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[WIP] At Large

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Hey everyone,

I’m looking for beta testers for my newest LSPDFR plugin: At Large.

At Large is a persistent perp management system built around one simple idea:

When a suspect escapes, LSPDFR forgets. At Large doesn’t.

If you lose a suspect during a pursuit or callout, their real in-game identity and getaway vehicle are saved as a case file. Close your game, come back later, and they can still resurface in future patrols.

The idea is simple: if a suspect gets away, their case doesn’t just disappear. Their vehicle, plate, sightings, BOLO hits and case history all carry over between patrols.

Features
  • Persistent fugitives: If a suspect gets away, they stay at large. Their case is saved and can continue across patrols, restarts, and future sessions.

  • BOLOs and sightings: Fugitives can resurface near old locations. They might be driving their recorded vehicle, parked nearby, waiting at a bus stop, or trying to leave town.

  • City camera system: Real CCTV props can flag a suspect vehicle as it passes. You can review the actual footage from the camera that caught them.

  • Leads that are not always perfect: Tips are confidence-rated, and not every lead is reliable. Some may be outdated, some may be wrong, and some may lead nowhere.

  • Manual case filing: Mark any ped, save an active pursuit before you lose them, or create a BOLO from a plate. This works alongside any callout pack.

  • Escalation system: Lose the same suspect again and their risk can climb from Low to Critical. They may become more dangerous next time.

  • Cold cases: Older files can go quiet, then unexpectedly come back through a cold BOLO hit later in your patrol.

  • Case closed reports: Arrest a fugitive through any plugin and get a full report showing the offence, risk level, time at large, leads, and final outcome.

Compatibility

At Large uses LSPDFR’s own generated data. No fake external database, no made-up identities. The plugin works with the actual persona, vehicle, and plate created by the game.

A developer API is also included, so callout developers can make their own suspects become fugitives.

Beta testers needed

I’m now looking for beta testers to help test At Large across different setups, callout packs, pursuit scenarios, and real patrol sessions.

If you’re interested in testing, reply below or join the Discord.

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The pursuit doesn’t end when you lose visual.

Edited by Burnsie

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