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MP Map interfering with MLO Mods

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Having a problem with the Multiplayer Map. I'm running a few MLO mods that add interiors to police stations and a few other places. Problem I have, is with the MP Map enabled, the exterior textures revert to a very basic version. 

 

For example, in the screenshot below, you can see the MLO is loaded correctly (you can see into the police station), the textures are good and there's object/clutter on Del Perro Peir.

20210528195419_1.thumb.jpg.cb08b8d123e3015b19e2436271ad90bc.jpg

 

Then in this screenshot, taken just a few seconds later, you can see the clutter has gone, and the textures have potatoed. Now, if I walk into the door, then I get the normal MLO interior - it ONLY affects the exterior textures - but it does this for all MLOs I have.

20210528195458_1.thumb.jpg.525557ee999ac5835985d5a38870fb1c.jpg

 

As you may figure by having police stations, I do use these for LSPDFR - so disabling the MP isn't ideal as that shuts out the MissionRow interior, and makes some other MLOs a bit janky. Is there any way (file setting, texture to delete/override) that can tell the MLO textures to overrite the MP map ones? 

Feels like if I could enable only the MP locations I want (say, Mission Row Police Station) and leave the rest as SP map, it would be fine, but not sure if I can do that. 

 

Cheers in advance!

Hibblejaybob

  • 1 year later...

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