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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

lspdfr forced termination on launch


ninja4bravo

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Hi guys, keep having lspdfr force terminate once it says loading lspdfr, new ragehook is installed and have tried both auto and manual installs for lspdfr with no luck, is anyone able to assist?

RagePluginHook_01062020_044326.log

Edited by ninja4bravo
forgot to attach log

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/6810/sig.jpg[/img]

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Remove all the Albo1125 plugins they are obsolete. (If we want to be more specific the cause is LSPDFR+ because you have changed something in the file, if you want to play again with his plugins if they are not very problematic i recommend to reinstall it so every option become to default)

Edited by Matteov2.0
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11 hours ago, Matteov2.0 said:

Remove all the Albo1125 plugins they are obsolete. (If we want to be more specific the cause is LSPDFR+ because you have changed something in the file, if you want to play again with his plugins if they are not very problematic i recommend to reinstall it so every option become to default)

Just did a fresh install, hopefully that helps I will comment again if I encounter an issue again when I try to run it and put in a new log

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/6810/sig.jpg[/img]

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One of the issues you had was 

 

Spoiler

[6/1/2020 2:44:56 PM.541] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[6/1/2020 2:44:56 PM.541] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[6/1/2020 2:44:56 PM.541] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[6/1/2020 2:44:56 PM.541] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[6/1/2020 2:44:56 PM.541] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[6/1/2020 2:44:56 PM.541] at Rage.World.GetBlipByHandle(PoolHandle handle)
[6/1/2020 2:44:56 PM.541] at MQ/7l Sd6fdxJbsxiADueFcD.c#&u(I^KSi>{+;_\zml)lMpg!() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82

 

There is an LSPDFR.ini adjustment to avoid this issue.

Main.DisableGameBlipHiding = true

 

 

Let us know if you still need some help.

Edited by Lockinloaded

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