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zmodeler vertices


Proxima

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Hello, I am currently working one a truck and it is currently at about 710k vertices (initial count was 940k).

The problem is that zmodeler can only handle 64k per object so it splits my imported .obj into about 14 or something "default" objects in the hierarchy.

Sadly due to the way the zmodeler importer then processes the splitting leads to vertices being scattered in the different objects leading to things like in the pic.

Does anybody know a way to kind of fix it so its easier to make the different objects like bumper_f and so on. Since this just leads to a search of vertices.

 

image.thumb.png.82f914f3410983d83ce2299574c74ef5.png

Si vis pacem para bellum

 
 
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