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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RPH Crash at startup

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RPH seems to crash right at spawn. Was playing fine 2 days ago. doesnt even launch without rage if anyone can help

also getting this but unsure

 

Spoiler

[10/7/2025 5:06:23 PM.878] Started new log on 10/7/2025 5:06:23 PM.878
[10/7/2025 5:06:23 PM.879] ====================================================================================================
[10/7/2025 5:06:23 PM.876] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/7/2025 5:06:23 PM.879] Log verbosity: Trivial
[10/7/2025 5:06:23 PM.881] Initializing input system
[10/7/2025 5:06:23 PM.881] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
[10/7/2025 5:06:23 PM.881] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
[10/7/2025 5:06:23 PM.881] Initializing game console
[10/7/2025 5:06:23 PM.881] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
[10/7/2025 5:06:23 PM.882] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
[10/7/2025 5:06:23 PM.884] Console key has been set to F4 (key code: 115)
[10/7/2025 5:06:23 PM.914] Initializing console variable "ConsoleScrollAmount".
[10/7/2025 5:06:23 PM.914] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/7/2025 5:06:23 PM.915] Read value: <null>
[10/7/2025 5:06:23 PM.915] Initializing console variable "ConsoleKey".
[10/7/2025 5:06:23 PM.915] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/7/2025 5:06:23 PM.916] Read value: F4
[10/7/2025 5:06:23 PM.916] Setting value of console variable "ConsoleKey" to stored value.
[10/7/2025 5:06:23 PM.916] Console key has been set to F4 (key code: 115)
[10/7/2025 5:06:23 PM.916] Initializing console variable "PluginTimeoutThreshold".
[10/7/2025 5:06:23 PM.916] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/7/2025 5:06:23 PM.917] Read value: 60000
[10/7/2025 5:06:23 PM.917] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/7/2025 5:06:23 PM.917] Initializing console variable "AlwaysShowConsoleOutput".
[10/7/2025 5:06:23 PM.917] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/7/2025 5:06:23 PM.918] Read value: <null>
[10/7/2025 5:06:23 PM.918] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/7/2025 5:06:23 PM.918] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/7/2025 5:06:23 PM.918] Read value: False
[10/7/2025 5:06:23 PM.918] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/7/2025 5:06:23 PM.918] Initializing console variable "ShowOnScreenWarnings".
[10/7/2025 5:06:23 PM.918] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/7/2025 5:06:23 PM.918] Read value: <null>
[10/7/2025 5:06:23 PM.918] Console initialized
[10/7/2025 5:06:23 PM.918] Initializing forms manager
[10/7/2025 5:06:23 PM.919] Cleaning temp folder
[10/7/2025 5:06:23 PM.920] Version: RAGE Plugin Hook v1.122.1379.17094 for Grand Theft Auto V
[10/7/2025 5:06:23 PM.924] ================ RAGE Plugin Hook ================
[10/7/2025 5:06:23 PM.933] Waiting for launcher interop
[10/7/2025 5:06:23 PM.936] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[10/7/2025 5:06:23 PM.939] Detected Windows 10 Home (64-bit) (10.0.26100.0)!
[10/7/2025 5:06:23 PM.939] Checking game support
[10/7/2025 5:06:23 PM.984] Product name: Grand Theft Auto V
[10/7/2025 5:06:23 PM.984] Product version: 1.0.3586.0
[10/7/2025 5:06:23 PM.984] Is steam version: True
[10/7/2025 5:06:23 PM.984] Is enhanced version: False
[10/7/2025 5:06:33 PM.985] Initializing DirectX
[10/7/2025 5:06:33 PM.985] Initializing Direct3D
[10/7/2025 5:06:33 PM.985] Getting game swap chain
[10/7/2025 5:06:33 PM.997] Swap Chain created: 0x7FF628FB81F8
[10/7/2025 5:06:33 PM.997] Swap Chain VTable: 0x25EFE26CC50
[10/7/2025 5:06:33 PM.997] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[10/7/2025 5:06:33 PM.997] D3D11Present: 0x7FF950BA7530
[10/7/2025 5:06:33 PM.997] D3D11ResizeBuffers: 0x7FF9CAFCCCC0
[10/7/2025 5:06:33 PM.997] D3D11ResizeTarget: 0x7FF9CAFFA040
[10/7/2025 5:06:33 PM.997] D3D11SetFullscreenState: 0x7FF9CAFCD4C0
[10/7/2025 5:06:33 PM.997] Direct3D initialized
[10/7/2025 5:06:33 PM.997] Initialized DirectX
[10/7/2025 5:06:33 PM.998] Direct3D watcher thread spawned
[10/7/2025 5:06:34 PM.011] Getting device
[10/7/2025 5:06:34 PM.011] Retrieved device
[10/7/2025 5:06:34 PM.011] Initializing D3D11 Renderer
[10/7/2025 5:06:34 PM.011] Creating wrapper
[10/7/2025 5:06:34 PM.032] Wrapper created
[10/7/2025 5:06:34 PM.035] Effect created
[10/7/2025 5:06:34 PM.035] Creating buffer
[10/7/2025 5:06:34 PM.035] Created buffer
[10/7/2025 5:06:34 PM.035] Creating blend state
[10/7/2025 5:06:34 PM.035] Created blend state
[10/7/2025 5:06:34 PM.035] Done with creation
[10/7/2025 5:06:34 PM.058] Initializing texture system.
[10/7/2025 5:06:34 PM.058] Initializing texture system; phase 1
[10/7/2025 5:06:34 PM.058] Initializing texture system; phase 2
[10/7/2025 5:06:34 PM.063] Initializing texture system; phase 3
[10/7/2025 5:06:34 PM.063] Initializing texture system; phase 4
[10/7/2025 5:06:34 PM.067] Initializing texture system; phase 5
[10/7/2025 5:06:34 PM.068] Initializing texture system; phase 6
[10/7/2025 5:06:34 PM.069] Initializing texture system; phase 7
[10/7/2025 5:06:34 PM.070] Initializing texture system; phase 8
[10/7/2025 5:06:34 PM.070] Initializing texture system; phase 9
[10/7/2025 5:06:34 PM.070] Initializing texture system; phase 10
[10/7/2025 5:06:34 PM.072] Initializing texture system; phase 11
[10/7/2025 5:06:34 PM.072] Initializing texture system; phase 12
[10/7/2025 5:06:34 PM.073] Initializing texture system; phase 13
[10/7/2025 5:06:34 PM.073] Initializing texture system; phase 14
[10/7/2025 5:06:34 PM.499] Direct3D watcher thread ended
[10/7/2025 5:06:57 PM.582] LoadingScreenMsg: Initializing game support
[10/7/2025 5:06:57 PM.833] Initializing game support
[10/7/2025 5:06:58 PM.603] LoadingScreenMsg: Velocity limit removed
[10/7/2025 5:06:58 PM.881] Compatibility level: 0
[10/7/2025 5:06:58 PM.881] Supported version detected
[10/7/2025 5:06:58 PM.881] ==================================================
[10/7/2025 5:06:58 PM.881] LoadingScreenMsg: Patching code
[10/7/2025 5:06:59 PM.131] LoadingScreenMsg: Waiting for game initialization
[10/7/2025 5:06:59 PM.382] Waiting for game initialization
[10/7/2025 5:06:59 PM.482] LoadingScreenMsg: Initializing core
[10/7/2025 5:06:59 PM.733] Initializing hook
[10/7/2025 5:06:59 PM.733] LoadingScreenMsg: Completing interoperability
[10/7/2025 5:06:59 PM.983] Completing interoperability
[10/7/2025 5:06:59 PM.983] Initialization code 1.
[10/7/2025 5:06:59 PM.983] Initialization code 2.
[10/7/2025 5:06:59 PM.983] Initialization code 3.
[10/7/2025 5:06:59 PM.987] 1 Address: 0x00007FF626C8B908
[10/7/2025 5:06:59 PM.987] Calling func 1
[10/7/2025 5:06:59 PM.993] 2 Address: 0x00007FF62789F082
[10/7/2025 5:06:59 PM.993] 3 Address: 0x00007FF62623605E
[10/7/2025 5:07:00 PM.009] Address: 0x00007FF62789F02C
[10/7/2025 5:07:00 PM.009] Unknown var: 0x00007FF628910750
[10/7/2025 5:07:00 PM.009] Initialization code 4.
[10/7/2025 5:07:00 PM.009] Initialization code 5.
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 1
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 2
[10/7/2025 5:07:00 PM.009] Highest ID is: 0x0
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 3
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 4
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 5
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 6
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 7
[10/7/2025 5:07:00 PM.009] Highest ID after injection is: 0x7fffffff
[10/7/2025 5:07:00 PM.009] LoadingScreenMsg: 
[10/7/2025 5:07:00 PM.261] LoadingScreenMsg: Loading Story Mode
[10/7/2025 5:07:01 PM.357] LoadingScreenMsg: Loading and Populating Game World
[10/7/2025 5:07:01 PM.607] LoadingScreenMsg: 
[10/7/2025 5:07:07 PM.454] Initializing console variable "IsDeveloperModeEnabled".
[10/7/2025 5:07:07 PM.454] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/7/2025 5:07:07 PM.454] Read value: <null>
[10/7/2025 5:07:07 PM.454] Initializing console variable "TimeScale".
[10/7/2025 5:07:07 PM.454] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/7/2025 5:07:07 PM.454] Read value: <null>

 

Spoiler

Game: Grand Theft Auto V
Game build: 3586
Branch: Steam

Plugins loaded at the time of the crash:

No plugin was ticking at the time of this crash.
Base address: 00007ff6828d0000
Exception address: 00007ff6841c4565
Exception offset: 018f4565
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
    0x00007ff9ce359f83 - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ff9d0fea11f - strncpy - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0fa3213 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0fe796f - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0ef6397 - RtlWow64GetCurrentCpuArea - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0fe72ae - KiUserExceptionDispatcher - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff6841c4565 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x0000000000000008 - KiUserExceptionDispatcher - in Unknown:0 (Unknown)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)
 

 

22 hours ago, prplish said:

RPH seems to crash right at spawn. Was playing fine 2 days ago. doesnt even launch without rage if anyone can help

also getting this but unsure

 

  Reveal hidden contents

[10/7/2025 5:06:23 PM.878] Started new log on 10/7/2025 5:06:23 PM.878
[10/7/2025 5:06:23 PM.879] ====================================================================================================
[10/7/2025 5:06:23 PM.876] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/7/2025 5:06:23 PM.879] Log verbosity: Trivial
[10/7/2025 5:06:23 PM.881] Initializing input system
[10/7/2025 5:06:23 PM.881] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
[10/7/2025 5:06:23 PM.881] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
[10/7/2025 5:06:23 PM.881] Initializing game console
[10/7/2025 5:06:23 PM.881] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
[10/7/2025 5:06:23 PM.882] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
[10/7/2025 5:06:23 PM.884] Console key has been set to F4 (key code: 115)
[10/7/2025 5:06:23 PM.914] Initializing console variable "ConsoleScrollAmount".
[10/7/2025 5:06:23 PM.914] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/7/2025 5:06:23 PM.915] Read value: <null>
[10/7/2025 5:06:23 PM.915] Initializing console variable "ConsoleKey".
[10/7/2025 5:06:23 PM.915] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/7/2025 5:06:23 PM.916] Read value: F4
[10/7/2025 5:06:23 PM.916] Setting value of console variable "ConsoleKey" to stored value.
[10/7/2025 5:06:23 PM.916] Console key has been set to F4 (key code: 115)
[10/7/2025 5:06:23 PM.916] Initializing console variable "PluginTimeoutThreshold".
[10/7/2025 5:06:23 PM.916] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/7/2025 5:06:23 PM.917] Read value: 60000
[10/7/2025 5:06:23 PM.917] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/7/2025 5:06:23 PM.917] Initializing console variable "AlwaysShowConsoleOutput".
[10/7/2025 5:06:23 PM.917] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/7/2025 5:06:23 PM.918] Read value: <null>
[10/7/2025 5:06:23 PM.918] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/7/2025 5:06:23 PM.918] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/7/2025 5:06:23 PM.918] Read value: False
[10/7/2025 5:06:23 PM.918] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/7/2025 5:06:23 PM.918] Initializing console variable "ShowOnScreenWarnings".
[10/7/2025 5:06:23 PM.918] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/7/2025 5:06:23 PM.918] Read value: <null>
[10/7/2025 5:06:23 PM.918] Console initialized
[10/7/2025 5:06:23 PM.918] Initializing forms manager
[10/7/2025 5:06:23 PM.919] Cleaning temp folder
[10/7/2025 5:06:23 PM.920] Version: RAGE Plugin Hook v1.122.1379.17094 for Grand Theft Auto V
[10/7/2025 5:06:23 PM.924] ================ RAGE Plugin Hook ================
[10/7/2025 5:06:23 PM.933] Waiting for launcher interop
[10/7/2025 5:06:23 PM.936] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[10/7/2025 5:06:23 PM.939] Detected Windows 10 Home (64-bit) (10.0.26100.0)!
[10/7/2025 5:06:23 PM.939] Checking game support
[10/7/2025 5:06:23 PM.984] Product name: Grand Theft Auto V
[10/7/2025 5:06:23 PM.984] Product version: 1.0.3586.0
[10/7/2025 5:06:23 PM.984] Is steam version: True
[10/7/2025 5:06:23 PM.984] Is enhanced version: False
[10/7/2025 5:06:33 PM.985] Initializing DirectX
[10/7/2025 5:06:33 PM.985] Initializing Direct3D
[10/7/2025 5:06:33 PM.985] Getting game swap chain
[10/7/2025 5:06:33 PM.997] Swap Chain created: 0x7FF628FB81F8
[10/7/2025 5:06:33 PM.997] Swap Chain VTable: 0x25EFE26CC50
[10/7/2025 5:06:33 PM.997] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[10/7/2025 5:06:33 PM.997] D3D11Present: 0x7FF950BA7530
[10/7/2025 5:06:33 PM.997] D3D11ResizeBuffers: 0x7FF9CAFCCCC0
[10/7/2025 5:06:33 PM.997] D3D11ResizeTarget: 0x7FF9CAFFA040
[10/7/2025 5:06:33 PM.997] D3D11SetFullscreenState: 0x7FF9CAFCD4C0
[10/7/2025 5:06:33 PM.997] Direct3D initialized
[10/7/2025 5:06:33 PM.997] Initialized DirectX
[10/7/2025 5:06:33 PM.998] Direct3D watcher thread spawned
[10/7/2025 5:06:34 PM.011] Getting device
[10/7/2025 5:06:34 PM.011] Retrieved device
[10/7/2025 5:06:34 PM.011] Initializing D3D11 Renderer
[10/7/2025 5:06:34 PM.011] Creating wrapper
[10/7/2025 5:06:34 PM.032] Wrapper created
[10/7/2025 5:06:34 PM.035] Effect created
[10/7/2025 5:06:34 PM.035] Creating buffer
[10/7/2025 5:06:34 PM.035] Created buffer
[10/7/2025 5:06:34 PM.035] Creating blend state
[10/7/2025 5:06:34 PM.035] Created blend state
[10/7/2025 5:06:34 PM.035] Done with creation
[10/7/2025 5:06:34 PM.058] Initializing texture system.
[10/7/2025 5:06:34 PM.058] Initializing texture system; phase 1
[10/7/2025 5:06:34 PM.058] Initializing texture system; phase 2
[10/7/2025 5:06:34 PM.063] Initializing texture system; phase 3
[10/7/2025 5:06:34 PM.063] Initializing texture system; phase 4
[10/7/2025 5:06:34 PM.067] Initializing texture system; phase 5
[10/7/2025 5:06:34 PM.068] Initializing texture system; phase 6
[10/7/2025 5:06:34 PM.069] Initializing texture system; phase 7
[10/7/2025 5:06:34 PM.070] Initializing texture system; phase 8
[10/7/2025 5:06:34 PM.070] Initializing texture system; phase 9
[10/7/2025 5:06:34 PM.070] Initializing texture system; phase 10
[10/7/2025 5:06:34 PM.072] Initializing texture system; phase 11
[10/7/2025 5:06:34 PM.072] Initializing texture system; phase 12
[10/7/2025 5:06:34 PM.073] Initializing texture system; phase 13
[10/7/2025 5:06:34 PM.073] Initializing texture system; phase 14
[10/7/2025 5:06:34 PM.499] Direct3D watcher thread ended
[10/7/2025 5:06:57 PM.582] LoadingScreenMsg: Initializing game support
[10/7/2025 5:06:57 PM.833] Initializing game support
[10/7/2025 5:06:58 PM.603] LoadingScreenMsg: Velocity limit removed
[10/7/2025 5:06:58 PM.881] Compatibility level: 0
[10/7/2025 5:06:58 PM.881] Supported version detected
[10/7/2025 5:06:58 PM.881] ==================================================
[10/7/2025 5:06:58 PM.881] LoadingScreenMsg: Patching code
[10/7/2025 5:06:59 PM.131] LoadingScreenMsg: Waiting for game initialization
[10/7/2025 5:06:59 PM.382] Waiting for game initialization
[10/7/2025 5:06:59 PM.482] LoadingScreenMsg: Initializing core
[10/7/2025 5:06:59 PM.733] Initializing hook
[10/7/2025 5:06:59 PM.733] LoadingScreenMsg: Completing interoperability
[10/7/2025 5:06:59 PM.983] Completing interoperability
[10/7/2025 5:06:59 PM.983] Initialization code 1.
[10/7/2025 5:06:59 PM.983] Initialization code 2.
[10/7/2025 5:06:59 PM.983] Initialization code 3.
[10/7/2025 5:06:59 PM.987] 1 Address: 0x00007FF626C8B908
[10/7/2025 5:06:59 PM.987] Calling func 1
[10/7/2025 5:06:59 PM.993] 2 Address: 0x00007FF62789F082
[10/7/2025 5:06:59 PM.993] 3 Address: 0x00007FF62623605E
[10/7/2025 5:07:00 PM.009] Address: 0x00007FF62789F02C
[10/7/2025 5:07:00 PM.009] Unknown var: 0x00007FF628910750
[10/7/2025 5:07:00 PM.009] Initialization code 4.
[10/7/2025 5:07:00 PM.009] Initialization code 5.
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 1
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 2
[10/7/2025 5:07:00 PM.009] Highest ID is: 0x0
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 3
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 4
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 5
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 6
[10/7/2025 5:07:00 PM.009] Completing interoperability, phase 7
[10/7/2025 5:07:00 PM.009] Highest ID after injection is: 0x7fffffff
[10/7/2025 5:07:00 PM.009] LoadingScreenMsg: 
[10/7/2025 5:07:00 PM.261] LoadingScreenMsg: Loading Story Mode
[10/7/2025 5:07:01 PM.357] LoadingScreenMsg: Loading and Populating Game World
[10/7/2025 5:07:01 PM.607] LoadingScreenMsg: 
[10/7/2025 5:07:07 PM.454] Initializing console variable "IsDeveloperModeEnabled".
[10/7/2025 5:07:07 PM.454] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/7/2025 5:07:07 PM.454] Read value: <null>
[10/7/2025 5:07:07 PM.454] Initializing console variable "TimeScale".
[10/7/2025 5:07:07 PM.454] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/7/2025 5:07:07 PM.454] Read value: <null>

 

  Reveal hidden contents

Game: Grand Theft Auto V
Game build: 3586
Branch: Steam

Plugins loaded at the time of the crash:

No plugin was ticking at the time of this crash.
Base address: 00007ff6828d0000
Exception address: 00007ff6841c4565
Exception offset: 018f4565
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
    0x00007ff9ce359f83 - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ff9d0fea11f - strncpy - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0fa3213 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0fe796f - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0ef6397 - RtlWow64GetCurrentCpuArea - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff9d0fe72ae - KiUserExceptionDispatcher - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff6841c4565 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x0000000000000008 - KiUserExceptionDispatcher - in Unknown:0 (Unknown)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)
 

 

I don't see any thing causing a crash in particular, but if you attach the actual ragepluginhook log file it might be able to take a better look at it.

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  • Author

@IceGuy221 Hey thanks for the reply i will for sure do that next time i need help but i just found the solution on another thread which was a mod called extended camera settings which was causing the crash. i appreciate it though!

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