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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashing when loaded.


eeeeeeeeee

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What title says. Just need some help.

Logs down here

Spoiler

[10/09/2020 14:37:27.860] Started new log on 10/09/2020 14:37:27.860
[10/09/2020 14:37:27.861] ====================================================================================================
[10/09/2020 14:37:27.856] Log path: C:\Program Files\Epic Games\GTAV\RagePluginHook.log
[10/09/2020 14:37:27.861] Log verbosity: Trivial
[10/09/2020 14:37:27.864] Initializing input system
[10/09/2020 14:37:27.866] Initializing game console
[10/09/2020 14:37:27.877] Console key has been set to F4 (key code: 115)
[10/09/2020 14:37:27.960] Initializing console variable "ConsoleScrollAmount".
[10/09/2020 14:37:27.960] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/09/2020 14:37:27.963] Read value: <null>
[10/09/2020 14:37:27.964] Initializing console variable "ConsoleKey".
[10/09/2020 14:37:27.964] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/09/2020 14:37:27.965] Read value: F4
[10/09/2020 14:37:27.965] Setting value of console variable "ConsoleKey" to stored value.
[10/09/2020 14:37:27.965] Console key has been set to F4 (key code: 115)
[10/09/2020 14:37:27.965] Initializing console variable "PluginTimeoutThreshold".
[10/09/2020 14:37:27.965] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/09/2020 14:37:27.969] Read value: 10000
[10/09/2020 14:37:27.969] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/09/2020 14:37:27.969] Initializing console variable "AlwaysShowConsoleOutput".
[10/09/2020 14:37:27.969] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/09/2020 14:37:27.970] Read value: <null>
[10/09/2020 14:37:27.970] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/09/2020 14:37:27.970] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/09/2020 14:37:27.970] Read value: False
[10/09/2020 14:37:27.970] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/09/2020 14:37:27.970] Initializing console variable "ShowOnScreenWarnings".
[10/09/2020 14:37:27.970] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/09/2020 14:37:27.971] Read value: <null>
[10/09/2020 14:37:27.971] Console initialized
[10/09/2020 14:37:27.971] Initializing forms manager
[10/09/2020 14:37:27.972] Cleaning temp folder
[10/09/2020 14:37:27.973] Version: RAGE Plugin Hook v1.81.1410.16064 for Grand Theft Auto V
[10/09/2020 14:37:27.982] ================ RAGE Plugin Hook ================
[9/10/2020 2:37:27 PM.987] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[9/10/2020 2:37:27 PM.987] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[9/10/2020 2:37:27 PM.993] Detected Windows 8.1 Professional (64-bit) (6.3.9600.0)!
[9/10/2020 2:37:27 PM.993] Checking game support
[9/10/2020 2:37:28 PM.404] Product name: Grand Theft Auto V
[9/10/2020 2:37:28 PM.405] Product version: 1.0.2060.1
[9/10/2020 2:37:28 PM.405] Is steam version: False
[9/10/2020 2:37:28 PM.408] Initializing DirectX
[9/10/2020 2:37:28 PM.410] Initializing Direct3D
[9/10/2020 2:37:28 PM.410] Getting game swap chain
[9/10/2020 2:37:28 PM.452] Swap Chain created: 0x7FF6313ECE90
[9/10/2020 2:37:28 PM.452] Swap Chain VTable: 0xFD7EC4E570
[9/10/2020 2:37:28 PM.452] 0x485641F036412EE9;0xB0EC8148C9246C8D;0x748E058B48000000
[9/10/2020 2:37:28 PM.452] D3D11Present: 0x7FF9A742CDE0
[9/10/2020 2:37:28 PM.452] D3D11ResizeBuffers: 0x7FF9A743F710
[9/10/2020 2:37:28 PM.452] D3D11ResizeTarget: 0x7FF9A746DBE0
[9/10/2020 2:37:28 PM.452] D3D11SetFullscreenState: 0x7FF9A743FB40
[9/10/2020 2:37:28 PM.453] Direct3D initialized
[9/10/2020 2:37:28 PM.453] Initialized DirectX
[9/10/2020 2:37:28 PM.453] Direct3D watcher thread spawned
[9/10/2020 2:37:28 PM.510] Getting device
[9/10/2020 2:37:28 PM.510] Retrieved device
[9/10/2020 2:37:28 PM.510] Creating wrapper
[9/10/2020 2:37:28 PM.612] Wrapper created
[9/10/2020 2:37:28 PM.619] Effect created
[9/10/2020 2:37:28 PM.619] Creating buffer
[9/10/2020 2:37:28 PM.619] Created buffer
[9/10/2020 2:37:28 PM.619] Creating blend state
[9/10/2020 2:37:28 PM.619] Created blend state
[9/10/2020 2:37:28 PM.619] Done with creation
[9/10/2020 2:37:28 PM.686] Initializing texture system.
[9/10/2020 2:37:28 PM.686] Initializing texture system; phase 1
[9/10/2020 2:37:28 PM.686] Initializing texture system; phase 2
[9/10/2020 2:37:28 PM.695] Initializing texture system; phase 3
[9/10/2020 2:37:28 PM.696] Initializing texture system; phase 4
[9/10/2020 2:37:28 PM.710] Initializing texture system; phase 5
[9/10/2020 2:37:28 PM.711] Initializing texture system; phase 6
[9/10/2020 2:37:28 PM.712] Initializing texture system; phase 7
[9/10/2020 2:37:28 PM.715] Initializing texture system; phase 8
[9/10/2020 2:37:28 PM.716] Initializing texture system; phase 9
[9/10/2020 2:37:28 PM.718] Initializing texture system; phase 10
[9/10/2020 2:37:28 PM.727] Pixel Shader 5.0 not supported. Falling back to 4.0.
[9/10/2020 2:37:28 PM.730] Initializing texture system; phase 11
[9/10/2020 2:37:28 PM.730] Initializing texture system; phase 12
[9/10/2020 2:37:28 PM.732] Initializing texture system; phase 13
[9/10/2020 2:37:28 PM.732] Initializing texture system; phase 14
[9/10/2020 2:37:33 PM.454] Direct3D watcher thread ended
[9/10/2020 2:37:35 PM.337] LoadingScreenMsg: Initializing game support
[9/10/2020 2:37:35 PM.588] Initializing game support
[9/10/2020 2:37:41 PM.422] LoadingScreenMsg: Velocity limit removed
[9/10/2020 2:37:41 PM.784] Compatibility level: 0
[9/10/2020 2:37:41 PM.784] Supported version detected
[9/10/2020 2:37:41 PM.784] ==================================================
[9/10/2020 2:37:41 PM.784] LoadingScreenMsg: Patching code
[9/10/2020 2:37:42 PM.035] LoadingScreenMsg: Waiting for game initialization
[9/10/2020 2:37:42 PM.286] Waiting for game initialization
[9/10/2020 2:37:42 PM.387] LoadingScreenMsg: Initializing core
[9/10/2020 2:37:42 PM.638] Initializing hook
[9/10/2020 2:37:47 PM.671] LoadingScreenMsg: Completing interoperability
[9/10/2020 2:37:47 PM.922] Completing interoperability
[9/10/2020 2:37:47 PM.922] Initialization code 1.
[9/10/2020 2:37:47 PM.922] Initialization code 2.
[9/10/2020 2:37:47 PM.922] Initialization code 3.
[9/10/2020 2:37:47 PM.933] 1 Address: 0x00007FF62F2E8F94
[9/10/2020 2:37:47 PM.933] Calling func 1
[9/10/2020 2:37:47 PM.957] 2 Address: 0x00007FF62FE62FA6
[9/10/2020 2:37:47 PM.957] 3 Address: 0x00007FF62E8C5FB6
[9/10/2020 2:37:47 PM.998] Address: 0x00007FF62FE62F50
[9/10/2020 2:37:47 PM.998] Unknown var: 0x00007FF630E8A610
[9/10/2020 2:37:47 PM.998] Initialization code 4.
[9/10/2020 2:37:47 PM.998] Initialization code 5.
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 1
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 2
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 3
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 4
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 5
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 6
[9/10/2020 2:37:47 PM.998] Completing interoperability, phase 7
[9/10/2020 2:37:47 PM.998] LoadingScreenMsg: 
[9/10/2020 2:37:48 PM.249] LoadingScreenMsg: Loading Story Mode
[9/10/2020 2:37:51 PM.906] LoadingScreenMsg: Loading and Populating Game World
[9/10/2020 2:37:52 PM.157] LoadingScreenMsg: 
[9/10/2020 2:38:17 PM.341] Initializing console variable "IsDeveloperModeEnabled".
[9/10/2020 2:38:17 PM.341] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[9/10/2020 2:38:17 PM.341] Read value: <null>
[9/10/2020 2:38:17 PM.342] Initializing console variable "TimeScale".
[9/10/2020 2:38:17 PM.342] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/10/2020 2:38:17 PM.342] Read value: <null>
[9/10/2020 2:38:20 PM.399] <UNLOADED PLUGIN>: Initializing input system
[9/10/2020 2:38:20 PM.400] <UNLOADED PLUGIN>: Initializing game console
[9/10/2020 2:38:20 PM.402] <UNLOADED PLUGIN>: Initializing forms manager
[9/10/2020 2:38:21 PM.003] LSPD First Response: [TRACE] Started loading LSPDFR
[9/10/2020 2:38:21 PM.004] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7529.42382)
[9/10/2020 2:38:21 PM.004] LSPD First Response: [INFO] Compiled on 12 Aug 2020 21:32:45 UTC
[9/10/2020 2:38:21 PM.005] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[9/10/2020 2:38:21 PM.035] LSPD First Response: [WARN] Failed to find settings file at C:\Program Files\Epic Games\GTAV\lspdfr\lspdfr.ini. Only default values are available
[9/10/2020 2:38:26 PM.434] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[9/10/2020 2:38:40 PM.005] LSPD First Response: [TRACE] Game has stopped loading
[9/10/2020 2:38:44 PM.622] LSPD First Response: [FATAL] Error loading outfits System.IO.FileNotFoundException: Failed to find file:lspdfr/data/outfits.xml
[9/10/2020 2:38:44 PM.622] File name: 'path'
[9/10/2020 2:38:44 PM.622] at FSLAnfhKFAZqeTZBpOYIhJYmqAagA.aTWMTcHQRCBacGjPwBGWDWyyhevHb(String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 87
[9/10/2020 2:38:44 PM.622] at ZeFRbLoVMQcZhCvLypNnHjctWIZm.ZekPhmGpZxXKUkeZOzxuRFlGQhRG[](String , String , String , Func`2 ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\ExpandableFileParser.cs:line 12
[9/10/2020 2:38:44 PM.622] at JbaKcmuWDzudbECUDZFdnmPzUnMw.rZRrkXjcwvDTDetyXbwsvvoqfDtv() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterOutfit.cs:line 23
[9/10/2020 2:38:44 PM.622] LSPD First Response: [FATAL] Failed to initialize PlayerCharacterManager
[9/10/2020 2:38:44 PM.640] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[9/10/2020 2:38:44 PM.640] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized

 

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