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LSPDFR Locker inventory error

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When going on duty, this is the default selection of weapons for some if not all the preset locker outfits, with the small change of each weapon. You can go to Grand Theft Auto V/lspdf/data and modify inventory.xml to contain the weapons you wish from the locker. Though I would personally recommend installing a plugin like Stop the Ped to have your Rifle/Shotgun eligible to be equipped when you need it instead of playing with the coding.

 

In the spoiler, I attached an example of what you would be looking for and what you should modify (highlighted). Below are the components for each of the standard weapons. Make a backup before modifying this file though in case you do mess something up.

 

Only add the bolded text, not the text before it.

 

Carbine Rifle: <StunWeapon chance="">WEAPON_CARBINERIFLE</StunWeapon>

Pump Shotgun:   <Weapon chance="">WEAPON_PUMPSHOTGUN</Weapon>

Combat Pistrol: <StunWeapon chance="">WEAPON_COMBATPISTOL</StunWeapon>

Pistol: <StunWeapon chance="">WEAPON_PISTOL</StunWeapon>

Tazer (Stun gun): <StunWeapon chance="">WEAPON_STUNGUN</StunWeapon>

 

Spoiler

 <Inventory>
        <!-- Simple patrol config with two pistol variants and small chance of a shotgun -->
        <Name>Patrol</Name>
        <ScriptName>patrol</ScriptName>
        <Weapon chance="10">WEAPON_PUMPSHOTGUN</Weapon>
        <Weapon chance="45">WEAPON_COMBATPISTOL</Weapon>
        <Weapon chance="45">WEAPON_PISTOL</Weapon>
        <StunWeapon chance="">WEAPON_STUNGUN</StunWeapon>

    </Inventory>

 

Edited by xaurxradez

“All my mornings are Mondays stuck in an endless February” 

 

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