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Sheriff vehicles by jurisdictions

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Its probably very simple but still being relatively new i havent figured it out yet. Is there a way to install replacement vehicles for both LSSD and BCSO so that the respective departments ai vehicles spawn the liveries corresponding to their department? In Sheriff and Sheriff2 slots i have Los Santos Sheriff's Department vehicles installed which spawn also in Blaine County Sheriff's Office locations. Any info is appreciated. J Wupp

  • 3 months later...

try to change in the files agency.xml lines of relevant services
 

<Agency>
	<Name>Los Santos County Sheriff</Name>
.....
	<Vehicles>
		<Vehicle chance ="25" livery="1">sheriff</Vehicle>
  		<Vehicle chance ="25" livery="2">sheriff</Vehicle>
  		<Vehicle chance ="25" livery="3">sheriff</Vehicle>
  		<Vehicle chance ="25" livery="4">sheriff</Vehicle>
		<Vehicle chance ="25" livery="1">sheriff2</Vehicle>
  		<Vehicle chance ="25" livery="2">sheriff2</Vehicle>
  		<Vehicle chance ="25" livery="3">sheriff2</Vehicle>
  		<Vehicle chance ="25" livery="4">sheriff2</Vehicle>
	</Vehicles>
.....
</Agency>
....
<Agency>
	<Name>Blaine County Sheriff's Office</Name>
  .....
	<Vehicles>
		<Vehicle chance ="25" livery="5">sheriff</Vehicle>
  		<Vehicle chance ="25" livery="6">sheriff</Vehicle>
  		<Vehicle chance ="25" livery="7">sheriff</Vehicle>
  		<Vehicle chance ="25" livery="8">sheriff</Vehicle>
		<Vehicle chance ="25" livery="5">sheriff2</Vehicle>
  		<Vehicle chance ="25" livery="6">sheriff2</Vehicle>
  		<Vehicle chance ="25" livery="7">sheriff2</Vehicle>
  		<Vehicle chance ="25" livery="8">sheriff2</Vehicle>
	</Vehicles>
  .....
</Agency>

you must have the BSCO agency and regions set up for its operation. I have given the code for a car that has 8 textures "carname_sign_N" (where N are numbers from 1 to 8 and the first 4 textures (liveries) belong to LSSD and the other 4 (numbers from 5 to 8 ) belong to BSCO.

I'm currently trying to separate the two sheriff's offices myself, so that each has its own paint jobs. But I do this by copying car models in which there are 8 liveries with different tail numbers. I do not know how the lines I have given will affect the cars that are generated in the game, and when calling reinforcements. I think the game randomly chooses a livery when it creates a car in an environment. I'm sorry if I wrote something incomprehensible, I use a translator. I hope knowledgeable people who understand the settings of agencies will be able to suggest how to solve this problem, and how the "livery" parameter works.

Edited by Tamerlan

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