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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashing GTA to desktop

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Hello there, I've been having crashes after about 30 minutes of gameplay. I cannot interpret log files so I hope anyone can help me on what to remove or change. Thanks in advance.(I put it in spoiler cause i can't figure out how to attach the file, its my first time asking for support.)

Spoiler
Spoiler

[11/03/2021 4:09:37 pm.831] Started new log on 11/03/2021 4:09:37 pm.830
[11/03/2021 4:09:37 pm.899] ====================================================================================================
[11/03/2021 4:09:37 pm.709] Log path: C:\Program Files\Epic Games\GTAV\RagePluginHook.log
[11/03/2021 4:09:37 pm.900] Log verbosity: Trivial
[11/03/2021 4:09:37 pm.940] Initializing input system
[11/03/2021 4:09:37 pm.968] Initializing game console
[11/03/2021 4:09:37 pm.996] Console key has been set to F4 (key code: 115)
[11/03/2021 4:09:38 pm.565] Initializing console variable "ConsoleScrollAmount".
[11/03/2021 4:09:38 pm.566] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[11/03/2021 4:09:38 pm.601] Read value: <null>
[11/03/2021 4:09:38 pm.601] Initializing console variable "ConsoleKey".
[11/03/2021 4:09:38 pm.601] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/03/2021 4:09:38 pm.602] Read value: <null>
[11/03/2021 4:09:38 pm.602] Initializing console variable "PluginTimeoutThreshold".
[11/03/2021 4:09:38 pm.602] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/03/2021 4:09:38 pm.608] Read value: 60000
[11/03/2021 4:09:38 pm.608] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/03/2021 4:09:38 pm.608] Initializing console variable "AlwaysShowConsoleOutput".
[11/03/2021 4:09:38 pm.608] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/03/2021 4:09:38 pm.609] Read value: <null>
[11/03/2021 4:09:38 pm.609] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/03/2021 4:09:38 pm.609] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/03/2021 4:09:38 pm.609] Read value: <null>
[11/03/2021 4:09:38 pm.609] Initializing console variable "ShowOnScreenWarnings".
[11/03/2021 4:09:38 pm.609] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/03/2021 4:09:38 pm.610] Read value: <null>
[11/03/2021 4:09:38 pm.610] Console initialized
[11/03/2021 4:09:38 pm.610] Initializing forms manager
[11/03/2021 4:09:38 pm.648] Cleaning temp folder
[11/03/2021 4:09:38 pm.683] Version: RAGE Plugin Hook v1.85.1283.16159 for Grand Theft Auto V
[11/03/2021 4:09:38 pm.700] ================ RAGE Plugin Hook ================
[3/11/2021 4:09:38 PM.705] Command line option "disable" is specified twice. Please remove one.
[3/11/2021 4:09:38 PM.743] Detected Windows 10 Professional (64-bit) (10.0.18363.0)!
[3/11/2021 4:09:38 PM.743] Checking game support
[3/11/2021 4:09:39 PM.041] Product name: Grand Theft Auto V
[3/11/2021 4:09:39 PM.041] Product version: 1.0.2215.0
[3/11/2021 4:09:39 PM.041] Is steam version: False
[3/11/2021 4:09:39 PM.043] Initializing DirectX
[3/11/2021 4:09:39 PM.045] Initializing Direct3D
[3/11/2021 4:09:39 PM.045] Getting game swap chain
[3/11/2021 4:09:39 PM.071] Swap Chain created: 0x7FF6763F0810
[3/11/2021 4:09:39 PM.071] Swap Chain VTable: 0x1E67AD81AF0
[3/11/2021 4:09:39 PM.071] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[3/11/2021 4:09:39 PM.071] D3D11Present: 0x7FFD93E55790
[3/11/2021 4:09:39 PM.071] D3D11ResizeBuffers: 0x7FFDAF209DB0
[3/11/2021 4:09:39 PM.071] Getting device
[3/11/2021 4:09:39 PM.071] Retrieved device
[3/11/2021 4:09:39 PM.071] Creating wrapper
[3/11/2021 4:09:39 PM.071] D3D11ResizeTarget: 0x7FFDAF257C50
[3/11/2021 4:09:39 PM.071] D3D11SetFullscreenState: 0x7FFDAF211910
[3/11/2021 4:09:39 PM.072] Direct3D initialized
[3/11/2021 4:09:39 PM.072] Initialized DirectX
[3/11/2021 4:09:39 PM.117] Direct3D watcher thread spawned
[3/11/2021 4:09:39 PM.656] Wrapper created
[3/11/2021 4:09:39 PM.676] Effect created
[3/11/2021 4:09:39 PM.677] Creating buffer
[3/11/2021 4:09:39 PM.677] Created buffer
[3/11/2021 4:09:39 PM.677] Creating blend state
[3/11/2021 4:09:39 PM.677] Created blend state
[3/11/2021 4:09:39 PM.677] Done with creation
[3/11/2021 4:09:40 PM.269] Initializing texture system.
[3/11/2021 4:09:40 PM.269] Initializing texture system; phase 1
[3/11/2021 4:09:40 PM.269] Initializing texture system; phase 2
[3/11/2021 4:09:40 PM.366] Initializing texture system; phase 3
[3/11/2021 4:09:40 PM.367] Initializing texture system; phase 4
[3/11/2021 4:09:40 PM.449] Initializing texture system; phase 5
[3/11/2021 4:09:40 PM.471] Initializing texture system; phase 6
[3/11/2021 4:09:40 PM.473] Initializing texture system; phase 7
[3/11/2021 4:09:40 PM.475] Initializing texture system; phase 8
[3/11/2021 4:09:40 PM.476] Initializing texture system; phase 9
[3/11/2021 4:09:40 PM.478] Initializing texture system; phase 10
[3/11/2021 4:09:40 PM.482] Initializing texture system; phase 11
[3/11/2021 4:09:40 PM.482] Initializing texture system; phase 12
[3/11/2021 4:09:40 PM.484] Initializing texture system; phase 13
[3/11/2021 4:09:40 PM.484] Initializing texture system; phase 14
[3/11/2021 4:09:44 PM.118] Direct3D watcher thread ended
[3/11/2021 4:09:47 PM.650] LoadingScreenMsg: Initializing game support
[3/11/2021 4:09:47 PM.901] Initializing game support
[3/11/2021 4:09:53 PM.683] LoadingScreenMsg: Velocity limit removed
[3/11/2021 4:09:54 PM.017] Compatibility level: 0
[3/11/2021 4:09:54 PM.017] Supported version detected
[3/11/2021 4:09:54 PM.017] ==================================================
[3/11/2021 4:09:54 PM.017] LoadingScreenMsg: Patching code
[3/11/2021 4:09:54 PM.268] LoadingScreenMsg: Waiting for game initialization
[3/11/2021 4:09:54 PM.519] Waiting for game initialization
[3/11/2021 4:09:54 PM.620] LoadingScreenMsg: Initializing core
[3/11/2021 4:09:54 PM.871] Initializing hook
[3/11/2021 4:09:59 PM.904] LoadingScreenMsg: Completing interoperability
[3/11/2021 4:10:00 PM.155] Completing interoperability
[3/11/2021 4:10:00 PM.155] Initialization code 1.
[3/11/2021 4:10:00 PM.155] Initialization code 2.
[3/11/2021 4:10:00 PM.155] Initialization code 3.
[3/11/2021 4:10:00 PM.165] 1 Address: 0x00007FF6742C44C8
[3/11/2021 4:10:00 PM.165] Calling func 1
[3/11/2021 4:10:00 PM.189] 2 Address: 0x00007FF674E49E96
[3/11/2021 4:10:00 PM.189] 3 Address: 0x00007FF673895D42
[3/11/2021 4:10:00 PM.224] Address: 0x00007FF674E49E40
[3/11/2021 4:10:00 PM.224] Unknown var: 0x00007FF675E80C40
[3/11/2021 4:10:00 PM.224] Initialization code 4.
[3/11/2021 4:10:00 PM.224] Initialization code 5.
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 1
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 2
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 3
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 4
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 5
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 6
[3/11/2021 4:10:00 PM.224] Completing interoperability, phase 7
[3/11/2021 4:10:00 PM.224] LoadingScreenMsg: 
[3/11/2021 4:10:00 PM.475] LoadingScreenMsg: Loading Story Mode
[3/11/2021 4:10:59 PM.809] LoadingScreenMsg: Loading and Populating Game World
[3/11/2021 4:11:00 PM.060] LoadingScreenMsg: 
[3/11/2021 4:11:56 PM.971] Initializing console variable "IsDeveloperModeEnabled".
[3/11/2021 4:11:56 PM.971] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/11/2021 4:11:56 PM.973] Read value: <null>
[3/11/2021 4:11:56 PM.973] Initializing console variable "TimeScale".
[3/11/2021 4:11:56 PM.973] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/11/2021 4:11:56 PM.973] Read value: <null>
[3/11/2021 4:12:05 PM.747] <UNLOADED PLUGIN>: Initializing input system
[3/11/2021 4:12:05 PM.748] <UNLOADED PLUGIN>: Initializing game console
[3/11/2021 4:12:05 PM.751] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2021 4:12:09 PM.857] <UNLOADED PLUGIN>: Initializing input system
[3/11/2021 4:12:09 PM.860] <UNLOADED PLUGIN>: Initializing game console
[3/11/2021 4:12:09 PM.862] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2021 4:12:14 PM.342] <UNLOADED PLUGIN>: Initializing input system
[3/11/2021 4:12:14 PM.343] <UNLOADED PLUGIN>: Initializing game console
[3/11/2021 4:12:14 PM.346] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2021 4:12:18 PM.466] <UNLOADED PLUGIN>: Initializing input system
[3/11/2021 4:12:18 PM.467] <UNLOADED PLUGIN>: Initializing game console
[3/11/2021 4:12:18 PM.470] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2021 4:12:23 PM.781] <UNLOADED PLUGIN>: Initializing input system
[3/11/2021 4:12:23 PM.783] <UNLOADED PLUGIN>: Initializing game console
[3/11/2021 4:12:23 PM.786] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2021 4:12:27 PM.145] <UNLOADED PLUGIN>: Initializing input system
[3/11/2021 4:12:27 PM.148] <UNLOADED PLUGIN>: Initializing game console
[3/11/2021 4:12:27 PM.151] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2021 4:12:28 PM.178] BackWeapon: Loading Configuration...
[3/11/2021 4:12:28 PM.323] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0.1 Y:0.22 Z:-0.02; Rotation: Pitch:165 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; 
[3/11/2021 4:12:29 PM.954] LSPD First Response: [TRACE] Started loading LSPDFR
[3/11/2021 4:12:29 PM.956] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7688.2267)
[3/11/2021 4:12:29 PM.978] LSPD First Response: [INFO] Compiled on 18 Jan 2021 00:15:34 UTC
[3/11/2021 4:12:29 PM.978] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/11/2021 4:12:49 PM.535] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/11/2021 4:13:32 PM.008] BackWeapon: Enabling Player Loop...
[3/11/2021 4:13:32 PM.009] BackWeapon: Enabling AI Loop...
[3/11/2021 4:13:32 PM.009] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded!
[3/11/2021 4:13:37 PM.538] LSPD First Response: [TRACE] Game has stopped loading
[3/11/2021 4:13:37 PM.610] Spotlight: Reading settings...
[3/11/2021 4:13:39 PM.953] Spotlight: Initialized
[3/11/2021 4:13:40 PM.013] BackWeapon: Loading Configuration...
[3/11/2021 4:13:40 PM.020] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0.1 Y:0.22 Z:-0.02; Rotation: Pitch:165 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; 
[3/11/2021 4:13:44 PM.602] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:44 PM.641] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:45 PM.158] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[3/11/2021 4:13:45 PM.863] LSPD First Response: [WARN] No name for outfit variation at line 23
[3/11/2021 4:13:45 PM.863] LSPD First Response: [WARN] No name for outfit variation at line 31
[3/11/2021 4:13:45 PM.863] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/11/2021 4:13:45 PM.863] LSPD First Response: [WARN] No name for outfit variation at line 64
[3/11/2021 4:13:45 PM.863] LSPD First Response: [WARN] No name for outfit variation at line 72
[3/11/2021 4:13:45 PM.863] LSPD First Response: [WARN] No name for outfit variation at line 80
[3/11/2021 4:13:45 PM.864] LSPD First Response: [WARN] No name for outfit variation at line 111
[3/11/2021 4:13:45 PM.864] LSPD First Response: [WARN] No name for outfit variation at line 138
[3/11/2021 4:13:45 PM.864] LSPD First Response: [WARN] No name for outfit variation at line 174
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 207
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 220
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 259
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 273
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 309
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 323
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 363
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 391
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 425
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 453
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 484
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 502
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 529
[3/11/2021 4:13:45 PM.865] LSPD First Response: [WARN] No name for outfit variation at line 547
[3/11/2021 4:13:45 PM.866] LSPD First Response: [WARN] No name for outfit variation at line 581
[3/11/2021 4:13:45 PM.866] LSPD First Response: [WARN] No name for outfit variation at line 615
[3/11/2021 4:13:45 PM.866] LSPD First Response: [WARN] No name for outfit variation at line 650
[3/11/2021 4:13:45 PM.866] LSPD First Response: [WARN] No name for outfit variation at line 677
[3/11/2021 4:13:45 PM.866] LSPD First Response: [WARN] No name for outfit variation at line 711
[3/11/2021 4:13:45 PM.866] LSPD First Response: [WARN] No name for outfit variation at line 741
[3/11/2021 4:13:45 PM.866] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_army_eup.xml
[3/11/2021 4:13:45 PM.868] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_doa_eup.xml
[3/11/2021 4:13:45 PM.877] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_fib_eup.xml
[3/11/2021 4:13:45 PM.881] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_fire_eup.xml
[3/11/2021 4:13:45 PM.882] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_iaa_eup.xml
[3/11/2021 4:13:45 PM.884] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_lsia_eup.xml
[3/11/2021 4:13:45 PM.890] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_lspd_eup.xml
[3/11/2021 4:13:45 PM.896] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_lssd_eup.xml
[3/11/2021 4:13:45 PM.909] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_medics_eup.xml
[3/11/2021 4:13:45 PM.910] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_noose_eup.xml
[3/11/2021 4:13:45 PM.912] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_nysp_eup.xml
[3/11/2021 4:13:45 PM.912] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_sahp_eup.xml
[3/11/2021 4:13:45 PM.918] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_saspa_eup.xml
[3/11/2021 4:13:45 PM.919] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/outfits_sasp_eup.xml
[3/11/2021 4:13:45 PM.960] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:45 PM.960] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:45 PM.960] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 25
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 32
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 47
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 56
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 85
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No name for outfit variation at line 92
[3/11/2021 4:13:45 PM.962] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 100
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 129
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 136
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 143
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 151
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 160
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 189
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 196
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 204
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 233
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 240
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[3/11/2021 4:13:45 PM.963] LSPD First Response: [WARN] No name for outfit variation at line 247
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 255
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 264
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 293
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 300
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 308
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 494
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No name for outfit variation at line 520
[3/11/2021 4:13:45 PM.964] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 546
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 572
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 598
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 624
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 732
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 764
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 796
[3/11/2021 4:13:45 PM.965] LSPD First Response: [WARN] No name for outfit variation at line 828
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 951
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 976
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1002
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1028
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1054
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1133
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1160
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1187
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1214
[3/11/2021 4:13:45 PM.966] LSPD First Response: [WARN] No name for outfit variation at line 1241
[3/11/2021 4:13:45 PM.967] LSPD First Response: [WARN] No name for outfit variation at line 1268
[3/11/2021 4:13:45 PM.967] LSPD First Response: [WARN] No name for outfit variation at line 1297
[3/11/2021 4:13:45 PM.967] LSPD First Response: [WARN] No name for outfit variation at line 1330
[3/11/2021 4:13:45 PM.967] LSPD First Response: [WARN] No name for outfit variation at line 1363
[3/11/2021 4:13:45 PM.967] LSPD First Response: [WARN] No name for outfit variation at line 1396
[3/11/2021 4:13:45 PM.967] LSPD First Response: [TRACE] Loaded 108 freemode outfits and 55 preset outfits
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/11/2021 4:13:45 PM.985] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/11/2021 4:13:45 PM.986] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/11/2021 4:13:48 PM.280] LSPD First Response: [TRACE] Adding Ben J. as character
[3/11/2021 4:13:48 PM.481] LSPD First Response: [TRACE] Adding Michelle Meto as character
[3/11/2021 4:13:48 PM.482] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/11/2021 4:13:48 PM.482] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/11/2021 4:13:48 PM.926] LSPD First Response: [TRACE] Adding Nic Andrews as character
[3/11/2021 4:13:48 PM.944] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:48 PM.945] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:48 PM.945] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[3/11/2021 4:13:48 PM.965] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:48 PM.965] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:48 PM.984] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[3/11/2021 4:13:49 PM.007] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/backup_eupfr.xml
[3/11/2021 4:13:49 PM.019] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:49 PM.020] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:49 PM.081] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[3/11/2021 4:13:49 PM.197] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/agency_eupfr.xml
[3/11/2021 4:13:49 PM.200] LSPD First Response: [WARN] Invalid vehicle model pscout
[3/11/2021 4:13:49 PM.202] LSPD First Response: [WARN] Invalid vehicle model lspdb
[3/11/2021 4:13:49 PM.203] LSPD First Response: [WARN] Invalid vehicle model police42
[3/11/2021 4:13:49 PM.203] LSPD First Response: [WARN] Invalid vehicle model polspeedo
[3/11/2021 4:13:49 PM.204] LSPD First Response: [WARN] Invalid vehicle model polriot
[3/11/2021 4:13:49 PM.204] LSPD First Response: [WARN] Invalid vehicle model sherifffug
[3/11/2021 4:13:49 PM.204] LSPD First Response: [WARN] Invalid vehicle model sheriffscout
[3/11/2021 4:13:49 PM.205] LSPD First Response: [WARN] Invalid vehicle model sheriffoss
[3/11/2021 4:13:49 PM.205] LSPD First Response: [WARN] Invalid vehicle model sheriffinsurgent
[3/11/2021 4:13:49 PM.206] LSPD First Response: [WARN] Invalid vehicle model sahp
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp1c
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp1d
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp3
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp3a
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp2
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp2a
[3/11/2021 4:13:49 PM.207] LSPD First Response: [WARN] Invalid vehicle model sahp5
[3/11/2021 4:13:49 PM.208] LSPD First Response: [WARN] Invalid vehicle model sahpb
[3/11/2021 4:13:49 PM.208] LSPD First Response: [WARN] Invalid vehicle model sahpb2
[3/11/2021 4:13:49 PM.208] LSPD First Response: [WARN] Invalid vehicle model sahp5a
[3/11/2021 4:13:49 PM.208] LSPD First Response: [WARN] Invalid vehicle model sahpair
[3/11/2021 4:13:49 PM.209] LSPD First Response: [WARN] Invalid vehicle model prangeral
[3/11/2021 4:13:49 PM.209] LSPD First Response: [WARN] Invalid vehicle model prangerlr2
[3/11/2021 4:13:49 PM.209] LSPD First Response: [WARN] Invalid vehicle model prangerscout
[3/11/2021 4:13:49 PM.209] LSPD First Response: [WARN] Invalid vehicle model prangerbi
[3/11/2021 4:13:49 PM.209] LSPD First Response: [WARN] Invalid vehicle model prangeryo2
[3/11/2021 4:13:49 PM.209] LSPD First Response: [WARN] Invalid vehicle model prangersd
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosesep
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosesep2
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosesep3
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosesep4
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosesep5
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosetru
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosetru2
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosetru3
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model nooseair2
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosepia
[3/11/2021 4:13:49 PM.210] LSPD First Response: [WARN] Invalid vehicle model noosepia2
[3/11/2021 4:13:49 PM.211] LSPD First Response: [WARN] Invalid vehicle model noosepia4
[3/11/2021 4:13:49 PM.211] LSPD First Response: [WARN] Invalid vehicle model noosepia3
[3/11/2021 4:13:49 PM.211] LSPD First Response: [WARN] Invalid vehicle model fibp
[3/11/2021 4:13:49 PM.211] LSPD First Response: [WARN] Invalid vehicle model fibp3
[3/11/2021 4:13:49 PM.211] LSPD First Response: [WARN] Invalid vehicle model fibp6
[3/11/2021 4:13:49 PM.211] LSPD First Response: [WARN] Invalid vehicle model fibp2
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model policeusaf
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model policeusaf2
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model lsfd3
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model lsfd4
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model ambulance2
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck
[3/11/2021 4:13:49 PM.212] LSPD First Response: [WARN] Invalid vehicle model lsfd5
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model ambulance2
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model firetruk3
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model firetruk3
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model ambulance2
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model bcfd2
[3/11/2021 4:13:49 PM.213] LSPD First Response: [WARN] Invalid vehicle model firetruk2
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model firetruk2
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model emsnspeedo
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model pcar
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model saspacar
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model saspacar2
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model saspacar3
[3/11/2021 4:13:49 PM.214] LSPD First Response: [WARN] Invalid vehicle model saspacar4
[3/11/2021 4:13:49 PM.261] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:49 PM.261] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:13:49 PM.289] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[3/11/2021 4:13:49 PM.303] LSPD First Response: [TRACE] Failed to parse  as chance
[3/11/2021 4:13:49 PM.305] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/inventory_eupfr.xml
[3/11/2021 4:13:49 PM.311] LSPD First Response: [TRACE] Player was in vehicle: False
[3/11/2021 4:13:49 PM.311] LSPD First Response: [TRACE] Last selected character was Nic Andrews, should spawn as last character True
[3/11/2021 4:13:49 PM.311] LSPD First Response: [TRACE] Loading last selected character Nic Andrews
[3/11/2021 4:13:49 PM.315] LSPD First Response: [INFO] Changing current player character to Nic Andrews
[3/11/2021 4:13:49 PM.357] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[3/11/2021 4:13:49 PM.358] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[3/11/2021 4:13:49 PM.359] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[3/11/2021 4:13:51 PM.835] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[3/11/2021 4:13:51 PM.847] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_04
[3/11/2021 4:13:51 PM.848] LSPD First Response: [TRACE] CharacterSelected: 26
[3/11/2021 4:13:51 PM.849] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/11/2021 4:13:57 PM.135] LSPD First Response: [TRACE] Initialized telemtry service
[3/11/2021 4:13:57 PM.453] LSPD First Response: We have 3 appartments registered
[3/11/2021 4:13:57 PM.458] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[3/11/2021 4:13:57 PM.486] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[3/11/2021 4:13:57 PM.488] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[3/11/2021 4:13:57 PM.489] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[3/11/2021 4:13:57 PM.492] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[3/11/2021 4:13:57 PM.493] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[3/11/2021 4:13:57 PM.493] LSPD First Response: ApartmentManager initialized
[3/11/2021 4:13:57 PM.526] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[3/11/2021 4:13:57 PM.534] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[3/11/2021 4:13:57 PM.550] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[3/11/2021 4:13:57 PM.819] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[3/11/2021 4:13:59 PM.199] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[3/11/2021 4:13:59 PM.352] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[3/11/2021 4:13:59 PM.354] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[3/11/2021 4:13:59 PM.472] LSPD First Response: [TRACE] Thread Marker #1 initialized
[3/11/2021 4:13:59 PM.478] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[3/11/2021 4:13:59 PM.516] LSPD First Response: [TRACE] Thread Marker #2 initialized
[3/11/2021 4:13:59 PM.516] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[3/11/2021 4:13:59 PM.516] LSPD First Response: [TRACE] Thread Marker #3 initialized
[3/11/2021 4:13:59 PM.517] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[3/11/2021 4:13:59 PM.875] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[3/11/2021 4:13:59 PM.971] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[3/11/2021 4:13:59 PM.980] LSPD First Response: [TRACE] Set title to Nic Andrews for Interaction Menu
[3/11/2021 4:13:59 PM.982] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[3/11/2021 4:13:59 PM.986] LSPD First Response: [TRACE] Set title to Nic Andrews for Police Radio
[3/11/2021 4:14:00 PM.021] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[3/11/2021 4:14:00 PM.026] LSPD First Response: [TRACE] Set title to Nic Andrews for Vehicle Options
[3/11/2021 4:14:00 PM.031] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[3/11/2021 4:14:00 PM.034] LSPD First Response: [TRACE] Set title to Nic Andrews for Inventory
[3/11/2021 4:14:00 PM.037] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[3/11/2021 4:14:00 PM.041] LSPD First Response: [TRACE] Set title to Nic Andrews for Settings
[3/11/2021 4:14:00 PM.046] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[3/11/2021 4:14:00 PM.153] LSPD First Response: [TRACE] Requested Audio
[3/11/2021 4:14:00 PM.184] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[3/11/2021 4:14:00 PM.956] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[3/11/2021 4:14:02 PM.194] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[3/11/2021 4:14:03 PM.340] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:14:03 PM.341] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:14:03 PM.341] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[3/11/2021 4:14:03 PM.463] LSPD First Response: [INFO] Vinewood Police Station
[3/11/2021 4:14:03 PM.463] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[3/11/2021 4:14:03 PM.463] LSPD First Response: [INFO] La Mesa Police Station
[3/11/2021 4:14:03 PM.463] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24
[3/11/2021 4:14:03 PM.463] LSPD First Response: [INFO] Rockford Hills Police Station
[3/11/2021 4:14:03 PM.463] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Vespucci Police Station
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Downtown Police Station
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Davis Sheriff Station
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[3/11/2021 4:14:03 PM.464] LSPD First Response: [WARN] Police station beaverRanger has an invalid agency assigned
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Bolingbroke Penitentiary
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Federal Investigation Bureau HQ
[3/11/2021 4:14:03 PM.464] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203
[3/11/2021 4:14:03 PM.491] LSPD First Response: [TRACE] Auto started component Debug #1
[3/11/2021 4:14:03 PM.510] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[3/11/2021 4:14:03 PM.511] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[3/11/2021 4:14:03 PM.512] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[3/11/2021 4:14:03 PM.513] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[3/11/2021 4:14:03 PM.513] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[3/11/2021 4:14:03 PM.514] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[3/11/2021 4:14:03 PM.514] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[3/11/2021 4:14:03 PM.570] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[3/11/2021 4:14:03 PM.570] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[3/11/2021 4:14:03 PM.573] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[3/11/2021 4:14:03 PM.574] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[3/11/2021 4:14:03 PM.578] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[3/11/2021 4:14:03 PM.579] LSPD First Response: [TRACE] Preloading node data
[3/11/2021 4:14:04 PM.045] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[3/11/2021 4:14:04 PM.045] LSPD First Response: [TRACE] Terminal server version: 0.2
[3/11/2021 4:14:04 PM.045] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 6ae05fea-27a9-4640-b7a3-86c65f51e72b. Enhanced features available.
[3/11/2021 4:14:04 PM.161] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[3/11/2021 4:14:04 PM.163] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[3/11/2021 4:14:04 PM.163] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[3/11/2021 4:14:06 PM.525] LSPD First Response: [TRACE] Done preloading node data
[3/11/2021 4:14:06 PM.525] LSPD First Response: [TRACE] Preloading node data
[3/11/2021 4:14:06 PM.525] LSPD First Response: [TRACE] Done preloading node data
[3/11/2021 4:14:06 PM.556] LSPD First Response: [TRACE] SwitchToCharacter: Nic Andrews
[3/11/2021 4:14:14 PM.828] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[3/11/2021 4:14:14 PM.885] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[3/11/2021 4:14:14 PM.898] LSPD First Response: [TRACE] Disabling ambient game police chases
[3/11/2021 4:14:14 PM.910] LSPD First Response: [TRACE] Disabled ambient game police chases
[3/11/2021 4:14:14 PM.911] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[3/11/2021 4:14:14 PM.915] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[3/11/2021 4:14:14 PM.921] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[3/11/2021 4:14:14 PM.921] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[3/11/2021 4:14:15 PM.978] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[3/11/2021 4:14:15 PM.979] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[3/11/2021 4:14:16 PM.045] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[3/11/2021 4:14:16 PM.086] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[3/11/2021 4:14:16 PM.086] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[3/11/2021 4:14:16 PM.089] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[3/11/2021 4:14:16 PM.095] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[3/11/2021 4:14:16 PM.095] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[3/11/2021 4:14:16 PM.170] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[3/11/2021 4:14:16 PM.178] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[3/11/2021 4:14:16 PM.180] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[3/11/2021 4:14:16 PM.180] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[3/11/2021 4:14:16 PM.182] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[3/11/2021 4:14:16 PM.682] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[3/11/2021 4:14:16 PM.689] LSPD First Response: [TRACE] Thread Marker #4 initialized
[3/11/2021 4:14:16 PM.690] LSPD First Response: [TRACE] Thread Debug #1 initialized
[3/11/2021 4:14:16 PM.697] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[3/11/2021 4:14:16 PM.698] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[3/11/2021 4:14:16 PM.705] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[3/11/2021 4:14:16 PM.728] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[3/11/2021 4:14:17 PM.170] LSPD First Response: [TRACE] Thread Marker #5 initialized
[3/11/2021 4:14:17 PM.370] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[3/11/2021 4:14:17 PM.379] LSPD First Response: [TRACE] Starting player switch
[3/11/2021 4:14:22 PM.224] LSPD First Response: [TRACE] Preloading POLICE3
[3/11/2021 4:14:22 PM.224] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:14:22 PM.448] LSPD First Response: [TRACE] Preloading POLICE3
[3/11/2021 4:14:22 PM.475] LSPD First Response: [TRACE] Player switch done
[3/11/2021 4:14:24 PM.157] LSPD First Response: [TRACE] Created police3 at X:883.6444 Y:-1088.676 Z:31.14123
[3/11/2021 4:14:26 PM.449] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:14:26 PM.464] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:14:27 PM.436] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b
[3/11/2021 4:14:27 PM.438] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b
[3/11/2021 4:14:27 PM.611] LSPD First Response: [TRACE] Emma Duke (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:14:27 PM.822] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:14:27 PM.831] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:14:27 PM.833] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b
[3/11/2021 4:14:27 PM.834] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b
[3/11/2021 4:14:27 PM.840] LSPD First Response: [TRACE] Hannah Ettleman (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:14:27 PM.954] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/11/2021 4:14:40 PM.195] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:14:40 PM.196] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/11/2021 4:14:40 PM.289] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/11/2021 4:14:40 PM.289] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Epic Games/GTAV/lspdfr/data/custom/duty_selection_eupfr.xml
[3/11/2021 4:14:40 PM.328] LSPD First Response: [TRACE] Setting player to lspd from last agency
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_jacket
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_coat
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_raincoat
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_bicycle
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_b
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_c
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_dirtbike
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_gang
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_a
[3/11/2021 4:14:40 PM.527] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_b
[3/11/2021 4:14:40 PM.528] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_c
[3/11/2021 4:14:40 PM.528] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[3/11/2021 4:14:40 PM.530] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[3/11/2021 4:14:40 PM.530] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[3/11/2021 4:14:40 PM.530] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat
[3/11/2021 4:14:40 PM.530] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_pilot
[3/11/2021 4:14:40 PM.540] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_04
[3/11/2021 4:14:40 PM.542] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[3/11/2021 4:14:40 PM.628] LSPD First Response: [TRACE] Setting player outfit to m_base from last outfit
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_jacket
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_coat
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_raincoat
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_bicycle
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_b
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_c
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_dirtbike
[3/11/2021 4:14:40 PM.629] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_gang
[3/11/2021 4:14:40 PM.630] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_a
[3/11/2021 4:14:40 PM.630] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_b
[3/11/2021 4:14:40 PM.630] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_c
[3/11/2021 4:14:40 PM.630] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[3/11/2021 4:14:40 PM.633] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[3/11/2021 4:14:40 PM.634] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[3/11/2021 4:14:40 PM.634] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat
[3/11/2021 4:14:40 PM.634] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_pilot
[3/11/2021 4:14:40 PM.677] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[3/11/2021 4:14:42 PM.265] LSPD First Response: [TRACE] Player went on duty.
[3/11/2021 4:14:42 PM.403] LSPD First Response: Folder is C:\Program Files\Epic Games\GTAV\plugins\lspdfr
[3/11/2021 4:15:22 PM.036] LSPD First Response: ALPRLite, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.565] LSPD First Response: AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.577] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.580] LSPD First Response: AutomaticSirenCutout, Version=3.1.4.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.591] LSPD First Response: BOLO_calls, Version=0.0.0.1, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.600] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.610] LSPD First Response: CalloutsV, Version=0.4.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.614] LSPD First Response: City Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.615] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.618] LSPD First Response: CountyCalls, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.621] LSPD First Response: Custom Pullover, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.631] LSPD First Response: DeadlyWeapons2, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.631] LSPD First Response: DoorControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.757] LSPD First Response: FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.757] LSPD First Response: FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.757] LSPD First Response: LeroyCallouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.758] LSPD First Response: OTBCallouts, Version=1.0.7.1, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.770] LSPD First Response: PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.785] LSPD First Response: Pragmatic_Callouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.786] LSPD First Response: PriorityCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.786] LSPD First Response: redCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.944] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.946] LSPD First Response: Ridiculous Callouts, Version=0.5.3.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.947] LSPD First Response: Interop.WMPLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.980] LSPD First Response: Section136Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.987] LSPD First Response: SimpleCallouts, Version=1.3.5.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.990] LSPD First Response: SpeedRadarLite, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.991] LSPD First Response: StopThePed, Version=4.9.4.2, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:22 PM.998] LSPD First Response: SuperCallouts2, Version=2.7.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.000] LSPD First Response: TrafficCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.000] LSPD First Response: Typical Callouts, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.001] LSPD First Response: UltimateBackup, Version=1.8.5.1, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.009] LSPD First Response: UnitedCallouts, Version=1.5.7.4, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.010] LSPD First Response: VarietyCallouts, Version=2.5.6.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.011] LSPD First Response: WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.017] LSPD First Response: XScanner, Version=1.0.6795.427, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.018] LSPD First Response: YobbinCallouts, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:23 PM.019] LSPD First Response: Creating plugin: ‌‍‍‬‪‬‫‏‮‌‎‪‮‏‪‫‍‬‪‮‫‮‮
[3/11/2021 4:15:23 PM.220] LSPD First Response: Creating plugin: AmbientAICallouts.Main
[3/11/2021 4:15:23 PM.220] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main
[3/11/2021 4:15:23 PM.431] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[3/11/2021 4:15:23 PM.589] LSPD First Response: Creating plugin: BOLO_calls.Main
[3/11/2021 4:15:23 PM.589] LSPD First Response: Creating plugin: CalloutManager.Main
[3/11/2021 4:15:23 PM.793] LSPD First Response: Creating plugin: ‪‭‎‌‫‫‍‮‫‍‭‪‍‭‎‏‬‎‌‬‎‭‪‪‍‌‭‌‪‮
[3/11/2021 4:15:24 PM.159] LSPD First Response: Creating plugin: PROJECT_NAME.Main
[3/11/2021 4:15:24 PM.159] LSPD First Response: Creating plugin: ‪‭‮‌‭‎‪‭‪‫‫‭‌‎‎‮‬‫‎‎‏‫‍‮
[3/11/2021 4:15:24 PM.814] LSPD First Response: Creating plugin: CountyCalls.Main
[3/11/2021 4:15:24 PM.815] LSPD First Response: Creating plugin: Custom_Pullover.Main
[3/11/2021 4:15:24 PM.815] LSPD First Response: Creating Custom Pullover.Main.
[3/11/2021 4:15:24 PM.947] LSPD First Response: Done with Custom Pullover.Main.
[3/11/2021 4:15:24 PM.947] LSPD First Response: Creating plugin: @Ӕ
[3/11/2021 4:15:24 PM.947] LSPD First Response: Creating plugin: DoorControl.Main
[3/11/2021 4:15:24 PM.947] LSPD First Response: Creating plugin: FayaCallouts.Main
[3/11/2021 4:15:24 PM.947] LSPD First Response: Creating plugin: PROJECT_NAME.Main
[3/11/2021 4:15:24 PM.947] LSPD First Response: Creating plugin: LeroyCallouts.Main
[3/11/2021 4:15:24 PM.948] LSPD First Response: Creating plugin: OTBCallouts.Main
[3/11/2021 4:15:24 PM.948] LSPD First Response: Creating plugin: PeterUCallouts.Main
[3/11/2021 4:15:27 PM.414] LSPD First Response: Creating plugin: @Ӕ
[3/11/2021 4:15:27 PM.414] LSPD First Response: Creating plugin: PriorityCallouts.PriorityCallouts
[3/11/2021 4:15:27 PM.415] LSPD First Response: Creating plugin: redCallouts.Main
[3/11/2021 4:15:27 PM.415] LSPD First Response: Creating plugin: RegularCallouts.Main
[3/11/2021 4:15:27 PM.415] LSPD First Response: Creating plugin: LSPDFRCallout.Main
[3/11/2021 4:15:27 PM.415] LSPD First Response: Creating plugin: Section136Callouts.Main
[3/11/2021 4:15:27 PM.994] LSPD First Response: Creating plugin: SimpleCallouts.Main
[3/11/2021 4:15:28 PM.665] LSPD First Response: Creating plugin: ‌‫‪‫‌‏‪‏‎‎‬‍‏‭‬‫‭‬‎‭‪‬‏‫‌‎‮
[3/11/2021 4:15:29 PM.038] LSPD First Response: Creating plugin: ‏‬‎‌‫‌‎‏‪‍‫‪‪‌‪‮‭‎‭‫‮
[3/11/2021 4:15:29 PM.273] LSPD First Response: Creating plugin: @ӗ
[3/11/2021 4:15:29 PM.273] LSPD First Response: Creating plugin: TrafficCallouts.TrafficCalloutsMain
[3/11/2021 4:15:29 PM.273] LSPD First Response: Creating plugin: FirstLSPDFRPlugin.Main
[3/11/2021 4:15:29 PM.274] LSPD First Response: Creating plugin: ‫‮‏‬‪‏‏‌‫‌‎‫‍‍‏‍‬‎‫‫‍‪‬‮‮‮‮‮
[3/11/2021 4:15:29 PM.468] LSPD First Response: Creating plugin: UnitedCallouts.Main
[3/11/2021 4:15:29 PM.468] LSPD First Response: Creating plugin: Variety_Callouts.Main
[3/11/2021 4:15:29 PM.468] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[3/11/2021 4:15:29 PM.469] LSPD First Response: Creating plugin: ‍‮‌‌‭‭‭‎‬‭‪‭‍‭‮‌‏‭‎‭‮
[3/11/2021 4:15:29 PM.802] LSPD First Response: Creating plugin: YobbinCallouts.Main
[3/11/2021 4:15:29 PM.803] LSPD First Response: Plugin ALPRLite v1.5.4.0 has been initialized.
[3/11/2021 4:15:29 PM.803] LSPD First Response: Go on duty to fully load ALPRLite
[3/11/2021 4:15:29 PM.803] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts 0.9.7.3 has been initialised.
[3/11/2021 4:15:29 PM.805] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.0has been initialized.
[3/11/2021 4:15:29 PM.806] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts
[3/11/2021 4:15:29 PM.809] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[3/11/2021 4:15:29 PM.850] LSPD First Response: [BOLO Calls] BOLO Calls 0.0.0.1 by Jesyx has been activated
[3/11/2021 4:15:29 PM.850] LSPD First Response: [BOLO Calls] Jesyx' Regular Callouts is an LSPDFR calloutpack, to use this callout pack you have to go On-Duty by entering your local police station!
[3/11/2021 4:15:29 PM.850] LSPD First Response: [BOLO Calls] It's also possible to go On-Duty by opening the console with F4 and typing ForceDuty
[3/11/2021 4:15:29 PM.850] LSPD First Response: [BOLO Calls] If you have any questions about this calloutpack for LSPDFR contact me on lcpdfr.com 
[3/11/2021 4:15:29 PM.850] LSPD First Response: Callout Manager by PieRGud successfully loaded.
[3/11/2021 4:15:29 PM.852] LSPD First Response: ==================================================================
[3/11/2021 4:15:29 PM.852] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.4.1.0
[3/11/2021 4:15:29 PM.852] LSPD First Response: [CalloutsV] Reading settings from configuration file
[3/11/2021 4:15:29 PM.852] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[3/11/2021 4:15:29 PM.875] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[3/11/2021 4:15:29 PM.898] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[3/11/2021 4:15:29 PM.898] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[3/11/2021 4:15:29 PM.899] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[3/11/2021 4:15:29 PM.906] LSPD First Response: ==================================================================
[3/11/2021 4:15:29 PM.908] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized.
[3/11/2021 4:15:29 PM.909] LSPD First Response: Go on duty to fully load CompuLite
[3/11/2021 4:15:29 PM.909] LSPD First Response: County Callouts Beta - Plugin loaded!
[3/11/2021 4:15:29 PM.909] LSPD First Response: Modification by: Adam DeLuca
[3/11/2021 4:15:29 PM.910] LSPD First Response: County Callouts loaded with LSPDFR 0.4.8.
[3/11/2021 4:15:29 PM.910] LSPD First Response: Custom Pullover 1.1.0.1 has been initialised.
[3/11/2021 4:15:29 PM.911] LSPD First Response: Loading Deadly Weapons config.
[3/11/2021 4:15:29 PM.930] LSPD First Response: Deadly Weapons: Config loaded.
[3/11/2021 4:15:29 PM.930] LSPD First Response: Deadly Weapons 2.0.4.0 by SuperPyroManiac has been initialised.
[3/11/2021 4:15:29 PM.930] LSPD First Response: Go on duty with LSPDFR to start the plugin.
[3/11/2021 4:15:29 PM.991] LSPD First Response: DOORCONTROL: DoorControl 1.0.0.0 by YobB1n has been loaded.
[3/11/2021 4:15:30 PM.014] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[3/11/2021 4:15:30 PM.479] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[3/11/2021 4:15:30 PM.498] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[3/11/2021 4:15:34 PM.127] LSPD First Response: 0.4.1.0
[3/11/2021 4:15:34 PM.150] LSPD First Response: ==========DOORCONTROL INFORMATION==========
[3/11/2021 4:15:34 PM.150] LSPD First Response: Door Control by YobB1n
[3/11/2021 4:15:34 PM.150] LSPD First Response: Version 1.0.0.0
[3/11/2021 4:15:34 PM.151] LSPD First Response: Door Control Config Installed by User.
[3/11/2021 4:15:34 PM.151] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Jv6D3Wa. Enjoy!
[3/11/2021 4:15:34 PM.151] LSPD First Response: ==========DOORCONTROL INFORMATION==========
[3/11/2021 4:15:34 PM.154] LSPD First Response: FayaCallouts has been Initialized.
[3/11/2021 4:15:34 PM.156] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================
[3/11/2021 4:15:34 PM.156] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================
[3/11/2021 4:15:34 PM.156] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================
[3/11/2021 4:15:34 PM.156] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================
[3/11/2021 4:15:34 PM.156] LSPD First Response: FBI Callouts Faled to load : Error Code 2093
[3/11/2021 4:15:34 PM.368] LSPD First Response: Leroy Callouts  1.2.1.0 has been initialised.
[3/11/2021 4:15:34 PM.368] LSPD First Response: Go on duty to fully load Leroy Callouts.
[3/11/2021 4:15:34 PM.428] LSPD First Response: OTB - Menu Main Function Called
[3/11/2021 4:15:34 PM.429] LSPD First Response: Plugin OTB Callouts 1.0.7.1 has been Initialised.
[3/11/2021 4:15:34 PM.918] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for G_F_Y_BALLAS_01
[3/11/2021 4:15:34 PM.932] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for A_M_Y_SOUCENT_03
[3/11/2021 4:15:34 PM.953] LSPD First Response: PeterUCallouts.Main: Initialize: PeterUCallouts 5.1.7603.31513 (RELEASE) loaded
[3/11/2021 4:15:34 PM.955] LSPD First Response: Loading PragmaticCallouts config.
[3/11/2021 4:15:35 PM.070] LSPD First Response: PragmaticCallouts: Config loaded.
[3/11/2021 4:15:35 PM.070] LSPD First Response: PragmaticCallouts 1.1.0.0 by SuperPyroManiac & sEbi3 has been initialised.
[3/11/2021 4:15:35 PM.070] LSPD First Response: Go on duty with LSPDFR to fully load PragmaticCallouts.
[3/11/2021 4:15:35 PM.070] LSPD First Response: Plugin PriorityCallouts 1.0.0.0 by Henessy has been initialised.
[3/11/2021 4:15:35 PM.070] LSPD First Response: Go on duty to fully load PriorityCallouts
[3/11/2021 4:15:35 PM.071] LSPD First Response: redCallouts version 1.2 by cadmiumRED has been successfully loaded. You must go on duty to fully load this plugin.
[3/11/2021 4:15:35 PM.071] LSPD First Response: Plugin RegularCallouts 1.1.2 has been initialised.
[3/11/2021 4:15:35 PM.072] LSPD First Response: Go on duty to fully load RegularCallouts.
[3/11/2021 4:15:35 PM.073] LSPD First Response: Initializing Config for Regular Callouts
[3/11/2021 4:15:35 PM.168] LSPD First Response: Ridiculous Callouts0.5.3.0 has been initialised.
[3/11/2021 4:15:35 PM.168] LSPD First Response: Go on duty to fully load Ridiculous Callouts.
[3/11/2021 4:15:35 PM.172] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[3/11/2021 4:15:35 PM.262] LSPD First Response: ‭[Section136Callouts] Initialisation Process: Please wait - loading the Configuration Reader...
[3/11/2021 4:15:35 PM.262] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[3/11/2021 4:15:35 PM.262] LSPD First Response: Creating OnDutyStateChanged event handler...
[3/11/2021 4:15:35 PM.262] LSPD First Response: Plugin Section136Callouts version 0.1.0.0 has been initialised.
[3/11/2021 4:15:35 PM.262] LSPD First Response: Please go on duty to finish loading Section136Callouts!
[3/11/2021 4:15:35 PM.262] LSPD First Response: ‭[Section136Callouts] : Update 0.0.5 -> Beat audio strings are now initialised when the GetSettings() method is called when the player goes on duty.
[3/11/2021 4:15:35 PM.262] LSPD First Response: ‭[Section136Callouts] : Checking for audio libraries...
[3/11/2021 4:15:35 PM.263] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Interop.WMPLib.dll to plugins\lspdfr\Interop.WMPLib.dll
[3/11/2021 4:15:35 PM.263] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[3/11/2021 4:15:35 PM.263] LSPD First Response: ‭[Section136Callouts] : Checking for Section136Audio.dll...
[3/11/2021 4:15:35 PM.263] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[3/11/2021 4:15:35 PM.263] LSPD First Response: ‭[Section136Callouts] : Checking if the default library is there too...
[3/11/2021 4:15:35 PM.263] LSPD First Response: ‭[Section136Callouts] : Loading Section136Audio.dll instead because the default named file doesn't exist..
[3/11/2021 4:15:35 PM.267] LSPD First Response: Plugin SimpleCallouts1.3.5.0has been initialized.
[3/11/2021 4:15:35 PM.267] LSPD First Response: Go on duty to fully load SimpleCallouts
[3/11/2021 4:15:35 PM.268] LSPD First Response: Plugin SpeedRadarLite v1.5.4.0 has been initialized.
[3/11/2021 4:15:35 PM.268] LSPD First Response: Go on duty to fully load SpeedRadarLite
[3/11/2021 4:15:35 PM.268] LSPD First Response: Plugin StopThePed v4.9.4.2 has been initialized.
[3/11/2021 4:15:35 PM.268] LSPD First Response: Go on duty to fully load StopThePed
[3/11/2021 4:15:35 PM.270] LSPD First Response: Loading SuperCallouts config.
[3/11/2021 4:15:35 PM.299] LSPD First Response: SuperCallouts: Config loaded.
[3/11/2021 4:15:35 PM.299] LSPD First Response: SuperCallouts 2.7.1.0 by SuperPyroManiac has been initialised.
[3/11/2021 4:15:35 PM.299] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts.
[3/11/2021 4:15:35 PM.362] LSPD First Response: [TrafficCallouts] Traffic Callouts is now loaded.
[3/11/2021 4:15:35 PM.363] LSPD First Response: Typical Callouts 1.5.1.0 by NWpilot07 has been initialized.
[3/11/2021 4:15:35 PM.364] LSPD First Response: Initializing Config for Typical Callouts
[3/11/2021 4:15:35 PM.382] LSPD First Response: Go on duty to fully load Typical Callouts.
[3/11/2021 4:15:35 PM.383] LSPD First Response: Plugin UltimateBackup v1.8.5.1 has been initialized.
[3/11/2021 4:15:35 PM.383] LSPD First Response: Go on duty to fully load UltimateBackup
[3/11/2021 4:15:35 PM.398] LSPD First Response: Loading Config file from UnitedCallouts by sEbi3
[3/11/2021 4:15:38 PM.072] LSPD First Response: WoutersCalloutsV Plugin loaded!
[3/11/2021 4:15:39 PM.027] LSPD First Response: Starting dependency check for XScanner, Version=1.0.6795.427, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:39 PM.029] LSPD First Response: XScanner: Checking Khorio.Common.dll
[3/11/2021 4:15:39 PM.029] LSPD First Response: XScanner: Khorio_Common: minimal version: 1.5.6769.23925, detected version: 1.5.6792.152 supported
[3/11/2021 4:15:39 PM.035] LSPD First Response: XScanner is loading settings...
[3/11/2021 4:15:39 PM.071] LSPD First Response: XScanner intro sound: INTRO
[3/11/2021 4:15:39 PM.071] LSPD First Response: XScanner outro sound: OUTRO
[3/11/2021 4:15:39 PM.071] LSPD First Response: XScanner playback volume: 2
[3/11/2021 4:15:39 PM.071] LSPD First Response: XScanner LSPDFR scanner patch is enabled
[3/11/2021 4:15:39 PM.679] LSPD First Response: XScanner => Background Scanner Enabled
[3/11/2021 4:15:39 PM.679] LSPD First Response: XScanner => Disabling default ingame background chatter
[3/11/2021 4:15:39 PM.684] LSPD First Response: XScanner => Patching ingame background chatter...
[3/11/2021 4:15:39 PM.684] LSPD First Response: XScanner => Patched
[3/11/2021 4:15:39 PM.736] LSPD First Response: Failed to patch LSPDFR PlayScannerAudio
[3/11/2021 4:15:39 PM.736] LSPD First Response: Failed to patch LSPDFR PlayScannerAudioUsingPosition
[3/11/2021 4:15:39 PM.737] LSPD First Response: YobbinCallouts 1.3.1 by YobB1n has been loaded.
[3/11/2021 4:15:39 PM.737] LSPD First Response: We have 2 callouts registered
[3/11/2021 4:15:39 PM.737] LSPD First Response: CalloutManager initialized
[3/11/2021 4:15:39 PM.739] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 0 events
[3/11/2021 4:15:39 PM.815] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/11/2021 4:15:39 PM.817] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/11/2021 4:15:39 PM.841] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[3/11/2021 4:15:39 PM.842] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[3/11/2021 4:15:39 PM.845] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[3/11/2021 4:15:39 PM.846] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[3/11/2021 4:15:39 PM.955] LSPD First Response: Deserialized Dylan Greene
[3/11/2021 4:15:39 PM.956] LSPD First Response: Deserialized Michael Leeroy
[3/11/2021 4:15:39 PM.977] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[3/11/2021 4:15:39 PM.977] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[3/11/2021 4:15:39 PM.977] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[3/11/2021 4:15:39 PM.977] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[3/11/2021 4:15:39 PM.985] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[3/11/2021 4:15:39 PM.986] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[3/11/2021 4:15:39 PM.987] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[3/11/2021 4:15:40 PM.006] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[3/11/2021 4:15:40 PM.006] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[3/11/2021 4:15:40 PM.006] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[3/11/2021 4:15:40 PM.009] LSPD First Response: Custom Pullover event handler: True
[3/11/2021 4:15:40 PM.067] LSPD First Response: Deserialized Kark Smith
[3/11/2021 4:15:40 PM.100] LSPD First Response: Deserialized Vince Kaufman
[3/11/2021 4:15:40 PM.101] LSPD First Response: Deserialized Micha Pritiesky
[3/11/2021 4:15:40 PM.598] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C --------------------------------------------------
[3/11/2021 4:15:40 PM.598] LSPD First Response: [AmbientAICallouts] INFO: Starting initialization
[3/11/2021 4:15:40 PM.599] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: False
[3/11/2021 4:15:40 PM.599] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: False
[3/11/2021 4:15:40 PM.678] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini
[3/11/2021 4:15:40 PM.702] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully
[3/11/2021 4:15:40 PM.702] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings
[3/11/2021 4:15:40 PM.760] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings
[3/11/2021 4:15:40 PM.760] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True
[3/11/2021 4:15:40 PM.760] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True
[3/11/2021 4:15:40 PM.760] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = X
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = LControlKey
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 140
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 450
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 35
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 40
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False
[3/11/2021 4:15:40 PM.761] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading
[3/11/2021 4:15:40 PM.761] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit
[3/11/2021 4:15:40 PM.761] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance
[3/11/2021 4:15:40 PM.761] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown
[3/11/2021 4:15:40 PM.761] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire
[3/11/2021 4:15:40 PM.763] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started
[3/11/2021 4:15:43 PM.095] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLLs Found: 6
[3/11/2021 4:15:43 PM.095] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: EmergencyCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:43 PM.109] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: EmergencyCall
[3/11/2021 4:15:43 PM.109] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: Fighting, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:43 PM.109] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: Fighting
[3/11/2021 4:15:43 PM.109] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: MVA, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:43 PM.110] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: MVA
[3/11/2021 4:15:43 PM.110] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: OutstandingWarrant, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:43 PM.110] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: OutstandingWarrant
[3/11/2021 4:15:43 PM.111] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: PrankCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:43 PM.111] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: PrankCall
[3/11/2021 4:15:43 PM.111] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: ShotsFired, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:15:43 PM.111] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: ShotsFired
[3/11/2021 4:15:43 PM.111] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallouts Found: 6
[3/11/2021 4:15:43 PM.111] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Ended
[3/11/2021 4:15:43 PM.112] LSPD First Response: [AmbientAICallouts] INFO: InputHandler has been loaded
[3/11/2021 4:15:43 PM.120] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts has been initialized
[3/11/2021 4:15:43 PM.121] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse
[3/11/2021 4:15:43 PM.138] LSPD First Response: [AmbientAICallouts] INFO: RejectedCalloutAI has been loaded
[3/11/2021 4:15:43 PM.138] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C --------------------------------------------------
[3/11/2021 4:15:43 PM.139] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt
[3/11/2021 4:15:43 PM.139] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt
[3/11/2021 4:15:43 PM.139] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt
[3/11/2021 4:15:43 PM.139] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt
[3/11/2021 4:15:43 PM.139] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt
[3/11/2021 4:15:43 PM.140] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt
[3/11/2021 4:15:43 PM.140] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt
[3/11/2021 4:15:43 PM.140] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt
[3/11/2021 4:15:43 PM.181] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.4.0 is ready.
[3/11/2021 4:15:43 PM.183] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[3/11/2021 4:15:43 PM.184] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[3/11/2021 4:15:43 PM.184] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is enabled.
[3/11/2021 4:15:43 PM.184] LSPD First Response: [AutomaticSirenCutout]: Yielding is enabled.
[3/11/2021 4:15:43 PM.185] LSPD First Response: Registering callout BOLO_calls.Callouts.VEHILCE_BOLO
[3/11/2021 4:15:43 PM.240] LSPD First Response: Found 26 callout plugin(s) with a combined total of 306 callout(s).
[3/11/2021 4:15:43 PM.276] LSPD First Response: Registering callout ‌‫‬‎‫‬‭‎‭‮‫‭‮‎‬‏‬‫‮
[3/11/2021 4:15:43 PM.276] LSPD First Response: Registering callout ‬‬‬‌‎‏‌‏‎‫‮‍‏‎‌‫‌‭‭‏‪‌‬‬‪‏‌‭‭‍‮
[3/11/2021 4:15:43 PM.276] LSPD First Response: Registering callout ‍‌‌‍‪‍‪‍‭‮‭‬‌‭‎‎‪‮‪‮‎‭‫‮
[3/11/2021 4:15:43 PM.276] LSPD First Response: Registering callout ‮‫‭‮‌‪‪‎‮‪‍‌‫‎‬‌‮‫‎‌‎‫‌‌‎‌‮
[3/11/2021 4:15:43 PM.276] LSPD First Response: Registering callout CalloutsV.Callouts.Disturbance
[3/11/2021 4:15:43 PM.276] LSPD First Response: Registering callout ‍‌‌‎‭‭‭‫‍‫‪‬‫‬‪‮‌‪‪‬‮‭‮‫‪‬‪‫‪‮
[3/11/2021 4:15:43 PM.276] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.subway
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.bank
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.subway
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Bank2
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.House
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Stolen
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Bus
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.car
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.police
[3/11/2021 4:15:43 PM.277] LSPD First Response: Registering callout PROJECT_NAME.Callouts.J
[3/11/2021 4:15:44 PM.465] LSPD First Response: System.ArgumentException: Requested value 'Numpad1' was not found.
[3/11/2021 4:15:44 PM.465] at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
[3/11/2021 4:15:44 PM.465] at System.Windows.Forms.KeysConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
[3/11/2021 4:15:44 PM.465] at CountyCallouts.CountyCalloutsHandler.LoadInitialisationFileValues()
[3/11/2021 4:15:44 PM.465] LSPD First Response: Error loading CountyCalls INI. Please replace file! Default values set.
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.ChaseCallout
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.AnimalHit
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.DeputyCheck
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.Offroading
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.MethLab
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.Unstable
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.Domestic
[3/11/2021 4:15:44 PM.466] LSPD First Response: Registering callout CountyCalls.Callouts.PublicDispute
[3/11/2021 4:15:44 PM.487] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[3/11/2021 4:15:44 PM.487] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[3/11/2021 4:15:44 PM.487] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[3/11/2021 4:15:44 PM.487] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[3/11/2021 4:15:45 PM.215] LSPD First Response: Refreshing audio cache...
[3/11/2021 4:15:47 PM.119] LSPD First Response: Audio cache refreshed, 1063 files cached
[3/11/2021 4:15:47 PM.146] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[3/11/2021 4:15:47 PM.171] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[3/11/2021 4:15:47 PM.173] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[3/11/2021 4:15:47 PM.234] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[3/11/2021 4:15:47 PM.234] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[3/11/2021 4:15:47 PM.236] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[3/11/2021 4:15:47 PM.238] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[3/11/2021 4:15:47 PM.240] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[3/11/2021 4:15:47 PM.275] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[3/11/2021 4:15:47 PM.277] LSPD First Response: Custom Pullover has been loaded successfully! [CustomPulloverHandler.cs-201]
[3/11/2021 4:15:47 PM.280] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientAICallouts Manager: Fiber Started
[3/11/2021 4:15:47 PM.881] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[3/11/2021 4:16:07 PM.489] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: LSPDFR+: LSPDFR+ was not detected as running, but this is required for this integration.
[3/11/2021 4:16:07 PM.490] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Police Smart Radio: PoliceSmartRadio was not detected as running, but this is required for this integration.
[3/11/2021 4:16:07 PM.491] LSPD First Response: PeterUCallouts.Main+<>c: Initialize: PeterUCallouts finished late initialization for integrations
[3/11/2021 4:16:28 PM.346] LSPD First Response: PeterUCallouts.Main+<>c: Initialize: 349 items now in audio cache
[3/11/2021 4:16:32 PM.656] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[3/11/2021 4:16:32 PM.725] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[3/11/2021 4:16:35 PM.459] LSPD First Response: Checking for Updates Successfull
[3/11/2021 4:16:35 PM.459] LSPD First Response: Registering callout FayaCallouts.Callouts.Knife
[3/11/2021 4:16:35 PM.459] LSPD First Response: Registering callout FayaCallouts.Callouts.Gun
[3/11/2021 4:16:35 PM.459] LSPD First Response: Registering callout FayaCallouts.Callouts.OfficerAssistance
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantNonViolent
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantViolent
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.HumanePursuit
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.Kidnapper
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.PublicIntoxication
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.AbandonedVehicle
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout FayaCallouts.Callouts.Fight
[3/11/2021 4:16:35 PM.460] LSPD First Response: FBI Callouts LOADING CALLOUTS ERROR CODE 8819
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.house
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.forkliftpersuit
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.standoff
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Escaped
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Terrorist
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Tank
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Kidnapping
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.covid
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.lifeinvader
[3/11/2021 4:16:35 PM.460] LSPD First Response: Registering callout PROJECT_NAME.Callouts.barricaded
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.AggressivePanhandling
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.Carjacking
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.CustomerRefusingToLeave
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.PanicButton
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.PublicUrination
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.Stalking
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.PersonVandalizingVehicle
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.ElderlyCivilianLost
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.UnderageWithFakeID
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.SecurityGuardAttacked
[3/11/2021 4:16:35 PM.461] LSPD First Response: Registering callout LeroyCallouts.Callouts.HomelessPersonOnPrivateProperty
[3/11/2021 4:16:35 PM.462] LSPD First Response: Registering callout OTBCallouts.Callouts.LocalStolenVehicle
[3/11/2021 4:16:35 PM.462] LSPD First Response: Registering callout OTBCallouts.Callouts.DrunkenDisorderly
[3/11/2021 4:16:35 PM.462] LSPD First Response: Registering callout OTBCallouts.Callouts.GraffitiCall
[3/11/2021 4:16:35 PM.462] LSPD First Response: Registering callout OTBCallouts.Callouts.SuspiciousVehicle
[3/11/2021 4:16:35 PM.462] LSPD First Response: Registering callout OTBCallouts.Callouts.LaserPointer
[3/11/2021 4:16:35 PM.958] LSPD First Response: PeterUCallouts.Main: LoadGlobalOptionsFromINI: Language set to en-GB
[3/11/2021 4:16:35 PM.964] LSPD First Response: PeterUCallouts.Main: LoadGlobalOptionsFromINI: Analytics is disabled.
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.IllegalRadioBroadcasting
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.BurglarySilentAlarm
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.RacingInParkingLot
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.AssistSecurityGuard
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.UnauthorizedCamping
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.BicycleOnFreeway
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.WantedPersonTransportCheckIn
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.Egg1
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.ATMSuspiciousActivity
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.LandlordTenantDispute
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.InsecureVehicleLoad
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.OffshoreSuspiciousActivity
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.HeliLocateSuspect
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.CommunityEngagementEvent
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.SpeedingVehicle
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.BarricadeHostageSituation
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.DamageToProperty
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.Evacuation
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.StolenVehicleInvestigation
[3/11/2021 4:16:35 PM.966] LSPD First Response: Registering callout PeterUCallouts.Callouts.PedStruckByVehicle
[3/11/2021 4:16:35 PM.970] LSPD First Response: Registering callout PriorityCallouts.Callouts.ResistingArrest
[3/11/2021 4:16:35 PM.970] LSPD First Response: Registering callout PriorityCallouts.Callouts.TerroristAttack
[3/11/2021 4:16:35 PM.970] LSPD First Response: Registering callout PriorityCallouts.Callouts.AWOL
[3/11/2021 4:16:35 PM.970] LSPD First Response: Registering callout PriorityCallouts.Callouts.Runner
[3/11/2021 4:16:35 PM.970] LSPD First Response: Registering callout PriorityCallouts.Callouts.Mugging
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.WarrantServiceInterior
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.SmallFight
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.OfficerNeedsHelpFF
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.OfficerNeedsHelpSF
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.AssistHospitalSecurity
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.ActiveShooter
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.RobberyJustOccurred
[3/11/2021 4:16:36 PM.014] LSPD First Response: Registering callout redCallouts.Callouts.ProwlerInterior
[3/11/2021 4:16:36 PM.015] LSPD First Response: Registering callout redCallouts.Callouts.ViolentDomesticInterior
[3/11/2021 4:16:36 PM.015] LSPD First Response: Registering callout redCallouts.Callouts.FootPursuit
[3/11/2021 4:16:36 PM.015] LSPD First Response: Registering callout redCallouts.Callouts.PublicAlcohol
[3/11/2021 4:16:36 PM.015] LSPD First Response: Registering callout redCallouts.Callouts.BuildingAlarm
[3/11/2021 4:16:36 PM.015] LSPD First Response: Registering callout redCallouts.Callouts.SuspiciousPerson
[3/11/2021 4:16:36 PM.015] LSPD First Response: Registering callout redCallouts.Callouts.RedCalloutsFeatureTesting
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout LSPDFRCallout.Callouts.LostPerson
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout LSPDFRCallout.Callouts.FakeCall
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout LSPDFRCallout.Callouts.Suicide
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout LSPDFRCallout.Callouts.MethBust
[3/11/2021 4:16:36 PM.227] LSPD First Response: Registering callout LSPDFRCallout.Callouts.PrisonerTransport
[3/11/2021 4:16:36 PM.228] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\AmbientEvents.ini to plugins\lspdfr\section136callouts\AmbientEvents.ini
[3/11/2021 4:16:36 PM.259] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/11/2021 4:16:36 PM.329] LSPD First Response: [Section136Callouts]: Sending call to RegisterCallouts function...
[3/11/2021 4:16:36 PM.331] LSPD First Response: ‭[Section136Callouts] : Section136Callouts by Max Playle
[3/11/2021 4:16:36 PM.332] LSPD First Response: ‭[Section136Callouts] : © Max Playle 2020-2021 All rights reserved
[3/11/2021 4:16:36 PM.333] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: The Discord Server has not yet been plugged! Let's add it to the menu!
[3/11/2021 4:16:36 PM.334] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: Displaying the Discord Advertisement...
[3/11/2021 4:16:36 PM.335] LSPD First Response: ‭[Section136Callouts] : Initialising stores...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Discount Store'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Textile City Binco Clothes'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Binco Clothes'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Discount Store'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Zancudo River Discount Store'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Discount Store'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Paleto Bay Discount Store'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Downtown Vinewood Supermarket'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Mirror Park Gas Station'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Murrieta Heights Supermarket'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Supermarket'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Davis Gas Station'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Little Seoul Gas Station'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Canals Rob's Liquor'...
[3/11/2021 4:16:36 PM.349] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Morningwood Rob's Liquor'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Richman Gas Station'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Rob's Liquor'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chumash Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Harmony Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Rob's Liquor'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Sandy Shores Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Gas station'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chiliad Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Tavatiam Supermarket'...
[3/11/2021 4:16:36 PM.352] LSPD First Response: [Section136Callouts] All Unarmed Robbery callout posibilities have been scanned and loaded!
[3/11/2021 4:16:36 PM.352] LSPD First Response: ‭[Section136Callouts] : Recording settings! (This might take a few seconds)
[3/11/2021 4:16:36 PM.356] LSPD First Response: Refreshing settings object...
[3/11/2021 4:16:36 PM.356] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/11/2021 4:16:36 PM.357] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:36 PM.357] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\main_config.ini
[3/11/2021 4:16:36 PM.357] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:36 PM.357] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:36 PM.357] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:36 PM.357] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/11/2021 4:16:36 PM.358] LSPD First Response: Getting value for DoNotUseELSLights...
[3/11/2021 4:16:36 PM.359] LSPD First Response: S136 Value: True
[3/11/2021 4:16:36 PM.359] LSPD First Response: Getting value for AiOfficersUseLethalForce...
[3/11/2021 4:16:36 PM.359] LSPD First Response: S136 Value: False
[3/11/2021 4:16:36 PM.359] LSPD First Response: Getting value for NameForControl...
[3/11/2021 4:16:36 PM.359] LSPD First Response: S136 Value: Control
[3/11/2021 4:16:36 PM.359] LSPD First Response: Getting value for IgnoreCalloutEnabledStatus...
[3/11/2021 4:16:36 PM.359] LSPD First Response: S136 Value: False
[3/11/2021 4:16:36 PM.359] LSPD First Response: Getting value for LocalEmergencyNumber...
[3/11/2021 4:16:36 PM.359] LSPD First Response: S136 Value: 999
[3/11/2021 4:16:36 PM.359] LSPD First Response: Getting value for ProhibitVolumeEditing...
[3/11/2021 4:16:36 PM.359] LSPD First Response: S136 Value: True
[3/11/2021 4:16:36 PM.359] LSPD First Response: Getting terminology settings...
[3/11/2021 4:16:36 PM.360] LSPD First Response: Determining whether to use british terminology or not...
[3/11/2021 4:16:36 PM.360] LSPD First Response: Section136Callouts will use British English.
[3/11/2021 4:16:36 PM.360] LSPD First Response: Checking if I can plug my Discord or not?! (hopefully I can)
[3/11/2021 4:16:36 PM.360] LSPD First Response: S136 Value: True
[3/11/2021 4:16:36 PM.360] LSPD First Response: ‭[Section136Callouts] : Determining division/unit/beat strings...
[3/11/2021 4:16:36 PM.362] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'DIVISION'...
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : [UBS] Division Value is: DIV_01
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'UNIT_TYPE'...
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : [UBS] UnitType Value is: ADAM
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'BEAT'...
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : [UBS] Beat Value is: BEAT_12
[3/11/2021 4:16:36 PM.363] LSPD First Response: [Section136Callouts] Audio UBAS: 1-ADAM-12
[3/11/2021 4:16:36 PM.363] LSPD First Response: [Section136Callouts] String DUB: 1-ADAM-12
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : Creating WaypointSettings object...
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : Creating DependencyInfo object...
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : Creating AnimationSettings object
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : Creating PanicButtonSetting object
[3/11/2021 4:16:36 PM.363] LSPD First Response: ‭[Section136Callouts] : Getting ambient events settings...
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Re-reviewing contents of ini file...
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for ENBALE_AMBIENT_EVENTS (default: true)...
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for ENABLE_AMBIENT_EVENTS is False
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for AMBIENT_EVENTS_MULTIPLYER (default: 100)
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for AMBIENT_EVENTS_MULTIPYER is 250
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for PLAY_WINDOWS_NOTIFICATION_SOUND (default: true)
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for PLAY_WINDOWS_NOTIFICATION_SOUND is True
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for NOTIFICATION_SOUND_FILE_NAME
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\audio\sfx\custom\useDefault.wav to plugins\lspdfr\Section136Callouts\audio\sfx\custom\useDefault.wav
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Performing logic on NOTIFICATION_SOUND_FILE_NAME...
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting settings for AmbientEvents from Section136Callouts.
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\Audio\SFX\mdt_update_notification.wav to plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_NAME = plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_DURATION = 1217
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_TIME_DISMISS_THRESHOLD setting (default: 120)
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_DISTANCE_DISMISS_THRESHOLD setting (default: 400, min: 200, max: 900)
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for FILE__AMBIENT_STOLEN_VEHICLE_EVENT__ACCEPTABLE_VEHICLE_MODELS setting...
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/11/2021 4:16:36 PM.369] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:36 PM.370] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/11/2021 4:16:36 PM.391] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:36 PM.391] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:36 PM.391] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:36 PM.392] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/11/2021 4:16:36 PM.392] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Parsing acceptable vehicles file...
[3/11/2021 4:16:36 PM.392] LSPD First Response: ‭[Section136Callouts] : Correcting relative path plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/11/2021 4:16:36 PM.392] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: There was a problem whilst getting the file location for AMBIENT_STOLEN_VEHICLE__ACCEPTABLE_VEHICLE_MODELS. The ambient callout 'Stolen Vehicle' will use its default configuration for this game session.
[3/11/2021 4:16:36 PM.392] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Calling task for getting ~NEW~ VEHICLE Ambient Event Settings...
[3/11/2021 4:16:36 PM.393] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting all configuration data for STOLEN VEHICLE ambient event...
[3/11/2021 4:16:36 PM.393] LSPD First Response: ‭[Section136Callouts] : Populating Waypoint settings storage object...
[3/11/2021 4:16:36 PM.394] LSPD First Response: Getting setting for DoWaypointToGeneralLocation -> PersonWithKnife callout.
[3/11/2021 4:16:36 PM.394] LSPD First Response: S136 Value: True
[3/11/2021 4:16:36 PM.394] LSPD First Response: Getting setting for DoWaypointToMainSubject
[3/11/2021 4:16:36 PM.394] LSPD First Response: S136 Value: True
[3/11/2021 4:16:36 PM.394] LSPD First Response: ‭[Section136Callouts] : Creating KeybindingsSettings object...
[3/11/2021 4:16:36 PM.394] LSPD First Response: ‭[Section136Callouts] : Populating Keybindings storage object...
[3/11/2021 4:16:36 PM.397] LSPD First Response: Get TALK key...
[3/11/2021 4:16:36 PM.397] LSPD First Response: S136 Talk key = Y
[3/11/2021 4:16:36 PM.397] LSPD First Response: Get MAIN MENU TOGGLE key...
[3/11/2021 4:16:36 PM.397] LSPD First Response: S136 Main menu key = X
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] : Get END CALLOUT key...
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] : S136 End Callout key = F1
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get FORCE_UNCONVENTIONAL_SERVICE_UNIT_SPAWN key... (defualt: F5)
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 Force Unconventional Spawn Key = F6
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get CALLOUT_SPECIFIC_MENU_KEY (default: F10)
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 Callout-Specific Menu Key = F10
[3/11/2021 4:16:36 PM.397] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get ACCEPT_AMBIENT_CALLOUT_KEY (default: Y)
[3/11/2021 4:16:36 PM.425] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 ACCEPT_AMBIENT_CALLOUT key: Y
[3/11/2021 4:16:36 PM.425] LSPD First Response: ‭[Section136Callouts] Settings: Getting dependency information
[3/11/2021 4:16:36 PM.429] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[3/11/2021 4:16:36 PM.429] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin StopThePed, Version=4.9.4.2, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[3/11/2021 4:16:36 PM.429] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[3/11/2021 4:16:36 PM.429] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin UltimateBackup, Version=1.8.5.1, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[3/11/2021 4:16:36 PM.429] LSPD First Response: ‭[Section136Callouts] Settings: Checking if any requested UltimateBackup can be State Backup...
[3/11/2021 4:16:36 PM.429] LSPD First Response: ‭[Section136Callouts] Settings: Can backup be state patrol? True
[3/11/2021 4:16:36 PM.429] LSPD First Response: ‭[Section136Callouts] DependencySettingStorage: Checking if BetterEMS is running...
[3/11/2021 4:16:36 PM.429] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[3/11/2021 4:16:36 PM.430] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin doesn't appear to be installed/loaded. Returning false.
[3/11/2021 4:16:36 PM.430] LSPD First Response: ‭[Section136Callouts] Settings: Getting all Animation Settings...
[3/11/2021 4:16:36 PM.431] LSPD First Response: ‭[Section136Callouts] Settings  / AnimationSettings: Getting value for PlayRadioAnimation
[3/11/2021 4:16:36 PM.431] LSPD First Response: ‭[Section136Callouts] Settings / AnimationSettings: PlayRadioAnimation value: True
[3/11/2021 4:16:36 PM.431] LSPD First Response: ‭[Section136Callouts] Animation Settings Storage: Getting value for PlayMobilePhoneAnimation (default: true)
[3/11/2021 4:16:36 PM.431] LSPD First Response: ‭[Section136Callouts] Animation Settings Storage: PlayMobilePhoneAnimation value: True
[3/11/2021 4:16:36 PM.431] LSPD First Response: ‭[Section136Callouts] : Getting PanicButton settings...
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ShortcutKeyEnabled (default: true)...
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for ShortcutKeyEnabled for TenNine: True
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ModifierKey (default: None)
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for ModifierKey for TenNine: None
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: TenNineActivateKey (default: E)
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for TenNineActivateKey for TenNine: None
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: SingleKeyActivationHoldDuration... (default: 1500 (or) 1.5s, minimum: 100, maximum: 5000)
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned valuef or SingleKeyActivationHoldDuration for TenNine: 1500
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Sending single key hold duration to Panic Button controller...
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Finished setting up Panic Button...
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] Settings: Creating ServiceUnits settings object...
[3/11/2021 4:16:36 PM.433] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\ServiceUnits.ini to plugins\lspdfr\Section136Callouts\ServiceUnits.ini
[3/11/2021 4:16:36 PM.444] LSPD First Response: ‭[Section136Callouts] Settings: Getting values for SettingsUnits
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting values from ServiceUnits.ini...
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value from EnabelCoroner (default: true)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: EnableCoroner value: True
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner van model... (default: SPEEDO)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Coroner / VehicleVanModel: SPEEDO
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner ped model... (default: S_M_M_Doctor_01)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Coroner / PedModel: S_M_M_Doctor_01
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for RecruitFromNearby (default: true)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: ServiceUnits / Recruit from nearby: True
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for SceneManagementSpawnDistance (default: 70f, min: 50f, max: 250f)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: SceneManagement / SpawnDistance: 70
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AllowStuckVehicleWarping... (default: true)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AllowWarpingIfStuck? True
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableVehicleRecovery... (default: true)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableVehicleRecovery: True
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for TowtruckVehicleModel.... (default: TOWTRUCK)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - TowtruckVehicleModel: TOWTRUCK
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for FlatbedVehicleModel... (default: FLATBED)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - FlatbedVehicleModel: FLATBED
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AlwaysUseFlatbed... (default: false)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AlwaysUseFlatbed: False
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AutoPickupRecoveredVehicles...(default: false)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AutoPickupRecoveredVehicles: True
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableInsuranceCompanyPickup... (default: true)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableInsuranceCompanyPickup: True
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for InsuranceRepresentitivesPedModel... (default: a_m_y_business_02)
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - InsuranceRepresentitivesModel: A_M_Y_BUSINESS_02
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] Settings: Creating CalloutSettings settings object...
[3/11/2021 4:16:36 PM.451] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/11/2021 4:16:36 PM.452] LSPD First Response: ‭[Section136Callouts] Settings: Getting settings values for CalloutsSettings
[3/11/2021 4:16:36 PM.453] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/11/2021 4:16:36 PM.453] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:36 PM.454] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\Callouts.ini
[3/11/2021 4:16:36 PM.454] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:36 PM.454] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:36 PM.454] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:36 PM.454] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/11/2021 4:16:36 PM.454] LSPD First Response: ‭[Section136Callouts] : Getting acceptable weapons values for ArmedIndividualCriticalArea...
[3/11/2021 4:16:36 PM.455] LSPD First Response: ‭[Section136Callouts] : Getting the shoplifting model...
[3/11/2021 4:16:36 PM.456] LSPD First Response: ‭[Section136Callouts] : Getting the security guard (shoplifting) model name... (location: callouts.ini, default: ig_fbisuit_01)
[3/11/2021 4:16:36 PM.456] LSPD First Response: ‭[Section136Callouts] : (Shoplifting Security Guard Model Name) Result: ig_fbisuit_01
[3/11/2021 4:16:36 PM.456] LSPD First Response: ‭[Section136Callouts] : Getting police vehicles for DetaineeTransportRequired
[3/11/2021 4:16:36 PM.457] LSPD First Response: ‭[Section136Callouts] : Getting acceptable value for POLICE_VEHICLES for DetaineeTransportRequired. (Location: callouts.ini, default: POLICE,POLICE2,POLICE3,SHERIFF,SHERIFF2,PRANGER,FBI,FBI2)
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE (2046537925) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE2 (2667966721) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE3 (1912215274) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model SHERIFF (2611638396) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model SHERIFF2 (1922257928) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model PRANGER (741586030) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model FBI (1127131465) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model FBI2 (2647026068) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Finished getting police vehicles for DetaineeTransportRequired
[3/11/2021 4:16:36 PM.458] LSPD First Response: ‭[Section136Callouts] : Getting settings for AttemptedRape
[3/11/2021 4:16:36 PM.466] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:36 PM.466] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\Section136Callouts\callouts\AttemptedRape\configuration.xml
[3/11/2021 4:16:36 PM.496] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:36 PM.496] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:36 PM.496] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:36 PM.496] LSPD First Response: ‭[Section136Callouts] : Initialising and processing new instance of the Attempted Rape configuration...
[3/11/2021 4:16:36 PM.609] LSPD First Response: ‭[Section136Callouts] : Irrelevent XML data; disregarding.
[3/11/2021 4:16:36 PM.609] LSPD First Response: ‭[Section136Callouts] : Irrelevent XML data; disregarding.
[3/11/2021 4:16:36 PM.609] LSPD First Response: ‭[Section136Callouts] : !! WARNING !! This callout is set to not be allowed during the day or night. This callout is effectively disabled. You may as well disable in the callout settings, as that will stop this code executing on startup and thus speed up the time taken by S136 to start.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Processing character models...
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_01 is a valid model.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_01] to model registry as type [victim]
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_02 is a valid model.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_02] to model registry as type [victim]
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_03 is a valid model.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_03] to model registry as type [victim]
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character model is ig_old_man1a is a valid model.
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_old_man1a] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[3/11/2021 4:16:36 PM.610] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is cs_old_man1a is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [cs_old_man1a] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is ig_oneil is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_oneil] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_oneil] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is ig_old_man2 is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_old_man2] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_old_man2] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is u_m_y_party_01 is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [u_m_y_party_01] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is a_m_y_polynesian_01 is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is ig_priest is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_priest] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_priest] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is u_m_y_proldriver_01 is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Character model is csb_prologuedriver is a valid model.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Sending model [csb_prologuedriver] to model registry as type [suspect]
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Trying to set Ambulance Response timeout...
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished getting settings for Attempted Rape.
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] : Finished processing Callout Settings!...
[3/11/2021 4:16:36 PM.611] LSPD First Response: ‭[Section136Callouts] Settings: Getting settings values for COVID-19 References Settings...
[3/11/2021 4:16:36 PM.614] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Getting settings value for: AllowCovidReferences (location: main_config.ini, default: true)
[3/11/2021 4:16:36 PM.614] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: AllowCovidReferences = True
[3/11/2021 4:16:36 PM.614] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Getting settings value for: CovidExpectedEnd (location: main_config.ini, default: 2022 1 1)
[3/11/2021 4:16:36 PM.615] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Trying to parse year from CovidExpectedEnd in file...
[3/11/2021 4:16:36 PM.615] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Setting COVID-19 expected end date as 2021 12 1...
[3/11/2021 4:16:36 PM.615] LSPD First Response: ‭[Section136Callouts] ‍‫‪‪‎‮‌‫‏‫‫‬‍‬‍‪‮: Getting value for ProhibitNetworkTransmission (location: main_config.ini/network, default: false)
[3/11/2021 4:16:36 PM.615] LSPD First Response: ‭[Section136Callouts] ‍‫‪‪‎‮‌‫‏‫‫‬‍‬‍‪‮: Value for ProhibitNetworkTransmission: False
[3/11/2021 4:16:36 PM.615] LSPD First Response: ‭[Section136Callouts] : initialising RageNativeUI menus...
[3/11/2021 4:16:36 PM.617] LSPD First Response: ‭[Section136Callouts] : Asking UpdateManager to check for updates in accordance with configuration!
[3/11/2021 4:16:36 PM.619] LSPD First Response: [Section136Callouts] Update Manager: Checking for updates, please wait...
[3/11/2021 4:16:37 PM.799] LSPD First Response: ‭[Section136Callouts] : Checking dependencies...
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\main_config.ini
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\main_config.ini)
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts.ini
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts.ini to plugins\lspdfr\section136callouts\callouts.ini
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\callouts.ini)
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\ambientevents.ini
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\ambientevents.ini)
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[3/11/2021 4:16:37 PM.802] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/11/2021 4:16:37 PM.814] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[3/11/2021 4:16:37 PM.814] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[3/11/2021 4:16:37 PM.814] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\puma\pedmodelmeta.xml to plugins\lspdfr\section136callouts\puma\pedmodelmeta.xml
[3/11/2021 4:16:37 PM.814] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[3/11/2021 4:16:37 PM.814] LSPD First Response: ‭[Section136Callouts] : ~~~ Beginning callout registration! ~~~
[3/11/2021 4:16:37 PM.820] LSPD First Response: [Section136Callouts] Stolen Vehicle callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.820] LSPD First Response: Registering callout ‫‏‮‫‌‮‌‎‬‌‪‏‎‏‌‌‮‬‫‮‪‫‏‌‫‮
[3/11/2021 4:16:37 PM.820] LSPD First Response: [Section136Callouts] Unarmed Robbery callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.820] LSPD First Response: Registering callout ‪‫‌‌‍‪‌‪‫‌‪‭‬‏‮‎‎‍‮
[3/11/2021 4:16:37 PM.820] LSPD First Response: [Section136Callouts] Armed Robbery callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‭‮‌‌‮‪‎‫‪‪‎‪‏‏‍‬‪‮‭‫‏‬‮‪‍‭‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts] PersonWithKnife callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‌‫‫‪‬‏‎‮‬‎‏‍‎‮‫‬‍‪‮‍‪‌‮‌‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts] TrafficStopAssistanceShout callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‭‭‏‭‭‭‎‬‬‮‪‎‫‍‬‬‪‏‬‎‫‮‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts] MopedPhoneTheft callout is eanbled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‌‏‎‬‮‮‎‬‫‭‌‪‪‪‍‮‬‍‏‍‏‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts] StolenEmergencyVehicle callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‬‏‌‮‮‏‬‍‌‎‮‮‭‫‪‮‎‫‬‍‎‌‍‫‍‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: DetaineeTransportRequired callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‭‏‍‫‎‌‏‫‮‫‮‪‪‭‮‪‎‮‍‬‫‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: SelfIsolationViolation callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‏‫‬‏‌‮‬‪‭‭‏‌‌‏‫‬‌‍‏‍‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: RacingVehicles callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‏‪‌‍‪‮‫‪‏‌‮‪‪‬‮‏‬‬‏‮‬‏‍‏‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: MentalHealthPatientEscaped callout is enabled. Registering it now...
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‬‬‌‎‍‬‎‫‏‏‫‏‏‬‍‬‏‮‍‍‮‬‮‫‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: ArmedSuspect callout is enabled. Registering it now
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‍‪‬‍‫‬‍‫‫‬‪‭‍‪‬‪‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: Shoplifting callout is enabled. Registering it now
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‎‮‪‍‪‌‍‬‬‪‏‎‮‭‏‍‎‬‎‮‍‌‌‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: SuicidalSubject callout is enabled. Registering it now
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‌‎‏‫‬‏‏‏‫‫‪‫‌‌‪‎‮‌‮‌‪‏‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: AttemptedRape callout is enabled. Registering it now
[3/11/2021 4:16:37 PM.821] LSPD First Response: Registering callout ‏‮‮‏‎‫‭‮‬‍‎‫‮‍‬‪‫‬‫‌‎‭‮
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: All enabled callouts from Section136Callouts have been registered! Enjoy!
[3/11/2021 4:16:37 PM.821] LSPD First Response: [Section136Callouts]: Setting up Section136Callouts AmbientEvents...
[3/11/2021 4:16:37 PM.825] LSPD First Response: ‭[Section136Callouts] AmbientEventController: Beginning registration process of Ambient Events..
[3/11/2021 4:16:37 PM.825] LSPD First Response: ‭[Section136Callouts] AmbientEventController: Analysing collected classes...
[3/11/2021 4:16:37 PM.830] LSPD First Response: ‭[Section136Callouts] : RuntimeType is an AmbientEvent - registering it now...
[3/11/2021 4:16:37 PM.831] LSPD First Response: ‭[Section136Callouts] : Ambient event registration process finished; reading configuration to check if we should enable them...
[3/11/2021 4:16:37 PM.831] LSPD First Response: ‭[Section136Callouts] : Ambient events enabled? False
[3/11/2021 4:16:37 PM.832] LSPD First Response: [Section136Callouts]: Starting beta key processing...
[3/11/2021 4:16:37 PM.833] LSPD First Response: [Section136Callouts]: Skipped processing beta key because the build does not contain unreleased content.
[3/11/2021 4:16:37 PM.833] LSPD First Response: [Section136Callouts]: Starting PUMA by PeterU...
[3/11/2021 4:16:37 PM.834] LSPD First Response: [Section136Callouts]: Running announcement task...
[3/11/2021 4:16:37 PM.834] LSPD First Response: ‭[Section136Callouts] : Invoking AnnouncementTask on a new thread...
[3/11/2021 4:16:37 PM.834] LSPD First Response: [Section136Callouts]: Recording time info...
[3/11/2021 4:16:37 PM.835] LSPD First Response: [Section136Callouts]: Section136Callouts has initialised successfully. Initialisation took 1504.1228 milliseconds.
[3/11/2021 4:16:37 PM.835] LSPD First Response: [Section136Callouts]: Starting thread Section136Callouts.PanicButton.Thread##
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: ================ SECTION136CALLOUTS PANIC BUTTON ================
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Shortcut key enabled? True
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Activation stroke type? HoldSingleKey
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Activation key: O
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Modifier key: None
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: =================================================================
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Checking settings to see if we need to start the GameFiber
[3/11/2021 4:16:37 PM.837] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker
[3/11/2021 4:16:37 PM.893] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar
[3/11/2021 4:16:38 PM.274] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: Waiting for the Section136Callouts menu to be setup so we can subscribe event handlers...
[3/11/2021 4:16:38 PM.299] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: GetAmbientEventSettings_NewVehicleSettings thread has started.
[3/11/2021 4:16:38 PM.299] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/11/2021 4:16:38 PM.300] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:38 PM.300] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to load AmbientVehiclesConfiguration from: plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/11/2021 4:16:38 PM.314] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/11/2021 4:16:38 PM.350] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Recording basic Ambient Vehicle boolean settings...
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowBigVehicles? True
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowEmergencyVehicles? True
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowHighEndVehicles? True
[3/11/2021 4:16:38 PM.545] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting basic Ambient Vehicle boolean settings...
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Recording chance data...
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/BigVehiclesChance? 10
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/EmergencyVehiclesChance? 5
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/HighEndVehiclesChance? 15
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting chance data...
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting settings for Stolen Vehicle ambient callout...
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/Passengers/MaxCount? 1
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/WaypointMode? precise
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Selecting EWaypointType.Precise for Ambient Stolen Vehicle waypoint.
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/Passengers/Chance? 60
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Setting passengers data for Stolen Vehicle amb-event...
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Collecting spawn data for all Ambient Events...
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [CRASH PREVENTION] Ignoring XML comment :)
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [STANIER]
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 4
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: STANIER
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [BLISTA]
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: BLISTA
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [DILETTANTE]
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 4
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: DILETTANTE
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/11/2021 4:16:38 PM.546] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [ISSI2]
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: ISSI2
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [PANTO]
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: PANTO
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [F620]
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: True
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: F620
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished collecting all vehicle spawn data for Ambient Events...
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Preparing settings collection environment for the next stage (this might take a second)...
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: The vehicles configuration for Ambient Events has been shut down.
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Creating new xml document reader...
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Performing file checks...
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:38 PM.547] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/11/2021 4:16:38 PM.563] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:38 PM.563] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:38 PM.563] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:38 PM.563] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Loading XML into document reader...
[3/11/2021 4:16:38 PM.563] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/11/2021 4:16:38 PM.564] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting values for the Stolen Vehicle callout (weapons.xml)
[3/11/2021 4:16:38 PM.564] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/ArmSuspects? True
[3/11/2021 4:16:38 PM.564] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbinet/ArmOnlyPassenger? False
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Reading weapon occurance chance data...
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MostCommon? 70
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MediCommon? 50
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MediCommon? 25
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finsihed parsing Occurance chance data.
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Now parsing weapons list....
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Reading all potential weapons entries...
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_STUNGUN]
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_STUNGUN] Occurance value? 1
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/11/2021 4:16:38 PM.565] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 1 ~ MED: 0 ~ LEST: 0
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_HAMMER]
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_HAMMER] Occurance value? 1
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 2 ~ MED: 0 ~ LEST: 0
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_DAGGER]
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_DAGGER] Occurance value? 1
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 0 ~ LEST: 0
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_PISTOL]
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_PISTOL] Occurance value? 2
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 2 - adding to MEDIUM COMMON weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 1 ~ LEST: 0
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_MICROSMG]
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_MICROSMG] Occurance value? 3
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 3 - adding to LESS COMMON weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 1 ~ LEST: 1
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons data xml has been shut down.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient Callout settings have been gathered successfully.
[3/11/2021 4:16:38 PM.566] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Gathering ambient callout settings took 2197.1776 milliseconds.
[3/11/2021 4:16:38 PM.568] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\callouts\StolenVehicle.xml to plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/11/2021 4:16:38 PM.568] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:38 PM.568] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/11/2021 4:16:38 PM.580] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:38 PM.580] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:38 PM.580] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:38 PM.580] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Building CreationParams for Stolen Vehicle ambient event...
[3/11/2021 4:16:38 PM.581] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\callouts\StolenVehicle.xml to plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [!spawnwhenplayeronfoot]...
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [prohibitcalloutwheninvehicle]...
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [spawnduringday]...
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [spawnduringnight]...
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting seconds for [timeout]...
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Successfully returning [Ambient] Callout Creation Data...
[3/11/2021 4:16:38 PM.609] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Successfully built CreationParams for Stolen Vehicle ambient event!
[3/11/2021 4:16:38 PM.618] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/11/2021 4:16:38 PM.618] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/11/2021 4:16:38 PM.618] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/11/2021 4:16:38 PM.619] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/11/2021 4:16:38 PM.619] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/11/2021 4:16:38 PM.644] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/11/2021 4:16:38 PM.644] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/11/2021 4:16:38 PM.646] LSPD First Response: ‭[Section136Callouts] : Reading weapons xml...
[3/11/2021 4:16:38 PM.646] LSPD First Response: ‭[Section136Callouts] : Weapons - Enable:
Melee: True
Firearms: True
Deadlies: True
[3/11/2021 4:16:38 PM.646] LSPD First Response: ‭[Section136Callouts] : Weapons - Chance:
Melee: 95
Firearm: 75
 Deadly: 3
[3/11/2021 4:16:38 PM.646] LSPD First Response: ‭[Section136Callouts] : Sending above values to callout...
[3/11/2021 4:16:38 PM.646] LSPD First Response: ‭[Section136Callouts] : Getting weapon data...
[3/11/2021 4:16:38 PM.646] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_KNIFE
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_BOTTLE
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_KNUCKLE
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_BATTLEAXE
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_PISTOL
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_SMG_MK2
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_RAYCARBINE
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_GRENADELAUNCHER
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_RPG
[3/11/2021 4:16:38 PM.647] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_RAYMINIGUN
[3/11/2021 4:16:38 PM.652] LSPD First Response: [Section136Callouts] Setting up all the menus...
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Request Emergency Assistance
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Police Radio Menu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Vehicle Menu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding main menu item with the text [Join the ~p~Discord Server!~s~ ~g~(dsc.gg/maxshangout)] to the Main Menu at the request of another part of the plugin.
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Coroner
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Vehicle Recovery Service
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Insurance Vehicle Pickup
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Binding menu Section136Callouts/PoliceRadio to menu item Section136Callouts/MainMenu/OpenPoliceRadioMenu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Binding menu Section136Callouts/VehicleMenu to menu item Section136Callouts/MainMenu/OpenVehicleMenu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/MainMenu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/PoliceRadioMenu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/VehicleMenu
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/MainMenu event OnItemSelect
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/PoliceRadio event OnItemSelect
[3/11/2021 4:16:38 PM.652] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/VehicleMenu event OnItemSelect
[3/11/2021 4:16:38 PM.653] LSPD First Response: ‭[Section136Callouts] Menu Manager: Finsihed initialising Section136Callouts Native Menus, hibernating thread...
[3/11/2021 4:16:38 PM.753] LSPD First Response: ‭[Section136Callouts] : Running AnnouncementTask...
[3/11/2021 4:16:39 PM.088] LSPD First Response: ‭[Section136Callouts] : Network announcement: ~y~Whoops!~s~ I made a mistake when packing the latest version of Section136Callouts. If you'd like to play the AttemptedRape callout, you'll have to edit the configuration file! Join my Discord for more info!
[3/11/2021 4:16:39 PM.088] LSPD First Response: ‭[Section136Callouts] : Should do announcement? True
[3/11/2021 4:16:39 PM.218] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: Waited 944 for Main Menu init.
[3/11/2021 4:16:39 PM.218] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: The Section136Callouts Main Menu has been setup. Subscribing event handlers...
[3/11/2021 4:16:39 PM.801] LSPD First Response: [TrafficCallouts] Is currently loading it's callouts. Make sure to join my discord for updates and general LSPDFR support, you can find it on the Traffic Callouts LSPDFR page.
[3/11/2021 4:16:39 PM.847] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.PersonOnTheHighway
[3/11/2021 4:16:39 PM.847] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.HeavyVehicleOnACountryRoad
[3/11/2021 4:16:39 PM.847] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.InsecureLoading
[3/11/2021 4:16:39 PM.847] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.WildAnimalsOnTheHighway
[3/11/2021 4:16:39 PM.848] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.SuspectRefusingToPayForPatrol
[3/11/2021 4:16:39 PM.848] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.BrokenCar
[3/11/2021 4:16:39 PM.848] LSPD First Response: Registering callout TrafficCallouts.TrafficCallouts.DeadAnimalOnStreet
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.RecentlyStolenVehicle
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.TrespassingAtTaxiLot
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.CitizenInDistress
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapLosSantos
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.WelfareCheck
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts._911Hangup
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.AccidentalAlarmTrip
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapBlaineCounty
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapLSC
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapHW
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.VehicleTowDisturbance
[3/11/2021 4:16:39 PM.857] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.TrafficStopBackup
[3/11/2021 4:16:40 PM.037] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[3/11/2021 4:16:40 PM.052] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[3/11/2021 4:16:40 PM.109] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.LSActiveSearch
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.LostHiker
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.MovieStudioDisturbance
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.FightInProgress
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.ConstructionEquipment
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.Sailboat
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.SpeedingVehicle
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.OverturnedBusLSIA
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantOne
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantTwo
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantThree
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantFour
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantFive
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantSix
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantSeven
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantEight
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantNine
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.WarrantTen
[3/11/2021 4:16:40 PM.138] LSPD First Response: Registering callout Variety_Callouts.Callouts.ExplodedVehicle
[3/11/2021 4:16:40 PM.184] LSPD First Response:  Registered SkinnyDipping
[3/11/2021 4:16:40 PM.184] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SkinnyDipping
[3/11/2021 4:16:40 PM.184] LSPD First Response:  Registered SuspiciousParkedVehicle
[3/11/2021 4:16:40 PM.184] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuspiciousParkedVehicle.SuspiciousParkedVehicle
[3/11/2021 4:16:40 PM.184] LSPD First Response:  Registered HEMSAssistance
[3/11/2021 4:16:40 PM.184] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HEMSAssistance
[3/11/2021 4:16:40 PM.184] LSPD First Response:  Registered Trespassing
[3/11/2021 4:16:40 PM.184] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Trespassing
[3/11/2021 4:16:40 PM.184] LSPD First Response:  Registered IllegalProtest
[3/11/2021 4:16:40 PM.184] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.IllegalProtest
[3/11/2021 4:16:40 PM.185] LSPD First Response:  Registered FleeingSuspect
[3/11/2021 4:16:40 PM.185] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.FleeingSuspect
[3/11/2021 4:16:40 PM.185] LSPD First Response:  Registered SuicideAttemptJumper
[3/11/2021 4:16:40 PM.185] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[3/11/2021 4:16:40 PM.185] LSPD First Response:  Registered RobberyAlarm
[3/11/2021 4:16:40 PM.185] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.RobberyAlarm.RobberyAlarm
[3/11/2021 4:16:40 PM.185] LSPD First Response:  Registered SnowballFight
[3/11/2021 4:16:40 PM.185] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Winter.SnowballFight
[3/11/2021 4:16:40 PM.185] LSPD First Response:  Registered VehicleIntercept
[3/11/2021 4:16:40 PM.185] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept
[3/11/2021 4:16:40 PM.186] LSPD First Response:  Registered LSTAssistance
[3/11/2021 4:16:40 PM.186] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.LSTAssistance
[3/11/2021 4:16:40 PM.186] LSPD First Response:  Registered TaxiFareEvader
[3/11/2021 4:16:40 PM.186] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.TaxiFareEvader.TaxiFareEvader
[3/11/2021 4:16:40 PM.186] LSPD First Response:  Registered RefusedPassenger
[3/11/2021 4:16:40 PM.186] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.RefusedPassenger
[3/11/2021 4:16:40 PM.186] LSPD First Response:  Registered PossibleBurglary
[3/11/2021 4:16:40 PM.186] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.PossibleBurglary
[3/11/2021 4:16:40 PM.186] LSPD First Response:  Registered HomeInvasion
[3/11/2021 4:16:40 PM.186] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HomeInvasion
[3/11/2021 4:16:40 PM.238] LSPD First Response: ==========YOBBINCALLOUTS INFORMATION==========
[3/11/2021 4:16:40 PM.238] LSPD First Response: YobbinCallouts by YobB1n
[3/11/2021 4:16:40 PM.238] LSPD First Response: Version 1.3.1
[3/11/2021 4:16:40 PM.238] LSPD First Response: YobbinCallouts Config is Installed by User.
[3/11/2021 4:16:40 PM.239] LSPD First Response: StopThePed is Installed by User.
[3/11/2021 4:16:40 PM.239] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Wj522qa5mT. Enjoy!
[3/11/2021 4:16:40 PM.239] LSPD First Response: ==========YOBBINCALLOUTS INFORMATION==========
[3/11/2021 4:16:40 PM.239] LSPD First Response: YOBBINCALLOUTS: Started Registering Callouts.
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.BrokenDownVehicle
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.AssaultOnBus
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.TrafficBreak
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.PhotographyOfPrivateProperty
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.PropertyCheck
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.StolenPoliceHardware
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.Arson
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.BarFight
[3/11/2021 4:16:40 PM.239] LSPD First Response: Registering callout YobbinCallouts.Callouts.BaitCar
[3/11/2021 4:16:40 PM.239] LSPD First Response: YOBBINCALLOUTS: Finished Registering Callouts.
[3/11/2021 4:16:40 PM.312] 
[3/11/2021 4:16:40 PM.312] =============================================== UnitedCallouts Information ================================================
[3/11/2021 4:16:40 PM.312] 
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.Burglary
[3/11/2021 4:16:40 PM.312] LSPD First Response: Burglary loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal
[3/11/2021 4:16:40 PM.312] LSPD First Response: DrugDeal loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruck
[3/11/2021 4:16:40 PM.312] LSPD First Response: StolenTruck loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBus
[3/11/2021 4:16:40 PM.312] LSPD First Response: StolenBus loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.KillerClownWasSeen
[3/11/2021 4:16:40 PM.312] LSPD First Response: KillerClownWasSeen loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangAttack
[3/11/2021 4:16:40 PM.312] LSPD First Response: GangAttack loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckIsRobbed
[3/11/2021 4:16:40 PM.312] LSPD First Response: MoneyTruckIsRobbed loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.Fighting
[3/11/2021 4:16:40 PM.312] LSPD First Response: Fighting loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDealer
[3/11/2021 4:16:40 PM.312] LSPD First Response: DrugDealer loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2
[3/11/2021 4:16:40 PM.312] LSPD First Response: StolenEmergencyVehicle loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife
[3/11/2021 4:16:40 PM.312] LSPD First Response: PersonWithKnife loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle
[3/11/2021 4:16:40 PM.312] LSPD First Response: StolenEmergencyVehicle2 loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.RobberyHL
[3/11/2021 4:16:40 PM.312] LSPD First Response: RobberyHL loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArrestWarrant
[3/11/2021 4:16:40 PM.312] LSPD First Response: ArrestWarrant loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.troublemaker
[3/11/2021 4:16:40 PM.312] LSPD First Response: troublemaker loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.CarTrade
[3/11/2021 4:16:40 PM.312] LSPD First Response: CarTrade loaded
[3/11/2021 4:16:40 PM.312] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmoredPerson
[3/11/2021 4:16:40 PM.313] LSPD First Response: ArmoredPerson loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired
[3/11/2021 4:16:40 PM.313] LSPD First Response: ShotsFired loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.Bicycle
[3/11/2021 4:16:40 PM.313] LSPD First Response: Bicycle loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheck
[3/11/2021 4:16:40 PM.313] LSPD First Response: WelfareCheck loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9Backup
[3/11/2021 4:16:40 PM.313] LSPD First Response: K9Backup loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.store
[3/11/2021 4:16:40 PM.313] LSPD First Response: store loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficBackup
[3/11/2021 4:16:40 PM.313] LSPD First Response: TrafficBackup loaded
[3/11/2021 4:16:40 PM.313] LSPD First Response: Registering callout UnitedCallouts.Callouts.Hostages
[3/11/2021 4:16:40 PM.313] LSPD First Response: Hostages loaded
[3/11/2021 4:16:40 PM.313] 
[3/11/2021 4:16:40 PM.313] =============================================== UnitedCallouts Information ================================================
[3/11/2021 4:16:40 PM.313] 
[3/11/2021 4:16:40 PM.313] 
[3/11/2021 4:16:40 PM.313] =============================================== UnitedCallouts by sEbi3 ================================================
[3/11/2021 4:16:40 PM.313] 
[3/11/2021 4:16:40 PM.313] [LOG]: Callouts and settings loaded succesfully.
[3/11/2021 4:16:40 PM.313] [LOG]: The config file loaded succesfully.
[3/11/2021 4:16:40 PM.313] [VERSION]: Detected Version:  1.5.7.4
[3/11/2021 4:16:40 PM.313] [LOG]: Checking for newest version.
[3/11/2021 4:16:40 PM.313] 
[3/11/2021 4:16:40 PM.313] =============================================== UnitedCallouts by sEbi3 ================================================
[3/11/2021 4:16:40 PM.313] 
[3/11/2021 4:16:40 PM.528] LSPD First Response: YOBBINCALLOUTS: Player Went on Duty. Checking for Updates.
[3/11/2021 4:16:41 PM.007] LSPD First Response: YOBBINCALLOUTS: Finished Checking Yobbin Callouts for Updates.
[3/11/2021 4:16:41 PM.008] LSPD First Response: YOBBINCALLOUTS: Yobbin Callouts is Up to Date.
[3/11/2021 4:16:42 PM.298] LSPD First Response: Custom Pullover.Mainloop started
[3/11/2021 4:16:42 PM.298] LSPD First Response: Loading Custom Pullover settings...
[3/11/2021 4:16:45 PM.542] LSPD First Response: ‭[Section136Callouts] : ~ Section136Callouts announcement task finished. ~
[3/11/2021 4:16:48 PM.571] LSPD First Response: Registering callout @ӡ
[3/11/2021 4:16:48 PM.571] LSPD First Response: WelfareCheck loaded
[3/11/2021 4:16:48 PM.571] LSPD First Response: Registering callout @Ӛ
[3/11/2021 4:16:48 PM.571] LSPD First Response: CarAccident loaded
[3/11/2021 4:16:48 PM.571] LSPD First Response: Registering callout @Ӝ
[3/11/2021 4:16:48 PM.572] LSPD First Response: DMurder loaded
[3/11/2021 4:16:48 PM.572] LSPD First Response: Registering callout @ӛ
[3/11/2021 4:16:48 PM.572] LSPD First Response: DDrugs loaded
[3/11/2021 4:16:48 PM.572] LSPD First Response: Registering callout @ӟ
[3/11/2021 4:16:48 PM.572] LSPD First Response: Hostages loaded
[3/11/2021 4:16:48 PM.572] LSPD First Response: Registering callout @Ӟ
[3/11/2021 4:16:48 PM.572] LSPD First Response: Hit and Run loaded
[3/11/2021 4:16:48 PM.572] LSPD First Response: Registering callout @ӝ
[3/11/2021 4:16:48 PM.572] LSPD First Response: Escort loaded
[3/11/2021 4:16:48 PM.572] LSPD First Response: Registering callout @Ӡ
[3/11/2021 4:16:48 PM.572] LSPD First Response: Knife Attack loaded
[3/11/2021 4:16:50 PM.951] LSPD First Response: DeadlyWeapons: Starting PlayerShotFiber.
[3/11/2021 4:16:50 PM.952] LSPD First Response: DeadlyWeapons: Starting CustomAIFiber.
[3/11/2021 4:16:51 PM.004] LSPD First Response: DeadlyWeapons: Starting ProcessFiber.
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @Ӯ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: HotPursuit Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @Ӽ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: Robbery Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @ө
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: CarAccident Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @Ӫ
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @ӫ
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @ӧ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: AngryAnimals Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @ӱ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: Kidnapping Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @Ӿ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: TruckCrash Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @ӻ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: PrisonTransport Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @ӭ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: Hit and Run Enabled
[3/11/2021 4:16:51 PM.544] LSPD First Response: Registering callout @Ӧ
[3/11/2021 4:16:51 PM.544] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӥ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Aliens Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӹ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Open Carry Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӭ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Fire Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӹ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: OfficerShootout Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӿ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Suspicious Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӷ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Manhunt Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӱ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Impersonator Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӽ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ө
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Blocking Traffic Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӯ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Illegal Parking Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӳ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Knife Attack Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӻ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: PrisonBreak Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӵ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Mafia1 Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӷ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: Mafia2 Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @ӳ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: LostMC Enabled
[3/11/2021 4:16:51 PM.545] LSPD First Response: Registering callout @Ӵ
[3/11/2021 4:16:51 PM.545] LSPD First Response: SuperCallouts: LSGTF Enabled
[3/11/2021 4:17:03 PM.313] LSPD First Response: PeterUCallouts.AmbientEvents.OrganicAmbientEventDetector: Start: Starting OrganicAmbientEventDetector with interval 5000
[3/11/2021 4:17:22 PM.955] LSPD First Response: [TRACE] Launching new encounter for Micha Pritiesky
[3/11/2021 4:17:22 PM.961] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/11/2021 4:17:28 PM.615] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Errors: Did not find any missing files or dependencies.
[3/11/2021 4:17:30 PM.392] LSPD First Response: [TRACE] It has been 50 seconds since the last callout
[3/11/2021 4:17:30 PM.405] LSPD First Response: Creating SuicideAttemptJumper from WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper, WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:17:30 PM.416] LSPD First Response: [TRACE] Callout created:  #1
[3/11/2021 4:17:32 PM.527] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Errors: All file checks passed
[3/11/2021 4:17:34 PM.918] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Verification: Integrity check passed
[3/11/2021 4:17:45 PM.313] LSPD First Response: PeterUCallouts.Main: MaybeNotifyAboutChanges: Last notified version is 5.1.7603.31513
[3/11/2021 4:17:49 PM.960] LSPD First Response: [TRACE] Cleaning UI
[3/11/2021 4:17:50 PM.020] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 41] INFO: reaction event started
[3/11/2021 4:17:50 PM.037] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 41] INFO: OnCalloutNotAccepted() detected. trying to extract information from callout
[3/11/2021 4:17:50 PM.081] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 41] INFO: The type of the object is: WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[3/11/2021 4:17:50 PM.081] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 41] INFO: Callout Position is X:61.5421 Y:-1733.131 Z:47.69527
[3/11/2021 4:17:50 PM.082] LSPD First Response: [AmbientAICallouts] Thanks to AlexGuirre for his Refelctions based code to detect the CalloutPosition
[3/11/2021 4:17:59 PM.779] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 41] INFO: creating nearby unit
[3/11/2021 4:17:59 PM.785] LSPD First Response: [TRACE] Preloading POLICE2
[3/11/2021 4:17:59 PM.786] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:17:59 PM.824] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[3/11/2021 4:18:03 PM.049] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:18:06 PM.226] LSPD First Response: [TRACE] Using random spawn at X:635 Y:-1170.75 Z:11.15625
[3/11/2021 4:18:06 PM.248] LSPD First Response: [TRACE] Preloading POLICE2
[3/11/2021 4:18:06 PM.249] LSPD First Response: [TRACE] Created police2 at X:534 Y:-1038.5 Z:36.53125
[3/11/2021 4:18:06 PM.252] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:18:06 PM.258] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:18:06 PM.298] LSPD First Response: [TRACE] Cached 1316 decorators for index 4
[3/11/2021 4:18:06 PM.308] LSPD First Response: [TRACE] Jamie Nyan (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:18:06 PM.312] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:06 PM.319] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:18:06 PM.329] LSPD First Response: [TRACE] Spencer Hoyt (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:18:06 PM.385] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 41] INFO: dispatching nearby unit
[3/11/2021 4:18:06 PM.570] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/11/2021 4:18:15 PM.267] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:18:15 PM.267] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:15 PM.340] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:18:16 PM.245] LSPD First Response: [TRACE] Created police at X:673.0167 Y:-1440.63 Z:31.49324
[3/11/2021 4:18:16 PM.286] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:16 PM.319] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:18:16 PM.327] LSPD First Response: [TRACE] Tyler Ryson (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:18:16 PM.362] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:16 PM.368] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:18:16 PM.377] LSPD First Response: [TRACE] Jason Austin (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:18:16 PM.457] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:18:45 PM.829] LSPD First Response: [TRACE] Preloading POLICE2
[3/11/2021 4:18:45 PM.829] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:45 PM.910] LSPD First Response: [TRACE] Preloading POLICE2
[3/11/2021 4:18:45 PM.912] LSPD First Response: [TRACE] Created police2 at X:920.9818 Y:-1428.965 Z:31.95381
[3/11/2021 4:18:45 PM.954] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:45 PM.963] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:18:45 PM.974] LSPD First Response: [TRACE] Enrique Casillas (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:18:46 PM.003] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:18:46 PM.012] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:18:46 PM.020] LSPD First Response: [TRACE] Bob Vargan (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:18:46 PM.054] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/11/2021 4:19:07 PM.552] LSPD First Response: [TRACE] Freeing spawned suspect
[3/11/2021 4:19:07 PM.556] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/11/2021 4:19:07 PM.557] LSPD First Response: [TRACE] StageOnFinished
[3/11/2021 4:19:07 PM.558] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/11/2021 4:19:07 PM.558] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/11/2021 4:19:07 PM.559] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/11/2021 4:19:07 PM.560] LSPD First Response: [TRACE] Finishing all logic for Micha Pritiesky
[3/11/2021 4:19:07 PM.561] LSPD First Response: [TRACE] Crime finished
[3/11/2021 4:19:36 PM.677] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:19:36 PM.678] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:19:36 PM.678] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:19:36 PM.699] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:19:36 PM.699] LSPD First Response: [TRACE] Created police at X:778 Y:-1446.5 Z:26.09375
[3/11/2021 4:19:36 PM.699] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:19:36 PM.706] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:19:36 PM.713] LSPD First Response: [TRACE] Dylan Justice (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:19:36 PM.713] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:19:36 PM.719] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:19:36 PM.728] LSPD First Response: [TRACE] Yasmine Starkey (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:19:36 PM.756] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:19:36 PM.756] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:19:36 PM.791] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: ShotsFired  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:19:36 PM.812] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: Unit has been assigned to this Call. Callsign: Victor 13
[3/11/2021 4:19:37 PM.436] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: ShotsFired  -->  Setup(): started
[3/11/2021 4:19:37 PM.441] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: ShotsFired  -->  Setup(): ended
[3/11/2021 4:19:37 PM.441] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: ShotsFired: Location distance has been accepted.
[3/11/2021 4:19:37 PM.441] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Shots Fired  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:19:42 PM.902] LSPD First Response: [TRACE] Preloading POLICE3
[3/11/2021 4:19:42 PM.903] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:19:42 PM.973] LSPD First Response: [TRACE] Preloading POLICE3
[3/11/2021 4:19:42 PM.975] LSPD First Response: [TRACE] Created police3 at X:1006.319 Y:-1442.975 Z:35.71214
[3/11/2021 4:19:43 PM.026] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:19:43 PM.035] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:19:43 PM.045] LSPD First Response: [TRACE] Chuck Norris (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:19:43 PM.082] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:19:43 PM.091] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:19:43 PM.100] LSPD First Response: [TRACE] Michael Serfag (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:19:43 PM.126] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/11/2021 4:19:46 PM.114] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: Unit Responding: Code 3
[3/11/2021 4:19:46 PM.198] LSPD First Response: redCallouts debug: Keypress B detected.
[3/11/2021 4:19:47 PM.594] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[3/11/2021 4:19:47 PM.595] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[3/11/2021 4:19:47 PM.595] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[3/11/2021 4:19:54 PM.629] BackWeapon: Adding best weapon to ped from inventory
[3/11/2021 4:19:54 PM.845] LSPD First Response: [TRACE] Launching new encounter for Kark Smith
[3/11/2021 4:19:54 PM.845] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/11/2021 4:19:55 PM.253] BackWeapon: Adding best weapon to ped from inventory
[3/11/2021 4:19:57 PM.835] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[3/11/2021 4:19:57 PM.934] LSPD First Response: [AmbientAICallouts] [Fiber 62] INFO: ShotsFired  -->  Process(): started
[3/11/2021 4:19:58 PM.733] BackWeapon: Adding best weapon to ped from inventory
[3/11/2021 4:19:58 PM.786] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:19:58 PM.786] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:19:58 PM.864] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:19:58 PM.866] LSPD First Response: [TRACE] Created police at X:826.6579 Y:-1438.067 Z:28.08029
[3/11/2021 4:19:58 PM.908] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:19:58 PM.918] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:19:58 PM.921] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:19:58 PM.921] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:19:58 PM.928] LSPD First Response: [TRACE] Melodie Hawk (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:19:58 PM.965] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:19:58 PM.974] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:19:58 PM.977] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:19:58 PM.977] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:19:58 PM.984] LSPD First Response: [TRACE] Amber Black (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:19:59 PM.023] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:19:59 PM.245] BackWeapon: Adding best weapon to ped from inventory
[3/11/2021 4:19:59 PM.746] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[3/11/2021 4:20:01 PM.194] BackWeapon: Adding best weapon to ped from inventory
[3/11/2021 4:20:01 PM.606] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1
[3/11/2021 4:20:01 PM.734] BackWeapon: Adding best weapon to ped from inventory
[3/11/2021 4:20:03 PM.691] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1
[3/11/2021 4:20:04 PM.108] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2
[3/11/2021 4:20:06 PM.105] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2
[3/11/2021 4:20:49 PM.183] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/11/2021 4:20:59 PM.064] BackWeapon: Ped with accepted weapon added
[3/11/2021 4:20:59 PM.066] BackWeapon: Weapon deleted because it was equipped
[3/11/2021 4:20:59 PM.260] BackWeapon: Ped with accepted weapon added
[3/11/2021 4:20:59 PM.261] BackWeapon: Weapon deleted because it was equipped
[3/11/2021 4:20:59 PM.468] BackWeapon: Ped with accepted weapon added
[3/11/2021 4:20:59 PM.468] BackWeapon: Weapon deleted because it was equipped
[3/11/2021 4:21:03 PM.471] LSPD First Response: [TRACE] Freeing spawned suspect
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] StageOnFinished
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] Finishing all logic for Kark Smith
[3/11/2021 4:21:03 PM.472] LSPD First Response: [TRACE] Crime finished
[3/11/2021 4:21:06 PM.247] BackWeapon: Weapon created on back of ped because ped put weapon away
[3/11/2021 4:21:06 PM.251] BackWeapon: Weapon created on back of ped because ped put weapon away
[3/11/2021 4:21:06 PM.437] BackWeapon: Weapon created on back of ped because ped put weapon away
[3/11/2021 4:21:15 PM.093] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:21:15 PM.093] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:21:15 PM.215] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:21:15 PM.217] LSPD First Response: [TRACE] Created police at X:816.4077 Y:-1529.416 Z:29.92315
[3/11/2021 4:21:15 PM.263] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:21:15 PM.271] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:21:15 PM.286] LSPD First Response: [TRACE] Emory Zane (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:21:15 PM.319] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:21:15 PM.332] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:21:15 PM.340] LSPD First Response: [TRACE] Caitlyne Woods (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:21:15 PM.386] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:21:27 PM.429] LSPD First Response: [TRACE] Updating lights options.
[3/11/2021 4:21:27 PM.429] LSPD First Response: [TRACE] Selected first option: On
[3/11/2021 4:21:27 PM.437] LSPD First Response: [TRACE] Max radio: 23
[3/11/2021 4:21:27 PM.466] LSPD First Response: [TRACE] Added radio: 0
[3/11/2021 4:21:27 PM.534] LSPD First Response: [TRACE] Added radio: 1
[3/11/2021 4:21:27 PM.569] LSPD First Response: [TRACE] Added radio: 2
[3/11/2021 4:21:27 PM.584] LSPD First Response: [TRACE] Added radio: 3
[3/11/2021 4:21:27 PM.585] LSPD First Response: [TRACE] Added radio: 4
[3/11/2021 4:21:27 PM.585] LSPD First Response: [TRACE] Added radio: 5
[3/11/2021 4:21:27 PM.585] LSPD First Response: [TRACE] Added radio: 6
[3/11/2021 4:21:27 PM.585] LSPD First Response: [TRACE] Added radio: 7
[3/11/2021 4:21:27 PM.586] LSPD First Response: [TRACE] Added radio: 8
[3/11/2021 4:21:27 PM.633] LSPD First Response: [TRACE] Added radio: 9
[3/11/2021 4:21:27 PM.633] LSPD First Response: [TRACE] Added radio: 10
[3/11/2021 4:21:27 PM.634] LSPD First Response: [TRACE] Added radio: 11
[3/11/2021 4:21:27 PM.634] LSPD First Response: [TRACE] Added radio: 12
[3/11/2021 4:21:27 PM.641] LSPD First Response: [TRACE] Added radio: 13
[3/11/2021 4:21:27 PM.642] LSPD First Response: [TRACE] Added radio: 14
[3/11/2021 4:21:27 PM.642] LSPD First Response: [TRACE] Added radio: 15
[3/11/2021 4:21:27 PM.668] LSPD First Response: [TRACE] Added radio: 16
[3/11/2021 4:21:27 PM.669] LSPD First Response: [TRACE] Added radio: 17
[3/11/2021 4:21:27 PM.669] LSPD First Response: [TRACE] Added radio: 18
[3/11/2021 4:21:27 PM.669] LSPD First Response: [TRACE] Added radio: 19
[3/11/2021 4:21:27 PM.669] LSPD First Response: [TRACE] Added radio: 20
[3/11/2021 4:21:27 PM.669] LSPD First Response: [TRACE] Added radio: 21
[3/11/2021 4:21:27 PM.670] LSPD First Response: [TRACE] Added radio: 22
[3/11/2021 4:21:31 PM.341] LSPD First Response: [TRACE] Setting radio to: 22
[3/11/2021 4:21:31 PM.608] LSPD First Response: [TRACE] Setting radio to: 255
[3/11/2021 4:22:09 PM.480] LSPD First Response: [TRACE] Launching new encounter for Vince Kaufman
[3/11/2021 4:22:09 PM.480] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/11/2021 4:22:09 PM.936] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/11/2021 4:22:27 PM.461] LSPD First Response: [TRACE] Released 0 entities from Marker #5 Content Manager
[3/11/2021 4:22:27 PM.461] LSPD First Response: [TRACE] Instance cleaned (Marker #5)
[3/11/2021 4:22:27 PM.462] LSPD First Response: [TRACE] Thread Marker #5 has been shut down
[3/11/2021 4:22:30 PM.730] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:22:30 PM.731] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:22:30 PM.820] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:22:30 PM.821] LSPD First Response: [TRACE] Created police at X:808.9224 Y:-1735.714 Z:29.55187
[3/11/2021 4:22:30 PM.874] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:22:30 PM.881] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:22:30 PM.889] LSPD First Response: [TRACE] Mark Lamb (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:22:30 PM.930] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:22:30 PM.939] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:22:30 PM.948] LSPD First Response: [TRACE] Alawn Malphus (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:22:30 PM.988] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:22:46 PM.770] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:22:46 PM.770] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:22:46 PM.856] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:22:46 PM.858] LSPD First Response: [TRACE] Created police at X:608.3405 Y:-1616.269 Z:25.97657
[3/11/2021 4:22:46 PM.915] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:22:46 PM.925] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:22:46 PM.935] LSPD First Response: [TRACE] Dan Evans (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:22:46 PM.974] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:22:46 PM.984] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:22:47 PM.001] LSPD First Response: [TRACE] Christopher Falco (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:22:47 PM.041] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:22:56 PM.341] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:22:56 PM.348] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[3/11/2021 4:22:56 PM.349] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c
[3/11/2021 4:22:56 PM.349] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c
[3/11/2021 4:22:56 PM.354] LSPD First Response: [TRACE] Miranda Fox (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:22:56 PM.356] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[3/11/2021 4:23:03 PM.060] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:23:03 PM.060] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:23:03 PM.060] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:23:03 PM.063] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:23:03 PM.064] LSPD First Response: [TRACE] Created police at X:503.5 Y:-1298.75 Z:28.3125
[3/11/2021 4:23:03 PM.064] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:23:03 PM.097] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:23:03 PM.103] LSPD First Response: [TRACE] Adam Polar (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:23:03 PM.103] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:23:03 PM.109] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:23:03 PM.115] LSPD First Response: [TRACE] Javier Gomez (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:23:03 PM.144] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:23:03 PM.144] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:23:03 PM.169] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: MVA  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:23:03 PM.170] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: Unit has been assigned to this Call. Callsign: Ocean 1
[3/11/2021 4:23:03 PM.170] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: MVA  -->  Setup(): started
[3/11/2021 4:23:03 PM.221] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: Aborting Code
[3/11/2021 4:23:03 PM.926] LSPD First Response: [TRACE] we're on the lspdfr page
[3/11/2021 4:23:03 PM.926] LSPD First Response: [TRACE] 7FF67580C4A7
[3/11/2021 4:23:04 PM.624] LSPD First Response: [TRACE] navigated away whilst loading
[3/11/2021 4:23:06 PM.532] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: MVA  -->  Setup(): ended
[3/11/2021 4:23:06 PM.533] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: MVA: Location distance has been accepted.
[3/11/2021 4:23:06 PM.533] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Motor Vehicle Accident  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:23:20 PM.178] LSPD First Response: [AmbientAICallouts] [Fiber 52] INFO: Unit Responding: Code 3
[3/11/2021 4:23:30 PM.044] LSPD First Response: [AmbientAICallouts] [Fiber 52] ERROR: could not handle vehicle: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
[3/11/2021 4:23:30 PM.044] at Rage.Entity.get_Position()
[3/11/2021 4:23:30 PM.044] at AmbientAICallouts.AiCalloutManager.UnitResponds() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\AiCalloutManager.cs:line 371
[3/11/2021 4:23:43 PM.950] LSPD First Response: [TRACE] Thread Marker #6 initialized
[3/11/2021 4:23:50 PM.489] LSPD First Response: [TRACE] Freeing spawned suspect
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] StageOnFinished
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] Finishing all logic for Vince Kaufman
[3/11/2021 4:23:50 PM.490] LSPD First Response: [TRACE] Crime finished
[3/11/2021 4:23:58 PM.494] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:23:58 PM.494] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:23:58 PM.610] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:23:58 PM.611] LSPD First Response: [TRACE] Created police at X:268.0831 Y:-1892.125 Z:27.26526
[3/11/2021 4:23:58 PM.612] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:24:00 PM.220] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[3/11/2021 4:24:00 PM.220] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[3/11/2021 4:24:00 PM.230] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[3/11/2021 4:24:03 PM.672] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:24:03 PM.672] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:24:03 PM.867] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:24:04 PM.815] LSPD First Response: [TRACE] Created sheriff at X:166.721 Y:-1780.776 Z:29.62807
[3/11/2021 4:24:04 PM.873] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:24:04 PM.882] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:24:04 PM.890] LSPD First Response: [TRACE] Mike Richardson (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:24:04 PM.948] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:24:04 PM.958] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:24:04 PM.968] LSPD First Response: [TRACE] Jack Hoff (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:24:05 PM.024] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[3/11/2021 4:24:17 PM.676] LSPD First Response: Creating OfficerDown from AmbientAICallouts.Callouts.OfficerDown, AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:24:17 PM.677] LSPD First Response: [TRACE] Callout created:  #2
[3/11/2021 4:24:17 PM.698] LSPD First Response: [AmbientAICallouts] [Callout OfficerDown] INFO: Started
[3/11/2021 4:24:17 PM.698] LSPD First Response: [AmbientAICallouts] [Callout OfficerDown] INFO: Callout data transmitted = True
[3/11/2021 4:24:17 PM.698] LSPD First Response: [AmbientAICallouts] [Callout OfficerDown] INFO: suspect starts shooting at officer
[3/11/2021 4:24:21 PM.454] LSPD First Response: [TRACE] Created new chase
[3/11/2021 4:24:21 PM.465] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/11/2021 4:24:21 PM.465] LSPD First Response: [TRACE] Took ownership of suspect for chase
[3/11/2021 4:24:21 PM.519] LSPD First Response: [TRACE] Suspect added to chase
[3/11/2021 4:24:21 PM.520] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/11/2021 4:24:21 PM.520] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/11/2021 4:24:21 PM.558] LSPD First Response: [TRACE] Cop Dylan Justice reassigned to Jin Hazuya
[3/11/2021 4:24:21 PM.561] LSPD First Response: [TRACE] Cop added to chase
[3/11/2021 4:24:21 PM.561] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/11/2021 4:24:21 PM.561] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/11/2021 4:24:21 PM.562] LSPD First Response: [TRACE] Cop Yasmine Starkey reassigned to Jin Hazuya
[3/11/2021 4:24:21 PM.562] LSPD First Response: [TRACE] Cop added to chase
[3/11/2021 4:24:21 PM.600] LSPD First Response: [TRACE] Starting chase
[3/11/2021 4:24:21 PM.679] LSPD First Response: [TRACE] Dylan Justice now monitoring Jin Hazuya
[3/11/2021 4:24:21 PM.679] LSPD First Response: [TRACE] Yasmine Starkey now monitoring Jin Hazuya
[3/11/2021 4:24:21 PM.680] LSPD First Response: [TRACE] Player now monitoring Jin Hazuya
[3/11/2021 4:24:22 PM.033] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[3/11/2021 4:24:22 PM.033] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[3/11/2021 4:24:22 PM.033] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[3/11/2021 4:24:22 PM.033] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[3/11/2021 4:24:22 PM.077] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[3/11/2021 4:24:22 PM.077] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[3/11/2021 4:24:22 PM.077] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[3/11/2021 4:24:22 PM.077] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[3/11/2021 4:24:22 PM.356] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect 
[3/11/2021 4:24:22 PM.357] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:22 PM.615] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:22 PM.615] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:22 PM.871] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:22 PM.871] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:23 PM.158] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:23 PM.158] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:23 PM.200] LSPD First Response: [TRACE] Invoking PedGainedVisual
[3/11/2021 4:24:23 PM.203] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_02
[3/11/2021 4:24:23 PM.205] LSPD First Response: [TRACE] Invoking PedGainedVisual
[3/11/2021 4:24:23 PM.380] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:23 PM.381] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:23 PM.686] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:23 PM.686] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:23 PM.691] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[3/11/2021 4:24:23 PM.913] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:23 PM.913] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:24 PM.208] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:24 PM.209] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:24 PM.210] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/11/2021 4:24:24 PM.212] LSPD First Response: [TRACE] Visual regained event fired
[3/11/2021 4:24:24 PM.214] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/11/2021 4:24:24 PM.492] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:24 PM.492] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:24 PM.725] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:24 PM.725] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:24 PM.989] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:24 PM.989] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:25 PM.244] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:25 PM.244] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:25 PM.503] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:25 PM.503] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:25 PM.777] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:25 PM.777] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:26 PM.056] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:26 PM.056] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:26 PM.303] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:26 PM.304] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:26 PM.553] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:26 PM.553] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:26 PM.835] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:26 PM.835] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:27 PM.102] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:27 PM.102] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:27 PM.370] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:27 PM.370] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:27 PM.636] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:27 PM.636] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:27 PM.894] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:27 PM.894] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:28 PM.156] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:28 PM.156] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:28 PM.413] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:28 PM.414] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:28 PM.673] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:28 PM.673] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:28 PM.976] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:28 PM.976] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:29 PM.232] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:29 PM.232] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:29 PM.493] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:29 PM.493] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:29 PM.789] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:29 PM.789] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:30 PM.063] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:30 PM.063] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:30 PM.355] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:30 PM.355] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:30 PM.604] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:30 PM.604] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:30 PM.857] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:30 PM.857] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:31 PM.121] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:31 PM.121] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:31 PM.373] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:31 PM.373] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:31 PM.668] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:31 PM.668] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:31 PM.930] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:31 PM.930] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:32 PM.196] LSPD First Response: [TRACE] Yasmine Starkey TaseSuspect True
[3/11/2021 4:24:32 PM.196] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[3/11/2021 4:24:39 PM.265] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[3/11/2021 4:24:39 PM.267] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[3/11/2021 4:24:39 PM.267] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[3/11/2021 4:24:39 PM.334] LSPD First Response: [TRACE] Ped Miranda Fox has become idle again
[3/11/2021 4:26:00 PM.576] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:26:00 PM.577] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:26:00 PM.577] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:26:00 PM.579] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:26:01 PM.385] LSPD First Response: [TRACE] Created sheriff at X:5 Y:-1787.75 Z:27.375
[3/11/2021 4:26:01 PM.385] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:26:01 PM.393] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/11/2021 4:26:01 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b
[3/11/2021 4:26:01 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b
[3/11/2021 4:26:01 PM.403] LSPD First Response: [TRACE] Adam Felg (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:26:01 PM.404] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:26:01 PM.411] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/11/2021 4:26:01 PM.413] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b
[3/11/2021 4:26:01 PM.413] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b
[3/11/2021 4:26:01 PM.418] LSPD First Response: [TRACE] Andrew Angelo (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:26:01 PM.484] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:26:01 PM.484] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:26:01 PM.525] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: MVA  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:26:01 PM.526] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: Unit has been assigned to this Call. Callsign: Adam 4
[3/11/2021 4:26:01 PM.526] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: MVA  -->  Setup(): started
[3/11/2021 4:26:01 PM.577] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: Aborting Code
[3/11/2021 4:26:07 PM.063] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: MVA  -->  Setup(): ended
[3/11/2021 4:26:07 PM.064] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: MVA: Location distance has been accepted.
[3/11/2021 4:26:07 PM.064] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Motor Vehicle Accident  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:26:08 PM.014] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[3/11/2021 4:26:08 PM.014] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[3/11/2021 4:26:08 PM.014] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[3/11/2021 4:26:13 PM.161] LSPD First Response: [AmbientAICallouts] [Fiber 64] INFO: Unit Responding: Code 3
[3/11/2021 4:26:14 PM.601] LSPD First Response: GetAudioFileForAction: No file found for: UNIT_A04_REQUEST_LOCATION
[3/11/2021 4:26:14 PM.601] LSPD First Response: GetAudioFileForAction: No file found for: UNIT_A04_REQUEST_LOCATION
[3/11/2021 4:26:14 PM.601] LSPD First Response: PlayAction: Failed to find UNIT_A04_REQUEST_LOCATION
[3/11/2021 4:26:20 PM.708] LSPD First Response: [AmbientAICallouts] [Fiber 64] ERROR: could not handle vehicle: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
[3/11/2021 4:26:20 PM.708] at Rage.Entity.get_Position()
[3/11/2021 4:26:20 PM.708] at AmbientAICallouts.AiCalloutManager.UnitResponds() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\AiCalloutManager.cs:line 371
[3/11/2021 4:27:09 PM.499] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1
[3/11/2021 4:27:09 PM.977] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2
[3/11/2021 4:27:10 PM.275] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[3/11/2021 4:27:23 PM.003] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2
[3/11/2021 4:27:26 PM.127] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-2
[3/11/2021 4:27:28 PM.144] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-2
[3/11/2021 4:27:48 PM.878] LSPD First Response: STP: RELEASE PED FROM STOP
[3/11/2021 4:27:59 PM.583] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-2
[3/11/2021 4:28:03 PM.506] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[3/11/2021 4:28:05 PM.035] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1
[3/11/2021 4:28:07 PM.799] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2
[3/11/2021 4:28:08 PM.665] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0
[3/11/2021 4:28:10 PM.803] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0
[3/11/2021 4:28:40 PM.848] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-2
[3/11/2021 4:28:44 PM.948] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-2
[3/11/2021 4:29:15 PM.409] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:29:15 PM.410] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:29:15 PM.410] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:29:15 PM.412] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:29:16 PM.416] LSPD First Response: [TRACE] Created sheriff at X:-0.75 Y:-1778.75 Z:27.78125
[3/11/2021 4:29:16 PM.416] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:29:16 PM.425] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/11/2021 4:29:16 PM.428] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c
[3/11/2021 4:29:16 PM.428] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c
[3/11/2021 4:29:16 PM.435] LSPD First Response: [TRACE] Trevor McNevan (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:29:16 PM.436] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:29:16 PM.443] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/11/2021 4:29:16 PM.444] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[3/11/2021 4:29:16 PM.444] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[3/11/2021 4:29:16 PM.451] LSPD First Response: [TRACE] Daniel Janson (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:29:16 PM.461] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:29:16 PM.461] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:29:16 PM.513] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: OutstandingWarrant  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:29:16 PM.520] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: Unit has been assigned to this Call. Callsign: 5-Henry-11
[3/11/2021 4:29:16 PM.520] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: OutstandingWarrant  -->  Setup(): started
[3/11/2021 4:29:16 PM.570] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: Aborting Code
[3/11/2021 4:29:17 PM.766] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: OutstandingWarrant  -->  Setup(): ended
[3/11/2021 4:29:17 PM.766] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: OutstandingWarrant: Location distance has been accepted.
[3/11/2021 4:29:17 PM.766] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Outstanding Warrant  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:29:17 PM.766] LSPD First Response: [AmbientAICallouts] [Fiber 74] ERROR: in Setup() from AICallout object: Read if existing AiC log above.
[3/11/2021 4:29:17 PM.767] LSPD First Response: [AmbientAICallouts] [Fiber 74] INFO: releasing the unit and the cops since we guess they have not been used
[3/11/2021 4:29:17 PM.767] LSPD First Response: [AmbientAICallouts] [Fiber 74] ERROR: This sometimes happen but isn't a Problem.
[3/11/2021 4:29:32 PM.668] LSPD First Response: STP: RELEASE PED FROM STOP
[3/11/2021 4:29:46 PM.034] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[3/11/2021 4:29:47 PM.687] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[3/11/2021 4:29:55 PM.193] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport
[3/11/2021 4:29:55 PM.196] LSPD First Response: UB: DETECTED ZONE: DAVIS
[3/11/2021 4:29:55 PM.196] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[3/11/2021 4:30:53 PM.158] LSPD First Response: [TRACE] New cop added without cop data!
[3/11/2021 4:30:53 PM.158] LSPD First Response: [TRACE] Devin McCord (S_M_Y_COP_01) was set as a cop
[3/11/2021 4:30:59 PM.603] LSPD First Response: STP: RELEASE PED FROM STOP
[3/11/2021 4:31:02 PM.063] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-2
[3/11/2021 4:31:07 PM.157] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2
[3/11/2021 4:32:13 PM.134] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[3/11/2021 4:32:13 PM.136] LSPD First Response: EndCurrentCallout: Finishing...
[3/11/2021 4:32:13 PM.137] LSPD First Response: [AmbientAICallouts] [Callout OfficerDown] INFO: End()
[3/11/2021 4:32:13 PM.138] LSPD First Response: [TRACE] Cleaning UI
[3/11/2021 4:32:13 PM.138] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[3/11/2021 4:32:13 PM.138] LSPD First Response: [TRACE] Instance cleaned ( #2)
[3/11/2021 4:32:13 PM.141] LSPD First Response: Creating DeadAnimalOnStreet from TrafficCallouts.TrafficCallouts.DeadAnimalOnStreet, TrafficCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:32:13 PM.142] LSPD First Response: [TRACE] Callout created:  #3
[3/11/2021 4:32:13 PM.793] LSPD First Response: [TRACE] Freeing dead cop
[3/11/2021 4:32:13 PM.796] LSPD First Response: [TRACE] Cop freed
[3/11/2021 4:32:13 PM.812] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[3/11/2021 4:32:13 PM.814] LSPD First Response: [TRACE] Removed ped chase strategy
[3/11/2021 4:32:13 PM.850] LSPD First Response: [TRACE] Freeing dead cop
[3/11/2021 4:32:13 PM.850] LSPD First Response: [TRACE] Cop freed
[3/11/2021 4:32:13 PM.851] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[3/11/2021 4:32:13 PM.851] LSPD First Response: [TRACE] Removed ped chase strategy
[3/11/2021 4:32:13 PM.853] LSPD First Response: [TRACE] Visual lost event fired
[3/11/2021 4:32:14 PM.859] LSPD First Response: [TRACE] Freeing not existing suspect
[3/11/2021 4:32:14 PM.866] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[3/11/2021 4:32:14 PM.867] LSPD First Response: [TRACE] Suspect freed
[3/11/2021 4:32:14 PM.867] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[3/11/2021 4:32:14 PM.869] LSPD First Response: [TRACE] Ending chase
[3/11/2021 4:32:14 PM.872] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/11/2021 4:32:14 PM.873] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/11/2021 4:32:14 PM.873] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/11/2021 4:32:14 PM.873] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[3/11/2021 4:32:14 PM.873] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[3/11/2021 4:32:15 PM.563] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:32:15 PM.563] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:15 PM.662] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:32:15 PM.663] LSPD First Response: [TRACE] Created police at X:-40.3641 Y:-2043.866 Z:20.59313
[3/11/2021 4:32:15 PM.711] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:15 PM.719] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:32:15 PM.727] LSPD First Response: [TRACE] Joey Parker (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:32:15 PM.775] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:15 PM.783] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:32:15 PM.791] LSPD First Response: [TRACE] Matija Joha (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:32:15 PM.800] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[3/11/2021 4:32:15 PM.800] LSPD First Response: EndCurrentCallout: Finishing...
[3/11/2021 4:32:15 PM.801] LSPD First Response: [TRACE] Cleaning UI
[3/11/2021 4:32:15 PM.801] LSPD First Response: [TRACE] Released 0 entities from  #3 Content Manager
[3/11/2021 4:32:15 PM.801] LSPD First Response: [TRACE] Instance cleaned ( #3)
[3/11/2021 4:32:15 PM.801] LSPD First Response: Creating OutstandingArrestWarrant from SimpleCallouts.Callouts.OutstandingArrestWarrant, SimpleCallouts, Version=1.3.5.0, Culture=neutral, PublicKeyToken=null
[3/11/2021 4:32:15 PM.802] LSPD First Response: [TRACE] Callout created:  #4
[3/11/2021 4:32:15 PM.841] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:32:19 PM.717] LSPD First Response: [TRACE] Cleaning UI
[3/11/2021 4:32:19 PM.719] LSPD First Response: [TRACE] User accepted callout
[3/11/2021 4:32:26 PM.294] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:32:26 PM.294] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:26 PM.295] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:32:26 PM.296] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:32:26 PM.993] LSPD First Response: [TRACE] Created sheriff at X:-56.25 Y:-1724.25 Z:28.3125
[3/11/2021 4:32:26 PM.993] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:27 PM.001] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/11/2021 4:32:27 PM.008] LSPD First Response: [TRACE] Jack Stingum (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:32:27 PM.021] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:32:27 PM.029] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/11/2021 4:32:27 PM.036] LSPD First Response: [TRACE] Kayla Lausanne (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:32:27 PM.049] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:32:27 PM.049] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:32:27 PM.103] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: PrankCall  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:32:27 PM.104] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: Unit has been assigned to this Call. Callsign: Adam 6
[3/11/2021 4:32:27 PM.104] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall  -->  Setup(): started
[3/11/2021 4:32:27 PM.107] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall  -->  Setup(): ended
[3/11/2021 4:32:27 PM.108] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall: Location distance has been accepted.
[3/11/2021 4:32:27 PM.108] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Civilian in need of assistance  -----A-i---C-a-l-l-o-u-t-----
[3/11/2021 4:32:30 PM.776] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:32:30 PM.777] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:30 PM.857] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:32:30 PM.859] LSPD First Response: [TRACE] Created police at X:267.662 Y:-1890.791 Z:27.1888
[3/11/2021 4:32:30 PM.859] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:32:35 PM.828] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:32:35 PM.828] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:35 PM.939] LSPD First Response: [TRACE] Preloading SHERIFF
[3/11/2021 4:32:35 PM.940] LSPD First Response: [TRACE] Created sheriff at X:219.1214 Y:-1910.792 Z:24.83416
[3/11/2021 4:32:35 PM.986] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:35 PM.995] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:32:35 PM.998] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[3/11/2021 4:32:35 PM.998] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[3/11/2021 4:32:36 PM.004] LSPD First Response: [TRACE] Devin Overstreet (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:32:36 PM.049] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:32:36 PM.057] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:32:36 PM.060] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[3/11/2021 4:32:36 PM.060] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[3/11/2021 4:32:36 PM.067] LSPD First Response: [TRACE] Josh Ryan (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:32:36 PM.126] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[3/11/2021 4:32:41 PM.527] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: Unit Responding: Code 3
[3/11/2021 4:32:43 PM.340] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[3/11/2021 4:32:43 PM.340] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[3/11/2021 4:32:43 PM.340] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[3/11/2021 4:32:53 PM.015] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall  -->  Process(): started
[3/11/2021 4:33:11 PM.535] LSPD First Response: [TRACE] Preloading POLICE2
[3/11/2021 4:33:11 PM.535] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:33:11 PM.654] LSPD First Response: [TRACE] Preloading POLICE2
[3/11/2021 4:33:11 PM.656] LSPD First Response: [TRACE] Created police2 at X:667.5645 Y:-1740.632 Z:29.85235
[3/11/2021 4:33:11 PM.656] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/11/2021 4:33:16 PM.544] LSPD First Response: [TRACE] Preloading POLICE4
[3/11/2021 4:33:16 PM.545] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:33:16 PM.674] LSPD First Response: [TRACE] Preloading POLICE4
[3/11/2021 4:33:16 PM.978] LSPD First Response: [TRACE] Created police4 at X:566.4447 Y:-1700.87 Z:29.77946
[3/11/2021 4:33:17 PM.034] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:33:17 PM.042] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:33:17 PM.044] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[3/11/2021 4:33:17 PM.044] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[3/11/2021 4:33:17 PM.050] LSPD First Response: [TRACE] Loc Johnson (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:33:17 PM.088] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:33:17 PM.097] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:33:17 PM.100] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[3/11/2021 4:33:17 PM.100] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[3/11/2021 4:33:17 PM.108] LSPD First Response: [TRACE] Bob Mercer (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:33:17 PM.161] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/11/2021 4:33:23 PM.094] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[3/11/2021 4:33:23 PM.376] BackWeapon: Ped with accepted weapon added
[3/11/2021 4:33:23 PM.377] BackWeapon: Weapon deleted because it was equipped
[3/11/2021 4:33:23 PM.592] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1
[3/11/2021 4:33:23 PM.931] BackWeapon: Ped with accepted weapon added
[3/11/2021 4:33:23 PM.932] BackWeapon: Weapon deleted because it was equipped
[3/11/2021 4:33:23 PM.954] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2
[3/11/2021 4:33:24 PM.280] BackWeapon: Ped with accepted weapon added
[3/11/2021 4:33:24 PM.281] BackWeapon: Weapon deleted because it was equipped
[3/11/2021 4:33:24 PM.642] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED
[3/11/2021 4:33:25 PM.047] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:25 PM.100] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:26 PM.110] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:27 PM.996] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:28 PM.121] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:28 PM.245] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:29 PM.536] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:29 PM.767] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.127] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.257] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.371] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.492] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.616] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.727] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.843] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:30 PM.963] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:32 PM.006] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-1
[3/11/2021 4:33:32 PM.042] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:32 PM.096] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:32 PM.208] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:32 PM.296] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[3/11/2021 4:33:32 PM.398] LSPD First Response: [TRACE] Esteban Mendes killed by Nic Andrews
[3/11/2021 4:33:32 PM.400] LSPD First Response: [TRACE] Esteban Mendes (A_M_Y_STBLA_01) was damaged.
[3/11/2021 4:33:32 PM.523] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Neck. Could see player: True
[3/11/2021 4:33:32 PM.523] LSPD First Response: [TRACE] Damage killed ped
[3/11/2021 4:33:32 PM.730] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2
[3/11/2021 4:33:32 PM.740] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:33:32 PM.740] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:33:32 PM.740] LSPD First Response: [TRACE] Using new link spawn
[3/11/2021 4:33:32 PM.740] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:33:33 PM.324] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0
[3/11/2021 4:33:33 PM.376] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:33 PM.941] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:33 PM.941] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:33 PM.949] LSPD First Response: [TRACE] Cleaning UI
[3/11/2021 4:33:33 PM.949] LSPD First Response: [TRACE] Released 0 entities from  #4 Content Manager
[3/11/2021 4:33:33 PM.949] LSPD First Response: [TRACE] Instance cleaned ( #4)
[3/11/2021 4:33:33 PM.949] LSPD First Response: [TRACE] Launching new encounter for Kark Smith
[3/11/2021 4:33:33 PM.949] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/11/2021 4:33:33 PM.960] LSPD First Response: [TRACE] Created police at X:550 Y:-1665.25 Z:28.09375
[3/11/2021 4:33:33 PM.961] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:33:33 PM.967] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:33:33 PM.973] LSPD First Response: [TRACE] Jake Green (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:33:33 PM.973] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_04
[3/11/2021 4:33:33 PM.974] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/11/2021 4:33:33 PM.981] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/11/2021 4:33:33 PM.989] LSPD First Response: [TRACE] Colette Berkman (MP_F_FREEMODE_01) was set as a cop
[3/11/2021 4:33:34 PM.190] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[3/11/2021 4:33:34 PM.235] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[3/11/2021 4:33:34 PM.355] LSPD First Response: [TRACE] Clyde Forster (A_M_M_SALTON_02) was damaged.
[3/11/2021 4:33:34 PM.424] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:34 PM.523] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-2
[3/11/2021 4:33:34 PM.627] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:34 PM.627] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:34 PM.699] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:34 PM.865] LSPD First Response: [TRACE] Mark Rowland killed by Nic Andrews
[3/11/2021 4:33:34 PM.866] LSPD First Response: [TRACE] Mark Rowland (A_M_M_SALTON_02) was damaged.
[3/11/2021 4:33:34 PM.867] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True
[3/11/2021 4:33:34 PM.867] LSPD First Response: [TRACE] Damage killed ped
[3/11/2021 4:33:35 PM.180] LSPD First Response: Deadly Weapons: Clyde Forster rolled 1-7
[3/11/2021 4:33:35 PM.421] LSPD First Response: [TRACE] Clyde Forster killed by Hayran Tavares
[3/11/2021 4:33:35 PM.421] LSPD First Response: [TRACE] Clyde Forster (A_M_M_SALTON_02) was damaged.
[3/11/2021 4:33:35 PM.941] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:36 PM.210] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:36 PM.224] LSPD First Response: Deadly Weapons: Player shot, chose: 1 - 2
[3/11/2021 4:33:36 PM.274] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:36 PM.474] LSPD First Response: [TRACE] Nic Andrews (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:33:36 PM.478] LSPD First Response: [TRACE] TaskCopRespondBackupNew::Events_PedEnteredCombat: Target is not in combat, ignoring
[3/11/2021 4:33:36 PM.479] LSPD First Response: [TRACE] TaskCopRespondBackupNew::Events_PedEnteredCombat: Target is not in combat, ignoring
[3/11/2021 4:33:36 PM.479] LSPD First Response: [TRACE] Dancioras Kopustas killed by Nic Andrews
[3/11/2021 4:33:36 PM.479] LSPD First Response: [TRACE] Dancioras Kopustas (A_M_M_SALTON_04) was damaged.
[3/11/2021 4:33:36 PM.481] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True
[3/11/2021 4:33:36 PM.481] LSPD First Response: [TRACE] Damage killed ped
[3/11/2021 4:33:37 PM.555] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination
[3/11/2021 4:33:39 PM.020] LSPD First Response: UB: FINISHED COMBAT >> Partner-1
[3/11/2021 4:33:39 PM.076] LSPD First Response: UB: FINISHED COMBAT >> Partner-2
[3/11/2021 4:33:39 PM.272] LSPD First Response: UB: FINISHED COMBAT >> Partner-0
[3/11/2021 4:33:39 PM.806] LSPD First Response: [TRACE] Set current state to: LeavingVehicle
[3/11/2021 4:33:39 PM.809] LSPD First Response: [TRACE] Set current state to: GoToCaller
[3/11/2021 4:33:39 PM.849] LSPD First Response: [TRACE] Use caller position: True
[3/11/2021 4:33:41 PM.329] LSPD First Response: [TRACE] Set current state to: LeavingVehicle
[3/11/2021 4:33:41 PM.329] LSPD First Response: [TRACE] Set current state to: GoToCaller
[3/11/2021 4:33:41 PM.330] LSPD First Response: [TRACE] Use caller position: True
[3/11/2021 4:33:41 PM.862] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1
[3/11/2021 4:33:42 PM.131] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[3/11/2021 4:33:42 PM.830] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-1
[3/11/2021 4:33:42 PM.942] LSPD First Response: [TRACE] Lennon OReily (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:33:43 PM.140] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2
[3/11/2021 4:33:43 PM.728] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:43 PM.805] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0
[3/11/2021 4:33:44 PM.397] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:44 PM.617] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:44 PM.630] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-2
[3/11/2021 4:33:44 PM.679] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:44 PM.913] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:45 PM.241] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:45 PM.348] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:45 PM.348] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:45 PM.401] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:45 PM.559] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:45 PM.779] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:45 PM.893] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:45 PM.951] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:46 PM.118] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:46 PM.393] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:46 PM.800] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:46 PM.849] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:46 PM.903] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:47 PM.142] LSPD First Response: [TRACE] Ace Right (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:47 PM.251] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:47 PM.672] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:48 PM.210] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:48 PM.450] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:48 PM.720] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:48 PM.920] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:48 PM.976] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:49 PM.256] LSPD First Response: [TRACE] Ace Right (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:49 PM.811] LSPD First Response: [TRACE] Ace Right (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:49 PM.986] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:50 PM.103] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:50 PM.903] LSPD First Response: [TRACE] Ace Right (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:51 PM.237] LSPD First Response: redCallouts debug: Keypress B detected.
[3/11/2021 4:33:51 PM.435] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:51 PM.435] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:52 PM.208] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:52 PM.276] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:52 PM.396] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:52 PM.960] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:53 PM.079] LSPD First Response: [TRACE] Ace Right killed by Hayran Tavares
[3/11/2021 4:33:53 PM.079] LSPD First Response: [TRACE] Ace Right (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:53 PM.579] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:53 PM.585] LSPD First Response: [TRACE] Adrian Beringer (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:54 PM.024] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:55 PM.499] LSPD First Response: redCallouts debug: Keypress B detected.
[3/11/2021 4:33:55 PM.618] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:55 PM.675] LSPD First Response: [TRACE] Adrian Beringer (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:55 PM.926] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:55 PM.989] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:33:56 PM.180] LSPD First Response: [TRACE] Adrian Beringer (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:56 PM.720] LSPD First Response: [TRACE] Adrian Beringer killed by Lennon OReily
[3/11/2021 4:33:56 PM.720] LSPD First Response: [TRACE] Adrian Beringer (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:33:57 PM.228] LSPD First Response: [TRACE] Edgar Percenter (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:33:58 PM.760] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT
[3/11/2021 4:33:58 PM.760] LSPD First Response: UB: DETECTED ZONE: RANCHO
[3/11/2021 4:33:58 PM.760] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[3/11/2021 4:33:58 PM.941] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:33:59 PM.111] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:00 PM.148] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:00 PM.266] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:00 PM.547] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:00 PM.667] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:00 PM.860] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:00 PM.923] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:01 PM.000] LSPD First Response: UB: REQUESTED TYPE: NooseSWAT
[3/11/2021 4:34:01 PM.000] LSPD First Response: UB: DETECTED ZONE: RANCHO
[3/11/2021 4:34:01 PM.000] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[3/11/2021 4:34:01 PM.126] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:01 PM.349] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:01 PM.477] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:01 PM.477] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:01 PM.572] LSPD First Response: [TRACE] Hayran Tavares (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:01 PM.573] LSPD First Response: [TRACE] Lennon OReily (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:01 PM.578] LSPD First Response: [TRACE] Jake Green (MP_M_FREEMODE_01) entered combat with target: Maxwell Molyneux (G_M_Y_MEXGOON_03)
[3/11/2021 4:34:01 PM.580] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat.
[3/11/2021 4:34:01 PM.586] LSPD First Response: [TRACE] Backup GroupStrategy: Jake Green (MP_M_FREEMODE_01) entered combat and asked Colette Berkman (MP_F_FREEMODE_01) to help
[3/11/2021 4:34:02 PM.607] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:02 PM.608] LSPD First Response: [TRACE] Colette Berkman (MP_F_FREEMODE_01) entered combat with target: Maxwell Molyneux (G_M_Y_MEXGOON_03)
[3/11/2021 4:34:02 PM.608] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat.
[3/11/2021 4:34:03 PM.096] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:03 PM.151] LSPD First Response: [TRACE] New cop added without cop data!
[3/11/2021 4:34:03 PM.152] LSPD First Response: [TRACE] Ben Johnston (S_M_Y_SWAT_01) was set as a cop
[3/11/2021 4:34:03 PM.394] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:03 PM.444] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:03 PM.538] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:03 PM.646] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:03 PM.705] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:03 PM.771] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:03 PM.823] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:04 PM.047] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:04 PM.291] LSPD First Response: [TRACE] Edgar Percenter (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:04 PM.412] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:04 PM.533] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:04 PM.644] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:04 PM.820] LSPD First Response: [TRACE] Hayran Tavares (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:05 PM.058] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:05 PM.231] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:05 PM.519] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:05 PM.833] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.145] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:34:06 PM.145] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:34:06 PM.148] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:06 PM.208] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.209] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:06 PM.271] LSPD First Response: [TRACE] Preloading POLICE
[3/11/2021 4:34:06 PM.273] LSPD First Response: [TRACE] Created police at X:256.0315 Y:-1904.818 Z:26.61424
[3/11/2021 4:34:06 PM.345] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:34:06 PM.355] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:34:06 PM.357] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:34:06 PM.357] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:34:06 PM.364] LSPD First Response: [TRACE] Kyle Green (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:34:06 PM.366] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:06 PM.366] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.367] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.433] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/11/2021 4:34:06 PM.442] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/11/2021 4:34:06 PM.444] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:34:06 PM.445] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/11/2021 4:34:06 PM.451] LSPD First Response: [TRACE] James McTavy (MP_M_FREEMODE_01) was set as a cop
[3/11/2021 4:34:06 PM.454] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.455] LSPD First Response: [TRACE] Tim Mason (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:06 PM.456] LSPD First Response: [TRACE] Hayran Tavares (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:06 PM.457] LSPD First Response: [TRACE] Lennon OReily (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:06 PM.513] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/11/2021 4:34:06 PM.704] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:06 PM.819] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.938] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.996] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:06 PM.999] LSPD First Response: [TRACE] Diogo Moretti (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:07 PM.117] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:07 PM.349] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:07 PM.614] LSPD First Response: [TRACE] Diogo Moretti (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:08 PM.139] LSPD First Response: [TRACE] Lennon OReily (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:08 PM.140] LSPD First Response: [TRACE] Diogo Moretti (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:08 PM.344] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:08 PM.565] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:08 PM.695] LSPD First Response: [TRACE] Diogo Moretti (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:09 PM.051] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:09 PM.136] LSPD First Response: Deadly Weapons: Player shot, chose: 0 - 3
[3/11/2021 4:34:09 PM.184] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:09 PM.258] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:09 PM.258] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:09 PM.259] LSPD First Response: [TRACE] Nic Andrews (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:09 PM.261] LSPD First Response: [TRACE] Diogo Moretti killed by Edgar Percenter
[3/11/2021 4:34:09 PM.261] LSPD First Response: [TRACE] Diogo Moretti (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:09 PM.383] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:09 PM.515] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:09 PM.706] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:10 PM.272] LSPD First Response: [TRACE] Lennon OReily (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:10 PM.337] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:10 PM.515] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:11 PM.298] LSPD First Response: [TRACE] Tim Mason (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:11 PM.443] LSPD First Response: Deadly Weapons: Player shot, chose: 0 - 3
[3/11/2021 4:34:11 PM.521] LSPD First Response: [TRACE] ShutdownRunningComponentsAfterPlayerDeath
[3/11/2021 4:34:11 PM.524] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:11 PM.686] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:11 PM.820] LSPD First Response: [TRACE] Nic Andrews (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:11 PM.823] LSPD First Response: [TRACE] Lior Brown killed by Nic Andrews
[3/11/2021 4:34:11 PM.823] LSPD First Response: [TRACE] Lior Brown (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:11 PM.824] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True
[3/11/2021 4:34:11 PM.824] LSPD First Response: [TRACE] Damage killed ped
[3/11/2021 4:34:11 PM.890] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:12 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:13 PM.178] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:13 PM.178] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:13 PM.248] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:13 PM.249] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:13 PM.952] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:14 PM.243] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:14 PM.762] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:14 PM.964] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:14 PM.987] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall  -->  Process(): ended
[3/11/2021 4:34:14 PM.987] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall  -->  End(): started
[3/11/2021 4:34:14 PM.996] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: EnterAndDismiss
[3/11/2021 4:34:15 PM.173] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:15 PM.538] LSPD First Response: [TRACE] Karry Verde (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:17 PM.637] LSPD First Response: [TRACE] Karry Verde (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:19 PM.080] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: PrankCall  -->  End(): ended
[3/11/2021 4:34:19 PM.080] LSPD First Response: [AmbientAICallouts] [Fiber 93] INFO: Scene Ended
[3/11/2021 4:34:19 PM.723] LSPD First Response: [TRACE] Karry Verde (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:20 PM.254] LSPD First Response: [TRACE] Karry Verde (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:20 PM.337] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:20 PM.707] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:20 PM.707] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:20 PM.761] LSPD First Response: [TRACE] Edgar Percenter (MP_M_FREEMODE_01) was damaged.
[3/11/2021 4:34:20 PM.762] LSPD First Response: [TRACE] Karry Verde (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:21 PM.259] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/11/2021 4:34:21 PM.314] LSPD First Response: [TRACE] Karry Verde killed by Lennon OReily
[3/11/2021 4:34:21 PM.314] LSPD First Response: [TRACE] Karry Verde (G_M_Y_MEXGOON_03) was damaged.
[3/11/2021 4:34:21 PM.379] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/11/2021 4:34:21 PM.628] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] StageOnFinished
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] Finishing all logic for Kark Smith
[3/11/2021 4:34:21 PM.629] LSPD First Response: [TRACE] Crime finished

 

 

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