January 25, 20215 yr Heya! So I'm not sure what causes the problem. I'm currently reworking my Noise Disturbance callout which plays loud music from a house when the player is near it. The problem is: Everytime the player activates their sirens (even just the lights), the Music from the SoundPlayer is being stopped and I can't figure out why it's doing that. The sound itself is played from their own Thread so it shouldn't collide with anything base GTA is doing soundwise.
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