7. ★ Cartel Deal at the Docks

  8. ★ Desert Arms Deal

  9. ★ Smuggling Container at the Port

  10. ★ Kidnapping for Ransom (talk to the parent, search the van, then rescue the hostage)

  11. ★ Witness Under Fire (escort the witness to the nearest station)

Features across the pack

  • Y opens choice menus for talking, negotiating and inspecting evidence. End ends the callout.

  • Heist negotiation:

    • The crew’s trust and tension change with your choices, and they each have a demand.

    • Options include a clean-road deal (they drive off, then a pursuit starts), a sniper team, tear gas, an ultimatum, and a bluff that can backfire.

  • Random twists: reinforcements arrive mid-fight, the call turns out to be an ambush, or suspects run for a getaway car and start a pursuit.

  • Backup and integration:

    • Backup is requested through PR automatically when shots are fired.

    • Suspects are marked wanted in CDF, and suspect vehicles get BOLOs in pdComp.

  • Gangs and difficulty: every gang uses its real GTA models, cars and territories. Suspects get stronger from street robbers up to mafia crews.

  • Ending: each callout ends by itself with a Code 4 summary once everything is resolved.

  • Fixes since your testing:

    • Locked buildings: doors near a scene now unlock automatically.

    • Indoor scenes: they wait for the interior to load, so nobody spawns out in the street.

    • Vangelico: the store now opens itself.

    • Stuck red blips: fixed. The UWRemoveBlips console command clears any that remain.

    • Takedowns and flickering cops: fixed. Suspects who surrender stop being targets.

    • Looping robber animation: fixed.

Edited by SneaKRO

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