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Help me make Crazy hard Police!!!

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Hello!

recently ive tried to mess with these files: dispatch.meta , wantedtuning , dispatch tuning, i have made progress in making the vanilla cops a lot lot more harder and definitely harder (while staying vanilla friendly). 
 

some values are named oddly and don’t give away enough information as to what they could be changing. Here is where i need your help:

 

the goal is to do the following behaviour: 

1. see the wanted victim at all times (through walls etc). can this have something to do with the star flickering? Just a thought of mine.. how could we archive this?
2. increase police car speed upon catching up to the enemy (speed shall be increased if the cops are left like 20 feet behind the car) currently some cops will drive at average speed after the enemy despite lacking behind while some will increase their speed to be always behind the wanted suspects car

3. dont leave the chase if the enemy has gone like 4-5 blocks away desired behaviour would be know its location and drive with (2.: increased speed towards their location) … its frustrating… you have a wanted vehicle and they go behind 3 blocks and are completely out of sight and the cops will turn around facing other ways or drive really slowly despite 1-2 cops having eyes on the suspect (i tested it with two actual cops in my cop car and myself being a cop character too while chasing a vehicle)

 

i would appreciate if you guys can help me understand which values in which files had to be changed (+ or -) to archive the desired behaviours. Eventually, once finished, i post the edited files as mods for you to use If you like. I will edit them myself don’t worry. I just need help knowing which values will do the desires outcomes I described!

 

thank you all so much

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