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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RAGE HOOK CRASH FEST

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  • Author
1 minute ago, Charlie686 said:

The massive red banner can be quite hard to see.

 

Take notes @Cyan 😅

Okay I saw it

will try ~ not sure if it helps with my crashfest but~ 

thanks anyway

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  • Thanks for this. Apologies for not replying to your previous message - I get about 20 notifications per day and yours somehow slipped through!   Here are the things I noticed in your lo

  • It isn't exactly giving the cars time to load but more the LSPDFR plugin - it helps solve some frequent crashes   60,000 is the max so no 🙂 

  • Ah okay, I see!  the crash was not LSPDFR though but Rage Plugin Hook  but maybe they're not maybe lol they're linked of course 🙂  well, will test hard and tell you the results 😉 

  • Author

guys, 

just came to an other idea about my crashes and tell me if I'm wrong or not

 

my MODS folder contains only mpchristmas2 x64e.rpf and patchday9ng

 

maybe this is the reason? I mean SHOULD I COPY WHOLE UPDATE and X64 into the MODS folder? 

and MAYBE it will stop crash? 

just watched one guy's youtube tutorial where he said that the whole update and x64 folders should be copied to the MODS folder of GTA 

 

correct me if I'm wrong or confirm if I am on the right path now

 

Cheers!

 

Edited by sosezi

Pretty sure this wouldn't make a difference.

Your mods folder just overrides your game files - just because it is only overriding some doesn't mean it should crash.

If you do get another crash just send another log!

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
7 hours ago, Charlie686 said:

Pretty sure this wouldn't make a difference.

Your mods folder just overrides your game files - just because it is only overriding some doesn't mean it should crash.

If you do get another crash just send another log!

Sure thing 😉 hope it does not crash though 

  • 2 weeks later...
  • Author
Spoiler

===== .NET exception information =====
Type: System.Runtime.Serialization.SerializationException
Message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
Stack trace:   at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
   at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
   at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
   at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
   at System.AppDomain.Serialize(Object o)
   at System.AppDomain.MarshalObject(Object o)

 

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