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Lightbar Emmisives Not working

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Hi all, hoping someone can help.. as I am at a loss.

 

I have created a set of lightbars within Blender, exported to zmod and added a test one to a car.

 

when I go in game, the lights aren't emissive.

 

What I have tried/checked:

- the emissive material is at the top of the material list

- the emissive mesh is above the siren_glass

- the Mesh Vertex ID is set to 0

(when I set the ID to the headlights i.e. 1 & 2, the emissives work in game) 

- created a new material in zmod and applied it from scratch

- copied a working emissive material, updated the detail texture and applied to mesh


all of the above have the same result, the textures in game are appearing non-emissive, I am wondering if it is something to do with the mesh setup?

 

I will zip and load a copy of one of the models here shortly, as I will be releasing them as Developer models anyway.

 

Any help is appreciated.

 

 

code3_pursuit_1200mm_sign.zip

Edited by paulchopping1986
Adding Zipped model for troubleshooting

  • Author
16 hours ago, paulchopping1986 said:

Hi all, hoping someone can help.. as I am at a loss.

 

i have created a set of lightbars within Blender, exported to zmodler and added a test one to a car.

 

when i go in game, the lights arent emissive.

 

What I have tried/checked;

- the emissive material is at the top of the material list

- the emissive mesh is above the siren_glass

- the Mesh Vertex ID is set to 0

(when i set the ID to the headlights i.e. 1, the emissives work in game) 

- created a new material in zmodler and applied it from scratch

- copied a working emissive material, updated the detail texture and applied to mesh


all of the above have the same result, the textures in game are appearing non-emissive.

 

i will zip and load a copy of one of the models here shortly, as I will be releasing them as Developer models anyway.

 

I have managed to resolve the issue. 

 

I needed to reset the mesh on Object mode to the below. 

 

Then in Vertex Mode resetting the ID to 1, then 0.

This seemed to resolve the issue.

resolution.png

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