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Backup Units Spawn Error

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After playing for 40-60 minutes, when I call for backup, a bunch of backup cops will spawn directly over my or suspect's head or on the road, while normal backup units will drive vehicles to my location after these strange cops spawn. I want to know how to delete these cops popping out from the air. 

Does anyone have the same problem? Any help will be appreciated.

  • Author

My LCPDFR.log reported some errors.

Spoiler

[ERROR - 12:32:55 AM] [Script.CalloutManager] Error while processing callout: Shootout: Object reference not set to an instance of an object. at ‫‮‏‭‭‪‌‌‌‌‫‮‮‍‪‫‮‮‮.set_AllowSuspectWeapons(Boolean value) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Chase.cs:line 206

   at LCPD_First_Response.LCPDFR.API.Functions.SetPursuitAllowWeaponsForSuspects(LHandle pursuit, Boolean allowWeapons) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\API\Functions.cs:line 1048

   at ‫‍‫‎‬‍‭‬‪‪‌‎‮‮‪‫‫‮‭‏‮.‌‭‭‭‭‬‏‭‫‌‏‍‭‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Shootout.cs:line 367

   at ‫‍‫‎‬‍‭‬‪‪‌‎‮‮‪‫‫‮‭‏‮.‌‍‏‎‫‫‫‏‍‬‬‍‪‫‫‮‌‍‪‭‭‪‫‭‬‪‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Shootout.cs:line 343

   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Callout.cs:line 276

   at ‫‍‫‎‬‍‭‬‪‪‌‎‮‮‪‫‫‮‭‏‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Shootout.cs:line 241

   at ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\CalloutManager.cs:line 250

[ERROR - 12:32:55 AM] [Script.Shootout] System.NullReferenceException: Object reference not set to an instance of an object.

   at .set_AllowSuspectWeapons(Boolean value) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Chase.cs:line 206

   at LCPD_First_Response.LCPDFR.API.Functions.SetPursuitAllowWeaponsForSuspects(LHandle pursuit Boolean allowWeapons) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\API\Functions.cs:line 1048

   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Shootout.cs:line 367

   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Shootout.cs:line 343

   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Callout.cs:line 276

   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\Shootout.cs:line 241

   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\CalloutManager.cs:line 250

[ERROR - 12:32:55 AM] [ExceptionHandler] ‫‮‏‭‭‪‌‌‌‌‫‮‮‍‪‫‮‮‮.set_AllowSuspectWeapons(Boolean value) L_0000 

 LCPD_First_Response.LCPDFR.API.Functions.SetPursuitAllowWeaponsForSuspects(LHandle pursuit, Boolean allowWeapons) L_0059 

 ‫‍‫‎‬‍‭‬‪‪‌‎‮‮‪‫‫‮‭‏‮.‌‭‭‭‭‬‏‭‫‌‏‍‭‮() L_00c2 

 ‫‍‫‎‬‍‭‬‪‪‌‎‮‮‪‫‫‮‭‏‮.‌‍‏‎‫‫‫‏‍‬‬‍‪‫‫‮‌‍‪‭‭‪‫‭‬‪‌‎‮() L_01e7 

 LCPD_First_Response.LCPDFR.Callouts.Callout.Process() L_0056 

 ‫‍‫‎‬‍‭‬‪‪‌‎‮‮‪‫‫‮‭‏‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0000 

 ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0331 

Error hash: 361A14EA5C4031F9DAE2962AB7D97DE9193173B3

 

Does this have anything to do with my problem?

Edited by CCCCYL

This is a support topic.
Only reply here to offer help or assistance to CCCCYL. Off-topic or "me too" replies will be removed.

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