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LSPDFR Agencies not spawning/responding as backup


MasterWolf

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Hello,

I seem to have an issue with some agencies that I added to my agencies.xml file and backup.xml files, here is the agencies in question:

<Agency>
		<Name>NOOSE Customs and Border Protection</Name>
		<Shortname>NOOSE</Shortname>
		<ScriptName>noose_cbp</ScriptName>
		<TextureDictionary>ap1_03</TextureDictionary>
		<TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
		<Inventory>default</Inventory>
		<Parent>noose</Parent>
		<Loadout>
			<Name>Border Patrol</Name>
			<Vehicles>
				<Vehicle>noosebp</Vehicle>
				<Vehicle>noosebp2</Vehicle>
				<Vehicle>noosebp3</Vehicle>
				<Vehicle>noosebp4</Vehicle>
				<Vehicle>noosebp5</Vehicle>
				<Vehicle>noosebp6</Vehicle>
			</Vehicles>
			<Peds>
				<ped chance="10" outfit="bp_class_b.m_base">mp_m_freemode_01</ped>
				<ped chance="5" outfit="bp_class_b">mp_m_freemode_01</ped>
				<ped chance="10" outfit="bp_class_b.f_base">mp_f_freemode_01</ped>
				<ped chance="5" outfit="bp_class_b">mp_f_freemode_01</ped>
			</Peds>
			<Flags>
			<Flag>SpawnsAmbiently</Flag>
			<Flag>RespondsAsBackup</Flag>
			<Flag>RespondsAsTransport</Flag>
		</Flags>
	</Loadout>
</Agency>
	<Agency>
		<Name>NOOSE Patriotism and Immigration Authority</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose_pia</ScriptName>
		<TextureDictionary>ap1_03</TextureDictionary>
		<TextureName>ap1_03_noosebap1_03_noose2</TextureName>
		<Inventory>default</Inventory>
		<Parent>noose</Parent>
		<Loadout>
			<Name>PIA Field Operations</Name>
			<Vehicles>
				<Vehicle>noosepia</Vehicle>
				<Vehicle>noosepia2</Vehicle>
				<Vehicle>noosepia3</Vehicle>
				<Vehicle>noosepia4</Vehicle>
				<Vehicle>noosepia5</Vehicle>
			</Vehicles>
			<Peds>
				<ped chance="5" outfit="pia_class_b.m_base">mp_m_freemode_01</ped>
				<ped chance="5" outfit="pia_class_b">mp_m_freemode_01</ped>
				<ped chance="5" outfit="pia_class_b.f_base">mp_f_freemode_01</ped>
				<ped chance="5" outfit="pia_class_b">mp_f_freemode_01</ped>
			</Peds>
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
				<Flag>RespondsAsTransport</Flag>
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>NOOSE Transportation Security Service</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose_tss</ScriptName>
		<TextureDictionary>ap1_03</TextureDictionary>
		<TextureName>ap1_03_noosebap1_03_noose2</TextureName>
		<Inventory>default</Inventory>
		<Parent>noose</Parent>
		<Loadout>
			<Name>Transportation Security Service</Name>
			<Vehicles>
				<Vehicle>noosetss</Vehicle>
				<Vehicle>noosetss2</Vehicle>
				<Vehicle>noosetss3</Vehicle>
			</Vehicles>
			<Peds>
				<ped chance="5" outfit="pia_class_b.m_base">mp_m_freemode_01</ped>
				<ped chance="5" outfit="pia_class_b">mp_m_freemode_01</ped>
				<ped chance="5" outfit="pia_class_b.f_base">mp_f_freemode_01</ped>
				<ped chance="5" outfit="pia_class_b">mp_f_freemode_01</ped>
			</Peds>
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
				<Flag>RespondsAsTransport</Flag>
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>NOOSE Security Enforcement Police</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose_sep</ScriptName>
		<TextureDictionary>ap1_03</TextureDictionary>
		<TextureName>ap1_03_noosebap1_03_noose2</TextureName>
		<Inventory>default</Inventory>
		<Parent>noose</Parent>
		<Loadout>
			<Name>Security Enforcement Police</Name>
			<Vehicles>
				<Vehicle>noosesep</Vehicle>
				<Vehicle>noosesep2</Vehicle>
				<Vehicle>noosesep3</Vehicle>
				<Vehicle>noosesep4</Vehicle>
				<Vehicle>noosesep5</Vehicle>
			</Vehicles>
			<Peds>
				<ped chance="5" outfit="sep_class_b.m_base">mp_m_freemode_01</ped>
				<ped chance="5" outfit="sep_class_b">mp_m_freemode_01</ped>
				<ped chance="5" outfit="sep_class_b.f_base">mp_f_freemode_01</ped>
				<ped chance="5" outfit="sep_class_b">mp_f_freemode_01</ped>
			</Peds>
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
				<Flag>RespondsAsTransport</Flag>
			</Flags>
		</Loadout>
	</Agency>

Maybe I'm missing something that someone else knows or can see.

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