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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Lspdfr crashes on rage plugin hook loading screen

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[11.10.2021 18:19:26.356] Started new log on 11.10.2021 18:19:26.356
[11.10.2021 18:19:26.358] ====================================================================================================
[11.10.2021 18:19:26.344] Log path: D:\Program Files\Epic Games\GTAV\RagePluginHook.log
[11.10.2021 18:19:26.358] Log verbosity: Trivial
[11.10.2021 18:19:26.360] Initializing input system
[11.10.2021 18:19:26.363] Initializing game console
[11.10.2021 18:19:26.371] Console key has been set to F4 (key code: 115)
[11.10.2021 18:19:26.490] Initializing console variable "ConsoleScrollAmount".
[11.10.2021 18:19:26.491] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[11.10.2021 18:19:26.494] Read value: <null>
[11.10.2021 18:19:26.495] Initializing console variable "ConsoleKey".
[11.10.2021 18:19:26.495] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11.10.2021 18:19:26.497] Read value: F4
[11.10.2021 18:19:26.497] Setting value of console variable "ConsoleKey" to stored value.
[11.10.2021 18:19:26.497] Console key has been set to F4 (key code: 115)
[11.10.2021 18:19:26.497] Initializing console variable "PluginTimeoutThreshold".
[11.10.2021 18:19:26.497] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11.10.2021 18:19:26.501] Read value: 10000
[11.10.2021 18:19:26.501] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11.10.2021 18:19:26.501] Initializing console variable "AlwaysShowConsoleOutput".
[11.10.2021 18:19:26.501] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11.10.2021 18:19:26.503] Read value: <null>
[11.10.2021 18:19:26.503] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11.10.2021 18:19:26.503] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11.10.2021 18:19:26.506] Read value: False
[11.10.2021 18:19:26.506] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[11.10.2021 18:19:26.506] Initializing console variable "ShowOnScreenWarnings".
[11.10.2021 18:19:26.506] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11.10.2021 18:19:26.508] Read value: <null>
[11.10.2021 18:19:26.508] Console initialized
[11.10.2021 18:19:26.508] Initializing forms manager
[11.10.2021 18:19:26.511] Cleaning temp folder
[11.10.2021 18:19:26.516] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V
[11.10.2021 18:19:26.525] ================ RAGE Plugin Hook ================
[10/11/2021 6:19:26 PM.530] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[10/11/2021 6:19:26 PM.533] Detected Windows 8 Home (64-bit) (6.2.9200.0)!
[10/11/2021 6:19:26 PM.533] Checking game support
[10/11/2021 6:19:26 PM.822] Product name: Grand Theft Auto V
[10/11/2021 6:19:26 PM.822] Product version: 1.0.2372.2
[10/11/2021 6:19:26 PM.822] Is steam version: False
[10/11/2021 6:19:26 PM.824] Initializing DirectX
[10/11/2021 6:19:26 PM.825] Initializing Direct3D
[10/11/2021 6:19:26 PM.825] Getting game swap chain
[10/11/2021 6:19:26 PM.861] Swap Chain created: 0x7FF7DDE6FFE0
[10/11/2021 6:19:26 PM.861] Swap Chain VTable: 0x28179BCB0B0
[10/11/2021 6:19:26 PM.861] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[10/11/2021 6:19:26 PM.861] D3D11Present: 0x7FFDE0C157C0
[10/11/2021 6:19:26 PM.861] D3D11ResizeBuffers: 0x7FFE26F611E0
[10/11/2021 6:19:26 PM.862] D3D11ResizeTarget: 0x7FFE26FAC7F0
[10/11/2021 6:19:26 PM.862] D3D11SetFullscreenState: 0x7FFE26F62FA0
[10/11/2021 6:19:26 PM.862] Getting device
[10/11/2021 6:19:26 PM.862] Retrieved device
[10/11/2021 6:19:26 PM.862] Creating wrapper
[10/11/2021 6:19:26 PM.862] Direct3D initialized
[10/11/2021 6:19:26 PM.863] Initialized DirectX
[10/11/2021 6:19:26 PM.863] Direct3D watcher thread spawned
[10/11/2021 6:19:26 PM.943] Wrapper created
[10/11/2021 6:19:26 PM.953] Effect created
[10/11/2021 6:19:26 PM.953] Creating buffer
[10/11/2021 6:19:26 PM.953] Created buffer
[10/11/2021 6:19:26 PM.953] Creating blend state
[10/11/2021 6:19:26 PM.953] Created blend state
[10/11/2021 6:19:26 PM.953] Done with creation
[10/11/2021 6:19:27 PM.030] Initializing texture system.
[10/11/2021 6:19:27 PM.030] Initializing texture system; phase 1
[10/11/2021 6:19:27 PM.030] Initializing texture system; phase 2
[10/11/2021 6:19:27 PM.038] Initializing texture system; phase 3
[10/11/2021 6:19:27 PM.038] Initializing texture system; phase 4
[10/11/2021 6:19:27 PM.049] Initializing texture system; phase 5
[10/11/2021 6:19:27 PM.050] Initializing texture system; phase 6
[10/11/2021 6:19:27 PM.051] Initializing texture system; phase 7
[10/11/2021 6:19:27 PM.055] Initializing texture system; phase 8
[10/11/2021 6:19:27 PM.057] Initializing texture system; phase 9
[10/11/2021 6:19:27 PM.058] Initializing texture system; phase 10
[10/11/2021 6:19:27 PM.065] Initializing texture system; phase 11
[10/11/2021 6:19:27 PM.065] Initializing texture system; phase 12
[10/11/2021 6:19:27 PM.067] Initializing texture system; phase 13
[10/11/2021 6:19:27 PM.067] Initializing texture system; phase 14
[10/11/2021 6:19:31 PM.865] Direct3D watcher thread ended
[10/11/2021 6:19:42 PM.425] LoadingScreenMsg: Initializing game support
[10/11/2021 6:19:42 PM.676] Initializing game support
[10/11/2021 6:19:48 PM.284] LoadingScreenMsg: Velocity limit removed
[10/11/2021 6:19:48 PM.607] Compatibility level: 0
[10/11/2021 6:19:48 PM.607] Supported version detected
[10/11/2021 6:19:48 PM.607] ==================================================
[10/11/2021 6:19:48 PM.607] LoadingScreenMsg: Patching code
[10/11/2021 6:19:48 PM.858] LoadingScreenMsg: Waiting for game initialization
[10/11/2021 6:19:49 PM.109] Waiting for game initialization
[10/11/2021 6:19:49 PM.209] LoadingScreenMsg: Initializing core
[10/11/2021 6:19:49 PM.460] Initializing hook
[10/11/2021 6:19:54 PM.487] LoadingScreenMsg: Completing interoperability
[10/11/2021 6:19:54 PM.737] Completing interoperability
[10/11/2021 6:19:54 PM.737] Initialization code 1.
[10/11/2021 6:19:54 PM.737] Initialization code 2.
[10/11/2021 6:19:54 PM.737] Initialization code 3.
[10/11/2021 6:19:54 PM.746] 1 Address: 0x00007FF7DBD15FBC
[10/11/2021 6:19:54 PM.746] Calling func 1
[10/11/2021 6:19:54 PM.764] 2 Address: 0x00007FF7DC8B4F3A
[10/11/2021 6:19:54 PM.764] 3 Address: 0x00007FF7DB2E5C4E
[10/11/2021 6:19:54 PM.798] Address: 0x00007FF7DC8B4EE4
[10/11/2021 6:19:54 PM.798] Unknown var: 0x00007FF7DD8FFAB0
[10/11/2021 6:19:54 PM.798] Initialization code 4.
[10/11/2021 6:19:54 PM.798] Initialization code 5.
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 1
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 2
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 3
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 4
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 5
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 6
[10/11/2021 6:19:54 PM.798] Completing interoperability, phase 7
[10/11/2021 6:19:54 PM.798] LoadingScreenMsg: 
[10/11/2021 6:19:55 PM.049] LoadingScreenMsg: Loading Story Mode
[10/11/2021 6:19:58 PM.857] LoadingScreenMsg: Loading and Populating Game World
[10/11/2021 6:19:59 PM.108] LoadingScreenMsg: 
[10/11/2021 6:20:20 PM.044] Initializing console variable "IsDeveloperModeEnabled".
[10/11/2021 6:20:20 PM.044] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/11/2021 6:20:20 PM.045] Read value: <null>
[10/11/2021 6:20:20 PM.045] Initializing console variable "TimeScale".
[10/11/2021 6:20:20 PM.045] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/11/2021 6:20:20 PM.045] Read value: <null>
[10/11/2021 6:20:20 PM.058] Loading plugin from path: D:\Program Files\Epic Games\GTAV\Plugins\LSPD First Response.dll
[10/11/2021 6:20:22 PM.049] <UNLOADED PLUGIN>: Initializing input system
[10/11/2021 6:20:22 PM.050] <UNLOADED PLUGIN>: Initializing game console
[10/11/2021 6:20:22 PM.053] <UNLOADED PLUGIN>: Initializing forms manager
[10/11/2021 6:20:22 PM.309] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/11/2021 6:20:22 PM.601] LSPD First Response: [TRACE] Started loading LSPDFR
[10/11/2021 6:20:22 PM.601] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392)
[10/11/2021 6:20:22 PM.602] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC
[10/11/2021 6:20:22 PM.602] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[10/11/2021 6:20:22 PM.836] LSPD First Response: 
[10/11/2021 6:20:22 PM.836] LSPD First Response: ==============================
[10/11/2021 6:20:22 PM.836] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/11/2021 6:20:22 PM.836] LSPD First Response: ------------------------------
[10/11/2021 6:20:22 PM.836] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[10/11/2021 6:20:22 PM.836] LSPD First Response: ------------------------------
[10/11/2021 6:20:22 PM.836] LSPD First Response: Exception type: System.UnauthorizedAccessException
[10/11/2021 6:20:22 PM.836] LSPD First Response: Exception message: Access to the path 'D:\Program Files\Epic Games\GTAV\lspdfr\stats.dat' is denied.
[10/11/2021 6:20:22 PM.836] LSPD First Response: ------------------------------
[10/11/2021 6:20:22 PM.836] LSPD First Response: Inner exceptions:
[10/11/2021 6:20:22 PM.836] LSPD First Response: ------------------------------
[10/11/2021 6:20:22 PM.836] LSPD First Response: Stack trace:
[10/11/2021 6:20:22 PM.837] LSPD First Response: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[10/11/2021 6:20:22 PM.837] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[10/11/2021 6:20:22 PM.837] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
[10/11/2021 6:20:22 PM.837] at XfqLBTVjMfSLJiWQXWatljTETqdw.VuKEDucJVwRmhFyQoOxWwepxsqSE(String , Byte[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileSystemHelper.cs:line 46
[10/11/2021 6:20:22 PM.837] at CtHFKDdBxaWDmPEaPdgFoZoPPhToA.tZAHcDUpAFfJEjEQswqYJMlAOTQv(bSQuJcEHYhkmhWWTTprIauxPLVBc , String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 214
[10/11/2021 6:20:22 PM.837] at CtHFKDdBxaWDmPEaPdgFoZoPPhToA.McIxYfodfNpcMtciiBfoDsUvisykA(bSQuJcEHYhkmhWWTTprIauxPLVBc , String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 174
[10/11/2021 6:20:22 PM.837] at CtHFKDdBxaWDmPEaPdgFoZoPPhToA.HszCwAVslValqtcKopMKZgwpZPjc[](String , Byte[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 236
[10/11/2021 6:20:22 PM.837] at oQaHEFjpROEANlwkMHWopBOkfYPj..ctor(String , SwiDBGCFOzRKhVcxtcMTvBKCTydmA ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\Statistics.cs:line 8
[10/11/2021 6:20:22 PM.837] at LHQokKDRnpVNGhjJEgNmesUYziDP.sgQTzRNGOSsgBpRQoSjKrcaJJBQM() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 627
[10/11/2021 6:20:22 PM.837] at LHQokKDRnpVNGhjJEgNmesUYziDP.xhrvmmpxWkTWJVTGepMKrgJgIrJE() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 167
[10/11/2021 6:20:22 PM.837] at Rage.GameFiber.Main()
[10/11/2021 6:20:22 PM.837] LSPD First Response: ==============================
[10/11/2021 6:20:22 PM.837] LSPD First Response: 
[10/11/2021 6:20:23 PM.797] LSPD First Response: [FATAL] Forced termination
[10/11/2021 6:20:23 PM.803] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[10/11/2021 6:20:23 PM.817] LSPD First Response: [INFO] LSPDFR has shut down

 

^ My log (ragepluginhook.log)

Hey, Im a returning player. But my game crashes on the loading screen. It tells me "the plugin LSPD First response (lspd first response.dll) has crashed.
I reinstalled lspdfr and even ragepluginhook. I have some plugins installed if that makes a difference (ALPR Lite, assorted callouts, attempted crime callouts, better ems, code red callouts, compulite, simple callouts, speed radar lite, stop the ped, ultimate backup and united callouts)

Reinstall the "lspdfr" folder in the manual install.

Also for note, while not causing this specific crash, Assorted Callouts & CodeRedCallouts are out of date and I'd advise their removal.

 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
6 hours ago, Charlie686 said:

Reinstall the "lspdfr" folder in the manual install.

Also for note, while not causing this specific crash, Assorted Callouts & CodeRedCallouts are out of date and I'd advise their removal.

 

Thanks, will try

  • Author
8 hours ago, Charlie686 said:

Reinstall the "lspdfr" folder in the manual install.

Also for note, while not causing this specific crash, Assorted Callouts & CodeRedCallouts are out of date and I'd advise their removal.

 

And guess what, it didnt work
 

Spoiler
Spoiler

[12.10.2021 18:33:21.222] Started new log on 12.10.2021 18:33:21.222
[12.10.2021 18:33:21.226] ====================================================================================================
[12.10.2021 18:33:21.217] Log path: D:\Program Files\Epic Games\GTAV\RagePluginHook.log
[12.10.2021 18:33:21.226] Log verbosity: Trivial
[12.10.2021 18:33:21.228] Initializing input system
[12.10.2021 18:33:21.230] Initializing game console
[12.10.2021 18:33:21.238] Console key has been set to F4 (key code: 115)
[12.10.2021 18:33:21.328] Initializing console variable "ConsoleScrollAmount".
[12.10.2021 18:33:21.328] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[12.10.2021 18:33:21.331] Read value: <null>
[12.10.2021 18:33:21.331] Initializing console variable "ConsoleKey".
[12.10.2021 18:33:21.331] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12.10.2021 18:33:21.333] Read value: F4
[12.10.2021 18:33:21.333] Setting value of console variable "ConsoleKey" to stored value.
[12.10.2021 18:33:21.333] Console key has been set to F4 (key code: 115)
[12.10.2021 18:33:21.333] Initializing console variable "PluginTimeoutThreshold".
[12.10.2021 18:33:21.333] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12.10.2021 18:33:21.336] Read value: 10000
[12.10.2021 18:33:21.336] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12.10.2021 18:33:21.336] Initializing console variable "AlwaysShowConsoleOutput".
[12.10.2021 18:33:21.336] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12.10.2021 18:33:21.337] Read value: <null>
[12.10.2021 18:33:21.337] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12.10.2021 18:33:21.337] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12.10.2021 18:33:21.338] Read value: False
[12.10.2021 18:33:21.338] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[12.10.2021 18:33:21.338] Initializing console variable "ShowOnScreenWarnings".
[12.10.2021 18:33:21.338] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12.10.2021 18:33:21.338] Read value: <null>
[12.10.2021 18:33:21.338] Console initialized
[12.10.2021 18:33:21.338] Initializing forms manager
[12.10.2021 18:33:21.340] Cleaning temp folder
[12.10.2021 18:33:21.342] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V
[12.10.2021 18:33:21.349] ================ RAGE Plugin Hook ================
[10/12/2021 6:33:21 PM.359] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[10/12/2021 6:33:21 PM.362] Detected Windows 8 Home (64-bit) (6.2.9200.0)!
[10/12/2021 6:33:21 PM.363] Checking game support
[10/12/2021 6:33:21 PM.756] Product name: Grand Theft Auto V
[10/12/2021 6:33:21 PM.756] Product version: 1.0.2372.2
[10/12/2021 6:33:21 PM.756] Is steam version: False
[10/12/2021 6:33:21 PM.759] Initializing DirectX
[10/12/2021 6:33:21 PM.762] Initializing Direct3D
[10/12/2021 6:33:21 PM.762] Getting game swap chain
[10/12/2021 6:33:21 PM.800] Swap Chain created: 0x7FF6C0A6FFE0
[10/12/2021 6:33:21 PM.800] Swap Chain VTable: 0x19337EE1060
[10/12/2021 6:33:21 PM.800] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[10/12/2021 6:33:21 PM.800] D3D11Present: 0x7FFFDFB459E0
[10/12/2021 6:33:21 PM.800] D3D11ResizeBuffers: 0x7FFFDFB611E0
[10/12/2021 6:33:21 PM.800] D3D11ResizeTarget: 0x7FFFDFBAC7F0
[10/12/2021 6:33:21 PM.800] D3D11SetFullscreenState: 0x7FFFDFB62FA0
[10/12/2021 6:33:21 PM.800] Direct3D initialized
[10/12/2021 6:33:21 PM.801] Initialized DirectX
[10/12/2021 6:33:21 PM.806] Getting device
[10/12/2021 6:33:21 PM.806] Retrieved device
[10/12/2021 6:33:21 PM.806] Creating wrapper
[10/12/2021 6:33:21 PM.893] Wrapper created
[10/12/2021 6:33:21 PM.903] Effect created
[10/12/2021 6:33:21 PM.903] Creating buffer
[10/12/2021 6:33:21 PM.903] Created buffer
[10/12/2021 6:33:21 PM.903] Creating blend state
[10/12/2021 6:33:21 PM.903] Created blend state
[10/12/2021 6:33:21 PM.903] Done with creation
[10/12/2021 6:33:21 PM.957] Direct3D watcher thread spawned
[10/12/2021 6:33:22 PM.025] Initializing texture system.
[10/12/2021 6:33:22 PM.025] Initializing texture system; phase 1
[10/12/2021 6:33:22 PM.025] Initializing texture system; phase 2
[10/12/2021 6:33:22 PM.032] Initializing texture system; phase 3
[10/12/2021 6:33:22 PM.032] Initializing texture system; phase 4
[10/12/2021 6:33:22 PM.043] Initializing texture system; phase 5
[10/12/2021 6:33:22 PM.045] Initializing texture system; phase 6
[10/12/2021 6:33:22 PM.047] Initializing texture system; phase 7
[10/12/2021 6:33:22 PM.051] Initializing texture system; phase 8
[10/12/2021 6:33:22 PM.053] Initializing texture system; phase 9
[10/12/2021 6:33:22 PM.054] Initializing texture system; phase 10
[10/12/2021 6:33:22 PM.060] Initializing texture system; phase 11
[10/12/2021 6:33:22 PM.060] Initializing texture system; phase 12
[10/12/2021 6:33:22 PM.062] Initializing texture system; phase 13
[10/12/2021 6:33:22 PM.062] Initializing texture system; phase 14
[10/12/2021 6:33:26 PM.958] Direct3D watcher thread ended
[10/12/2021 6:33:52 PM.112] LoadingScreenMsg: Initializing game support
[10/12/2021 6:33:52 PM.363] Initializing game support
[10/12/2021 6:33:57 PM.968] LoadingScreenMsg: Velocity limit removed
[10/12/2021 6:33:58 PM.292] Compatibility level: 0
[10/12/2021 6:33:58 PM.292] Supported version detected
[10/12/2021 6:33:58 PM.292] ==================================================
[10/12/2021 6:33:58 PM.292] LoadingScreenMsg: Patching code
[10/12/2021 6:33:58 PM.542] LoadingScreenMsg: Waiting for game initialization
[10/12/2021 6:33:58 PM.793] Waiting for game initialization
[10/12/2021 6:33:58 PM.894] LoadingScreenMsg: Initializing core
[10/12/2021 6:33:59 PM.144] Initializing hook
[10/12/2021 6:34:04 PM.170] LoadingScreenMsg: Completing interoperability
[10/12/2021 6:34:04 PM.421] Completing interoperability
[10/12/2021 6:34:04 PM.421] Initialization code 1.
[10/12/2021 6:34:04 PM.421] Initialization code 2.
[10/12/2021 6:34:04 PM.421] Initialization code 3.
[10/12/2021 6:34:04 PM.430] 1 Address: 0x00007FF6BE915FBC
[10/12/2021 6:34:04 PM.430] Calling func 1
[10/12/2021 6:34:04 PM.448] 2 Address: 0x00007FF6BF4B4F3A
[10/12/2021 6:34:04 PM.448] 3 Address: 0x00007FF6BDEE5C4E
[10/12/2021 6:34:04 PM.482] Address: 0x00007FF6BF4B4EE4
[10/12/2021 6:34:04 PM.482] Unknown var: 0x00007FF6C04FFAB0
[10/12/2021 6:34:04 PM.482] Initialization code 4.
[10/12/2021 6:34:04 PM.482] Initialization code 5.
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 1
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 2
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 3
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 4
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 5
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 6
[10/12/2021 6:34:04 PM.482] Completing interoperability, phase 7
[10/12/2021 6:34:04 PM.482] LoadingScreenMsg: 
[10/12/2021 6:34:04 PM.733] LoadingScreenMsg: Loading Story Mode
[10/12/2021 6:34:08 PM.742] LoadingScreenMsg: Loading and Populating Game World
[10/12/2021 6:34:08 PM.993] LoadingScreenMsg: 
[10/12/2021 6:34:29 PM.914] Initializing console variable "IsDeveloperModeEnabled".
[10/12/2021 6:34:29 PM.914] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/12/2021 6:34:29 PM.915] Read value: <null>
[10/12/2021 6:34:29 PM.915] Initializing console variable "TimeScale".
[10/12/2021 6:34:29 PM.915] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/12/2021 6:34:29 PM.915] Read value: <null>
[10/12/2021 6:34:29 PM.929] Loading plugin from path: D:\Program Files\Epic Games\GTAV\Plugins\LSPD First Response.dll
[10/12/2021 6:34:31 PM.869] <UNLOADED PLUGIN>: Initializing input system
[10/12/2021 6:34:31 PM.871] <UNLOADED PLUGIN>: Initializing game console
[10/12/2021 6:34:31 PM.873] <UNLOADED PLUGIN>: Initializing forms manager
[10/12/2021 6:34:32 PM.133] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/12/2021 6:34:32 PM.429] LSPD First Response: [TRACE] Started loading LSPDFR
[10/12/2021 6:34:32 PM.430] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392)
[10/12/2021 6:34:32 PM.430] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC
[10/12/2021 6:34:32 PM.430] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[10/12/2021 6:34:32 PM.660] LSPD First Response: 
[10/12/2021 6:34:32 PM.660] LSPD First Response: ==============================
[10/12/2021 6:34:32 PM.660] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/12/2021 6:34:32 PM.660] LSPD First Response: ------------------------------
[10/12/2021 6:34:32 PM.660] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[10/12/2021 6:34:32 PM.660] LSPD First Response: ------------------------------
[10/12/2021 6:34:32 PM.660] LSPD First Response: Exception type: System.UnauthorizedAccessException
[10/12/2021 6:34:32 PM.660] LSPD First Response: Exception message: Access to the path 'D:\Program Files\Epic Games\GTAV\lspdfr\stats.dat' is denied.
[10/12/2021 6:34:32 PM.660] LSPD First Response: ------------------------------
[10/12/2021 6:34:32 PM.660] LSPD First Response: Inner exceptions:
[10/12/2021 6:34:32 PM.660] LSPD First Response: ------------------------------
[10/12/2021 6:34:32 PM.660] LSPD First Response: Stack trace:
[10/12/2021 6:34:32 PM.661] LSPD First Response: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[10/12/2021 6:34:32 PM.661] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[10/12/2021 6:34:32 PM.661] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
[10/12/2021 6:34:32 PM.661] at XfqLBTVjMfSLJiWQXWatljTETqdw.VuKEDucJVwRmhFyQoOxWwepxsqSE(String , Byte[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileSystemHelper.cs:line 46
[10/12/2021 6:34:32 PM.661] at CtHFKDdBxaWDmPEaPdgFoZoPPhToA.tZAHcDUpAFfJEjEQswqYJMlAOTQv(bSQuJcEHYhkmhWWTTprIauxPLVBc , String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 214
[10/12/2021 6:34:32 PM.661] at CtHFKDdBxaWDmPEaPdgFoZoPPhToA.McIxYfodfNpcMtciiBfoDsUvisykA(bSQuJcEHYhkmhWWTTprIauxPLVBc , String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 174
[10/12/2021 6:34:32 PM.661] at CtHFKDdBxaWDmPEaPdgFoZoPPhToA.HszCwAVslValqtcKopMKZgwpZPjc[](String , Byte[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 236
[10/12/2021 6:34:32 PM.661] at oQaHEFjpROEANlwkMHWopBOkfYPj..ctor(String , SwiDBGCFOzRKhVcxtcMTvBKCTydmA ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\Statistics.cs:line 8
[10/12/2021 6:34:32 PM.661] at LHQokKDRnpVNGhjJEgNmesUYziDP.sgQTzRNGOSsgBpRQoSjKrcaJJBQM() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 627
[10/12/2021 6:34:32 PM.661] at LHQokKDRnpVNGhjJEgNmesUYziDP.xhrvmmpxWkTWJVTGepMKrgJgIrJE() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 167
[10/12/2021 6:34:32 PM.661] at Rage.GameFiber.Main()
[10/12/2021 6:34:32 PM.661] LSPD First Response: ==============================
[10/12/2021 6:34:32 PM.661] LSPD First Response: 
[10/12/2021 6:34:33 PM.621] LSPD First Response: [FATAL] Forced termination
[10/12/2021 6:34:33 PM.627] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[10/12/2021 6:34:33 PM.641] LSPD First Response: [INFO] LSPDFR has shut down

 

My log again

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