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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

I can't log into the game with LSPDFR

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  • Solution

Hello, I don't know, at least for sure, then I saved it, went about my business, turned on the computer, logged in just like it should, and stupidly the same thing freezes, the same thing in the photo, the same error, I've been looking for all the solutions for 2 days in a row, before that I played without any problems, here I still have the log file, please help

Pasted content

[05.02.2026 16:16:09.597] Started new log on 05.02.2026 16:16:09.596

[05.02.2026 16:16:09.604] ====================================================================================================

[05.02.2026 16:16:09.532] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log

[05.02.2026 16:16:09.605] Log verbosity: Trivial

[05.02.2026 16:16:09.723] Initializing input system

[05.02.2026 16:16:09.736] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[05.02.2026 16:16:09.739] Initializing game console

[05.02.2026 16:16:09.750] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[05.02.2026 16:16:09.784] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[05.02.2026 16:16:09.785] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[05.02.2026 16:16:09.860] Console key has been set to F4 (key code: 115)

[05.02.2026 16:16:11.166] Initializing console variable "ConsoleScrollAmount".

[05.02.2026 16:16:11.167] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[05.02.2026 16:16:11.181] Read value: <null>

[05.02.2026 16:16:11.182] Initializing console variable "ConsoleKey".

[05.02.2026 16:16:11.182] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[05.02.2026 16:16:11.185] Read value: F4

[05.02.2026 16:16:11.185] Setting value of console variable "ConsoleKey" to stored value.

[05.02.2026 16:16:11.185] Console key has been set to F4 (key code: 115)

[05.02.2026 16:16:11.185] Initializing console variable "PluginTimeoutThreshold".

[05.02.2026 16:16:11.185] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[05.02.2026 16:16:11.191] Read value: 10000

[05.02.2026 16:16:11.191] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[05.02.2026 16:16:11.191] Initializing console variable "AlwaysShowConsoleOutput".

[05.02.2026 16:16:11.191] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[05.02.2026 16:16:11.192] Read value: <null>

[05.02.2026 16:16:11.192] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[05.02.2026 16:16:11.192] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[05.02.2026 16:16:11.193] Read value: False

[05.02.2026 16:16:11.193] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[05.02.2026 16:16:11.193] Initializing console variable "ShowOnScreenWarnings".

[05.02.2026 16:16:11.193] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[05.02.2026 16:16:11.193] Read value: <null>

[05.02.2026 16:16:11.193] Console initialized

[05.02.2026 16:16:11.193] Initializing forms manager

[05.02.2026 16:16:11.214] Cleaning temp folder

[05.02.2026 16:16:11.219] Version: RAGE Plugin Hook v1.129.1403.17668 for Grand Theft Auto V

[05.02.2026 16:16:11.250] ================ RAGE Plugin Hook ================

[05.02.2026 16:16:11.276] Waiting for launcher interop

[2/5/2026 4:16:11 PM.297] Detected Windows 10 Home (64-bit) (10.0.19045.0)!

[2/5/2026 4:16:11 PM.300] Checking game support

[2/5/2026 4:16:11 PM.614] Product name: Grand Theft Auto V

[2/5/2026 4:16:11 PM.615] Product version: 1.0.3751.0

[2/5/2026 4:16:11 PM.615] Is steam version: True

[2/5/2026 4:16:11 PM.615] Is enhanced version: False

[2/5/2026 4:16:21 PM.622] Initializing DirectX

[2/5/2026 4:16:21 PM.633] Initializing Direct3D

[2/5/2026 4:16:21 PM.633] Getting game swap chain

[2/5/2026 4:16:21 PM.695] Swap Chain created: 0x7FF79113F0F8

[2/5/2026 4:16:21 PM.695] Swap Chain VTable: 0x160D2600A10

[2/5/2026 4:16:21 PM.695] 0x748948F65BEB85E9;0x8D48564157552024;0x170EC814890246C

[2/5/2026 4:16:21 PM.695] D3D11Present: 0x7FFE1F3618C0

[2/5/2026 4:16:21 PM.695] D3D11ResizeBuffers: 0x7FFE1F382810

[2/5/2026 4:16:21 PM.695] D3D11ResizeTarget: 0x7FFE1F3CC460

[2/5/2026 4:16:21 PM.695] D3D11SetFullscreenState: 0x7FFE1F381F30

[2/5/2026 4:16:21 PM.695] Direct3D initialized

[2/5/2026 4:16:21 PM.695] Initialized DirectX

[2/5/2026 4:16:21 PM.696] Direct3D watcher thread spawned

[2/5/2026 4:16:21 PM.709] Getting device

[2/5/2026 4:16:21 PM.709] Retrieved device

[2/5/2026 4:16:21 PM.709] Initializing D3D11 Renderer

[2/5/2026 4:16:21 PM.709] Creating wrapper

[2/5/2026 4:16:21 PM.780] Wrapper created

[2/5/2026 4:16:21 PM.786] Effect created

[2/5/2026 4:16:21 PM.786] Creating buffer

[2/5/2026 4:16:21 PM.786] Created buffer

[2/5/2026 4:16:21 PM.786] Creating blend state

[2/5/2026 4:16:21 PM.786] Created blend state

[2/5/2026 4:16:21 PM.786] Done with creation

[2/5/2026 4:16:21 PM.789] [d3d11] Linear sampler state created successfully.

[2/5/2026 4:16:21 PM.792] [d3d11] Fullscreen vertex shader compiled successfully.

[2/5/2026 4:16:21 PM.794] [d3d11] Fullscreen pixel shader compiled successfully.

[2/5/2026 4:16:21 PM.796] [d3d11] Alpha pixel shader compiled successfully.

[2/5/2026 4:16:21 PM.876] Initializing texture system.

[2/5/2026 4:16:21 PM.876] Initializing texture system; phase 1

[2/5/2026 4:16:21 PM.877] Initializing texture system; phase 2

[2/5/2026 4:16:21 PM.900] Initializing texture system; phase 3

[2/5/2026 4:16:21 PM.901] Initializing texture system; phase 4

[2/5/2026 4:16:21 PM.918] Initializing texture system; phase 5

[2/5/2026 4:16:21 PM.920] Initializing texture system; phase 6

[2/5/2026 4:16:21 PM.922] Initializing texture system; phase 7

[2/5/2026 4:16:21 PM.923] Initializing texture system; phase 8

[2/5/2026 4:16:21 PM.925] Initializing texture system; phase 9

[2/5/2026 4:16:21 PM.926] Initializing texture system; phase 10

[2/5/2026 4:16:21 PM.928] Initializing texture system; phase 11

[2/5/2026 4:16:21 PM.928] Initializing texture system; phase 12

[2/5/2026 4:16:21 PM.929] Initializing texture system; phase 13

[2/5/2026 4:16:21 PM.929] Initializing texture system; phase 14

[2/5/2026 4:16:22 PM.197] Direct3D watcher thread ended

[2/5/2026 4:16:45 PM.486] LoadingScreenMsg: Initializing game support

[2/5/2026 4:16:45 PM.739] Initializing game support

[2/5/2026 4:16:46 PM.266] Current PedPool Capacity: 256

[2/5/2026 4:16:46 PM.266] Current PedPool Capacity: 000001608F8F3310

[2/5/2026 4:16:46 PM.266] PedPool found at: 000001608F8F3310

[2/5/2026 4:16:46 PM.266] Current PedPool Capacity: 256

[2/5/2026 4:16:46 PM.367] CollectionsArraySize found: 4184

[2/5/2026 4:16:46 PM.931] LoadingScreenMsg: Velocity limit removed

[2/5/2026 4:16:47 PM.260] Compatibility level: 0

[2/5/2026 4:16:47 PM.260] Supported version detected

[2/5/2026 4:16:47 PM.260] ==================================================

[2/5/2026 4:16:47 PM.260] LoadingScreenMsg: Patching code

[2/5/2026 4:16:47 PM.511] LoadingScreenMsg: Waiting for game initialization

[2/5/2026 4:16:47 PM.761] Waiting for game initialization

[2/5/2026 4:16:47 PM.863] LoadingScreenMsg: Initializing core

[2/5/2026 4:16:48 PM.114] Initializing hook

[2/5/2026 4:16:48 PM.114] LoadingScreenMsg: Completing interoperability

[2/5/2026 4:16:48 PM.364] Completing interoperability

[2/5/2026 4:16:48 PM.371] Initialization code 1.

[2/5/2026 4:16:48 PM.371] Initialization code 2.

[2/5/2026 4:16:48 PM.371] Initialization code 3.

[2/5/2026 4:16:48 PM.380] 1 Address: 0x00007FF78EDE6BD0

[2/5/2026 4:16:48 PM.380] Calling func 1

[2/5/2026 4:16:48 PM.395] 2 Address: 0x00007FF78FA0EA06

[2/5/2026 4:16:48 PM.395] 3 Address: 0x00007FF78E395FA2

[2/5/2026 4:16:48 PM.423] Address: 0x00007FF78FA0E9B0

[2/5/2026 4:16:48 PM.423] Unknown var: 0x00007FF790A94CC0

[2/5/2026 4:16:48 PM.423] Initialization code 4.

[2/5/2026 4:16:48 PM.423] Initialization code 5.

[2/5/2026 4:16:48 PM.423] Completing interoperability, phase 1

[2/5/2026 4:16:48 PM.423] Completing interoperability, phase 2

[2/5/2026 4:16:48 PM.423] Highest ID is: 0x0

[2/5/2026 4:16:48 PM.423] Completing interoperability, phase 3

[2/5/2026 4:16:48 PM.423] Completing interoperability, phase 4

[2/5/2026 4:16:48 PM.423] Completing interoperability, phase 5

[2/5/2026 4:16:48 PM.423] Completing interoperability, phase 6

[2/5/2026 4:16:48 PM.424] Completing interoperability, phase 7

[2/5/2026 4:16:48 PM.424] Highest ID after injection is: 0x7fffffff

[2/5/2026 4:16:48 PM.424] LoadingScreenMsg:

[2/5/2026 4:16:48 PM.674] LoadingScreenMsg: Loading Story Mode

[2/5/2026 4:16:51 PM.935] LoadingScreenMsg: Loading and Populating Game World

[2/5/2026 4:16:52 PM.186] LoadingScreenMsg:

[2/5/2026 4:17:07 PM.783] LML not initialized. Attempting to initialize...

[2/5/2026 4:17:07 PM.785] Initializing LML interop...

[2/5/2026 4:17:07 PM.785] LML initialization failed. You can safely ignore this.

[2/5/2026 4:17:07 PM.969] Initializing console variable "IsDeveloperModeEnabled".

[2/5/2026 4:17:07 PM.969] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[2/5/2026 4:17:07 PM.970] Read value: <null>

[2/5/2026 4:17:07 PM.970] Initializing console variable "TimeScale".

[2/5/2026 4:17:07 PM.970] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[2/5/2026 4:17:07 PM.970] Read value: <null>

[2/5/2026 4:17:07 PM.999] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll

[2/5/2026 4:17:08 PM.014] Loading plugin "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll".

[2/5/2026 4:17:08 PM.195] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[2/5/2026 4:17:08 PM.195] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[2/5/2026 4:17:08 PM.287] Initializing remote plugin: "LSPD First Response_AppDomain".

[2/5/2026 4:17:08 PM.348] <UNLOADED PLUGIN>: Initializing input system

[2/5/2026 4:17:08 PM.349] <UNLOADED PLUGIN>: Initializing game console

[2/5/2026 4:17:08 PM.351] <UNLOADED PLUGIN>: Initializing forms manager

[2/5/2026 4:17:08 PM.606] Initialized remote plugin: "LSPD First Response_AppDomain".

[2/5/2026 4:17:08 PM.615] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[2/5/2026 4:17:08 PM.660] LSPD First Response: [TRACE] Started loading LSPDFR

[2/5/2026 4:17:08 PM.661] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9476.26289)

[2/5/2026 4:17:08 PM.661] LSPD First Response: [INFO] Compiled on 11 Dec 2025 19:36:17 UTC

[2/5/2026 4:17:08 PM.662] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[2/5/2026 4:17:10 PM.310] LML not initialized. Attempting to initialize...

[2/5/2026 4:17:10 PM.310] Initializing LML interop...

[2/5/2026 4:17:10 PM.311] LML initialization failed. You can safely ignore this.

[2/5/2026 4:17:15 PM.630] LSPD First Response: [TRACE] Thread CopManager #1 initialized

[2/5/2026 4:17:15 PM.716] LML not initialized. Attempting to initialize...

[2/5/2026 4:17:15 PM.716] Initializing LML interop...

[2/5/2026 4:17:15 PM.716] LML initialization failed. You can safely ignore this.

Could contain: text, clothing, man, screenshot, poster, pc game, graphic design, person

Solved by romanets111

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