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LSPDFR textures disappear, slow reloading textures

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Good evening dear community,

 

I have now for some time the problem, if I have already played lspdfr more than half an hour or an hour that, with me

the textures of streets, buildings, become "muddy" and finally even disappear.

 

What I have currently tried:

 

Main.PreloadAllModels set to "false", unfortunately no effect.

Used Heap Adjuster, unfortunately doesn't work either. I set the Heap_Size to "2000".

After that I tried to scale down the file size of the textures for modded cars (partly from 4k to 512x512), (Especially the dirt textures when the car gets dirty), unfortunately didn't work either.

 

I use a lot of scripts and plugins but only installed the ones that still work with the current version of LSPDFR.

I also installed the game on one of my fastest hard drives, memory, CPU and GPU are theoretically more than sufficient, so it can't be the PC.

 

Hope there are some LSPDFR geeks here who can help me out with this problem.

 

problemvideo in the hidden content

 

 

 

 

Spoiler

 

 

Edited by Officer Jim Hopper

It's definitely texture loss caused by something. Have you tried removing the cars or at least some of them? Maybe trying a game config, couldn't hurt.

 

Is it just in areas like paleto and LS?

Edited by Tyjaylin

Nice!😏

20 hours ago, Officer Jim Hopper said:

Haven't tried it yet, i will test it. Currently i'm using a gameconfig for limitless vehicles.

 

try running game on normal texture settings

i have a 16gb ram

with gtx1660 super gpu

 

and all my police cars are addons

 

if i run game with anything more than normal textures i suffer texture loss

also go to lspdfr.ini and make sure

Main.PreloadAllModels = false

  • Author
14 minutes ago, CappoDon said:

 

try running game on normal texture settings

i have a 16gb ram

with gtx1660 super gpu

 

and all my police cars are addons

 

if i run game with anything more than normal textures i suffer texture loss

also go to lspdfr.ini and make sure

Main.PreloadAllModels = false

 

 

But. I've played sinc LSPDFR 0.4.2 on nearby all high settings, some things up to ultra without problems or texture loss.

 

I will test this one too. Thank you.

  • Author
On 4/25/2021 at 11:51 PM, CappoDon said:

 

try running game on normal texture settings

i have a 16gb ram

with gtx1660 super gpu

 

and all my police cars are addons

 

if i run game with anything more than normal textures i suffer texture loss

also go to lspdfr.ini and make sure

Main.PreloadAllModels = false

 

 

Hey. I reinstalled my game today and tried to play with all graphic settings on normal or off.

But unfortunately this didn't worked. Textures are still disapearing after a while. And textures still loading slowly.

 

 

On 4/25/2021 at 12:35 AM, Tyjaylin said:

It's definitely texture loss caused by something. Have you tried removing the cars or at least some of them? Maybe trying a game config, couldn't hurt.

 

Is it just in areas like paleto and LS?

 

I also tried to play without any modded vehicle, same problems after. 

I think its happening all over the map, probably more in LS.

 

Someone have a good, optimized gameconfig with limitless vehicles to use?

Edited by Officer Jim Hopper

  • Author
4 hours ago, Tyjaylin said:

This is the one I use:

https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars and it also suggests you install a heap adjuster: https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap

Try downloading GeForce Experience and optimizing your game from there then lunch and try.

Thanks, but currently im using the same gameconfig, same for the heap adjuster as i wrote before.

This is a support topic.
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