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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

someone know why my game just close?

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[7/30/2022 4:34:38 PM.447] Started new log on 7/30/2022 4:34:38 PM.447
[7/30/2022 4:34:38 PM.448] ====================================================================================================
[7/30/2022 4:34:38 PM.444] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/30/2022 4:34:38 PM.448] Log verbosity: Trivial
[7/30/2022 4:34:38 PM.450] Initializing input system
[7/30/2022 4:34:38 PM.452] Initializing game console
[7/30/2022 4:34:38 PM.458] Console key has been set to F4 (key code: 115)
[7/30/2022 4:34:38 PM.514] Initializing console variable "ConsoleScrollAmount".
[7/30/2022 4:34:38 PM.514] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/30/2022 4:34:38 PM.517] Read value: <null>
[7/30/2022 4:34:38 PM.517] Initializing console variable "ConsoleKey".
[7/30/2022 4:34:38 PM.517] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/30/2022 4:34:38 PM.518] Read value: <null>
[7/30/2022 4:34:38 PM.518] Initializing console variable "PluginTimeoutThreshold".
[7/30/2022 4:34:38 PM.518] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/30/2022 4:34:38 PM.521] Read value: 60000
[7/30/2022 4:34:38 PM.521] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/30/2022 4:34:38 PM.521] Initializing console variable "AlwaysShowConsoleOutput".
[7/30/2022 4:34:38 PM.521] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/30/2022 4:34:38 PM.522] Read value: <null>
[7/30/2022 4:34:38 PM.522] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/30/2022 4:34:38 PM.522] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/30/2022 4:34:38 PM.523] Read value: <null>
[7/30/2022 4:34:38 PM.523] Initializing console variable "ShowOnScreenWarnings".
[7/30/2022 4:34:38 PM.523] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/30/2022 4:34:38 PM.524] Read value: <null>
[7/30/2022 4:34:38 PM.524] Console initialized
[7/30/2022 4:34:38 PM.524] Initializing forms manager
[7/30/2022 4:34:38 PM.525] Cleaning temp folder
[7/30/2022 4:34:38 PM.527] Version: RAGE Plugin Hook v1.95.1310.16360 for Grand Theft Auto V
[7/30/2022 4:34:38 PM.536] ================ RAGE Plugin Hook ================
[7/30/2022 4:34:38 PM.540] Command line option "scOfflineOnly" is specified twice. Please remove one.
[7/30/2022 4:34:38 PM.545] Detected Windows 10 Home (64-bit) (10.0.22000.0)!
[7/30/2022 4:34:38 PM.546] Checking game support
[7/30/2022 4:34:38 PM.685] Product name: Grand Theft Auto V
[7/30/2022 4:34:38 PM.685] Product version: 1.0.2699.0
[7/30/2022 4:34:38 PM.685] Is steam version: True
[7/30/2022 4:34:38 PM.687] Initializing DirectX
[7/30/2022 4:34:38 PM.689] Initializing Direct3D
[7/30/2022 4:34:38 PM.689] Getting game swap chain
[7/30/2022 4:34:38 PM.723] Swap Chain created: 0x7FF68ED8E910
[7/30/2022 4:34:38 PM.723] Swap Chain VTable: 0x1ED7CC27C30
[7/30/2022 4:34:38 PM.723] 0x748948FFF7F0C5E9;0x8D48564157552024;0x170EC814890246C
[7/30/2022 4:34:38 PM.723] D3D11Present: 0x7FFF91C514C0
[7/30/2022 4:34:38 PM.723] D3D11ResizeBuffers: 0x7FFF91C77790
[7/30/2022 4:34:38 PM.723] D3D11ResizeTarget: 0x7FFF91CC6B10
[7/30/2022 4:34:38 PM.723] D3D11SetFullscreenState: 0x7FFF91C78350
[7/30/2022 4:34:38 PM.723] Getting device
[7/30/2022 4:34:38 PM.723] Retrieved device
[7/30/2022 4:34:38 PM.723] Creating wrapper
[7/30/2022 4:34:38 PM.724] Direct3D initialized
[7/30/2022 4:34:38 PM.724] Initialized DirectX
[7/30/2022 4:34:38 PM.724] Direct3D watcher thread spawned
[7/30/2022 4:34:38 PM.797] Wrapper created
[7/30/2022 4:34:38 PM.802] Effect created
[7/30/2022 4:34:38 PM.802] Creating buffer
[7/30/2022 4:34:38 PM.802] Created buffer
[7/30/2022 4:34:38 PM.802] Creating blend state
[7/30/2022 4:34:38 PM.802] Created blend state
[7/30/2022 4:34:38 PM.802] Done with creation
[7/30/2022 4:34:38 PM.858] Initializing texture system.
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 1
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 2
[7/30/2022 4:34:38 PM.865] Initializing texture system; phase 3
[7/30/2022 4:34:38 PM.866] Initializing texture system; phase 4
[7/30/2022 4:34:38 PM.876] Initializing texture system; phase 5
[7/30/2022 4:34:38 PM.877] Initializing texture system; phase 6
[7/30/2022 4:34:38 PM.879] Initializing texture system; phase 7
[7/30/2022 4:34:38 PM.881] Initializing texture system; phase 8
[7/30/2022 4:34:38 PM.882] Initializing texture system; phase 9
[7/30/2022 4:34:38 PM.883] Initializing texture system; phase 10
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 11
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 12
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 13
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 14
[7/30/2022 4:34:43 PM.726] Direct3D watcher thread ended
[7/30/2022 4:35:09 PM.622] LoadingScreenMsg: Initializing game support
[7/30/2022 4:35:09 PM.874] Initializing game support
[7/30/2022 4:35:15 PM.512] LoadingScreenMsg: Velocity limit removed
[7/30/2022 4:35:15 PM.837] Compatibility level: 0
[7/30/2022 4:35:15 PM.837] Supported version detected
[7/30/2022 4:35:15 PM.837] ==================================================
[7/30/2022 4:35:15 PM.837] LoadingScreenMsg: Patching code
[7/30/2022 4:35:16 PM.088] LoadingScreenMsg: Waiting for game initialization
[7/30/2022 4:35:16 PM.339] Waiting for game initialization
[7/30/2022 4:35:16 PM.440] LoadingScreenMsg: Initializing core
[7/30/2022 4:35:16 PM.691] Initializing hook
[7/30/2022 4:35:21 PM.719] LoadingScreenMsg: Completing interoperability
[7/30/2022 4:35:21 PM.970] Completing interoperability
[7/30/2022 4:35:21 PM.970] Initialization code 1.
[7/30/2022 4:35:21 PM.970] Initialization code 2.
[7/30/2022 4:35:21 PM.970] Initialization code 3.
[7/30/2022 4:35:21 PM.980] 1 Address: 0x00007FF68CA5F93C
[7/30/2022 4:35:21 PM.980] Calling func 1
[7/30/2022 4:35:21 PM.999] 2 Address: 0x00007FF68D600DCE
[7/30/2022 4:35:22 PM.000] 3 Address: 0x00007FF68C025FFE
[7/30/2022 4:35:22 PM.034] Address: 0x00007FF68D600D78
[7/30/2022 4:35:22 PM.034] Unknown var: 0x00007FF68E77FD20
[7/30/2022 4:35:22 PM.034] Initialization code 4.
[7/30/2022 4:35:22 PM.034] Initialization code 5.
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 1
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 2
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 3
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 4
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 5
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 6
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 7
[7/30/2022 4:35:22 PM.034] LoadingScreenMsg: 
[7/30/2022 4:35:22 PM.285] LoadingScreenMsg: Loading Story Mode
[7/30/2022 4:35:22 PM.536] LoadingScreenMsg: Loading and Populating Game World
[7/30/2022 4:35:22 PM.787] LoadingScreenMsg: 
[7/30/2022 4:35:33 PM.885] Initializing console variable "IsDeveloperModeEnabled".
[7/30/2022 4:35:33 PM.885] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.886] Initializing console variable "TimeScale".
[7/30/2022 4:35:33 PM.886] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.898] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll
[7/30/2022 4:35:36 PM.906] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:36 PM.907] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:36 PM.908] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:36 PM.923] Plugin "Crouch" was loaded from "Crouch.dll".
[7/30/2022 4:35:36 PM.925] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[7/30/2022 4:35:39 PM.933] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:39 PM.934] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:39 PM.936] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:40 PM.024] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[7/30/2022 4:35:40 PM.025] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:43 PM.093] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:43 PM.205] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/30/2022 4:35:43 PM.206] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\NightYields.TrafficBlock.dll
[7/30/2022 4:35:46 PM.208] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:46 PM.209] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:46 PM.211] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:46 PM.226] Plugin "NightYields TrafficBlock" was loaded from "NightYields.TrafficBlock.dll".
[7/30/2022 4:35:46 PM.227] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SceneManager.dll
[7/30/2022 4:35:49 PM.214] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:49 PM.215] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:49 PM.216] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:49 PM.300] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[7/30/2022 4:35:49 PM.301] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Vehicle Push.dll
[7/30/2022 4:35:52 PM.289] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:52 PM.290] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:52 PM.292] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:52 PM.306] Plugin "Vehicle Push" was loaded from "Vehicle Push.dll".
[7/30/2022 4:35:52 PM.564] Crouch: Local version: 1.1.0
[7/30/2022 4:35:54 PM.365] Crouch: There is no update available
[7/30/2022 4:35:54 PM.596] LSPD First Response: [TRACE] Started loading LSPDFR
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8242.35949)
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Compiled on 26 Jul 2022 23:58:18 UTC
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Thank you for using v1.4.0 of NightYields 'TrafficBlock' plugin.
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Credits to all LSPDFR plugin & callout developers. Special Thanks to LMS, Albo1125, PNWParksFan, MacTavish, Rich, Vincentsgm and alexguirre.
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Traffic Barrier Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] None and U, fix menu: False
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Siren Traffic Stop Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] Default: 5m, Junction: 9m, Freeway: 8m, Police only: False, Exit vehicle: True, Notifications: True
[7/30/2022 4:35:56 PM.530] Scene Manager: User's RNUI version: 1.8.2.0
[7/30/2022 4:35:57 PM.461] Vehicle Push: There are no updates available
[7/30/2022 4:36:03 PM.549] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[7/30/2022 4:36:26 PM.890] LSPD First Response: [TRACE] Game has stopped loading
[7/30/2022 4:36:26 PM.895] Scene Manager: Loading SceneManager.ini settings
[7/30/2022 4:36:26 PM.974] Scene Manager: Scene Manager V2.3.3.0 is ready.
[7/30/2022 4:36:27 PM.656] Scene Manager: 2 path(s) available to import.
[7/30/2022 4:36:27 PM.656] Scene Manager: File: autosave
[7/30/2022 4:36:27 PM.656] Scene Manager: File: DevTestPath
[7/30/2022 4:36:27 PM.656] Scene Manager: Successfully populated menu with 2 file(s).
[7/30/2022 4:36:30 PM.302] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.307] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.309] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 23
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 31
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 64
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 72
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 80
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 111
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 138
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 174
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 207
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 220
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 259
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 273
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 309
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 323
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 363
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 391
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 425
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 453
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 484
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 502
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 529
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 547
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 581
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 615
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 650
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 677
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 711
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 741
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 25
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 32
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 47
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 56
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 85
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 92
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 100
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 129
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 136
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 143
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 151
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 160
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 189
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 196
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 204
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 233
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 240
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 247
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 255
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 264
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 293
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 300
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 308
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 494
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 520
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 546
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 572
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 598
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 624
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 732
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 764
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 796
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 828
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 951
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 976
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1002
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1028
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1054
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1133
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1160
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1187
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1214
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1241
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1268
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1297
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1330
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1363
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1396
[7/30/2022 4:36:30 PM.406] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[7/30/2022 4:36:30 PM.968] LSPD First Response: [TRACE] Adding Ben J. as character
[7/30/2022 4:36:31 PM.084] LSPD First Response: [TRACE] Adding Michelle Meto as character
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.347] LSPD First Response: [TRACE] Adding Steve Williams as character
[7/30/2022 4:36:31 PM.348] LSPD First Response: [TRACE] Failed to decrypt file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/chars/Vitor Coelho.ls
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.399] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[7/30/2022 4:36:31 PM.407] LSPD First Response: [TRACE] Failed to parse  as chance
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Player was in vehicle: False
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Last selected character was Steve Williams, should spawn as last character True
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Loading last selected character Steve Williams
[7/30/2022 4:36:31 PM.414] LSPD First Response: [INFO] Changing current player character to Steve Williams
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[7/30/2022 4:36:31 PM.439] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[7/30/2022 4:36:31 PM.596] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:31 PM.596] LSPD First Response: [TRACE] CharacterSelected: 198
[7/30/2022 4:36:31 PM.597] LSPD First Response: [TRACE] Character changed, creating new stats object
[7/30/2022 4:36:31 PM.792] LSPD First Response: [TRACE] Initialized telemtry service
[7/30/2022 4:36:31 PM.850] LSPD First Response: We have 4 appartments registered
[7/30/2022 4:36:31 PM.854] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[7/30/2022 4:36:31 PM.861] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[7/30/2022 4:36:31 PM.863] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[7/30/2022 4:36:31 PM.864] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[7/30/2022 4:36:31 PM.865] LSPD First Response: ApartmentManager initialized
[7/30/2022 4:36:31 PM.868] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[7/30/2022 4:36:31 PM.870] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[7/30/2022 4:36:31 PM.871] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[7/30/2022 4:36:31 PM.944] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[7/30/2022 4:36:32 PM.079] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.096] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[7/30/2022 4:36:32 PM.098] LSPD First Response: [TRACE] Thread Marker #1 initialized
[7/30/2022 4:36:32 PM.145] LSPD First Response: [TRACE] Thread Marker #2 initialized
[7/30/2022 4:36:32 PM.146] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #3 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #4 initialized
[7/30/2022 4:36:32 PM.151] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[7/30/2022 4:36:32 PM.272] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[7/30/2022 4:36:32 PM.321] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[7/30/2022 4:36:32 PM.333] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[7/30/2022 4:36:32 PM.339] LSPD First Response: [TRACE] Set title to Steve Williams for Interaction Menu
[7/30/2022 4:36:32 PM.340] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[7/30/2022 4:36:32 PM.342] LSPD First Response: [TRACE] Set title to Steve Williams for Police Radio
[7/30/2022 4:36:32 PM.350] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[7/30/2022 4:36:32 PM.354] LSPD First Response: [TRACE] Set title to Steve Williams for Vehicle Options
[7/30/2022 4:36:32 PM.358] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[7/30/2022 4:36:32 PM.359] LSPD First Response: [TRACE] Set title to Steve Williams for Inventory
[7/30/2022 4:36:32 PM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[7/30/2022 4:36:32 PM.363] LSPD First Response: [TRACE] Set title to Steve Williams for Settings
[7/30/2022 4:36:32 PM.367] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.447] LSPD First Response: [TRACE] Requested Audio
[7/30/2022 4:36:32 PM.466] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[7/30/2022 4:36:32 PM.946] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[7/30/2022 4:36:33 PM.297] LSPD First Response: [INFO] Vinewood Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] La Mesa Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Rockford Hills Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Vespucci Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Downtown Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Davis Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Beaver Bush Ranger Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Bolingbroke Penitentiary
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[7/30/2022 4:36:33 PM.307] LSPD First Response: [TRACE] Auto started component Debug #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[7/30/2022 4:36:33 PM.310] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[7/30/2022 4:36:33 PM.311] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[7/30/2022 4:36:33 PM.313] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[7/30/2022 4:36:33 PM.314] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:33 PM.619] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[7/30/2022 4:36:33 PM.620] LSPD First Response: [TRACE] Checking for updates...
[7/30/2022 4:36:33 PM.624] LSPD First Response: [TRACE] Terminal server version: 0.2
[7/30/2022 4:36:33 PM.624] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 7ba1ed81-8c21-444e-b371-6073f5c5dd8d. Enhanced features available.
[7/30/2022 4:36:33 PM.641] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version seems up to date.
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version: 0.4.8242.35949, Version available on server: 0.4.8242.35949
[7/30/2022 4:36:35 PM.195] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player to lspd from last agency
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player skin from last skin
[7/30/2022 4:36:37 PM.666] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:37 PM.686] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[7/30/2022 4:36:37 PM.702] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:37 PM.702] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:36:37 PM.702] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[7/30/2022 4:36:37 PM.703] LSPD First Response: [TRACE] Disabling ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Disabled ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[7/30/2022 4:36:37 PM.714] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[7/30/2022 4:36:38 PM.914] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[7/30/2022 4:36:38 PM.921] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[7/30/2022 4:36:38 PM.926] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[7/30/2022 4:36:38 PM.929] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[7/30/2022 4:36:38 PM.949] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Marker #5 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Debug #1 initialized
[7/30/2022 4:36:38 PM.958] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[7/30/2022 4:36:38 PM.960] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[7/30/2022 4:36:38 PM.974] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[7/30/2022 4:36:38 PM.979] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[7/30/2022 4:36:38 PM.982] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[7/30/2022 4:36:38 PM.988] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[7/30/2022 4:36:39 PM.171] LSPD First Response: [TRACE] Player went on duty.
[7/30/2022 4:36:39 PM.181] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/30/2022 4:36:41 PM.776] LSPD First Response: 686Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.790] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.802] LSPD First Response: BasicParkingTickets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.803] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerous Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerouse Callouts Not deleted, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.839] LSPD First Response: Emergency Callouts, Version=0.5.4.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.840] LSPD First Response: GrammarPolice, Version=1.6.0.4, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: HypersCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: InsaneCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LidarGun, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.845] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.868] LSPD First Response: PanicButton, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: Plain Sight, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.894] LSPD First Response: Section136Callouts, Version=1.9.1.995, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.903] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopRightThere, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.909] LSPD First Response: SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.920] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.925] LSPD First Response: UnsafeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.926] LSPD First Response: WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.930] LSPD First Response: Creating plugin: _686_Callouts.Main
[7/30/2022 4:36:41 PM.993] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: BasicParkingTickets.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: ‍‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪‏‪‮‪‭‏‮
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerous_Callout.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerouse_Callouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: EmergencyCallouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: GrammarPolice.Main
[7/30/2022 4:36:42 PM.196] LSPD First Response: Creating plugin: HypersCallouts.Callouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: PiliCallouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: LidarGun.LidarGun
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: LoreCallouts.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PanicButton.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PlainSight.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: RegularCallouts.Main
[7/30/2022 4:36:42 PM.504] LSPD First Response: Creating plugin: ‪‏‭‎‮‮‪‫‬‬‎‍‭‪‎‬‭‍‍‎‏‏‪‫‮
[7/30/2022 4:36:42 PM.597] LSPD First Response: Creating plugin: ‫‍‍‪‍‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: StopRightThere.Main
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: ‭‎‮‍‪‏‫‬‬‍‫‪‍‍‭‎‪‪‭‮
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: SuperCallouts.Main
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: UnsafeCallouts.Main
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Version 1.4.0.3 by Charlie686 has been initialised.
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Go on duty to fully load.
[7/30/2022 4:36:42 PM.830] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] Basic Parking Tickets by Thruzzd has been loaded.
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] To use go on duty
[7/30/2022 4:36:42 PM.870] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized.
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load CompuLite
[7/30/2022 4:36:42 PM.870] LSPD First Response: Dangerous Plugin has loaded!
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load the plugin!
[7/30/2022 4:36:42 PM.871] LSPD First Response: [LOG]: Loading Config file from DangerousCallouts
[7/30/2022 4:36:42 PM.873] LSPD First Response: Plugin Dangerouse Callouts has loaded SuccessFully Made By Leo™ 1.0.0.0by Author has been initialised
[7/30/2022 4:36:42 PM.873] LSPD First Response: Go on duty to fully load Dangerouse Callouts!
[7/30/2022 4:36:42 PM.873] LSPD First Response: [Emergency Callouts]: Successfully Loaded v0.5.4
[7/30/2022 4:36:42 PM.875] LSPD First Response: [HypersCallouts] Plugin HypersCallouts1.0.0.0 by Hyperss has been initiallised
[7/30/2022 4:36:42 PM.876] LSPD First Response: [HypersCallouts] Go on duty to fully load HardCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Plugin InsaneCallouts1.0.0.0by Fabian1 has been Initialized.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to fully load InsaneCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Lore Callouts1.0.0.0, developed by ZPhDevs, has been initialised.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to start using Lore Callouts
[7/30/2022 4:36:42 PM.877] LSPD First Response: Megaphone UI by Vincentsgm29 2.2.0 has been initialised.
[7/30/2022 4:36:42 PM.877] LSPD First Response: Go on duty to fully load Megaphone UI.
[7/30/2022 4:36:42 PM.877] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised.
[7/30/2022 4:36:42 PM.878] LSPD First Response: OP_Immersive_Dispatch has been Initialized.
[7/30/2022 4:36:42 PM.883] LSPD First Response: AlconH's Panic Button Plugin loaded!
[7/30/2022 4:36:42 PM.883] LSPD First Response: [Plain Sight]: Successfully Loaded v1.0.0
[7/30/2022 4:36:42 PM.886] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised.
[7/30/2022 4:36:42 PM.886] LSPD First Response: Go on duty to fully load RegularCallouts.
[7/30/2022 4:36:42 PM.889] LSPD First Response: Initializing Config for Regular Callouts
[7/30/2022 4:36:42 PM.900] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle
[7/30/2022 4:36:42 PM.904] LSPD First Response: [Section136Callouts]  © Max Playle 2020-2022 All rights reserved
[7/30/2022 4:36:42 PM.924] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.xml
[07/30/2022 16:36:43.115] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: --- Compatible Mods ---
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: StopThePed: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: UltimateBackup: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: BetterEMS: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: -----------------------
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration...
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Processing character models...
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect]
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout...
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.225] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications.
[07/30/2022 16:36:43.226] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized.
[07/30/2022 16:36:43.226] LSPD First Response: Go on duty to fully load SpeedRadarLite
[07/30/2022 16:36:43.226] LSPD First Response: [StopRightThere] INFO: StopRightThere 1.2.0.0 has been initialised.
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempting to load StopRightThere.ini
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: ini file loaded successfully
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempt to read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Successfully read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: PulloverKey = N
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: ModifierKey = LControlKey
[07/30/2022 16:36:43.231] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized.
[07/30/2022 16:36:43.231] LSPD First Response: Go on duty to fully load StopThePed
[07/30/2022 16:36:43.232] LSPD First Response: Loading SuperCallouts config.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts: Config loaded.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts 3.1.0.0 by SuperPyroManiac has been initialised.
[07/30/2022 16:36:43.245] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts.
[07/30/2022 16:36:43.276] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[07/30/2022 16:36:43.276] LSPD First Response: Go on duty to fully load UltimateBackup
[07/30/2022 16:36:43.277] LSPD First Response: Plugin UnsafeCallouts 1.4.1.0, developed by L33dy, has been initialized.
[07/30/2022 16:36:43.371] LSPD First Response: WoutersCalloutsV Plugin loaded!
[07/30/2022 16:36:43.371] LSPD First Response: We have 3 callouts registered
[07/30/2022 16:36:43.371] LSPD First Response: CalloutManager initialized
[07/30/2022 16:36:43.372] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[07/30/2022 16:36:43.382] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.384] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.402] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[07/30/2022 16:36:43.404] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[07/30/2022 16:36:43.405] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[07/30/2022 16:36:43.406] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[07/30/2022 16:36:43.435] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[07/30/2022 16:36:43.437] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [GrammarPolice] starting...
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting...
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     LSPDFR Updated: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     ArrestManager: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     HeliAssistance: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     Traffic Policer: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     StopThePed: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     UltimateBackup: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.449] LSPD First Response: GrammarPolice: [ConfigHandler] initializing...
[07/30/2022 16:36:43.452] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings...
[7/30/2022 4:36:43 PM.475] LSPD First Response: Deserialized Jenifer Patton
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Marion ASoif
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Hillary Knight
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Anthony DeLuca
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Adam Jacobs
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jethro Boscorelli
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jessica Woods
[07/30/2022 16:36:43.488] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings...
[07/30/2022 16:36:43.518] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign...
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler]                              GrammarPolice Settings
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign                       = 1-VICTOR-7
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Language                       = en-US
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes                    = IMMERSIVE
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition        = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey                    = RMenu
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey                   = F3
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey           = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey                    = F2
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey            = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey                       = D9
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey               = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey             = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey                        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey                          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey                 = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey                         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton             = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton           = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications              = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus               = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate                = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX                 = 390
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY                 = 1013
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale                = 0.45
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX                      = 1400
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY                      = 495
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale                     = 70
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose                 = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk                     = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay                = 250
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound                   = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation             = False
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit       = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint             = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone         = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath                    = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval           = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval           = 30
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse                  = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius           = 60
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed            = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir                 = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating       = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody   = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate               = 75
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance                 = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds                     = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance             = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles                 = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled        = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance    = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds        = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles    = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval         = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck            = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT                  = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout                  = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout          = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout              = 1500
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel                   = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath                     = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath                      = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath                    = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList       = [[1], [victor], [7]]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts             = [GP_DIVISION_1, GP_UT_VICTOR, GP_BEAT_7]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.557] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures
[07/30/2022 16:36:43.559] LSPD First Response: GrammarPolice: [AnimationHandler] initializing...
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[7/30/2022 4:36:43 PM.605] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[7/30/2022 4:36:43 PM.623] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[7/30/2022 4:36:43 PM.627] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.459] LSPD First Response: [TRACE] Has taken study survey: False
[7/30/2022 4:36:44 PM.460] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[7/30/2022 4:36:44 PM.471] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[7/30/2022 4:36:44 PM.473] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.486] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[7/30/2022 4:36:44 PM.488] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.489] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[7/30/2022 4:36:44 PM.491] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[7/30/2022 4:36:44 PM.522] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[07/30/2022 16:36:44.693] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects
[07/30/2022 16:36:44.701] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE
[07/30/2022 16:36:44.991] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\accept.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\advise.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\air.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\animal.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\available.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\busy.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\cancel_checks.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\clear.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code4.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\copy.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\coroner.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ems.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\felonystopbackup.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\female.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fight.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fire.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\insurance.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\investigating.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\k9.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\mealbreak.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\no.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\noose.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\normal.xml
[07/30/2022 16:36:44.999] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_1.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_2.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_3.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\officerdown.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\onpatrol.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\outofservice.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\panic.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pedcheck.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_deceased.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_injured.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pit.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\platecheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\preface.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\priority_tone.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pursuit.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\radiocheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\roadblock.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\scene.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\spikestrips.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\startpatrol.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\station.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_custody.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_lost.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\swat.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\taser.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ticketnumber.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\tow.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\trafficstopbackup.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_clear.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_slow.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_stop.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\transport.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\vehicle.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\visual.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\yes.xml
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=no
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=request
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=status
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders
[07/30/2022 16:36:45.037] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar
[07/30/2022 16:36:45.145] LSPD First Response: GrammarPolice: [PlayerHandler] starting...
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[07/30/2022 16:36:45.157] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[07/30/2022 16:36:45.158] LSPD First Response: GrammarPolice: [ControlHandler] starting...
[07/30/2022 16:36:45.163] LSPD First Response: GrammarPolice: [DispatchHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine
[07/30/2022 16:36:45.166] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine
[07/30/2022 16:36:45.240] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar
[07/30/2022 16:36:45.264] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device
[07/30/2022 16:36:45.278] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events
[07/30/2022 16:36:45.279] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful
[07/30/2022 16:36:45.283] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid
[07/30/2022 16:36:45.287] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.291] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid
[07/30/2022 16:36:45.435] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.438] LSPD First Response: [686 Callouts] Loading your 686 Callouts!
[07/30/2022 16:36:45.524] LSPD First Response: [686 Callouts] User is on the latest build.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Running Plugin Handler.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Callout Interface Running? False.
[07/30/2022 16:36:45.731] LSPD First Response: [686 Callouts] No remote announcement to display.
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping
[07/30/2022 16:36:45.733] LSPD First Response: [686 Callouts] Loading stats plugins/LSPDFR/686Callouts/stats.xml.
[07/30/2022 16:36:45.735] LSPD First Response: [686 Callouts] All done, have a fantastic patrol!
[07/30/2022 16:36:45.736] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Code Page: 1252
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows)
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Stabbing
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Juggernaut
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Loaded settings
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.PublicIntoxication
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.DomesticViolence
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Burglary
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.SuspiciousActivity
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Registered 4 callouts
[07/30/2022 16:36:46.045] LSPD First Response: [Emergency Callouts]: Checking for updates
[07/30/2022 16:36:46.119] LSPD First Response: [Emergency Callouts]: Checked for updates; None available
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.Intoxicatedperson
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‬‌‏‏‏‬‪‌‏‎‎‍‭‪‪‫‭‮‏‌‬‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.PersonWithAKnife
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‏‪‏‍‎‏‬‌‍‍‮‭‭‎‬‎‪‪‫‪‏‫‮‍‭‌‍‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.StolenVehicle
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.UnstablePeron
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.SuicidelPerson
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.HighSpeedChase
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.IntoxicatedIndividual
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.PersonWithFirearm
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.Juggernaut
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO]     LidarGun Configuration
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] LidarKey                       = Q
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] WindowKey                      = OemPeriod
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] HoldInterval                   = 500
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosX                           = 1000
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosY                           = 650
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Scale                          = 60
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Volume                         = 3
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] UseMetric                      = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] HudColor                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] Weapon                         = WEAPON_VINTAGEPISTOL
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableBlip                     = True
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableScreen                   = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] AutoZoom                       = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] LogLevel                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.178] LSPD First Response: LidarGun: [INFO] Starting PlayerHandler...
[07/30/2022 16:36:46.179] LSPD First Response: LidarGun: [INFO] Starting VehicleHandler...
[07/30/2022 16:36:46.182] LSPD First Response: LidarGun: [INFO] Starting LidarHandler...
[07/30/2022 16:36:46.184] LSPD First Response: LidarGun: [INFO] MenuHandler loading menu
[07/30/2022 16:36:46.191] LSPD First Response: [TRACE] LoreCallouts.ini was detected
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Disturbance
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Mugging
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Burglary
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Convoy
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DeadBody
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Warrant
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.BankRobbery
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DrugDeal
[07/30/2022 16:36:46.197] LSPD First Response: Megaphone UI 2.2.0 has started
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Chasepursuit
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Loaded settings
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Checking for updates
[07/30/2022 16:36:47.149] LSPD First Response: [Plain Sight]: There is no update available
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TrafficStopAssistance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.LostSuspect
[07/30/2022 16:36:47.866] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS...
[07/30/2022 16:36:47.875] LSPD First Response: [Section136Callouts]  Running RageNativeUI version compatibility check...
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  RageNativeUI installed version: 1.8.2.0
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. 🙂
[07/30/2022 16:36:47.877] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu...
[07/30/2022 16:36:48.577] LSPD First Response: [Section136Callouts] Processing UserContentManager for Q29ubm9yRlRX
[07/30/2022 16:36:48.579] LSPD First Response: [Section136Callouts]  Creating stores...
[07/30/2022 16:36:48.592] LSPD First Response: [Section136Callouts]  Successfully initialised 26 stores. 
[07/30/2022 16:36:48.593] LSPD First Response: [Section136Callouts]  The dependency checker is running.
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt
[07/30/2022 16:36:48.596] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt)
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Checking for Section136Callouts updates...
[07/30/2022 16:36:48.597] LSPD First Response: [Section136Callouts] Creating new Stats Manager...
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Local version: 1.9.1.995
[07/30/2022 16:36:48.598] LSPD First Response: [Section136Callouts] Attempting to read statistics file...
[7/30/2022 4:36:48 PM.598] LSPD First Response: [Section136Callouts] Populating name lists...
[7/30/2022 4:36:48 PM.599] LSPD First Response: [Section136Callouts] Populating male first names...
[7/30/2022 4:36:48 PM.603] LSPD First Response: [Section136Callouts] Populating female first names...
[07/30/2022 16:36:48.603] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp
[7/30/2022 4:36:48 PM.624] LSPD First Response: [Section136Callouts] Populating common last names...
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] [WARN] EAC authentication file does not exist. Aborting automatic login.
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] Registering callouts...
[07/30/2022 16:36:48.632] LSPD First Response: [Section136Callouts] There are 19 public callouts in this build of Section136Callouts. Of which, 19 are enabled.
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Vehicle... (S136StolenVehicle) (ID 0)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‎‪‭‮‍‭‌‫‬‍‮‏‏‬‍‬‎‍‬‬‮‎‏‮‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Person With Knife... (S136PersonWithKnife) (ID 1)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‭‌‍‫‬‪‍‏‮‏‍‮‏‏‭‭‌‌‭‪‬‎‌‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Traffic Stop Backup Required... (S136TrafficStopBackupRequired) (ID 2)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‬‪‪‫‫‏‫‭‍‍‌‌‬‪‏‏‬‫‬‫‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Theft From Person... (S136TheftFromPerson) (ID 3)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‌‮‬‌‪‎‌‌‭‮‪‬‪‮‫‮‮‭‬‌‭‍‎‭‌‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Emergency Vehicle... (S136StolenEmergencyVehicle) (ID 4)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‍‮‬‏‫‏‮‮‬‮‬‌‪‫‌‭‌‎‭‭‭‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Detainee Transport Required... (S136DetaineeTransportRequired) (ID 5)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‍‌‫‮‫‎‍‮‫‬‪‍‭‭‫‏‌‌‫‏‫‍‌‌‬‮‫‮‮‏‬‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Self Isolation Violation... (S136SelfIsolationViolation) (ID 6)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‍‍‏‪‏‎‪‍‎‍‍‮‪‎‍‍‌‬‫‭‭‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Racing Vehicles... (S136RacingVehicles) (ID 7)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‏‍‮‫‍‍‌‪‬‬‎‭‭‬‭‌‬‏‮‏‫‏‌‎‎‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Mental Health Ward - Patient Escaped... (S136MHPE) (ID 😎
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‌‏‏‫‫‍‍‫‮‎‏‪‬‭‍‍‪‪‬‬‏‌‬‫‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Armed Suspect... (S136ArmedSuspect) (ID 9)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‫‫‮‎‍‎‭‫‭‌‎‬‪‫‭‏‌‏‮‪‎‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Shoplifting... (S136Shoplifting) (ID 10)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‍‏‭‪‬‫‌‭‎‏‌‬‫‏‭‫‪‬‎‫‍‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Suicial Subject... (S136SuicidalSubject) (ID 11)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‭‮‍‮‎‎‭‌‫‮‬‪‫‬‭‌‍‎‭‮‮‌‏‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Attempted Sexual Assault... (S136AttemptedRape) (ID 12)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‏‍‍‎‪‫‬‌‌‪‫‪‍‮‫‫‎‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Interior Burglary... (S136InteriorBurglary) (ID 13)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‮‪‮‍‌‏‬‫‮‌‬‪‪‮‌‍‍‭‮‍‮‍‪‬‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Officer Panic Button... (S136OfficerPanicButton) (ID 14)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‎‌‍‎‫‫‎‏‏‍‪‎‌‮‍‫‍‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Area Search - Lost Suspect... (S136AreaSearchSuspect) (ID 15)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‌‫‌‎‫‌‮‌‪‌‏‍‍‎‌‬‎‏‎‭‪‫‍‮‌‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Prisoner Transfer Required... (S136PrisonerTransfer) (ID 16)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‪‭‫‍‌‏‎‮‬‫‏‏‮‎‏‌‎‬‮‎‫‭‭‌‭‬‪‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Public Transport Staff Assistance Request... (S136TubeStationAgressive) (ID 17)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‬‭‏‌‭‪‏‮‎‎‎‎‭‬‌‍‭‮‌‏‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Protest... (S136Protest) (ID 18)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‏‭‬‭‫‎‏‭‬‪‎‭‎‬‮‏‭‌‪‮‏‍‎‭‬‮
[07/30/2022 16:36:48.637] LSPD First Response: [Section136Callouts] Successfully registered 19 public callouts.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] Done populating names.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] *** CHECKING CALLOUT INTERFACE STATUS ***
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed.
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] We've already plugged the Discord in this installation! Cancelling the thread!
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] Starting PUMA by PeterU...
[07/30/2022 16:36:48.640] LSPD First Response: [Section136Callouts] Running announcement task...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts]  Invoking AnnouncementTask on a new thread...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts] Starting debug log manager...
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 774.1709 milliseconds.
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Starting Panic Button thread...
[07/30/2022 16:36:48.647] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: =================================================================
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[07/30/2022 16:36:48.667] LSPD First Response: [StopRightThere] Info: Initialized
[7/30/2022 4:36:48 PM.775] LSPD First Response: [Section136Callouts] Update definitions retrieved from server. Callback took 178ms
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Either server returned invalid Dependency Stream or logic invalidated it. Aborting dependency checks.
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Received update definition valid? True
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Section136Callouts update check complete
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Code Page: 1252
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)
[7/30/2022 4:36:48 PM.977] LSPD First Response: [MEGAPHONE UI] Menu initialisation ended
[7/30/2022 4:36:48 PM.982] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:48 PM.987] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-VICTOR-7
[7/30/2022 4:36:48 PM.988] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign]  OP_1 OP_UT_VICTOR OP_7
[7/30/2022 4:36:48 PM.991] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True
[7/30/2022 4:36:48 PM.993] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True
[7/30/2022 4:36:48 PM.995] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100
[7/30/2022 4:36:48 PM.997] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True
[7/30/2022 4:36:48 PM.999] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep
[7/30/2022 4:36:49 PM.001] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60
[7/30/2022 4:36:49 PM.003] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True
[7/30/2022 4:36:49 PM.005] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon
[7/30/2022 4:36:49 PM.007] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O
[7/30/2022 4:36:49 PM.009] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None
[7/30/2022 4:36:49 PM.011] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120
[7/30/2022 4:36:49 PM.013] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True
[7/30/2022 4:36:49 PM.015] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT
[7/30/2022 4:36:49 PM.017] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True
[7/30/2022 4:36:49 PM.019] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.020] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True
[7/30/2022 4:36:49 PM.022] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] False
[7/30/2022 4:36:49 PM.024] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button
[7/30/2022 4:36:49 PM.026] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] None
[7/30/2022 4:36:49 PM.028] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None
[7/30/2022 4:36:49 PM.030] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L
[7/30/2022 4:36:49 PM.032] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None
[7/30/2022 4:36:49 PM.034] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None
[7/30/2022 4:36:49 PM.036] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None
[7/30/2022 4:36:49 PM.037] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep
[7/30/2022 4:36:49 PM.039] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True
[7/30/2022 4:36:49 PM.040] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio
[7/30/2022 4:36:49 PM.042] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True
[7/30/2022 4:36:49 PM.043] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True
[7/30/2022 4:36:49 PM.045] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1
[7/30/2022 4:36:49 PM.047] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.048] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True
[7/30/2022 4:36:49 PM.050] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2
[7/30/2022 4:36:49 PM.051] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.053] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True
[7/30/2022 4:36:49 PM.055] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3
[7/30/2022 4:36:49 PM.056] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.058] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True
[7/30/2022 4:36:49 PM.060] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4
[7/30/2022 4:36:49 PM.061] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.063] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True
[7/30/2022 4:36:49 PM.064] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5
[7/30/2022 4:36:49 PM.066] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.067] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True
[7/30/2022 4:36:49 PM.069] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6
[7/30/2022 4:36:49 PM.071] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.072] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True
[7/30/2022 4:36:49 PM.074] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7
[7/30/2022 4:36:49 PM.076] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.078] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True
[7/30/2022 4:36:49 PM.080] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8
[7/30/2022 4:36:49 PM.083] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.085] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True
[7/30/2022 4:36:49 PM.087] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9
[7/30/2022 4:36:49 PM.088] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.091] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2
[7/30/2022 4:36:49 PM.092] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4
[7/30/2022 4:36:49 PM.094] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40
[7/30/2022 4:36:49 PM.096] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5
[7/30/2022 4:36:49 PM.097] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20
[7/30/2022 4:36:49 PM.099] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5
[7/30/2022 4:36:49 PM.100] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True
[7/30/2022 4:36:49 PM.102] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True
[7/30/2022 4:36:49 PM.103] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True
[7/30/2022 4:36:49 PM.105] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True
[7/30/2022 4:36:49 PM.107] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True
[7/30/2022 4:36:49 PM.108] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True
[7/30/2022 4:36:49 PM.110] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True
[7/30/2022 4:36:49 PM.112] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True
[7/30/2022 4:36:49 PM.113] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True
[7/30/2022 4:36:49 PM.115] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True
[7/30/2022 4:36:49 PM.116] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False
[7/30/2022 4:36:49 PM.118] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True
[7/30/2022 4:36:49 PM.119] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True
[7/30/2022 4:36:49 PM.121] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added
[7/30/2022 4:36:49 PM.138] OP_Immersive_Dispatch: Menus Initialised
[7/30/2022 4:36:49 PM.312] LSPD First Response: [Section136Callouts] Setting up all the menus...
[7/30/2022 4:36:49 PM.319] LSPD First Response: [Section136Callouts] Menu init finished
[7/30/2022 4:36:49 PM.321] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully.
[7/30/2022 4:36:49 PM.322] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items.
[7/30/2022 4:36:49 PM.323] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu.
[7/30/2022 4:36:49 PM.493] LSPD First Response: [Section136Callouts] Announcements are disabled pending a rewrite.
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     BetterEMS: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     GrammarPolice: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     RageNativeUI: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     StopThePed: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     UltimateBackup: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     HeliAssistance: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.603] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View...
[7/30/2022 4:36:49 PM.605] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder.
[07/30/2022 16:36:49.925] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.927] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.934] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.978] LSPD First Response: Unsafe Callouts, developed by L33dy, has been loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ANPR_DrugDealerCar
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Homicide
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Disagreement
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonCarryingWeapon
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ViolationOfProtectiveOrder
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PursuitIntervention
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonThreateningAnOfficerWithAFirearm
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: All callouts enabled in NormalCallouts.ini were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for StopThePed plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: StopThePed plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for UltimateBackup plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: UltimateBackup plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for DeadlyWeapons plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: DeadlyWeapons not found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for CalloutInterface plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: CalloutInterface not found!
[07/30/2022 16:36:49.986] LSPD First Response: [VERSION]: 1.4.1.0
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Callouts and settings were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:50.065] LSPD First Response: [Unsafe Callouts] SUCCESS: Most recent version is 1.4.1 (retrieved from endpoint https://www.lcpdfr.com/applications/downloadsng/interface/api.php?do=checkForUpdates&fileId=38051&textOnly=1).
[07/30/2022 16:36:50.070] LSPD First Response:  Registered SkinnyDipping
[07/30/2022 16:36:50.070] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SkinnyDipping
[07/30/2022 16:36:50.071] LSPD First Response:  Registered SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuspiciousParkedVehicle.SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response:  Registered HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response:  Registered Trespassing
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Trespassing
[07/30/2022 16:36:50.072] LSPD First Response:  Registered IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response:  Registered FleeingSuspect
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.FleeingSuspect
[07/30/2022 16:36:50.073] LSPD First Response:  Registered SuicideAttemptJumper
[07/30/2022 16:36:50.073] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[07/30/2022 16:36:50.074] LSPD First Response:  Registered RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.RobberyAlarm.RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response:  Registered SnowballFight
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Winter.SnowballFight
[07/30/2022 16:36:50.075] LSPD First Response:  Registered VehicleIntercept
[07/30/2022 16:36:50.075] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept
[07/30/2022 16:36:50.076] LSPD First Response:  Registered LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response:  Registered TaxiFareEvader
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.TaxiFareEvader.TaxiFareEvader
[07/30/2022 16:36:50.077] LSPD First Response:  Registered RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response:  Registered PossibleBurglary
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.PossibleBurglary
[07/30/2022 16:36:50.081] LSPD First Response:  Registered HomeInvasion
[07/30/2022 16:36:50.081] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HomeInvasion
[07/30/2022 16:36:50.082] LSPD First Response: [TRACE] SwitchToCharacter: Steve Williams
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[07/30/2022 16:36:50.088] LSPD First Response: [TRACE] Entered apartment 0605 Spanish Ave
[7/30/2022 4:36:51 PM.245] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:36:51 PM.256] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_RANGER_01) was set as a cop
[07/30/2022 16:36:51.587] LSPD First Response: [TRACE] Loaded Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:51 PM.693] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:51 PM.693] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Started
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Finished
[07/30/2022 16:36:52.612] LSPD First Response: [TRACE] Shower: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Shower: Prop Constructor Finished
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Started
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished
[7/30/2022 4:36:52 PM.654] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized
[7/30/2022 4:36:52 PM.667] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[7/30/2022 4:36:52 PM.692] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_tapeplayer_01
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Updating scaleform
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Offset: X:342.3665 Y:-1001.47 Z:-98.23304
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Pos: X:342.3665 Y:-1001.47 Z:-99.23304
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[7/30/2022 4:36:52 PM.823] LSPD First Response: [TRACE] Updating scaleform
[07/30/2022 16:36:52.891] LSPD First Response: [TRACE] Successfully loaded interior for: 0605 Spanish Ave
[7/30/2022 4:36:52 PM.945] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized
[7/30/2022 4:36:53 PM.436] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[7/30/2022 4:36:53 PM.469] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[7/30/2022 4:36:53 PM.760] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized
[7/30/2022 4:36:53 PM.766] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized
[7/30/2022 4:36:53 PM.824] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:53 PM.824] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:53.917] LSPD First Response: [TRACE] Starting player switch
[7/30/2022 4:36:54 PM.384] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty 
You Are On The Latest Version
[7/30/2022 4:36:55 PM.017] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.018] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.044] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.083] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:36:55 PM.084] LSPD First Response: [TRACE] Created police3 at X:446.3985 Y:-1026.087 Z:28.92508
[7/30/2022 4:36:55 PM.089] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:36:55 PM.385] LSPD First Response: [TRACE] Created policeb at X:282.5905 Y:-1233.429 Z:38.787
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:36:55 PM.542] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[7/30/2022 4:36:55 PM.612] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.613] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:36:55 PM.627] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] Created police2 at X:434.9848 Y:-1027.103 Z:29.12844
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:36:55 PM.828] LSPD First Response: [TRACE] Joe Lauzon (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:36:55 PM.842] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[7/30/2022 4:36:55 PM.848] LSPD First Response: [TRACE] World event StealCar #1 has ended
[7/30/2022 4:36:55 PM.869] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:36:55 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:55 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:57.181] LSPD First Response: [TRACE] Player switch done
[7/30/2022 4:36:57 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:57 PM.997] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:00 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:00 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:01 PM.075] LSPD First Response: SuperCallouts: Using UltimateBackup API.
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: HotPursuit Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Robbery Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: CarAccident Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AngryAnimals Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Kidnapping Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: TruckCrash Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: PrisonTransport Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Hit and Run Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Aliens Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Open Carry Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Fire Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: OfficerShootout Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Suspicious Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Manhunt Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Impersonator Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Blocking Traffic Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Illegal Parking Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Knife Attack Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: PrisonBreak Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia1 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.MafiaActivity2
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia2 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LostMC Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LSGTF Enabled
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] A new version of SuperCallouts is available! Update the Version, or play on your own risk.
[7/30/2022 4:37:01 PM.159] Current Version:  3.1.0.0
[7/30/2022 4:37:01 PM.159] New Version:  3.2.0.0
[7/30/2022 4:37:01 PM.159] It's reccomended you update to prevent any issues that may have been fixed in the new version!
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:02 PM.052] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:02 PM.052] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:04 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:04 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.106] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.107] LSPD First Response: [TRACE] Created police3 at X:288.1262 Y:-886.0109 Z:29.92565
[7/30/2022 4:37:05 PM.266] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.273] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.303] LSPD First Response: [TRACE] Michael Opes (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.328] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.335] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.342] LSPD First Response: [TRACE] Mal Fallon (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.361] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:37:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:08 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:08 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:10 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:10 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:12 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:12 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:14 PM.102] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:14 PM.102] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:16 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:16 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:18 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:18 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:20 PM.122] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:20 PM.122] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:22 PM.136] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:22 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:24 PM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:24 PM.143] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:26 PM.152] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:26 PM.152] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:28 PM.156] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:28 PM.156] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:30 PM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:30 PM.168] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:32 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:32 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:34 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:34 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:36 PM.182] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:36 PM.182] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:38 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:38 PM.183] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:40 PM.187] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:40 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:42 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:42 PM.191] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:44 PM.202] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:44 PM.202] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:46 PM.205] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:46 PM.205] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:48 PM.215] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:48 PM.215] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:52 PM.237] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:52 PM.237] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:54 PM.240] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:54 PM.241] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:56 PM.244] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:56 PM.244] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:58 PM.258] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:58 PM.258] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:00 PM.273] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:00 PM.273] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:02 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:02 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:04 PM.278] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:04 PM.278] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:06 PM.288] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:06 PM.288] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:08 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:08 PM.307] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:10 PM.309] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:10 PM.309] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:12 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:12 PM.318] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:14 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:14 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:16 PM.332] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:16 PM.332] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:18 PM.353] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:18 PM.353] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:20 PM.367] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:20 PM.367] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:22 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:22 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:24 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:24 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:26 PM.392] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:26 PM.392] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:28 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:28 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:30 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:30 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:32 PM.415] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:32 PM.415] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:34 PM.431] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:34 PM.431] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:36 PM.441] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:36 PM.441] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:38 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:38 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:40 PM.446] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:40 PM.446] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:42 PM.451] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:42 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:44 PM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:44 PM.463] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:46 PM.480] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:46 PM.480] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:48 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:48 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:50 PM.513] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:50 PM.513] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:52 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:52 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:54 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:54 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:56 PM.536] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:56 PM.536] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:58 PM.544] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:58 PM.544] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:00 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:00 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:02 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:02 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:04 PM.561] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:04 PM.561] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:06 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:06 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:08 PM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:08 PM.577] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:10 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:10 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:12 PM.590] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:12 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:14 PM.596] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:14 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:16 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:16 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:18 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:18 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:20 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:20 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:22 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:22 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:24 PM.625] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:24 PM.625] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:26 PM.743] LSPD First Response: [TRACE] Thread Marker #6 initialized
[7/30/2022 4:39:26 PM.895] LSPD First Response: [TRACE] Hiding help for: Chair
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.852] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.853] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.968] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.032] LSPD First Response: [TRACE] Unloading Apartment Interior: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.038] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1)
[7/30/2022 4:39:28 PM.050] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.062] LSPD First Response: [TRACE] Ended Shower
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2)
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3)
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1)
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6)
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5)
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Ended Whisky
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7)
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8)
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Ended Radio
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4)
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Successfully unloaded: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down
[7/30/2022 4:39:28 PM.101] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Kate Tip (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Michael Sweeny (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Michael Huth (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Cris Carison (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Mark Gordon (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.368] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:28 PM.631] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.643] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Jonah Hex (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Matthew Dasilva (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] Jim Pickens (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Lucia Fields (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Mario Skasd (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.872] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:29 PM.872] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:31 PM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:31 PM.879] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:33 PM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:33 PM.902] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:35 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:35 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:37 PM.924] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:37 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:48 PM.289] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:48 PM.289] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:50 PM.304] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:50 PM.304] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:52 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:52 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:54 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:54 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:56 PM.326] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:56 PM.326] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:56 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:58 PM.370] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:58 PM.370] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:59 PM.313] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:39:59 PM.323] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:39:59 PM.526] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:39:59 PM.580] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:40:00 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:00 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:00 PM.788] LSPD First Response: [TRACE] It has been 178 seconds since the last callout
[7/30/2022 4:40:00 PM.795] LSPD First Response: Creating Mafia1 from SuperCallouts.Callouts.Mafia1, SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:40:00 PM.797] LSPD First Response: [TRACE] Callout created:  #1
[7/30/2022 4:40:00 PM.811] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:40:02 PM.487] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:02 PM.487] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:02 PM.602] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:40:02 PM.603] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:40:04 PM.500] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:04 PM.500] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:06 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:06 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:08 PM.514] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:08 PM.514] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:10 PM.517] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:10 PM.517] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:12 PM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:12 PM.531] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:14 PM.550] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:14 PM.550] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:15 PM.863] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:40:15 PM.863] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/30/2022 4:40:16 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:16 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:18 PM.576] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:18 PM.576] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:20 PM.583] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:20 PM.583] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:22 PM.603] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:22 PM.603] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:24 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:24 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:26 PM.633] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:26 PM.633] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:28 PM.643] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:28 PM.644] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:30 PM.665] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:30 PM.665] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[7/30/2022 4:40:31 PM.240] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[7/30/2022 4:40:32 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:32 PM.675] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:34 PM.374] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:40:34 PM.677] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:34 PM.677] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:36 PM.687] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:36 PM.687] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:38 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:38 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:40 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:40 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:42 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:42 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:44 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:44 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:46 PM.781] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:46 PM.781] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:48 PM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:48 PM.790] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:50 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:50 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:54 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:54 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:56 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:56 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:58 PM.836] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:58 PM.836] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:41:00 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:00 PM.849] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:02 PM.323] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.324] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.375] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.376] LSPD First Response: [TRACE] Created police3 at X:21.44735 Y:-1126.809 Z:29.85761
[7/30/2022 4:41:02 PM.400] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.407] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.414] LSPD First Response: [TRACE] Tyreese Montana (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.450] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.456] LSPD First Response: [TRACE] Derrick Holt (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.489] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:41:02 PM.867] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:02 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:04 PM.871] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:04 PM.871] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:06 PM.882] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:06 PM.882] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:08 PM.903] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:08 PM.903] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:10 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:10 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:12 PM.937] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:12 PM.937] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:14 PM.938] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:14 PM.938] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:16 PM.956] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:16 PM.956] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:18 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:18 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:20 PM.972] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:20 PM.972] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:22 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:22 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:24 PM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:24 PM.994] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:27 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:27 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:29 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:29 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:31 PM.024] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:31 PM.024] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:33 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:33 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:35 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:35 PM.045] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:37 PM.062] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:37 PM.062] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:39 PM.081] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:39 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:41 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:41 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:43 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 9.97229
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 0.1191711
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Using 109.9524, -953.3007, 30.11009 Heading: 160.2812 and 107.4634, -960.1998, 30.11009 Heading: 160.2812 as base positions
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading EMPEROR
[7/30/2022 4:41:43 PM.494] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.495] LSPD First Response: [TRACE] Created police3 at X:109.9524 Y:-953.3007 Z:30.11009
[7/30/2022 4:41:43 PM.542] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:43 PM.549] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:41:43 PM.586] LSPD First Response: [TRACE] Cached 1349 decorators for index 3
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Jaxson Southgate (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.694] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.734] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[7/30/2022 4:41:45 PM.155] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:45 PM.155] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:47 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[7/30/2022 4:41:48 PM.101] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[7/30/2022 4:41:49 PM.190] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:49 PM.190] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:51 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:51 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:53 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:53 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:55 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:55 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:57 PM.267] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:57 PM.267] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:59 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:59 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:01 PM.257] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:01 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:01 PM.322] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:03 PM.334] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:03 PM.334] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:05 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:05 PM.352] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:06 PM.868] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:07 PM.372] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:07 PM.372] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:08 PM.919] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.315] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.336] LSPD First Response: [TRACE] Ped Melodie Hawk has become idle again
[7/30/2022 4:42:09 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:09 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:10 PM.960] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.025] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.042] LSPD First Response: [TRACE] Ped Dylan Ritchie has become idle again
[7/30/2022 4:42:11 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:11 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:11 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.421] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:13 PM.422] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:13 PM.510] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.538] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.028] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.059] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.536] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:15 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:15 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:17 PM.458] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:17 PM.458] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:19 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:19 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:21 PM.005] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:21 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:21 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:23 PM.493] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:23 PM.493] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.350] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.407] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.424] LSPD First Response: [TRACE] Ped Victoria Lynden has become idle again
[7/30/2022 4:42:25 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:25 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.866] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:27 PM.529] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:27 PM.529] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:28 PM.932] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:28 PM.987] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.004] LSPD First Response: [TRACE] Ped Jimmy Norman has become idle again
[7/30/2022 4:42:29 PM.440] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.470] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.488] LSPD First Response: [TRACE] Ped Alex Plasma has become idle again
[7/30/2022 4:42:29 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:29 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:29 PM.957] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.293] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.312] LSPD First Response: [TRACE] Ped Emmet Allderdice has become idle again
[7/30/2022 4:42:30 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.506] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.993] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.049] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.066] LSPD First Response: [TRACE] Ped Johnny Hill has become idle again
[7/30/2022 4:42:31 PM.505] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:31 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:31 PM.565] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:32 PM.008] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:33 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:33 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:34 PM.051] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.080] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.098] LSPD First Response: [TRACE] Ped Katashi Hachiro has become idle again
[7/30/2022 4:42:35 PM.581] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:35 PM.581] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:37 PM.582] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:37 PM.582] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:39 PM.589] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:39 PM.590] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:40 PM.177] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.204] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.224] LSPD First Response: [TRACE] Ped Crystal Williams has become idle again
[7/30/2022 4:42:40 PM.686] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.714] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.731] LSPD First Response: [TRACE] Ped Kristi Munoz has become idle again
[7/30/2022 4:42:41 PM.194] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:41 PM.593] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:41 PM.593] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:42 PM.598] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:42 PM.614] LSPD First Response: [TRACE] Ped Michael Grant has become idle again
[7/30/2022 4:42:43 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:43 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:44 PM.785] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:44 PM.807] LSPD First Response: [TRACE] Ped John Shovel has become idle again
[7/30/2022 4:42:45 PM.620] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:45 PM.620] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:46 PM.485] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:46 PM.502] LSPD First Response: [TRACE] Ped Jimmy Timmy has become idle again
[7/30/2022 4:42:47 PM.640] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:47 PM.640] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.766] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.957] LSPD First Response: [TRACE] Created police2 at X:-2.757001 Y:-764.8976 Z:32.71734
[7/30/2022 4:42:47 PM.986] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.993] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.034] LSPD First Response: [TRACE] Cached 1360 decorators for index 4
[7/30/2022 4:42:48 PM.035] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.036] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.041] LSPD First Response: [TRACE] Madeline Cole (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.078] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:48 PM.085] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.092] LSPD First Response: [TRACE] Peyton Young (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.121] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:42:48 PM.646] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:49 PM.681] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:49 PM.681] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:50 PM.046] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.104] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.120] LSPD First Response: [TRACE] Ped Erin Cross has become idle again
[7/30/2022 4:42:50 PM.564] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:51 PM.690] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:51 PM.690] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:52 PM.121] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:53 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:53 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:55 PM.727] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:55 PM.727] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:56 PM.226] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.258] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.274] LSPD First Response: [TRACE] Ped Lauren DaVello has become idle again
[7/30/2022 4:42:56 PM.751] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:57 PM.741] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:57 PM.741] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:58 PM.791] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.310] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.369] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.387] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:42:59 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:59 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:59 PM.825] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.882] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.900] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:00 PM.352] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:00 PM.694] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:43:01 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:01 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:02 PM.225] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.243] LSPD First Response: [TRACE] Ped Kat Llamas has become idle again
[7/30/2022 4:43:02 PM.921] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.979] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.997] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.434] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.494] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.510] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.788] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:03 PM.788] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:03 PM.952] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.012] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.030] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:04 PM.475] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:05 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:05 PM.801] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.605] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:43:07 PM.608] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[7/30/2022 4:43:07 PM.620] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jaxson Southgate has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Maria Monia has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jack McThomasen has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped April Higgins has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Amy Bailey has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Ryan Lewis has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Johnny Black has become idle again
[7/30/2022 4:43:07 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:07 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.908] LSPD First Response: [TRACE] It has been 171 seconds since the last callout
[7/30/2022 4:43:07 PM.909] LSPD First Response: Creating PossibleBurglary from WoutersCalloutsV.Callouts.PossibleBurglary, WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:43:07 PM.909] LSPD First Response: [TRACE] Callout created:  #2
[7/30/2022 4:43:07 PM.916] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:43:09 PM.843] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:09 PM.843] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:11 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:11 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:11 PM.851] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:12 PM.516] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout accepted
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~o~En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~o~En Route
[7/30/2022 4:43:12 PM.521] LSPD First Response: [TRACE] User accepted callout
[7/30/2022 4:43:12 PM.919] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~o~En Route
[7/30/2022 4:43:13 PM.865] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:13 PM.865] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:35 PM.261] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:35 PM.261] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:37 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:37 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:39 PM.320] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:39 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:41 PM.327] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:41 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:43 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:43 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:45 PM.378] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:45 PM.378] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.447] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:47 PM.447] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Created police2 at X:427.5909 Y:-1027.707 Z:29.22805
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:43:47 PM.693] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.700] LSPD First Response: [TRACE] Daniel Parker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.701] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:47 PM.708] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:43:47 PM.715] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:49 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:49 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:51 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:51 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:53 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:53 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] World event StealCar #2 has ended
[7/30/2022 4:43:54 PM.492] LSPD First Response: [TRACE] Ped Andrew Jackson has become idle again
[7/30/2022 4:43:55 PM.541] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:55 PM.541] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:57 PM.558] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:57 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:34 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:34 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:36 PM.268] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:36 PM.268] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:38 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:38 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:40 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:40 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:42 PM.040] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] Created police3 at X:789.9066 Y:-967.8553 Z:26.74397
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:42 PM.337] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:42 PM.337] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:44 PM.361] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:44 PM.361] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:46 PM.365] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:46 PM.365] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:48 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:48 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:50 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:50 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:52 PM.044] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.045] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.105] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.106] LSPD First Response: [TRACE] Created police3 at X:780.6089 Y:-988.1144 Z:26.90715
[7/30/2022 4:44:52 PM.141] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.148] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.154] LSPD First Response: [TRACE] Justin Pardoc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.189] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.196] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.203] LSPD First Response: [TRACE] Furio Tarantino (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.244] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:52 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:52 PM.410] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:54 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:54 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Daniel Parker has become idle again
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Jeanie Woods has become idle again
[7/30/2022 4:44:56 PM.475] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:56 PM.475] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:58 PM.510] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:58 PM.510] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:00 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:00 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:02 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:02 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:04 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:04 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:06 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:06 PM.592] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:08 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:08 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:10 PM.636] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:10 PM.636] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:12 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:12 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:14 PM.678] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:14 PM.678] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:16 PM.697] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:16 PM.697] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.207] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.493] LSPD First Response: [TRACE] Created policeb at X:1012.916 Y:-820.9667 Z:48.89191
[7/30/2022 4:45:17 PM.526] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.527] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:17 PM.528] LSPD First Response: [TRACE] Chris Crawford (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:17 PM.566] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:18 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:18 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:20 PM.719] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:20 PM.719] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:22 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:22 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:24 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:24 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:26 PM.764] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:26 PM.764] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:27 PM.178] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.179] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.238] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.239] LSPD First Response: [TRACE] Created policeb at X:998.3497 Y:-904.8817 Z:31.26604
[7/30/2022 4:45:27 PM.269] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.270] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:27 PM.271] LSPD First Response: [TRACE] Christian Shakur (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:27 PM.303] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:28 PM.775] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:28 PM.775] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:30 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:30 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:32 PM.827] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:32 PM.827] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Setting up world event: StealCar #3
[7/30/2022 4:45:34 PM.760] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient)
[7/30/2022 4:45:34 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:34 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:36 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:36 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:37 PM.309] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] Created policeb at X:735.4236 Y:-628.2385 Z:36.93858
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:38 PM.888] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:38 PM.888] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:40 PM.678] LSPD First Response: [TRACE] Created new chase
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Took ownership of suspect for chase
[7/30/2022 4:45:40 PM.706] LSPD First Response: [TRACE] Suspect added to chase
[7/30/2022 4:45:40 PM.711] LSPD First Response: [TRACE] Pursuit menu was reset.
[7/30/2022 4:45:40 PM.741] LSPD First Response: [TRACE] Starting chase
[7/30/2022 4:45:40 PM.793] LSPD First Response: [TRACE] Player now monitoring Tj Keeran
[7/30/2022 4:45:40 PM.862] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.862] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/30/2022 4:45:40 PM.862] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.862] at iGTDQcPtiuZzwsXfajlMfNHuyYlN.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 848
[7/30/2022 4:45:40 PM.863] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.863] at iVYZlhWuYtquAZVkLWrJeMXoajTi.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[7/30/2022 4:45:40 PM.863] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.863] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/30/2022 4:45:40 PM.901] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:40 PM.901] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:41 PM.820] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/30/2022 4:45:42 PM.840] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:42 PM.842] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:42 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:42 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:44 PM.923] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:44 PM.923] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:46 PM.915] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:45:46 PM.941] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:46 PM.941] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:48 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:48 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:50 PM.846] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:.LRESIDENT/NOISE_LOOP:ASSISTANCE_REQUIRED:CONJUNCTIVES/ON:STREET_WEST_MIRROR_DRIVE:.lRESIDENT/NOISE_LOOP:RESIDENT/OUTRO:RESIDENT/INTRO:UNITS_RESPOND/UNITS_RESPOND_CODE_03:RESIDENT/OUTRO
[7/30/2022 4:45:50 PM.847] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_01.wav, looped: False
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:45:50 PM.987] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:50 PM.987] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:51 PM.734] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True
[7/30/2022 4:45:51 PM.738] LSPD First Response: [TRACE] PlaySingleAction: Playing ASSISTANCE_REQUIRED from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_01.wav, looped: False
[7/30/2022 4:45:52 PM.893] LSPD First Response: [TRACE] PlaySingleAction: Playing ON from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\CONJUNCTIVES\ON_02.wav, looped: False
[7/30/2022 4:45:53 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:53 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:54 PM.213] LSPD First Response: [TRACE] PlaySingleAction: Playing STREET_WEST_MIRROR_DRIVE from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\STREETS\STREET_WEST_MIRROR_DRIVE.wav, looped: False
[7/30/2022 4:45:55 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.031] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:55 PM.031] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:55 PM.493] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_01.wav, looped: False
[7/30/2022 4:45:55 PM.944] LSPD First Response: [TRACE] PlaySingleAction: Playing INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\INTRO_01.wav, looped: False
[7/30/2022 4:45:56 PM.453] LSPD First Response: [TRACE] PlaySingleAction: Playing UNITS_RESPOND_CODE_03 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\GMCallouts_AUDIO\GM_UNITS_RESPOND_CODE\GM_UNITS_RESPOND_CODE_03\UNITS_RESPOND_CODE_03_02.wav, looped: False
[7/30/2022 4:45:57 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:57 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:57 PM.483] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False
[7/30/2022 4:45:58 PM.975] LSPD First Response: [TRACE] Using new pursuit spawn
[7/30/2022 4:45:59 PM.061] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:59 PM.061] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:59 PM.373] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:59 PM.374] LSPD First Response: [TRACE] Created police at X:1099.5 Y:-516.25 Z:62.34375
[7/30/2022 4:45:59 PM.498] LSPD First Response: Opening or closing menu
[7/30/2022 4:45:59 PM.535] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.541] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.548] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.551] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.558] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.564] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.660] LSPD First Response: [TRACE] Cop Banko Jerem reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop Tessa Parker reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Banko Jerem now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Tessa Parker now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.809] LSPD First Response: [TRACE] Probing 0 cops
[7/30/2022 4:45:59 PM.811] LSPD First Response: [TRACE] No eligible cop found
[7/30/2022 4:45:59 PM.998] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[7/30/2022 4:45:59 PM.998] at xiDeEojZFdTXULaNXoOZgJuqWAVf.SWpxRMLeXazHlkLAIJBODHMDRNeB() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567
[7/30/2022 4:45:59 PM.998] at TosSapzFxzcNmdpyqnodWlDVrAhqA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:46:00 PM.886] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:00 PM.890] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:00 PM.890] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:01 PM.165] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:01 PM.165] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:01 PM.929] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:02 PM.637] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:03 PM.003] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:03 PM.121] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:03 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:04 PM.083] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:04 PM.658] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:05 PM.111] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:05 PM.112] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:05 PM.112] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:05 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:05 PM.192] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:06 PM.115] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:06 PM.116] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:06 PM.116] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.159] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:07 PM.160] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:07 PM.160] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.203] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:07 PM.203] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:08 PM.174] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:09 PM.204] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:09 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:10 PM.264] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:10 PM.265] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:10 PM.265] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:11 PM.103] LSPD First Response: [MEGAPHONE UI] The random number chosen is 59
[7/30/2022 4:46:11 PM.108] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[7/30/2022 4:46:11 PM.109] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.113] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.116] LSPD First Response: [TRACE] Suspect freed
[7/30/2022 4:46:11 PM.139] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[7/30/2022 4:46:11 PM.143] LSPD First Response: [TRACE] Ending chase
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Freeing cop: Banko Jerem
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Freeing cop: Tessa Parker
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Stat change request received...
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Callout: NULL Stat: STAT_PURSUIT Change: STAT_INCREMENT
[7/30/2022 4:46:11 PM.149] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:46:11 PM.153] LSPD First Response: [TRACE] Ped Banko Jerem has become idle again
[7/30/2022 4:46:11 PM.158] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Instance cleaned ( #2)
[7/30/2022 4:46:11 PM.167] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout finished
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.174] LSPD First Response: [TRACE] Thread PedStop #1 initialized
[7/30/2022 4:46:11 PM.245] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:11 PM.245] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:11 PM.364] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:12 PM.442] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.443] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:12 PM.504] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] Created policeb at X:1005.369 Y:-864.5258 Z:31.84715
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:13 PM.118] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Instance cleaned (PedStop #1)
[7/30/2022 4:46:13 PM.145] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down
[7/30/2022 4:46:13 PM.249] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:13 PM.249] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:14 PM.616] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.617] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.619] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:46:14 PM.619] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
[7/30/2022 4:46:15 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:15 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:16 PM.335] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player left vehicle
[7/30/2022 4:46:16 PM.336] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1)
[7/30/2022 4:46:16 PM.338] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:46:16 PM.338] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Jimmy DiVittorio has become idle again
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Lance Rodrigues has become idle again
[7/30/2022 4:46:16 PM.365] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down
[7/30/2022 4:46:18 PM.695] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:18 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:18 PM.935] NightYields TrafficBlock: Siren Traffic Stop Feature is creating a speed zone of 5m.
[7/30/2022 4:46:18 PM.952] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.953] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:18 PM.997] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.998] LSPD First Response: [TRACE] Created policeb at X:900.8042 Y:-741.9113 Z:41.62252
[7/30/2022 4:46:19 PM.020] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:19 PM.021] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:19 PM.022] LSPD First Response: [TRACE] Jay Jawson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:19 PM.045] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:20 PM.730] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[7/30/2022 4:46:21 PM.046] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:21 PM.046] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:23 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.701] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[7/30/2022 4:46:23 PM.708] HAS WEAPON
[7/30/2022 4:46:23 PM.736] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.295] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.296] LSPD First Response: [TRACE] Created policeb at X:815.9091 Y:-679.0961 Z:42.5347
[7/30/2022 4:46:24 PM.318] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.319] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:24 PM.320] LSPD First Response: [TRACE] Pete Malloy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:24 PM.343] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:24 PM.379] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:46:25 PM.078] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:25 PM.078] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:27 PM.084] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:27 PM.084] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:29 PM.092] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:29 PM.092] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:31 PM.111] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:31 PM.111] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False
[7/30/2022 4:46:33 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:33 PM.121] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:35 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:35 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.145] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:37 PM.145] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.407] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1)
[7/30/2022 4:46:37 PM.422] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.430] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Suspect died in player custody
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already
[7/30/2022 4:46:37 PM.624] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.635] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down
[7/30/2022 4:46:39 PM.226] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:39 PM.226] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:39 PM.331] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.332] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Created policeb at X:833.3297 Y:-667.8641 Z:43.08272
[7/30/2022 4:46:39 PM.396] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.397] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:39 PM.398] LSPD First Response: [TRACE] Oscii Shively (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:39 PM.421] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:42 PM.926] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:42 PM.926] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Spawned with 1.210388
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Using 1001.64, -713.9958, 57.31069 Heading: 218.6494 and 1006.012, -719.2321, 57.31069 Heading: 218.6494 as base positions
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading WARRENER
[7/30/2022 4:46:43 PM.486] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.487] LSPD First Response: [TRACE] Created police3 at X:1001.64 Y:-713.9958 Z:57.31069
[7/30/2022 4:46:43 PM.512] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:43 PM.519] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.525] LSPD First Response: [TRACE] Justin Doc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.557] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[7/30/2022 4:46:44 PM.033] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:46:45 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:45 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:47 PM.012] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:47 PM.012] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:48 PM.038] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:46:49 PM.020] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:49 PM.020] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:51 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Created policeb at X:947.1625 Y:-798.7266 Z:37.32827
[7/30/2022 4:46:52 PM.023] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:52 PM.025] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:52 PM.026] LSPD First Response: [TRACE] Matthew Bunting (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:52 PM.051] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:46:55 PM.279] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:55 PM.279] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:57 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:57 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:58 PM.494] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.495] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.543] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.544] LSPD First Response: [TRACE] Created police2 at X:1203.63 Y:-776.4011 Z:57.92037
[7/30/2022 4:46:58 PM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.573] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.581] LSPD First Response: [TRACE] Kenny Sniders (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.611] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.618] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.625] LSPD First Response: [TRACE] Johnny Sherwood (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.655] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:46:59 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:59 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:01 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:01 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:03 PM.483] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:03 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.519] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:05 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.750] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:07 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:07 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.553] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:09 PM.553] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.754] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:09 PM.755] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:10 PM.258] LSPD First Response: [TRACE] Stopping crouch frisk
[7/30/2022 4:47:10 PM.262] LSPD First Response: [TRACE] Reset frisk movement animations
[7/30/2022 4:47:11 PM.101] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:47:11 PM.573] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:11 PM.573] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:13 PM.584] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.632] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.633] LSPD First Response: [TRACE] Created policeb at X:857.438 Y:-671.9653 Z:43.47336
[7/30/2022 4:47:13 PM.731] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.732] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:13 PM.733] LSPD First Response: [TRACE] Lenny OSullivan (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:13 PM.756] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Frisking ended
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1)
[7/30/2022 4:47:15 PM.156] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped James Lewison has become idle again
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.219] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:15 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:15 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:17 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:17 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.644] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.645] LSPD First Response: [TRACE] Created policeb at X:956.3235 Y:-811.1678 Z:36.46706
[7/30/2022 4:47:18 PM.667] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.668] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:18 PM.669] LSPD First Response: [TRACE] Jesse Marson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:18 PM.693] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:19 PM.641] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:19 PM.641] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:20 PM.870] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:20 PM.902] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: OP_Immersive_Dispatch [Status] 10-6 (Busy)
[7/30/2022 4:47:21 PM.077] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:21 PM.094] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:21 PM.618] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~y~Out Of Service
[7/30/2022 4:47:21 PM.669] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:21 PM.669] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:23 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:23 PM.671] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:25 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:25 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:27 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:27 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.694] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:29 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.858] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] EGCVrvzKLYqAkMTDPeOPbpGVBtLjA is ending already
[7/30/2022 4:47:29 PM.868] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/30/2022 4:47:29 PM.868] at System.Environment.get_StackTrace()
[7/30/2022 4:47:29 PM.868] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.XqSGvLhtODuyVowtNeaTihJCLOiJb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.GyzulepdxWxjNAifmVFcTUAXcrJk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 154
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52
[7/30/2022 4:47:29 PM.868] at uWuvKosuErgJzjSNxDBGZlPJgOhL.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58
[7/30/2022 4:47:29 PM.868] at KTPyJdGBqhgLpiIUGkGVhPFGOQXyB.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65
[7/30/2022 4:47:29 PM.868] at Rage.GameFiber.Main()
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/30/2022 4:47:29 PM.868] at System.Threading.ThreadHelper.ThreadStart()
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[7/30/2022 4:47:29 PM.876] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:31 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:31 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.683] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.684] LSPD First Response: [TRACE] Created policeb at X:846.9253 Y:-657.835 Z:43.3265
[7/30/2022 4:47:33 PM.705] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.706] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:33 PM.707] LSPD First Response: [TRACE] Vitae Stracci (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:33 PM.730] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:33 PM.731] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:33 PM.731] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:35 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:35 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:37 PM.745] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:37 PM.745] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:39 PM.762] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:39 PM.762] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:41 PM.769] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:41 PM.769] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.702] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.703] LSPD First Response: [TRACE] Created police3 at X:843.337 Y:-840.1474 Z:44.12638
[7/30/2022 4:47:43 PM.727] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.734] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.741] LSPD First Response: [TRACE] Luissa Diaz (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.766] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.773] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.780] LSPD First Response: [TRACE] Caitlyne Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.806] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:47:43 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:43 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:45 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:45 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:47 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:47 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:49 PM.394] NightYields TrafficBlock: Siren Traffic Stop Feature is removing speed zone due to vehicle speed or distance
[7/30/2022 4:47:49 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:49 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:51 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:51 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:53 PM.853] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:53 PM.853] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:55 PM.874] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:55 PM.874] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:57 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:57 PM.900] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:59 PM.912] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:59 PM.912] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:01 PM.920] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:01 PM.920] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.743] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.744] LSPD First Response: [TRACE] Created police at X:1290.959 Y:-688.762 Z:66.04874
[7/30/2022 4:48:03 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.775] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.782] LSPD First Response: [TRACE] Diego Cruze (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.808] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.814] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.821] LSPD First Response: [TRACE] James Folker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.854] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/30/2022 4:48:03 PM.928] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:03 PM.928] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:05 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:05 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:07 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:07 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:09 PM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:09 PM.960] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:11 PM.967] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:11 PM.967] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:13 PM.974] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:13 PM.974] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:15 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:15 PM.980] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:18 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:18 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:20 PM.025] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:20 PM.025] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:22 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:22 PM.034] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Created policeb at X:895.7619 Y:-691.6665 Z:43.30111
[7/30/2022 4:48:23 PM.851] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.852] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:23 PM.853] LSPD First Response: [TRACE] Anthony Jack (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:23 PM.880] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:24 PM.036] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:24 PM.036] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:26 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:26 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:27 PM.288] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:27 PM.289] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:28 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:28 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 reports that it can be freed
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Removing ped from StealCar #3 (Ambient)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Instance cleaned (StealCar #3)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 has ended
[7/30/2022 4:48:28 PM.703] LSPD First Response: [TRACE] Ped Daemon Maverick has become idle again
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Created policeb at X:952.019 Y:-825.8734 Z:35.89412
[7/30/2022 4:48:28 PM.846] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.848] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:28 PM.849] LSPD First Response: [TRACE] Jimmy Clancy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:28 PM.874] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:30 PM.071] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:30 PM.071] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:32 PM.075] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:32 PM.075] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:34 PM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:34 PM.085] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:36 PM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:36 PM.106] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:38 PM.127] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:38 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Created police3 at X:407.7591 Y:-1005.385 Z:28.26613
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:40 PM.058] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.064] LSPD First Response: [TRACE] Daniel Ortiz (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.065] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.068] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:40 PM.074] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Sandra Edwards (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.135] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:40 PM.135] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:42 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:42 PM.139] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:43 PM.872] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:44 PM.167] LSPD First Response: [TRACE] Created police2 at X:821.6746 Y:-853.0452 Z:43.76681
[7/30/2022 4:48:44 PM.194] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.201] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.208] LSPD First Response: [TRACE] Febrian Rizki (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:44 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:44 PM.239] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.245] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.253] LSPD First Response: [TRACE] Michael Brasel (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.290] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:46 PM.212] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:46 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:48 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:48 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:52 PM.246] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:52 PM.246] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:52 PM.247] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Created police2 at X:303.8541 Y:-796.0302 Z:29.79367
[7/30/2022 4:48:53 PM.938] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.945] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:53 PM.952] LSPD First Response: [TRACE] Jackie Ryans (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:53 PM.989] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.996] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:54 PM.003] LSPD First Response: [TRACE] Taylor Skies (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:54 PM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:54 PM.262] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:54 PM.262] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:56 PM.280] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:56 PM.280] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:58 PM.283] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:58 PM.283] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:00 PM.195] LSPD First Response: [TRACE] Thread Marker #7 initialized
[7/30/2022 4:49:00 PM.298] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:00 PM.298] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:02 PM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:02 PM.300] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:04 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:04 PM.308] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.734] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.741] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.754] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.775] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.786] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:49:06 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:06 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] John McTavish (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] Caitlyne Woods (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Michael Phillips (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Bob Joe (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Kate Millerton (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] Luke Kearney (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.765] LSPD First Response: [TRACE] Dave Knoxville (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:49:08 PM.368] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:08 PM.368] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:10 PM.395] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:10 PM.395] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:12 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:12 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:14 PM.424] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:14 PM.424] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:16 PM.445] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:16 PM.445] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:18 PM.453] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:18 PM.453] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:20 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:20 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:22 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:22 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:24 PM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:24 PM.477] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:26 PM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:26 PM.482] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:30 PM.353] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/30/2022 4:49:30 PM.357] LSPD First Response: UB: DETECTED ZONE: SKID
[7/30/2022 4:49:30 PM.358] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/30/2022 4:49:32 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:32 PM.234] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:34 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:34 PM.251] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:36 PM.264] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:36 PM.265] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:38 PM.282] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:38 PM.282] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:40 PM.295] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:40 PM.295] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:42 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:42 PM.317] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:44 PM.341] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:44 PM.341] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:46 PM.346] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:46 PM.346] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:48 PM.360] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:48 PM.360] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:50 PM.369] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:50 PM.369] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:52 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:52 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:54 PM.412] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:54 PM.412] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:56 PM.418] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:56 PM.418] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:58 PM.419] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:58 PM.419] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:00 PM.432] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:00 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:02 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:02 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:04 PM.450] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:04 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:06 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:06 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:08 PM.478] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:08 PM.478] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:10 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:10 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:12 PM.488] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:12 PM.488] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:14 PM.503] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:14 PM.503] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:16 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:16 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:18 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:18 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:20 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:20 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:22 PM.560] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:22 PM.560] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] Starting world event RunLights
[7/30/2022 4:50:24 PM.413] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[7/30/2022 4:50:24 PM.427] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[7/30/2022 4:50:24 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:24 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:26 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:26 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:28 PM.591] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:28 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:30 PM.595] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:30 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:32 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:32 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:34 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:34 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:36 PM.618] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:36 PM.618] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:38 PM.634] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:38 PM.634] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:40 PM.650] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:40 PM.650] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:42 PM.664] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:42 PM.664] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:44 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:44 PM.674] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:46 PM.688] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:46 PM.688] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:48 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:48 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:50 PM.705] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:50 PM.705] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:52 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:52 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:54 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:54 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.742] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:56 PM.742] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[7/30/2022 4:50:56 PM.821] LSPD First Response: [TRACE] World event RunLights #1 has ended
[7/30/2022 4:50:56 PM.840] LSPD First Response: [TRACE] Ped Gabe Turner has become idle again
[7/30/2022 4:50:58 PM.748] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:58 PM.748] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:00 PM.755] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:00 PM.755] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:02 PM.767] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:02 PM.767] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:04 PM.783] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:04 PM.783] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:06 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:06 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:08 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:08 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:10 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:10 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:12 PM.820] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:12 PM.820] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:14 PM.821] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:14 PM.822] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:16 PM.828] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:16 PM.828] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:18 PM.852] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:18 PM.852] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:20 PM.868] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:20 PM.869] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:22 PM.886] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:22 PM.886] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:24 PM.891] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:24 PM.891] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:26 PM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:26 PM.911] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:28 PM.917] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:28 PM.917] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:30 PM.935] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:30 PM.936] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:32 PM.949] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:32 PM.949] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:34 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:34 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:36 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:36 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:38 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:38 PM.979] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:40 PM.985] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:40 PM.985] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:42 PM.993] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:42 PM.993] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Spawned with 0.7906799
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Using 400.5313, -1136.272, 29.90192 Heading: 89.20932 and 394.0663, -1136.272, 29.90192 Heading: 89.20932 as base positions
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading SURGE
[7/30/2022 4:51:43 PM.522] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.523] LSPD First Response: [TRACE] Created police3 at X:400.5313 Y:-1136.272 Z:29.90192
[7/30/2022 4:51:43 PM.555] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:51:43 PM.561] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Dennis Theman (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.570] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.605] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized
[7/30/2022 4:51:44 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:44 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:47 PM.014] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:47 PM.014] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:49 PM.035] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:49 PM.035] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:51 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:51 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:53 PM.047] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:53 PM.047] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:55 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:55 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:57 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:57 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:59 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:59 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:01 PM.123] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:01 PM.123] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:03 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:03 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:05 PM.170] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:05 PM.170] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:07 PM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:07 PM.185] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:08 PM.174] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:09 PM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:09 PM.218] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:11 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:11 PM.233] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Created police3 at X:396.0068 Y:-1101.927 Z:30.00849
[7/30/2022 4:52:13 PM.245] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.251] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.258] LSPD First Response: [TRACE] Dan Ditto (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.259] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:13 PM.259] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:13 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.301] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.307] LSPD First Response: [TRACE] Corbon Zimbobwa (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.340] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:52:15 PM.275] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:15 PM.275] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:15 PM.880] LSPD First Response: Could not find game window.
[7/30/2022 4:52:16 PM.922] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:52:16 PM.961] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:52:17 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.285] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:17 PM.285] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:17 PM.405] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:52:19 PM.297] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:19 PM.301] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:52:21 PM.306] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:21 PM.306] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:23 PM.336] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:23 PM.336] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[7/30/2022 4:52:24 PM.789] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[7/30/2022 4:52:25 PM.351] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:25 PM.351] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:25 PM.527] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:52:27 PM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:27 PM.363] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:29 PM.383] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:29 PM.383] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:31 PM.396] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:31 PM.396] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:33 PM.405] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:33 PM.405] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:35 PM.416] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:35 PM.416] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:36 PM.237] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:52:37 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:37 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:38 PM.691] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:38 PM.707] LSPD First Response: [TRACE] Ped Riley Green has become idle again
[7/30/2022 4:52:39 PM.459] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:39 PM.459] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:41 PM.479] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:41 PM.479] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:42 PM.677] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted
[7/30/2022 4:52:42 PM.686] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Dennis Theman has become idle again
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Jason Sawyer has become idle again
[7/30/2022 4:52:43 PM.496] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:43 PM.496] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:45 PM.515] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:45 PM.515] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:47 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:47 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:49 PM.525] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:49 PM.525] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:51 PM.547] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:51 PM.547] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:53 PM.261] LSPD First Response: [TRACE] Thread Marker #8 initialized
[7/30/2022 4:52:53 PM.554] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.555] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:53 PM.555] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:55 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:55 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:57 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:57 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:59 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:59 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:01 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:01 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:03 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:03 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:05 PM.632] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:05 PM.632] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:07 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:07 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:09 PM.659] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:09 PM.659] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:11 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:11 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:13 PM.685] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:13 PM.685] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:15 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:15 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:17 PM.740] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:17 PM.740] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:19 PM.562] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:53:19 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:19 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:21 PM.779] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:21 PM.779] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:23 PM.787] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:23 PM.787] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:25 PM.789] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:25 PM.789] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:27 PM.794] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:27 PM.794] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:29 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:29 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:31 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:31 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:33 PM.846] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:33 PM.846] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:35 PM.856] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:35 PM.856] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:37 PM.866] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:37 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:39 PM.880] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:39 PM.880] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:41 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:41 PM.896] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.406] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.407] LSPD First Response: [TRACE] Created policeb at X:401.0569 Y:-1216.446 Z:40.83958
[7/30/2022 4:53:43 PM.430] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.431] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:43 PM.432] LSPD First Response: [TRACE] Deangelo Gomez (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:43 PM.460] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:43 PM.909] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:43 PM.909] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:45 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:45 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:47 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:47 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.425] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.426] LSPD First Response: [TRACE] Created policeb at X:378.1886 Y:-1221.935 Z:39.98783
[7/30/2022 4:53:48 PM.450] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.451] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:48 PM.452] LSPD First Response: [TRACE] Lee Wharton (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:48 PM.478] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:49 PM.954] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:49 PM.955] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:51 PM.964] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:51 PM.964] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:53 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:53 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:55 PM.992] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:55 PM.992] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:58 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:58 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:00 PM.028] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:00 PM.028] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:02 PM.037] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:02 PM.037] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.475] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.735] LSPD First Response: [TRACE] Created police2 at X:440.2415 Y:-854.1946 Z:32.24145
[7/30/2022 4:54:03 PM.764] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.771] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.778] LSPD First Response: [TRACE] Bruno Kleenex (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.805] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.811] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.818] LSPD First Response: [TRACE] Matt Richards (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.845] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:54:04 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:04 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:08 PM.068] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:08 PM.068] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:10 PM.073] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:10 PM.073] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:12 PM.091] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:12 PM.091] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:14 PM.098] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:14 PM.098] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:16 PM.112] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:16 PM.112] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:18 PM.129] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:18 PM.129] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:20 PM.147] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:20 PM.147] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:22 PM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:22 PM.157] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:24 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:24 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:26 PM.193] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:26 PM.193] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:28 PM.213] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:28 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:30 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:30 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:32 PM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:32 PM.239] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:34 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:34 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:36 PM.272] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:36 PM.272] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:38 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:38 PM.281] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:40 PM.305] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:40 PM.305] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:42 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:42 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:44 PM.343] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:44 PM.343] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:46 PM.366] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:46 PM.366] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:48 PM.387] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:48 PM.387] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:50 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:50 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:52 PM.425] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:52 PM.425] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:54 PM.433] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:54 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:56 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:56 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:58 PM.452] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:58 PM.452] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:00 PM.461] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:00 PM.461] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:02 PM.481] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:02 PM.481] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:04 PM.485] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:04 PM.485] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:06 PM.499] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:06 PM.499] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:08 PM.518] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:08 PM.518] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:08 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:10 PM.526] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:10 PM.527] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:12 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:12 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:14 PM.563] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:14 PM.563] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:16 PM.575] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:16 PM.575] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:18 PM.585] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:18 PM.585] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:20 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:20 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:22 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:22 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:24 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:24 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:26 PM.611] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:26 PM.611] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:28 PM.638] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:28 PM.638] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:30 PM.655] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:30 PM.655] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:32 PM.672] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:32 PM.672] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:34 PM.691] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:34 PM.691] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:36 PM.707] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:36 PM.707] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:38 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:38 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:40 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:40 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:42 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:42 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:44 PM.761] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:44 PM.761] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:46 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:46 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:48 PM.792] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:48 PM.793] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:50 PM.796] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:50 PM.796] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:54 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:54 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:56 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:56 PM.831] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:58 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:58 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:00 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:00 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:02 PM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:02 PM.876] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:04 PM.897] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:04 PM.897] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:06 PM.804] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:06 PM.805] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:56:06 PM.805] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized
[7/30/2022 4:56:06 PM.925] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:06 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:08 PM.929] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:08 PM.929] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:10 PM.785] LSPD First Response: [TRACE] Assigned parking task
[7/30/2022 4:56:10 PM.910] LSPD First Response: Started parking: 6.013686 Angle: 0.06513622
[7/30/2022 4:56:10 PM.944] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:10 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] Jam Cranston (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] Arden Roberts (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:12 PM.970] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:12 PM.970] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Instance cleaned (Marker #8)
[7/30/2022 4:56:13 PM.314] LSPD First Response: [TRACE] Thread Marker #8 has been shut down
[7/30/2022 4:56:14 PM.976] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:14 PM.976] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:15 PM.910] LSPD First Response: [TRACE] Parking task ended. Result: True
[7/30/2022 4:56:15 PM.918] LSPD First Response: [TRACE] Suspect has parked successfully
[7/30/2022 4:56:16 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:16 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:19 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:19 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:21 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.508] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:56:23 PM.008] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:23 PM.008] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:25 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:56:27 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:27 PM.044] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.906] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.907] LSPD First Response: [TRACE] Created policeb at X:534.6899 Y:-1176.245 Z:42.6258
[7/30/2022 4:56:28 PM.929] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.930] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:56:28 PM.931] LSPD First Response: [TRACE] Jack Cole (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:56:28 PM.954] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:56:29 PM.058] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:29 PM.058] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:31 PM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:31 PM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:31 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:33 PM.107] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:33 PM.107] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:35 PM.124] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:35 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: Started action
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4)
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ScenarioResistTrafficStop #1
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] ScenarioResistTrafficStop #1 received control over ped
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: ScenarioResistTrafficStop was started.
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] CruiseAwareOfEntity #4 is aborting already
[7/30/2022 4:56:36 PM.056] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:56:36 PM.056] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] ResistTrafficStop: useVehicle: False
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (Gameplay)
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down
[7/30/2022 4:56:37 PM.140] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:37 PM.140] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:39 PM.159] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:39 PM.159] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:40 PM.955] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:56:41 PM.831] LSPD First Response: [TRACE] Conor Ross (MP_M_FREEMODE_01) was damaged.
[7/30/2022 4:56:41 PM.849] LSPD First Response: 
[7/30/2022 4:56:41 PM.849] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.849] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception type: System.NotImplementedException
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception message: Should never reach here.
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Inner exceptions:
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Stack trace:
[7/30/2022 4:56:41 PM.849] LSPD First Response: at Rage.Ped.get_SeatIndex()
[7/30/2022 4:56:41 PM.849] at KjNWNnDlZnBjKyCXtCWUxDCOcxgg..ctor(jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Ped , Entity ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEvent.cs:line 24
[7/30/2022 4:56:41 PM.849] at OqFGSrUxuThwMtEfJsqFQTbtDcHg.ufPthuTxamaXgzCFqBQakOueoKJIA(Ped , Entity , jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEventManager.cs:line 69
[7/30/2022 4:56:41 PM.849] at FSDOaCSANiYeDHhgQRwgUAJPdyoU.QVAVTkNTbpBbfSAxpDituSLOFBMJ(Ped , Ped , uctDhefHrChSLFfORxTpdmNHjlnPA ) in D:\GTA V\LSPD First Response\

Spoiler

[7/30/2022 4:34:38 PM.447] Started new log on 7/30/2022 4:34:38 PM.447
[7/30/2022 4:34:38 PM.448] ====================================================================================================
[7/30/2022 4:34:38 PM.444] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/30/2022 4:34:38 PM.448] Log verbosity: Trivial
[7/30/2022 4:34:38 PM.450] Initializing input system
[7/30/2022 4:34:38 PM.452] Initializing game console
[7/30/2022 4:34:38 PM.458] Console key has been set to F4 (key code: 115)
[7/30/2022 4:34:38 PM.514] Initializing console variable "ConsoleScrollAmount".
[7/30/2022 4:34:38 PM.514] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/30/2022 4:34:38 PM.517] Read value: <null>
[7/30/2022 4:34:38 PM.517] Initializing console variable "ConsoleKey".
[7/30/2022 4:34:38 PM.517] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/30/2022 4:34:38 PM.518] Read value: <null>
[7/30/2022 4:34:38 PM.518] Initializing console variable "PluginTimeoutThreshold".
[7/30/2022 4:34:38 PM.518] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/30/2022 4:34:38 PM.521] Read value: 60000
[7/30/2022 4:34:38 PM.521] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/30/2022 4:34:38 PM.521] Initializing console variable "AlwaysShowConsoleOutput".
[7/30/2022 4:34:38 PM.521] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/30/2022 4:34:38 PM.522] Read value: <null>
[7/30/2022 4:34:38 PM.522] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/30/2022 4:34:38 PM.522] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/30/2022 4:34:38 PM.523] Read value: <null>
[7/30/2022 4:34:38 PM.523] Initializing console variable "ShowOnScreenWarnings".
[7/30/2022 4:34:38 PM.523] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/30/2022 4:34:38 PM.524] Read value: <null>
[7/30/2022 4:34:38 PM.524] Console initialized
[7/30/2022 4:34:38 PM.524] Initializing forms manager
[7/30/2022 4:34:38 PM.525] Cleaning temp folder
[7/30/2022 4:34:38 PM.527] Version: RAGE Plugin Hook v1.95.1310.16360 for Grand Theft Auto V
[7/30/2022 4:34:38 PM.536] ================ RAGE Plugin Hook ================
[7/30/2022 4:34:38 PM.540] Command line option "scOfflineOnly" is specified twice. Please remove one.
[7/30/2022 4:34:38 PM.545] Detected Windows 10 Home (64-bit) (10.0.22000.0)!
[7/30/2022 4:34:38 PM.546] Checking game support
[7/30/2022 4:34:38 PM.685] Product name: Grand Theft Auto V
[7/30/2022 4:34:38 PM.685] Product version: 1.0.2699.0
[7/30/2022 4:34:38 PM.685] Is steam version: True
[7/30/2022 4:34:38 PM.687] Initializing DirectX
[7/30/2022 4:34:38 PM.689] Initializing Direct3D
[7/30/2022 4:34:38 PM.689] Getting game swap chain
[7/30/2022 4:34:38 PM.723] Swap Chain created: 0x7FF68ED8E910
[7/30/2022 4:34:38 PM.723] Swap Chain VTable: 0x1ED7CC27C30
[7/30/2022 4:34:38 PM.723] 0x748948FFF7F0C5E9;0x8D48564157552024;0x170EC814890246C
[7/30/2022 4:34:38 PM.723] D3D11Present: 0x7FFF91C514C0
[7/30/2022 4:34:38 PM.723] D3D11ResizeBuffers: 0x7FFF91C77790
[7/30/2022 4:34:38 PM.723] D3D11ResizeTarget: 0x7FFF91CC6B10
[7/30/2022 4:34:38 PM.723] D3D11SetFullscreenState: 0x7FFF91C78350
[7/30/2022 4:34:38 PM.723] Getting device
[7/30/2022 4:34:38 PM.723] Retrieved device
[7/30/2022 4:34:38 PM.723] Creating wrapper
[7/30/2022 4:34:38 PM.724] Direct3D initialized
[7/30/2022 4:34:38 PM.724] Initialized DirectX
[7/30/2022 4:34:38 PM.724] Direct3D watcher thread spawned
[7/30/2022 4:34:38 PM.797] Wrapper created
[7/30/2022 4:34:38 PM.802] Effect created
[7/30/2022 4:34:38 PM.802] Creating buffer
[7/30/2022 4:34:38 PM.802] Created buffer
[7/30/2022 4:34:38 PM.802] Creating blend state
[7/30/2022 4:34:38 PM.802] Created blend state
[7/30/2022 4:34:38 PM.802] Done with creation
[7/30/2022 4:34:38 PM.858] Initializing texture system.
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 1
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 2
[7/30/2022 4:34:38 PM.865] Initializing texture system; phase 3
[7/30/2022 4:34:38 PM.866] Initializing texture system; phase 4
[7/30/2022 4:34:38 PM.876] Initializing texture system; phase 5
[7/30/2022 4:34:38 PM.877] Initializing texture system; phase 6
[7/30/2022 4:34:38 PM.879] Initializing texture system; phase 7
[7/30/2022 4:34:38 PM.881] Initializing texture system; phase 8
[7/30/2022 4:34:38 PM.882] Initializing texture system; phase 9
[7/30/2022 4:34:38 PM.883] Initializing texture system; phase 10
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 11
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 12
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 13
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 14
[7/30/2022 4:34:43 PM.726] Direct3D watcher thread ended
[7/30/2022 4:35:09 PM.622] LoadingScreenMsg: Initializing game support
[7/30/2022 4:35:09 PM.874] Initializing game support
[7/30/2022 4:35:15 PM.512] LoadingScreenMsg: Velocity limit removed
[7/30/2022 4:35:15 PM.837] Compatibility level: 0
[7/30/2022 4:35:15 PM.837] Supported version detected
[7/30/2022 4:35:15 PM.837] ==================================================
[7/30/2022 4:35:15 PM.837] LoadingScreenMsg: Patching code
[7/30/2022 4:35:16 PM.088] LoadingScreenMsg: Waiting for game initialization
[7/30/2022 4:35:16 PM.339] Waiting for game initialization
[7/30/2022 4:35:16 PM.440] LoadingScreenMsg: Initializing core
[7/30/2022 4:35:16 PM.691] Initializing hook
[7/30/2022 4:35:21 PM.719] LoadingScreenMsg: Completing interoperability
[7/30/2022 4:35:21 PM.970] Completing interoperability
[7/30/2022 4:35:21 PM.970] Initialization code 1.
[7/30/2022 4:35:21 PM.970] Initialization code 2.
[7/30/2022 4:35:21 PM.970] Initialization code 3.
[7/30/2022 4:35:21 PM.980] 1 Address: 0x00007FF68CA5F93C
[7/30/2022 4:35:21 PM.980] Calling func 1
[7/30/2022 4:35:21 PM.999] 2 Address: 0x00007FF68D600DCE
[7/30/2022 4:35:22 PM.000] 3 Address: 0x00007FF68C025FFE
[7/30/2022 4:35:22 PM.034] Address: 0x00007FF68D600D78
[7/30/2022 4:35:22 PM.034] Unknown var: 0x00007FF68E77FD20
[7/30/2022 4:35:22 PM.034] Initialization code 4.
[7/30/2022 4:35:22 PM.034] Initialization code 5.
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 1
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 2
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 3
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 4
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 5
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 6
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 7
[7/30/2022 4:35:22 PM.034] LoadingScreenMsg: 
[7/30/2022 4:35:22 PM.285] LoadingScreenMsg: Loading Story Mode
[7/30/2022 4:35:22 PM.536] LoadingScreenMsg: Loading and Populating Game World
[7/30/2022 4:35:22 PM.787] LoadingScreenMsg: 
[7/30/2022 4:35:33 PM.885] Initializing console variable "IsDeveloperModeEnabled".
[7/30/2022 4:35:33 PM.885] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.886] Initializing console variable "TimeScale".
[7/30/2022 4:35:33 PM.886] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.898] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll
[7/30/2022 4:35:36 PM.906] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:36 PM.907] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:36 PM.908] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:36 PM.923] Plugin "Crouch" was loaded from "Crouch.dll".
[7/30/2022 4:35:36 PM.925] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[7/30/2022 4:35:39 PM.933] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:39 PM.934] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:39 PM.936] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:40 PM.024] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[7/30/2022 4:35:40 PM.025] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:43 PM.093] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:43 PM.205] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/30/2022 4:35:43 PM.206] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\NightYields.TrafficBlock.dll
[7/30/2022 4:35:46 PM.208] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:46 PM.209] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:46 PM.211] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:46 PM.226] Plugin "NightYields TrafficBlock" was loaded from "NightYields.TrafficBlock.dll".
[7/30/2022 4:35:46 PM.227] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SceneManager.dll
[7/30/2022 4:35:49 PM.214] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:49 PM.215] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:49 PM.216] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:49 PM.300] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[7/30/2022 4:35:49 PM.301] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Vehicle Push.dll
[7/30/2022 4:35:52 PM.289] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:52 PM.290] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:52 PM.292] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:52 PM.306] Plugin "Vehicle Push" was loaded from "Vehicle Push.dll".
[7/30/2022 4:35:52 PM.564] Crouch: Local version: 1.1.0
[7/30/2022 4:35:54 PM.365] Crouch: There is no update available
[7/30/2022 4:35:54 PM.596] LSPD First Response: [TRACE] Started loading LSPDFR
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8242.35949)
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Compiled on 26 Jul 2022 23:58:18 UTC
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Thank you for using v1.4.0 of NightYields 'TrafficBlock' plugin.
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Credits to all LSPDFR plugin & callout developers. Special Thanks to LMS, Albo1125, PNWParksFan, MacTavish, Rich, Vincentsgm and alexguirre.
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Traffic Barrier Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] None and U, fix menu: False
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Siren Traffic Stop Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] Default: 5m, Junction: 9m, Freeway: 8m, Police only: False, Exit vehicle: True, Notifications: True
[7/30/2022 4:35:56 PM.530] Scene Manager: User's RNUI version: 1.8.2.0
[7/30/2022 4:35:57 PM.461] Vehicle Push: There are no updates available
[7/30/2022 4:36:03 PM.549] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[7/30/2022 4:36:26 PM.890] LSPD First Response: [TRACE] Game has stopped loading
[7/30/2022 4:36:26 PM.895] Scene Manager: Loading SceneManager.ini settings
[7/30/2022 4:36:26 PM.974] Scene Manager: Scene Manager V2.3.3.0 is ready.
[7/30/2022 4:36:27 PM.656] Scene Manager: 2 path(s) available to import.
[7/30/2022 4:36:27 PM.656] Scene Manager: File: autosave
[7/30/2022 4:36:27 PM.656] Scene Manager: File: DevTestPath
[7/30/2022 4:36:27 PM.656] Scene Manager: Successfully populated menu with 2 file(s).
[7/30/2022 4:36:30 PM.302] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.307] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.309] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 23
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 31
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 64
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 72
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 80
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 111
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 138
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 174
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 207
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 220
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 259
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 273
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 309
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 323
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 363
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 391
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 425
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 453
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 484
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 502
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 529
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 547
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 581
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 615
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 650
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 677
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 711
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 741
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 25
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 32
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 47
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 56
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 85
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 92
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 100
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 129
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 136
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 143
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 151
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 160
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 189
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 196
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 204
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 233
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 240
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 247
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 255
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 264
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 293
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 300
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 308
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 494
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 520
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 546
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 572
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 598
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 624
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 732
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 764
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 796
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 828
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 951
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 976
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1002
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1028
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1054
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1133
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1160
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1187
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1214
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1241
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1268
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1297
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1330
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1363
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1396
[7/30/2022 4:36:30 PM.406] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[7/30/2022 4:36:30 PM.968] LSPD First Response: [TRACE] Adding Ben J. as character
[7/30/2022 4:36:31 PM.084] LSPD First Response: [TRACE] Adding Michelle Meto as character
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.347] LSPD First Response: [TRACE] Adding Steve Williams as character
[7/30/2022 4:36:31 PM.348] LSPD First Response: [TRACE] Failed to decrypt file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/chars/Vitor Coelho.ls
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.399] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[7/30/2022 4:36:31 PM.407] LSPD First Response: [TRACE] Failed to parse  as chance
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Player was in vehicle: False
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Last selected character was Steve Williams, should spawn as last character True
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Loading last selected character Steve Williams
[7/30/2022 4:36:31 PM.414] LSPD First Response: [INFO] Changing current player character to Steve Williams
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[7/30/2022 4:36:31 PM.439] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[7/30/2022 4:36:31 PM.596] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:31 PM.596] LSPD First Response: [TRACE] CharacterSelected: 198
[7/30/2022 4:36:31 PM.597] LSPD First Response: [TRACE] Character changed, creating new stats object
[7/30/2022 4:36:31 PM.792] LSPD First Response: [TRACE] Initialized telemtry service
[7/30/2022 4:36:31 PM.850] LSPD First Response: We have 4 appartments registered
[7/30/2022 4:36:31 PM.854] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[7/30/2022 4:36:31 PM.861] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[7/30/2022 4:36:31 PM.863] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[7/30/2022 4:36:31 PM.864] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[7/30/2022 4:36:31 PM.865] LSPD First Response: ApartmentManager initialized
[7/30/2022 4:36:31 PM.868] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[7/30/2022 4:36:31 PM.870] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[7/30/2022 4:36:31 PM.871] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[7/30/2022 4:36:31 PM.944] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[7/30/2022 4:36:32 PM.079] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.096] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[7/30/2022 4:36:32 PM.098] LSPD First Response: [TRACE] Thread Marker #1 initialized
[7/30/2022 4:36:32 PM.145] LSPD First Response: [TRACE] Thread Marker #2 initialized
[7/30/2022 4:36:32 PM.146] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #3 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #4 initialized
[7/30/2022 4:36:32 PM.151] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[7/30/2022 4:36:32 PM.272] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[7/30/2022 4:36:32 PM.321] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[7/30/2022 4:36:32 PM.333] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[7/30/2022 4:36:32 PM.339] LSPD First Response: [TRACE] Set title to Steve Williams for Interaction Menu
[7/30/2022 4:36:32 PM.340] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[7/30/2022 4:36:32 PM.342] LSPD First Response: [TRACE] Set title to Steve Williams for Police Radio
[7/30/2022 4:36:32 PM.350] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[7/30/2022 4:36:32 PM.354] LSPD First Response: [TRACE] Set title to Steve Williams for Vehicle Options
[7/30/2022 4:36:32 PM.358] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[7/30/2022 4:36:32 PM.359] LSPD First Response: [TRACE] Set title to Steve Williams for Inventory
[7/30/2022 4:36:32 PM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[7/30/2022 4:36:32 PM.363] LSPD First Response: [TRACE] Set title to Steve Williams for Settings
[7/30/2022 4:36:32 PM.367] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.447] LSPD First Response: [TRACE] Requested Audio
[7/30/2022 4:36:32 PM.466] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[7/30/2022 4:36:32 PM.946] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[7/30/2022 4:36:33 PM.297] LSPD First Response: [INFO] Vinewood Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] La Mesa Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Rockford Hills Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Vespucci Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Downtown Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Davis Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Beaver Bush Ranger Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Bolingbroke Penitentiary
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[7/30/2022 4:36:33 PM.307] LSPD First Response: [TRACE] Auto started component Debug #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[7/30/2022 4:36:33 PM.310] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[7/30/2022 4:36:33 PM.311] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[7/30/2022 4:36:33 PM.313] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[7/30/2022 4:36:33 PM.314] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:33 PM.619] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[7/30/2022 4:36:33 PM.620] LSPD First Response: [TRACE] Checking for updates...
[7/30/2022 4:36:33 PM.624] LSPD First Response: [TRACE] Terminal server version: 0.2
[7/30/2022 4:36:33 PM.624] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 7ba1ed81-8c21-444e-b371-6073f5c5dd8d. Enhanced features available.
[7/30/2022 4:36:33 PM.641] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version seems up to date.
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version: 0.4.8242.35949, Version available on server: 0.4.8242.35949
[7/30/2022 4:36:35 PM.195] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player to lspd from last agency
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player skin from last skin
[7/30/2022 4:36:37 PM.666] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:37 PM.686] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[7/30/2022 4:36:37 PM.702] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:37 PM.702] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:36:37 PM.702] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[7/30/2022 4:36:37 PM.703] LSPD First Response: [TRACE] Disabling ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Disabled ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[7/30/2022 4:36:37 PM.714] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[7/30/2022 4:36:38 PM.914] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[7/30/2022 4:36:38 PM.921] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[7/30/2022 4:36:38 PM.926] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[7/30/2022 4:36:38 PM.929] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[7/30/2022 4:36:38 PM.949] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Marker #5 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Debug #1 initialized
[7/30/2022 4:36:38 PM.958] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[7/30/2022 4:36:38 PM.960] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[7/30/2022 4:36:38 PM.974] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[7/30/2022 4:36:38 PM.979] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[7/30/2022 4:36:38 PM.982] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[7/30/2022 4:36:38 PM.988] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[7/30/2022 4:36:39 PM.171] LSPD First Response: [TRACE] Player went on duty.
[7/30/2022 4:36:39 PM.181] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/30/2022 4:36:41 PM.776] LSPD First Response: 686Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.790] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.802] LSPD First Response: BasicParkingTickets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.803] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerous Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerouse Callouts Not deleted, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.839] LSPD First Response: Emergency Callouts, Version=0.5.4.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.840] LSPD First Response: GrammarPolice, Version=1.6.0.4, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: HypersCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: InsaneCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LidarGun, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.845] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.868] LSPD First Response: PanicButton, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: Plain Sight, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.894] LSPD First Response: Section136Callouts, Version=1.9.1.995, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.903] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopRightThere, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.909] LSPD First Response: SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.920] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.925] LSPD First Response: UnsafeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.926] LSPD First Response: WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.930] LSPD First Response: Creating plugin: _686_Callouts.Main
[7/30/2022 4:36:41 PM.993] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: BasicParkingTickets.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: ‍‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪‏‪‮‪‭‏‮
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerous_Callout.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerouse_Callouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: EmergencyCallouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: GrammarPolice.Main
[7/30/2022 4:36:42 PM.196] LSPD First Response: Creating plugin: HypersCallouts.Callouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: PiliCallouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: LidarGun.LidarGun
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: LoreCallouts.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PanicButton.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PlainSight.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: RegularCallouts.Main
[7/30/2022 4:36:42 PM.504] LSPD First Response: Creating plugin: ‪‏‭‎‮‮‪‫‬‬‎‍‭‪‎‬‭‍‍‎‏‏‪‫‮
[7/30/2022 4:36:42 PM.597] LSPD First Response: Creating plugin: ‫‍‍‪‍‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: StopRightThere.Main
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: ‭‎‮‍‪‏‫‬‬‍‫‪‍‍‭‎‪‪‭‮
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: SuperCallouts.Main
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: UnsafeCallouts.Main
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Version 1.4.0.3 by Charlie686 has been initialised.
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Go on duty to fully load.
[7/30/2022 4:36:42 PM.830] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] Basic Parking Tickets by Thruzzd has been loaded.
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] To use go on duty
[7/30/2022 4:36:42 PM.870] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized.
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load CompuLite
[7/30/2022 4:36:42 PM.870] LSPD First Response: Dangerous Plugin has loaded!
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load the plugin!
[7/30/2022 4:36:42 PM.871] LSPD First Response: [LOG]: Loading Config file from DangerousCallouts
[7/30/2022 4:36:42 PM.873] LSPD First Response: Plugin Dangerouse Callouts has loaded SuccessFully Made By Leo™ 1.0.0.0by Author has been initialised
[7/30/2022 4:36:42 PM.873] LSPD First Response: Go on duty to fully load Dangerouse Callouts!
[7/30/2022 4:36:42 PM.873] LSPD First Response: [Emergency Callouts]: Successfully Loaded v0.5.4
[7/30/2022 4:36:42 PM.875] LSPD First Response: [HypersCallouts] Plugin HypersCallouts1.0.0.0 by Hyperss has been initiallised
[7/30/2022 4:36:42 PM.876] LSPD First Response: [HypersCallouts] Go on duty to fully load HardCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Plugin InsaneCallouts1.0.0.0by Fabian1 has been Initialized.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to fully load InsaneCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Lore Callouts1.0.0.0, developed by ZPhDevs, has been initialised.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to start using Lore Callouts
[7/30/2022 4:36:42 PM.877] LSPD First Response: Megaphone UI by Vincentsgm29 2.2.0 has been initialised.
[7/30/2022 4:36:42 PM.877] LSPD First Response: Go on duty to fully load Megaphone UI.
[7/30/2022 4:36:42 PM.877] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised.
[7/30/2022 4:36:42 PM.878] LSPD First Response: OP_Immersive_Dispatch has been Initialized.
[7/30/2022 4:36:42 PM.883] LSPD First Response: AlconH's Panic Button Plugin loaded!
[7/30/2022 4:36:42 PM.883] LSPD First Response: [Plain Sight]: Successfully Loaded v1.0.0
[7/30/2022 4:36:42 PM.886] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised.
[7/30/2022 4:36:42 PM.886] LSPD First Response: Go on duty to fully load RegularCallouts.
[7/30/2022 4:36:42 PM.889] LSPD First Response: Initializing Config for Regular Callouts
[7/30/2022 4:36:42 PM.900] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle
[7/30/2022 4:36:42 PM.904] LSPD First Response: [Section136Callouts]  © Max Playle 2020-2022 All rights reserved
[7/30/2022 4:36:42 PM.924] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.xml
[07/30/2022 16:36:43.115] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: --- Compatible Mods ---
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: StopThePed: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: UltimateBackup: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: BetterEMS: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: -----------------------
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration...
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Processing character models...
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect]
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout...
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.225] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications.
[07/30/2022 16:36:43.226] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized.
[07/30/2022 16:36:43.226] LSPD First Response: Go on duty to fully load SpeedRadarLite
[07/30/2022 16:36:43.226] LSPD First Response: [StopRightThere] INFO: StopRightThere 1.2.0.0 has been initialised.
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempting to load StopRightThere.ini
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: ini file loaded successfully
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempt to read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Successfully read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: PulloverKey = N
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: ModifierKey = LControlKey
[07/30/2022 16:36:43.231] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized.
[07/30/2022 16:36:43.231] LSPD First Response: Go on duty to fully load StopThePed
[07/30/2022 16:36:43.232] LSPD First Response: Loading SuperCallouts config.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts: Config loaded.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts 3.1.0.0 by SuperPyroManiac has been initialised.
[07/30/2022 16:36:43.245] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts.
[07/30/2022 16:36:43.276] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[07/30/2022 16:36:43.276] LSPD First Response: Go on duty to fully load UltimateBackup
[07/30/2022 16:36:43.277] LSPD First Response: Plugin UnsafeCallouts 1.4.1.0, developed by L33dy, has been initialized.
[07/30/2022 16:36:43.371] LSPD First Response: WoutersCalloutsV Plugin loaded!
[07/30/2022 16:36:43.371] LSPD First Response: We have 3 callouts registered
[07/30/2022 16:36:43.371] LSPD First Response: CalloutManager initialized
[07/30/2022 16:36:43.372] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[07/30/2022 16:36:43.382] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.384] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.402] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[07/30/2022 16:36:43.404] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[07/30/2022 16:36:43.405] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[07/30/2022 16:36:43.406] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[07/30/2022 16:36:43.435] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[07/30/2022 16:36:43.437] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [GrammarPolice] starting...
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting...
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     LSPDFR Updated: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     ArrestManager: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     HeliAssistance: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     Traffic Policer: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     StopThePed: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     UltimateBackup: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.449] LSPD First Response: GrammarPolice: [ConfigHandler] initializing...
[07/30/2022 16:36:43.452] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings...
[7/30/2022 4:36:43 PM.475] LSPD First Response: Deserialized Jenifer Patton
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Marion ASoif
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Hillary Knight
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Anthony DeLuca
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Adam Jacobs
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jethro Boscorelli
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jessica Woods
[07/30/2022 16:36:43.488] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings...
[07/30/2022 16:36:43.518] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign...
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler]                              GrammarPolice Settings
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign                       = 1-VICTOR-7
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Language                       = en-US
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes                    = IMMERSIVE
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition        = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey                    = RMenu
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey                   = F3
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey           = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey                    = F2
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey            = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey                       = D9
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey               = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey             = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey                        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey                          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey                 = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey                         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton             = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton           = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications              = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus               = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate                = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX                 = 390
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY                 = 1013
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale                = 0.45
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX                      = 1400
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY                      = 495
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale                     = 70
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose                 = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk                     = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay                = 250
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound                   = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation             = False
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit       = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint             = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone         = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath                    = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval           = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval           = 30
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse                  = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius           = 60
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed            = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir                 = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating       = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody   = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate               = 75
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance                 = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds                     = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance             = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles                 = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled        = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance    = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds        = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles    = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval         = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck            = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT                  = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout                  = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout          = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout              = 1500
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel                   = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath                     = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath                      = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath                    = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList       = [[1], [victor], [7]]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts             = [GP_DIVISION_1, GP_UT_VICTOR, GP_BEAT_7]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.557] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures
[07/30/2022 16:36:43.559] LSPD First Response: GrammarPolice: [AnimationHandler] initializing...
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[7/30/2022 4:36:43 PM.605] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[7/30/2022 4:36:43 PM.623] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[7/30/2022 4:36:43 PM.627] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.459] LSPD First Response: [TRACE] Has taken study survey: False
[7/30/2022 4:36:44 PM.460] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[7/30/2022 4:36:44 PM.471] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[7/30/2022 4:36:44 PM.473] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.486] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[7/30/2022 4:36:44 PM.488] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.489] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[7/30/2022 4:36:44 PM.491] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[7/30/2022 4:36:44 PM.522] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[07/30/2022 16:36:44.693] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects
[07/30/2022 16:36:44.701] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE
[07/30/2022 16:36:44.991] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\accept.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\advise.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\air.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\animal.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\available.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\busy.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\cancel_checks.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\clear.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code4.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\copy.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\coroner.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ems.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\felonystopbackup.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\female.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fight.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fire.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\insurance.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\investigating.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\k9.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\mealbreak.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\no.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\noose.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\normal.xml
[07/30/2022 16:36:44.999] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_1.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_2.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_3.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\officerdown.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\onpatrol.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\outofservice.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\panic.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pedcheck.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_deceased.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_injured.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pit.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\platecheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\preface.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\priority_tone.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pursuit.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\radiocheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\roadblock.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\scene.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\spikestrips.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\startpatrol.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\station.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_custody.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_lost.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\swat.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\taser.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ticketnumber.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\tow.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\trafficstopbackup.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_clear.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_slow.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_stop.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\transport.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\vehicle.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\visual.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\yes.xml
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=no
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=request
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=status
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders
[07/30/2022 16:36:45.037] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar
[07/30/2022 16:36:45.145] LSPD First Response: GrammarPolice: [PlayerHandler] starting...
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[07/30/2022 16:36:45.157] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[07/30/2022 16:36:45.158] LSPD First Response: GrammarPolice: [ControlHandler] starting...
[07/30/2022 16:36:45.163] LSPD First Response: GrammarPolice: [DispatchHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine
[07/30/2022 16:36:45.166] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine
[07/30/2022 16:36:45.240] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar
[07/30/2022 16:36:45.264] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device
[07/30/2022 16:36:45.278] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events
[07/30/2022 16:36:45.279] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful
[07/30/2022 16:36:45.283] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid
[07/30/2022 16:36:45.287] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.291] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid
[07/30/2022 16:36:45.435] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.438] LSPD First Response: [686 Callouts] Loading your 686 Callouts!
[07/30/2022 16:36:45.524] LSPD First Response: [686 Callouts] User is on the latest build.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Running Plugin Handler.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Callout Interface Running? False.
[07/30/2022 16:36:45.731] LSPD First Response: [686 Callouts] No remote announcement to display.
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping
[07/30/2022 16:36:45.733] LSPD First Response: [686 Callouts] Loading stats plugins/LSPDFR/686Callouts/stats.xml.
[07/30/2022 16:36:45.735] LSPD First Response: [686 Callouts] All done, have a fantastic patrol!
[07/30/2022 16:36:45.736] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Code Page: 1252
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows)
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Stabbing
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Juggernaut
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Loaded settings
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.PublicIntoxication
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.DomesticViolence
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Burglary
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.SuspiciousActivity
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Registered 4 callouts
[07/30/2022 16:36:46.045] LSPD First Response: [Emergency Callouts]: Checking for updates
[07/30/2022 16:36:46.119] LSPD First Response: [Emergency Callouts]: Checked for updates; None available
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.Intoxicatedperson
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‬‌‏‏‏‬‪‌‏‎‎‍‭‪‪‫‭‮‏‌‬‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.PersonWithAKnife
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‏‪‏‍‎‏‬‌‍‍‮‭‭‎‬‎‪‪‫‪‏‫‮‍‭‌‍‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.StolenVehicle
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.UnstablePeron
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.SuicidelPerson
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.HighSpeedChase
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.IntoxicatedIndividual
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.PersonWithFirearm
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.Juggernaut
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO]     LidarGun Configuration
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] LidarKey                       = Q
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] WindowKey                      = OemPeriod
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] HoldInterval                   = 500
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosX                           = 1000
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosY                           = 650
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Scale                          = 60
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Volume                         = 3
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] UseMetric                      = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] HudColor                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] Weapon                         = WEAPON_VINTAGEPISTOL
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableBlip                     = True
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableScreen                   = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] AutoZoom                       = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] LogLevel                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.178] LSPD First Response: LidarGun: [INFO] Starting PlayerHandler...
[07/30/2022 16:36:46.179] LSPD First Response: LidarGun: [INFO] Starting VehicleHandler...
[07/30/2022 16:36:46.182] LSPD First Response: LidarGun: [INFO] Starting LidarHandler...
[07/30/2022 16:36:46.184] LSPD First Response: LidarGun: [INFO] MenuHandler loading menu
[07/30/2022 16:36:46.191] LSPD First Response: [TRACE] LoreCallouts.ini was detected
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Disturbance
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Mugging
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Burglary
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Convoy
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DeadBody
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Warrant
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.BankRobbery
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DrugDeal
[07/30/2022 16:36:46.197] LSPD First Response: Megaphone UI 2.2.0 has started
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Chasepursuit
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Loaded settings
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Checking for updates
[07/30/2022 16:36:47.149] LSPD First Response: [Plain Sight]: There is no update available
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TrafficStopAssistance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.LostSuspect
[07/30/2022 16:36:47.866] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS...
[07/30/2022 16:36:47.875] LSPD First Response: [Section136Callouts]  Running RageNativeUI version compatibility check...
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  RageNativeUI installed version: 1.8.2.0
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. 🙂
[07/30/2022 16:36:47.877] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu...
[07/30/2022 16:36:48.577] LSPD First Response: [Section136Callouts] Processing UserContentManager for Q29ubm9yRlRX
[07/30/2022 16:36:48.579] LSPD First Response: [Section136Callouts]  Creating stores...
[07/30/2022 16:36:48.592] LSPD First Response: [Section136Callouts]  Successfully initialised 26 stores. 
[07/30/2022 16:36:48.593] LSPD First Response: [Section136Callouts]  The dependency checker is running.
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt
[07/30/2022 16:36:48.596] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt)
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Checking for Section136Callouts updates...
[07/30/2022 16:36:48.597] LSPD First Response: [Section136Callouts] Creating new Stats Manager...
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Local version: 1.9.1.995
[07/30/2022 16:36:48.598] LSPD First Response: [Section136Callouts] Attempting to read statistics file...
[7/30/2022 4:36:48 PM.598] LSPD First Response: [Section136Callouts] Populating name lists...
[7/30/2022 4:36:48 PM.599] LSPD First Response: [Section136Callouts] Populating male first names...
[7/30/2022 4:36:48 PM.603] LSPD First Response: [Section136Callouts] Populating female first names...
[07/30/2022 16:36:48.603] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp
[7/30/2022 4:36:48 PM.624] LSPD First Response: [Section136Callouts] Populating common last names...
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] [WARN] EAC authentication file does not exist. Aborting automatic login.
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] Registering callouts...
[07/30/2022 16:36:48.632] LSPD First Response: [Section136Callouts] There are 19 public callouts in this build of Section136Callouts. Of which, 19 are enabled.
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Vehicle... (S136StolenVehicle) (ID 0)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‎‪‭‮‍‭‌‫‬‍‮‏‏‬‍‬‎‍‬‬‮‎‏‮‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Person With Knife... (S136PersonWithKnife) (ID 1)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‭‌‍‫‬‪‍‏‮‏‍‮‏‏‭‭‌‌‭‪‬‎‌‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Traffic Stop Backup Required... (S136TrafficStopBackupRequired) (ID 2)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‬‪‪‫‫‏‫‭‍‍‌‌‬‪‏‏‬‫‬‫‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Theft From Person... (S136TheftFromPerson) (ID 3)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‌‮‬‌‪‎‌‌‭‮‪‬‪‮‫‮‮‭‬‌‭‍‎‭‌‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Emergency Vehicle... (S136StolenEmergencyVehicle) (ID 4)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‍‮‬‏‫‏‮‮‬‮‬‌‪‫‌‭‌‎‭‭‭‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Detainee Transport Required... (S136DetaineeTransportRequired) (ID 5)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‍‌‫‮‫‎‍‮‫‬‪‍‭‭‫‏‌‌‫‏‫‍‌‌‬‮‫‮‮‏‬‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Self Isolation Violation... (S136SelfIsolationViolation) (ID 6)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‍‍‏‪‏‎‪‍‎‍‍‮‪‎‍‍‌‬‫‭‭‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Racing Vehicles... (S136RacingVehicles) (ID 7)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‏‍‮‫‍‍‌‪‬‬‎‭‭‬‭‌‬‏‮‏‫‏‌‎‎‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Mental Health Ward - Patient Escaped... (S136MHPE) (ID 😎
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‌‏‏‫‫‍‍‫‮‎‏‪‬‭‍‍‪‪‬‬‏‌‬‫‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Armed Suspect... (S136ArmedSuspect) (ID 9)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‫‫‮‎‍‎‭‫‭‌‎‬‪‫‭‏‌‏‮‪‎‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Shoplifting... (S136Shoplifting) (ID 10)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‍‏‭‪‬‫‌‭‎‏‌‬‫‏‭‫‪‬‎‫‍‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Suicial Subject... (S136SuicidalSubject) (ID 11)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‭‮‍‮‎‎‭‌‫‮‬‪‫‬‭‌‍‎‭‮‮‌‏‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Attempted Sexual Assault... (S136AttemptedRape) (ID 12)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‏‍‍‎‪‫‬‌‌‪‫‪‍‮‫‫‎‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Interior Burglary... (S136InteriorBurglary) (ID 13)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‮‪‮‍‌‏‬‫‮‌‬‪‪‮‌‍‍‭‮‍‮‍‪‬‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Officer Panic Button... (S136OfficerPanicButton) (ID 14)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‎‌‍‎‫‫‎‏‏‍‪‎‌‮‍‫‍‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Area Search - Lost Suspect... (S136AreaSearchSuspect) (ID 15)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‌‫‌‎‫‌‮‌‪‌‏‍‍‎‌‬‎‏‎‭‪‫‍‮‌‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Prisoner Transfer Required... (S136PrisonerTransfer) (ID 16)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‪‭‫‍‌‏‎‮‬‫‏‏‮‎‏‌‎‬‮‎‫‭‭‌‭‬‪‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Public Transport Staff Assistance Request... (S136TubeStationAgressive) (ID 17)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‬‭‏‌‭‪‏‮‎‎‎‎‭‬‌‍‭‮‌‏‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Protest... (S136Protest) (ID 18)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‏‭‬‭‫‎‏‭‬‪‎‭‎‬‮‏‭‌‪‮‏‍‎‭‬‮
[07/30/2022 16:36:48.637] LSPD First Response: [Section136Callouts] Successfully registered 19 public callouts.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] Done populating names.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] *** CHECKING CALLOUT INTERFACE STATUS ***
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed.
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] We've already plugged the Discord in this installation! Cancelling the thread!
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] Starting PUMA by PeterU...
[07/30/2022 16:36:48.640] LSPD First Response: [Section136Callouts] Running announcement task...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts]  Invoking AnnouncementTask on a new thread...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts] Starting debug log manager...
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 774.1709 milliseconds.
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Starting Panic Button thread...
[07/30/2022 16:36:48.647] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: =================================================================
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[07/30/2022 16:36:48.667] LSPD First Response: [StopRightThere] Info: Initialized
[7/30/2022 4:36:48 PM.775] LSPD First Response: [Section136Callouts] Update definitions retrieved from server. Callback took 178ms
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Either server returned invalid Dependency Stream or logic invalidated it. Aborting dependency checks.
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Received update definition valid? True
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Section136Callouts update check complete
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Code Page: 1252
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)
[7/30/2022 4:36:48 PM.977] LSPD First Response: [MEGAPHONE UI] Menu initialisation ended
[7/30/2022 4:36:48 PM.982] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:48 PM.987] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-VICTOR-7
[7/30/2022 4:36:48 PM.988] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign]  OP_1 OP_UT_VICTOR OP_7
[7/30/2022 4:36:48 PM.991] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True
[7/30/2022 4:36:48 PM.993] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True
[7/30/2022 4:36:48 PM.995] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100
[7/30/2022 4:36:48 PM.997] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True
[7/30/2022 4:36:48 PM.999] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep
[7/30/2022 4:36:49 PM.001] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60
[7/30/2022 4:36:49 PM.003] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True
[7/30/2022 4:36:49 PM.005] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon
[7/30/2022 4:36:49 PM.007] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O
[7/30/2022 4:36:49 PM.009] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None
[7/30/2022 4:36:49 PM.011] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120
[7/30/2022 4:36:49 PM.013] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True
[7/30/2022 4:36:49 PM.015] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT
[7/30/2022 4:36:49 PM.017] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True
[7/30/2022 4:36:49 PM.019] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.020] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True
[7/30/2022 4:36:49 PM.022] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] False
[7/30/2022 4:36:49 PM.024] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button
[7/30/2022 4:36:49 PM.026] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] None
[7/30/2022 4:36:49 PM.028] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None
[7/30/2022 4:36:49 PM.030] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L
[7/30/2022 4:36:49 PM.032] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None
[7/30/2022 4:36:49 PM.034] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None
[7/30/2022 4:36:49 PM.036] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None
[7/30/2022 4:36:49 PM.037] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep
[7/30/2022 4:36:49 PM.039] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True
[7/30/2022 4:36:49 PM.040] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio
[7/30/2022 4:36:49 PM.042] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True
[7/30/2022 4:36:49 PM.043] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True
[7/30/2022 4:36:49 PM.045] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1
[7/30/2022 4:36:49 PM.047] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.048] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True
[7/30/2022 4:36:49 PM.050] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2
[7/30/2022 4:36:49 PM.051] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.053] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True
[7/30/2022 4:36:49 PM.055] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3
[7/30/2022 4:36:49 PM.056] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.058] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True
[7/30/2022 4:36:49 PM.060] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4
[7/30/2022 4:36:49 PM.061] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.063] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True
[7/30/2022 4:36:49 PM.064] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5
[7/30/2022 4:36:49 PM.066] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.067] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True
[7/30/2022 4:36:49 PM.069] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6
[7/30/2022 4:36:49 PM.071] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.072] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True
[7/30/2022 4:36:49 PM.074] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7
[7/30/2022 4:36:49 PM.076] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.078] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True
[7/30/2022 4:36:49 PM.080] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8
[7/30/2022 4:36:49 PM.083] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.085] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True
[7/30/2022 4:36:49 PM.087] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9
[7/30/2022 4:36:49 PM.088] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.091] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2
[7/30/2022 4:36:49 PM.092] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4
[7/30/2022 4:36:49 PM.094] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40
[7/30/2022 4:36:49 PM.096] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5
[7/30/2022 4:36:49 PM.097] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20
[7/30/2022 4:36:49 PM.099] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5
[7/30/2022 4:36:49 PM.100] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True
[7/30/2022 4:36:49 PM.102] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True
[7/30/2022 4:36:49 PM.103] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True
[7/30/2022 4:36:49 PM.105] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True
[7/30/2022 4:36:49 PM.107] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True
[7/30/2022 4:36:49 PM.108] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True
[7/30/2022 4:36:49 PM.110] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True
[7/30/2022 4:36:49 PM.112] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True
[7/30/2022 4:36:49 PM.113] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True
[7/30/2022 4:36:49 PM.115] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True
[7/30/2022 4:36:49 PM.116] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False
[7/30/2022 4:36:49 PM.118] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True
[7/30/2022 4:36:49 PM.119] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True
[7/30/2022 4:36:49 PM.121] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added
[7/30/2022 4:36:49 PM.138] OP_Immersive_Dispatch: Menus Initialised
[7/30/2022 4:36:49 PM.312] LSPD First Response: [Section136Callouts] Setting up all the menus...
[7/30/2022 4:36:49 PM.319] LSPD First Response: [Section136Callouts] Menu init finished
[7/30/2022 4:36:49 PM.321] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully.
[7/30/2022 4:36:49 PM.322] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items.
[7/30/2022 4:36:49 PM.323] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu.
[7/30/2022 4:36:49 PM.493] LSPD First Response: [Section136Callouts] Announcements are disabled pending a rewrite.
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     BetterEMS: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     GrammarPolice: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     RageNativeUI: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     StopThePed: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     UltimateBackup: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     HeliAssistance: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.603] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View...
[7/30/2022 4:36:49 PM.605] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder.
[07/30/2022 16:36:49.925] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.927] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.934] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.978] LSPD First Response: Unsafe Callouts, developed by L33dy, has been loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ANPR_DrugDealerCar
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Homicide
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Disagreement
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonCarryingWeapon
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ViolationOfProtectiveOrder
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PursuitIntervention
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonThreateningAnOfficerWithAFirearm
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: All callouts enabled in NormalCallouts.ini were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for StopThePed plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: StopThePed plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for UltimateBackup plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: UltimateBackup plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for DeadlyWeapons plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: DeadlyWeapons not found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for CalloutInterface plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: CalloutInterface not found!
[07/30/2022 16:36:49.986] LSPD First Response: [VERSION]: 1.4.1.0
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Callouts and settings were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:50.065] LSPD First Response: [Unsafe Callouts] SUCCESS: Most recent version is 1.4.1 (retrieved from endpoint https://www.lcpdfr.com/applications/downloadsng/interface/api.php?do=checkForUpdates&fileId=38051&textOnly=1).
[07/30/2022 16:36:50.070] LSPD First Response:  Registered SkinnyDipping
[07/30/2022 16:36:50.070] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SkinnyDipping
[07/30/2022 16:36:50.071] LSPD First Response:  Registered SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuspiciousParkedVehicle.SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response:  Registered HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response:  Registered Trespassing
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Trespassing
[07/30/2022 16:36:50.072] LSPD First Response:  Registered IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response:  Registered FleeingSuspect
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.FleeingSuspect
[07/30/2022 16:36:50.073] LSPD First Response:  Registered SuicideAttemptJumper
[07/30/2022 16:36:50.073] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[07/30/2022 16:36:50.074] LSPD First Response:  Registered RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.RobberyAlarm.RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response:  Registered SnowballFight
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Winter.SnowballFight
[07/30/2022 16:36:50.075] LSPD First Response:  Registered VehicleIntercept
[07/30/2022 16:36:50.075] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept
[07/30/2022 16:36:50.076] LSPD First Response:  Registered LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response:  Registered TaxiFareEvader
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.TaxiFareEvader.TaxiFareEvader
[07/30/2022 16:36:50.077] LSPD First Response:  Registered RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response:  Registered PossibleBurglary
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.PossibleBurglary
[07/30/2022 16:36:50.081] LSPD First Response:  Registered HomeInvasion
[07/30/2022 16:36:50.081] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HomeInvasion
[07/30/2022 16:36:50.082] LSPD First Response: [TRACE] SwitchToCharacter: Steve Williams
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[07/30/2022 16:36:50.088] LSPD First Response: [TRACE] Entered apartment 0605 Spanish Ave
[7/30/2022 4:36:51 PM.245] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:36:51 PM.256] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_RANGER_01) was set as a cop
[07/30/2022 16:36:51.587] LSPD First Response: [TRACE] Loaded Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:51 PM.693] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:51 PM.693] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Started
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Finished
[07/30/2022 16:36:52.612] LSPD First Response: [TRACE] Shower: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Shower: Prop Constructor Finished
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Started
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished
[7/30/2022 4:36:52 PM.654] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized
[7/30/2022 4:36:52 PM.667] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[7/30/2022 4:36:52 PM.692] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_tapeplayer_01
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Updating scaleform
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Offset: X:342.3665 Y:-1001.47 Z:-98.23304
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Pos: X:342.3665 Y:-1001.47 Z:-99.23304
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[7/30/2022 4:36:52 PM.823] LSPD First Response: [TRACE] Updating scaleform
[07/30/2022 16:36:52.891] LSPD First Response: [TRACE] Successfully loaded interior for: 0605 Spanish Ave
[7/30/2022 4:36:52 PM.945] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized
[7/30/2022 4:36:53 PM.436] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[7/30/2022 4:36:53 PM.469] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[7/30/2022 4:36:53 PM.760] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized
[7/30/2022 4:36:53 PM.766] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized
[7/30/2022 4:36:53 PM.824] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:53 PM.824] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:53.917] LSPD First Response: [TRACE] Starting player switch
[7/30/2022 4:36:54 PM.384] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty 
You Are On The Latest Version
[7/30/2022 4:36:55 PM.017] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.018] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.044] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.083] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:36:55 PM.084] LSPD First Response: [TRACE] Created police3 at X:446.3985 Y:-1026.087 Z:28.92508
[7/30/2022 4:36:55 PM.089] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:36:55 PM.385] LSPD First Response: [TRACE] Created policeb at X:282.5905 Y:-1233.429 Z:38.787
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:36:55 PM.542] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[7/30/2022 4:36:55 PM.612] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.613] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:36:55 PM.627] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] Created police2 at X:434.9848 Y:-1027.103 Z:29.12844
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:36:55 PM.828] LSPD First Response: [TRACE] Joe Lauzon (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:36:55 PM.842] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[7/30/2022 4:36:55 PM.848] LSPD First Response: [TRACE] World event StealCar #1 has ended
[7/30/2022 4:36:55 PM.869] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:36:55 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:55 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:57.181] LSPD First Response: [TRACE] Player switch done
[7/30/2022 4:36:57 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:57 PM.997] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:00 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:00 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:01 PM.075] LSPD First Response: SuperCallouts: Using UltimateBackup API.
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: HotPursuit Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Robbery Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: CarAccident Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AngryAnimals Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Kidnapping Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: TruckCrash Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: PrisonTransport Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Hit and Run Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Aliens Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Open Carry Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Fire Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: OfficerShootout Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Suspicious Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Manhunt Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Impersonator Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Blocking Traffic Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Illegal Parking Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Knife Attack Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: PrisonBreak Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia1 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.MafiaActivity2
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia2 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LostMC Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LSGTF Enabled
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] A new version of SuperCallouts is available! Update the Version, or play on your own risk.
[7/30/2022 4:37:01 PM.159] Current Version:  3.1.0.0
[7/30/2022 4:37:01 PM.159] New Version:  3.2.0.0
[7/30/2022 4:37:01 PM.159] It's reccomended you update to prevent any issues that may have been fixed in the new version!
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:02 PM.052] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:02 PM.052] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:04 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:04 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.106] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.107] LSPD First Response: [TRACE] Created police3 at X:288.1262 Y:-886.0109 Z:29.92565
[7/30/2022 4:37:05 PM.266] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.273] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.303] LSPD First Response: [TRACE] Michael Opes (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.328] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.335] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.342] LSPD First Response: [TRACE] Mal Fallon (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.361] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:37:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:08 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:08 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:10 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:10 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:12 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:12 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:14 PM.102] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:14 PM.102] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:16 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:16 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:18 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:18 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:20 PM.122] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:20 PM.122] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:22 PM.136] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:22 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:24 PM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:24 PM.143] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:26 PM.152] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:26 PM.152] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:28 PM.156] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:28 PM.156] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:30 PM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:30 PM.168] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:32 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:32 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:34 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:34 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:36 PM.182] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:36 PM.182] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:38 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:38 PM.183] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:40 PM.187] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:40 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:42 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:42 PM.191] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:44 PM.202] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:44 PM.202] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:46 PM.205] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:46 PM.205] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:48 PM.215] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:48 PM.215] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:52 PM.237] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:52 PM.237] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:54 PM.240] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:54 PM.241] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:56 PM.244] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:56 PM.244] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:58 PM.258] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:58 PM.258] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:00 PM.273] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:00 PM.273] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:02 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:02 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:04 PM.278] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:04 PM.278] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:06 PM.288] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:06 PM.288] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:08 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:08 PM.307] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:10 PM.309] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:10 PM.309] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:12 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:12 PM.318] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:14 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:14 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:16 PM.332] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:16 PM.332] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:18 PM.353] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:18 PM.353] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:20 PM.367] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:20 PM.367] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:22 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:22 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:24 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:24 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:26 PM.392] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:26 PM.392] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:28 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:28 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:30 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:30 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:32 PM.415] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:32 PM.415] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:34 PM.431] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:34 PM.431] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:36 PM.441] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:36 PM.441] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:38 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:38 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:40 PM.446] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:40 PM.446] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:42 PM.451] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:42 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:44 PM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:44 PM.463] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:46 PM.480] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:46 PM.480] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:48 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:48 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:50 PM.513] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:50 PM.513] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:52 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:52 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:54 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:54 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:56 PM.536] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:56 PM.536] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:58 PM.544] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:58 PM.544] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:00 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:00 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:02 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:02 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:04 PM.561] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:04 PM.561] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:06 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:06 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:08 PM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:08 PM.577] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:10 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:10 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:12 PM.590] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:12 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:14 PM.596] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:14 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:16 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:16 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:18 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:18 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:20 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:20 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:22 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:22 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:24 PM.625] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:24 PM.625] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:26 PM.743] LSPD First Response: [TRACE] Thread Marker #6 initialized
[7/30/2022 4:39:26 PM.895] LSPD First Response: [TRACE] Hiding help for: Chair
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.852] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.853] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.968] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.032] LSPD First Response: [TRACE] Unloading Apartment Interior: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.038] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1)
[7/30/2022 4:39:28 PM.050] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.062] LSPD First Response: [TRACE] Ended Shower
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2)
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3)
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1)
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6)
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5)
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Ended Whisky
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7)
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8)
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Ended Radio
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4)
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Successfully unloaded: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down
[7/30/2022 4:39:28 PM.101] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Kate Tip (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Michael Sweeny (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Michael Huth (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Cris Carison (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Mark Gordon (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.368] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:28 PM.631] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.643] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Jonah Hex (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Matthew Dasilva (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] Jim Pickens (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Lucia Fields (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Mario Skasd (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.872] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:29 PM.872] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:31 PM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:31 PM.879] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:33 PM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:33 PM.902] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:35 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:35 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:37 PM.924] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:37 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:48 PM.289] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:48 PM.289] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:50 PM.304] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:50 PM.304] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:52 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:52 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:54 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:54 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:56 PM.326] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:56 PM.326] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:56 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:58 PM.370] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:58 PM.370] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:59 PM.313] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:39:59 PM.323] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:39:59 PM.526] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:39:59 PM.580] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:40:00 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:00 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:00 PM.788] LSPD First Response: [TRACE] It has been 178 seconds since the last callout
[7/30/2022 4:40:00 PM.795] LSPD First Response: Creating Mafia1 from SuperCallouts.Callouts.Mafia1, SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:40:00 PM.797] LSPD First Response: [TRACE] Callout created:  #1
[7/30/2022 4:40:00 PM.811] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:40:02 PM.487] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:02 PM.487] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:02 PM.602] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:40:02 PM.603] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:40:04 PM.500] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:04 PM.500] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:06 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:06 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:08 PM.514] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:08 PM.514] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:10 PM.517] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:10 PM.517] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:12 PM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:12 PM.531] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:14 PM.550] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:14 PM.550] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:15 PM.863] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:40:15 PM.863] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/30/2022 4:40:16 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:16 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:18 PM.576] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:18 PM.576] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:20 PM.583] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:20 PM.583] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:22 PM.603] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:22 PM.603] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:24 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:24 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:26 PM.633] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:26 PM.633] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:28 PM.643] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:28 PM.644] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:30 PM.665] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:30 PM.665] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[7/30/2022 4:40:31 PM.240] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[7/30/2022 4:40:32 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:32 PM.675] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:34 PM.374] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:40:34 PM.677] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:34 PM.677] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:36 PM.687] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:36 PM.687] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:38 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:38 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:40 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:40 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:42 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:42 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:44 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:44 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:46 PM.781] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:46 PM.781] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:48 PM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:48 PM.790] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:50 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:50 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:54 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:54 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:56 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:56 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:58 PM.836] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:58 PM.836] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:41:00 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:00 PM.849] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:02 PM.323] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.324] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.375] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.376] LSPD First Response: [TRACE] Created police3 at X:21.44735 Y:-1126.809 Z:29.85761
[7/30/2022 4:41:02 PM.400] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.407] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.414] LSPD First Response: [TRACE] Tyreese Montana (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.450] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.456] LSPD First Response: [TRACE] Derrick Holt (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.489] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:41:02 PM.867] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:02 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:04 PM.871] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:04 PM.871] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:06 PM.882] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:06 PM.882] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:08 PM.903] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:08 PM.903] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:10 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:10 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:12 PM.937] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:12 PM.937] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:14 PM.938] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:14 PM.938] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:16 PM.956] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:16 PM.956] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:18 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:18 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:20 PM.972] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:20 PM.972] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:22 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:22 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:24 PM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:24 PM.994] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:27 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:27 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:29 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:29 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:31 PM.024] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:31 PM.024] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:33 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:33 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:35 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:35 PM.045] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:37 PM.062] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:37 PM.062] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:39 PM.081] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:39 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:41 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:41 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:43 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 9.97229
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 0.1191711
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Using 109.9524, -953.3007, 30.11009 Heading: 160.2812 and 107.4634, -960.1998, 30.11009 Heading: 160.2812 as base positions
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading EMPEROR
[7/30/2022 4:41:43 PM.494] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.495] LSPD First Response: [TRACE] Created police3 at X:109.9524 Y:-953.3007 Z:30.11009
[7/30/2022 4:41:43 PM.542] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:43 PM.549] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:41:43 PM.586] LSPD First Response: [TRACE] Cached 1349 decorators for index 3
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Jaxson Southgate (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.694] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.734] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[7/30/2022 4:41:45 PM.155] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:45 PM.155] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:47 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[7/30/2022 4:41:48 PM.101] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[7/30/2022 4:41:49 PM.190] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:49 PM.190] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:51 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:51 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:53 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:53 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:55 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:55 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:57 PM.267] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:57 PM.267] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:59 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:59 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:01 PM.257] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:01 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:01 PM.322] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:03 PM.334] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:03 PM.334] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:05 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:05 PM.352] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:06 PM.868] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:07 PM.372] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:07 PM.372] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:08 PM.919] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.315] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.336] LSPD First Response: [TRACE] Ped Melodie Hawk has become idle again
[7/30/2022 4:42:09 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:09 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:10 PM.960] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.025] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.042] LSPD First Response: [TRACE] Ped Dylan Ritchie has become idle again
[7/30/2022 4:42:11 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:11 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:11 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.421] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:13 PM.422] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:13 PM.510] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.538] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.028] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.059] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.536] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:15 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:15 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:17 PM.458] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:17 PM.458] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:19 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:19 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:21 PM.005] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:21 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:21 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:23 PM.493] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:23 PM.493] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.350] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.407] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.424] LSPD First Response: [TRACE] Ped Victoria Lynden has become idle again
[7/30/2022 4:42:25 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:25 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.866] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:27 PM.529] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:27 PM.529] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:28 PM.932] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:28 PM.987] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.004] LSPD First Response: [TRACE] Ped Jimmy Norman has become idle again
[7/30/2022 4:42:29 PM.440] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.470] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.488] LSPD First Response: [TRACE] Ped Alex Plasma has become idle again
[7/30/2022 4:42:29 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:29 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:29 PM.957] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.293] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.312] LSPD First Response: [TRACE] Ped Emmet Allderdice has become idle again
[7/30/2022 4:42:30 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.506] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.993] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.049] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.066] LSPD First Response: [TRACE] Ped Johnny Hill has become idle again
[7/30/2022 4:42:31 PM.505] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:31 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:31 PM.565] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:32 PM.008] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:33 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:33 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:34 PM.051] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.080] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.098] LSPD First Response: [TRACE] Ped Katashi Hachiro has become idle again
[7/30/2022 4:42:35 PM.581] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:35 PM.581] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:37 PM.582] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:37 PM.582] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:39 PM.589] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:39 PM.590] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:40 PM.177] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.204] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.224] LSPD First Response: [TRACE] Ped Crystal Williams has become idle again
[7/30/2022 4:42:40 PM.686] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.714] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.731] LSPD First Response: [TRACE] Ped Kristi Munoz has become idle again
[7/30/2022 4:42:41 PM.194] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:41 PM.593] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:41 PM.593] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:42 PM.598] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:42 PM.614] LSPD First Response: [TRACE] Ped Michael Grant has become idle again
[7/30/2022 4:42:43 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:43 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:44 PM.785] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:44 PM.807] LSPD First Response: [TRACE] Ped John Shovel has become idle again
[7/30/2022 4:42:45 PM.620] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:45 PM.620] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:46 PM.485] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:46 PM.502] LSPD First Response: [TRACE] Ped Jimmy Timmy has become idle again
[7/30/2022 4:42:47 PM.640] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:47 PM.640] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.766] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.957] LSPD First Response: [TRACE] Created police2 at X:-2.757001 Y:-764.8976 Z:32.71734
[7/30/2022 4:42:47 PM.986] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.993] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.034] LSPD First Response: [TRACE] Cached 1360 decorators for index 4
[7/30/2022 4:42:48 PM.035] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.036] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.041] LSPD First Response: [TRACE] Madeline Cole (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.078] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:48 PM.085] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.092] LSPD First Response: [TRACE] Peyton Young (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.121] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:42:48 PM.646] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:49 PM.681] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:49 PM.681] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:50 PM.046] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.104] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.120] LSPD First Response: [TRACE] Ped Erin Cross has become idle again
[7/30/2022 4:42:50 PM.564] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:51 PM.690] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:51 PM.690] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:52 PM.121] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:53 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:53 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:55 PM.727] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:55 PM.727] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:56 PM.226] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.258] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.274] LSPD First Response: [TRACE] Ped Lauren DaVello has become idle again
[7/30/2022 4:42:56 PM.751] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:57 PM.741] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:57 PM.741] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:58 PM.791] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.310] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.369] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.387] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:42:59 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:59 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:59 PM.825] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.882] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.900] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:00 PM.352] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:00 PM.694] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:43:01 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:01 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:02 PM.225] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.243] LSPD First Response: [TRACE] Ped Kat Llamas has become idle again
[7/30/2022 4:43:02 PM.921] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.979] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.997] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.434] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.494] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.510] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.788] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:03 PM.788] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:03 PM.952] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.012] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.030] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:04 PM.475] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:05 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:05 PM.801] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.605] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:43:07 PM.608] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[7/30/2022 4:43:07 PM.620] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jaxson Southgate has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Maria Monia has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jack McThomasen has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped April Higgins has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Amy Bailey has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Ryan Lewis has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Johnny Black has become idle again
[7/30/2022 4:43:07 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:07 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.908] LSPD First Response: [TRACE] It has been 171 seconds since the last callout
[7/30/2022 4:43:07 PM.909] LSPD First Response: Creating PossibleBurglary from WoutersCalloutsV.Callouts.PossibleBurglary, WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:43:07 PM.909] LSPD First Response: [TRACE] Callout created:  #2
[7/30/2022 4:43:07 PM.916] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:43:09 PM.843] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:09 PM.843] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:11 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:11 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:11 PM.851] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:12 PM.516] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout accepted
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~o~En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~o~En Route
[7/30/2022 4:43:12 PM.521] LSPD First Response: [TRACE] User accepted callout
[7/30/2022 4:43:12 PM.919] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~o~En Route
[7/30/2022 4:43:13 PM.865] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:13 PM.865] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:35 PM.261] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:35 PM.261] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:37 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:37 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:39 PM.320] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:39 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:41 PM.327] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:41 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:43 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:43 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:45 PM.378] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:45 PM.378] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.447] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:47 PM.447] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Created police2 at X:427.5909 Y:-1027.707 Z:29.22805
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:43:47 PM.693] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.700] LSPD First Response: [TRACE] Daniel Parker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.701] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:47 PM.708] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:43:47 PM.715] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:49 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:49 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:51 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:51 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:53 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:53 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] World event StealCar #2 has ended
[7/30/2022 4:43:54 PM.492] LSPD First Response: [TRACE] Ped Andrew Jackson has become idle again
[7/30/2022 4:43:55 PM.541] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:55 PM.541] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:57 PM.558] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:57 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:34 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:34 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:36 PM.268] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:36 PM.268] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:38 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:38 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:40 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:40 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:42 PM.040] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] Created police3 at X:789.9066 Y:-967.8553 Z:26.74397
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:42 PM.337] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:42 PM.337] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:44 PM.361] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:44 PM.361] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:46 PM.365] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:46 PM.365] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:48 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:48 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:50 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:50 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:52 PM.044] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.045] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.105] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.106] LSPD First Response: [TRACE] Created police3 at X:780.6089 Y:-988.1144 Z:26.90715
[7/30/2022 4:44:52 PM.141] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.148] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.154] LSPD First Response: [TRACE] Justin Pardoc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.189] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.196] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.203] LSPD First Response: [TRACE] Furio Tarantino (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.244] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:52 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:52 PM.410] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:54 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:54 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Daniel Parker has become idle again
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Jeanie Woods has become idle again
[7/30/2022 4:44:56 PM.475] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:56 PM.475] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:58 PM.510] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:58 PM.510] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:00 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:00 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:02 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:02 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:04 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:04 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:06 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:06 PM.592] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:08 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:08 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:10 PM.636] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:10 PM.636] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:12 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:12 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:14 PM.678] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:14 PM.678] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:16 PM.697] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:16 PM.697] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.207] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.493] LSPD First Response: [TRACE] Created policeb at X:1012.916 Y:-820.9667 Z:48.89191
[7/30/2022 4:45:17 PM.526] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.527] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:17 PM.528] LSPD First Response: [TRACE] Chris Crawford (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:17 PM.566] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:18 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:18 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:20 PM.719] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:20 PM.719] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:22 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:22 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:24 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:24 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:26 PM.764] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:26 PM.764] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:27 PM.178] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.179] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.238] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.239] LSPD First Response: [TRACE] Created policeb at X:998.3497 Y:-904.8817 Z:31.26604
[7/30/2022 4:45:27 PM.269] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.270] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:27 PM.271] LSPD First Response: [TRACE] Christian Shakur (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:27 PM.303] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:28 PM.775] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:28 PM.775] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:30 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:30 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:32 PM.827] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:32 PM.827] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Setting up world event: StealCar #3
[7/30/2022 4:45:34 PM.760] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient)
[7/30/2022 4:45:34 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:34 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:36 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:36 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:37 PM.309] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] Created policeb at X:735.4236 Y:-628.2385 Z:36.93858
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:38 PM.888] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:38 PM.888] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:40 PM.678] LSPD First Response: [TRACE] Created new chase
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Took ownership of suspect for chase
[7/30/2022 4:45:40 PM.706] LSPD First Response: [TRACE] Suspect added to chase
[7/30/2022 4:45:40 PM.711] LSPD First Response: [TRACE] Pursuit menu was reset.
[7/30/2022 4:45:40 PM.741] LSPD First Response: [TRACE] Starting chase
[7/30/2022 4:45:40 PM.793] LSPD First Response: [TRACE] Player now monitoring Tj Keeran
[7/30/2022 4:45:40 PM.862] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.862] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/30/2022 4:45:40 PM.862] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.862] at iGTDQcPtiuZzwsXfajlMfNHuyYlN.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 848
[7/30/2022 4:45:40 PM.863] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.863] at iVYZlhWuYtquAZVkLWrJeMXoajTi.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[7/30/2022 4:45:40 PM.863] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.863] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/30/2022 4:45:40 PM.901] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:40 PM.901] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:41 PM.820] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/30/2022 4:45:42 PM.840] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:42 PM.842] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:42 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:42 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:44 PM.923] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:44 PM.923] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:46 PM.915] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:45:46 PM.941] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:46 PM.941] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:48 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:48 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:50 PM.846] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:.LRESIDENT/NOISE_LOOP:ASSISTANCE_REQUIRED:CONJUNCTIVES/ON:STREET_WEST_MIRROR_DRIVE:.lRESIDENT/NOISE_LOOP:RESIDENT/OUTRO:RESIDENT/INTRO:UNITS_RESPOND/UNITS_RESPOND_CODE_03:RESIDENT/OUTRO
[7/30/2022 4:45:50 PM.847] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_01.wav, looped: False
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:45:50 PM.987] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:50 PM.987] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:51 PM.734] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True
[7/30/2022 4:45:51 PM.738] LSPD First Response: [TRACE] PlaySingleAction: Playing ASSISTANCE_REQUIRED from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_01.wav, looped: False
[7/30/2022 4:45:52 PM.893] LSPD First Response: [TRACE] PlaySingleAction: Playing ON from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\CONJUNCTIVES\ON_02.wav, looped: False
[7/30/2022 4:45:53 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:53 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:54 PM.213] LSPD First Response: [TRACE] PlaySingleAction: Playing STREET_WEST_MIRROR_DRIVE from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\STREETS\STREET_WEST_MIRROR_DRIVE.wav, looped: False
[7/30/2022 4:45:55 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.031] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:55 PM.031] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:55 PM.493] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_01.wav, looped: False
[7/30/2022 4:45:55 PM.944] LSPD First Response: [TRACE] PlaySingleAction: Playing INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\INTRO_01.wav, looped: False
[7/30/2022 4:45:56 PM.453] LSPD First Response: [TRACE] PlaySingleAction: Playing UNITS_RESPOND_CODE_03 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\GMCallouts_AUDIO\GM_UNITS_RESPOND_CODE\GM_UNITS_RESPOND_CODE_03\UNITS_RESPOND_CODE_03_02.wav, looped: False
[7/30/2022 4:45:57 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:57 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:57 PM.483] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False
[7/30/2022 4:45:58 PM.975] LSPD First Response: [TRACE] Using new pursuit spawn
[7/30/2022 4:45:59 PM.061] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:59 PM.061] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:59 PM.373] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:59 PM.374] LSPD First Response: [TRACE] Created police at X:1099.5 Y:-516.25 Z:62.34375
[7/30/2022 4:45:59 PM.498] LSPD First Response: Opening or closing menu
[7/30/2022 4:45:59 PM.535] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.541] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.548] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.551] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.558] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.564] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.660] LSPD First Response: [TRACE] Cop Banko Jerem reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop Tessa Parker reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Banko Jerem now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Tessa Parker now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.809] LSPD First Response: [TRACE] Probing 0 cops
[7/30/2022 4:45:59 PM.811] LSPD First Response: [TRACE] No eligible cop found
[7/30/2022 4:45:59 PM.998] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[7/30/2022 4:45:59 PM.998] at xiDeEojZFdTXULaNXoOZgJuqWAVf.SWpxRMLeXazHlkLAIJBODHMDRNeB() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567
[7/30/2022 4:45:59 PM.998] at TosSapzFxzcNmdpyqnodWlDVrAhqA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:46:00 PM.886] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:00 PM.890] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:00 PM.890] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:01 PM.165] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:01 PM.165] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:01 PM.929] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:02 PM.637] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:03 PM.003] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:03 PM.121] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:03 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:04 PM.083] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:04 PM.658] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:05 PM.111] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:05 PM.112] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:05 PM.112] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:05 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:05 PM.192] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:06 PM.115] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:06 PM.116] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:06 PM.116] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.159] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:07 PM.160] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:07 PM.160] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.203] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:07 PM.203] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:08 PM.174] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:09 PM.204] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:09 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:10 PM.264] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:10 PM.265] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:10 PM.265] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:11 PM.103] LSPD First Response: [MEGAPHONE UI] The random number chosen is 59
[7/30/2022 4:46:11 PM.108] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[7/30/2022 4:46:11 PM.109] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.113] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.116] LSPD First Response: [TRACE] Suspect freed
[7/30/2022 4:46:11 PM.139] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[7/30/2022 4:46:11 PM.143] LSPD First Response: [TRACE] Ending chase
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Freeing cop: Banko Jerem
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Freeing cop: Tessa Parker
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Stat change request received...
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Callout: NULL Stat: STAT_PURSUIT Change: STAT_INCREMENT
[7/30/2022 4:46:11 PM.149] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:46:11 PM.153] LSPD First Response: [TRACE] Ped Banko Jerem has become idle again
[7/30/2022 4:46:11 PM.158] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Instance cleaned ( #2)
[7/30/2022 4:46:11 PM.167] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout finished
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.174] LSPD First Response: [TRACE] Thread PedStop #1 initialized
[7/30/2022 4:46:11 PM.245] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:11 PM.245] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:11 PM.364] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:12 PM.442] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.443] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:12 PM.504] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] Created policeb at X:1005.369 Y:-864.5258 Z:31.84715
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:13 PM.118] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Instance cleaned (PedStop #1)
[7/30/2022 4:46:13 PM.145] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down
[7/30/2022 4:46:13 PM.249] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:13 PM.249] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:14 PM.616] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.617] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.619] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:46:14 PM.619] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
[7/30/2022 4:46:15 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:15 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:16 PM.335] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player left vehicle
[7/30/2022 4:46:16 PM.336] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1)
[7/30/2022 4:46:16 PM.338] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:46:16 PM.338] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Jimmy DiVittorio has become idle again
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Lance Rodrigues has become idle again
[7/30/2022 4:46:16 PM.365] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down
[7/30/2022 4:46:18 PM.695] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:18 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:18 PM.935] NightYields TrafficBlock: Siren Traffic Stop Feature is creating a speed zone of 5m.
[7/30/2022 4:46:18 PM.952] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.953] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:18 PM.997] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.998] LSPD First Response: [TRACE] Created policeb at X:900.8042 Y:-741.9113 Z:41.62252
[7/30/2022 4:46:19 PM.020] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:19 PM.021] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:19 PM.022] LSPD First Response: [TRACE] Jay Jawson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:19 PM.045] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:20 PM.730] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[7/30/2022 4:46:21 PM.046] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:21 PM.046] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:23 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.701] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[7/30/2022 4:46:23 PM.708] HAS WEAPON
[7/30/2022 4:46:23 PM.736] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.295] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.296] LSPD First Response: [TRACE] Created policeb at X:815.9091 Y:-679.0961 Z:42.5347
[7/30/2022 4:46:24 PM.318] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.319] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:24 PM.320] LSPD First Response: [TRACE] Pete Malloy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:24 PM.343] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:24 PM.379] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:46:25 PM.078] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:25 PM.078] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:27 PM.084] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:27 PM.084] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:29 PM.092] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:29 PM.092] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:31 PM.111] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:31 PM.111] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False
[7/30/2022 4:46:33 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:33 PM.121] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:35 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:35 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.145] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:37 PM.145] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.407] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1)
[7/30/2022 4:46:37 PM.422] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.430] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Suspect died in player custody
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already
[7/30/2022 4:46:37 PM.624] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.635] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down
[7/30/2022 4:46:39 PM.226] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:39 PM.226] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:39 PM.331] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.332] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Created policeb at X:833.3297 Y:-667.8641 Z:43.08272
[7/30/2022 4:46:39 PM.396] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.397] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:39 PM.398] LSPD First Response: [TRACE] Oscii Shively (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:39 PM.421] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:42 PM.926] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:42 PM.926] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Spawned with 1.210388
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Using 1001.64, -713.9958, 57.31069 Heading: 218.6494 and 1006.012, -719.2321, 57.31069 Heading: 218.6494 as base positions
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading WARRENER
[7/30/2022 4:46:43 PM.486] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.487] LSPD First Response: [TRACE] Created police3 at X:1001.64 Y:-713.9958 Z:57.31069
[7/30/2022 4:46:43 PM.512] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:43 PM.519] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.525] LSPD First Response: [TRACE] Justin Doc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.557] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[7/30/2022 4:46:44 PM.033] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:46:45 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:45 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:47 PM.012] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:47 PM.012] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:48 PM.038] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:46:49 PM.020] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:49 PM.020] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:51 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Created policeb at X:947.1625 Y:-798.7266 Z:37.32827
[7/30/2022 4:46:52 PM.023] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:52 PM.025] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:52 PM.026] LSPD First Response: [TRACE] Matthew Bunting (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:52 PM.051] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:46:55 PM.279] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:55 PM.279] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:57 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:57 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:58 PM.494] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.495] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.543] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.544] LSPD First Response: [TRACE] Created police2 at X:1203.63 Y:-776.4011 Z:57.92037
[7/30/2022 4:46:58 PM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.573] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.581] LSPD First Response: [TRACE] Kenny Sniders (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.611] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.618] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.625] LSPD First Response: [TRACE] Johnny Sherwood (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.655] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:46:59 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:59 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:01 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:01 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:03 PM.483] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:03 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.519] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:05 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.750] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:07 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:07 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.553] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:09 PM.553] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.754] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:09 PM.755] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:10 PM.258] LSPD First Response: [TRACE] Stopping crouch frisk
[7/30/2022 4:47:10 PM.262] LSPD First Response: [TRACE] Reset frisk movement animations
[7/30/2022 4:47:11 PM.101] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:47:11 PM.573] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:11 PM.573] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:13 PM.584] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.632] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.633] LSPD First Response: [TRACE] Created policeb at X:857.438 Y:-671.9653 Z:43.47336
[7/30/2022 4:47:13 PM.731] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.732] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:13 PM.733] LSPD First Response: [TRACE] Lenny OSullivan (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:13 PM.756] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Frisking ended
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1)
[7/30/2022 4:47:15 PM.156] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped James Lewison has become idle again
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.219] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:15 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:15 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:17 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:17 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.644] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.645] LSPD First Response: [TRACE] Created policeb at X:956.3235 Y:-811.1678 Z:36.46706
[7/30/2022 4:47:18 PM.667] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.668] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:18 PM.669] LSPD First Response: [TRACE] Jesse Marson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:18 PM.693] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:19 PM.641] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:19 PM.641] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:20 PM.870] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:20 PM.902] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: OP_Immersive_Dispatch [Status] 10-6 (Busy)
[7/30/2022 4:47:21 PM.077] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:21 PM.094] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:21 PM.618] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~y~Out Of Service
[7/30/2022 4:47:21 PM.669] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:21 PM.669] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:23 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:23 PM.671] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:25 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:25 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:27 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:27 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.694] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:29 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.858] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] EGCVrvzKLYqAkMTDPeOPbpGVBtLjA is ending already
[7/30/2022 4:47:29 PM.868] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/30/2022 4:47:29 PM.868] at System.Environment.get_StackTrace()
[7/30/2022 4:47:29 PM.868] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.XqSGvLhtODuyVowtNeaTihJCLOiJb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.GyzulepdxWxjNAifmVFcTUAXcrJk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 154
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52
[7/30/2022 4:47:29 PM.868] at uWuvKosuErgJzjSNxDBGZlPJgOhL.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58
[7/30/2022 4:47:29 PM.868] at KTPyJdGBqhgLpiIUGkGVhPFGOQXyB.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65
[7/30/2022 4:47:29 PM.868] at Rage.GameFiber.Main()
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/30/2022 4:47:29 PM.868] at System.Threading.ThreadHelper.ThreadStart()
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[7/30/2022 4:47:29 PM.876] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:31 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:31 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.683] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.684] LSPD First Response: [TRACE] Created policeb at X:846.9253 Y:-657.835 Z:43.3265
[7/30/2022 4:47:33 PM.705] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.706] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:33 PM.707] LSPD First Response: [TRACE] Vitae Stracci (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:33 PM.730] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:33 PM.731] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:33 PM.731] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:35 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:35 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:37 PM.745] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:37 PM.745] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:39 PM.762] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:39 PM.762] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:41 PM.769] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:41 PM.769] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.702] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.703] LSPD First Response: [TRACE] Created police3 at X:843.337 Y:-840.1474 Z:44.12638
[7/30/2022 4:47:43 PM.727] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.734] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.741] LSPD First Response: [TRACE] Luissa Diaz (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.766] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.773] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.780] LSPD First Response: [TRACE] Caitlyne Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.806] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:47:43 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:43 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:45 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:45 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:47 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:47 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:49 PM.394] NightYields TrafficBlock: Siren Traffic Stop Feature is removing speed zone due to vehicle speed or distance
[7/30/2022 4:47:49 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:49 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:51 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:51 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:53 PM.853] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:53 PM.853] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:55 PM.874] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:55 PM.874] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:57 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:57 PM.900] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:59 PM.912] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:59 PM.912] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:01 PM.920] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:01 PM.920] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.743] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.744] LSPD First Response: [TRACE] Created police at X:1290.959 Y:-688.762 Z:66.04874
[7/30/2022 4:48:03 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.775] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.782] LSPD First Response: [TRACE] Diego Cruze (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.808] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.814] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.821] LSPD First Response: [TRACE] James Folker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.854] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/30/2022 4:48:03 PM.928] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:03 PM.928] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:05 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:05 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:07 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:07 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:09 PM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:09 PM.960] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:11 PM.967] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:11 PM.967] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:13 PM.974] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:13 PM.974] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:15 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:15 PM.980] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:18 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:18 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:20 PM.025] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:20 PM.025] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:22 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:22 PM.034] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Created policeb at X:895.7619 Y:-691.6665 Z:43.30111
[7/30/2022 4:48:23 PM.851] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.852] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:23 PM.853] LSPD First Response: [TRACE] Anthony Jack (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:23 PM.880] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:24 PM.036] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:24 PM.036] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:26 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:26 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:27 PM.288] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:27 PM.289] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:28 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:28 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 reports that it can be freed
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Removing ped from StealCar #3 (Ambient)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Instance cleaned (StealCar #3)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 has ended
[7/30/2022 4:48:28 PM.703] LSPD First Response: [TRACE] Ped Daemon Maverick has become idle again
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Created policeb at X:952.019 Y:-825.8734 Z:35.89412
[7/30/2022 4:48:28 PM.846] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.848] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:28 PM.849] LSPD First Response: [TRACE] Jimmy Clancy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:28 PM.874] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:30 PM.071] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:30 PM.071] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:32 PM.075] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:32 PM.075] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:34 PM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:34 PM.085] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:36 PM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:36 PM.106] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:38 PM.127] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:38 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Created police3 at X:407.7591 Y:-1005.385 Z:28.26613
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:40 PM.058] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.064] LSPD First Response: [TRACE] Daniel Ortiz (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.065] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.068] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:40 PM.074] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Sandra Edwards (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.135] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:40 PM.135] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:42 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:42 PM.139] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:43 PM.872] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:44 PM.167] LSPD First Response: [TRACE] Created police2 at X:821.6746 Y:-853.0452 Z:43.76681
[7/30/2022 4:48:44 PM.194] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.201] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.208] LSPD First Response: [TRACE] Febrian Rizki (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:44 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:44 PM.239] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.245] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.253] LSPD First Response: [TRACE] Michael Brasel (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.290] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:46 PM.212] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:46 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:48 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:48 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:52 PM.246] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:52 PM.246] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:52 PM.247] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Created police2 at X:303.8541 Y:-796.0302 Z:29.79367
[7/30/2022 4:48:53 PM.938] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.945] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:53 PM.952] LSPD First Response: [TRACE] Jackie Ryans (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:53 PM.989] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.996] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:54 PM.003] LSPD First Response: [TRACE] Taylor Skies (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:54 PM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:54 PM.262] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:54 PM.262] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:56 PM.280] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:56 PM.280] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:58 PM.283] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:58 PM.283] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:00 PM.195] LSPD First Response: [TRACE] Thread Marker #7 initialized
[7/30/2022 4:49:00 PM.298] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:00 PM.298] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:02 PM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:02 PM.300] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:04 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:04 PM.308] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.734] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.741] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.754] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.775] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.786] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:49:06 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:06 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] John McTavish (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] Caitlyne Woods (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Michael Phillips (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Bob Joe (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Kate Millerton (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] Luke Kearney (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.765] LSPD First Response: [TRACE] Dave Knoxville (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:49:08 PM.368] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:08 PM.368] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:10 PM.395] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:10 PM.395] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:12 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:12 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:14 PM.424] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:14 PM.424] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:16 PM.445] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:16 PM.445] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:18 PM.453] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:18 PM.453] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:20 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:20 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:22 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:22 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:24 PM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:24 PM.477] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:26 PM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:26 PM.482] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:30 PM.353] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/30/2022 4:49:30 PM.357] LSPD First Response: UB: DETECTED ZONE: SKID
[7/30/2022 4:49:30 PM.358] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/30/2022 4:49:32 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:32 PM.234] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:34 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:34 PM.251] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:36 PM.264] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:36 PM.265] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:38 PM.282] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:38 PM.282] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:40 PM.295] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:40 PM.295] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:42 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:42 PM.317] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:44 PM.341] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:44 PM.341] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:46 PM.346] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:46 PM.346] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:48 PM.360] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:48 PM.360] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:50 PM.369] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:50 PM.369] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:52 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:52 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:54 PM.412] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:54 PM.412] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:56 PM.418] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:56 PM.418] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:58 PM.419] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:58 PM.419] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:00 PM.432] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:00 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:02 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:02 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:04 PM.450] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:04 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:06 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:06 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:08 PM.478] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:08 PM.478] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:10 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:10 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:12 PM.488] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:12 PM.488] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:14 PM.503] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:14 PM.503] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:16 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:16 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:18 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:18 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:20 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:20 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:22 PM.560] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:22 PM.560] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] Starting world event RunLights
[7/30/2022 4:50:24 PM.413] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[7/30/2022 4:50:24 PM.427] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[7/30/2022 4:50:24 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:24 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:26 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:26 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:28 PM.591] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:28 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:30 PM.595] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:30 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:32 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:32 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:34 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:34 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:36 PM.618] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:36 PM.618] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:38 PM.634] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:38 PM.634] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:40 PM.650] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:40 PM.650] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:42 PM.664] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:42 PM.664] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:44 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:44 PM.674] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:46 PM.688] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:46 PM.688] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:48 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:48 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:50 PM.705] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:50 PM.705] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:52 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:52 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:54 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:54 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.742] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:56 PM.742] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[7/30/2022 4:50:56 PM.821] LSPD First Response: [TRACE] World event RunLights #1 has ended
[7/30/2022 4:50:56 PM.840] LSPD First Response: [TRACE] Ped Gabe Turner has become idle again
[7/30/2022 4:50:58 PM.748] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:58 PM.748] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:00 PM.755] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:00 PM.755] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:02 PM.767] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:02 PM.767] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:04 PM.783] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:04 PM.783] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:06 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:06 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:08 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:08 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:10 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:10 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:12 PM.820] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:12 PM.820] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:14 PM.821] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:14 PM.822] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:16 PM.828] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:16 PM.828] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:18 PM.852] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:18 PM.852] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:20 PM.868] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:20 PM.869] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:22 PM.886] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:22 PM.886] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:24 PM.891] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:24 PM.891] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:26 PM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:26 PM.911] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:28 PM.917] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:28 PM.917] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:30 PM.935] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:30 PM.936] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:32 PM.949] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:32 PM.949] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:34 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:34 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:36 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:36 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:38 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:38 PM.979] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:40 PM.985] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:40 PM.985] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:42 PM.993] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:42 PM.993] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Spawned with 0.7906799
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Using 400.5313, -1136.272, 29.90192 Heading: 89.20932 and 394.0663, -1136.272, 29.90192 Heading: 89.20932 as base positions
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading SURGE
[7/30/2022 4:51:43 PM.522] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.523] LSPD First Response: [TRACE] Created police3 at X:400.5313 Y:-1136.272 Z:29.90192
[7/30/2022 4:51:43 PM.555] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:51:43 PM.561] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Dennis Theman (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.570] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.605] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized
[7/30/2022 4:51:44 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:44 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:47 PM.014] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:47 PM.014] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:49 PM.035] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:49 PM.035] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:51 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:51 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:53 PM.047] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:53 PM.047] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:55 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:55 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:57 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:57 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:59 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:59 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:01 PM.123] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:01 PM.123] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:03 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:03 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:05 PM.170] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:05 PM.170] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:07 PM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:07 PM.185] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:08 PM.174] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:09 PM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:09 PM.218] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:11 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:11 PM.233] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Created police3 at X:396.0068 Y:-1101.927 Z:30.00849
[7/30/2022 4:52:13 PM.245] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.251] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.258] LSPD First Response: [TRACE] Dan Ditto (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.259] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:13 PM.259] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:13 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.301] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.307] LSPD First Response: [TRACE] Corbon Zimbobwa (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.340] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:52:15 PM.275] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:15 PM.275] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:15 PM.880] LSPD First Response: Could not find game window.
[7/30/2022 4:52:16 PM.922] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:52:16 PM.961] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:52:17 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.285] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:17 PM.285] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:17 PM.405] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:52:19 PM.297] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:19 PM.301] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:52:21 PM.306] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:21 PM.306] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:23 PM.336] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:23 PM.336] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[7/30/2022 4:52:24 PM.789] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[7/30/2022 4:52:25 PM.351] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:25 PM.351] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:25 PM.527] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:52:27 PM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:27 PM.363] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:29 PM.383] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:29 PM.383] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:31 PM.396] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:31 PM.396] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:33 PM.405] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:33 PM.405] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:35 PM.416] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:35 PM.416] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:36 PM.237] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:52:37 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:37 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:38 PM.691] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:38 PM.707] LSPD First Response: [TRACE] Ped Riley Green has become idle again
[7/30/2022 4:52:39 PM.459] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:39 PM.459] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:41 PM.479] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:41 PM.479] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:42 PM.677] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted
[7/30/2022 4:52:42 PM.686] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Dennis Theman has become idle again
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Jason Sawyer has become idle again
[7/30/2022 4:52:43 PM.496] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:43 PM.496] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:45 PM.515] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:45 PM.515] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:47 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:47 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:49 PM.525] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:49 PM.525] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:51 PM.547] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:51 PM.547] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:53 PM.261] LSPD First Response: [TRACE] Thread Marker #8 initialized
[7/30/2022 4:52:53 PM.554] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.555] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:53 PM.555] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:55 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:55 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:57 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:57 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:59 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:59 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:01 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:01 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:03 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:03 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:05 PM.632] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:05 PM.632] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:07 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:07 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:09 PM.659] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:09 PM.659] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:11 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:11 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:13 PM.685] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:13 PM.685] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:15 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:15 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:17 PM.740] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:17 PM.740] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:19 PM.562] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:53:19 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:19 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:21 PM.779] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:21 PM.779] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:23 PM.787] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:23 PM.787] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:25 PM.789] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:25 PM.789] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:27 PM.794] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:27 PM.794] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:29 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:29 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:31 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:31 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:33 PM.846] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:33 PM.846] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:35 PM.856] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:35 PM.856] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:37 PM.866] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:37 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:39 PM.880] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:39 PM.880] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:41 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:41 PM.896] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.406] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.407] LSPD First Response: [TRACE] Created policeb at X:401.0569 Y:-1216.446 Z:40.83958
[7/30/2022 4:53:43 PM.430] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.431] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:43 PM.432] LSPD First Response: [TRACE] Deangelo Gomez (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:43 PM.460] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:43 PM.909] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:43 PM.909] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:45 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:45 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:47 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:47 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.425] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.426] LSPD First Response: [TRACE] Created policeb at X:378.1886 Y:-1221.935 Z:39.98783
[7/30/2022 4:53:48 PM.450] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.451] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:48 PM.452] LSPD First Response: [TRACE] Lee Wharton (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:48 PM.478] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:49 PM.954] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:49 PM.955] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:51 PM.964] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:51 PM.964] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:53 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:53 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:55 PM.992] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:55 PM.992] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:58 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:58 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:00 PM.028] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:00 PM.028] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:02 PM.037] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:02 PM.037] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.475] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.735] LSPD First Response: [TRACE] Created police2 at X:440.2415 Y:-854.1946 Z:32.24145
[7/30/2022 4:54:03 PM.764] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.771] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.778] LSPD First Response: [TRACE] Bruno Kleenex (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.805] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.811] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.818] LSPD First Response: [TRACE] Matt Richards (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.845] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:54:04 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:04 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:08 PM.068] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:08 PM.068] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:10 PM.073] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:10 PM.073] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:12 PM.091] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:12 PM.091] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:14 PM.098] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:14 PM.098] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:16 PM.112] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:16 PM.112] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:18 PM.129] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:18 PM.129] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:20 PM.147] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:20 PM.147] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:22 PM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:22 PM.157] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:24 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:24 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:26 PM.193] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:26 PM.193] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:28 PM.213] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:28 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:30 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:30 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:32 PM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:32 PM.239] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:34 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:34 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:36 PM.272] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:36 PM.272] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:38 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:38 PM.281] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:40 PM.305] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:40 PM.305] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:42 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:42 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:44 PM.343] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:44 PM.343] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:46 PM.366] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:46 PM.366] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:48 PM.387] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:48 PM.387] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:50 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:50 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:52 PM.425] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:52 PM.425] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:54 PM.433] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:54 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:56 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:56 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:58 PM.452] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:58 PM.452] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:00 PM.461] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:00 PM.461] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:02 PM.481] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:02 PM.481] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:04 PM.485] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:04 PM.485] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:06 PM.499] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:06 PM.499] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:08 PM.518] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:08 PM.518] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:08 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:10 PM.526] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:10 PM.527] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:12 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:12 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:14 PM.563] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:14 PM.563] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:16 PM.575] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:16 PM.575] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:18 PM.585] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:18 PM.585] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:20 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:20 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:22 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:22 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:24 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:24 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:26 PM.611] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:26 PM.611] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:28 PM.638] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:28 PM.638] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:30 PM.655] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:30 PM.655] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:32 PM.672] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:32 PM.672] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:34 PM.691] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:34 PM.691] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:36 PM.707] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:36 PM.707] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:38 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:38 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:40 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:40 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:42 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:42 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:44 PM.761] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:44 PM.761] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:46 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:46 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:48 PM.792] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:48 PM.793] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:50 PM.796] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:50 PM.796] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:54 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:54 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:56 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:56 PM.831] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:58 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:58 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:00 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:00 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:02 PM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:02 PM.876] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:04 PM.897] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:04 PM.897] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:06 PM.804] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:06 PM.805] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:56:06 PM.805] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized
[7/30/2022 4:56:06 PM.925] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:06 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:08 PM.929] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:08 PM.929] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:10 PM.785] LSPD First Response: [TRACE] Assigned parking task
[7/30/2022 4:56:10 PM.910] LSPD First Response: Started parking: 6.013686 Angle: 0.06513622
[7/30/2022 4:56:10 PM.944] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:10 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] Jam Cranston (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] Arden Roberts (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:12 PM.970] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:12 PM.970] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Instance cleaned (Marker #8)
[7/30/2022 4:56:13 PM.314] LSPD First Response: [TRACE] Thread Marker #8 has been shut down
[7/30/2022 4:56:14 PM.976] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:14 PM.976] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:15 PM.910] LSPD First Response: [TRACE] Parking task ended. Result: True
[7/30/2022 4:56:15 PM.918] LSPD First Response: [TRACE] Suspect has parked successfully
[7/30/2022 4:56:16 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:16 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:19 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:19 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:21 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.508] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:56:23 PM.008] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:23 PM.008] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:25 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:56:27 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:27 PM.044] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.906] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.907] LSPD First Response: [TRACE] Created policeb at X:534.6899 Y:-1176.245 Z:42.6258
[7/30/2022 4:56:28 PM.929] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.930] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:56:28 PM.931] LSPD First Response: [TRACE] Jack Cole (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:56:28 PM.954] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:56:29 PM.058] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:29 PM.058] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:31 PM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:31 PM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:31 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:33 PM.107] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:33 PM.107] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:35 PM.124] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:35 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: Started action
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4)
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ScenarioResistTrafficStop #1
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] ScenarioResistTrafficStop #1 received control over ped
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: ScenarioResistTrafficStop was started.
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] CruiseAwareOfEntity #4 is aborting already
[7/30/2022 4:56:36 PM.056] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:56:36 PM.056] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] ResistTrafficStop: useVehicle: False
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (Gameplay)
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down
[7/30/2022 4:56:37 PM.140] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:37 PM.140] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:39 PM.159] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:39 PM.159] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:40 PM.955] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:56:41 PM.831] LSPD First Response: [TRACE] Conor Ross (MP_M_FREEMODE_01) was damaged.
[7/30/2022 4:56:41 PM.849] LSPD First Response: 
[7/30/2022 4:56:41 PM.849] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.849] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception type: System.NotImplementedException
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception message: Should never reach here.
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Inner exceptions:
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Stack trace:
[7/30/2022 4:56:41 PM.849] LSPD First Response: at Rage.Ped.get_SeatIndex()
[7/30/2022 4:56:41 PM.849] at KjNWNnDlZnBjKyCXtCWUxDCOcxgg..ctor(jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Ped , Entity ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEvent.cs:line 24
[7/30/2022 4:56:41 PM.849] at OqFGSrUxuThwMtEfJsqFQTbtDcHg.ufPthuTxamaXgzCFqBQakOueoKJIA(Ped , Entity , jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEventManager.cs:line 69
[7/30/2022 4:56:41 PM.849] at FSDOaCSANiYeDHhgQRwgUAJPdyoU.QVAVTkNTbpBbfSAxpDituSLOFBMJ(Ped , Ped , uctDhefHrChSLFfORxTpdmNHjlnPA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeManager.cs:line 86
[7/30/2022 4:56:41 PM.849] at jOyDGaifJvheuoDqtcYuKYNDshlo`1.Invoke(xBjIMIKBXtpyppLsGVHHMXbBolRy e, args)
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.EazlCLiaryXLsoJBOcjbHyOSNETx() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1037
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.XWfWgOBmUGrzaQMtPeVTHuiDCcWG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076
[7/30/2022 4:56:41 PM.850] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599
[7/30/2022 4:56:41 PM.850] at dXDariIajebcbNdDKndYCAJBnLeMc.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54
[7/30/2022 4:56:41 PM.850] at peQuRGeEkxsInrWmTEOdMIguiAic.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[7/30/2022 4:56:41 PM.850] at eilcMlRBmitBeNmgAlpWITnLJwvH.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 802
[7/30/2022 4:56:41 PM.850] at Rage.GameFiber.Main()
[7/30/2022 4:56:41 PM.850] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.850] LSPD First Response: 

 


LSPD First Response\Mod\Crimes\CrimeManager.cs:line 86
[7/30/2022 4:56:41 PM.849] at jOyDGaifJvheuoDqtcYuKYNDshlo`1.Invoke(xBjIMIKBXtpyppLsGVHHMXbBolRy e, args)
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.EazlCLiaryXLsoJBOcjbHyOSNETx() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1037
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.XWfWgOBmUGrzaQMtPeVTHuiDCcWG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076
[7/30/2022 4:56:41 PM.850] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599
[7/30/2022 4:56:41 PM.850] at dXDariIajebcbNdDKndYCAJBnLeMc.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54
[7/30/2022 4:56:41 PM.850] at peQuRGeEkxsInrWmTEOdMIguiAic.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[7/30/2022 4:56:41 PM.850] at eilcMlRBmitBeNmgAlpWITnLJwvH.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 802
[7/30/2022 4:56:41 PM.850] at Rage.GameFiber.Main()
[7/30/2022 4:56:41 PM.850] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.850] LSPD First Response: 

 

Solved by VitorLSPDFR

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16 minutes ago, VitorLSPDFR said:

 

  Reveal hidden contents

[7/30/2022 4:34:38 PM.447] Started new log on 7/30/2022 4:34:38 PM.447
[7/30/2022 4:34:38 PM.448] ====================================================================================================
[7/30/2022 4:34:38 PM.444] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/30/2022 4:34:38 PM.448] Log verbosity: Trivial
[7/30/2022 4:34:38 PM.450] Initializing input system
[7/30/2022 4:34:38 PM.452] Initializing game console
[7/30/2022 4:34:38 PM.458] Console key has been set to F4 (key code: 115)
[7/30/2022 4:34:38 PM.514] Initializing console variable "ConsoleScrollAmount".
[7/30/2022 4:34:38 PM.514] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/30/2022 4:34:38 PM.517] Read value: <null>
[7/30/2022 4:34:38 PM.517] Initializing console variable "ConsoleKey".
[7/30/2022 4:34:38 PM.517] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/30/2022 4:34:38 PM.518] Read value: <null>
[7/30/2022 4:34:38 PM.518] Initializing console variable "PluginTimeoutThreshold".
[7/30/2022 4:34:38 PM.518] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/30/2022 4:34:38 PM.521] Read value: 60000
[7/30/2022 4:34:38 PM.521] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/30/2022 4:34:38 PM.521] Initializing console variable "AlwaysShowConsoleOutput".
[7/30/2022 4:34:38 PM.521] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/30/2022 4:34:38 PM.522] Read value: <null>
[7/30/2022 4:34:38 PM.522] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/30/2022 4:34:38 PM.522] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/30/2022 4:34:38 PM.523] Read value: <null>
[7/30/2022 4:34:38 PM.523] Initializing console variable "ShowOnScreenWarnings".
[7/30/2022 4:34:38 PM.523] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/30/2022 4:34:38 PM.524] Read value: <null>
[7/30/2022 4:34:38 PM.524] Console initialized
[7/30/2022 4:34:38 PM.524] Initializing forms manager
[7/30/2022 4:34:38 PM.525] Cleaning temp folder
[7/30/2022 4:34:38 PM.527] Version: RAGE Plugin Hook v1.95.1310.16360 for Grand Theft Auto V
[7/30/2022 4:34:38 PM.536] ================ RAGE Plugin Hook ================
[7/30/2022 4:34:38 PM.540] Command line option "scOfflineOnly" is specified twice. Please remove one.
[7/30/2022 4:34:38 PM.545] Detected Windows 10 Home (64-bit) (10.0.22000.0)!
[7/30/2022 4:34:38 PM.546] Checking game support
[7/30/2022 4:34:38 PM.685] Product name: Grand Theft Auto V
[7/30/2022 4:34:38 PM.685] Product version: 1.0.2699.0
[7/30/2022 4:34:38 PM.685] Is steam version: True
[7/30/2022 4:34:38 PM.687] Initializing DirectX
[7/30/2022 4:34:38 PM.689] Initializing Direct3D
[7/30/2022 4:34:38 PM.689] Getting game swap chain
[7/30/2022 4:34:38 PM.723] Swap Chain created: 0x7FF68ED8E910
[7/30/2022 4:34:38 PM.723] Swap Chain VTable: 0x1ED7CC27C30
[7/30/2022 4:34:38 PM.723] 0x748948FFF7F0C5E9;0x8D48564157552024;0x170EC814890246C
[7/30/2022 4:34:38 PM.723] D3D11Present: 0x7FFF91C514C0
[7/30/2022 4:34:38 PM.723] D3D11ResizeBuffers: 0x7FFF91C77790
[7/30/2022 4:34:38 PM.723] D3D11ResizeTarget: 0x7FFF91CC6B10
[7/30/2022 4:34:38 PM.723] D3D11SetFullscreenState: 0x7FFF91C78350
[7/30/2022 4:34:38 PM.723] Getting device
[7/30/2022 4:34:38 PM.723] Retrieved device
[7/30/2022 4:34:38 PM.723] Creating wrapper
[7/30/2022 4:34:38 PM.724] Direct3D initialized
[7/30/2022 4:34:38 PM.724] Initialized DirectX
[7/30/2022 4:34:38 PM.724] Direct3D watcher thread spawned
[7/30/2022 4:34:38 PM.797] Wrapper created
[7/30/2022 4:34:38 PM.802] Effect created
[7/30/2022 4:34:38 PM.802] Creating buffer
[7/30/2022 4:34:38 PM.802] Created buffer
[7/30/2022 4:34:38 PM.802] Creating blend state
[7/30/2022 4:34:38 PM.802] Created blend state
[7/30/2022 4:34:38 PM.802] Done with creation
[7/30/2022 4:34:38 PM.858] Initializing texture system.
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 1
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 2
[7/30/2022 4:34:38 PM.865] Initializing texture system; phase 3
[7/30/2022 4:34:38 PM.866] Initializing texture system; phase 4
[7/30/2022 4:34:38 PM.876] Initializing texture system; phase 5
[7/30/2022 4:34:38 PM.877] Initializing texture system; phase 6
[7/30/2022 4:34:38 PM.879] Initializing texture system; phase 7
[7/30/2022 4:34:38 PM.881] Initializing texture system; phase 8
[7/30/2022 4:34:38 PM.882] Initializing texture system; phase 9
[7/30/2022 4:34:38 PM.883] Initializing texture system; phase 10
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 11
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 12
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 13
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 14
[7/30/2022 4:34:43 PM.726] Direct3D watcher thread ended
[7/30/2022 4:35:09 PM.622] LoadingScreenMsg: Initializing game support
[7/30/2022 4:35:09 PM.874] Initializing game support
[7/30/2022 4:35:15 PM.512] LoadingScreenMsg: Velocity limit removed
[7/30/2022 4:35:15 PM.837] Compatibility level: 0
[7/30/2022 4:35:15 PM.837] Supported version detected
[7/30/2022 4:35:15 PM.837] ==================================================
[7/30/2022 4:35:15 PM.837] LoadingScreenMsg: Patching code
[7/30/2022 4:35:16 PM.088] LoadingScreenMsg: Waiting for game initialization
[7/30/2022 4:35:16 PM.339] Waiting for game initialization
[7/30/2022 4:35:16 PM.440] LoadingScreenMsg: Initializing core
[7/30/2022 4:35:16 PM.691] Initializing hook
[7/30/2022 4:35:21 PM.719] LoadingScreenMsg: Completing interoperability
[7/30/2022 4:35:21 PM.970] Completing interoperability
[7/30/2022 4:35:21 PM.970] Initialization code 1.
[7/30/2022 4:35:21 PM.970] Initialization code 2.
[7/30/2022 4:35:21 PM.970] Initialization code 3.
[7/30/2022 4:35:21 PM.980] 1 Address: 0x00007FF68CA5F93C
[7/30/2022 4:35:21 PM.980] Calling func 1
[7/30/2022 4:35:21 PM.999] 2 Address: 0x00007FF68D600DCE
[7/30/2022 4:35:22 PM.000] 3 Address: 0x00007FF68C025FFE
[7/30/2022 4:35:22 PM.034] Address: 0x00007FF68D600D78
[7/30/2022 4:35:22 PM.034] Unknown var: 0x00007FF68E77FD20
[7/30/2022 4:35:22 PM.034] Initialization code 4.
[7/30/2022 4:35:22 PM.034] Initialization code 5.
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 1
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 2
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 3
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 4
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 5
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 6
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 7
[7/30/2022 4:35:22 PM.034] LoadingScreenMsg: 
[7/30/2022 4:35:22 PM.285] LoadingScreenMsg: Loading Story Mode
[7/30/2022 4:35:22 PM.536] LoadingScreenMsg: Loading and Populating Game World
[7/30/2022 4:35:22 PM.787] LoadingScreenMsg: 
[7/30/2022 4:35:33 PM.885] Initializing console variable "IsDeveloperModeEnabled".
[7/30/2022 4:35:33 PM.885] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.886] Initializing console variable "TimeScale".
[7/30/2022 4:35:33 PM.886] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.898] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll
[7/30/2022 4:35:36 PM.906] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:36 PM.907] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:36 PM.908] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:36 PM.923] Plugin "Crouch" was loaded from "Crouch.dll".
[7/30/2022 4:35:36 PM.925] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[7/30/2022 4:35:39 PM.933] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:39 PM.934] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:39 PM.936] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:40 PM.024] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[7/30/2022 4:35:40 PM.025] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:43 PM.093] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:43 PM.205] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/30/2022 4:35:43 PM.206] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\NightYields.TrafficBlock.dll
[7/30/2022 4:35:46 PM.208] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:46 PM.209] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:46 PM.211] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:46 PM.226] Plugin "NightYields TrafficBlock" was loaded from "NightYields.TrafficBlock.dll".
[7/30/2022 4:35:46 PM.227] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SceneManager.dll
[7/30/2022 4:35:49 PM.214] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:49 PM.215] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:49 PM.216] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:49 PM.300] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[7/30/2022 4:35:49 PM.301] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Vehicle Push.dll
[7/30/2022 4:35:52 PM.289] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:52 PM.290] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:52 PM.292] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:52 PM.306] Plugin "Vehicle Push" was loaded from "Vehicle Push.dll".
[7/30/2022 4:35:52 PM.564] Crouch: Local version: 1.1.0
[7/30/2022 4:35:54 PM.365] Crouch: There is no update available
[7/30/2022 4:35:54 PM.596] LSPD First Response: [TRACE] Started loading LSPDFR
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8242.35949)
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Compiled on 26 Jul 2022 23:58:18 UTC
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Thank you for using v1.4.0 of NightYields 'TrafficBlock' plugin.
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Credits to all LSPDFR plugin & callout developers. Special Thanks to LMS, Albo1125, PNWParksFan, MacTavish, Rich, Vincentsgm and alexguirre.
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Traffic Barrier Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] None and U, fix menu: False
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Siren Traffic Stop Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] Default: 5m, Junction: 9m, Freeway: 8m, Police only: False, Exit vehicle: True, Notifications: True
[7/30/2022 4:35:56 PM.530] Scene Manager: User's RNUI version: 1.8.2.0
[7/30/2022 4:35:57 PM.461] Vehicle Push: There are no updates available
[7/30/2022 4:36:03 PM.549] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[7/30/2022 4:36:26 PM.890] LSPD First Response: [TRACE] Game has stopped loading
[7/30/2022 4:36:26 PM.895] Scene Manager: Loading SceneManager.ini settings
[7/30/2022 4:36:26 PM.974] Scene Manager: Scene Manager V2.3.3.0 is ready.
[7/30/2022 4:36:27 PM.656] Scene Manager: 2 path(s) available to import.
[7/30/2022 4:36:27 PM.656] Scene Manager: File: autosave
[7/30/2022 4:36:27 PM.656] Scene Manager: File: DevTestPath
[7/30/2022 4:36:27 PM.656] Scene Manager: Successfully populated menu with 2 file(s).
[7/30/2022 4:36:30 PM.302] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.307] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.309] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 23
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 31
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 64
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 72
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 80
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 111
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 138
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 174
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 207
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 220
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 259
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 273
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 309
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 323
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 363
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 391
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 425
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 453
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 484
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 502
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 529
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 547
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 581
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 615
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 650
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 677
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 711
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 741
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 25
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 32
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 47
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 56
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 85
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 92
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 100
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 129
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 136
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 143
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 151
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 160
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 189
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 196
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 204
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 233
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 240
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 247
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 255
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 264
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 293
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 300
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 308
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 494
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 520
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 546
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 572
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 598
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 624
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 732
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 764
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 796
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 828
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 951
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 976
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1002
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1028
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1054
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1133
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1160
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1187
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1214
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1241
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1268
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1297
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1330
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1363
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1396
[7/30/2022 4:36:30 PM.406] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[7/30/2022 4:36:30 PM.968] LSPD First Response: [TRACE] Adding Ben J. as character
[7/30/2022 4:36:31 PM.084] LSPD First Response: [TRACE] Adding Michelle Meto as character
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.347] LSPD First Response: [TRACE] Adding Steve Williams as character
[7/30/2022 4:36:31 PM.348] LSPD First Response: [TRACE] Failed to decrypt file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/chars/Vitor Coelho.ls
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.399] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[7/30/2022 4:36:31 PM.407] LSPD First Response: [TRACE] Failed to parse  as chance
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Player was in vehicle: False
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Last selected character was Steve Williams, should spawn as last character True
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Loading last selected character Steve Williams
[7/30/2022 4:36:31 PM.414] LSPD First Response: [INFO] Changing current player character to Steve Williams
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[7/30/2022 4:36:31 PM.439] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[7/30/2022 4:36:31 PM.596] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:31 PM.596] LSPD First Response: [TRACE] CharacterSelected: 198
[7/30/2022 4:36:31 PM.597] LSPD First Response: [TRACE] Character changed, creating new stats object
[7/30/2022 4:36:31 PM.792] LSPD First Response: [TRACE] Initialized telemtry service
[7/30/2022 4:36:31 PM.850] LSPD First Response: We have 4 appartments registered
[7/30/2022 4:36:31 PM.854] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[7/30/2022 4:36:31 PM.861] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[7/30/2022 4:36:31 PM.863] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[7/30/2022 4:36:31 PM.864] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[7/30/2022 4:36:31 PM.865] LSPD First Response: ApartmentManager initialized
[7/30/2022 4:36:31 PM.868] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[7/30/2022 4:36:31 PM.870] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[7/30/2022 4:36:31 PM.871] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[7/30/2022 4:36:31 PM.944] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[7/30/2022 4:36:32 PM.079] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.096] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[7/30/2022 4:36:32 PM.098] LSPD First Response: [TRACE] Thread Marker #1 initialized
[7/30/2022 4:36:32 PM.145] LSPD First Response: [TRACE] Thread Marker #2 initialized
[7/30/2022 4:36:32 PM.146] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #3 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #4 initialized
[7/30/2022 4:36:32 PM.151] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[7/30/2022 4:36:32 PM.272] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[7/30/2022 4:36:32 PM.321] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[7/30/2022 4:36:32 PM.333] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[7/30/2022 4:36:32 PM.339] LSPD First Response: [TRACE] Set title to Steve Williams for Interaction Menu
[7/30/2022 4:36:32 PM.340] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[7/30/2022 4:36:32 PM.342] LSPD First Response: [TRACE] Set title to Steve Williams for Police Radio
[7/30/2022 4:36:32 PM.350] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[7/30/2022 4:36:32 PM.354] LSPD First Response: [TRACE] Set title to Steve Williams for Vehicle Options
[7/30/2022 4:36:32 PM.358] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[7/30/2022 4:36:32 PM.359] LSPD First Response: [TRACE] Set title to Steve Williams for Inventory
[7/30/2022 4:36:32 PM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[7/30/2022 4:36:32 PM.363] LSPD First Response: [TRACE] Set title to Steve Williams for Settings
[7/30/2022 4:36:32 PM.367] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.447] LSPD First Response: [TRACE] Requested Audio
[7/30/2022 4:36:32 PM.466] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[7/30/2022 4:36:32 PM.946] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[7/30/2022 4:36:33 PM.297] LSPD First Response: [INFO] Vinewood Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] La Mesa Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Rockford Hills Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Vespucci Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Downtown Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Davis Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Beaver Bush Ranger Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Bolingbroke Penitentiary
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[7/30/2022 4:36:33 PM.307] LSPD First Response: [TRACE] Auto started component Debug #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[7/30/2022 4:36:33 PM.310] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[7/30/2022 4:36:33 PM.311] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[7/30/2022 4:36:33 PM.313] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[7/30/2022 4:36:33 PM.314] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:33 PM.619] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[7/30/2022 4:36:33 PM.620] LSPD First Response: [TRACE] Checking for updates...
[7/30/2022 4:36:33 PM.624] LSPD First Response: [TRACE] Terminal server version: 0.2
[7/30/2022 4:36:33 PM.624] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 7ba1ed81-8c21-444e-b371-6073f5c5dd8d. Enhanced features available.
[7/30/2022 4:36:33 PM.641] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version seems up to date.
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version: 0.4.8242.35949, Version available on server: 0.4.8242.35949
[7/30/2022 4:36:35 PM.195] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player to lspd from last agency
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player skin from last skin
[7/30/2022 4:36:37 PM.666] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:37 PM.686] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[7/30/2022 4:36:37 PM.702] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:37 PM.702] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:36:37 PM.702] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[7/30/2022 4:36:37 PM.703] LSPD First Response: [TRACE] Disabling ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Disabled ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[7/30/2022 4:36:37 PM.714] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[7/30/2022 4:36:38 PM.914] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[7/30/2022 4:36:38 PM.921] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[7/30/2022 4:36:38 PM.926] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[7/30/2022 4:36:38 PM.929] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[7/30/2022 4:36:38 PM.949] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Marker #5 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Debug #1 initialized
[7/30/2022 4:36:38 PM.958] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[7/30/2022 4:36:38 PM.960] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[7/30/2022 4:36:38 PM.974] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[7/30/2022 4:36:38 PM.979] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[7/30/2022 4:36:38 PM.982] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[7/30/2022 4:36:38 PM.988] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[7/30/2022 4:36:39 PM.171] LSPD First Response: [TRACE] Player went on duty.
[7/30/2022 4:36:39 PM.181] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/30/2022 4:36:41 PM.776] LSPD First Response: 686Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.790] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.802] LSPD First Response: BasicParkingTickets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.803] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerous Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerouse Callouts Not deleted, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.839] LSPD First Response: Emergency Callouts, Version=0.5.4.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.840] LSPD First Response: GrammarPolice, Version=1.6.0.4, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: HypersCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: InsaneCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LidarGun, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.845] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.868] LSPD First Response: PanicButton, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: Plain Sight, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.894] LSPD First Response: Section136Callouts, Version=1.9.1.995, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.903] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopRightThere, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.909] LSPD First Response: SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.920] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.925] LSPD First Response: UnsafeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.926] LSPD First Response: WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.930] LSPD First Response: Creating plugin: _686_Callouts.Main
[7/30/2022 4:36:41 PM.993] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: BasicParkingTickets.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: ‍‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪‏‪‮‪‭‏‮
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerous_Callout.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerouse_Callouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: EmergencyCallouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: GrammarPolice.Main
[7/30/2022 4:36:42 PM.196] LSPD First Response: Creating plugin: HypersCallouts.Callouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: PiliCallouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: LidarGun.LidarGun
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: LoreCallouts.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PanicButton.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PlainSight.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: RegularCallouts.Main
[7/30/2022 4:36:42 PM.504] LSPD First Response: Creating plugin: ‪‏‭‎‮‮‪‫‬‬‎‍‭‪‎‬‭‍‍‎‏‏‪‫‮
[7/30/2022 4:36:42 PM.597] LSPD First Response: Creating plugin: ‫‍‍‪‍‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: StopRightThere.Main
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: ‭‎‮‍‪‏‫‬‬‍‫‪‍‍‭‎‪‪‭‮
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: SuperCallouts.Main
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: UnsafeCallouts.Main
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Version 1.4.0.3 by Charlie686 has been initialised.
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Go on duty to fully load.
[7/30/2022 4:36:42 PM.830] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] Basic Parking Tickets by Thruzzd has been loaded.
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] To use go on duty
[7/30/2022 4:36:42 PM.870] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized.
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load CompuLite
[7/30/2022 4:36:42 PM.870] LSPD First Response: Dangerous Plugin has loaded!
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load the plugin!
[7/30/2022 4:36:42 PM.871] LSPD First Response: [LOG]: Loading Config file from DangerousCallouts
[7/30/2022 4:36:42 PM.873] LSPD First Response: Plugin Dangerouse Callouts has loaded SuccessFully Made By Leo™ 1.0.0.0by Author has been initialised
[7/30/2022 4:36:42 PM.873] LSPD First Response: Go on duty to fully load Dangerouse Callouts!
[7/30/2022 4:36:42 PM.873] LSPD First Response: [Emergency Callouts]: Successfully Loaded v0.5.4
[7/30/2022 4:36:42 PM.875] LSPD First Response: [HypersCallouts] Plugin HypersCallouts1.0.0.0 by Hyperss has been initiallised
[7/30/2022 4:36:42 PM.876] LSPD First Response: [HypersCallouts] Go on duty to fully load HardCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Plugin InsaneCallouts1.0.0.0by Fabian1 has been Initialized.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to fully load InsaneCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Lore Callouts1.0.0.0, developed by ZPhDevs, has been initialised.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to start using Lore Callouts
[7/30/2022 4:36:42 PM.877] LSPD First Response: Megaphone UI by Vincentsgm29 2.2.0 has been initialised.
[7/30/2022 4:36:42 PM.877] LSPD First Response: Go on duty to fully load Megaphone UI.
[7/30/2022 4:36:42 PM.877] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised.
[7/30/2022 4:36:42 PM.878] LSPD First Response: OP_Immersive_Dispatch has been Initialized.
[7/30/2022 4:36:42 PM.883] LSPD First Response: AlconH's Panic Button Plugin loaded!
[7/30/2022 4:36:42 PM.883] LSPD First Response: [Plain Sight]: Successfully Loaded v1.0.0
[7/30/2022 4:36:42 PM.886] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised.
[7/30/2022 4:36:42 PM.886] LSPD First Response: Go on duty to fully load RegularCallouts.
[7/30/2022 4:36:42 PM.889] LSPD First Response: Initializing Config for Regular Callouts
[7/30/2022 4:36:42 PM.900] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle
[7/30/2022 4:36:42 PM.904] LSPD First Response: [Section136Callouts]  © Max Playle 2020-2022 All rights reserved
[7/30/2022 4:36:42 PM.924] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.xml
[07/30/2022 16:36:43.115] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: --- Compatible Mods ---
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: StopThePed: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: UltimateBackup: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: BetterEMS: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: -----------------------
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration...
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Processing character models...
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect]
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout...
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.225] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications.
[07/30/2022 16:36:43.226] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized.
[07/30/2022 16:36:43.226] LSPD First Response: Go on duty to fully load SpeedRadarLite
[07/30/2022 16:36:43.226] LSPD First Response: [StopRightThere] INFO: StopRightThere 1.2.0.0 has been initialised.
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempting to load StopRightThere.ini
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: ini file loaded successfully
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempt to read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Successfully read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: PulloverKey = N
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: ModifierKey = LControlKey
[07/30/2022 16:36:43.231] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized.
[07/30/2022 16:36:43.231] LSPD First Response: Go on duty to fully load StopThePed
[07/30/2022 16:36:43.232] LSPD First Response: Loading SuperCallouts config.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts: Config loaded.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts 3.1.0.0 by SuperPyroManiac has been initialised.
[07/30/2022 16:36:43.245] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts.
[07/30/2022 16:36:43.276] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[07/30/2022 16:36:43.276] LSPD First Response: Go on duty to fully load UltimateBackup
[07/30/2022 16:36:43.277] LSPD First Response: Plugin UnsafeCallouts 1.4.1.0, developed by L33dy, has been initialized.
[07/30/2022 16:36:43.371] LSPD First Response: WoutersCalloutsV Plugin loaded!
[07/30/2022 16:36:43.371] LSPD First Response: We have 3 callouts registered
[07/30/2022 16:36:43.371] LSPD First Response: CalloutManager initialized
[07/30/2022 16:36:43.372] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[07/30/2022 16:36:43.382] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.384] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.402] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[07/30/2022 16:36:43.404] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[07/30/2022 16:36:43.405] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[07/30/2022 16:36:43.406] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[07/30/2022 16:36:43.435] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[07/30/2022 16:36:43.437] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [GrammarPolice] starting...
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting...
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     LSPDFR Updated: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     ArrestManager: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     HeliAssistance: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     Traffic Policer: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     StopThePed: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     UltimateBackup: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.449] LSPD First Response: GrammarPolice: [ConfigHandler] initializing...
[07/30/2022 16:36:43.452] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings...
[7/30/2022 4:36:43 PM.475] LSPD First Response: Deserialized Jenifer Patton
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Marion ASoif
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Hillary Knight
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Anthony DeLuca
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Adam Jacobs
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jethro Boscorelli
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jessica Woods
[07/30/2022 16:36:43.488] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings...
[07/30/2022 16:36:43.518] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign...
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler]                              GrammarPolice Settings
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign                       = 1-VICTOR-7
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Language                       = en-US
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes                    = IMMERSIVE
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition        = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey                    = RMenu
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey                   = F3
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey           = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey                    = F2
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey            = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey                       = D9
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey               = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey             = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey                        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey                          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey                 = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey                         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton             = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton           = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications              = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus               = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate                = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX                 = 390
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY                 = 1013
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale                = 0.45
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX                      = 1400
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY                      = 495
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale                     = 70
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose                 = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk                     = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay                = 250
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound                   = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation             = False
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit       = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint             = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone         = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath                    = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval           = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval           = 30
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse                  = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius           = 60
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed            = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir                 = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating       = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody   = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate               = 75
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance                 = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds                     = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance             = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles                 = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled        = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance    = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds        = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles    = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval         = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck            = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT                  = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout                  = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout          = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout              = 1500
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel                   = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath                     = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath                      = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath                    = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList       = [[1], [victor], [7]]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts             = [GP_DIVISION_1, GP_UT_VICTOR, GP_BEAT_7]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.557] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures
[07/30/2022 16:36:43.559] LSPD First Response: GrammarPolice: [AnimationHandler] initializing...
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[7/30/2022 4:36:43 PM.605] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[7/30/2022 4:36:43 PM.623] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[7/30/2022 4:36:43 PM.627] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.459] LSPD First Response: [TRACE] Has taken study survey: False
[7/30/2022 4:36:44 PM.460] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[7/30/2022 4:36:44 PM.471] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[7/30/2022 4:36:44 PM.473] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.486] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[7/30/2022 4:36:44 PM.488] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.489] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[7/30/2022 4:36:44 PM.491] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[7/30/2022 4:36:44 PM.522] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[07/30/2022 16:36:44.693] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects
[07/30/2022 16:36:44.701] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE
[07/30/2022 16:36:44.991] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\accept.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\advise.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\air.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\animal.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\available.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\busy.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\cancel_checks.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\clear.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code4.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\copy.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\coroner.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ems.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\felonystopbackup.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\female.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fight.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fire.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\insurance.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\investigating.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\k9.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\mealbreak.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\no.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\noose.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\normal.xml
[07/30/2022 16:36:44.999] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_1.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_2.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_3.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\officerdown.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\onpatrol.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\outofservice.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\panic.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pedcheck.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_deceased.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_injured.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pit.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\platecheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\preface.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\priority_tone.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pursuit.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\radiocheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\roadblock.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\scene.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\spikestrips.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\startpatrol.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\station.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_custody.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_lost.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\swat.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\taser.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ticketnumber.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\tow.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\trafficstopbackup.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_clear.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_slow.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_stop.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\transport.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\vehicle.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\visual.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\yes.xml
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=no
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=request
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=status
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders
[07/30/2022 16:36:45.037] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar
[07/30/2022 16:36:45.145] LSPD First Response: GrammarPolice: [PlayerHandler] starting...
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[07/30/2022 16:36:45.157] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[07/30/2022 16:36:45.158] LSPD First Response: GrammarPolice: [ControlHandler] starting...
[07/30/2022 16:36:45.163] LSPD First Response: GrammarPolice: [DispatchHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine
[07/30/2022 16:36:45.166] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine
[07/30/2022 16:36:45.240] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar
[07/30/2022 16:36:45.264] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device
[07/30/2022 16:36:45.278] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events
[07/30/2022 16:36:45.279] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful
[07/30/2022 16:36:45.283] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid
[07/30/2022 16:36:45.287] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.291] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid
[07/30/2022 16:36:45.435] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.438] LSPD First Response: [686 Callouts] Loading your 686 Callouts!
[07/30/2022 16:36:45.524] LSPD First Response: [686 Callouts] User is on the latest build.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Running Plugin Handler.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Callout Interface Running? False.
[07/30/2022 16:36:45.731] LSPD First Response: [686 Callouts] No remote announcement to display.
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping
[07/30/2022 16:36:45.733] LSPD First Response: [686 Callouts] Loading stats plugins/LSPDFR/686Callouts/stats.xml.
[07/30/2022 16:36:45.735] LSPD First Response: [686 Callouts] All done, have a fantastic patrol!
[07/30/2022 16:36:45.736] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Code Page: 1252
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows)
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Stabbing
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Juggernaut
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Loaded settings
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.PublicIntoxication
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.DomesticViolence
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Burglary
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.SuspiciousActivity
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Registered 4 callouts
[07/30/2022 16:36:46.045] LSPD First Response: [Emergency Callouts]: Checking for updates
[07/30/2022 16:36:46.119] LSPD First Response: [Emergency Callouts]: Checked for updates; None available
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.Intoxicatedperson
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‬‌‏‏‏‬‪‌‏‎‎‍‭‪‪‫‭‮‏‌‬‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.PersonWithAKnife
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‏‪‏‍‎‏‬‌‍‍‮‭‭‎‬‎‪‪‫‪‏‫‮‍‭‌‍‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.StolenVehicle
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.UnstablePeron
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.SuicidelPerson
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.HighSpeedChase
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.IntoxicatedIndividual
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.PersonWithFirearm
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.Juggernaut
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO]     LidarGun Configuration
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] LidarKey                       = Q
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] WindowKey                      = OemPeriod
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] HoldInterval                   = 500
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosX                           = 1000
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosY                           = 650
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Scale                          = 60
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Volume                         = 3
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] UseMetric                      = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] HudColor                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] Weapon                         = WEAPON_VINTAGEPISTOL
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableBlip                     = True
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableScreen                   = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] AutoZoom                       = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] LogLevel                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.178] LSPD First Response: LidarGun: [INFO] Starting PlayerHandler...
[07/30/2022 16:36:46.179] LSPD First Response: LidarGun: [INFO] Starting VehicleHandler...
[07/30/2022 16:36:46.182] LSPD First Response: LidarGun: [INFO] Starting LidarHandler...
[07/30/2022 16:36:46.184] LSPD First Response: LidarGun: [INFO] MenuHandler loading menu
[07/30/2022 16:36:46.191] LSPD First Response: [TRACE] LoreCallouts.ini was detected
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Disturbance
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Mugging
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Burglary
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Convoy
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DeadBody
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Warrant
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.BankRobbery
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DrugDeal
[07/30/2022 16:36:46.197] LSPD First Response: Megaphone UI 2.2.0 has started
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Chasepursuit
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Loaded settings
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Checking for updates
[07/30/2022 16:36:47.149] LSPD First Response: [Plain Sight]: There is no update available
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TrafficStopAssistance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.LostSuspect
[07/30/2022 16:36:47.866] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS...
[07/30/2022 16:36:47.875] LSPD First Response: [Section136Callouts]  Running RageNativeUI version compatibility check...
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  RageNativeUI installed version: 1.8.2.0
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. 🙂
[07/30/2022 16:36:47.877] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu...
[07/30/2022 16:36:48.577] LSPD First Response: [Section136Callouts] Processing UserContentManager for Q29ubm9yRlRX
[07/30/2022 16:36:48.579] LSPD First Response: [Section136Callouts]  Creating stores...
[07/30/2022 16:36:48.592] LSPD First Response: [Section136Callouts]  Successfully initialised 26 stores. 
[07/30/2022 16:36:48.593] LSPD First Response: [Section136Callouts]  The dependency checker is running.
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt
[07/30/2022 16:36:48.596] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt)
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Checking for Section136Callouts updates...
[07/30/2022 16:36:48.597] LSPD First Response: [Section136Callouts] Creating new Stats Manager...
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Local version: 1.9.1.995
[07/30/2022 16:36:48.598] LSPD First Response: [Section136Callouts] Attempting to read statistics file...
[7/30/2022 4:36:48 PM.598] LSPD First Response: [Section136Callouts] Populating name lists...
[7/30/2022 4:36:48 PM.599] LSPD First Response: [Section136Callouts] Populating male first names...
[7/30/2022 4:36:48 PM.603] LSPD First Response: [Section136Callouts] Populating female first names...
[07/30/2022 16:36:48.603] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp
[7/30/2022 4:36:48 PM.624] LSPD First Response: [Section136Callouts] Populating common last names...
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] [WARN] EAC authentication file does not exist. Aborting automatic login.
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] Registering callouts...
[07/30/2022 16:36:48.632] LSPD First Response: [Section136Callouts] There are 19 public callouts in this build of Section136Callouts. Of which, 19 are enabled.
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Vehicle... (S136StolenVehicle) (ID 0)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‎‪‭‮‍‭‌‫‬‍‮‏‏‬‍‬‎‍‬‬‮‎‏‮‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Person With Knife... (S136PersonWithKnife) (ID 1)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‭‌‍‫‬‪‍‏‮‏‍‮‏‏‭‭‌‌‭‪‬‎‌‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Traffic Stop Backup Required... (S136TrafficStopBackupRequired) (ID 2)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‬‪‪‫‫‏‫‭‍‍‌‌‬‪‏‏‬‫‬‫‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Theft From Person... (S136TheftFromPerson) (ID 3)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‌‮‬‌‪‎‌‌‭‮‪‬‪‮‫‮‮‭‬‌‭‍‎‭‌‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Emergency Vehicle... (S136StolenEmergencyVehicle) (ID 4)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‍‮‬‏‫‏‮‮‬‮‬‌‪‫‌‭‌‎‭‭‭‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Detainee Transport Required... (S136DetaineeTransportRequired) (ID 5)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‍‌‫‮‫‎‍‮‫‬‪‍‭‭‫‏‌‌‫‏‫‍‌‌‬‮‫‮‮‏‬‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Self Isolation Violation... (S136SelfIsolationViolation) (ID 6)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‍‍‏‪‏‎‪‍‎‍‍‮‪‎‍‍‌‬‫‭‭‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Racing Vehicles... (S136RacingVehicles) (ID 7)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‏‍‮‫‍‍‌‪‬‬‎‭‭‬‭‌‬‏‮‏‫‏‌‎‎‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Mental Health Ward - Patient Escaped... (S136MHPE) (ID 😎
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‌‏‏‫‫‍‍‫‮‎‏‪‬‭‍‍‪‪‬‬‏‌‬‫‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Armed Suspect... (S136ArmedSuspect) (ID 9)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‫‫‮‎‍‎‭‫‭‌‎‬‪‫‭‏‌‏‮‪‎‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Shoplifting... (S136Shoplifting) (ID 10)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‍‏‭‪‬‫‌‭‎‏‌‬‫‏‭‫‪‬‎‫‍‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Suicial Subject... (S136SuicidalSubject) (ID 11)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‭‮‍‮‎‎‭‌‫‮‬‪‫‬‭‌‍‎‭‮‮‌‏‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Attempted Sexual Assault... (S136AttemptedRape) (ID 12)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‏‍‍‎‪‫‬‌‌‪‫‪‍‮‫‫‎‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Interior Burglary... (S136InteriorBurglary) (ID 13)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‮‪‮‍‌‏‬‫‮‌‬‪‪‮‌‍‍‭‮‍‮‍‪‬‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Officer Panic Button... (S136OfficerPanicButton) (ID 14)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‎‌‍‎‫‫‎‏‏‍‪‎‌‮‍‫‍‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Area Search - Lost Suspect... (S136AreaSearchSuspect) (ID 15)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‌‫‌‎‫‌‮‌‪‌‏‍‍‎‌‬‎‏‎‭‪‫‍‮‌‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Prisoner Transfer Required... (S136PrisonerTransfer) (ID 16)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‪‭‫‍‌‏‎‮‬‫‏‏‮‎‏‌‎‬‮‎‫‭‭‌‭‬‪‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Public Transport Staff Assistance Request... (S136TubeStationAgressive) (ID 17)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‬‭‏‌‭‪‏‮‎‎‎‎‭‬‌‍‭‮‌‏‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Protest... (S136Protest) (ID 18)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‏‭‬‭‫‎‏‭‬‪‎‭‎‬‮‏‭‌‪‮‏‍‎‭‬‮
[07/30/2022 16:36:48.637] LSPD First Response: [Section136Callouts] Successfully registered 19 public callouts.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] Done populating names.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] *** CHECKING CALLOUT INTERFACE STATUS ***
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed.
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] We've already plugged the Discord in this installation! Cancelling the thread!
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] Starting PUMA by PeterU...
[07/30/2022 16:36:48.640] LSPD First Response: [Section136Callouts] Running announcement task...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts]  Invoking AnnouncementTask on a new thread...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts] Starting debug log manager...
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 774.1709 milliseconds.
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Starting Panic Button thread...
[07/30/2022 16:36:48.647] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: =================================================================
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[07/30/2022 16:36:48.667] LSPD First Response: [StopRightThere] Info: Initialized
[7/30/2022 4:36:48 PM.775] LSPD First Response: [Section136Callouts] Update definitions retrieved from server. Callback took 178ms
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Either server returned invalid Dependency Stream or logic invalidated it. Aborting dependency checks.
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Received update definition valid? True
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Section136Callouts update check complete
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Code Page: 1252
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)
[7/30/2022 4:36:48 PM.977] LSPD First Response: [MEGAPHONE UI] Menu initialisation ended
[7/30/2022 4:36:48 PM.982] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:48 PM.987] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-VICTOR-7
[7/30/2022 4:36:48 PM.988] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign]  OP_1 OP_UT_VICTOR OP_7
[7/30/2022 4:36:48 PM.991] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True
[7/30/2022 4:36:48 PM.993] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True
[7/30/2022 4:36:48 PM.995] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100
[7/30/2022 4:36:48 PM.997] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True
[7/30/2022 4:36:48 PM.999] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep
[7/30/2022 4:36:49 PM.001] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60
[7/30/2022 4:36:49 PM.003] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True
[7/30/2022 4:36:49 PM.005] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon
[7/30/2022 4:36:49 PM.007] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O
[7/30/2022 4:36:49 PM.009] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None
[7/30/2022 4:36:49 PM.011] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120
[7/30/2022 4:36:49 PM.013] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True
[7/30/2022 4:36:49 PM.015] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT
[7/30/2022 4:36:49 PM.017] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True
[7/30/2022 4:36:49 PM.019] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.020] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True
[7/30/2022 4:36:49 PM.022] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] False
[7/30/2022 4:36:49 PM.024] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button
[7/30/2022 4:36:49 PM.026] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] None
[7/30/2022 4:36:49 PM.028] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None
[7/30/2022 4:36:49 PM.030] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L
[7/30/2022 4:36:49 PM.032] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None
[7/30/2022 4:36:49 PM.034] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None
[7/30/2022 4:36:49 PM.036] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None
[7/30/2022 4:36:49 PM.037] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep
[7/30/2022 4:36:49 PM.039] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True
[7/30/2022 4:36:49 PM.040] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio
[7/30/2022 4:36:49 PM.042] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True
[7/30/2022 4:36:49 PM.043] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True
[7/30/2022 4:36:49 PM.045] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1
[7/30/2022 4:36:49 PM.047] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.048] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True
[7/30/2022 4:36:49 PM.050] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2
[7/30/2022 4:36:49 PM.051] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.053] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True
[7/30/2022 4:36:49 PM.055] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3
[7/30/2022 4:36:49 PM.056] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.058] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True
[7/30/2022 4:36:49 PM.060] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4
[7/30/2022 4:36:49 PM.061] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.063] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True
[7/30/2022 4:36:49 PM.064] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5
[7/30/2022 4:36:49 PM.066] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.067] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True
[7/30/2022 4:36:49 PM.069] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6
[7/30/2022 4:36:49 PM.071] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.072] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True
[7/30/2022 4:36:49 PM.074] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7
[7/30/2022 4:36:49 PM.076] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.078] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True
[7/30/2022 4:36:49 PM.080] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8
[7/30/2022 4:36:49 PM.083] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.085] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True
[7/30/2022 4:36:49 PM.087] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9
[7/30/2022 4:36:49 PM.088] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.091] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2
[7/30/2022 4:36:49 PM.092] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4
[7/30/2022 4:36:49 PM.094] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40
[7/30/2022 4:36:49 PM.096] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5
[7/30/2022 4:36:49 PM.097] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20
[7/30/2022 4:36:49 PM.099] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5
[7/30/2022 4:36:49 PM.100] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True
[7/30/2022 4:36:49 PM.102] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True
[7/30/2022 4:36:49 PM.103] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True
[7/30/2022 4:36:49 PM.105] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True
[7/30/2022 4:36:49 PM.107] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True
[7/30/2022 4:36:49 PM.108] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True
[7/30/2022 4:36:49 PM.110] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True
[7/30/2022 4:36:49 PM.112] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True
[7/30/2022 4:36:49 PM.113] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True
[7/30/2022 4:36:49 PM.115] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True
[7/30/2022 4:36:49 PM.116] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False
[7/30/2022 4:36:49 PM.118] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True
[7/30/2022 4:36:49 PM.119] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True
[7/30/2022 4:36:49 PM.121] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added
[7/30/2022 4:36:49 PM.138] OP_Immersive_Dispatch: Menus Initialised
[7/30/2022 4:36:49 PM.312] LSPD First Response: [Section136Callouts] Setting up all the menus...
[7/30/2022 4:36:49 PM.319] LSPD First Response: [Section136Callouts] Menu init finished
[7/30/2022 4:36:49 PM.321] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully.
[7/30/2022 4:36:49 PM.322] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items.
[7/30/2022 4:36:49 PM.323] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu.
[7/30/2022 4:36:49 PM.493] LSPD First Response: [Section136Callouts] Announcements are disabled pending a rewrite.
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     BetterEMS: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     GrammarPolice: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     RageNativeUI: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     StopThePed: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     UltimateBackup: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     HeliAssistance: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.603] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View...
[7/30/2022 4:36:49 PM.605] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder.
[07/30/2022 16:36:49.925] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.927] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.934] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.978] LSPD First Response: Unsafe Callouts, developed by L33dy, has been loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ANPR_DrugDealerCar
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Homicide
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Disagreement
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonCarryingWeapon
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ViolationOfProtectiveOrder
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PursuitIntervention
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonThreateningAnOfficerWithAFirearm
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: All callouts enabled in NormalCallouts.ini were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for StopThePed plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: StopThePed plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for UltimateBackup plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: UltimateBackup plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for DeadlyWeapons plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: DeadlyWeapons not found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for CalloutInterface plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: CalloutInterface not found!
[07/30/2022 16:36:49.986] LSPD First Response: [VERSION]: 1.4.1.0
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Callouts and settings were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:50.065] LSPD First Response: [Unsafe Callouts] SUCCESS: Most recent version is 1.4.1 (retrieved from endpoint https://www.lcpdfr.com/applications/downloadsng/interface/api.php?do=checkForUpdates&fileId=38051&textOnly=1).
[07/30/2022 16:36:50.070] LSPD First Response:  Registered SkinnyDipping
[07/30/2022 16:36:50.070] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SkinnyDipping
[07/30/2022 16:36:50.071] LSPD First Response:  Registered SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuspiciousParkedVehicle.SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response:  Registered HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response:  Registered Trespassing
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Trespassing
[07/30/2022 16:36:50.072] LSPD First Response:  Registered IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response:  Registered FleeingSuspect
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.FleeingSuspect
[07/30/2022 16:36:50.073] LSPD First Response:  Registered SuicideAttemptJumper
[07/30/2022 16:36:50.073] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[07/30/2022 16:36:50.074] LSPD First Response:  Registered RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.RobberyAlarm.RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response:  Registered SnowballFight
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Winter.SnowballFight
[07/30/2022 16:36:50.075] LSPD First Response:  Registered VehicleIntercept
[07/30/2022 16:36:50.075] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept
[07/30/2022 16:36:50.076] LSPD First Response:  Registered LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response:  Registered TaxiFareEvader
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.TaxiFareEvader.TaxiFareEvader
[07/30/2022 16:36:50.077] LSPD First Response:  Registered RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response:  Registered PossibleBurglary
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.PossibleBurglary
[07/30/2022 16:36:50.081] LSPD First Response:  Registered HomeInvasion
[07/30/2022 16:36:50.081] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HomeInvasion
[07/30/2022 16:36:50.082] LSPD First Response: [TRACE] SwitchToCharacter: Steve Williams
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[07/30/2022 16:36:50.088] LSPD First Response: [TRACE] Entered apartment 0605 Spanish Ave
[7/30/2022 4:36:51 PM.245] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:36:51 PM.256] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_RANGER_01) was set as a cop
[07/30/2022 16:36:51.587] LSPD First Response: [TRACE] Loaded Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:51 PM.693] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:51 PM.693] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Started
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Finished
[07/30/2022 16:36:52.612] LSPD First Response: [TRACE] Shower: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Shower: Prop Constructor Finished
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Started
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished
[7/30/2022 4:36:52 PM.654] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized
[7/30/2022 4:36:52 PM.667] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[7/30/2022 4:36:52 PM.692] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_tapeplayer_01
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Updating scaleform
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Offset: X:342.3665 Y:-1001.47 Z:-98.23304
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Pos: X:342.3665 Y:-1001.47 Z:-99.23304
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[7/30/2022 4:36:52 PM.823] LSPD First Response: [TRACE] Updating scaleform
[07/30/2022 16:36:52.891] LSPD First Response: [TRACE] Successfully loaded interior for: 0605 Spanish Ave
[7/30/2022 4:36:52 PM.945] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized
[7/30/2022 4:36:53 PM.436] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[7/30/2022 4:36:53 PM.469] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[7/30/2022 4:36:53 PM.760] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized
[7/30/2022 4:36:53 PM.766] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized
[7/30/2022 4:36:53 PM.824] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:53 PM.824] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:53.917] LSPD First Response: [TRACE] Starting player switch
[7/30/2022 4:36:54 PM.384] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty 
You Are On The Latest Version
[7/30/2022 4:36:55 PM.017] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.018] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.044] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.083] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:36:55 PM.084] LSPD First Response: [TRACE] Created police3 at X:446.3985 Y:-1026.087 Z:28.92508
[7/30/2022 4:36:55 PM.089] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:36:55 PM.385] LSPD First Response: [TRACE] Created policeb at X:282.5905 Y:-1233.429 Z:38.787
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:36:55 PM.542] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[7/30/2022 4:36:55 PM.612] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.613] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:36:55 PM.627] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] Created police2 at X:434.9848 Y:-1027.103 Z:29.12844
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:36:55 PM.828] LSPD First Response: [TRACE] Joe Lauzon (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:36:55 PM.842] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[7/30/2022 4:36:55 PM.848] LSPD First Response: [TRACE] World event StealCar #1 has ended
[7/30/2022 4:36:55 PM.869] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:36:55 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:55 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:57.181] LSPD First Response: [TRACE] Player switch done
[7/30/2022 4:36:57 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:57 PM.997] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:00 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:00 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:01 PM.075] LSPD First Response: SuperCallouts: Using UltimateBackup API.
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: HotPursuit Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Robbery Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: CarAccident Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AngryAnimals Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Kidnapping Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: TruckCrash Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: PrisonTransport Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Hit and Run Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Aliens Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Open Carry Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Fire Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: OfficerShootout Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Suspicious Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Manhunt Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Impersonator Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Blocking Traffic Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Illegal Parking Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Knife Attack Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: PrisonBreak Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia1 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.MafiaActivity2
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia2 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LostMC Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LSGTF Enabled
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] A new version of SuperCallouts is available! Update the Version, or play on your own risk.
[7/30/2022 4:37:01 PM.159] Current Version:  3.1.0.0
[7/30/2022 4:37:01 PM.159] New Version:  3.2.0.0
[7/30/2022 4:37:01 PM.159] It's reccomended you update to prevent any issues that may have been fixed in the new version!
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:02 PM.052] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:02 PM.052] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:04 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:04 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.106] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.107] LSPD First Response: [TRACE] Created police3 at X:288.1262 Y:-886.0109 Z:29.92565
[7/30/2022 4:37:05 PM.266] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.273] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.303] LSPD First Response: [TRACE] Michael Opes (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.328] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.335] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.342] LSPD First Response: [TRACE] Mal Fallon (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.361] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:37:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:08 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:08 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:10 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:10 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:12 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:12 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:14 PM.102] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:14 PM.102] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:16 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:16 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:18 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:18 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:20 PM.122] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:20 PM.122] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:22 PM.136] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:22 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:24 PM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:24 PM.143] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:26 PM.152] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:26 PM.152] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:28 PM.156] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:28 PM.156] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:30 PM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:30 PM.168] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:32 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:32 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:34 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:34 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:36 PM.182] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:36 PM.182] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:38 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:38 PM.183] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:40 PM.187] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:40 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:42 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:42 PM.191] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:44 PM.202] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:44 PM.202] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:46 PM.205] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:46 PM.205] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:48 PM.215] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:48 PM.215] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:52 PM.237] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:52 PM.237] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:54 PM.240] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:54 PM.241] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:56 PM.244] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:56 PM.244] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:58 PM.258] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:58 PM.258] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:00 PM.273] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:00 PM.273] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:02 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:02 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:04 PM.278] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:04 PM.278] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:06 PM.288] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:06 PM.288] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:08 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:08 PM.307] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:10 PM.309] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:10 PM.309] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:12 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:12 PM.318] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:14 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:14 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:16 PM.332] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:16 PM.332] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:18 PM.353] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:18 PM.353] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:20 PM.367] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:20 PM.367] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:22 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:22 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:24 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:24 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:26 PM.392] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:26 PM.392] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:28 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:28 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:30 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:30 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:32 PM.415] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:32 PM.415] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:34 PM.431] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:34 PM.431] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:36 PM.441] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:36 PM.441] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:38 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:38 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:40 PM.446] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:40 PM.446] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:42 PM.451] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:42 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:44 PM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:44 PM.463] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:46 PM.480] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:46 PM.480] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:48 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:48 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:50 PM.513] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:50 PM.513] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:52 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:52 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:54 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:54 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:56 PM.536] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:56 PM.536] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:58 PM.544] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:58 PM.544] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:00 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:00 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:02 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:02 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:04 PM.561] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:04 PM.561] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:06 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:06 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:08 PM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:08 PM.577] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:10 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:10 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:12 PM.590] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:12 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:14 PM.596] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:14 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:16 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:16 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:18 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:18 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:20 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:20 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:22 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:22 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:24 PM.625] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:24 PM.625] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:26 PM.743] LSPD First Response: [TRACE] Thread Marker #6 initialized
[7/30/2022 4:39:26 PM.895] LSPD First Response: [TRACE] Hiding help for: Chair
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.852] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.853] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.968] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.032] LSPD First Response: [TRACE] Unloading Apartment Interior: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.038] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1)
[7/30/2022 4:39:28 PM.050] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.062] LSPD First Response: [TRACE] Ended Shower
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2)
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3)
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1)
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6)
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5)
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Ended Whisky
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7)
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8)
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Ended Radio
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4)
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Successfully unloaded: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down
[7/30/2022 4:39:28 PM.101] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Kate Tip (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Michael Sweeny (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Michael Huth (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Cris Carison (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Mark Gordon (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.368] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:28 PM.631] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.643] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Jonah Hex (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Matthew Dasilva (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] Jim Pickens (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Lucia Fields (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Mario Skasd (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.872] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:29 PM.872] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:31 PM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:31 PM.879] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:33 PM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:33 PM.902] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:35 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:35 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:37 PM.924] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:37 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:48 PM.289] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:48 PM.289] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:50 PM.304] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:50 PM.304] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:52 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:52 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:54 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:54 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:56 PM.326] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:56 PM.326] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:56 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:58 PM.370] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:58 PM.370] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:59 PM.313] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:39:59 PM.323] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:39:59 PM.526] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:39:59 PM.580] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:40:00 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:00 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:00 PM.788] LSPD First Response: [TRACE] It has been 178 seconds since the last callout
[7/30/2022 4:40:00 PM.795] LSPD First Response: Creating Mafia1 from SuperCallouts.Callouts.Mafia1, SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:40:00 PM.797] LSPD First Response: [TRACE] Callout created:  #1
[7/30/2022 4:40:00 PM.811] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:40:02 PM.487] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:02 PM.487] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:02 PM.602] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:40:02 PM.603] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:40:04 PM.500] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:04 PM.500] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:06 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:06 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:08 PM.514] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:08 PM.514] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:10 PM.517] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:10 PM.517] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:12 PM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:12 PM.531] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:14 PM.550] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:14 PM.550] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:15 PM.863] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:40:15 PM.863] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/30/2022 4:40:16 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:16 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:18 PM.576] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:18 PM.576] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:20 PM.583] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:20 PM.583] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:22 PM.603] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:22 PM.603] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:24 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:24 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:26 PM.633] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:26 PM.633] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:28 PM.643] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:28 PM.644] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:30 PM.665] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:30 PM.665] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[7/30/2022 4:40:31 PM.240] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[7/30/2022 4:40:32 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:32 PM.675] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:34 PM.374] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:40:34 PM.677] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:34 PM.677] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:36 PM.687] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:36 PM.687] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:38 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:38 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:40 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:40 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:42 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:42 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:44 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:44 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:46 PM.781] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:46 PM.781] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:48 PM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:48 PM.790] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:50 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:50 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:54 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:54 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:56 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:56 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:58 PM.836] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:58 PM.836] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:41:00 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:00 PM.849] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:02 PM.323] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.324] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.375] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.376] LSPD First Response: [TRACE] Created police3 at X:21.44735 Y:-1126.809 Z:29.85761
[7/30/2022 4:41:02 PM.400] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.407] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.414] LSPD First Response: [TRACE] Tyreese Montana (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.450] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.456] LSPD First Response: [TRACE] Derrick Holt (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.489] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:41:02 PM.867] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:02 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:04 PM.871] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:04 PM.871] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:06 PM.882] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:06 PM.882] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:08 PM.903] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:08 PM.903] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:10 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:10 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:12 PM.937] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:12 PM.937] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:14 PM.938] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:14 PM.938] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:16 PM.956] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:16 PM.956] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:18 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:18 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:20 PM.972] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:20 PM.972] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:22 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:22 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:24 PM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:24 PM.994] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:27 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:27 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:29 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:29 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:31 PM.024] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:31 PM.024] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:33 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:33 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:35 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:35 PM.045] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:37 PM.062] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:37 PM.062] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:39 PM.081] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:39 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:41 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:41 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:43 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 9.97229
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 0.1191711
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Using 109.9524, -953.3007, 30.11009 Heading: 160.2812 and 107.4634, -960.1998, 30.11009 Heading: 160.2812 as base positions
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading EMPEROR
[7/30/2022 4:41:43 PM.494] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.495] LSPD First Response: [TRACE] Created police3 at X:109.9524 Y:-953.3007 Z:30.11009
[7/30/2022 4:41:43 PM.542] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:43 PM.549] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:41:43 PM.586] LSPD First Response: [TRACE] Cached 1349 decorators for index 3
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Jaxson Southgate (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.694] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.734] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[7/30/2022 4:41:45 PM.155] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:45 PM.155] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:47 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[7/30/2022 4:41:48 PM.101] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[7/30/2022 4:41:49 PM.190] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:49 PM.190] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:51 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:51 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:53 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:53 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:55 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:55 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:57 PM.267] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:57 PM.267] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:59 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:59 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:01 PM.257] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:01 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:01 PM.322] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:03 PM.334] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:03 PM.334] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:05 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:05 PM.352] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:06 PM.868] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:07 PM.372] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:07 PM.372] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:08 PM.919] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.315] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.336] LSPD First Response: [TRACE] Ped Melodie Hawk has become idle again
[7/30/2022 4:42:09 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:09 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:10 PM.960] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.025] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.042] LSPD First Response: [TRACE] Ped Dylan Ritchie has become idle again
[7/30/2022 4:42:11 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:11 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:11 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.421] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:13 PM.422] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:13 PM.510] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.538] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.028] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.059] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.536] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:15 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:15 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:17 PM.458] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:17 PM.458] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:19 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:19 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:21 PM.005] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:21 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:21 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:23 PM.493] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:23 PM.493] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.350] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.407] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.424] LSPD First Response: [TRACE] Ped Victoria Lynden has become idle again
[7/30/2022 4:42:25 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:25 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.866] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:27 PM.529] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:27 PM.529] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:28 PM.932] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:28 PM.987] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.004] LSPD First Response: [TRACE] Ped Jimmy Norman has become idle again
[7/30/2022 4:42:29 PM.440] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.470] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.488] LSPD First Response: [TRACE] Ped Alex Plasma has become idle again
[7/30/2022 4:42:29 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:29 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:29 PM.957] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.293] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.312] LSPD First Response: [TRACE] Ped Emmet Allderdice has become idle again
[7/30/2022 4:42:30 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.506] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.993] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.049] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.066] LSPD First Response: [TRACE] Ped Johnny Hill has become idle again
[7/30/2022 4:42:31 PM.505] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:31 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:31 PM.565] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:32 PM.008] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:33 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:33 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:34 PM.051] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.080] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.098] LSPD First Response: [TRACE] Ped Katashi Hachiro has become idle again
[7/30/2022 4:42:35 PM.581] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:35 PM.581] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:37 PM.582] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:37 PM.582] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:39 PM.589] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:39 PM.590] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:40 PM.177] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.204] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.224] LSPD First Response: [TRACE] Ped Crystal Williams has become idle again
[7/30/2022 4:42:40 PM.686] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.714] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.731] LSPD First Response: [TRACE] Ped Kristi Munoz has become idle again
[7/30/2022 4:42:41 PM.194] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:41 PM.593] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:41 PM.593] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:42 PM.598] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:42 PM.614] LSPD First Response: [TRACE] Ped Michael Grant has become idle again
[7/30/2022 4:42:43 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:43 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:44 PM.785] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:44 PM.807] LSPD First Response: [TRACE] Ped John Shovel has become idle again
[7/30/2022 4:42:45 PM.620] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:45 PM.620] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:46 PM.485] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:46 PM.502] LSPD First Response: [TRACE] Ped Jimmy Timmy has become idle again
[7/30/2022 4:42:47 PM.640] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:47 PM.640] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.766] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.957] LSPD First Response: [TRACE] Created police2 at X:-2.757001 Y:-764.8976 Z:32.71734
[7/30/2022 4:42:47 PM.986] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.993] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.034] LSPD First Response: [TRACE] Cached 1360 decorators for index 4
[7/30/2022 4:42:48 PM.035] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.036] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.041] LSPD First Response: [TRACE] Madeline Cole (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.078] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:48 PM.085] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.092] LSPD First Response: [TRACE] Peyton Young (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.121] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:42:48 PM.646] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:49 PM.681] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:49 PM.681] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:50 PM.046] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.104] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.120] LSPD First Response: [TRACE] Ped Erin Cross has become idle again
[7/30/2022 4:42:50 PM.564] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:51 PM.690] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:51 PM.690] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:52 PM.121] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:53 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:53 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:55 PM.727] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:55 PM.727] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:56 PM.226] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.258] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.274] LSPD First Response: [TRACE] Ped Lauren DaVello has become idle again
[7/30/2022 4:42:56 PM.751] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:57 PM.741] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:57 PM.741] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:58 PM.791] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.310] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.369] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.387] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:42:59 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:59 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:59 PM.825] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.882] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.900] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:00 PM.352] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:00 PM.694] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:43:01 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:01 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:02 PM.225] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.243] LSPD First Response: [TRACE] Ped Kat Llamas has become idle again
[7/30/2022 4:43:02 PM.921] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.979] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.997] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.434] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.494] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.510] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.788] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:03 PM.788] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:03 PM.952] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.012] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.030] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:04 PM.475] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:05 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:05 PM.801] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.605] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:43:07 PM.608] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[7/30/2022 4:43:07 PM.620] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jaxson Southgate has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Maria Monia has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jack McThomasen has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped April Higgins has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Amy Bailey has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Ryan Lewis has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Johnny Black has become idle again
[7/30/2022 4:43:07 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:07 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.908] LSPD First Response: [TRACE] It has been 171 seconds since the last callout
[7/30/2022 4:43:07 PM.909] LSPD First Response: Creating PossibleBurglary from WoutersCalloutsV.Callouts.PossibleBurglary, WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:43:07 PM.909] LSPD First Response: [TRACE] Callout created:  #2
[7/30/2022 4:43:07 PM.916] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:43:09 PM.843] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:09 PM.843] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:11 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:11 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:11 PM.851] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:12 PM.516] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout accepted
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~o~En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~o~En Route
[7/30/2022 4:43:12 PM.521] LSPD First Response: [TRACE] User accepted callout
[7/30/2022 4:43:12 PM.919] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~o~En Route
[7/30/2022 4:43:13 PM.865] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:13 PM.865] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:35 PM.261] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:35 PM.261] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:37 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:37 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:39 PM.320] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:39 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:41 PM.327] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:41 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:43 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:43 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:45 PM.378] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:45 PM.378] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.447] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:47 PM.447] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Created police2 at X:427.5909 Y:-1027.707 Z:29.22805
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:43:47 PM.693] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.700] LSPD First Response: [TRACE] Daniel Parker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.701] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:47 PM.708] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:43:47 PM.715] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:49 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:49 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:51 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:51 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:53 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:53 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] World event StealCar #2 has ended
[7/30/2022 4:43:54 PM.492] LSPD First Response: [TRACE] Ped Andrew Jackson has become idle again
[7/30/2022 4:43:55 PM.541] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:55 PM.541] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:57 PM.558] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:57 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:34 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:34 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:36 PM.268] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:36 PM.268] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:38 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:38 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:40 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:40 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:42 PM.040] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] Created police3 at X:789.9066 Y:-967.8553 Z:26.74397
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:42 PM.337] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:42 PM.337] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:44 PM.361] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:44 PM.361] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:46 PM.365] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:46 PM.365] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:48 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:48 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:50 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:50 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:52 PM.044] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.045] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.105] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.106] LSPD First Response: [TRACE] Created police3 at X:780.6089 Y:-988.1144 Z:26.90715
[7/30/2022 4:44:52 PM.141] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.148] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.154] LSPD First Response: [TRACE] Justin Pardoc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.189] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.196] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.203] LSPD First Response: [TRACE] Furio Tarantino (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.244] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:52 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:52 PM.410] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:54 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:54 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Daniel Parker has become idle again
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Jeanie Woods has become idle again
[7/30/2022 4:44:56 PM.475] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:56 PM.475] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:58 PM.510] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:58 PM.510] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:00 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:00 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:02 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:02 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:04 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:04 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:06 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:06 PM.592] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:08 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:08 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:10 PM.636] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:10 PM.636] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:12 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:12 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:14 PM.678] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:14 PM.678] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:16 PM.697] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:16 PM.697] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.207] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.493] LSPD First Response: [TRACE] Created policeb at X:1012.916 Y:-820.9667 Z:48.89191
[7/30/2022 4:45:17 PM.526] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.527] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:17 PM.528] LSPD First Response: [TRACE] Chris Crawford (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:17 PM.566] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:18 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:18 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:20 PM.719] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:20 PM.719] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:22 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:22 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:24 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:24 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:26 PM.764] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:26 PM.764] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:27 PM.178] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.179] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.238] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.239] LSPD First Response: [TRACE] Created policeb at X:998.3497 Y:-904.8817 Z:31.26604
[7/30/2022 4:45:27 PM.269] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.270] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:27 PM.271] LSPD First Response: [TRACE] Christian Shakur (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:27 PM.303] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:28 PM.775] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:28 PM.775] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:30 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:30 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:32 PM.827] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:32 PM.827] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Setting up world event: StealCar #3
[7/30/2022 4:45:34 PM.760] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient)
[7/30/2022 4:45:34 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:34 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:36 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:36 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:37 PM.309] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] Created policeb at X:735.4236 Y:-628.2385 Z:36.93858
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:38 PM.888] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:38 PM.888] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:40 PM.678] LSPD First Response: [TRACE] Created new chase
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Took ownership of suspect for chase
[7/30/2022 4:45:40 PM.706] LSPD First Response: [TRACE] Suspect added to chase
[7/30/2022 4:45:40 PM.711] LSPD First Response: [TRACE] Pursuit menu was reset.
[7/30/2022 4:45:40 PM.741] LSPD First Response: [TRACE] Starting chase
[7/30/2022 4:45:40 PM.793] LSPD First Response: [TRACE] Player now monitoring Tj Keeran
[7/30/2022 4:45:40 PM.862] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.862] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/30/2022 4:45:40 PM.862] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.862] at iGTDQcPtiuZzwsXfajlMfNHuyYlN.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 848
[7/30/2022 4:45:40 PM.863] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.863] at iVYZlhWuYtquAZVkLWrJeMXoajTi.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[7/30/2022 4:45:40 PM.863] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.863] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/30/2022 4:45:40 PM.901] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:40 PM.901] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:41 PM.820] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/30/2022 4:45:42 PM.840] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:42 PM.842] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:42 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:42 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:44 PM.923] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:44 PM.923] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:46 PM.915] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:45:46 PM.941] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:46 PM.941] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:48 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:48 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:50 PM.846] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:.LRESIDENT/NOISE_LOOP:ASSISTANCE_REQUIRED:CONJUNCTIVES/ON:STREET_WEST_MIRROR_DRIVE:.lRESIDENT/NOISE_LOOP:RESIDENT/OUTRO:RESIDENT/INTRO:UNITS_RESPOND/UNITS_RESPOND_CODE_03:RESIDENT/OUTRO
[7/30/2022 4:45:50 PM.847] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_01.wav, looped: False
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:45:50 PM.987] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:50 PM.987] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:51 PM.734] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True
[7/30/2022 4:45:51 PM.738] LSPD First Response: [TRACE] PlaySingleAction: Playing ASSISTANCE_REQUIRED from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_01.wav, looped: False
[7/30/2022 4:45:52 PM.893] LSPD First Response: [TRACE] PlaySingleAction: Playing ON from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\CONJUNCTIVES\ON_02.wav, looped: False
[7/30/2022 4:45:53 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:53 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:54 PM.213] LSPD First Response: [TRACE] PlaySingleAction: Playing STREET_WEST_MIRROR_DRIVE from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\STREETS\STREET_WEST_MIRROR_DRIVE.wav, looped: False
[7/30/2022 4:45:55 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.031] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:55 PM.031] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:55 PM.493] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_01.wav, looped: False
[7/30/2022 4:45:55 PM.944] LSPD First Response: [TRACE] PlaySingleAction: Playing INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\INTRO_01.wav, looped: False
[7/30/2022 4:45:56 PM.453] LSPD First Response: [TRACE] PlaySingleAction: Playing UNITS_RESPOND_CODE_03 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\GMCallouts_AUDIO\GM_UNITS_RESPOND_CODE\GM_UNITS_RESPOND_CODE_03\UNITS_RESPOND_CODE_03_02.wav, looped: False
[7/30/2022 4:45:57 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:57 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:57 PM.483] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False
[7/30/2022 4:45:58 PM.975] LSPD First Response: [TRACE] Using new pursuit spawn
[7/30/2022 4:45:59 PM.061] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:59 PM.061] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:59 PM.373] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:59 PM.374] LSPD First Response: [TRACE] Created police at X:1099.5 Y:-516.25 Z:62.34375
[7/30/2022 4:45:59 PM.498] LSPD First Response: Opening or closing menu
[7/30/2022 4:45:59 PM.535] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.541] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.548] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.551] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.558] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.564] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.660] LSPD First Response: [TRACE] Cop Banko Jerem reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop Tessa Parker reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Banko Jerem now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Tessa Parker now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.809] LSPD First Response: [TRACE] Probing 0 cops
[7/30/2022 4:45:59 PM.811] LSPD First Response: [TRACE] No eligible cop found
[7/30/2022 4:45:59 PM.998] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[7/30/2022 4:45:59 PM.998] at xiDeEojZFdTXULaNXoOZgJuqWAVf.SWpxRMLeXazHlkLAIJBODHMDRNeB() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567
[7/30/2022 4:45:59 PM.998] at TosSapzFxzcNmdpyqnodWlDVrAhqA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:46:00 PM.886] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:00 PM.890] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:00 PM.890] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:01 PM.165] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:01 PM.165] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:01 PM.929] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:02 PM.637] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:03 PM.003] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:03 PM.121] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:03 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:04 PM.083] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:04 PM.658] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:05 PM.111] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:05 PM.112] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:05 PM.112] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:05 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:05 PM.192] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:06 PM.115] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:06 PM.116] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:06 PM.116] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.159] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:07 PM.160] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:07 PM.160] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.203] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:07 PM.203] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:08 PM.174] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:09 PM.204] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:09 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:10 PM.264] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:10 PM.265] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:10 PM.265] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:11 PM.103] LSPD First Response: [MEGAPHONE UI] The random number chosen is 59
[7/30/2022 4:46:11 PM.108] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[7/30/2022 4:46:11 PM.109] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.113] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.116] LSPD First Response: [TRACE] Suspect freed
[7/30/2022 4:46:11 PM.139] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[7/30/2022 4:46:11 PM.143] LSPD First Response: [TRACE] Ending chase
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Freeing cop: Banko Jerem
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Freeing cop: Tessa Parker
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Stat change request received...
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Callout: NULL Stat: STAT_PURSUIT Change: STAT_INCREMENT
[7/30/2022 4:46:11 PM.149] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:46:11 PM.153] LSPD First Response: [TRACE] Ped Banko Jerem has become idle again
[7/30/2022 4:46:11 PM.158] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Instance cleaned ( #2)
[7/30/2022 4:46:11 PM.167] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout finished
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.174] LSPD First Response: [TRACE] Thread PedStop #1 initialized
[7/30/2022 4:46:11 PM.245] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:11 PM.245] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:11 PM.364] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:12 PM.442] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.443] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:12 PM.504] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] Created policeb at X:1005.369 Y:-864.5258 Z:31.84715
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:13 PM.118] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Instance cleaned (PedStop #1)
[7/30/2022 4:46:13 PM.145] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down
[7/30/2022 4:46:13 PM.249] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:13 PM.249] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:14 PM.616] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.617] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.619] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:46:14 PM.619] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
[7/30/2022 4:46:15 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:15 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:16 PM.335] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player left vehicle
[7/30/2022 4:46:16 PM.336] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1)
[7/30/2022 4:46:16 PM.338] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:46:16 PM.338] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Jimmy DiVittorio has become idle again
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Lance Rodrigues has become idle again
[7/30/2022 4:46:16 PM.365] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down
[7/30/2022 4:46:18 PM.695] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:18 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:18 PM.935] NightYields TrafficBlock: Siren Traffic Stop Feature is creating a speed zone of 5m.
[7/30/2022 4:46:18 PM.952] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.953] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:18 PM.997] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.998] LSPD First Response: [TRACE] Created policeb at X:900.8042 Y:-741.9113 Z:41.62252
[7/30/2022 4:46:19 PM.020] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:19 PM.021] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:19 PM.022] LSPD First Response: [TRACE] Jay Jawson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:19 PM.045] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:20 PM.730] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[7/30/2022 4:46:21 PM.046] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:21 PM.046] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:23 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.701] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[7/30/2022 4:46:23 PM.708] HAS WEAPON
[7/30/2022 4:46:23 PM.736] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.295] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.296] LSPD First Response: [TRACE] Created policeb at X:815.9091 Y:-679.0961 Z:42.5347
[7/30/2022 4:46:24 PM.318] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.319] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:24 PM.320] LSPD First Response: [TRACE] Pete Malloy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:24 PM.343] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:24 PM.379] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:46:25 PM.078] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:25 PM.078] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:27 PM.084] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:27 PM.084] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:29 PM.092] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:29 PM.092] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:31 PM.111] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:31 PM.111] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False
[7/30/2022 4:46:33 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:33 PM.121] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:35 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:35 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.145] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:37 PM.145] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.407] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1)
[7/30/2022 4:46:37 PM.422] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.430] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Suspect died in player custody
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already
[7/30/2022 4:46:37 PM.624] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.635] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down
[7/30/2022 4:46:39 PM.226] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:39 PM.226] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:39 PM.331] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.332] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Created policeb at X:833.3297 Y:-667.8641 Z:43.08272
[7/30/2022 4:46:39 PM.396] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.397] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:39 PM.398] LSPD First Response: [TRACE] Oscii Shively (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:39 PM.421] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:42 PM.926] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:42 PM.926] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Spawned with 1.210388
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Using 1001.64, -713.9958, 57.31069 Heading: 218.6494 and 1006.012, -719.2321, 57.31069 Heading: 218.6494 as base positions
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading WARRENER
[7/30/2022 4:46:43 PM.486] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.487] LSPD First Response: [TRACE] Created police3 at X:1001.64 Y:-713.9958 Z:57.31069
[7/30/2022 4:46:43 PM.512] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:43 PM.519] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.525] LSPD First Response: [TRACE] Justin Doc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.557] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[7/30/2022 4:46:44 PM.033] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:46:45 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:45 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:47 PM.012] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:47 PM.012] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:48 PM.038] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:46:49 PM.020] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:49 PM.020] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:51 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Created policeb at X:947.1625 Y:-798.7266 Z:37.32827
[7/30/2022 4:46:52 PM.023] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:52 PM.025] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:52 PM.026] LSPD First Response: [TRACE] Matthew Bunting (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:52 PM.051] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:46:55 PM.279] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:55 PM.279] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:57 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:57 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:58 PM.494] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.495] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.543] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.544] LSPD First Response: [TRACE] Created police2 at X:1203.63 Y:-776.4011 Z:57.92037
[7/30/2022 4:46:58 PM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.573] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.581] LSPD First Response: [TRACE] Kenny Sniders (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.611] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.618] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.625] LSPD First Response: [TRACE] Johnny Sherwood (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.655] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:46:59 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:59 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:01 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:01 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:03 PM.483] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:03 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.519] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:05 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.750] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:07 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:07 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.553] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:09 PM.553] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.754] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:09 PM.755] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:10 PM.258] LSPD First Response: [TRACE] Stopping crouch frisk
[7/30/2022 4:47:10 PM.262] LSPD First Response: [TRACE] Reset frisk movement animations
[7/30/2022 4:47:11 PM.101] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:47:11 PM.573] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:11 PM.573] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:13 PM.584] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.632] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.633] LSPD First Response: [TRACE] Created policeb at X:857.438 Y:-671.9653 Z:43.47336
[7/30/2022 4:47:13 PM.731] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.732] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:13 PM.733] LSPD First Response: [TRACE] Lenny OSullivan (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:13 PM.756] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Frisking ended
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1)
[7/30/2022 4:47:15 PM.156] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped James Lewison has become idle again
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.219] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:15 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:15 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:17 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:17 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.644] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.645] LSPD First Response: [TRACE] Created policeb at X:956.3235 Y:-811.1678 Z:36.46706
[7/30/2022 4:47:18 PM.667] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.668] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:18 PM.669] LSPD First Response: [TRACE] Jesse Marson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:18 PM.693] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:19 PM.641] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:19 PM.641] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:20 PM.870] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:20 PM.902] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: OP_Immersive_Dispatch [Status] 10-6 (Busy)
[7/30/2022 4:47:21 PM.077] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:21 PM.094] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:21 PM.618] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~y~Out Of Service
[7/30/2022 4:47:21 PM.669] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:21 PM.669] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:23 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:23 PM.671] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:25 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:25 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:27 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:27 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.694] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:29 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.858] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] EGCVrvzKLYqAkMTDPeOPbpGVBtLjA is ending already
[7/30/2022 4:47:29 PM.868] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/30/2022 4:47:29 PM.868] at System.Environment.get_StackTrace()
[7/30/2022 4:47:29 PM.868] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.XqSGvLhtODuyVowtNeaTihJCLOiJb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.GyzulepdxWxjNAifmVFcTUAXcrJk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 154
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52
[7/30/2022 4:47:29 PM.868] at uWuvKosuErgJzjSNxDBGZlPJgOhL.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58
[7/30/2022 4:47:29 PM.868] at KTPyJdGBqhgLpiIUGkGVhPFGOQXyB.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65
[7/30/2022 4:47:29 PM.868] at Rage.GameFiber.Main()
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/30/2022 4:47:29 PM.868] at System.Threading.ThreadHelper.ThreadStart()
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[7/30/2022 4:47:29 PM.876] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:31 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:31 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.683] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.684] LSPD First Response: [TRACE] Created policeb at X:846.9253 Y:-657.835 Z:43.3265
[7/30/2022 4:47:33 PM.705] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.706] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:33 PM.707] LSPD First Response: [TRACE] Vitae Stracci (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:33 PM.730] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:33 PM.731] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:33 PM.731] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:35 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:35 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:37 PM.745] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:37 PM.745] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:39 PM.762] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:39 PM.762] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:41 PM.769] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:41 PM.769] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.702] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.703] LSPD First Response: [TRACE] Created police3 at X:843.337 Y:-840.1474 Z:44.12638
[7/30/2022 4:47:43 PM.727] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.734] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.741] LSPD First Response: [TRACE] Luissa Diaz (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.766] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.773] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.780] LSPD First Response: [TRACE] Caitlyne Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.806] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:47:43 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:43 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:45 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:45 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:47 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:47 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:49 PM.394] NightYields TrafficBlock: Siren Traffic Stop Feature is removing speed zone due to vehicle speed or distance
[7/30/2022 4:47:49 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:49 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:51 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:51 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:53 PM.853] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:53 PM.853] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:55 PM.874] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:55 PM.874] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:57 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:57 PM.900] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:59 PM.912] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:59 PM.912] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:01 PM.920] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:01 PM.920] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.743] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.744] LSPD First Response: [TRACE] Created police at X:1290.959 Y:-688.762 Z:66.04874
[7/30/2022 4:48:03 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.775] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.782] LSPD First Response: [TRACE] Diego Cruze (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.808] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.814] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.821] LSPD First Response: [TRACE] James Folker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.854] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/30/2022 4:48:03 PM.928] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:03 PM.928] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:05 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:05 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:07 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:07 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:09 PM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:09 PM.960] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:11 PM.967] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:11 PM.967] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:13 PM.974] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:13 PM.974] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:15 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:15 PM.980] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:18 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:18 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:20 PM.025] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:20 PM.025] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:22 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:22 PM.034] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Created policeb at X:895.7619 Y:-691.6665 Z:43.30111
[7/30/2022 4:48:23 PM.851] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.852] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:23 PM.853] LSPD First Response: [TRACE] Anthony Jack (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:23 PM.880] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:24 PM.036] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:24 PM.036] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:26 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:26 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:27 PM.288] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:27 PM.289] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:28 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:28 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 reports that it can be freed
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Removing ped from StealCar #3 (Ambient)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Instance cleaned (StealCar #3)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 has ended
[7/30/2022 4:48:28 PM.703] LSPD First Response: [TRACE] Ped Daemon Maverick has become idle again
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Created policeb at X:952.019 Y:-825.8734 Z:35.89412
[7/30/2022 4:48:28 PM.846] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.848] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:28 PM.849] LSPD First Response: [TRACE] Jimmy Clancy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:28 PM.874] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:30 PM.071] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:30 PM.071] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:32 PM.075] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:32 PM.075] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:34 PM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:34 PM.085] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:36 PM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:36 PM.106] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:38 PM.127] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:38 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Created police3 at X:407.7591 Y:-1005.385 Z:28.26613
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:40 PM.058] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.064] LSPD First Response: [TRACE] Daniel Ortiz (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.065] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.068] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:40 PM.074] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Sandra Edwards (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.135] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:40 PM.135] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:42 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:42 PM.139] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:43 PM.872] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:44 PM.167] LSPD First Response: [TRACE] Created police2 at X:821.6746 Y:-853.0452 Z:43.76681
[7/30/2022 4:48:44 PM.194] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.201] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.208] LSPD First Response: [TRACE] Febrian Rizki (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:44 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:44 PM.239] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.245] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.253] LSPD First Response: [TRACE] Michael Brasel (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.290] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:46 PM.212] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:46 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:48 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:48 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:52 PM.246] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:52 PM.246] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:52 PM.247] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Created police2 at X:303.8541 Y:-796.0302 Z:29.79367
[7/30/2022 4:48:53 PM.938] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.945] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:53 PM.952] LSPD First Response: [TRACE] Jackie Ryans (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:53 PM.989] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.996] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:54 PM.003] LSPD First Response: [TRACE] Taylor Skies (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:54 PM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:54 PM.262] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:54 PM.262] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:56 PM.280] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:56 PM.280] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:58 PM.283] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:58 PM.283] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:00 PM.195] LSPD First Response: [TRACE] Thread Marker #7 initialized
[7/30/2022 4:49:00 PM.298] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:00 PM.298] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:02 PM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:02 PM.300] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:04 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:04 PM.308] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.734] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.741] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.754] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.775] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.786] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:49:06 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:06 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] John McTavish (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] Caitlyne Woods (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Michael Phillips (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Bob Joe (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Kate Millerton (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] Luke Kearney (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.765] LSPD First Response: [TRACE] Dave Knoxville (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:49:08 PM.368] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:08 PM.368] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:10 PM.395] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:10 PM.395] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:12 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:12 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:14 PM.424] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:14 PM.424] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:16 PM.445] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:16 PM.445] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:18 PM.453] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:18 PM.453] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:20 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:20 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:22 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:22 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:24 PM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:24 PM.477] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:26 PM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:26 PM.482] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:30 PM.353] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/30/2022 4:49:30 PM.357] LSPD First Response: UB: DETECTED ZONE: SKID
[7/30/2022 4:49:30 PM.358] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/30/2022 4:49:32 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:32 PM.234] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:34 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:34 PM.251] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:36 PM.264] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:36 PM.265] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:38 PM.282] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:38 PM.282] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:40 PM.295] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:40 PM.295] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:42 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:42 PM.317] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:44 PM.341] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:44 PM.341] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:46 PM.346] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:46 PM.346] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:48 PM.360] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:48 PM.360] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:50 PM.369] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:50 PM.369] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:52 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:52 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:54 PM.412] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:54 PM.412] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:56 PM.418] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:56 PM.418] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:58 PM.419] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:58 PM.419] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:00 PM.432] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:00 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:02 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:02 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:04 PM.450] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:04 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:06 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:06 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:08 PM.478] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:08 PM.478] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:10 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:10 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:12 PM.488] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:12 PM.488] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:14 PM.503] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:14 PM.503] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:16 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:16 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:18 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:18 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:20 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:20 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:22 PM.560] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:22 PM.560] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] Starting world event RunLights
[7/30/2022 4:50:24 PM.413] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[7/30/2022 4:50:24 PM.427] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[7/30/2022 4:50:24 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:24 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:26 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:26 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:28 PM.591] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:28 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:30 PM.595] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:30 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:32 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:32 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:34 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:34 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:36 PM.618] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:36 PM.618] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:38 PM.634] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:38 PM.634] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:40 PM.650] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:40 PM.650] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:42 PM.664] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:42 PM.664] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:44 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:44 PM.674] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:46 PM.688] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:46 PM.688] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:48 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:48 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:50 PM.705] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:50 PM.705] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:52 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:52 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:54 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:54 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.742] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:56 PM.742] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[7/30/2022 4:50:56 PM.821] LSPD First Response: [TRACE] World event RunLights #1 has ended
[7/30/2022 4:50:56 PM.840] LSPD First Response: [TRACE] Ped Gabe Turner has become idle again
[7/30/2022 4:50:58 PM.748] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:58 PM.748] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:00 PM.755] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:00 PM.755] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:02 PM.767] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:02 PM.767] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:04 PM.783] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:04 PM.783] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:06 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:06 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:08 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:08 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:10 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:10 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:12 PM.820] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:12 PM.820] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:14 PM.821] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:14 PM.822] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:16 PM.828] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:16 PM.828] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:18 PM.852] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:18 PM.852] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:20 PM.868] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:20 PM.869] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:22 PM.886] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:22 PM.886] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:24 PM.891] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:24 PM.891] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:26 PM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:26 PM.911] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:28 PM.917] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:28 PM.917] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:30 PM.935] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:30 PM.936] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:32 PM.949] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:32 PM.949] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:34 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:34 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:36 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:36 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:38 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:38 PM.979] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:40 PM.985] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:40 PM.985] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:42 PM.993] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:42 PM.993] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Spawned with 0.7906799
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Using 400.5313, -1136.272, 29.90192 Heading: 89.20932 and 394.0663, -1136.272, 29.90192 Heading: 89.20932 as base positions
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading SURGE
[7/30/2022 4:51:43 PM.522] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.523] LSPD First Response: [TRACE] Created police3 at X:400.5313 Y:-1136.272 Z:29.90192
[7/30/2022 4:51:43 PM.555] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:51:43 PM.561] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Dennis Theman (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.570] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.605] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized
[7/30/2022 4:51:44 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:44 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:47 PM.014] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:47 PM.014] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:49 PM.035] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:49 PM.035] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:51 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:51 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:53 PM.047] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:53 PM.047] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:55 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:55 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:57 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:57 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:59 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:59 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:01 PM.123] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:01 PM.123] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:03 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:03 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:05 PM.170] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:05 PM.170] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:07 PM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:07 PM.185] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:08 PM.174] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:09 PM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:09 PM.218] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:11 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:11 PM.233] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Created police3 at X:396.0068 Y:-1101.927 Z:30.00849
[7/30/2022 4:52:13 PM.245] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.251] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.258] LSPD First Response: [TRACE] Dan Ditto (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.259] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:13 PM.259] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:13 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.301] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.307] LSPD First Response: [TRACE] Corbon Zimbobwa (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.340] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:52:15 PM.275] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:15 PM.275] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:15 PM.880] LSPD First Response: Could not find game window.
[7/30/2022 4:52:16 PM.922] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:52:16 PM.961] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:52:17 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.285] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:17 PM.285] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:17 PM.405] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:52:19 PM.297] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:19 PM.301] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:52:21 PM.306] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:21 PM.306] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:23 PM.336] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:23 PM.336] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[7/30/2022 4:52:24 PM.789] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[7/30/2022 4:52:25 PM.351] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:25 PM.351] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:25 PM.527] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:52:27 PM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:27 PM.363] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:29 PM.383] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:29 PM.383] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:31 PM.396] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:31 PM.396] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:33 PM.405] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:33 PM.405] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:35 PM.416] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:35 PM.416] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:36 PM.237] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:52:37 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:37 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:38 PM.691] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:38 PM.707] LSPD First Response: [TRACE] Ped Riley Green has become idle again
[7/30/2022 4:52:39 PM.459] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:39 PM.459] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:41 PM.479] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:41 PM.479] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:42 PM.677] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted
[7/30/2022 4:52:42 PM.686] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Dennis Theman has become idle again
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Jason Sawyer has become idle again
[7/30/2022 4:52:43 PM.496] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:43 PM.496] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:45 PM.515] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:45 PM.515] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:47 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:47 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:49 PM.525] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:49 PM.525] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:51 PM.547] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:51 PM.547] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:53 PM.261] LSPD First Response: [TRACE] Thread Marker #8 initialized
[7/30/2022 4:52:53 PM.554] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.555] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:53 PM.555] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:55 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:55 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:57 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:57 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:59 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:59 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:01 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:01 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:03 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:03 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:05 PM.632] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:05 PM.632] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:07 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:07 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:09 PM.659] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:09 PM.659] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:11 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:11 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:13 PM.685] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:13 PM.685] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:15 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:15 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:17 PM.740] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:17 PM.740] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:19 PM.562] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:53:19 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:19 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:21 PM.779] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:21 PM.779] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:23 PM.787] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:23 PM.787] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:25 PM.789] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:25 PM.789] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:27 PM.794] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:27 PM.794] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:29 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:29 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:31 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:31 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:33 PM.846] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:33 PM.846] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:35 PM.856] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:35 PM.856] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:37 PM.866] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:37 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:39 PM.880] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:39 PM.880] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:41 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:41 PM.896] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.406] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.407] LSPD First Response: [TRACE] Created policeb at X:401.0569 Y:-1216.446 Z:40.83958
[7/30/2022 4:53:43 PM.430] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.431] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:43 PM.432] LSPD First Response: [TRACE] Deangelo Gomez (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:43 PM.460] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:43 PM.909] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:43 PM.909] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:45 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:45 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:47 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:47 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.425] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.426] LSPD First Response: [TRACE] Created policeb at X:378.1886 Y:-1221.935 Z:39.98783
[7/30/2022 4:53:48 PM.450] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.451] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:48 PM.452] LSPD First Response: [TRACE] Lee Wharton (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:48 PM.478] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:49 PM.954] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:49 PM.955] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:51 PM.964] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:51 PM.964] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:53 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:53 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:55 PM.992] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:55 PM.992] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:58 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:58 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:00 PM.028] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:00 PM.028] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:02 PM.037] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:02 PM.037] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.475] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.735] LSPD First Response: [TRACE] Created police2 at X:440.2415 Y:-854.1946 Z:32.24145
[7/30/2022 4:54:03 PM.764] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.771] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.778] LSPD First Response: [TRACE] Bruno Kleenex (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.805] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.811] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.818] LSPD First Response: [TRACE] Matt Richards (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.845] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:54:04 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:04 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:08 PM.068] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:08 PM.068] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:10 PM.073] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:10 PM.073] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:12 PM.091] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:12 PM.091] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:14 PM.098] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:14 PM.098] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:16 PM.112] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:16 PM.112] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:18 PM.129] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:18 PM.129] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:20 PM.147] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:20 PM.147] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:22 PM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:22 PM.157] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:24 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:24 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:26 PM.193] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:26 PM.193] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:28 PM.213] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:28 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:30 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:30 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:32 PM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:32 PM.239] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:34 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:34 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:36 PM.272] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:36 PM.272] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:38 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:38 PM.281] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:40 PM.305] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:40 PM.305] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:42 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:42 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:44 PM.343] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:44 PM.343] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:46 PM.366] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:46 PM.366] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:48 PM.387] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:48 PM.387] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:50 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:50 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:52 PM.425] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:52 PM.425] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:54 PM.433] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:54 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:56 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:56 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:58 PM.452] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:58 PM.452] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:00 PM.461] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:00 PM.461] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:02 PM.481] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:02 PM.481] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:04 PM.485] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:04 PM.485] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:06 PM.499] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:06 PM.499] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:08 PM.518] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:08 PM.518] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:08 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:10 PM.526] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:10 PM.527] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:12 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:12 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:14 PM.563] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:14 PM.563] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:16 PM.575] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:16 PM.575] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:18 PM.585] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:18 PM.585] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:20 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:20 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:22 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:22 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:24 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:24 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:26 PM.611] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:26 PM.611] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:28 PM.638] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:28 PM.638] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:30 PM.655] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:30 PM.655] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:32 PM.672] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:32 PM.672] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:34 PM.691] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:34 PM.691] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:36 PM.707] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:36 PM.707] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:38 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:38 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:40 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:40 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:42 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:42 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:44 PM.761] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:44 PM.761] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:46 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:46 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:48 PM.792] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:48 PM.793] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:50 PM.796] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:50 PM.796] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:54 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:54 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:56 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:56 PM.831] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:58 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:58 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:00 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:00 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:02 PM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:02 PM.876] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:04 PM.897] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:04 PM.897] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:06 PM.804] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:06 PM.805] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:56:06 PM.805] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized
[7/30/2022 4:56:06 PM.925] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:06 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:08 PM.929] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:08 PM.929] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:10 PM.785] LSPD First Response: [TRACE] Assigned parking task
[7/30/2022 4:56:10 PM.910] LSPD First Response: Started parking: 6.013686 Angle: 0.06513622
[7/30/2022 4:56:10 PM.944] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:10 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] Jam Cranston (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] Arden Roberts (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:12 PM.970] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:12 PM.970] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Instance cleaned (Marker #8)
[7/30/2022 4:56:13 PM.314] LSPD First Response: [TRACE] Thread Marker #8 has been shut down
[7/30/2022 4:56:14 PM.976] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:14 PM.976] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:15 PM.910] LSPD First Response: [TRACE] Parking task ended. Result: True
[7/30/2022 4:56:15 PM.918] LSPD First Response: [TRACE] Suspect has parked successfully
[7/30/2022 4:56:16 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:16 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:19 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:19 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:21 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.508] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:56:23 PM.008] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:23 PM.008] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:25 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:56:27 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:27 PM.044] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.906] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.907] LSPD First Response: [TRACE] Created policeb at X:534.6899 Y:-1176.245 Z:42.6258
[7/30/2022 4:56:28 PM.929] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.930] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:56:28 PM.931] LSPD First Response: [TRACE] Jack Cole (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:56:28 PM.954] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:56:29 PM.058] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:29 PM.058] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:31 PM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:31 PM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:31 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:33 PM.107] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:33 PM.107] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:35 PM.124] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:35 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: Started action
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4)
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ScenarioResistTrafficStop #1
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] ScenarioResistTrafficStop #1 received control over ped
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: ScenarioResistTrafficStop was started.
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] CruiseAwareOfEntity #4 is aborting already
[7/30/2022 4:56:36 PM.056] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:56:36 PM.056] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] ResistTrafficStop: useVehicle: False
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (Gameplay)
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down
[7/30/2022 4:56:37 PM.140] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:37 PM.140] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:39 PM.159] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:39 PM.159] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:40 PM.955] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:56:41 PM.831] LSPD First Response: [TRACE] Conor Ross (MP_M_FREEMODE_01) was damaged.
[7/30/2022 4:56:41 PM.849] LSPD First Response: 
[7/30/2022 4:56:41 PM.849] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.849] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception type: System.NotImplementedException
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception message: Should never reach here.
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Inner exceptions:
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Stack trace:
[7/30/2022 4:56:41 PM.849] LSPD First Response: at Rage.Ped.get_SeatIndex()
[7/30/2022 4:56:41 PM.849] at KjNWNnDlZnBjKyCXtCWUxDCOcxgg..ctor(jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Ped , Entity ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEvent.cs:line 24
[7/30/2022 4:56:41 PM.849] at OqFGSrUxuThwMtEfJsqFQTbtDcHg.ufPthuTxamaXgzCFqBQakOueoKJIA(Ped , Entity , jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEventManager.cs:line 69
[7/30/2022 4:56:41 PM.849] at FSDOaCSANiYeDHhgQRwgUAJPdyoU.QVAVTkNTbpBbfSAxpDituSLOFBMJ(Ped , Ped , uctDhefHrChSLFfORxTpdmNHjlnPA ) in D:\GTA V\LSPD First Response\

  Reveal hidden contents

[7/30/2022 4:34:38 PM.447] Started new log on 7/30/2022 4:34:38 PM.447
[7/30/2022 4:34:38 PM.448] ====================================================================================================
[7/30/2022 4:34:38 PM.444] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/30/2022 4:34:38 PM.448] Log verbosity: Trivial
[7/30/2022 4:34:38 PM.450] Initializing input system
[7/30/2022 4:34:38 PM.452] Initializing game console
[7/30/2022 4:34:38 PM.458] Console key has been set to F4 (key code: 115)
[7/30/2022 4:34:38 PM.514] Initializing console variable "ConsoleScrollAmount".
[7/30/2022 4:34:38 PM.514] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/30/2022 4:34:38 PM.517] Read value: <null>
[7/30/2022 4:34:38 PM.517] Initializing console variable "ConsoleKey".
[7/30/2022 4:34:38 PM.517] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/30/2022 4:34:38 PM.518] Read value: <null>
[7/30/2022 4:34:38 PM.518] Initializing console variable "PluginTimeoutThreshold".
[7/30/2022 4:34:38 PM.518] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/30/2022 4:34:38 PM.521] Read value: 60000
[7/30/2022 4:34:38 PM.521] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/30/2022 4:34:38 PM.521] Initializing console variable "AlwaysShowConsoleOutput".
[7/30/2022 4:34:38 PM.521] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/30/2022 4:34:38 PM.522] Read value: <null>
[7/30/2022 4:34:38 PM.522] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/30/2022 4:34:38 PM.522] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/30/2022 4:34:38 PM.523] Read value: <null>
[7/30/2022 4:34:38 PM.523] Initializing console variable "ShowOnScreenWarnings".
[7/30/2022 4:34:38 PM.523] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/30/2022 4:34:38 PM.524] Read value: <null>
[7/30/2022 4:34:38 PM.524] Console initialized
[7/30/2022 4:34:38 PM.524] Initializing forms manager
[7/30/2022 4:34:38 PM.525] Cleaning temp folder
[7/30/2022 4:34:38 PM.527] Version: RAGE Plugin Hook v1.95.1310.16360 for Grand Theft Auto V
[7/30/2022 4:34:38 PM.536] ================ RAGE Plugin Hook ================
[7/30/2022 4:34:38 PM.540] Command line option "scOfflineOnly" is specified twice. Please remove one.
[7/30/2022 4:34:38 PM.545] Detected Windows 10 Home (64-bit) (10.0.22000.0)!
[7/30/2022 4:34:38 PM.546] Checking game support
[7/30/2022 4:34:38 PM.685] Product name: Grand Theft Auto V
[7/30/2022 4:34:38 PM.685] Product version: 1.0.2699.0
[7/30/2022 4:34:38 PM.685] Is steam version: True
[7/30/2022 4:34:38 PM.687] Initializing DirectX
[7/30/2022 4:34:38 PM.689] Initializing Direct3D
[7/30/2022 4:34:38 PM.689] Getting game swap chain
[7/30/2022 4:34:38 PM.723] Swap Chain created: 0x7FF68ED8E910
[7/30/2022 4:34:38 PM.723] Swap Chain VTable: 0x1ED7CC27C30
[7/30/2022 4:34:38 PM.723] 0x748948FFF7F0C5E9;0x8D48564157552024;0x170EC814890246C
[7/30/2022 4:34:38 PM.723] D3D11Present: 0x7FFF91C514C0
[7/30/2022 4:34:38 PM.723] D3D11ResizeBuffers: 0x7FFF91C77790
[7/30/2022 4:34:38 PM.723] D3D11ResizeTarget: 0x7FFF91CC6B10
[7/30/2022 4:34:38 PM.723] D3D11SetFullscreenState: 0x7FFF91C78350
[7/30/2022 4:34:38 PM.723] Getting device
[7/30/2022 4:34:38 PM.723] Retrieved device
[7/30/2022 4:34:38 PM.723] Creating wrapper
[7/30/2022 4:34:38 PM.724] Direct3D initialized
[7/30/2022 4:34:38 PM.724] Initialized DirectX
[7/30/2022 4:34:38 PM.724] Direct3D watcher thread spawned
[7/30/2022 4:34:38 PM.797] Wrapper created
[7/30/2022 4:34:38 PM.802] Effect created
[7/30/2022 4:34:38 PM.802] Creating buffer
[7/30/2022 4:34:38 PM.802] Created buffer
[7/30/2022 4:34:38 PM.802] Creating blend state
[7/30/2022 4:34:38 PM.802] Created blend state
[7/30/2022 4:34:38 PM.802] Done with creation
[7/30/2022 4:34:38 PM.858] Initializing texture system.
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 1
[7/30/2022 4:34:38 PM.859] Initializing texture system; phase 2
[7/30/2022 4:34:38 PM.865] Initializing texture system; phase 3
[7/30/2022 4:34:38 PM.866] Initializing texture system; phase 4
[7/30/2022 4:34:38 PM.876] Initializing texture system; phase 5
[7/30/2022 4:34:38 PM.877] Initializing texture system; phase 6
[7/30/2022 4:34:38 PM.879] Initializing texture system; phase 7
[7/30/2022 4:34:38 PM.881] Initializing texture system; phase 8
[7/30/2022 4:34:38 PM.882] Initializing texture system; phase 9
[7/30/2022 4:34:38 PM.883] Initializing texture system; phase 10
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 11
[7/30/2022 4:34:38 PM.886] Initializing texture system; phase 12
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 13
[7/30/2022 4:34:38 PM.888] Initializing texture system; phase 14
[7/30/2022 4:34:43 PM.726] Direct3D watcher thread ended
[7/30/2022 4:35:09 PM.622] LoadingScreenMsg: Initializing game support
[7/30/2022 4:35:09 PM.874] Initializing game support
[7/30/2022 4:35:15 PM.512] LoadingScreenMsg: Velocity limit removed
[7/30/2022 4:35:15 PM.837] Compatibility level: 0
[7/30/2022 4:35:15 PM.837] Supported version detected
[7/30/2022 4:35:15 PM.837] ==================================================
[7/30/2022 4:35:15 PM.837] LoadingScreenMsg: Patching code
[7/30/2022 4:35:16 PM.088] LoadingScreenMsg: Waiting for game initialization
[7/30/2022 4:35:16 PM.339] Waiting for game initialization
[7/30/2022 4:35:16 PM.440] LoadingScreenMsg: Initializing core
[7/30/2022 4:35:16 PM.691] Initializing hook
[7/30/2022 4:35:21 PM.719] LoadingScreenMsg: Completing interoperability
[7/30/2022 4:35:21 PM.970] Completing interoperability
[7/30/2022 4:35:21 PM.970] Initialization code 1.
[7/30/2022 4:35:21 PM.970] Initialization code 2.
[7/30/2022 4:35:21 PM.970] Initialization code 3.
[7/30/2022 4:35:21 PM.980] 1 Address: 0x00007FF68CA5F93C
[7/30/2022 4:35:21 PM.980] Calling func 1
[7/30/2022 4:35:21 PM.999] 2 Address: 0x00007FF68D600DCE
[7/30/2022 4:35:22 PM.000] 3 Address: 0x00007FF68C025FFE
[7/30/2022 4:35:22 PM.034] Address: 0x00007FF68D600D78
[7/30/2022 4:35:22 PM.034] Unknown var: 0x00007FF68E77FD20
[7/30/2022 4:35:22 PM.034] Initialization code 4.
[7/30/2022 4:35:22 PM.034] Initialization code 5.
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 1
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 2
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 3
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 4
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 5
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 6
[7/30/2022 4:35:22 PM.034] Completing interoperability, phase 7
[7/30/2022 4:35:22 PM.034] LoadingScreenMsg: 
[7/30/2022 4:35:22 PM.285] LoadingScreenMsg: Loading Story Mode
[7/30/2022 4:35:22 PM.536] LoadingScreenMsg: Loading and Populating Game World
[7/30/2022 4:35:22 PM.787] LoadingScreenMsg: 
[7/30/2022 4:35:33 PM.885] Initializing console variable "IsDeveloperModeEnabled".
[7/30/2022 4:35:33 PM.885] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.886] Initializing console variable "TimeScale".
[7/30/2022 4:35:33 PM.886] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/30/2022 4:35:33 PM.886] Read value: <null>
[7/30/2022 4:35:33 PM.898] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll
[7/30/2022 4:35:36 PM.906] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:36 PM.907] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:36 PM.908] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:36 PM.923] Plugin "Crouch" was loaded from "Crouch.dll".
[7/30/2022 4:35:36 PM.925] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[7/30/2022 4:35:39 PM.933] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:39 PM.934] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:39 PM.936] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:40 PM.024] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[7/30/2022 4:35:40 PM.025] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:43 PM.091] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:43 PM.093] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:43 PM.205] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/30/2022 4:35:43 PM.206] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\NightYields.TrafficBlock.dll
[7/30/2022 4:35:46 PM.208] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:46 PM.209] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:46 PM.211] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:46 PM.226] Plugin "NightYields TrafficBlock" was loaded from "NightYields.TrafficBlock.dll".
[7/30/2022 4:35:46 PM.227] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SceneManager.dll
[7/30/2022 4:35:49 PM.214] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:49 PM.215] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:49 PM.216] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:49 PM.300] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[7/30/2022 4:35:49 PM.301] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Vehicle Push.dll
[7/30/2022 4:35:52 PM.289] <UNLOADED PLUGIN>: Initializing input system
[7/30/2022 4:35:52 PM.290] <UNLOADED PLUGIN>: Initializing game console
[7/30/2022 4:35:52 PM.292] <UNLOADED PLUGIN>: Initializing forms manager
[7/30/2022 4:35:52 PM.306] Plugin "Vehicle Push" was loaded from "Vehicle Push.dll".
[7/30/2022 4:35:52 PM.564] Crouch: Local version: 1.1.0
[7/30/2022 4:35:54 PM.365] Crouch: There is no update available
[7/30/2022 4:35:54 PM.596] LSPD First Response: [TRACE] Started loading LSPDFR
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8242.35949)
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Compiled on 26 Jul 2022 23:58:18 UTC
[7/30/2022 4:35:54 PM.597] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Thank you for using v1.4.0 of NightYields 'TrafficBlock' plugin.
[7/30/2022 4:35:55 PM.970] NightYields TrafficBlock: Credits to all LSPDFR plugin & callout developers. Special Thanks to LMS, Albo1125, PNWParksFan, MacTavish, Rich, Vincentsgm and alexguirre.
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Traffic Barrier Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] None and U, fix menu: False
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: Siren Traffic Stop Feature: True
[7/30/2022 4:35:55 PM.977] NightYields TrafficBlock: [>] Default: 5m, Junction: 9m, Freeway: 8m, Police only: False, Exit vehicle: True, Notifications: True
[7/30/2022 4:35:56 PM.530] Scene Manager: User's RNUI version: 1.8.2.0
[7/30/2022 4:35:57 PM.461] Vehicle Push: There are no updates available
[7/30/2022 4:36:03 PM.549] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[7/30/2022 4:36:26 PM.890] LSPD First Response: [TRACE] Game has stopped loading
[7/30/2022 4:36:26 PM.895] Scene Manager: Loading SceneManager.ini settings
[7/30/2022 4:36:26 PM.974] Scene Manager: Scene Manager V2.3.3.0 is ready.
[7/30/2022 4:36:27 PM.656] Scene Manager: 2 path(s) available to import.
[7/30/2022 4:36:27 PM.656] Scene Manager: File: autosave
[7/30/2022 4:36:27 PM.656] Scene Manager: File: DevTestPath
[7/30/2022 4:36:27 PM.656] Scene Manager: Successfully populated menu with 2 file(s).
[7/30/2022 4:36:30 PM.302] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.307] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.309] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 23
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 31
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 64
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 72
[7/30/2022 4:36:30 PM.398] LSPD First Response: [WARN] No name for outfit variation at line 80
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 111
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 138
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 174
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 207
[7/30/2022 4:36:30 PM.399] LSPD First Response: [WARN] No name for outfit variation at line 220
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 259
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 273
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 309
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 323
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 363
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 391
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 425
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 453
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 484
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 502
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 529
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 547
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 581
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 615
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 650
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 677
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 711
[7/30/2022 4:36:30 PM.400] LSPD First Response: [WARN] No name for outfit variation at line 741
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:30 PM.401] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 25
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 32
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 47
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 56
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[7/30/2022 4:36:30 PM.403] LSPD First Response: [WARN] No name for outfit variation at line 85
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 92
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 100
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 129
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 136
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 143
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 151
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 160
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 189
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 196
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 204
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 233
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 240
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 247
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 255
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 264
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 293
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 300
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No name for outfit variation at line 308
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[7/30/2022 4:36:30 PM.404] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 494
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 520
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 546
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 572
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 598
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 624
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 732
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 764
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 796
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 828
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 951
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 976
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1002
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1028
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1054
[7/30/2022 4:36:30 PM.405] LSPD First Response: [WARN] No name for outfit variation at line 1133
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1160
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1187
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1214
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1241
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1268
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1297
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1330
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1363
[7/30/2022 4:36:30 PM.406] LSPD First Response: [WARN] No name for outfit variation at line 1396
[7/30/2022 4:36:30 PM.406] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[7/30/2022 4:36:30 PM.968] LSPD First Response: [TRACE] Adding Ben J. as character
[7/30/2022 4:36:31 PM.084] LSPD First Response: [TRACE] Adding Michelle Meto as character
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.085] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/30/2022 4:36:31 PM.347] LSPD First Response: [TRACE] Adding Steve Williams as character
[7/30/2022 4:36:31 PM.348] LSPD First Response: [TRACE] Failed to decrypt file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/chars/Vitor Coelho.ls
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.353] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.358] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.361] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.398] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:31 PM.399] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[7/30/2022 4:36:31 PM.407] LSPD First Response: [TRACE] Failed to parse  as chance
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Player was in vehicle: False
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Last selected character was Steve Williams, should spawn as last character True
[7/30/2022 4:36:31 PM.411] LSPD First Response: [TRACE] Loading last selected character Steve Williams
[7/30/2022 4:36:31 PM.414] LSPD First Response: [INFO] Changing current player character to Steve Williams
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[7/30/2022 4:36:31 PM.438] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[7/30/2022 4:36:31 PM.439] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[7/30/2022 4:36:31 PM.596] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:31 PM.596] LSPD First Response: [TRACE] CharacterSelected: 198
[7/30/2022 4:36:31 PM.597] LSPD First Response: [TRACE] Character changed, creating new stats object
[7/30/2022 4:36:31 PM.792] LSPD First Response: [TRACE] Initialized telemtry service
[7/30/2022 4:36:31 PM.850] LSPD First Response: We have 4 appartments registered
[7/30/2022 4:36:31 PM.854] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[7/30/2022 4:36:31 PM.861] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[7/30/2022 4:36:31 PM.862] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[7/30/2022 4:36:31 PM.863] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[7/30/2022 4:36:31 PM.864] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[7/30/2022 4:36:31 PM.865] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[7/30/2022 4:36:31 PM.865] LSPD First Response: ApartmentManager initialized
[7/30/2022 4:36:31 PM.868] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[7/30/2022 4:36:31 PM.870] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[7/30/2022 4:36:31 PM.871] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[7/30/2022 4:36:31 PM.944] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[7/30/2022 4:36:32 PM.078] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[7/30/2022 4:36:32 PM.079] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.096] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[7/30/2022 4:36:32 PM.098] LSPD First Response: [TRACE] Thread Marker #1 initialized
[7/30/2022 4:36:32 PM.145] LSPD First Response: [TRACE] Thread Marker #2 initialized
[7/30/2022 4:36:32 PM.146] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #3 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[7/30/2022 4:36:32 PM.150] LSPD First Response: [TRACE] Thread Marker #4 initialized
[7/30/2022 4:36:32 PM.151] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[7/30/2022 4:36:32 PM.272] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[7/30/2022 4:36:32 PM.321] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[7/30/2022 4:36:32 PM.333] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[7/30/2022 4:36:32 PM.339] LSPD First Response: [TRACE] Set title to Steve Williams for Interaction Menu
[7/30/2022 4:36:32 PM.340] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[7/30/2022 4:36:32 PM.342] LSPD First Response: [TRACE] Set title to Steve Williams for Police Radio
[7/30/2022 4:36:32 PM.350] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[7/30/2022 4:36:32 PM.354] LSPD First Response: [TRACE] Set title to Steve Williams for Vehicle Options
[7/30/2022 4:36:32 PM.358] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[7/30/2022 4:36:32 PM.359] LSPD First Response: [TRACE] Set title to Steve Williams for Inventory
[7/30/2022 4:36:32 PM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[7/30/2022 4:36:32 PM.363] LSPD First Response: [TRACE] Set title to Steve Williams for Settings
[7/30/2022 4:36:32 PM.367] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[7/30/2022 4:36:32 PM.447] LSPD First Response: [TRACE] Requested Audio
[7/30/2022 4:36:32 PM.466] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[7/30/2022 4:36:32 PM.946] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:33 PM.275] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[7/30/2022 4:36:33 PM.297] LSPD First Response: [INFO] Vinewood Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] La Mesa Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Rockford Hills Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Vespucci Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Downtown Police Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Davis Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Beaver Bush Ranger Station
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Bolingbroke Penitentiary
[7/30/2022 4:36:33 PM.298] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[7/30/2022 4:36:33 PM.307] LSPD First Response: [TRACE] Auto started component Debug #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[7/30/2022 4:36:33 PM.308] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[7/30/2022 4:36:33 PM.309] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[7/30/2022 4:36:33 PM.310] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[7/30/2022 4:36:33 PM.311] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[7/30/2022 4:36:33 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[7/30/2022 4:36:33 PM.313] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[7/30/2022 4:36:33 PM.314] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[7/30/2022 4:36:33 PM.316] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:33 PM.619] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[7/30/2022 4:36:33 PM.620] LSPD First Response: [TRACE] Checking for updates...
[7/30/2022 4:36:33 PM.624] LSPD First Response: [TRACE] Terminal server version: 0.2
[7/30/2022 4:36:33 PM.624] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 7ba1ed81-8c21-444e-b371-6073f5c5dd8d. Enhanced features available.
[7/30/2022 4:36:33 PM.641] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[7/30/2022 4:36:33 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version seems up to date.
[7/30/2022 4:36:33 PM.774] LSPD First Response: [TRACE] This version: 0.4.8242.35949, Version available on server: 0.4.8242.35949
[7/30/2022 4:36:35 PM.195] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Preloading node data
[7/30/2022 4:36:37 PM.623] LSPD First Response: [TRACE] Done preloading node data
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/30/2022 4:36:37 PM.628] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player to lspd from last agency
[7/30/2022 4:36:37 PM.657] LSPD First Response: [TRACE] Setting player skin from last skin
[7/30/2022 4:36:37 PM.666] LSPD First Response: [INFO] Player Persona voice is: s_m_y_ranger_01_white_full_01
[7/30/2022 4:36:37 PM.686] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[7/30/2022 4:36:37 PM.702] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:37 PM.702] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:37 PM.702] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:36:37 PM.702] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[7/30/2022 4:36:37 PM.703] LSPD First Response: [TRACE] Disabling ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Disabled ambient game police chases
[7/30/2022 4:36:37 PM.711] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[7/30/2022 4:36:37 PM.714] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[7/30/2022 4:36:37 PM.718] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[7/30/2022 4:36:38 PM.865] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[7/30/2022 4:36:38 PM.914] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[7/30/2022 4:36:38 PM.915] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[7/30/2022 4:36:38 PM.916] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[7/30/2022 4:36:38 PM.921] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[7/30/2022 4:36:38 PM.926] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[7/30/2022 4:36:38 PM.927] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[7/30/2022 4:36:38 PM.929] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[7/30/2022 4:36:38 PM.949] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Marker #5 initialized
[7/30/2022 4:36:38 PM.954] LSPD First Response: [TRACE] Thread Debug #1 initialized
[7/30/2022 4:36:38 PM.958] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[7/30/2022 4:36:38 PM.960] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[7/30/2022 4:36:38 PM.974] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[7/30/2022 4:36:38 PM.979] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[7/30/2022 4:36:38 PM.982] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[7/30/2022 4:36:38 PM.988] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[7/30/2022 4:36:39 PM.171] LSPD First Response: [TRACE] Player went on duty.
[7/30/2022 4:36:39 PM.181] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/30/2022 4:36:41 PM.776] LSPD First Response: 686Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.790] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.802] LSPD First Response: BasicParkingTickets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.803] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerous Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.828] LSPD First Response: Dangerouse Callouts Not deleted, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.839] LSPD First Response: Emergency Callouts, Version=0.5.4.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.840] LSPD First Response: GrammarPolice, Version=1.6.0.4, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: HypersCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.843] LSPD First Response: InsaneCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LidarGun, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.844] LSPD First Response: LoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.845] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.856] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.868] LSPD First Response: PanicButton, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: Plain Sight, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.879] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.894] LSPD First Response: Section136Callouts, Version=1.9.1.995, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.903] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopRightThere, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.904] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.909] LSPD First Response: SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.920] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.925] LSPD First Response: UnsafeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.926] LSPD First Response: WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:36:41 PM.930] LSPD First Response: Creating plugin: _686_Callouts.Main
[7/30/2022 4:36:41 PM.993] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: BasicParkingTickets.Main
[7/30/2022 4:36:42 PM.052] LSPD First Response: Creating plugin: ‍‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪‏‪‮‪‭‏‮
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerous_Callout.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: Dangerouse_Callouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: EmergencyCallouts.Main
[7/30/2022 4:36:42 PM.195] LSPD First Response: Creating plugin: GrammarPolice.Main
[7/30/2022 4:36:42 PM.196] LSPD First Response: Creating plugin: HypersCallouts.Callouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: PiliCallouts.Main
[7/30/2022 4:36:42 PM.240] LSPD First Response: Creating plugin: LidarGun.LidarGun
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: LoreCallouts.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PanicButton.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: PlainSight.Main
[7/30/2022 4:36:42 PM.449] LSPD First Response: Creating plugin: RegularCallouts.Main
[7/30/2022 4:36:42 PM.504] LSPD First Response: Creating plugin: ‪‏‭‎‮‮‪‫‬‬‎‍‭‪‎‬‭‍‍‎‏‏‪‫‮
[7/30/2022 4:36:42 PM.597] LSPD First Response: Creating plugin: ‫‍‍‪‍‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: StopRightThere.Main
[7/30/2022 4:36:42 PM.661] LSPD First Response: Creating plugin: ‭‎‮‍‪‏‫‬‬‍‫‪‍‍‭‎‪‪‭‮
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: SuperCallouts.Main
[7/30/2022 4:36:42 PM.723] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: UnsafeCallouts.Main
[7/30/2022 4:36:42 PM.825] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Version 1.4.0.3 by Charlie686 has been initialised.
[7/30/2022 4:36:42 PM.829] LSPD First Response: [686 Callouts] Go on duty to fully load.
[7/30/2022 4:36:42 PM.830] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] Basic Parking Tickets by Thruzzd has been loaded.
[7/30/2022 4:36:42 PM.843] LSPD First Response: [BPT] To use go on duty
[7/30/2022 4:36:42 PM.870] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized.
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load CompuLite
[7/30/2022 4:36:42 PM.870] LSPD First Response: Dangerous Plugin has loaded!
[7/30/2022 4:36:42 PM.870] LSPD First Response: Go on duty to fully load the plugin!
[7/30/2022 4:36:42 PM.871] LSPD First Response: [LOG]: Loading Config file from DangerousCallouts
[7/30/2022 4:36:42 PM.873] LSPD First Response: Plugin Dangerouse Callouts has loaded SuccessFully Made By Leo™ 1.0.0.0by Author has been initialised
[7/30/2022 4:36:42 PM.873] LSPD First Response: Go on duty to fully load Dangerouse Callouts!
[7/30/2022 4:36:42 PM.873] LSPD First Response: [Emergency Callouts]: Successfully Loaded v0.5.4
[7/30/2022 4:36:42 PM.875] LSPD First Response: [HypersCallouts] Plugin HypersCallouts1.0.0.0 by Hyperss has been initiallised
[7/30/2022 4:36:42 PM.876] LSPD First Response: [HypersCallouts] Go on duty to fully load HardCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Plugin InsaneCallouts1.0.0.0by Fabian1 has been Initialized.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to fully load InsaneCallouts
[7/30/2022 4:36:42 PM.876] LSPD First Response: Lore Callouts1.0.0.0, developed by ZPhDevs, has been initialised.
[7/30/2022 4:36:42 PM.876] LSPD First Response: Go on duty to start using Lore Callouts
[7/30/2022 4:36:42 PM.877] LSPD First Response: Megaphone UI by Vincentsgm29 2.2.0 has been initialised.
[7/30/2022 4:36:42 PM.877] LSPD First Response: Go on duty to fully load Megaphone UI.
[7/30/2022 4:36:42 PM.877] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised.
[7/30/2022 4:36:42 PM.878] LSPD First Response: OP_Immersive_Dispatch has been Initialized.
[7/30/2022 4:36:42 PM.883] LSPD First Response: AlconH's Panic Button Plugin loaded!
[7/30/2022 4:36:42 PM.883] LSPD First Response: [Plain Sight]: Successfully Loaded v1.0.0
[7/30/2022 4:36:42 PM.886] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised.
[7/30/2022 4:36:42 PM.886] LSPD First Response: Go on duty to fully load RegularCallouts.
[7/30/2022 4:36:42 PM.889] LSPD First Response: Initializing Config for Regular Callouts
[7/30/2022 4:36:42 PM.900] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle
[7/30/2022 4:36:42 PM.904] LSPD First Response: [Section136Callouts]  © Max Playle 2020-2022 All rights reserved
[7/30/2022 4:36:42 PM.924] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.xml
[07/30/2022 16:36:43.115] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[07/30/2022 16:36:43.117] LSPD First Response: S136: System.NullReferenceException: Object reference not set to an instance of an object.
[07/30/2022 16:36:43.117] at ‎‭‬‎‍‎‏‌‫‭‪‏‮‍‌‍‏‍‫‌‌‏‏‏‮‮.‮‮‭‎‌‪‎‭‍‏‌‏‬‍‏‪‏‮‌‫‍‭‫‭‮(String , Version ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\ExternalPluginManager.cs:line 22
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: --- Compatible Mods ---
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: StopThePed: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: UltimateBackup: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: BetterEMS: Not Installed / Integration Disabled
[07/30/2022 16:36:43.117] LSPD First Response: [Section136Callouts] DependencySettingStorage: -----------------------
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.132] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration...
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding.
[07/30/2022 16:36:43.207] LSPD First Response: [Section136Callouts] Processing character models...
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.209] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character type valid.
[07/30/2022 16:36:43.210] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect]
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped.
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.211] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout...
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK =======================================
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] RESULT: Exists as file? True
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] Result: Exists as directory? False
[07/30/2022 16:36:43.220] LSPD First Response: [Section136Callouts]  [FileCheck ReportFindings for ‬‌‭‮‏‬‎‪‏‏‌‫‏‌‎‍‮‏‮‌‪‮] ====================================================================================================================
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]!
[07/30/2022 16:36:43.221] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]!
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Processing vehicle models...
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.222] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels
[07/30/2022 16:36:43.225] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications.
[07/30/2022 16:36:43.226] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized.
[07/30/2022 16:36:43.226] LSPD First Response: Go on duty to fully load SpeedRadarLite
[07/30/2022 16:36:43.226] LSPD First Response: [StopRightThere] INFO: StopRightThere 1.2.0.0 has been initialised.
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempting to load StopRightThere.ini
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: ini file loaded successfully
[07/30/2022 16:36:43.228] LSPD First Response: [StopRightThere] [initialization] INFO: Attempt to read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Successfully read settings
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: PulloverKey = N
[07/30/2022 16:36:43.230] LSPD First Response: [StopRightThere] [initialization] INFO: Setting: ModifierKey = LControlKey
[07/30/2022 16:36:43.231] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized.
[07/30/2022 16:36:43.231] LSPD First Response: Go on duty to fully load StopThePed
[07/30/2022 16:36:43.232] LSPD First Response: Loading SuperCallouts config.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts: Config loaded.
[07/30/2022 16:36:43.245] LSPD First Response: SuperCallouts 3.1.0.0 by SuperPyroManiac has been initialised.
[07/30/2022 16:36:43.245] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts.
[07/30/2022 16:36:43.276] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[07/30/2022 16:36:43.276] LSPD First Response: Go on duty to fully load UltimateBackup
[07/30/2022 16:36:43.277] LSPD First Response: Plugin UnsafeCallouts 1.4.1.0, developed by L33dy, has been initialized.
[07/30/2022 16:36:43.371] LSPD First Response: WoutersCalloutsV Plugin loaded!
[07/30/2022 16:36:43.371] LSPD First Response: We have 3 callouts registered
[07/30/2022 16:36:43.371] LSPD First Response: CalloutManager initialized
[07/30/2022 16:36:43.372] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[07/30/2022 16:36:43.382] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.384] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[07/30/2022 16:36:43.402] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[07/30/2022 16:36:43.404] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[07/30/2022 16:36:43.405] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[07/30/2022 16:36:43.406] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[07/30/2022 16:36:43.426] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[07/30/2022 16:36:43.433] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[07/30/2022 16:36:43.435] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[07/30/2022 16:36:43.437] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[07/30/2022 16:36:43.438] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [GrammarPolice] starting...
[07/30/2022 16:36:43.441] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting...
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     LSPDFR Updated: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     ArrestManager: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     HeliAssistance: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     Traffic Policer: False
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     StopThePed: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     UltimateBackup: True
[07/30/2022 16:36:43.443] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[07/30/2022 16:36:43.449] LSPD First Response: GrammarPolice: [ConfigHandler] initializing...
[07/30/2022 16:36:43.452] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings...
[7/30/2022 4:36:43 PM.475] LSPD First Response: Deserialized Jenifer Patton
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Marion ASoif
[7/30/2022 4:36:43 PM.476] LSPD First Response: Deserialized Hillary Knight
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Anthony DeLuca
[7/30/2022 4:36:43 PM.477] LSPD First Response: Deserialized Adam Jacobs
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jethro Boscorelli
[7/30/2022 4:36:43 PM.478] LSPD First Response: Deserialized Jessica Woods
[07/30/2022 16:36:43.488] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings...
[07/30/2022 16:36:43.518] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign...
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler]                              GrammarPolice Settings
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign                       = 1-VICTOR-7
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] Language                       = en-US
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes                    = IMMERSIVE
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition        = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey                    = RMenu
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey                   = F3
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey           = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey                    = F2
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey            = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey                       = D9
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey               = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey             = LControlKey
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey                        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey                          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey                       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey                 = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey                         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton          = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton        = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton         = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton       = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton             = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton           = None
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications              = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus               = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate                = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX                 = 390
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY                 = 1013
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale                = 0.45
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX                      = 1400
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY                      = 495
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale                     = 70
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose                 = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk                     = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay                = 250
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound                   = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse                = 1
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation             = False
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit       = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint             = True
[07/30/2022 16:36:43.521] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone         = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath                    = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval           = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval           = 30
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse                  = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius           = 60
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed            = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir                 = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating       = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene             = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody   = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate               = 75
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance                 = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds                     = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance             = 20
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles                 = 1
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled        = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance    = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds        = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles    = 5
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval         = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS                   = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic                 = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck              = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck            = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT                  = False
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse               = True
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout                  = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout          = 2000
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout              = 1500
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel                   = 0
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath                     = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath                      = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath                    = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList       = [[1], [victor], [7]]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts             = [GP_DIVISION_1, GP_UT_VICTOR, GP_BEAT_7]
[07/30/2022 16:36:43.522] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[07/30/2022 16:36:43.557] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures
[07/30/2022 16:36:43.559] LSPD First Response: GrammarPolice: [AnimationHandler] initializing...
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[7/30/2022 4:36:43 PM.561] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[7/30/2022 4:36:43 PM.605] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[7/30/2022 4:36:43 PM.623] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[7/30/2022 4:36:43 PM.627] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.459] LSPD First Response: [TRACE] Has taken study survey: False
[7/30/2022 4:36:44 PM.460] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[7/30/2022 4:36:44 PM.471] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[7/30/2022 4:36:44 PM.473] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[7/30/2022 4:36:44 PM.484] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.486] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[7/30/2022 4:36:44 PM.488] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[7/30/2022 4:36:44 PM.489] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[7/30/2022 4:36:44 PM.491] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[7/30/2022 4:36:44 PM.522] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[07/30/2022 16:36:44.693] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects
[07/30/2022 16:36:44.701] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE
[07/30/2022 16:36:44.991] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\accept.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\advise.xml
[07/30/2022 16:36:44.992] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\air.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\animal.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\available.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\busy.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\cancel_checks.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\clear.xml
[07/30/2022 16:36:44.993] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3state.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code4.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\copy.xml
[07/30/2022 16:36:44.994] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\coroner.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ems.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\felonystopbackup.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\female.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fight.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fire.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\insurance.xml
[07/30/2022 16:36:44.995] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\investigating.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\k9.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\mealbreak.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\no.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\noose.xml
[07/30/2022 16:36:44.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\normal.xml
[07/30/2022 16:36:44.999] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_1.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_2.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_3.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\officerdown.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\onpatrol.xml
[07/30/2022 16:36:45.000] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\outofservice.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\panic.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pedcheck.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_deceased.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_injured.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pit.xml
[07/30/2022 16:36:45.001] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\platecheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\preface.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\priority_tone.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pursuit.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\radiocheck.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\roadblock.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\scene.xml
[07/30/2022 16:36:45.002] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\spikestrips.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\startpatrol.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\station.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_custody.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_lost.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\swat.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\taser.xml
[07/30/2022 16:36:45.003] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ticketnumber.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\tow.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\trafficstopbackup.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_clear.xml
[07/30/2022 16:36:45.004] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_slow.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_stop.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\transport.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\vehicle.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\visual.xml
[07/30/2022 16:36:45.005] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\yes.xml
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory
[07/30/2022 16:36:45.013] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy
[07/30/2022 16:36:45.014] LSPD First Response: GrammarPolice: [Command] loaded command: name=no
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal
[07/30/2022 16:36:45.019] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=request
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=status
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser
[07/30/2022 16:36:45.020] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes
[07/30/2022 16:36:45.021] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US
[07/30/2022 16:36:45.027] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise
[07/30/2022 16:36:45.032] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes
[07/30/2022 16:36:45.033] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 victor 7
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces
[07/30/2022 16:36:45.036] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders
[07/30/2022 16:36:45.037] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder
[07/30/2022 16:36:45.038] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar
[07/30/2022 16:36:45.145] LSPD First Response: GrammarPolice: [PlayerHandler] starting...
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[07/30/2022 16:36:45.156] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[07/30/2022 16:36:45.157] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[07/30/2022 16:36:45.158] LSPD First Response: GrammarPolice: [ControlHandler] starting...
[07/30/2022 16:36:45.163] LSPD First Response: GrammarPolice: [DispatchHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] Starting...
[07/30/2022 16:36:45.165] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine
[07/30/2022 16:36:45.166] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine
[07/30/2022 16:36:45.240] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar
[07/30/2022 16:36:45.264] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device
[07/30/2022 16:36:45.278] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events
[07/30/2022 16:36:45.279] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful
[07/30/2022 16:36:45.283] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid
[07/30/2022 16:36:45.287] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.291] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid
[07/30/2022 16:36:45.435] LSPD First Response: GrammarPolice: [UIHandler] starting...
[07/30/2022 16:36:45.438] LSPD First Response: [686 Callouts] Loading your 686 Callouts!
[07/30/2022 16:36:45.524] LSPD First Response: [686 Callouts] User is on the latest build.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Running Plugin Handler.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True.
[07/30/2022 16:36:45.538] LSPD First Response: [686 Callouts] Is Callout Interface Running? False.
[07/30/2022 16:36:45.731] LSPD First Response: [686 Callouts] No remote announcement to display.
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire
[07/30/2022 16:36:45.732] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping
[07/30/2022 16:36:45.733] LSPD First Response: [686 Callouts] Loading stats plugins/LSPDFR/686Callouts/stats.xml.
[07/30/2022 16:36:45.735] LSPD First Response: [686 Callouts] All done, have a fantastic patrol!
[07/30/2022 16:36:45.736] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled.
[07/30/2022 16:36:45.738] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Code Page: 1252
[07/30/2022 16:36:46.032] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows)
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.036] LSPD First Response: Registering callout Dangerous_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.HighSpeedPursuit
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Shooting
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Stabbing
[07/30/2022 16:36:46.037] LSPD First Response: Registering callout Dangerouse_Callouts.Callouts.Juggernaut
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Loaded settings
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.PublicIntoxication
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.DomesticViolence
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.Burglary
[07/30/2022 16:36:46.044] LSPD First Response: Registering callout EmergencyCallouts.Callouts.SuspiciousActivity
[07/30/2022 16:36:46.044] LSPD First Response: [Emergency Callouts]: Registered 4 callouts
[07/30/2022 16:36:46.045] LSPD First Response: [Emergency Callouts]: Checking for updates
[07/30/2022 16:36:46.119] LSPD First Response: [Emergency Callouts]: Checked for updates; None available
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.Intoxicatedperson
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‬‌‏‏‏‬‪‌‏‎‎‍‭‪‪‫‭‮‏‌‬‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.PersonWithAKnife
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout ‏‪‏‍‎‏‬‌‍‍‮‭‭‎‬‎‪‪‫‪‏‫‮‍‭‌‍‮
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.StolenVehicle
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.UnstablePeron
[07/30/2022 16:36:46.120] LSPD First Response: Registering callout HypersCallouts.Callouts.SuicidelPerson
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.HighSpeedChase
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.IntoxicatedIndividual
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.PersonWithFirearm
[07/30/2022 16:36:46.121] LSPD First Response: Registering callout PiliCallouts.Callouts.Juggernaut
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO]     LidarGun Configuration
[07/30/2022 16:36:46.136] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] LidarKey                       = Q
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] WindowKey                      = OemPeriod
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] HoldInterval                   = 500
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosX                           = 1000
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] PosY                           = 650
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Scale                          = 60
[07/30/2022 16:36:46.137] LSPD First Response: IPT.Common: [INFO] Volume                         = 3
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] UseMetric                      = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] HudColor                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] Weapon                         = WEAPON_VINTAGEPISTOL
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableBlip                     = True
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] EnableScreen                   = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] AutoZoom                       = False
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] LogLevel                       = 0
[07/30/2022 16:36:46.138] LSPD First Response: IPT.Common: [INFO] ============================================================
[07/30/2022 16:36:46.178] LSPD First Response: LidarGun: [INFO] Starting PlayerHandler...
[07/30/2022 16:36:46.179] LSPD First Response: LidarGun: [INFO] Starting VehicleHandler...
[07/30/2022 16:36:46.182] LSPD First Response: LidarGun: [INFO] Starting LidarHandler...
[07/30/2022 16:36:46.184] LSPD First Response: LidarGun: [INFO] MenuHandler loading menu
[07/30/2022 16:36:46.191] LSPD First Response: [TRACE] LoreCallouts.ini was detected
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Disturbance
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Mugging
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Burglary
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Trespassing
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Convoy
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DeadBody
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.Warrant
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.BankRobbery
[07/30/2022 16:36:46.197] LSPD First Response: Registering callout LoreCallouts.Callouts.DrugDeal
[07/30/2022 16:36:46.197] LSPD First Response: Megaphone UI 2.2.0 has started
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Chasepursuit
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout
[07/30/2022 16:36:46.742] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Loaded settings
[07/30/2022 16:36:46.748] LSPD First Response: [Plain Sight]: Checking for updates
[07/30/2022 16:36:47.149] LSPD First Response: [Plain Sight]: There is no update available
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson
[07/30/2022 16:36:47.862] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.TrafficStopAssistance
[07/30/2022 16:36:47.863] LSPD First Response: Registering callout RegularCallouts.Callouts.LostSuspect
[07/30/2022 16:36:47.866] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS...
[07/30/2022 16:36:47.875] LSPD First Response: [Section136Callouts]  Running RageNativeUI version compatibility check...
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  RageNativeUI installed version: 1.8.2.0
[07/30/2022 16:36:47.876] LSPD First Response: [Section136Callouts]  The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. 🙂
[07/30/2022 16:36:47.877] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu...
[07/30/2022 16:36:48.577] LSPD First Response: [Section136Callouts] Processing UserContentManager for Q29ubm9yRlRX
[07/30/2022 16:36:48.579] LSPD First Response: [Section136Callouts]  Creating stores...
[07/30/2022 16:36:48.592] LSPD First Response: [Section136Callouts]  Successfully initialised 26 stores. 
[07/30/2022 16:36:48.593] LSPD First Response: [Section136Callouts]  The dependency checker is running.
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt)
[07/30/2022 16:36:48.595] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt
[07/30/2022 16:36:48.596] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt)
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Checking for Section136Callouts updates...
[07/30/2022 16:36:48.597] LSPD First Response: [Section136Callouts] Creating new Stats Manager...
[7/30/2022 4:36:48 PM.597] LSPD First Response: [Section136Callouts] Local version: 1.9.1.995
[07/30/2022 16:36:48.598] LSPD First Response: [Section136Callouts] Attempting to read statistics file...
[7/30/2022 4:36:48 PM.598] LSPD First Response: [Section136Callouts] Populating name lists...
[7/30/2022 4:36:48 PM.599] LSPD First Response: [Section136Callouts] Populating male first names...
[7/30/2022 4:36:48 PM.603] LSPD First Response: [Section136Callouts] Populating female first names...
[07/30/2022 16:36:48.603] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp
[7/30/2022 4:36:48 PM.624] LSPD First Response: [Section136Callouts] Populating common last names...
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] [WARN] EAC authentication file does not exist. Aborting automatic login.
[07/30/2022 16:36:48.629] LSPD First Response: [Section136Callouts] Registering callouts...
[07/30/2022 16:36:48.632] LSPD First Response: [Section136Callouts] There are 19 public callouts in this build of Section136Callouts. Of which, 19 are enabled.
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Vehicle... (S136StolenVehicle) (ID 0)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‎‪‭‮‍‭‌‫‬‍‮‏‏‬‍‬‎‍‬‬‮‎‏‮‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Person With Knife... (S136PersonWithKnife) (ID 1)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‭‌‍‫‬‪‍‏‮‏‍‮‏‏‭‭‌‌‭‪‬‎‌‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Traffic Stop Backup Required... (S136TrafficStopBackupRequired) (ID 2)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‬‪‪‫‫‏‫‭‍‍‌‌‬‪‏‏‬‫‬‫‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Theft From Person... (S136TheftFromPerson) (ID 3)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‌‮‬‌‪‎‌‌‭‮‪‬‪‮‫‮‮‭‬‌‭‍‎‭‌‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Stolen Emergency Vehicle... (S136StolenEmergencyVehicle) (ID 4)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‬‍‮‬‏‫‏‮‮‬‮‬‌‪‫‌‭‌‎‭‭‭‬‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Detainee Transport Required... (S136DetaineeTransportRequired) (ID 5)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‍‌‫‮‫‎‍‮‫‬‪‍‭‭‫‏‌‌‫‏‫‍‌‌‬‮‫‮‮‏‬‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Self Isolation Violation... (S136SelfIsolationViolation) (ID 6)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‮‍‍‏‪‏‎‪‍‎‍‍‮‪‎‍‍‌‬‫‭‭‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Racing Vehicles... (S136RacingVehicles) (ID 7)
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‏‍‮‫‍‍‌‪‬‬‎‭‭‬‭‌‬‏‮‏‫‏‌‎‎‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Mental Health Ward - Patient Escaped... (S136MHPE) (ID 😎
[07/30/2022 16:36:48.633] LSPD First Response: Registering callout ‌‏‏‫‫‍‍‫‮‎‏‪‬‭‍‍‪‪‬‬‏‌‬‫‪‮
[07/30/2022 16:36:48.633] LSPD First Response: [Section136Callouts] Attempting to enable Armed Suspect... (S136ArmedSuspect) (ID 9)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‫‫‮‎‍‎‭‫‭‌‎‬‪‫‭‏‌‏‮‪‎‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Shoplifting... (S136Shoplifting) (ID 10)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‍‏‭‪‬‫‌‭‎‏‌‬‫‏‭‫‪‬‎‫‍‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Suicial Subject... (S136SuicidalSubject) (ID 11)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‭‮‍‮‎‎‭‌‫‮‬‪‫‬‭‌‍‎‭‮‮‌‏‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Attempted Sexual Assault... (S136AttemptedRape) (ID 12)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‍‌‏‍‍‎‪‫‬‌‌‪‫‪‍‮‫‫‎‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Interior Burglary... (S136InteriorBurglary) (ID 13)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‮‪‮‍‌‏‬‫‮‌‬‪‪‮‌‍‍‭‮‍‮‍‪‬‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Officer Panic Button... (S136OfficerPanicButton) (ID 14)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‎‌‍‎‫‫‎‏‏‍‪‎‌‮‍‫‍‍‬‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Area Search - Lost Suspect... (S136AreaSearchSuspect) (ID 15)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‌‫‌‎‫‌‮‌‪‌‏‍‍‎‌‬‎‏‎‭‪‫‍‮‌‎‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Prisoner Transfer Required... (S136PrisonerTransfer) (ID 16)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‪‭‫‍‌‏‎‮‬‫‏‏‮‎‏‌‎‬‮‎‫‭‭‌‭‬‪‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Public Transport Staff Assistance Request... (S136TubeStationAgressive) (ID 17)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‬‬‭‏‌‭‪‏‮‎‎‎‎‭‬‌‍‭‮‌‏‫‮
[07/30/2022 16:36:48.634] LSPD First Response: [Section136Callouts] Attempting to enable Protest... (S136Protest) (ID 18)
[07/30/2022 16:36:48.634] LSPD First Response: Registering callout ‏‭‬‭‫‎‏‭‬‪‎‭‎‬‮‏‭‌‪‮‏‍‎‭‬‮
[07/30/2022 16:36:48.637] LSPD First Response: [Section136Callouts] Successfully registered 19 public callouts.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] Done populating names.
[7/30/2022 4:36:48 PM.637] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] *** CHECKING CALLOUT INTERFACE STATUS ***
[07/30/2022 16:36:48.638] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed.
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] We've already plugged the Discord in this installation! Cancelling the thread!
[07/30/2022 16:36:48.639] LSPD First Response: [Section136Callouts] Starting PUMA by PeterU...
[07/30/2022 16:36:48.640] LSPD First Response: [Section136Callouts] Running announcement task...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts]  Invoking AnnouncementTask on a new thread...
[07/30/2022 16:36:48.641] LSPD First Response: [Section136Callouts] Starting debug log manager...
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 774.1709 milliseconds.
[07/30/2022 16:36:48.646] LSPD First Response: [Section136Callouts] Starting Panic Button thread...
[07/30/2022 16:36:48.647] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True
[07/30/2022 16:36:48.648] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: =================================================================
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber
[07/30/2022 16:36:48.650] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[07/30/2022 16:36:48.667] LSPD First Response: [StopRightThere] Info: Initialized
[7/30/2022 4:36:48 PM.775] LSPD First Response: [Section136Callouts] Update definitions retrieved from server. Callback took 178ms
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Either server returned invalid Dependency Stream or logic invalidated it. Aborting dependency checks.
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Received update definition valid? True
[7/30/2022 4:36:48 PM.783] LSPD First Response: [Section136Callouts] Section136Callouts update check complete
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Code Page: 1252
[07/30/2022 16:36:48.819] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)
[7/30/2022 4:36:48 PM.977] LSPD First Response: [MEGAPHONE UI] Menu initialisation ended
[7/30/2022 4:36:48 PM.982] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:48 PM.987] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-VICTOR-7
[7/30/2022 4:36:48 PM.988] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign]  OP_1 OP_UT_VICTOR OP_7
[7/30/2022 4:36:48 PM.991] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True
[7/30/2022 4:36:48 PM.993] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True
[7/30/2022 4:36:48 PM.995] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100
[7/30/2022 4:36:48 PM.997] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True
[7/30/2022 4:36:48 PM.999] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep
[7/30/2022 4:36:49 PM.001] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60
[7/30/2022 4:36:49 PM.003] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True
[7/30/2022 4:36:49 PM.005] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon
[7/30/2022 4:36:49 PM.007] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O
[7/30/2022 4:36:49 PM.009] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None
[7/30/2022 4:36:49 PM.011] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120
[7/30/2022 4:36:49 PM.013] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True
[7/30/2022 4:36:49 PM.015] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT
[7/30/2022 4:36:49 PM.017] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True
[7/30/2022 4:36:49 PM.019] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.020] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True
[7/30/2022 4:36:49 PM.022] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] False
[7/30/2022 4:36:49 PM.024] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button
[7/30/2022 4:36:49 PM.026] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] None
[7/30/2022 4:36:49 PM.028] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None
[7/30/2022 4:36:49 PM.030] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L
[7/30/2022 4:36:49 PM.032] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None
[7/30/2022 4:36:49 PM.034] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None
[7/30/2022 4:36:49 PM.036] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None
[7/30/2022 4:36:49 PM.037] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep
[7/30/2022 4:36:49 PM.039] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True
[7/30/2022 4:36:49 PM.040] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio
[7/30/2022 4:36:49 PM.042] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True
[7/30/2022 4:36:49 PM.043] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True
[7/30/2022 4:36:49 PM.045] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1
[7/30/2022 4:36:49 PM.047] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.048] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True
[7/30/2022 4:36:49 PM.050] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2
[7/30/2022 4:36:49 PM.051] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.053] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True
[7/30/2022 4:36:49 PM.055] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3
[7/30/2022 4:36:49 PM.056] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.058] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True
[7/30/2022 4:36:49 PM.060] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4
[7/30/2022 4:36:49 PM.061] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.063] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True
[7/30/2022 4:36:49 PM.064] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5
[7/30/2022 4:36:49 PM.066] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.067] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True
[7/30/2022 4:36:49 PM.069] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6
[7/30/2022 4:36:49 PM.071] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.072] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True
[7/30/2022 4:36:49 PM.074] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7
[7/30/2022 4:36:49 PM.076] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.078] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True
[7/30/2022 4:36:49 PM.080] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8
[7/30/2022 4:36:49 PM.083] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.085] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True
[7/30/2022 4:36:49 PM.087] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9
[7/30/2022 4:36:49 PM.088] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey
[7/30/2022 4:36:49 PM.091] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2
[7/30/2022 4:36:49 PM.092] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4
[7/30/2022 4:36:49 PM.094] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40
[7/30/2022 4:36:49 PM.096] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5
[7/30/2022 4:36:49 PM.097] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20
[7/30/2022 4:36:49 PM.099] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5
[7/30/2022 4:36:49 PM.100] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True
[7/30/2022 4:36:49 PM.102] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True
[7/30/2022 4:36:49 PM.103] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True
[7/30/2022 4:36:49 PM.105] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True
[7/30/2022 4:36:49 PM.107] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True
[7/30/2022 4:36:49 PM.108] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True
[7/30/2022 4:36:49 PM.110] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True
[7/30/2022 4:36:49 PM.112] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True
[7/30/2022 4:36:49 PM.113] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True
[7/30/2022 4:36:49 PM.115] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True
[7/30/2022 4:36:49 PM.116] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False
[7/30/2022 4:36:49 PM.118] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True
[7/30/2022 4:36:49 PM.119] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True
[7/30/2022 4:36:49 PM.121] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False
[7/30/2022 4:36:49 PM.123] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed
[7/30/2022 4:36:49 PM.127] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added
[7/30/2022 4:36:49 PM.136] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added
[7/30/2022 4:36:49 PM.137] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added
[7/30/2022 4:36:49 PM.138] OP_Immersive_Dispatch: Menus Initialised
[7/30/2022 4:36:49 PM.312] LSPD First Response: [Section136Callouts] Setting up all the menus...
[7/30/2022 4:36:49 PM.319] LSPD First Response: [Section136Callouts] Menu init finished
[7/30/2022 4:36:49 PM.321] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully.
[7/30/2022 4:36:49 PM.322] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items.
[7/30/2022 4:36:49 PM.323] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu.
[7/30/2022 4:36:49 PM.493] LSPD First Response: [Section136Callouts] Announcements are disabled pending a rewrite.
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     BetterEMS: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     GrammarPolice: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     RageNativeUI: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     StopThePed: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     UltimateBackup: True
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     HeliAssistance: False
[7/30/2022 4:36:49 PM.562] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/30/2022 4:36:49 PM.603] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View...
[7/30/2022 4:36:49 PM.605] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder.
[07/30/2022 16:36:49.925] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.927] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.934] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[07/30/2022 16:36:49.978] LSPD First Response: Unsafe Callouts, developed by L33dy, has been loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ArmedPursuit
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ANPR_DrugDealerCar
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Homicide
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.Disagreement
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonCarryingWeapon
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.ViolationOfProtectiveOrder
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PursuitIntervention
[07/30/2022 16:36:49.986] LSPD First Response: Registering callout UnsafeCallouts.Callouts.PersonThreateningAnOfficerWithAFirearm
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: All callouts enabled in NormalCallouts.ini were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for StopThePed plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: StopThePed plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for UltimateBackup plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG] SUCCESS: UltimateBackup plugin, developed by Bejoijo, found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for DeadlyWeapons plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: DeadlyWeapons not found!
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Searching for CalloutInterface plugin...
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: ERROR: CalloutInterface not found!
[07/30/2022 16:36:49.986] LSPD First Response: [VERSION]: 1.4.1.0
[07/30/2022 16:36:49.986] LSPD First Response: [LOG]: Callouts and settings were loaded succesfully.
[07/30/2022 16:36:49.986] LSPD First Response: ========== Unsafe Callouts ==========
[07/30/2022 16:36:49.986] LSPD First Response: 

[07/30/2022 16:36:50.065] LSPD First Response: [Unsafe Callouts] SUCCESS: Most recent version is 1.4.1 (retrieved from endpoint https://www.lcpdfr.com/applications/downloadsng/interface/api.php?do=checkForUpdates&fileId=38051&textOnly=1).
[07/30/2022 16:36:50.070] LSPD First Response:  Registered SkinnyDipping
[07/30/2022 16:36:50.070] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SkinnyDipping
[07/30/2022 16:36:50.071] LSPD First Response:  Registered SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuspiciousParkedVehicle.SuspiciousParkedVehicle
[07/30/2022 16:36:50.071] LSPD First Response:  Registered HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HEMSAssistance
[07/30/2022 16:36:50.071] LSPD First Response:  Registered Trespassing
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Trespassing
[07/30/2022 16:36:50.072] LSPD First Response:  Registered IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.IllegalProtest
[07/30/2022 16:36:50.072] LSPD First Response:  Registered FleeingSuspect
[07/30/2022 16:36:50.072] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.FleeingSuspect
[07/30/2022 16:36:50.073] LSPD First Response:  Registered SuicideAttemptJumper
[07/30/2022 16:36:50.073] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[07/30/2022 16:36:50.074] LSPD First Response:  Registered RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.RobberyAlarm.RobberyAlarm
[07/30/2022 16:36:50.074] LSPD First Response:  Registered SnowballFight
[07/30/2022 16:36:50.074] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Winter.SnowballFight
[07/30/2022 16:36:50.075] LSPD First Response:  Registered VehicleIntercept
[07/30/2022 16:36:50.075] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept
[07/30/2022 16:36:50.076] LSPD First Response:  Registered LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.LSTAssistance
[07/30/2022 16:36:50.076] LSPD First Response:  Registered TaxiFareEvader
[07/30/2022 16:36:50.076] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.TaxiFareEvader.TaxiFareEvader
[07/30/2022 16:36:50.077] LSPD First Response:  Registered RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.RefusedPassenger
[07/30/2022 16:36:50.077] LSPD First Response:  Registered PossibleBurglary
[07/30/2022 16:36:50.077] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.PossibleBurglary
[07/30/2022 16:36:50.081] LSPD First Response:  Registered HomeInvasion
[07/30/2022 16:36:50.081] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HomeInvasion
[07/30/2022 16:36:50.082] LSPD First Response: [TRACE] SwitchToCharacter: Steve Williams
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[07/30/2022 16:36:50.085] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[07/30/2022 16:36:50.088] LSPD First Response: [TRACE] Entered apartment 0605 Spanish Ave
[7/30/2022 4:36:51 PM.245] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:36:51 PM.256] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_RANGER_01) was set as a cop
[07/30/2022 16:36:51.587] LSPD First Response: [TRACE] Loaded Apartment: 0605 Spanish Ave, Interior is 148225
[7/30/2022 4:36:51 PM.693] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:51 PM.693] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:51 PM.693] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Started
[07/30/2022 16:36:52.604] LSPD First Response: [TRACE] Bed: Prop Constructor Finished
[07/30/2022 16:36:52.612] LSPD First Response: [TRACE] Shower: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Shower: Prop Constructor Finished
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started
[07/30/2022 16:36:52.613] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[07/30/2022 16:36:52.615] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Started
[07/30/2022 16:36:52.618] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished
[7/30/2022 4:36:52 PM.654] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized
[7/30/2022 4:36:52 PM.667] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized
[7/30/2022 4:36:52 PM.669] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[7/30/2022 4:36:52 PM.692] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized
[7/30/2022 4:36:52 PM.698] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_tapeplayer_01
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Updating scaleform
[7/30/2022 4:36:52 PM.700] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Offset: X:342.3665 Y:-1001.47 Z:-98.23304
[07/30/2022 16:36:52.775] LSPD First Response: [TRACE] Pos: X:342.3665 Y:-1001.47 Z:-99.23304
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started
[07/30/2022 16:36:52.776] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.778] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[07/30/2022 16:36:52.779] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[7/30/2022 4:36:52 PM.823] LSPD First Response: [TRACE] Updating scaleform
[07/30/2022 16:36:52.891] LSPD First Response: [TRACE] Successfully loaded interior for: 0605 Spanish Ave
[7/30/2022 4:36:52 PM.945] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized
[7/30/2022 4:36:53 PM.436] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[7/30/2022 4:36:53 PM.469] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[7/30/2022 4:36:53 PM.760] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized
[7/30/2022 4:36:53 PM.766] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized
[7/30/2022 4:36:53 PM.824] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:53 PM.824] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:53 PM.824] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:53.917] LSPD First Response: [TRACE] Starting player switch
[7/30/2022 4:36:54 PM.384] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty 
You Are On The Latest Version
[7/30/2022 4:36:55 PM.017] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.018] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.044] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:36:55 PM.083] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:36:55 PM.084] LSPD First Response: [TRACE] Created police3 at X:446.3985 Y:-1026.087 Z:28.92508
[7/30/2022 4:36:55 PM.089] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:36:55 PM.385] LSPD First Response: [TRACE] Created policeb at X:282.5905 Y:-1233.429 Z:38.787
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:36:55 PM.540] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:36:55 PM.542] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[7/30/2022 4:36:55 PM.612] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:36:55 PM.613] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:36:55 PM.627] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] Created police2 at X:434.9848 Y:-1027.103 Z:29.12844
[7/30/2022 4:36:55 PM.628] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:36:55 PM.828] LSPD First Response: [TRACE] Joe Lauzon (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:36:55 PM.842] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[7/30/2022 4:36:55 PM.846] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[7/30/2022 4:36:55 PM.848] LSPD First Response: [TRACE] World event StealCar #1 has ended
[7/30/2022 4:36:55 PM.869] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:36:55 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:55 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:55 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[07/30/2022 16:36:57.181] LSPD First Response: [TRACE] Player switch done
[7/30/2022 4:36:57 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:36:57 PM.997] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:36:57 PM.997] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:00 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:00 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:00 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:01 PM.075] LSPD First Response: SuperCallouts: Using UltimateBackup API.
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: HotPursuit Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Robbery Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: CarAccident Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AngryAnimals Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Kidnapping Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: TruckCrash Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: PrisonTransport Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Hit and Run Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Aliens Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Open Carry Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Fire Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: OfficerShootout Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Suspicious Enabled
[7/30/2022 4:37:01 PM.076] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt
[7/30/2022 4:37:01 PM.076] LSPD First Response: SuperCallouts: Manhunt Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Impersonator Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Blocking Traffic Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Illegal Parking Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Knife Attack Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: PrisonBreak Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia1 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.MafiaActivity2
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: Mafia2 Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LostMC Enabled
[7/30/2022 4:37:01 PM.077] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf
[7/30/2022 4:37:01 PM.077] LSPD First Response: SuperCallouts: LSGTF Enabled
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] A new version of SuperCallouts is available! Update the Version, or play on your own risk.
[7/30/2022 4:37:01 PM.159] Current Version:  3.1.0.0
[7/30/2022 4:37:01 PM.159] New Version:  3.2.0.0
[7/30/2022 4:37:01 PM.159] It's reccomended you update to prevent any issues that may have been fixed in the new version!
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:01 PM.159] ================================================ SuperCallouts WARNING =====================================================
[7/30/2022 4:37:01 PM.159] 
[7/30/2022 4:37:02 PM.052] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:02 PM.052] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:02 PM.052] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:04 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:04 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:04 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.070] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.106] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:37:05 PM.107] LSPD First Response: [TRACE] Created police3 at X:288.1262 Y:-886.0109 Z:29.92565
[7/30/2022 4:37:05 PM.266] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.273] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.303] LSPD First Response: [TRACE] Michael Opes (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.328] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:37:05 PM.335] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:37:05 PM.342] LSPD First Response: [TRACE] Mal Fallon (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:37:05 PM.361] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:37:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:08 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:08 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:08 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:10 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:10 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:10 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:12 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:12 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:12 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:14 PM.102] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:14 PM.102] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:14 PM.102] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:16 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:16 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:16 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:18 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:18 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:18 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:20 PM.122] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:20 PM.122] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:20 PM.122] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:22 PM.136] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:22 PM.136] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:22 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:24 PM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:24 PM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:24 PM.143] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:26 PM.152] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:26 PM.152] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:26 PM.152] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:28 PM.156] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:28 PM.156] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:28 PM.156] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:30 PM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:30 PM.168] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:30 PM.168] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:32 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:32 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:32 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:34 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:34 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:34 PM.169] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:36 PM.182] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:36 PM.182] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:36 PM.182] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:38 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:38 PM.183] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:38 PM.183] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:40 PM.187] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:40 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:40 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:42 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:42 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:42 PM.191] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:44 PM.202] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:44 PM.202] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:44 PM.202] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:46 PM.205] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:46 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:46 PM.205] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:48 PM.215] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:48 PM.215] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:48 PM.215] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:52 PM.237] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:52 PM.237] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:52 PM.237] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:54 PM.240] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:54 PM.240] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:54 PM.241] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:56 PM.244] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:56 PM.244] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:56 PM.244] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:37:58 PM.258] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:37:58 PM.258] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:37:58 PM.258] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:00 PM.273] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:00 PM.273] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:00 PM.273] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:02 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:02 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:02 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:04 PM.278] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:04 PM.278] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:04 PM.278] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:06 PM.288] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:06 PM.288] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:06 PM.288] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:08 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:08 PM.307] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:08 PM.307] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:10 PM.309] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:10 PM.309] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:10 PM.309] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:12 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:12 PM.318] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:12 PM.318] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:14 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:14 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:14 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:16 PM.332] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:16 PM.332] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:16 PM.332] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:18 PM.353] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:18 PM.353] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:18 PM.353] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:20 PM.367] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:20 PM.367] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:20 PM.367] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:22 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:22 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:22 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:24 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:24 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:24 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:26 PM.392] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:26 PM.392] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:26 PM.392] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:28 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:28 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:28 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:30 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:30 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:30 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:32 PM.415] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:32 PM.415] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:32 PM.415] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:34 PM.431] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:34 PM.431] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:34 PM.431] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:36 PM.441] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:36 PM.441] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:36 PM.441] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:38 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:38 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:38 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:40 PM.446] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:40 PM.446] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:40 PM.446] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:42 PM.451] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:42 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:42 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:44 PM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:44 PM.463] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:44 PM.463] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:46 PM.480] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:46 PM.480] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:46 PM.480] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:48 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:48 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:48 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:50 PM.513] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:50 PM.513] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:50 PM.513] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:52 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:52 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:52 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:54 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:54 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:54 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:56 PM.536] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:56 PM.536] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:56 PM.536] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:38:58 PM.544] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:38:58 PM.544] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:38:58 PM.544] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:00 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:00 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:00 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:02 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:02 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:02 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:04 PM.561] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:04 PM.561] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:04 PM.561] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:06 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:06 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:06 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:08 PM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:08 PM.577] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:08 PM.577] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:10 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:10 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:10 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:12 PM.590] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:12 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:12 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:14 PM.596] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:14 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:14 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:16 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:16 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:16 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:18 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:18 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:18 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:20 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:20 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:20 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:22 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:22 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:22 PM.613] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:24 PM.625] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:24 PM.625] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:24 PM.625] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:26 PM.743] LSPD First Response: [TRACE] Thread Marker #6 initialized
[7/30/2022 4:39:26 PM.895] LSPD First Response: [TRACE] Hiding help for: Chair
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.852] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.853] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:27 PM.968] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.032] LSPD First Response: [TRACE] Unloading Apartment Interior: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.038] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager
[7/30/2022 4:39:28 PM.041] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1)
[7/30/2022 4:39:28 PM.050] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.059] LSPD First Response: [TRACE] Reset shower positions
[7/30/2022 4:39:28 PM.062] LSPD First Response: [TRACE] Ended Shower
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2)
[7/30/2022 4:39:28 PM.063] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3)
[7/30/2022 4:39:28 PM.067] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1)
[7/30/2022 4:39:28 PM.068] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6)
[7/30/2022 4:39:28 PM.087] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5)
[7/30/2022 4:39:28 PM.088] LSPD First Response: [TRACE] Ended Whisky
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7)
[7/30/2022 4:39:28 PM.089] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Ended Chair
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8)
[7/30/2022 4:39:28 PM.090] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Ended Radio
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4)
[7/30/2022 4:39:28 PM.091] LSPD First Response: [TRACE] Successfully unloaded: 0605 Spanish Ave
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down
[7/30/2022 4:39:28 PM.100] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down
[7/30/2022 4:39:28 PM.101] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Kate Tip (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] Michael Sweeny (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.255] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Michael Huth (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Cris Carison (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:28 PM.256] LSPD First Response: [TRACE] Mark Gordon (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:28 PM.368] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:39:28 PM.631] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:39:28 PM.643] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Jonah Hex (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.274] LSPD First Response: [TRACE] Matthew Dasilva (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] Jim Pickens (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.275] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Lucia Fields (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:39:29 PM.276] LSPD First Response: [TRACE] Mario Skasd (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:39:29 PM.872] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:29 PM.872] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:29 PM.872] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:31 PM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:31 PM.879] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:31 PM.879] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:33 PM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:33 PM.902] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:33 PM.902] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:35 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:35 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:35 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:37 PM.924] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:37 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:37 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:48 PM.289] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:48 PM.289] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:48 PM.289] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:50 PM.304] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:50 PM.304] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:50 PM.304] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:52 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:52 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:52 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:54 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:54 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:54 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:56 PM.326] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:56 PM.326] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:56 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:56 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:58 PM.370] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:39:58 PM.370] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:39:58 PM.370] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:39:59 PM.313] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:39:59 PM.322] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:39:59 PM.323] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:39:59 PM.526] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:39:59 PM.580] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:40:00 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:00 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:00 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:00 PM.788] LSPD First Response: [TRACE] It has been 178 seconds since the last callout
[7/30/2022 4:40:00 PM.795] LSPD First Response: Creating Mafia1 from SuperCallouts.Callouts.Mafia1, SuperCallouts, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:40:00 PM.797] LSPD First Response: [TRACE] Callout created:  #1
[7/30/2022 4:40:00 PM.811] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:40:02 PM.487] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:02 PM.487] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:02 PM.487] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:02 PM.602] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:40:02 PM.603] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:40:04 PM.500] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:04 PM.500] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:04 PM.500] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:06 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:06 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:06 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:08 PM.514] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:08 PM.514] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:08 PM.514] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:10 PM.517] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:10 PM.517] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:10 PM.517] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:12 PM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:12 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:12 PM.531] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:14 PM.550] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:14 PM.550] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:14 PM.550] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:15 PM.863] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:40:15 PM.863] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/30/2022 4:40:16 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:16 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:16 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:18 PM.576] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:18 PM.576] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:18 PM.576] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:20 PM.583] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:20 PM.583] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:20 PM.583] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:22 PM.603] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:22 PM.603] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:22 PM.603] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:24 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:24 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:24 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:26 PM.633] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:26 PM.633] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:26 PM.633] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:28 PM.643] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:28 PM.644] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:28 PM.644] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:30 PM.665] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:30 PM.665] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:30 PM.665] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[7/30/2022 4:40:31 PM.235] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[7/30/2022 4:40:31 PM.240] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[7/30/2022 4:40:32 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:32 PM.675] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:32 PM.675] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:34 PM.374] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:40:34 PM.677] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:34 PM.677] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:34 PM.677] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:36 PM.687] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:36 PM.687] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:36 PM.687] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:38 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:38 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:38 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:40 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:40 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:40 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:42 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:42 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:42 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:44 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:44 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:44 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:46 PM.781] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:46 PM.781] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:46 PM.781] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:48 PM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:48 PM.790] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:48 PM.790] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:50 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:50 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:50 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:54 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:54 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:54 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:56 PM.825] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:56 PM.825] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:56 PM.825] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:40:58 PM.836] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:40:58 PM.836] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:40:58 PM.836] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:41:00 PM.090] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:41:00 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:00 PM.849] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:00 PM.849] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:02 PM.323] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.324] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.375] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:02 PM.376] LSPD First Response: [TRACE] Created police3 at X:21.44735 Y:-1126.809 Z:29.85761
[7/30/2022 4:41:02 PM.400] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.407] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.414] LSPD First Response: [TRACE] Tyreese Montana (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:02 PM.450] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:41:02 PM.456] LSPD First Response: [TRACE] Derrick Holt (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:02 PM.489] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:41:02 PM.867] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:02 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:02 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:04 PM.871] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:04 PM.871] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:04 PM.871] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:06 PM.882] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:06 PM.882] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:06 PM.882] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:08 PM.903] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:08 PM.903] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:08 PM.903] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:10 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:10 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:10 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:12 PM.937] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:12 PM.937] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:12 PM.937] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:14 PM.938] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:14 PM.938] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:14 PM.938] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:16 PM.956] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:16 PM.956] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:16 PM.956] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:18 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:18 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:18 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:20 PM.972] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:20 PM.972] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:20 PM.972] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:22 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:22 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:22 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:24 PM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:24 PM.994] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:24 PM.994] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:27 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:27 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:27 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:29 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:29 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:29 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:31 PM.024] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:31 PM.024] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:31 PM.024] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:33 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:33 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:33 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:35 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:35 PM.045] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:35 PM.045] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:37 PM.062] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:37 PM.062] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:37 PM.062] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:39 PM.081] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:39 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:39 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:41 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:41 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:41 PM.083] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.113] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:43 PM.113] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:43 PM.113] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 9.97229
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Spawned with 0.1191711
[7/30/2022 4:41:43 PM.467] LSPD First Response: [TRACE] Using 109.9524, -953.3007, 30.11009 Heading: 160.2812 and 107.4634, -960.1998, 30.11009 Heading: 160.2812 as base positions
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.488] LSPD First Response: [TRACE] Preloading EMPEROR
[7/30/2022 4:41:43 PM.494] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:41:43 PM.495] LSPD First Response: [TRACE] Created police3 at X:109.9524 Y:-953.3007 Z:30.11009
[7/30/2022 4:41:43 PM.542] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:41:43 PM.549] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:41:43 PM.586] LSPD First Response: [TRACE] Cached 1349 decorators for index 3
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Jaxson Southgate (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:41:43 PM.693] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.694] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:41:43 PM.734] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[7/30/2022 4:41:45 PM.155] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:45 PM.155] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:45 PM.155] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:47 PM.187] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:47 PM.187] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:41:47 PM.853] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[7/30/2022 4:41:48 PM.101] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[7/30/2022 4:41:49 PM.190] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:49 PM.190] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:49 PM.190] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:51 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:51 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:51 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:53 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:53 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:53 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:55 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:55 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:55 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:57 PM.267] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:57 PM.267] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:57 PM.267] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:41:59 PM.276] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:41:59 PM.276] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:41:59 PM.276] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:01 PM.257] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:01 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:01 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:01 PM.322] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:03 PM.334] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:03 PM.334] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:03 PM.334] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:05 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:05 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:05 PM.352] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:06 PM.868] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:07 PM.372] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:07 PM.372] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:07 PM.372] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:08 PM.919] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.315] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:09 PM.336] LSPD First Response: [TRACE] Ped Melodie Hawk has become idle again
[7/30/2022 4:42:09 PM.390] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:09 PM.390] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:09 PM.390] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:10 PM.960] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.025] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:11 PM.042] LSPD First Response: [TRACE] Ped Dylan Ritchie has become idle again
[7/30/2022 4:42:11 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:11 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:11 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:11 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.421] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:13 PM.422] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:13 PM.422] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:13 PM.510] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:13 PM.538] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.028] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.059] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:14 PM.536] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:15 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:15 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:15 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:17 PM.458] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:17 PM.458] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:17 PM.458] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:19 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:19 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:19 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:21 PM.005] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:21 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:21 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:21 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:23 PM.493] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:23 PM.493] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:23 PM.493] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.350] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.407] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:25 PM.424] LSPD First Response: [TRACE] Ped Victoria Lynden has become idle again
[7/30/2022 4:42:25 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:25 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:25 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:25 PM.866] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:27 PM.529] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:27 PM.529] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:27 PM.529] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:28 PM.932] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:28 PM.987] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.004] LSPD First Response: [TRACE] Ped Jimmy Norman has become idle again
[7/30/2022 4:42:29 PM.440] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.470] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:29 PM.488] LSPD First Response: [TRACE] Ped Alex Plasma has become idle again
[7/30/2022 4:42:29 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:29 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:29 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:29 PM.957] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.293] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.312] LSPD First Response: [TRACE] Ped Emmet Allderdice has become idle again
[7/30/2022 4:42:30 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.506] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:30 PM.993] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.049] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.066] LSPD First Response: [TRACE] Ped Johnny Hill has become idle again
[7/30/2022 4:42:31 PM.505] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:31 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:31 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:31 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:31 PM.565] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:32 PM.008] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:33 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:33 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:33 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:34 PM.051] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.080] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:34 PM.098] LSPD First Response: [TRACE] Ped Katashi Hachiro has become idle again
[7/30/2022 4:42:35 PM.581] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:35 PM.581] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:35 PM.581] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:37 PM.582] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:37 PM.582] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:37 PM.582] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:39 PM.589] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:39 PM.589] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:39 PM.590] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:40 PM.177] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.204] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.224] LSPD First Response: [TRACE] Ped Crystal Williams has become idle again
[7/30/2022 4:42:40 PM.686] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.714] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:40 PM.731] LSPD First Response: [TRACE] Ped Kristi Munoz has become idle again
[7/30/2022 4:42:41 PM.194] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:41 PM.593] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:41 PM.593] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:41 PM.593] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:42 PM.598] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:42 PM.614] LSPD First Response: [TRACE] Ped Michael Grant has become idle again
[7/30/2022 4:42:43 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:43 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:43 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:44 PM.785] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:44 PM.807] LSPD First Response: [TRACE] Ped John Shovel has become idle again
[7/30/2022 4:42:45 PM.620] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:45 PM.620] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:45 PM.620] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:46 PM.485] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:46 PM.502] LSPD First Response: [TRACE] Ped Jimmy Timmy has become idle again
[7/30/2022 4:42:47 PM.640] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:47 PM.640] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:47 PM.640] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.710] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.766] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:42:47 PM.957] LSPD First Response: [TRACE] Created police2 at X:-2.757001 Y:-764.8976 Z:32.71734
[7/30/2022 4:42:47 PM.986] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:47 PM.993] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.034] LSPD First Response: [TRACE] Cached 1360 decorators for index 4
[7/30/2022 4:42:48 PM.035] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.036] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.041] LSPD First Response: [TRACE] Madeline Cole (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.078] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:42:48 PM.085] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:42:48 PM.092] LSPD First Response: [TRACE] Peyton Young (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:42:48 PM.121] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:42:48 PM.646] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:49 PM.681] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:49 PM.681] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:49 PM.681] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:50 PM.046] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.104] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:50 PM.120] LSPD First Response: [TRACE] Ped Erin Cross has become idle again
[7/30/2022 4:42:50 PM.564] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:51 PM.690] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:51 PM.690] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:51 PM.690] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:52 PM.121] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:53 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:53 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:53 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:55 PM.727] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:55 PM.727] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:55 PM.727] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:56 PM.226] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.258] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:56 PM.274] LSPD First Response: [TRACE] Ped Lauren DaVello has become idle again
[7/30/2022 4:42:56 PM.751] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:57 PM.741] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:57 PM.741] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:57 PM.741] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:58 PM.791] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.310] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.369] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.387] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:42:59 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:42:59 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:42:59 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:42:59 PM.825] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.882] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:42:59 PM.900] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:00 PM.352] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:00 PM.694] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:43:01 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:01 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:01 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:02 PM.225] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.243] LSPD First Response: [TRACE] Ped Kat Llamas has become idle again
[7/30/2022 4:43:02 PM.921] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.979] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:02 PM.997] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.434] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.494] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:03 PM.510] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:03 PM.788] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:03 PM.788] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:03 PM.788] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:03 PM.952] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.012] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:04 PM.030] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:04 PM.475] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:05 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:05 PM.801] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:05 PM.801] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.605] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:43:07 PM.608] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[7/30/2022 4:43:07 PM.610] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[7/30/2022 4:43:07 PM.611] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[7/30/2022 4:43:07 PM.620] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jaxson Southgate has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Maria Monia has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Jack McThomasen has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped April Higgins has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Amy Bailey has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Leon Tarr has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Ryan Lewis has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Mark Twain has become idle again
[7/30/2022 4:43:07 PM.642] LSPD First Response: [TRACE] Ped Johnny Black has become idle again
[7/30/2022 4:43:07 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:07 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:07 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:07 PM.908] LSPD First Response: [TRACE] It has been 171 seconds since the last callout
[7/30/2022 4:43:07 PM.909] LSPD First Response: Creating PossibleBurglary from WoutersCalloutsV.Callouts.PossibleBurglary, WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[7/30/2022 4:43:07 PM.909] LSPD First Response: [TRACE] Callout created:  #2
[7/30/2022 4:43:07 PM.916] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/30/2022 4:43:09 PM.843] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:09 PM.843] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:09 PM.843] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:11 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:11 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:11 PM.851] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:11 PM.851] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:12 PM.516] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout accepted
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~o~En Route
[7/30/2022 4:43:12 PM.520] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~o~En Route
[7/30/2022 4:43:12 PM.521] LSPD First Response: [TRACE] User accepted callout
[7/30/2022 4:43:12 PM.919] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~o~En Route
[7/30/2022 4:43:13 PM.865] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:13 PM.865] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:13 PM.865] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:35 PM.261] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:35 PM.261] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:35 PM.261] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:37 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:37 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:37 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:39 PM.320] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:39 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:39 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:41 PM.327] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:41 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:41 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:43 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:43 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:43 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:45 PM.378] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:45 PM.378] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:45 PM.378] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.447] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:47 PM.447] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:47 PM.447] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:43:47 PM.686] LSPD First Response: [TRACE] Created police2 at X:427.5909 Y:-1027.707 Z:29.22805
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[7/30/2022 4:43:47 PM.687] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:43:47 PM.693] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:43:47 PM.700] LSPD First Response: [TRACE] Daniel Parker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.701] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:47 PM.708] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:43:47 PM.715] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:43:47 PM.722] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:43:49 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:49 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:49 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:51 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:51 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:51 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:53 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:53 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:53 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed
[7/30/2022 4:43:54 PM.468] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[7/30/2022 4:43:54 PM.469] LSPD First Response: [TRACE] World event StealCar #2 has ended
[7/30/2022 4:43:54 PM.492] LSPD First Response: [TRACE] Ped Andrew Jackson has become idle again
[7/30/2022 4:43:55 PM.541] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:55 PM.541] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:55 PM.541] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:43:57 PM.558] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:43:57 PM.558] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:43:57 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:34 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:34 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:34 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:36 PM.268] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:36 PM.268] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:36 PM.268] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:38 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:38 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:38 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:40 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:40 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:40 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:41 PM.977] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:42 PM.040] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] Created police3 at X:789.9066 Y:-967.8553 Z:26.74397
[7/30/2022 4:44:42 PM.041] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:42 PM.337] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:42 PM.337] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:42 PM.337] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:44 PM.361] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:44 PM.361] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:44 PM.361] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:46 PM.365] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:46 PM.365] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:46 PM.365] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:48 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:48 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:48 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:50 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:50 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:50 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:52 PM.044] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.045] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.105] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:44:52 PM.106] LSPD First Response: [TRACE] Created police3 at X:780.6089 Y:-988.1144 Z:26.90715
[7/30/2022 4:44:52 PM.141] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.148] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.154] LSPD First Response: [TRACE] Justin Pardoc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.189] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:44:52 PM.196] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:44:52 PM.203] LSPD First Response: [TRACE] Furio Tarantino (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:44:52 PM.244] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:44:52 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:52 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:52 PM.410] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:54 PM.444] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:54 PM.444] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:54 PM.444] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[7/30/2022 4:44:55 PM.377] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Daniel Parker has become idle again
[7/30/2022 4:44:55 PM.408] LSPD First Response: [TRACE] Ped Jeanie Woods has become idle again
[7/30/2022 4:44:56 PM.475] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:56 PM.475] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:56 PM.475] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:44:58 PM.510] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:44:58 PM.510] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:44:58 PM.510] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:00 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:00 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:00 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:02 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:02 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:02 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:04 PM.559] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:04 PM.559] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:04 PM.559] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:06 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:06 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:06 PM.592] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:08 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:08 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:08 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:10 PM.636] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:10 PM.636] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:10 PM.636] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:12 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:12 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:12 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:14 PM.678] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:14 PM.678] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:14 PM.678] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:16 PM.697] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:16 PM.697] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:16 PM.697] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.133] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.207] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:17 PM.493] LSPD First Response: [TRACE] Created policeb at X:1012.916 Y:-820.9667 Z:48.89191
[7/30/2022 4:45:17 PM.526] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:17 PM.527] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:17 PM.528] LSPD First Response: [TRACE] Chris Crawford (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:17 PM.566] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:18 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:18 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:18 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:20 PM.719] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:20 PM.719] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:20 PM.719] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:22 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:22 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:22 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:24 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:24 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:24 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:26 PM.764] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:26 PM.764] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:26 PM.764] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:27 PM.178] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.179] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.238] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:27 PM.239] LSPD First Response: [TRACE] Created policeb at X:998.3497 Y:-904.8817 Z:31.26604
[7/30/2022 4:45:27 PM.269] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:27 PM.270] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:45:27 PM.271] LSPD First Response: [TRACE] Christian Shakur (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:45:27 PM.303] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:28 PM.775] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:28 PM.775] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:28 PM.775] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:30 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:30 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:30 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:32 PM.827] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:32 PM.827] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:32 PM.827] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Starting world event StealCar
[7/30/2022 4:45:34 PM.557] LSPD First Response: [TRACE] Setting up world event: StealCar #3
[7/30/2022 4:45:34 PM.760] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient)
[7/30/2022 4:45:34 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:34 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:34 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:36 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:36 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:36 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.243] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:45:37 PM.309] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] Created policeb at X:735.4236 Y:-628.2385 Z:36.93858
[7/30/2022 4:45:37 PM.310] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:45:38 PM.888] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:38 PM.888] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:38 PM.888] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:40 PM.678] LSPD First Response: [TRACE] Created new chase
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:40 PM.680] LSPD First Response: [TRACE] Took ownership of suspect for chase
[7/30/2022 4:45:40 PM.706] LSPD First Response: [TRACE] Suspect added to chase
[7/30/2022 4:45:40 PM.711] LSPD First Response: [TRACE] Pursuit menu was reset.
[7/30/2022 4:45:40 PM.741] LSPD First Response: [TRACE] Starting chase
[7/30/2022 4:45:40 PM.793] LSPD First Response: [TRACE] Player now monitoring Tj Keeran
[7/30/2022 4:45:40 PM.862] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.862] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/30/2022 4:45:40 PM.862] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.862] at iGTDQcPtiuZzwsXfajlMfNHuyYlN.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 848
[7/30/2022 4:45:40 PM.863] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/30/2022 4:45:40 PM.863] at iVYZlhWuYtquAZVkLWrJeMXoajTi.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[7/30/2022 4:45:40 PM.863] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:45:40 PM.863] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/30/2022 4:45:40 PM.901] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:40 PM.901] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:40 PM.901] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:41 PM.820] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/30/2022 4:45:42 PM.840] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:42 PM.842] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:42 PM.919] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:42 PM.919] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:42 PM.919] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:44 PM.923] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:44 PM.923] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:44 PM.923] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:46 PM.915] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:45:46 PM.941] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:46 PM.941] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:46 PM.941] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/30/2022 4:45:47 PM.923] LSPD First Response: [TRACE] Visual regained event fired
[7/30/2022 4:45:48 PM.950] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:48 PM.950] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:48 PM.950] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:50 PM.846] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:.LRESIDENT/NOISE_LOOP:ASSISTANCE_REQUIRED:CONJUNCTIVES/ON:STREET_WEST_MIRROR_DRIVE:.lRESIDENT/NOISE_LOOP:RESIDENT/OUTRO:RESIDENT/INTRO:UNITS_RESPOND/UNITS_RESPOND_CODE_03:RESIDENT/OUTRO
[7/30/2022 4:45:50 PM.847] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_01.wav, looped: False
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:50 PM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:45:50 PM.987] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:50 PM.987] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:50 PM.987] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:51 PM.734] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True
[7/30/2022 4:45:51 PM.738] LSPD First Response: [TRACE] PlaySingleAction: Playing ASSISTANCE_REQUIRED from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_01.wav, looped: False
[7/30/2022 4:45:52 PM.893] LSPD First Response: [TRACE] PlaySingleAction: Playing ON from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\CONJUNCTIVES\ON_02.wav, looped: False
[7/30/2022 4:45:53 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:53 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:53 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:54 PM.213] LSPD First Response: [TRACE] PlaySingleAction: Playing STREET_WEST_MIRROR_DRIVE from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\STREETS\STREET_WEST_MIRROR_DRIVE.wav, looped: False
[7/30/2022 4:45:55 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:55 PM.031] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:55 PM.031] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:55 PM.493] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_01.wav, looped: False
[7/30/2022 4:45:55 PM.944] LSPD First Response: [TRACE] PlaySingleAction: Playing INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\INTRO_01.wav, looped: False
[7/30/2022 4:45:56 PM.453] LSPD First Response: [TRACE] PlaySingleAction: Playing UNITS_RESPOND_CODE_03 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\GMCallouts_AUDIO\GM_UNITS_RESPOND_CODE\GM_UNITS_RESPOND_CODE_03\UNITS_RESPOND_CODE_03_02.wav, looped: False
[7/30/2022 4:45:57 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:57 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:57 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:57 PM.483] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False
[7/30/2022 4:45:58 PM.975] LSPD First Response: [TRACE] Using new pursuit spawn
[7/30/2022 4:45:59 PM.061] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:45:59 PM.061] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:45:59 PM.061] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:45:59 PM.373] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:45:59 PM.374] LSPD First Response: [TRACE] Created police at X:1099.5 Y:-516.25 Z:62.34375
[7/30/2022 4:45:59 PM.498] LSPD First Response: Opening or closing menu
[7/30/2022 4:45:59 PM.535] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.541] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.543] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:45:59 PM.548] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.551] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:45:59 PM.558] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:45:59 PM.564] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.625] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.660] LSPD First Response: [TRACE] Cop Banko Jerem reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.663] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop Tessa Parker reassigned to Tj Keeran
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Cop added to chase
[7/30/2022 4:45:59 PM.664] LSPD First Response: [TRACE] Added cop to existing chase
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Banko Jerem now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.703] LSPD First Response: [TRACE] Tessa Parker now monitoring Tj Keeran
[7/30/2022 4:45:59 PM.809] LSPD First Response: [TRACE] Probing 0 cops
[7/30/2022 4:45:59 PM.811] LSPD First Response: [TRACE] No eligible cop found
[7/30/2022 4:45:59 PM.998] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[7/30/2022 4:45:59 PM.998] at xiDeEojZFdTXULaNXoOZgJuqWAVf.SWpxRMLeXazHlkLAIJBODHMDRNeB() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567
[7/30/2022 4:45:59 PM.998] at TosSapzFxzcNmdpyqnodWlDVrAhqA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/30/2022 4:46:00 PM.886] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:00 PM.890] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:00 PM.890] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:01 PM.165] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:01 PM.165] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:01 PM.165] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:01 PM.929] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:01 PM.929] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:02 PM.637] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:03 PM.003] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:03 PM.003] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:03 PM.121] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) entered combat with target: Tj Keeran (G_M_Y_ARMGOON_02)
[7/30/2022 4:46:03 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:03 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:03 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:04 PM.083] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:04 PM.083] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:04 PM.658] LSPD First Response: [TRACE] Banko Jerem (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:05 PM.111] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:05 PM.112] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:05 PM.112] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:05 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:05 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:05 PM.192] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:06 PM.115] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:06 PM.116] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:06 PM.116] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.159] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:07 PM.160] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:07 PM.160] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:07 PM.203] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:07 PM.203] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:07 PM.203] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:08 PM.174] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:08 PM.174] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:09 PM.204] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:09 PM.204] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:09 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:09 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:09 PM.232] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:10 PM.264] LSPD First Response: [TRACE] Probing 2 cops
[7/30/2022 4:46:10 PM.265] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3
[7/30/2022 4:46:10 PM.265] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[7/30/2022 4:46:11 PM.103] LSPD First Response: [MEGAPHONE UI] The random number chosen is 59
[7/30/2022 4:46:11 PM.108] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[7/30/2022 4:46:11 PM.109] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Visual lost event fired
[7/30/2022 4:46:11 PM.110] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.113] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Removed ped chase strategy
[7/30/2022 4:46:11 PM.115] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/30/2022 4:46:11 PM.116] LSPD First Response: [TRACE] Suspect freed
[7/30/2022 4:46:11 PM.139] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[7/30/2022 4:46:11 PM.143] LSPD First Response: [TRACE] Ending chase
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Freeing cop: Banko Jerem
[7/30/2022 4:46:11 PM.144] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Freeing cop: Tessa Parker
[7/30/2022 4:46:11 PM.145] LSPD First Response: [TRACE] Cop freed
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Stat change request received...
[7/30/2022 4:46:11 PM.149] LSPD First Response: [Section136Callouts] Callout: NULL Stat: STAT_PURSUIT Change: STAT_INCREMENT
[7/30/2022 4:46:11 PM.149] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[7/30/2022 4:46:11 PM.149] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:46:11 PM.153] LSPD First Response: [TRACE] Ped Banko Jerem has become idle again
[7/30/2022 4:46:11 PM.158] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Cleaning UI
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[7/30/2022 4:46:11 PM.165] LSPD First Response: [TRACE] Instance cleaned ( #2)
[7/30/2022 4:46:11 PM.167] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout finished
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:11 PM.167] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[7/30/2022 4:46:11 PM.174] LSPD First Response: [TRACE] Thread PedStop #1 initialized
[7/30/2022 4:46:11 PM.245] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:11 PM.245] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:11 PM.245] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:11 PM.364] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) left combat.
[7/30/2022 4:46:12 PM.442] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.443] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:12 PM.504] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] Created policeb at X:1005.369 Y:-864.5258 Z:31.84715
[7/30/2022 4:46:12 PM.777] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:13 PM.118] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager
[7/30/2022 4:46:13 PM.119] LSPD First Response: [TRACE] Instance cleaned (PedStop #1)
[7/30/2022 4:46:13 PM.145] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down
[7/30/2022 4:46:13 PM.249] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:13 PM.249] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:13 PM.249] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:14 PM.616] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.617] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:14 PM.619] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:46:14 PM.619] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
[7/30/2022 4:46:15 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:15 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:15 PM.256] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:16 PM.335] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player left vehicle
[7/30/2022 4:46:16 PM.336] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager
[7/30/2022 4:46:16 PM.337] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1)
[7/30/2022 4:46:16 PM.338] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:46:16 PM.338] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Jimmy DiVittorio has become idle again
[7/30/2022 4:46:16 PM.357] LSPD First Response: [TRACE] Ped Lance Rodrigues has become idle again
[7/30/2022 4:46:16 PM.365] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down
[7/30/2022 4:46:18 PM.695] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:18 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:18 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:18 PM.935] NightYields TrafficBlock: Siren Traffic Stop Feature is creating a speed zone of 5m.
[7/30/2022 4:46:18 PM.952] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.953] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:18 PM.997] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:18 PM.998] LSPD First Response: [TRACE] Created policeb at X:900.8042 Y:-741.9113 Z:41.62252
[7/30/2022 4:46:19 PM.020] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:19 PM.021] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:19 PM.022] LSPD First Response: [TRACE] Jay Jawson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:19 PM.045] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:20 PM.730] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[7/30/2022 4:46:21 PM.046] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:21 PM.046] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:21 PM.046] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:23 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:23 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:23 PM.701] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[7/30/2022 4:46:23 PM.708] HAS WEAPON
[7/30/2022 4:46:23 PM.736] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.247] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.295] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:24 PM.296] LSPD First Response: [TRACE] Created policeb at X:815.9091 Y:-679.0961 Z:42.5347
[7/30/2022 4:46:24 PM.318] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:24 PM.319] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:24 PM.320] LSPD First Response: [TRACE] Pete Malloy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:24 PM.343] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:24 PM.379] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:46:25 PM.078] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:25 PM.078] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:25 PM.078] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:27 PM.084] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:27 PM.084] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:27 PM.084] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:29 PM.092] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:29 PM.092] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:29 PM.092] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:31 PM.111] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:31 PM.111] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:31 PM.111] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01
[7/30/2022 4:46:32 PM.690] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False
[7/30/2022 4:46:33 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:33 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:33 PM.121] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:35 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:35 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:35 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.145] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:37 PM.145] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:37 PM.145] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:37 PM.407] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager
[7/30/2022 4:46:37 PM.408] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1)
[7/30/2022 4:46:37 PM.422] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.430] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.431] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Suspect died in player custody
[7/30/2022 4:46:37 PM.606] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1)
[7/30/2022 4:46:37 PM.607] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already
[7/30/2022 4:46:37 PM.624] LSPD First Response: [TRACE] Ped Tj Keeran has become idle again
[7/30/2022 4:46:37 PM.635] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down
[7/30/2022 4:46:39 PM.226] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:39 PM.226] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:39 PM.226] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:39 PM.331] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.332] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:39 PM.375] LSPD First Response: [TRACE] Created policeb at X:833.3297 Y:-667.8641 Z:43.08272
[7/30/2022 4:46:39 PM.396] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:39 PM.397] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:39 PM.398] LSPD First Response: [TRACE] Oscii Shively (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:39 PM.421] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:42 PM.926] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:42 PM.926] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:42 PM.926] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Spawned with 1.210388
[7/30/2022 4:46:43 PM.469] LSPD First Response: [TRACE] Using 1001.64, -713.9958, 57.31069 Heading: 218.6494 and 1006.012, -719.2321, 57.31069 Heading: 218.6494 as base positions
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.483] LSPD First Response: [TRACE] Preloading WARRENER
[7/30/2022 4:46:43 PM.486] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:46:43 PM.487] LSPD First Response: [TRACE] Created police3 at X:1001.64 Y:-713.9958 Z:57.31069
[7/30/2022 4:46:43 PM.512] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:43 PM.519] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.520] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/30/2022 4:46:43 PM.525] LSPD First Response: [TRACE] Justin Doc (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.526] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:46:43 PM.557] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[7/30/2022 4:46:44 PM.033] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:46:45 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:45 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:45 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:47 PM.012] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:47 PM.012] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:47 PM.012] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:48 PM.038] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:46:49 PM.020] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:49 PM.020] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:49 PM.020] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:51 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:51 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.948] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:46:51 PM.999] LSPD First Response: [TRACE] Created policeb at X:947.1625 Y:-798.7266 Z:37.32827
[7/30/2022 4:46:52 PM.023] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:46:52 PM.025] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:52 PM.026] LSPD First Response: [TRACE] Matthew Bunting (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:46:52 PM.051] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:46:52 PM.842] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:46:55 PM.279] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:55 PM.279] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:55 PM.279] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:57 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:57 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:57 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:46:58 PM.494] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.495] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.543] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:46:58 PM.544] LSPD First Response: [TRACE] Created police2 at X:1203.63 Y:-776.4011 Z:57.92037
[7/30/2022 4:46:58 PM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.573] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.581] LSPD First Response: [TRACE] Kenny Sniders (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.611] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:46:58 PM.618] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:46:58 PM.625] LSPD First Response: [TRACE] Johnny Sherwood (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:46:58 PM.655] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:46:59 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:46:59 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:46:59 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:01 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:01 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:01 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:03 PM.483] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:03 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:03 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.519] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:05 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:05 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:05 PM.750] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.767] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:05 PM.768] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped
[7/30/2022 4:47:07 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:07 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:07 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.553] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:09 PM.553] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:09 PM.553] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:09 PM.754] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:09 PM.755] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:10 PM.258] LSPD First Response: [TRACE] Stopping crouch frisk
[7/30/2022 4:47:10 PM.262] LSPD First Response: [TRACE] Reset frisk movement animations
[7/30/2022 4:47:11 PM.101] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:47:11 PM.573] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:11 PM.573] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:11 PM.573] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.583] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:13 PM.584] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:13 PM.584] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:13 PM.632] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:13 PM.633] LSPD First Response: [TRACE] Created policeb at X:857.438 Y:-671.9653 Z:43.47336
[7/30/2022 4:47:13 PM.731] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:13 PM.732] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:13 PM.733] LSPD First Response: [TRACE] Lenny OSullivan (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:13 PM.756] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Frisking ended
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient)
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager
[7/30/2022 4:47:15 PM.155] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1)
[7/30/2022 4:47:15 PM.156] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped James Lewison has become idle again
[7/30/2022 4:47:15 PM.182] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.183] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:15 PM.219] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:15 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:15 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:15 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:17 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:17 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:17 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.595] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.644] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:18 PM.645] LSPD First Response: [TRACE] Created policeb at X:956.3235 Y:-811.1678 Z:36.46706
[7/30/2022 4:47:18 PM.667] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:18 PM.668] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:18 PM.669] LSPD First Response: [TRACE] Jesse Marson (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:18 PM.693] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:19 PM.641] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:19 PM.641] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:19 PM.641] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:20 PM.870] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:20 PM.902] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[7/30/2022 4:47:21 PM.044] LSPD First Response: OP_Immersive_Dispatch [Status] 10-6 (Busy)
[7/30/2022 4:47:21 PM.077] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:47:21 PM.094] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:47:21 PM.618] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~y~Out Of Service
[7/30/2022 4:47:21 PM.669] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:21 PM.669] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:21 PM.669] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:23 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:23 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:23 PM.671] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:47:24 PM.095] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:47:25 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:25 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:25 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:27 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:27 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:27 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.694] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:29 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:29 PM.695] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:29 PM.858] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting
[7/30/2022 4:47:29 PM.860] LSPD First Response: [TRACE] EGCVrvzKLYqAkMTDPeOPbpGVBtLjA is ending already
[7/30/2022 4:47:29 PM.868] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/30/2022 4:47:29 PM.868] at System.Environment.get_StackTrace()
[7/30/2022 4:47:29 PM.868] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.XqSGvLhtODuyVowtNeaTihJCLOiJb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 39
[7/30/2022 4:47:29 PM.868] at wwQFaoDMybSJjdvEnRWGpzDisKFK.GyzulepdxWxjNAifmVFcTUAXcrJk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 154
[7/30/2022 4:47:29 PM.868] at zfKZLLoOQfHrmpnYieKGhwRKSBHWA.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52
[7/30/2022 4:47:29 PM.868] at uWuvKosuErgJzjSNxDBGZlPJgOhL.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58
[7/30/2022 4:47:29 PM.868] at KTPyJdGBqhgLpiIUGkGVhPFGOQXyB.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65
[7/30/2022 4:47:29 PM.868] at Rage.GameFiber.Main()
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/30/2022 4:47:29 PM.868] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/30/2022 4:47:29 PM.868] at System.Threading.ThreadHelper.ThreadStart()
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[7/30/2022 4:47:29 PM.868] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[7/30/2022 4:47:29 PM.876] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Tessa Parker has become idle again
[7/30/2022 4:47:29 PM.895] LSPD First Response: [TRACE] Ped Justin Doc has become idle again
[7/30/2022 4:47:31 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:31 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:31 PM.709] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.634] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.683] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:47:33 PM.684] LSPD First Response: [TRACE] Created policeb at X:846.9253 Y:-657.835 Z:43.3265
[7/30/2022 4:47:33 PM.705] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:47:33 PM.706] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:33 PM.707] LSPD First Response: [TRACE] Vitae Stracci (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:47:33 PM.730] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:47:33 PM.731] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:33 PM.731] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:33 PM.731] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:35 PM.735] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:35 PM.735] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:35 PM.735] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:37 PM.745] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:37 PM.745] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:37 PM.745] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:39 PM.762] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:39 PM.762] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:39 PM.762] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:41 PM.769] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:41 PM.769] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:41 PM.769] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.653] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.702] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:47:43 PM.703] LSPD First Response: [TRACE] Created police3 at X:843.337 Y:-840.1474 Z:44.12638
[7/30/2022 4:47:43 PM.727] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.734] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.741] LSPD First Response: [TRACE] Luissa Diaz (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.766] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:47:43 PM.773] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:47:43 PM.780] LSPD First Response: [TRACE] Caitlyne Woods (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:47:43 PM.806] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:47:43 PM.807] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:43 PM.807] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:43 PM.807] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:45 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:45 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:45 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:47 PM.814] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:47 PM.814] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:47 PM.814] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:49 PM.394] NightYields TrafficBlock: Siren Traffic Stop Feature is removing speed zone due to vehicle speed or distance
[7/30/2022 4:47:49 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:49 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:49 PM.832] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:51 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:51 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:51 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:53 PM.853] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:53 PM.853] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:53 PM.853] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:55 PM.874] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:55 PM.874] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:55 PM.874] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:57 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:57 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:57 PM.900] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:47:59 PM.912] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:47:59 PM.912] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:47:59 PM.912] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:01 PM.920] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:01 PM.920] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:01 PM.920] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.691] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.743] LSPD First Response: [TRACE] Preloading POLICE
[7/30/2022 4:48:03 PM.744] LSPD First Response: [TRACE] Created police at X:1290.959 Y:-688.762 Z:66.04874
[7/30/2022 4:48:03 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.775] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.782] LSPD First Response: [TRACE] Diego Cruze (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.808] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:03 PM.814] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:03 PM.821] LSPD First Response: [TRACE] James Folker (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:03 PM.854] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/30/2022 4:48:03 PM.928] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:03 PM.928] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:03 PM.928] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:05 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:05 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:05 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:07 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:07 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:07 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:09 PM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:09 PM.960] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:09 PM.960] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:11 PM.967] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:11 PM.967] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:11 PM.967] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:13 PM.974] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:13 PM.974] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:13 PM.974] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:15 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:15 PM.980] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:15 PM.980] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:18 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:18 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:18 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:20 PM.025] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:20 PM.025] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:20 PM.025] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:22 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:22 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:22 PM.034] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.772] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:23 PM.824] LSPD First Response: [TRACE] Created policeb at X:895.7619 Y:-691.6665 Z:43.30111
[7/30/2022 4:48:23 PM.851] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:23 PM.852] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:23 PM.853] LSPD First Response: [TRACE] Anthony Jack (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:23 PM.880] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:24 PM.036] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:24 PM.036] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:24 PM.036] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:26 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:26 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:26 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:27 PM.288] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:27 PM.289] LSPD First Response: [TRACE] Removed group 0
[7/30/2022 4:48:28 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:28 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:28 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 reports that it can be freed
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Removing ped from StealCar #3 (Ambient)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] Instance cleaned (StealCar #3)
[7/30/2022 4:48:28 PM.681] LSPD First Response: [TRACE] World event StealCar #3 has ended
[7/30/2022 4:48:28 PM.703] LSPD First Response: [TRACE] Ped Daemon Maverick has become idle again
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.771] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:48:28 PM.822] LSPD First Response: [TRACE] Created policeb at X:952.019 Y:-825.8734 Z:35.89412
[7/30/2022 4:48:28 PM.846] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:48:28 PM.848] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:28 PM.849] LSPD First Response: [TRACE] Jimmy Clancy (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:48:28 PM.874] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:48:30 PM.071] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:30 PM.071] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:30 PM.071] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:32 PM.075] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:32 PM.075] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:32 PM.075] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:34 PM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:34 PM.085] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:34 PM.085] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:36 PM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:36 PM.106] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:36 PM.106] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:38 PM.127] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:38 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:38 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:48:40 PM.050] LSPD First Response: [TRACE] Created police3 at X:407.7591 Y:-1005.385 Z:28.26613
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[7/30/2022 4:48:40 PM.051] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:40 PM.058] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.064] LSPD First Response: [TRACE] Daniel Ortiz (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.065] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.068] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:40 PM.074] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Sandra Edwards (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:40 PM.081] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[7/30/2022 4:48:40 PM.135] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:40 PM.135] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:40 PM.135] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:42 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:42 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:42 PM.139] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:43 PM.807] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:43 PM.872] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:44 PM.167] LSPD First Response: [TRACE] Created police2 at X:821.6746 Y:-853.0452 Z:43.76681
[7/30/2022 4:48:44 PM.194] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.201] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.208] LSPD First Response: [TRACE] Febrian Rizki (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:44 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:44 PM.209] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:44 PM.239] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:48:44 PM.245] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:44 PM.253] LSPD First Response: [TRACE] Michael Brasel (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:48:44 PM.290] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:46 PM.212] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:46 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:46 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:48 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:48 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:48 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:50 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:50 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:50 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:52 PM.246] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:52 PM.246] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:52 PM.247] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:52 PM.247] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.854] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:48:53 PM.909] LSPD First Response: [TRACE] Created police2 at X:303.8541 Y:-796.0302 Z:29.79367
[7/30/2022 4:48:53 PM.938] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.945] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:53 PM.952] LSPD First Response: [TRACE] Jackie Ryans (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:53 PM.989] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/30/2022 4:48:53 PM.996] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:48:54 PM.003] LSPD First Response: [TRACE] Taylor Skies (MP_F_FREEMODE_01) was set as a cop
[7/30/2022 4:48:54 PM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:48:54 PM.262] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:54 PM.262] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:54 PM.262] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:56 PM.280] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:56 PM.280] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:56 PM.280] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:48:58 PM.283] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:48:58 PM.283] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:48:58 PM.283] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:00 PM.195] LSPD First Response: [TRACE] Thread Marker #7 initialized
[7/30/2022 4:49:00 PM.298] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:00 PM.298] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:00 PM.298] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:02 PM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:02 PM.300] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:02 PM.300] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:04 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:04 PM.308] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:04 PM.308] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.733] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.734] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient)
[7/30/2022 4:49:05 PM.741] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.754] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.775] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory)
[7/30/2022 4:49:05 PM.786] LSPD First Response: [TRACE] Populated PD
[7/30/2022 4:49:06 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:06 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:06 PM.344] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.756] LSPD First Response: [TRACE] John McTavish (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] Caitlyne Woods (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Michael Phillips (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Bob Joe (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.762] LSPD First Response: [TRACE] Kate Millerton (S_F_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.763] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] Luke Kearney (S_M_Y_COP_01) was set as a cop
[7/30/2022 4:49:06 PM.764] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:49:06 PM.765] LSPD First Response: [TRACE] Dave Knoxville (S_M_M_CIASEC_01) was set as a cop
[7/30/2022 4:49:08 PM.368] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:08 PM.368] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:08 PM.368] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:10 PM.395] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:10 PM.395] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:10 PM.395] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:12 PM.403] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:12 PM.403] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:12 PM.403] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:14 PM.424] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:14 PM.424] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:14 PM.424] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:16 PM.445] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:16 PM.445] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:16 PM.445] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:18 PM.453] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:18 PM.453] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:18 PM.453] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:20 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:20 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:20 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:22 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:22 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:22 PM.473] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:24 PM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:24 PM.477] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:24 PM.477] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:26 PM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:26 PM.482] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:26 PM.482] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:30 PM.353] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/30/2022 4:49:30 PM.357] LSPD First Response: UB: DETECTED ZONE: SKID
[7/30/2022 4:49:30 PM.358] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/30/2022 4:49:32 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:32 PM.234] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:32 PM.234] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:34 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:34 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:34 PM.251] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:36 PM.264] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:36 PM.265] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:36 PM.265] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:38 PM.282] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:38 PM.282] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:38 PM.282] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:39 PM.392] LSPD First Response: STP: RELEASE PED FROM STOP
[7/30/2022 4:49:40 PM.295] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:40 PM.295] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:40 PM.295] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:42 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:42 PM.317] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:42 PM.317] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:44 PM.341] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:44 PM.341] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:44 PM.341] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:46 PM.346] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:46 PM.346] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:46 PM.346] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:48 PM.360] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:48 PM.360] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:48 PM.360] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:50 PM.369] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:50 PM.369] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:50 PM.369] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:52 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:52 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:52 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:54 PM.412] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:54 PM.412] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:54 PM.412] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:56 PM.418] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:56 PM.418] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:56 PM.418] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:49:58 PM.419] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:49:58 PM.419] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:49:58 PM.419] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:00 PM.432] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.432] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:00 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:00 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:02 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:02 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:02 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:04 PM.450] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:04 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:04 PM.451] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:06 PM.469] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:06 PM.469] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:06 PM.469] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:08 PM.478] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:08 PM.478] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:08 PM.478] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:10 PM.484] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:10 PM.484] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:10 PM.484] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:12 PM.488] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:12 PM.488] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:12 PM.488] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:14 PM.503] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:14 PM.503] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:14 PM.503] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:16 PM.522] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:16 PM.522] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:16 PM.522] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:18 PM.537] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:18 PM.537] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:18 PM.537] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:20 PM.543] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:20 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:20 PM.543] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:22 PM.560] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:22 PM.560] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:22 PM.560] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] A new world event should be started
[7/30/2022 4:50:24 PM.409] LSPD First Response: [TRACE] Starting world event RunLights
[7/30/2022 4:50:24 PM.413] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[7/30/2022 4:50:24 PM.427] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[7/30/2022 4:50:24 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:24 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:24 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:26 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:26 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:26 PM.570] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:28 PM.591] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:28 PM.591] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:28 PM.591] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:30 PM.595] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:30 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:30 PM.596] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:32 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:32 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:32 PM.615] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:34 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:34 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:34 PM.621] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:36 PM.618] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:36 PM.618] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:36 PM.618] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:38 PM.634] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:38 PM.634] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:38 PM.634] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:40 PM.650] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:40 PM.650] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:40 PM.650] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:42 PM.664] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:42 PM.664] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:42 PM.664] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:44 PM.674] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:44 PM.674] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:44 PM.674] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:46 PM.688] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:46 PM.688] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:46 PM.688] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:48 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:48 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:48 PM.698] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:50 PM.705] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:50 PM.705] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:50 PM.705] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:52 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:52 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:52 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:54 PM.729] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:54 PM.729] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:54 PM.729] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.742] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:56 PM.742] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:56 PM.742] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[7/30/2022 4:50:56 PM.820] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[7/30/2022 4:50:56 PM.821] LSPD First Response: [TRACE] World event RunLights #1 has ended
[7/30/2022 4:50:56 PM.840] LSPD First Response: [TRACE] Ped Gabe Turner has become idle again
[7/30/2022 4:50:58 PM.748] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:50:58 PM.748] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:50:58 PM.748] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:00 PM.755] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:00 PM.755] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:00 PM.755] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:02 PM.767] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:02 PM.767] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:02 PM.767] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:04 PM.783] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:04 PM.783] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:04 PM.783] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:06 PM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:06 PM.800] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:06 PM.800] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:08 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:08 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:08 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:10 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:10 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:10 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:12 PM.820] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:12 PM.820] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:12 PM.820] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:14 PM.821] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:14 PM.822] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:14 PM.822] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:16 PM.828] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:16 PM.828] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:16 PM.828] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:18 PM.852] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:18 PM.852] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:18 PM.852] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:20 PM.868] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:20 PM.869] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:20 PM.869] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:22 PM.886] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:22 PM.886] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:22 PM.886] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:24 PM.891] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:24 PM.891] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:24 PM.891] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:26 PM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:26 PM.911] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:26 PM.911] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:28 PM.917] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:28 PM.917] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:28 PM.917] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:30 PM.935] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:30 PM.936] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:30 PM.936] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:32 PM.949] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:32 PM.949] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:32 PM.949] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:34 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:34 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:34 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:36 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:36 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:36 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:38 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:38 PM.979] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:38 PM.979] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:40 PM.985] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:40 PM.985] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:40 PM.985] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:42 PM.993] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:42 PM.993] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:42 PM.993] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Spawned with 0.7906799
[7/30/2022 4:51:43 PM.506] LSPD First Response: [TRACE] Using 400.5313, -1136.272, 29.90192 Heading: 89.20932 and 394.0663, -1136.272, 29.90192 Heading: 89.20932 as base positions
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.519] LSPD First Response: [TRACE] Preloading SURGE
[7/30/2022 4:51:43 PM.522] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:51:43 PM.523] LSPD First Response: [TRACE] Created police3 at X:400.5313 Y:-1136.272 Z:29.90192
[7/30/2022 4:51:43 PM.555] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:51:43 PM.561] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Dennis Theman (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:51:43 PM.569] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.570] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:51:43 PM.605] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized
[7/30/2022 4:51:44 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:44 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:44 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:47 PM.014] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:47 PM.014] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:47 PM.014] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:49 PM.035] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:49 PM.035] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:49 PM.035] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:51 PM.041] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:51 PM.041] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:51 PM.041] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:53 PM.047] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:53 PM.047] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:53 PM.047] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:55 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:55 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:55 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:57 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:57 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:57 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:51:59 PM.095] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:51:59 PM.095] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:51:59 PM.095] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:01 PM.123] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:01 PM.123] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:01 PM.123] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:03 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:03 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:03 PM.137] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:05 PM.170] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:05 PM.170] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:05 PM.170] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:07 PM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:07 PM.185] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:07 PM.185] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:08 PM.174] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:09 PM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:09 PM.218] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:09 PM.218] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:11 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:11 PM.233] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:11 PM.233] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.167] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Preloading POLICE3
[7/30/2022 4:52:13 PM.218] LSPD First Response: [TRACE] Created police3 at X:396.0068 Y:-1101.927 Z:30.00849
[7/30/2022 4:52:13 PM.245] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.251] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.258] LSPD First Response: [TRACE] Dan Ditto (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.259] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:13 PM.259] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:13 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:13 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:13 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:52:13 PM.301] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:52:13 PM.307] LSPD First Response: [TRACE] Corbon Zimbobwa (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:52:13 PM.340] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/30/2022 4:52:15 PM.275] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:15 PM.275] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:15 PM.275] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:15 PM.880] LSPD First Response: Could not find game window.
[7/30/2022 4:52:16 PM.922] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/30/2022 4:52:16 PM.923] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available)
[7/30/2022 4:52:16 PM.961] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:52:17 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:17 PM.285] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:17 PM.285] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:17 PM.405] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/30/2022 4:52:19 PM.297] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:19 PM.297] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:19 PM.301] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:52:19 PM.970] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:52:21 PM.306] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:21 PM.306] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:21 PM.306] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:23 PM.336] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:23 PM.336] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:23 PM.336] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[7/30/2022 4:52:24 PM.782] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[7/30/2022 4:52:24 PM.789] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[7/30/2022 4:52:25 PM.351] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:25 PM.351] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:25 PM.351] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:25 PM.527] LSPD First Response: [TRACE] Cleared PD
[7/30/2022 4:52:27 PM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:27 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:27 PM.363] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:29 PM.383] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:29 PM.383] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:29 PM.383] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:31 PM.396] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:31 PM.396] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:31 PM.396] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:33 PM.405] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:33 PM.405] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:33 PM.405] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:35 PM.416] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:35 PM.416] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:35 PM.416] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:36 PM.237] LSPD First Response: [TRACE] Entering at Driver
[7/30/2022 4:52:37 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:37 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:37 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:38 PM.691] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient)
[7/30/2022 4:52:38 PM.707] LSPD First Response: [TRACE] Ped Riley Green has become idle again
[7/30/2022 4:52:39 PM.459] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:39 PM.459] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:39 PM.459] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:41 PM.479] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:41 PM.479] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:41 PM.479] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:42 PM.677] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended
[7/30/2022 4:52:42 PM.679] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)
[7/30/2022 4:52:42 PM.680] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted
[7/30/2022 4:52:42 PM.686] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Dennis Theman has become idle again
[7/30/2022 4:52:42 PM.703] LSPD First Response: [TRACE] Ped Jason Sawyer has become idle again
[7/30/2022 4:52:43 PM.496] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:43 PM.496] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:43 PM.496] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:45 PM.515] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:45 PM.515] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:45 PM.515] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:47 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:47 PM.524] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:47 PM.524] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:49 PM.525] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:49 PM.525] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:49 PM.525] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:51 PM.547] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:51 PM.547] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:51 PM.547] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:53 PM.261] LSPD First Response: [TRACE] Thread Marker #8 initialized
[7/30/2022 4:52:53 PM.554] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.554] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:53 PM.555] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:53 PM.555] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:55 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:55 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:55 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:57 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:57 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:57 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:52:59 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:52:59 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:52:59 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:01 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:01 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:01 PM.619] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:03 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:03 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:03 PM.623] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:05 PM.632] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:05 PM.632] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:05 PM.632] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:07 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:07 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:07 PM.652] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:09 PM.659] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:09 PM.659] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:09 PM.659] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:11 PM.682] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:11 PM.682] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:11 PM.682] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:13 PM.685] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:13 PM.685] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:13 PM.685] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:15 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:15 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:15 PM.710] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:17 PM.740] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:17 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:17 PM.740] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:19 PM.562] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:53:19 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:19 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:19 PM.760] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:21 PM.779] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:21 PM.779] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:21 PM.779] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:23 PM.787] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:23 PM.787] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:23 PM.787] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:25 PM.789] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:25 PM.789] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:25 PM.789] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:27 PM.794] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:27 PM.794] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:27 PM.794] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:29 PM.810] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:29 PM.810] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:29 PM.810] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:31 PM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:31 PM.819] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:31 PM.819] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:33 PM.846] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:33 PM.846] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:33 PM.846] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:35 PM.856] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:35 PM.856] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:35 PM.856] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:37 PM.866] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:37 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:37 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:39 PM.880] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:39 PM.880] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:39 PM.880] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:41 PM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:41 PM.896] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:41 PM.896] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.358] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.406] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:43 PM.407] LSPD First Response: [TRACE] Created policeb at X:401.0569 Y:-1216.446 Z:40.83958
[7/30/2022 4:53:43 PM.430] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:43 PM.431] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:43 PM.432] LSPD First Response: [TRACE] Deangelo Gomez (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:43 PM.460] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:43 PM.909] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:43 PM.909] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:43 PM.909] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:45 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:45 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:45 PM.918] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:47 PM.940] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:47 PM.940] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:47 PM.940] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.371] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.425] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:53:48 PM.426] LSPD First Response: [TRACE] Created policeb at X:378.1886 Y:-1221.935 Z:39.98783
[7/30/2022 4:53:48 PM.450] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:53:48 PM.451] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:53:48 PM.452] LSPD First Response: [TRACE] Lee Wharton (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:53:48 PM.478] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:53:49 PM.954] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.954] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:49 PM.955] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:49 PM.955] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:51 PM.964] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:51 PM.964] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:51 PM.964] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:53 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:53 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:53 PM.977] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:55 PM.992] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:55 PM.992] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:55 PM.992] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:53:58 PM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:53:58 PM.011] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:53:58 PM.011] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:00 PM.028] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:00 PM.028] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:00 PM.028] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:02 PM.037] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:02 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:02 PM.037] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.475] LSPD First Response: [TRACE] Preloading POLICE2
[7/30/2022 4:54:03 PM.735] LSPD First Response: [TRACE] Created police2 at X:440.2415 Y:-854.1946 Z:32.24145
[7/30/2022 4:54:03 PM.764] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.771] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.778] LSPD First Response: [TRACE] Bruno Kleenex (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.805] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/30/2022 4:54:03 PM.811] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:54:03 PM.818] LSPD First Response: [TRACE] Matt Richards (MP_M_FREEMODE_01) was set as a cop
[7/30/2022 4:54:03 PM.845] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/30/2022 4:54:04 PM.039] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:04 PM.039] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:04 PM.039] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:06 PM.064] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:06 PM.064] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:06 PM.064] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:08 PM.068] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:08 PM.068] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:08 PM.068] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:10 PM.073] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:10 PM.073] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:10 PM.073] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:12 PM.091] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:12 PM.091] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:12 PM.091] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:14 PM.098] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:14 PM.098] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:14 PM.098] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:16 PM.112] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:16 PM.112] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:16 PM.112] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:18 PM.129] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:18 PM.129] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:18 PM.129] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:20 PM.147] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:20 PM.147] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:20 PM.147] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:22 PM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:22 PM.157] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:22 PM.157] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:24 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:24 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:24 PM.173] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:26 PM.193] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:26 PM.193] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:26 PM.193] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:28 PM.213] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:28 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:28 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:30 PM.217] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:30 PM.217] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:30 PM.217] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:32 PM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:32 PM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:32 PM.239] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:34 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:34 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:34 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:36 PM.272] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:36 PM.272] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:36 PM.272] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:38 PM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:38 PM.281] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:38 PM.281] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:40 PM.305] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:40 PM.305] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:40 PM.305] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:42 PM.321] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:42 PM.321] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:42 PM.321] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:44 PM.343] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:44 PM.343] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:44 PM.343] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:46 PM.366] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:46 PM.366] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:46 PM.366] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:48 PM.387] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:48 PM.387] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:48 PM.387] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:50 PM.407] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:50 PM.407] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:50 PM.407] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:52 PM.425] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:52 PM.425] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:52 PM.425] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:54 PM.433] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:54 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:54 PM.433] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:56 PM.438] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:56 PM.438] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:56 PM.438] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:54:58 PM.452] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:54:58 PM.452] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:54:58 PM.452] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:00 PM.461] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:00 PM.461] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:00 PM.461] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:02 PM.481] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:02 PM.481] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:02 PM.481] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:04 PM.485] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:04 PM.485] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:04 PM.485] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:06 PM.499] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:06 PM.499] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:06 PM.499] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:08 PM.518] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:08 PM.518] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:08 PM.519] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:08 PM.519] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:10 PM.526] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.526] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:10 PM.527] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:10 PM.527] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:12 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:12 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:12 PM.539] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:14 PM.563] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:14 PM.563] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:14 PM.563] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:16 PM.575] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:16 PM.575] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:16 PM.575] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:18 PM.585] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:18 PM.585] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:18 PM.585] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:20 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:20 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:20 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:22 PM.604] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:22 PM.604] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:22 PM.604] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:24 PM.607] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:24 PM.607] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:24 PM.607] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:26 PM.611] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:26 PM.611] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:26 PM.611] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:28 PM.638] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:28 PM.638] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:28 PM.638] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:30 PM.655] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:30 PM.655] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:30 PM.655] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:32 PM.672] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:32 PM.672] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:32 PM.672] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:34 PM.691] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:34 PM.691] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:34 PM.691] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:36 PM.707] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:36 PM.707] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:36 PM.707] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:38 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:38 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:38 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:40 PM.744] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:40 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:40 PM.744] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:42 PM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:42 PM.754] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:42 PM.754] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:44 PM.761] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:44 PM.761] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:44 PM.761] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:46 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:46 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:46 PM.773] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:48 PM.792] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:48 PM.793] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:48 PM.793] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:50 PM.796] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:50 PM.796] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:50 PM.796] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:52 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:52 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:52 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:54 PM.811] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:54 PM.811] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:54 PM.811] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:56 PM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:56 PM.831] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:56 PM.831] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:55:58 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:55:58 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:55:58 PM.850] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:00 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:00 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:00 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:02 PM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:02 PM.876] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:02 PM.876] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:04 PM.897] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:04 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:04 PM.897] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:06 PM.804] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:06 PM.805] LSPD First Response: [Megaphone UI] Pullover detected
[7/30/2022 4:56:06 PM.805] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized
[7/30/2022 4:56:06 PM.925] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:06 PM.925] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:06 PM.925] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:08 PM.929] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:08 PM.929] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:08 PM.929] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:10 PM.785] LSPD First Response: [TRACE] Assigned parking task
[7/30/2022 4:56:10 PM.910] LSPD First Response: Started parking: 6.013686 Angle: 0.06513622
[7/30/2022 4:56:10 PM.944] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:10 PM.944] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:10 PM.944] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.509] LSPD First Response: [TRACE] Jam Cranston (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] New cop added without cop data!
[7/30/2022 4:56:11 PM.510] LSPD First Response: [TRACE] Arden Roberts (S_M_Y_SWAT_01) was set as a cop
[7/30/2022 4:56:12 PM.970] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:12 PM.970] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:12 PM.970] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager
[7/30/2022 4:56:13 PM.308] LSPD First Response: [TRACE] Instance cleaned (Marker #8)
[7/30/2022 4:56:13 PM.314] LSPD First Response: [TRACE] Thread Marker #8 has been shut down
[7/30/2022 4:56:14 PM.976] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:14 PM.976] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:14 PM.976] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:15 PM.910] LSPD First Response: [TRACE] Parking task ended. Result: True
[7/30/2022 4:56:15 PM.918] LSPD First Response: [TRACE] Suspect has parked successfully
[7/30/2022 4:56:16 PM.996] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:16 PM.996] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:16 PM.996] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:19 PM.000] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:19 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:19 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:21 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:21 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:21 PM.508] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/30/2022 4:56:23 PM.008] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:23 PM.008] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:23 PM.008] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:25 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:25 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/30/2022 4:56:25 PM.522] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/30/2022 4:56:27 PM.044] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:27 PM.044] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:27 PM.044] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.859] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.906] LSPD First Response: [TRACE] Preloading POLICEB
[7/30/2022 4:56:28 PM.907] LSPD First Response: [TRACE] Created policeb at X:534.6899 Y:-1176.245 Z:42.6258
[7/30/2022 4:56:28 PM.929] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/30/2022 4:56:28 PM.930] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/30/2022 4:56:28 PM.931] LSPD First Response: [TRACE] Jack Cole (S_M_Y_HWAYCOP_01) was set as a cop
[7/30/2022 4:56:28 PM.954] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/30/2022 4:56:29 PM.058] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:29 PM.058] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:29 PM.058] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:31 PM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:31 PM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:31 PM.081] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:31 PM.081] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:33 PM.107] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:33 PM.107] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:33 PM.107] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:35 PM.124] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.124] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:35 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:35 PM.127] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: Started action
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager
[7/30/2022 4:56:36 PM.054] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4)
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ScenarioResistTrafficStop #1
[7/30/2022 4:56:36 PM.055] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (GameplayMandatory)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] ScenarioResistTrafficStop #1 received control over ped
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: ScenarioResistTrafficStop was started.
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2)
[7/30/2022 4:56:36 PM.056] LSPD First Response: [TRACE] CruiseAwareOfEntity #4 is aborting already
[7/30/2022 4:56:36 PM.056] LSPD First Response: [Plain Sight]: Observation ready to be shown again
[7/30/2022 4:56:36 PM.056] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] ResistTrafficStop: useVehicle: False
[7/30/2022 4:56:36 PM.073] LSPD First Response: [TRACE] Assigned ped to ScenarioResistTrafficStop #1 (Gameplay)
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized
[7/30/2022 4:56:36 PM.087] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down
[7/30/2022 4:56:37 PM.140] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:37 PM.140] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:37 PM.140] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:39 PM.159] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/30/2022 4:56:39 PM.159] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/30/2022 4:56:39 PM.159] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/30/2022 4:56:40 PM.955] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/30/2022 4:56:41 PM.831] LSPD First Response: [TRACE] Conor Ross (MP_M_FREEMODE_01) was damaged.
[7/30/2022 4:56:41 PM.849] LSPD First Response: 
[7/30/2022 4:56:41 PM.849] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.849] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception type: System.NotImplementedException
[7/30/2022 4:56:41 PM.849] LSPD First Response: Exception message: Should never reach here.
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Inner exceptions:
[7/30/2022 4:56:41 PM.849] LSPD First Response: ------------------------------
[7/30/2022 4:56:41 PM.849] LSPD First Response: Stack trace:
[7/30/2022 4:56:41 PM.849] LSPD First Response: at Rage.Ped.get_SeatIndex()
[7/30/2022 4:56:41 PM.849] at KjNWNnDlZnBjKyCXtCWUxDCOcxgg..ctor(jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Ped , Entity ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEvent.cs:line 24
[7/30/2022 4:56:41 PM.849] at OqFGSrUxuThwMtEfJsqFQTbtDcHg.ufPthuTxamaXgzCFqBQakOueoKJIA(Ped , Entity , jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEventManager.cs:line 69
[7/30/2022 4:56:41 PM.849] at FSDOaCSANiYeDHhgQRwgUAJPdyoU.QVAVTkNTbpBbfSAxpDituSLOFBMJ(Ped , Ped , uctDhefHrChSLFfORxTpdmNHjlnPA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeManager.cs:line 86
[7/30/2022 4:56:41 PM.849] at jOyDGaifJvheuoDqtcYuKYNDshlo`1.Invoke(xBjIMIKBXtpyppLsGVHHMXbBolRy e, args)
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.EazlCLiaryXLsoJBOcjbHyOSNETx() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1037
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.XWfWgOBmUGrzaQMtPeVTHuiDCcWG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076
[7/30/2022 4:56:41 PM.850] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599
[7/30/2022 4:56:41 PM.850] at dXDariIajebcbNdDKndYCAJBnLeMc.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54
[7/30/2022 4:56:41 PM.850] at peQuRGeEkxsInrWmTEOdMIguiAic.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[7/30/2022 4:56:41 PM.850] at eilcMlRBmitBeNmgAlpWITnLJwvH.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 802
[7/30/2022 4:56:41 PM.850] at Rage.GameFiber.Main()
[7/30/2022 4:56:41 PM.850] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.850] LSPD First Response: 

 


LSPD First Response\Mod\Crimes\CrimeManager.cs:line 86
[7/30/2022 4:56:41 PM.849] at jOyDGaifJvheuoDqtcYuKYNDshlo`1.Invoke(xBjIMIKBXtpyppLsGVHHMXbBolRy e, args)
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.EazlCLiaryXLsoJBOcjbHyOSNETx() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1037
[7/30/2022 4:56:41 PM.849] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.XWfWgOBmUGrzaQMtPeVTHuiDCcWG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076
[7/30/2022 4:56:41 PM.850] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599
[7/30/2022 4:56:41 PM.850] at dXDariIajebcbNdDKndYCAJBnLeMc.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54
[7/30/2022 4:56:41 PM.850] at peQuRGeEkxsInrWmTEOdMIguiAic.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[7/30/2022 4:56:41 PM.850] at eilcMlRBmitBeNmgAlpWITnLJwvH.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 802
[7/30/2022 4:56:41 PM.850] at Rage.GameFiber.Main()
[7/30/2022 4:56:41 PM.850] LSPD First Response: ==============================
[7/30/2022 4:56:41 PM.850] LSPD First Response: 

 

I think i just contracted multiple different mental health disabilities trying to read this log, but you are on an old version of RAGE. Please follow this tutorial: https://i.darkvypr.com/update-rph.mp4

 

 

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6 hours ago, DarkVypr said:

I think i just contracted multiple different mental health disabilities trying to read this log, but you are on an old version of RAGE. Please follow this tutorial: https://i.darkvypr.com/update-rph.mp4

 

 

Why you  contracted multiple different mental health disabilities trying to read my log ? 😞 i will update and i will let u know

1 minute ago, VitorLSPDFR said:

Why you  contracted multiple different mental health disabilities trying to read my log ? 😞 i will update and i will let u know

There was a few logs that were pasted inside each other lol. No hard feelings. Let me know if it works.

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