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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

need help

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first time I've had to use a forum for help. game is crashing on startup I've updated script hook, rage and lspdr to no avail not sure what's wrong.

I'm tired of playing war thunder I just wanna play some lspdfr 😅 ive uploaded the log below and will also paste it on this as well

 

i feel dumb its fixed i just needed to update to vdot nightly for simplehud

 

 

RagePluginHook_31082024_051641.log

Spoiler

[8/31/2024 12:16:41 AM.614] Started new log on 8/31/2024 12:16:41 AM.613
[8/31/2024 12:16:41 AM.616] ====================================================================================================
[8/31/2024 12:16:41 AM.534] Log path: D:\Grand Theft Auto V\RagePluginHook.log
[8/31/2024 12:16:41 AM.616] Log verbosity: Trivial
[8/31/2024 12:16:41 AM.619] Initializing input system
[8/31/2024 12:16:41 AM.622] Initializing game console
[8/31/2024 12:16:41 AM.632] Console key has been set to F4 (key code: 115)
[8/31/2024 12:16:41 AM.784] Initializing console variable "ConsoleScrollAmount".
[8/31/2024 12:16:41 AM.784] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[8/31/2024 12:16:41 AM.787] Read value: <null>
[8/31/2024 12:16:41 AM.787] Initializing console variable "ConsoleKey".
[8/31/2024 12:16:41 AM.787] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/31/2024 12:16:41 AM.789] Read value: F4
[8/31/2024 12:16:41 AM.789] Setting value of console variable "ConsoleKey" to stored value.
[8/31/2024 12:16:41 AM.789] Console key has been set to F4 (key code: 115)
[8/31/2024 12:16:41 AM.789] Initializing console variable "PluginTimeoutThreshold".
[8/31/2024 12:16:41 AM.789] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/31/2024 12:16:41 AM.793] Read value: 60000
[8/31/2024 12:16:41 AM.793] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/31/2024 12:16:41 AM.793] Initializing console variable "AlwaysShowConsoleOutput".
[8/31/2024 12:16:41 AM.793] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/31/2024 12:16:41 AM.794] Read value: <null>
[8/31/2024 12:16:41 AM.794] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[8/31/2024 12:16:41 AM.794] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[8/31/2024 12:16:41 AM.795] Read value: False
[8/31/2024 12:16:41 AM.795] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[8/31/2024 12:16:41 AM.795] Initializing console variable "ShowOnScreenWarnings".
[8/31/2024 12:16:41 AM.795] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[8/31/2024 12:16:41 AM.795] Read value: <null>
[8/31/2024 12:16:41 AM.796] Console initialized
[8/31/2024 12:16:41 AM.796] Initializing forms manager
[8/31/2024 12:16:41 AM.798] Cleaning temp folder
[8/31/2024 12:16:41 AM.800] Version: RAGE Plugin Hook v1.111.1341.16580 for Grand Theft Auto V
[8/31/2024 12:16:41 AM.809] ================ RAGE Plugin Hook ================
[8/31/2024 12:16:41 AM.813] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[8/31/2024 12:16:41 AM.817] Detected Windows 10 Professional (64-bit) (10.0.19045.0)!
[8/31/2024 12:16:41 AM.817] Checking game support
[8/31/2024 12:16:42 AM.013] Product name: Grand Theft Auto V
[8/31/2024 12:16:42 AM.013] Product version: 1.0.3274.0
[8/31/2024 12:16:42 AM.013] Is steam version: True
[8/31/2024 12:16:42 AM.015] Initializing DirectX
[8/31/2024 12:16:42 AM.017] Initializing Direct3D
[8/31/2024 12:16:42 AM.017] Getting game swap chain
[8/31/2024 12:16:42 AM.050] Swap Chain created: 0x7FF699C7D570
[8/31/2024 12:16:42 AM.050] Swap Chain VTable: 0x2606A6E03D0
[8/31/2024 12:16:42 AM.050] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[8/31/2024 12:16:42 AM.050] D3D11Present: 0x7FFE19DA18C0
[8/31/2024 12:16:42 AM.050] D3D11ResizeBuffers: 0x7FFE19DC2810
[8/31/2024 12:16:42 AM.050] D3D11ResizeTarget: 0x7FFE19E0C460
[8/31/2024 12:16:42 AM.050] D3D11SetFullscreenState: 0x7FFE19DC1F30
[8/31/2024 12:16:42 AM.050] Getting device
[8/31/2024 12:16:42 AM.050] Retrieved device
[8/31/2024 12:16:42 AM.050] Creating wrapper
[8/31/2024 12:16:42 AM.051] Direct3D initialized
[8/31/2024 12:16:42 AM.051] Initialized DirectX
[8/31/2024 12:16:42 AM.052] Direct3D watcher thread spawned
[8/31/2024 12:16:42 AM.174] Wrapper created
[8/31/2024 12:16:42 AM.181] Effect created
[8/31/2024 12:16:42 AM.181] Creating buffer
[8/31/2024 12:16:42 AM.181] Created buffer
[8/31/2024 12:16:42 AM.181] Creating blend state
[8/31/2024 12:16:42 AM.181] Created blend state
[8/31/2024 12:16:42 AM.181] Done with creation
[8/31/2024 12:16:42 AM.527] Initializing texture system.
[8/31/2024 12:16:42 AM.527] Initializing texture system; phase 1
[8/31/2024 12:16:42 AM.527] Initializing texture system; phase 2
[8/31/2024 12:16:42 AM.552] Initializing texture system; phase 3
[8/31/2024 12:16:42 AM.552] Initializing texture system; phase 4
[8/31/2024 12:16:42 AM.577] Initializing texture system; phase 5
[8/31/2024 12:16:42 AM.590] Initializing texture system; phase 6
[8/31/2024 12:16:42 AM.594] Initializing texture system; phase 7
[8/31/2024 12:16:42 AM.596] Initializing texture system; phase 8
[8/31/2024 12:16:42 AM.599] Initializing texture system; phase 9
[8/31/2024 12:16:42 AM.602] Initializing texture system; phase 10
[8/31/2024 12:16:42 AM.607] Initializing texture system; phase 11
[8/31/2024 12:16:42 AM.607] Initializing texture system; phase 12
[8/31/2024 12:16:42 AM.610] Initializing texture system; phase 13
[8/31/2024 12:16:42 AM.610] Initializing texture system; phase 14
[8/31/2024 12:16:47 AM.053] Direct3D watcher thread ended
[8/31/2024 12:16:53 AM.807] LoadingScreenMsg: Initializing game support
[8/31/2024 12:16:54 AM.059] Initializing game support
[8/31/2024 12:16:59 AM.781] LoadingScreenMsg: Velocity limit removed
[8/31/2024 12:17:00 AM.112] Compatibility level: 0
[8/31/2024 12:17:00 AM.112] Supported version detected
[8/31/2024 12:17:00 AM.112] ==================================================
[8/31/2024 12:17:00 AM.112] LoadingScreenMsg: Patching code
[8/31/2024 12:17:00 AM.363] LoadingScreenMsg: Waiting for game initialization
[8/31/2024 12:17:00 AM.614] Waiting for game initialization
[8/31/2024 12:17:00 AM.715] LoadingScreenMsg: Initializing core
[8/31/2024 12:17:00 AM.966] Initializing hook
[8/31/2024 12:17:05 AM.985] LoadingScreenMsg: Completing interoperability
[8/31/2024 12:17:06 AM.236] Completing interoperability
[8/31/2024 12:17:06 AM.236] Initialization code 1.
[8/31/2024 12:17:06 AM.236] Initialization code 2.
[8/31/2024 12:17:06 AM.236] Initialization code 3.
[8/31/2024 12:17:06 AM.246] 1 Address: 0x00007FF6979A16A4
[8/31/2024 12:17:06 AM.246] Calling func 1
[8/31/2024 12:17:06 AM.267] 2 Address: 0x00007FF69859228A
[8/31/2024 12:17:06 AM.267] 3 Address: 0x00007FF696F56026
[8/31/2024 12:17:06 AM.301] Address: 0x00007FF698592234
[8/31/2024 12:17:06 AM.301] Unknown var: 0x00007FF6995F6A80
[8/31/2024 12:17:06 AM.301] Initialization code 4.
[8/31/2024 12:17:06 AM.301] Initialization code 5.
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 1
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 2
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 3
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 4
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 5
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 6
[8/31/2024 12:17:06 AM.301] Completing interoperability, phase 7
[8/31/2024 12:17:06 AM.301] LoadingScreenMsg: 
[8/31/2024 12:17:06 AM.553] LoadingScreenMsg: Loading Story Mode
[8/31/2024 12:17:40 AM.666] LoadingScreenMsg: Loading and Populating Game World
[8/31/2024 12:17:40 AM.917] LoadingScreenMsg: 
[8/31/2024 12:18:22 AM.142] Initializing console variable "IsDeveloperModeEnabled".
[8/31/2024 12:18:22 AM.143] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/31/2024 12:18:22 AM.143] Read value: <null>
[8/31/2024 12:18:22 AM.143] Initializing console variable "TimeScale".
[8/31/2024 12:18:22 AM.143] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/31/2024 12:18:22 AM.143] Read value: <null>
[8/31/2024 12:18:22 AM.245] Loading plugin "D:\Grand Theft Auto V\Plugins\EUPMenu.dll".
[8/31/2024 12:18:24 AM.472] <UNLOADED PLUGIN>: Initializing input system
[8/31/2024 12:18:24 AM.473] <UNLOADED PLUGIN>: Initializing game console
[8/31/2024 12:18:24 AM.474] <UNLOADED PLUGIN>: Initializing forms manager
[8/31/2024 12:18:25 AM.094] Loading plugin "D:\Grand Theft Auto V\Plugins\LSPD First Response.dll".
[8/31/2024 12:18:27 AM.745] <UNLOADED PLUGIN>: Initializing input system
[8/31/2024 12:18:27 AM.745] <UNLOADED PLUGIN>: Initializing game console
[8/31/2024 12:18:27 AM.747] <UNLOADED PLUGIN>: Initializing forms manager
[8/31/2024 12:18:28 AM.010] Loading plugin "D:\Grand Theft Auto V\Plugins\SceneManager.dll".
[8/31/2024 12:18:30 AM.234] <UNLOADED PLUGIN>: Initializing input system
[8/31/2024 12:18:30 AM.235] <UNLOADED PLUGIN>: Initializing game console
[8/31/2024 12:18:30 AM.236] <UNLOADED PLUGIN>: Initializing forms manager
[8/31/2024 12:18:30 AM.374] Loading plugin "D:\Grand Theft Auto V\Plugins\Spotlight.dll".
[8/31/2024 12:18:32 AM.579] <UNLOADED PLUGIN>: Initializing input system
[8/31/2024 12:18:32 AM.580] <UNLOADED PLUGIN>: Initializing game console
[8/31/2024 12:18:32 AM.581] <UNLOADED PLUGIN>: Initializing forms manager
[8/31/2024 12:18:32 AM.855] LSPD First Response: [TRACE] Started loading LSPDFR
[8/31/2024 12:18:32 AM.856] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8943.27879)
[8/31/2024 12:18:32 AM.856] LSPD First Response: [INFO] Compiled on 26 Jun 2024 19:29:18 UTC
[8/31/2024 12:18:32 AM.856] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[8/31/2024 12:18:33 AM.785] Scene Manager: User's RNUI version: 1.9.2.0
[8/31/2024 12:18:40 AM.960] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[8/31/2024 12:18:46 AM.639] 
[8/31/2024 12:18:46 AM.639] ==============================
[8/31/2024 12:18:46 AM.639] UNHANDLED EXCEPTION OCCURRED
[8/31/2024 12:18:46 AM.639] ------------------------------
[8/31/2024 12:18:46 AM.639] Origin: HOOK
[8/31/2024 12:18:46 AM.639] ------------------------------
[8/31/2024 12:18:46 AM.639] Exception type: System.NullReferenceException
[8/31/2024 12:18:46 AM.639] Exception message: Object reference not set to an instance of an object.
[8/31/2024 12:18:46 AM.639] ------------------------------
[8/31/2024 12:18:46 AM.639] Inner exceptions:
[8/31/2024 12:18:46 AM.639] ------------------------------
[8/31/2024 12:18:46 AM.639] Stack trace:
[8/31/2024 12:18:46 AM.639] at SimpleHUD.Main.Finalize()
[8/31/2024 12:18:46 AM.639] ==============================
[8/31/2024 12:18:46 AM.639] 
[8/31/2024 12:19:27 AM.528] LSPD First Response: [TRACE] Game has stopped loading
[8/31/2024 12:19:27 AM.532] Scene Manager: Loading SceneManager.ini settings
[8/31/2024 12:19:27 AM.595] Scene Manager: Scene Manager V2.3.3.0 is ready.
[8/31/2024 12:19:28 AM.167] Scene Manager: 2 path(s) available to import.
[8/31/2024 12:19:28 AM.167] Scene Manager: File: autosave
[8/31/2024 12:19:28 AM.167] Scene Manager: File: DevTestPath
[8/31/2024 12:19:28 AM.167] Scene Manager: Successfully populated menu with 2 file(s).
[8/31/2024 12:19:28 AM.221] Spotlight: Reading settings...
[8/31/2024 12:19:28 AM.912] Spotlight: Initialized
[8/31/2024 12:19:40 AM.183] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:40 AM.187] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:45 AM.061] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 23
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 31
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 39
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 64
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 72
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 80
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 111
[8/31/2024 12:19:45 AM.152] LSPD First Response: [WARN] No name for outfit variation at line 138
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 174
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 207
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 220
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 259
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 273
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 309
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 323
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 363
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 391
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 425
[8/31/2024 12:19:45 AM.153] LSPD First Response: [WARN] No name for outfit variation at line 453
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 484
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 502
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 529
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 547
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 581
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 615
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 650
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 677
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 711
[8/31/2024 12:19:45 AM.154] LSPD First Response: [WARN] No name for outfit variation at line 741
[8/31/2024 12:19:45 AM.154] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml
[8/31/2024 12:19:45 AM.155] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml
[8/31/2024 12:19:45 AM.162] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_bobcat_eup.xml
[8/31/2024 12:19:45 AM.162] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_chuff_eup.xml
[8/31/2024 12:19:45 AM.163] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_coastg_eup.xml
[8/31/2024 12:19:45 AM.163] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_coroner.xml
[8/31/2024 12:19:45 AM.163] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml
[8/31/2024 12:19:45 AM.164] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml
[8/31/2024 12:19:45 AM.165] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml
[8/31/2024 12:19:45 AM.166] LSPD First Response: [WARN] No name for outfit variation at line 390
[8/31/2024 12:19:45 AM.166] LSPD First Response: [WARN] No name for outfit variation at line 425
[8/31/2024 12:19:45 AM.166] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml
[8/31/2024 12:19:45 AM.169] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_gruppes_eup.xml
[8/31/2024 12:19:45 AM.172] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml
[8/31/2024 12:19:45 AM.172] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lguard_eup.xml
[8/31/2024 12:19:45 AM.172] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lls_eup.xml
[8/31/2024 12:19:45 AM.172] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lsdrp_eup.xml
[8/31/2024 12:19:45 AM.173] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml
[8/31/2024 12:19:45 AM.174] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspdm_eup.xml
[8/31/2024 12:19:45 AM.175] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml
[8/31/2024 12:19:45 AM.179] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml
[8/31/2024 12:19:45 AM.181] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml
[8/31/2024 12:19:45 AM.187] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml
[8/31/2024 12:19:45 AM.188] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_merryw_eup.xml
[8/31/2024 12:19:45 AM.189] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml
[8/31/2024 12:19:45 AM.190] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_nps_eup.xml
[8/31/2024 12:19:45 AM.191] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml
[8/31/2024 12:19:45 AM.191] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_pen.xml
[8/31/2024 12:19:45 AM.191] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml
[8/31/2024 12:19:45 AM.192] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sadfw_eup.xml
[8/31/2024 12:19:45 AM.193] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml
[8/31/2024 12:19:45 AM.198] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml
[8/31/2024 12:19:45 AM.199] LSPD First Response: [WARN] No name for outfit variation at line 300
[8/31/2024 12:19:45 AM.199] LSPD First Response: [WARN] No name for outfit variation at line 338
[8/31/2024 12:19:45 AM.199] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml
[8/31/2024 12:19:45 AM.200] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_securos_eup.xml
[8/31/2024 12:19:45 AM.200] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_usms_eup.xml
[8/31/2024 12:19:45 AM.256] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:45 AM.256] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:45 AM.257] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 25
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 32
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 39
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 47
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 56
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 85
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 92
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 100
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 129
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 136
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 143
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 151
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 160
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 189
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 196
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 204
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 233
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 240
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No name for outfit variation at line 247
[8/31/2024 12:19:45 AM.258] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 255
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 264
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 293
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 300
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 308
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 494
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 520
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 546
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 572
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 598
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 624
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 732
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 764
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 796
[8/31/2024 12:19:45 AM.259] LSPD First Response: [WARN] No name for outfit variation at line 828
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 951
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 976
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1002
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1028
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1054
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1133
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1160
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1187
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1214
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1241
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1268
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1297
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1330
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1363
[8/31/2024 12:19:45 AM.260] LSPD First Response: [WARN] No name for outfit variation at line 1396
[8/31/2024 12:19:45 AM.260] LSPD First Response: [TRACE] Loaded 318 freemode outfits and 55 preset outfits
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for m_scba
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for f_scba
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for m_usar
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for f_usar
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for m_scba
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for f_scba
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for m_usar
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for f_usar
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for m_scba
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for f_scba
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for lguard_atv
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for lguard_atv
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_base for lguard_atv
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_base for lguard_atv
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_windbreaker for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_windbreaker for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_windbreaker for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation f_windbreaker for f_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_riot for m_base
[8/31/2024 12:19:45 AM.265] LSPD First Response: [TRACE] Invalid base variation m_riot for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_windbreaker for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_windbreaker for f_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for lsfd_emt_rain
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for lsfd_emt_rain
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for lsfd_emt_snow
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for lsfd_emt_snow
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for lscofd_emt_rain
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for lscofd_emt_rain
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for lscofd_emt_snow
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for lscofd_emt_snow
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for bcfd_emt_rain
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for bcfd_emt_rain
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for bcfd_emt_snow
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for bcfd_emt_snow
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_base for m_emt_c
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for f_emt_a
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for f_emt_b
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_base for f_emt_c
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.266] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[8/31/2024 12:19:45 AM.836] LSPD First Response: [TRACE] Adding Ben J. as character
[8/31/2024 12:19:45 AM.977] LSPD First Response: [TRACE] Adding Michelle Meto as character
[8/31/2024 12:19:45 AM.978] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[8/31/2024 12:19:45 AM.978] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[8/31/2024 12:19:46 AM.294] LSPD First Response: [TRACE] Adding Alonzo Harris as character
[8/31/2024 12:19:46 AM.340] LSPD First Response: [TRACE] Adding Bobby Tombstone as character
[8/31/2024 12:19:46 AM.543] LSPD First Response: [TRACE] Adding John McCaron as character
[8/31/2024 12:19:46 AM.611] LSPD First Response: [TRACE] Adding riley green as character
[8/31/2024 12:19:46 AM.636] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:46 AM.636] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:46 AM.637] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[8/31/2024 12:19:46 AM.654] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:46 AM.654] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:46 AM.654] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[8/31/2024 12:19:46 AM.753] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:46 AM.753] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:47 AM.160] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[8/31/2024 12:19:47 AM.180] LSPD First Response: [WARN] Invalid vehicle model polimpaler5
[8/31/2024 12:19:47 AM.180] LSPD First Response: [WARN] Invalid vehicle model poldorado
[8/31/2024 12:19:47 AM.180] LSPD First Response: [WARN] Invalid vehicle model polimpaler6
[8/31/2024 12:19:47 AM.185] LSPD First Response: [WARN] Invalid vehicle model poldominator10
[8/31/2024 12:19:47 AM.185] LSPD First Response: [WARN] Invalid vehicle model polgreenwood
[8/31/2024 12:19:47 AM.189] LSPD First Response: [WARN] Invalid vehicle model polimpaler5
[8/31/2024 12:19:47 AM.189] LSPD First Response: [WARN] Invalid vehicle model poldorado
[8/31/2024 12:19:47 AM.189] LSPD First Response: [WARN] Invalid vehicle model polimpaler6
[8/31/2024 12:19:47 AM.189] LSPD First Response: [WARN] Invalid vehicle model poldominator10
[8/31/2024 12:19:47 AM.189] LSPD First Response: [WARN] Invalid vehicle model polgreenwood
[8/31/2024 12:19:47 AM.191] LSPD First Response: [WARN] Invalid vehicle model polimpaler5
[8/31/2024 12:19:47 AM.191] LSPD First Response: [WARN] Invalid vehicle model poldorado
[8/31/2024 12:19:47 AM.191] LSPD First Response: [WARN] Invalid vehicle model poldominator10
[8/31/2024 12:19:47 AM.191] LSPD First Response: [WARN] Invalid vehicle model polgreenwood
[8/31/2024 12:19:47 AM.193] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/agency_eup.xml
[8/31/2024 12:19:47 AM.246] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:47 AM.246] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:47 AM.306] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[8/31/2024 12:19:47 AM.314] LSPD First Response: [TRACE] Failed to parse  as chance
[8/31/2024 12:19:47 AM.315] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/inventory_eup.xml
[8/31/2024 12:19:47 AM.318] LSPD First Response: [TRACE] Player was in vehicle: False
[8/31/2024 12:19:47 AM.318] LSPD First Response: [TRACE] Last selected character was Alonzo Harris, should spawn as last character True
[8/31/2024 12:19:47 AM.318] LSPD First Response: [TRACE] Loading last selected character Alonzo Harris
[8/31/2024 12:19:47 AM.320] LSPD First Response: [INFO] Changing current player character to Alonzo Harris
[8/31/2024 12:19:47 AM.337] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[8/31/2024 12:19:47 AM.337] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[8/31/2024 12:19:47 AM.337] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[8/31/2024 12:19:47 AM.949] LSPD First Response: [TRACE] Cached 1511 decorators for index 3
[8/31/2024 12:19:47 AM.956] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_02
[8/31/2024 12:19:47 AM.957] LSPD First Response: [TRACE] CharacterSelected: 14
[8/31/2024 12:19:47 AM.957] LSPD First Response: [TRACE] Character changed, creating new stats object
[8/31/2024 12:19:48 AM.486] LSPD First Response: [TRACE] Set last player walk style back: Normal
[8/31/2024 12:19:48 AM.494] LSPD First Response: [TRACE] Initialized telemtry service
[8/31/2024 12:19:48 AM.586] LSPD First Response: We have 4 appartments registered
[8/31/2024 12:19:48 AM.590] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[8/31/2024 12:19:48 AM.595] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[8/31/2024 12:19:48 AM.596] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[8/31/2024 12:19:48 AM.596] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[8/31/2024 12:19:48 AM.597] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[8/31/2024 12:19:48 AM.597] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[8/31/2024 12:19:48 AM.599] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[8/31/2024 12:19:48 AM.599] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[8/31/2024 12:19:48 AM.599] LSPD First Response: ApartmentManager initialized
[8/31/2024 12:19:48 AM.601] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[8/31/2024 12:19:48 AM.602] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[8/31/2024 12:19:48 AM.603] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[8/31/2024 12:19:48 AM.657] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[8/31/2024 12:19:48 AM.904] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[8/31/2024 12:19:48 AM.906] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[8/31/2024 12:19:48 AM.907] LSPD First Response: [TRACE] Saved apt: 
[8/31/2024 12:19:48 AM.914] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[8/31/2024 12:19:48 AM.919] LSPD First Response: [TRACE] Thread Marker #1 initialized
[8/31/2024 12:19:48 AM.958] LSPD First Response: [TRACE] Thread Marker #2 initialized
[8/31/2024 12:19:48 AM.958] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[8/31/2024 12:19:48 AM.958] LSPD First Response: [TRACE] Thread Marker #3 initialized
[8/31/2024 12:19:48 AM.958] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[8/31/2024 12:19:48 AM.958] LSPD First Response: [TRACE] Thread Marker #4 initialized
[8/31/2024 12:19:48 AM.958] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[8/31/2024 12:19:49 AM.110] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[8/31/2024 12:19:49 AM.120] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[8/31/2024 12:19:49 AM.126] LSPD First Response: [TRACE] Set title to Alonzo Harris for Interaction Menu
[8/31/2024 12:19:49 AM.127] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[8/31/2024 12:19:49 AM.129] LSPD First Response: [TRACE] Set title to Alonzo Harris for Police Radio
[8/31/2024 12:19:49 AM.136] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[8/31/2024 12:19:49 AM.139] LSPD First Response: [TRACE] Set title to Alonzo Harris for Vehicle Options
[8/31/2024 12:19:49 AM.143] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[8/31/2024 12:19:49 AM.144] LSPD First Response: [TRACE] Set title to Alonzo Harris for Inventory
[8/31/2024 12:19:49 AM.145] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[8/31/2024 12:19:49 AM.147] LSPD First Response: [TRACE] Set title to Alonzo Harris for Settings
[8/31/2024 12:19:49 AM.150] LSPD First Response: [TRACE] Saved apt: 
[8/31/2024 12:19:49 AM.204] LSPD First Response: [TRACE] Requested Audio
[8/31/2024 12:19:49 AM.215] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[8/31/2024 12:19:49 AM.831] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[8/31/2024 12:19:50 AM.023] LSPD First Response: [TRACE] Loaded user jesse88james from file
[8/31/2024 12:19:50 AM.083] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:50 AM.083] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/31/2024 12:19:50 AM.083] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[8/31/2024 12:19:50 AM.100] LSPD First Response: [INFO] Vinewood Police Station
[8/31/2024 12:19:50 AM.100] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] La Mesa Police Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Rockford Hills Police Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Vespucci Police Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Downtown Police Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Davis Sheriff Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Beaver Bush Ranger Station
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Bolingbroke Penitentiary
[8/31/2024 12:19:50 AM.101] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[8/31/2024 12:19:50 AM.108] LSPD First Response: [TRACE] Auto started component Debug #1
[8/31/2024 12:19:50 AM.109] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[8/31/2024 12:19:50 AM.109] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[8/31/2024 12:19:50 AM.109] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[8/31/2024 12:19:50 AM.109] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[8/31/2024 12:19:50 AM.110] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[8/31/2024 12:19:50 AM.110] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[8/31/2024 12:19:50 AM.110] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[8/31/2024 12:19:50 AM.111] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[8/31/2024 12:19:50 AM.112] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[8/31/2024 12:19:50 AM.112] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[8/31/2024 12:19:50 AM.112] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[8/31/2024 12:19:50 AM.113] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[8/31/2024 12:19:50 AM.114] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[8/31/2024 12:19:50 AM.309] LSPD First Response: [INFO] Logging in with cached credentials
[8/31/2024 12:19:50 AM.318] LSPD First Response: [TRACE] Checking for updates...
[8/31/2024 12:19:50 AM.319] LSPD First Response: [TRACE] Terminal server version: 0.2
[8/31/2024 12:19:50 AM.319] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 5de7e02f-e7f7-45f2-a9eb-949cfba5f74e. Enhanced features available.
[8/31/2024 12:19:50 AM.335] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[8/31/2024 12:19:50 AM.336] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[8/31/2024 12:19:50 AM.336] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[8/31/2024 12:19:50 AM.488] LSPD First Response: [TRACE] This version seems up to date.
[8/31/2024 12:19:50 AM.488] LSPD First Response: [TRACE] This version: 0.4.8943.27879, Version available on server: 0.4.8943.27879
[8/31/2024 12:19:50 AM.719] LSPD First Response: [INFO] Login success
[8/31/2024 12:19:50 AM.729] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSync
[8/31/2024 12:19:50 AM.730] LSPD First Response: [INFO] Connected and authenticated with LSPDFR Online Services. Server-enabled Sync.
[8/31/2024 12:19:50 AM.730] LSPD First Response: [TRACE] Connected and authenticated with LSPDFR Online Services. Awaiting LSPDFRSync feature from server.
[8/31/2024 12:19:50 AM.953] LSPD First Response: [TRACE] Preloading node data
[8/31/2024 12:19:52 AM.814] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[8/31/2024 12:19:55 AM.044] LSPD First Response: [TRACE] Done preloading node data
[8/31/2024 12:19:55 AM.044] LSPD First Response: [TRACE] Preloading node data
[8/31/2024 12:19:55 AM.044] LSPD First Response: [TRACE] Done preloading node data
[8/31/2024 12:19:55 AM.044] LSPD First Response: [TRACE] SwitchToCharacter: Alonzo Harris
[8/31/2024 12:19:59 AM.454] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[8/31/2024 12:19:59 AM.610] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:19:59 AM.610] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:19:59 AM.610] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:19:59 AM.610] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:19:59 AM.610] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:19:59 AM.610] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:19:59 AM.610] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:19:59 AM.611] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[8/31/2024 12:19:59 AM.611] LSPD First Response: [TRACE] Disabling ambient game police chases
[8/31/2024 12:19:59 AM.618] LSPD First Response: [TRACE] Disabled ambient game police chases
[8/31/2024 12:19:59 AM.619] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[8/31/2024 12:19:59 AM.621] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[8/31/2024 12:19:59 AM.625] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[8/31/2024 12:19:59 AM.625] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[8/31/2024 12:19:59 AM.634] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[8/31/2024 12:19:59 AM.634] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[8/31/2024 12:19:59 AM.647] LSPD First Response: [TRACE] during character sync, 2 characters were outdated on the server
[8/31/2024 12:19:59 AM.649] LSPD First Response: [TRACE] During character sync, Bobby Tombstone was missing on the server
[8/31/2024 12:19:59 AM.695] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[8/31/2024 12:19:59 AM.696] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[8/31/2024 12:19:59 AM.697] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[8/31/2024 12:19:59 AM.697] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[8/31/2024 12:19:59 AM.697] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[8/31/2024 12:19:59 AM.697] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[8/31/2024 12:19:59 AM.698] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[8/31/2024 12:19:59 AM.701] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[8/31/2024 12:19:59 AM.706] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[8/31/2024 12:19:59 AM.706] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[8/31/2024 12:19:59 AM.706] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[8/31/2024 12:19:59 AM.707] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[8/31/2024 12:19:59 AM.725] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[8/31/2024 12:19:59 AM.728] LSPD First Response: [TRACE] Thread Marker #5 initialized
[8/31/2024 12:19:59 AM.729] LSPD First Response: [TRACE] Thread Debug #1 initialized
[8/31/2024 12:19:59 AM.732] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[8/31/2024 12:19:59 AM.733] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[8/31/2024 12:19:59 AM.745] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[8/31/2024 12:19:59 AM.751] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[8/31/2024 12:19:59 AM.754] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[8/31/2024 12:20:01 AM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:01 AM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:01 AM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:01 AM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:01 AM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:01 AM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:01 AM.729] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:02 AM.803] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[8/31/2024 12:20:03 AM.733] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:03 AM.733] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:03 AM.733] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:03 AM.733] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:03 AM.733] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:03 AM.733] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:03 AM.733] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:04 AM.760] LSPD First Response: [TRACE] Preloading POLICE
[8/31/2024 12:20:04 AM.761] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:05 AM.529] LSPD First Response: [TRACE] ShutdownRunningComponentsAfterPlayerDeath
[8/31/2024 12:20:05 AM.663] LSPD First Response: [TRACE] Thread Marker #6 initialized
[8/31/2024 12:20:05 AM.742] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:05 AM.742] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:05 AM.742] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:05 AM.742] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:05 AM.742] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:05 AM.742] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:05 AM.742] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:06 AM.002] LSPD First Response: [TRACE] Preloading POLICE
[8/31/2024 12:20:06 AM.002] LSPD First Response: [TRACE] Created police at X:-813.7925 Y:-2500.514 Z:14.38049
[8/31/2024 12:20:06 AM.003] LSPD First Response: [TRACE] Forced Livery: 0
[8/31/2024 12:20:06 AM.015] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:06 AM.021] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[8/31/2024 12:20:07 AM.854] LSPD First Response: [TRACE] Deallan Kush (MP_M_FREEMODE_01) was set as a cop
[8/31/2024 12:20:07 AM.875] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:07 AM.876] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[8/31/2024 12:20:07 AM.878] LSPD First Response: [TRACE] Steven Miller (MP_M_FREEMODE_01) was set as a cop
[8/31/2024 12:20:07 AM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:07 AM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:07 AM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:07 AM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:07 AM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:07 AM.879] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:07 AM.879] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:07 AM.894] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[8/31/2024 12:20:08 AM.288] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[8/31/2024 12:20:08 AM.298] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[8/31/2024 12:20:08 AM.328] LSPD First Response: [TRACE] Cached 1522 decorators for index 4
[8/31/2024 12:20:09 AM.882] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:09 AM.882] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:09 AM.882] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:09 AM.882] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:09 AM.882] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:09 AM.882] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:09 AM.882] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:10 AM.075] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[8/31/2024 12:20:10 AM.076] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[8/31/2024 12:20:10 AM.077] LSPD First Response: [TRACE] Kyla Sophia (MP_F_FREEMODE_01) was set as a cop
[8/31/2024 12:20:10 AM.515] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager
[8/31/2024 12:20:10 AM.515] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10)
[8/31/2024 12:20:10 AM.515] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[8/31/2024 12:20:10 AM.515] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[8/31/2024 12:20:10 AM.518] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[8/31/2024 12:20:11 AM.613] LSPD First Response: [TRACE] Starting player switch
[8/31/2024 12:20:12 AM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:12 AM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:12 AM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:12 AM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:12 AM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:12 AM.902] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:12 AM.902] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:14 AM.306] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager
[8/31/2024 12:20:14 AM.306] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10)
[8/31/2024 12:20:14 AM.903] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:14 AM.903] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:14 AM.903] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:14 AM.903] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:14 AM.903] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:14 AM.903] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:14 AM.903] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:16 AM.684] LSPD First Response: [TRACE] Player switch done
[8/31/2024 12:20:16 AM.915] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:16 AM.915] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:16 AM.915] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:16 AM.915] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:16 AM.915] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:16 AM.915] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:16 AM.915] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:19 AM.023] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:19 AM.023] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:19 AM.023] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:19 AM.023] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:19 AM.023] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:19 AM.023] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:19 AM.023] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:20 AM.885] LSPD First Response: [TRACE] Preloading POLICE4
[8/31/2024 12:20:20 AM.885] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:21 AM.027] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:21 AM.027] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:21 AM.027] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:21 AM.027] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:21 AM.027] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:21 AM.027] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:21 AM.027] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:21 AM.992] LSPD First Response: [TRACE] Preloading POLICE4
[8/31/2024 12:20:21 AM.994] LSPD First Response: [TRACE] Created police4 at X:210.1713 Y:-1235.715 Z:30.2164
[8/31/2024 12:20:21 AM.994] LSPD First Response: [TRACE] Forced Livery: 0
[8/31/2024 12:20:22 AM.005] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:22 AM.006] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[8/31/2024 12:20:22 AM.008] LSPD First Response: [TRACE] Earl White (MP_M_FREEMODE_01) was set as a cop
[8/31/2024 12:20:22 AM.024] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[8/31/2024 12:20:23 AM.070] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:23 AM.070] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:23 AM.070] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:23 AM.070] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:23 AM.070] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:23 AM.070] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:23 AM.070] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:25 AM.078] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:25 AM.078] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:25 AM.078] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:25 AM.078] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:25 AM.078] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:25 AM.078] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:25 AM.078] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:25 AM.901] LSPD First Response: [TRACE] Preloading SHERIFF2
[8/31/2024 12:20:25 AM.901] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:26 AM.714] LSPD First Response: [TRACE] Preloading SHERIFF2
[8/31/2024 12:20:26 AM.717] LSPD First Response: [TRACE] Created sheriff2 at X:222.3008 Y:-1439.125 Z:29.94118
[8/31/2024 12:20:26 AM.717] LSPD First Response: [TRACE] Forced Livery: 0
[8/31/2024 12:20:26 AM.732] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:26 AM.734] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[8/31/2024 12:20:26 AM.737] LSPD First Response: [TRACE] Justin Malcom (MP_M_FREEMODE_01) was set as a cop
[8/31/2024 12:20:26 AM.756] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[8/31/2024 12:20:26 AM.758] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[8/31/2024 12:20:26 AM.763] LSPD First Response: [TRACE] George Michaels (MP_M_FREEMODE_01) was set as a cop
[8/31/2024 12:20:26 AM.781] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff2
[8/31/2024 12:20:27 AM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:27 AM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:27 AM.080] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:27 AM.080] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:27 AM.080] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:27 AM.080] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:27 AM.080] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:29 AM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:29 AM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:29 AM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:29 AM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:29 AM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:29 AM.085] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:29 AM.085] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:30 AM.684] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[8/31/2024 12:20:31 AM.094] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:31 AM.094] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:31 AM.094] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:31 AM.094] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:31 AM.094] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:31 AM.094] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:31 AM.094] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:33 AM.099] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:33 AM.099] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:33 AM.099] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:33 AM.099] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:33 AM.099] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:33 AM.099] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:33 AM.099] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:35 AM.101] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:35 AM.101] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:35 AM.103] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:35 AM.103] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:35 AM.103] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:35 AM.103] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:35 AM.103] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:37 AM.104] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:37 AM.105] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:37 AM.105] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:37 AM.105] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:37 AM.105] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:37 AM.105] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:37 AM.105] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:39 AM.117] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:39 AM.117] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:39 AM.117] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:39 AM.117] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:39 AM.117] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:39 AM.117] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:39 AM.117] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:41 AM.120] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:41 AM.120] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:41 AM.120] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:41 AM.120] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:41 AM.120] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:41 AM.120] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:41 AM.120] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:43 AM.128] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:43 AM.128] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:43 AM.129] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:43 AM.129] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:43 AM.129] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:43 AM.129] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:43 AM.129] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:45 AM.135] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:45 AM.135] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:45 AM.135] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:45 AM.135] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:45 AM.135] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:45 AM.135] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:45 AM.135] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:47 AM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:47 AM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:47 AM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:47 AM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:47 AM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:47 AM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:47 AM.143] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:49 AM.144] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:49 AM.144] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:49 AM.144] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:49 AM.144] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:49 AM.144] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:49 AM.144] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:49 AM.144] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:51 AM.147] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:51 AM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:51 AM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:51 AM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:51 AM.147] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:51 AM.147] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:51 AM.147] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:53 AM.153] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:53 AM.153] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:53 AM.153] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:53 AM.153] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:53 AM.153] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:53 AM.153] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:53 AM.153] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:55 AM.163] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:55 AM.163] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:55 AM.163] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:55 AM.163] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:55 AM.163] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:55 AM.163] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:55 AM.163] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:57 AM.174] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:57 AM.174] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:57 AM.174] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:57 AM.174] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:57 AM.174] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:57 AM.174] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:57 AM.174] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:20:59 AM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:20:59 AM.185] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:59 AM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:20:59 AM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:59 AM.185] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:20:59 AM.185] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:20:59 AM.185] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:00 AM.642] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[8/31/2024 12:21:01 AM.188] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:01 AM.188] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:01 AM.189] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:01 AM.189] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:01 AM.189] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:01 AM.189] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:01 AM.189] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:03 AM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:03 AM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:03 AM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:03 AM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:03 AM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:03 AM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:03 AM.191] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:05 AM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:05 AM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:05 AM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:05 AM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:05 AM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:05 AM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:05 AM.191] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:07 AM.196] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:07 AM.196] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:07 AM.196] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:07 AM.196] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:07 AM.196] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:07 AM.196] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:07 AM.196] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:09 AM.202] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:09 AM.202] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:09 AM.202] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:09 AM.202] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:09 AM.202] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:09 AM.202] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:09 AM.202] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:11 AM.210] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:11 AM.210] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:11 AM.210] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:11 AM.210] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:11 AM.210] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:11 AM.210] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:11 AM.210] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:13 AM.214] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:13 AM.214] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:13 AM.214] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:13 AM.214] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:13 AM.214] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:13 AM.214] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:13 AM.214] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:15 AM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:15 AM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:15 AM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:15 AM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:15 AM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:15 AM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:15 AM.217] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:17 AM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:17 AM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:17 AM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:17 AM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:17 AM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:17 AM.218] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:17 AM.218] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:19 AM.222] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:19 AM.222] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:19 AM.222] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:19 AM.222] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:19 AM.222] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:19 AM.222] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:19 AM.222] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:21 AM.227] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:21 AM.227] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:21 AM.227] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:21 AM.227] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:21 AM.227] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:21 AM.227] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:21 AM.227] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:23 AM.229] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:23 AM.229] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:23 AM.229] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:23 AM.229] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:23 AM.229] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:23 AM.229] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:23 AM.229] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:25 AM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:25 AM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:25 AM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:25 AM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:25 AM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:25 AM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:25 AM.232] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:27 AM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:27 AM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:27 AM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:27 AM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:27 AM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:27 AM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:27 AM.232] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:29 AM.234] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:29 AM.234] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:29 AM.234] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:29 AM.234] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:29 AM.234] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:29 AM.234] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:29 AM.234] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:30 AM.622] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[8/31/2024 12:21:31 AM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:31 AM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:31 AM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:31 AM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:31 AM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:31 AM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:31 AM.239] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:33 AM.244] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:33 AM.244] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:33 AM.244] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:33 AM.244] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:33 AM.244] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:33 AM.244] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:33 AM.244] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:35 AM.401] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:35 AM.401] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:35 AM.401] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:35 AM.401] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:35 AM.401] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:35 AM.401] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:35 AM.401] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:37 AM.401] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:37 AM.401] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:37 AM.401] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:37 AM.401] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:37 AM.401] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:37 AM.401] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:37 AM.401] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:39 AM.411] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:39 AM.411] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:39 AM.411] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:39 AM.411] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:39 AM.411] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:39 AM.411] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:39 AM.411] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:41 AM.421] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:41 AM.421] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:41 AM.421] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:41 AM.421] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:41 AM.421] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:41 AM.421] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:41 AM.421] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:43 AM.431] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:43 AM.431] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:43 AM.431] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:43 AM.431] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:43 AM.431] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:43 AM.431] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:43 AM.431] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:45 AM.439] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:45 AM.439] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:45 AM.439] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:45 AM.439] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:45 AM.439] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:45 AM.439] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:45 AM.439] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:47 AM.443] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:47 AM.443] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:47 AM.443] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:47 AM.443] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:47 AM.443] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:47 AM.443] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:47 AM.443] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:49 AM.449] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:49 AM.449] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:49 AM.449] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:49 AM.449] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:49 AM.449] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:49 AM.449] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:49 AM.449] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:51 AM.458] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:51 AM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:51 AM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:51 AM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:51 AM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:51 AM.458] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:51 AM.458] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:53 AM.468] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:53 AM.468] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:53 AM.468] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:53 AM.468] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:53 AM.468] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:53 AM.468] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:53 AM.468] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:55 AM.471] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:55 AM.471] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:55 AM.471] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:55 AM.471] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:55 AM.471] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:55 AM.471] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:55 AM.471] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:57 AM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:57 AM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:57 AM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:57 AM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:57 AM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:57 AM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:57 AM.473] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:21:59 AM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:21:59 AM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:59 AM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:21:59 AM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:59 AM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:21:59 AM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:21:59 AM.484] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:00 AM.833] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[8/31/2024 12:22:01 AM.492] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:01 AM.493] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:01 AM.493] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:01 AM.493] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:01 AM.493] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:01 AM.493] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:01 AM.493] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:03 AM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:03 AM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:03 AM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:03 AM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:03 AM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:03 AM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:03 AM.498] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:05 AM.508] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:05 AM.508] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:05 AM.508] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:05 AM.508] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:05 AM.508] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:05 AM.508] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:05 AM.508] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:07 AM.512] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:07 AM.513] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:07 AM.513] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:07 AM.513] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:07 AM.513] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:07 AM.513] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:07 AM.513] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:21 AM.961] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:21 AM.961] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:21 AM.961] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:21 AM.961] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:21 AM.961] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:21 AM.961] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:21 AM.961] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:23 AM.990] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:23 AM.990] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:23 AM.990] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:23 AM.990] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:23 AM.990] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:23 AM.990] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:23 AM.990] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:25 AM.990] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:25 AM.990] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:25 AM.990] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:25 AM.990] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:25 AM.990] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:25 AM.990] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:25 AM.990] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[8/31/2024 12:22:27 AM.999] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[8/31/2024 12:22:27 AM.999] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:27 AM.999] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[8/31/2024 12:22:27 AM.999] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:27 AM.999] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[8/31/2024 12:22:27 AM.999] at Rage.World.GetBlipByHandle(PoolHandle handle)
[8/31/2024 12:22:27 AM.999] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94

 

Edited by jesse88james

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