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LCPDFR CRASH HELP(Event Log incl.)

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First apology for my poor English.

 

I back to GTA IV for LCPDFR in the past few days, have tried many ways but still very unstable(already using the patch)

after experience crash every minute for three days, I checked my Windows Event Log, then discoverd that almost cause by only two or three reasons, however there are still many times not be logged, the game just stucked suddenly and quit to desktop with no trace.

 

 

here's log detail, hope can be supported

Spoiler

Spoiler

Application: GTAIV.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at AdvancedHookManaged.APed.HasSpottedCharInFront(AdvancedHookManaged.APed)
   at ‎‪‍‭‎‮‎‪‮‎‪‮‭‍‎‌‪‭‮‮.‬‏‪‌‪‮‏‎‬‮‪‍‌‎‌‍‏‍‮‫‬‍‮(‎‪‍‭‎‮‎‪‮‎‪‮‭‍‎‌‪‭‮‮)
   at ‌‌‮‬‍‮‏‌‭‍‎‫‭‫‍‫‫‮‍‭‍‬‪‭‌‮.‏‫‎‫‎‬‫‪‭‭‫‮‮‎‏‭‭‮()
   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process()
   at ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at LCPD_First_Response.LCPDFR.Main.Process()
   at ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

 

 

Spoiler

Exception Info: System.AccessViolationException
   at AdvancedHookManaged.AVehicle.ClearHeliSearchlightTargetPed()
   at ‌‏‫‏‪‍‏‎‪‮‬‭‭‬‭‭‎‬‎‭‬‭‮.‏‏‍‍‬‫‍‮‬‮‮‮‌‮(‎‪‍‭‎‮‎‪‮‎‪‮‭‍‎‌‪‭‮‮)
   at ‫‮‏‭‭‪‌‌‌‌‫‮‮‍‪‫‮‮‮.‎‮‮‍‎‭‭‪‎‫‎‌‎‍‏‬‍‍‎‮()
   at ‌‮‎‬‍‫‍‏‍‌‬‏‌‫‍‮‏‏‮‮‭‬‫‬‬‮.‎‮‮‍‎‭‭‪‎‫‎‌‎‍‏‬‍‍‎‮()
   at ‫‮‏‭‭‪‌‌‌‌‫‮‮‍‪‫‮‮‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at ‌‮‎‬‍‫‍‏‍‌‬‏‌‫‍‮‏‏‮‮‭‬‫‬‬‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

Spoiler

Application: GTAIV.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at AdvancedHookManaged.AVehicle.CreateCarAroundPosition(Single, Single, Single, Int32, Single)
   at ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‬‮‪‌‮‍‬‭‬‏‍‏‮‬‍‌‏‪‏‍‮()
   at ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‍‏‏‫‪‬‫‎‬‬‏‎‫‏‏‌‌‪‌‮()
   at ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at ‏‭‌‭‫‬‎‏‍‍‍‏‭‏‭‪‏‮‏‪‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

 

 

Using

LCPDFR ver 1.1(w/CE Compatible patch)

//include vDH Police station, Helper, Tow service, Callout+, VIPPU

Traffic flow

ELS v8.51

some Ped, Annihilator and ELS vehicle modded

 

 

 

Last thing, there's a tiny wish, if it possible, I hope that LCPDFR and ELS can be repair to playable and compatible, because my works and liveries are all here, and GTA IV is more realstic, many physics and details exceeds GTA V, also, it get additional hardware support in this update, should be more fun here after the CE.

 

Thanks.


 

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