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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR has crashed

Featured Replies

Help,these days I have tried to load plugin hook "lspd first response.dll" so many times after clicking the F4 button,but it always crashed.

Can someone help me fix this problem?

I think my basic data such as plugin hook, rock star launcher and lspdfr etc. are the newest.

The following is my log folder after lspdfr first response.dll has crashed

 

 

Spoiler

[2020/8/2  10:51:19.069] Started new log on 2020/8/2 下午 10:51:19.069
[2020/8/2  10:51:19.072] ====================================================================================================
[2020/8/2  10:51:19.066] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[2020/8/2  10:51:19.072] Log verbosity: Trivial
[2020/8/2  10:51:19.073] Initializing input system
[2020/8/2  10:51:19.076] Initializing game console
[2020/8/2  10:51:19.086] Console key has been set to F4 (key code: 115)
[2020/8/2  10:51:19.167] Initializing console variable "ConsoleScrollAmount".
[2020/8/2  10:51:19.167] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[2020/8/2  10:51:19.169] Read value: <null>
[2020/8/2  10:51:19.169] Initializing console variable "ConsoleKey".
[2020/8/2  10:51:19.169] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2020/8/2  10:51:19.169] Read value: <null>
[2020/8/2  10:51:19.169] Initializing console variable "PluginTimeoutThreshold".
[2020/8/2  10:51:19.169] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2020/8/2  10:51:19.173] Read value: 10000
[2020/8/2  10:51:19.173] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2020/8/2  10:51:19.173] Initializing console variable "AlwaysShowConsoleOutput".
[2020/8/2  10:51:19.173] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2020/8/2  10:51:19.173] Read value: False
[2020/8/2  10:51:19.173] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[2020/8/2  10:51:19.173] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2020/8/2  10:51:19.173] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2020/8/2  10:51:19.173] Read value: <null>
[2020/8/2  10:51:19.173] Initializing console variable "ShowOnScreenWarnings".
[2020/8/2  10:51:19.173] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2020/8/2  10:51:19.174] Read value: True
[2020/8/2  10:51:19.174] Setting value of console variable "ShowOnScreenWarnings" to stored value.
[2020/8/2  10:51:19.174] Console initialized
[2020/8/2  10:51:19.174] Initializing forms manager
[2020/8/2  10:51:19.175] Cleaning temp folder
[2020/8/2  10:51:19.177] Version: RAGE Plugin Hook v1.78.1267.16039 for Grand Theft Auto V
[2020/8/2  10:51:19.215] ================ RAGE Plugin Hook ================
[8/2/2020 10:51:19 PM.218] Command line option "DX11" is specified twice. Please remove one.
[8/2/2020 10:51:19 PM.218] Command line option "windowed" is specified twice. Please remove one.
[8/2/2020 10:51:19 PM.223] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[8/2/2020 10:51:19 PM.223] Checking game support
[8/2/2020 10:51:19 PM.378] Product name: Grand Theft Auto V
[8/2/2020 10:51:19 PM.378] Product version: 1.0.1868.1
[8/2/2020 10:51:19 PM.378] Is steam version: True
[8/2/2020 10:51:19 PM.379] Initializing DirectX
[8/2/2020 10:51:19 PM.380] Initializing Direct3D
[8/2/2020 10:51:19 PM.380] Getting game swap chain
[8/2/2020 10:51:19 PM.407] Swap Chain created: 0x7FF7FBA324F8
[8/2/2020 10:51:19 PM.407] Swap Chain VTable: 0x22B7D5663E0
[8/2/2020 10:51:19 PM.407] 0x748948FFFEC959E9;0x8D48564157552024;0x170EC814890246C
[8/2/2020 10:51:19 PM.407] D3D11Present: 0x7FF821F14670
[8/2/2020 10:51:19 PM.407] D3D11ResizeBuffers: 0x7FF821F29DE0
[8/2/2020 10:51:19 PM.407] D3D11ResizeTarget: 0x7FF821F77DA0
[8/2/2020 10:51:19 PM.407] D3D11SetFullscreenState: 0x7FF821F31930
[8/2/2020 10:51:19 PM.408] Direct3D initialized
[8/2/2020 10:51:19 PM.408] Initialized DirectX
[8/2/2020 10:51:19 PM.408] Direct3D watcher thread spawned
[8/2/2020 10:51:19 PM.409] Getting device
[8/2/2020 10:51:19 PM.409] Retrieved device
[8/2/2020 10:51:19 PM.409] Creating wrapper
[8/2/2020 10:51:19 PM.477] Wrapper created
[8/2/2020 10:51:19 PM.483] Effect created
[8/2/2020 10:51:19 PM.483] Creating buffer
[8/2/2020 10:51:19 PM.483] Created buffer
[8/2/2020 10:51:19 PM.483] Creating blend state
[8/2/2020 10:51:19 PM.483] Created blend state
[8/2/2020 10:51:19 PM.483] Done with creation
[8/2/2020 10:51:19 PM.629] Initializing texture system.
[8/2/2020 10:51:19 PM.629] Initializing texture system; phase 1
[8/2/2020 10:51:19 PM.629] Initializing texture system; phase 2
[8/2/2020 10:51:19 PM.636] Initializing texture system; phase 3
[8/2/2020 10:51:19 PM.637] Initializing texture system; phase 4
[8/2/2020 10:51:19 PM.648] Initializing texture system; phase 5
[8/2/2020 10:51:19 PM.649] Initializing texture system; phase 6
[8/2/2020 10:51:19 PM.651] Initializing texture system; phase 7
[8/2/2020 10:51:19 PM.653] Initializing texture system; phase 8
[8/2/2020 10:51:19 PM.654] Initializing texture system; phase 9
[8/2/2020 10:51:19 PM.655] Initializing texture system; phase 10
[8/2/2020 10:51:19 PM.659] Initializing texture system; phase 11
[8/2/2020 10:51:19 PM.659] Initializing texture system; phase 12
[8/2/2020 10:51:19 PM.661] Initializing texture system; phase 13
[8/2/2020 10:51:19 PM.661] Initializing texture system; phase 14
[8/2/2020 10:51:24 PM.409] Direct3D watcher thread ended
[8/2/2020 10:51:50 PM.198] LoadingScreenMsg: Initializing game support
[8/2/2020 10:51:50 PM.450] Initializing game support
[8/2/2020 10:51:56 PM.120] LoadingScreenMsg: Velocity limit removed
[8/2/2020 10:51:56 PM.448] Compatibility level: 0
[8/2/2020 10:51:56 PM.448] Supported version detected
[8/2/2020 10:51:56 PM.448] ==================================================
[8/2/2020 10:51:56 PM.448] LoadingScreenMsg: Patching code
[8/2/2020 10:51:56 PM.699] LoadingScreenMsg: Waiting for game initialization
[8/2/2020 10:51:56 PM.950] Waiting for game initialization
[8/2/2020 10:51:57 PM.051] LoadingScreenMsg: Initializing core
[8/2/2020 10:51:57 PM.301] Initializing hook
[8/2/2020 10:52:02 PM.331] LoadingScreenMsg: Completing interoperability
[8/2/2020 10:52:02 PM.582] Completing interoperability
[8/2/2020 10:52:02 PM.582] Initialization code 1.
[8/2/2020 10:52:02 PM.582] Initialization code 2.
[8/2/2020 10:52:02 PM.582] Initialization code 3.
[8/2/2020 10:52:02 PM.592] 1 Address: 0x00007FF7F993B4DC
[8/2/2020 10:52:02 PM.592] Calling func 1
[8/2/2020 10:52:02 PM.613] 2 Address: 0x00007FF7FA4B030A
[8/2/2020 10:52:02 PM.613] 3 Address: 0x00007FF7F8F25D92
[8/2/2020 10:52:02 PM.649] Address: 0x00007FF7FA4B02B4
[8/2/2020 10:52:02 PM.649] Unknown var: 0x00007FF7FB4D1CA0
[8/2/2020 10:52:02 PM.649] Initialization code 4.
[8/2/2020 10:52:02 PM.649] Initialization code 5.
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 1
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 2
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 3
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 4
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 5
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 6
[8/2/2020 10:52:02 PM.649] Completing interoperability, phase 7
[8/2/2020 10:52:02 PM.649] LoadingScreenMsg: 
[8/2/2020 10:52:02 PM.900] LoadingScreenMsg: Loading Story Mode
[8/2/2020 10:52:07 PM.127] LoadingScreenMsg: Loading and Populating Game World
[8/2/2020 10:52:07 PM.378] LoadingScreenMsg: 
[8/2/2020 10:52:23 PM.678] Initializing console variable "IsDeveloperModeEnabled".
[8/2/2020 10:52:23 PM.678] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/2/2020 10:52:23 PM.678] Read value: False
[8/2/2020 10:52:23 PM.678] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/2/2020 10:52:23 PM.679] Initializing console variable "TimeScale".
[8/2/2020 10:52:23 PM.679] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/2/2020 10:52:23 PM.679] Read value: <null>
[8/2/2020 10:53:30 PM.751] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/2/2020 10:53:33 PM.224] <UNLOADED PLUGIN>: Initializing input system
[8/2/2020 10:53:33 PM.225] <UNLOADED PLUGIN>: Initializing game console
[8/2/2020 10:53:33 PM.227] <UNLOADED PLUGIN>: Initializing forms manager
[8/2/2020 10:53:33 PM.418] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/2/2020 10:53:33 PM.655] LSPD First Response: [TRACE] Started loading LSPDFR
[8/2/2020 10:53:33 PM.656] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[8/2/2020 10:53:33 PM.657] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[8/2/2020 10:53:33 PM.657] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[8/2/2020 10:53:33 PM.670] LSPD First Response: [WARN] Failed to find settings file at D:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini. Only default values are available
[8/2/2020 10:53:41 PM.209] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[8/2/2020 10:53:42 PM.912] LSPD First Response: [FATAL] Error loading outfits System.IO.FileNotFoundException: Failed to find file:lspdfr/data/outfits.xml
[8/2/2020 10:53:42 PM.912] File name: 'path'
[8/2/2020 10:53:42 PM.912] at \[yxe(OXm<!pEA9D\]hJc/_\\4}$.2iF:M;(qdF/`4E<yO+5r[R? 0(String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 87
[8/2/2020 10:53:42 PM.912] at \[9\.M2\\\.w%A2{; >1aLUbQTHp$.gC0#o[MI|Eqvi'36c (ItLR!![](String , String , String , Func`2 ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\ExpandableFileParser.cs:line 12
[8/2/2020 10:53:42 PM.912] at \*CAuk:'112\.Bq\,CeZyx\[5E-l'.<*X"LH&8*EMzZ|}ta,'P_^4"$() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterOutfit.cs:line 23
[8/2/2020 10:53:42 PM.912] LSPD First Response: [FATAL] Failed to initialize PlayerCharacterManager
[8/2/2020 10:53:42 PM.945] LSPD First Response: 
[8/2/2020 10:53:42 PM.947] LSPD First Response: ==============================
[8/2/2020 10:53:42 PM.947] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[8/2/2020 10:53:42 PM.947] LSPD First Response: ------------------------------
[8/2/2020 10:53:42 PM.947] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[8/2/2020 10:53:42 PM.947] LSPD First Response: ------------------------------
[8/2/2020 10:53:42 PM.947] LSPD First Response: Exception type: System.NullReferenceException
[8/2/2020 10:53:42 PM.947] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[8/2/2020 10:53:42 PM.947] LSPD First Response: ------------------------------
[8/2/2020 10:53:42 PM.947] LSPD First Response: Inner exceptions:
[8/2/2020 10:53:42 PM.947] LSPD First Response: ------------------------------
[8/2/2020 10:53:42 PM.947] LSPD First Response: Stack trace:
[8/2/2020 10:53:42 PM.948] LSPD First Response: at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".kC'-QN^)tGzC?LHKUeO)e,8k!(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 325
[8/2/2020 10:53:42 PM.948] at Rage.GameFiber.Main()
[8/2/2020 10:53:42 PM.948] LSPD First Response: ==============================
[8/2/2020 10:53:42 PM.948] LSPD First Response: 
[8/2/2020 10:53:42 PM.962] LSPD First Response: [FATAL] Forced termination
[8/2/2020 10:53:42 PM.970] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[8/2/2020 10:53:44 PM.410] LSPD First Response: [INFO] LSPDFR has shut down

 

Hi Peter,

 

I've had a look at your log and you seem to be missing some crucial files which I will list below: 

Your LSPDFR settings file (lspdfr.ini)

In lspdfr/data/ no outifts.xml settings found

 

Both of these settings can be found within the manual install files of LSPDFR but this will remove any customization done to them. Also I sometimes drag some files to my desktop such as outfits.xml to edit them and I forget to put them back which would cause no file to be found. If this is the case make sure to put them in the right location 🙂

 

Another thing I noticed was that there seemed to be some sort of duplicate

[8/2/2020 10:51:19 PM.218] Command line option "DX11" is specified twice. Please remove one.
[8/2/2020 10:51:19 PM.218] Command line option "windowed" is specified twice. Please remove one.

 

As far as I believe this isn't fatal but is just an unnecessary duplication. I do not know too much about "DX11" and "windowed" so I can't say where you may find them.

 

If you need any more help let me know and best of luck!

 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
22 hours ago, peter40703 said:

 

Thanks a lot,it worked well.

But some callouts such as supercallouts, redcallouts,etc did not work.

Do you any solutions to solve the problem? I have no idea. Where should I put these callouts files?

Other than that,how can I enter some building such as FIB.  

32 minutes ago, peter40703 said:

Thanks a lot,it worked well.

But some callouts such as supercallouts, redcallouts,etc did not work.

Do you any solutions to solve the problem? I have no idea. Where should I put these callouts files?

Other than that,how can I enter some building such as FIB.  

Glad it worked. Make sure those callouts are in the right folder plugins/LSPDFR and the audio (if provided) lspdfr/audio/scanner

Also please provide an RPH log when you tried to play with those callouts.

 

Regarding going in buildings the only mod which lets you do this is called Open all interiors and is a must have. This lets you access the interior of the FIB building. It can be found here:  

https://www.gta5-mods.com/scripts/open-all-interiors

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author

I have put the audio of the red callouts into plugins/LSPDFR /audio and redcallouts dll. into the file of lspdfr,but it did not work.

As for the website you gave "https://www.gta5-mods.com/scripts/open-all-interiors" , it seems need to download something they call " Alexander Blade's ScriptHookV" first. However, I cannot find "Alexander Blade's ScriptHookV",could you help me?

Thanks a lot.

On 8/3/2020 at 2:56 PM, peter40703 said:

Thanks a lot,it worked well.

But some callouts such as supercallouts, redcallouts,etc did not work.

Do you any solutions to solve the problem? I have no idea. Where should I put these callouts files?

Other than that,how can I enter some building such as FIB.  

If you provide your RPH log I can see why it may not be loading. As for scripthookv it is found here: https://www.gta5-mods.com/tools/script-hook-v

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author

The information below are the log of the redcallout

Spoiler

[8/4/2020 8:23:21 PM.619] Command line option "DX11" is specified twice. Please remove one.
[8/4/2020 8:23:21 PM.619] Command line option "windowed-disableCustomLoadingScreen" is specified twice. Please remove one.
[8/4/2020 8:23:21 PM.624] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[8/4/2020 8:23:21 PM.624] Checking game support
[8/4/2020 8:23:21 PM.792] Product name: Grand Theft Auto V
[8/4/2020 8:23:21 PM.792] Product version: 1.0.1868.1
[8/4/2020 8:23:21 PM.792] Is steam version: True
[8/4/2020 8:23:21 PM.792] Initializing DirectX
[8/4/2020 8:23:21 PM.793] Initializing Direct3D
[8/4/2020 8:23:21 PM.794] Getting game swap chain
[8/4/2020 8:23:21 PM.821] Swap Chain created: 0x7FF60EA524F8
[8/4/2020 8:23:21 PM.821] Swap Chain VTable: 0x21C7ED150D0
[8/4/2020 8:23:21 PM.821] 0x748948000EBA55E9;0x8D48564157552024;0x170EC814890246C
[8/4/2020 8:23:21 PM.821] D3D11Present: 0x7FF821F14670
[8/4/2020 8:23:21 PM.821] D3D11ResizeBuffers: 0x7FF821F29DE0
[8/4/2020 8:23:21 PM.821] D3D11ResizeTarget: 0x7FF821F77DA0
[8/4/2020 8:23:21 PM.821] D3D11SetFullscreenState: 0x7FF821F31930
[8/4/2020 8:23:21 PM.822] Direct3D initialized
[8/4/2020 8:23:21 PM.822] Initialized DirectX
[8/4/2020 8:23:21 PM.822] Direct3D watcher thread spawned
[8/4/2020 8:23:21 PM.865] Getting device
[8/4/2020 8:23:21 PM.865] Retrieved device
[8/4/2020 8:23:21 PM.865] Creating wrapper
[8/4/2020 8:23:22 PM.089] Wrapper created
[8/4/2020 8:23:22 PM.098] Effect created
[8/4/2020 8:23:22 PM.098] Creating buffer
[8/4/2020 8:23:22 PM.098] Created buffer
[8/4/2020 8:23:22 PM.098] Creating blend state
[8/4/2020 8:23:22 PM.098] Created blend state
[8/4/2020 8:23:22 PM.098] Done with creation
[8/4/2020 8:23:22 PM.291] Initializing texture system.
[8/4/2020 8:23:22 PM.291] Initializing texture system; phase 1
[8/4/2020 8:23:22 PM.291] Initializing texture system; phase 2
[8/4/2020 8:23:22 PM.317] Initializing texture system; phase 3
[8/4/2020 8:23:22 PM.317] Initializing texture system; phase 4
[8/4/2020 8:23:22 PM.330] Initializing texture system; phase 5
[8/4/2020 8:23:22 PM.340] Initializing texture system; phase 6
[8/4/2020 8:23:22 PM.342] Initializing texture system; phase 7
[8/4/2020 8:23:22 PM.344] Initializing texture system; phase 8
[8/4/2020 8:23:22 PM.345] Initializing texture system; phase 9
[8/4/2020 8:23:22 PM.346] Initializing texture system; phase 10
[8/4/2020 8:23:22 PM.350] Initializing texture system; phase 11
[8/4/2020 8:23:22 PM.350] Initializing texture system; phase 12
[8/4/2020 8:23:22 PM.352] Initializing texture system; phase 13
[8/4/2020 8:23:22 PM.352] Initializing texture system; phase 14
[8/4/2020 8:23:26 PM.823] Direct3D watcher thread ended
[8/4/2020 8:23:53 PM.216] LoadingScreenMsg: Initializing game support
[8/4/2020 8:23:53 PM.467] Initializing game support
[8/4/2020 8:23:59 PM.141] LoadingScreenMsg: Velocity limit removed
[8/4/2020 8:23:59 PM.471] Compatibility level: 0
[8/4/2020 8:23:59 PM.471] Supported version detected
[8/4/2020 8:23:59 PM.471] ==================================================
[8/4/2020 8:23:59 PM.471] LoadingScreenMsg: Patching code
[8/4/2020 8:23:59 PM.722] LoadingScreenMsg: Waiting for game initialization
[8/4/2020 8:23:59 PM.973] Waiting for game initialization
[8/4/2020 8:24:00 PM.074] LoadingScreenMsg: Initializing core
[8/4/2020 8:24:00 PM.324] Initializing hook
[8/4/2020 8:24:05 PM.356] LoadingScreenMsg: Completing interoperability
[8/4/2020 8:24:05 PM.607] Completing interoperability
[8/4/2020 8:24:05 PM.607] Initialization code 1.
[8/4/2020 8:24:05 PM.607] Initialization code 2.
[8/4/2020 8:24:05 PM.607] Initialization code 3.
[8/4/2020 8:24:05 PM.617] 1 Address: 0x00007FF60C95B4DC
[8/4/2020 8:24:05 PM.617] Calling func 1
[8/4/2020 8:24:05 PM.638] 2 Address: 0x00007FF60D4D030A
[8/4/2020 8:24:05 PM.638] 3 Address: 0x00007FF60BF45D92
[8/4/2020 8:24:05 PM.674] Address: 0x00007FF60D4D02B4
[8/4/2020 8:24:05 PM.674] Unknown var: 0x00007FF60E4F1CA0
[8/4/2020 8:24:05 PM.674] Initialization code 4.
[8/4/2020 8:24:05 PM.674] Initialization code 5.
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 1
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 2
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 3
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 4
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 5
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 6
[8/4/2020 8:24:05 PM.674] Completing interoperability, phase 7
[8/4/2020 8:24:05 PM.674] LoadingScreenMsg: 
[8/4/2020 8:24:05 PM.925] LoadingScreenMsg: Loading Story Mode
[8/4/2020 8:24:22 PM.045] LoadingScreenMsg: Loading and Populating Game World
[8/4/2020 8:24:22 PM.295] LoadingScreenMsg: 
[8/4/2020 8:24:47 PM.010] Initializing console variable "IsDeveloperModeEnabled".
[8/4/2020 8:24:47 PM.010] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/4/2020 8:24:47 PM.010] Read value: <null>
[8/4/2020 8:24:47 PM.010] Initializing console variable "TimeScale".
[8/4/2020 8:24:47 PM.010] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/4/2020 8:24:47 PM.010] Read value: <null>
[8/4/2020 8:24:47 PM.031] Cannot load or unload plugins right now. One or more plugin(s) are currently being unloaded.
[8/4/2020 8:24:49 PM.777] <UNLOADED PLUGIN>: Initializing input system
[8/4/2020 8:24:49 PM.778] <UNLOADED PLUGIN>: Initializing game console
[8/4/2020 8:24:49 PM.780] <UNLOADED PLUGIN>: Initializing forms manager
[8/4/2020 8:24:52 PM.603] <UNLOADED PLUGIN>: Initializing input system
[8/4/2020 8:24:52 PM.604] <UNLOADED PLUGIN>: Initializing game console
[8/4/2020 8:24:52 PM.606] <UNLOADED PLUGIN>: Initializing forms manager
[8/4/2020 8:24:52 PM.624] Error while loading plugin D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\redCallouts.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly redCallouts.dll (redCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[8/4/2020 8:24:52 PM.624] Parameter name: assemblyPath
[8/4/2020 8:24:52 PM.624] at Rage.RemotePlugin.Initialize(String assemblyPath)
[8/4/2020 8:24:52 PM.624] at Rage.RemotePlugin.Initialize(String assemblyPath)
[8/4/2020 8:24:52 PM.624] at Rage.Plugin.Initialize(String assemblyPath)
[8/4/2020 8:24:52 PM.624] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[8/4/2020 8:24:52 PM.624] at Rage.HookManager.ReloadAllPlugins(Boolean terminate)
[8/4/2020 8:24:52 PM.868] LSPD First Response: [TRACE] Started loading LSPDFR
[8/4/2020 8:24:52 PM.869] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[8/4/2020 8:24:52 PM.869] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[8/4/2020 8:24:52 PM.869] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[8/4/2020 8:24:59 PM.850] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[8/4/2020 8:25:20 PM.681] LSPD First Response: [TRACE] Game has stopped loading
[8/4/2020 8:25:25 PM.224] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[8/4/2020 8:25:25 PM.230] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom

 

Edited by peter40703

I see. Well I believe that you may have installed these incorrectly so make sure they go in Plugins/LSPDFR not just Plugins

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  • Author

I have made sure that I put those callouts into Plugins/LSPDFR not just Plugins,however, after that, I even cannot enter lspdfr successfully.

Other than that,I am sure that  outfit.xml is in plugin/lspdfr/data/,and settings is in plugin/lspdfr.

I have not changed the location of them(outfit.xml and settings) since lspdfr could work successfully last time. 

 

Spoiler

[8/6/2020 11:28:14 PM.488] Command line option "DX11" is specified twice. Please remove one.
[8/6/2020 11:28:14 PM.489] Command line option "windowed-disableCustomLoadingScreen" is specified twice. Please remove one.
[8/6/2020 11:28:14 PM.493] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[8/6/2020 11:28:14 PM.493] Checking game support
[8/6/2020 11:28:14 PM.650] Product name: Grand Theft Auto V
[8/6/2020 11:28:14 PM.650] Product version: 1.0.1868.1
[8/6/2020 11:28:14 PM.650] Is steam version: True
[8/6/2020 11:28:14 PM.651] Initializing DirectX
[8/6/2020 11:28:14 PM.653] Initializing Direct3D
[8/6/2020 11:28:14 PM.653] Getting game swap chain
[8/6/2020 11:28:14 PM.687] Swap Chain created: 0x7FF7D79A24F8
[8/6/2020 11:28:14 PM.687] Swap Chain VTable: 0x182C9FC3A70
[8/6/2020 11:28:14 PM.687] 0x748948000EBA55E9;0x8D48564157552024;0x170EC814890246C
[8/6/2020 11:28:14 PM.687] D3D11Present: 0x7FF821F14670
[8/6/2020 11:28:14 PM.687] D3D11ResizeBuffers: 0x7FF821F29DE0
[8/6/2020 11:28:14 PM.687] D3D11ResizeTarget: 0x7FF821F77DA0
[8/6/2020 11:28:14 PM.687] D3D11SetFullscreenState: 0x7FF821F31930
[8/6/2020 11:28:14 PM.688] Direct3D initialized
[8/6/2020 11:28:14 PM.688] Initialized DirectX
[8/6/2020 11:28:14 PM.688] Direct3D watcher thread spawned
[8/6/2020 11:28:14 PM.693] Getting device
[8/6/2020 11:28:14 PM.693] Retrieved device
[8/6/2020 11:28:14 PM.693] Creating wrapper
[8/6/2020 11:28:14 PM.765] Wrapper created
[8/6/2020 11:28:14 PM.771] Effect created
[8/6/2020 11:28:14 PM.771] Creating buffer
[8/6/2020 11:28:14 PM.771] Created buffer
[8/6/2020 11:28:14 PM.771] Creating blend state
[8/6/2020 11:28:14 PM.771] Created blend state
[8/6/2020 11:28:14 PM.771] Done with creation
[8/6/2020 11:28:14 PM.872] Initializing texture system.
[8/6/2020 11:28:14 PM.872] Initializing texture system; phase 1
[8/6/2020 11:28:14 PM.872] Initializing texture system; phase 2
[8/6/2020 11:28:14 PM.880] Initializing texture system; phase 3
[8/6/2020 11:28:14 PM.880] Initializing texture system; phase 4
[8/6/2020 11:28:14 PM.892] Initializing texture system; phase 5
[8/6/2020 11:28:14 PM.893] Initializing texture system; phase 6
[8/6/2020 11:28:14 PM.895] Initializing texture system; phase 7
[8/6/2020 11:28:14 PM.897] Initializing texture system; phase 8
[8/6/2020 11:28:14 PM.898] Initializing texture system; phase 9
[8/6/2020 11:28:14 PM.899] Initializing texture system; phase 10
[8/6/2020 11:28:14 PM.903] Initializing texture system; phase 11
[8/6/2020 11:28:14 PM.903] Initializing texture system; phase 12
[8/6/2020 11:28:14 PM.905] Initializing texture system; phase 13
[8/6/2020 11:28:14 PM.905] Initializing texture system; phase 14
[8/6/2020 11:28:19 PM.689] Direct3D watcher thread ended
[8/6/2020 11:28:45 PM.295] LoadingScreenMsg: Initializing game support
[8/6/2020 11:28:45 PM.546] Initializing game support
[8/6/2020 11:28:51 PM.203] LoadingScreenMsg: Velocity limit removed
[8/6/2020 11:28:51 PM.530] Compatibility level: 0
[8/6/2020 11:28:51 PM.530] Supported version detected
[8/6/2020 11:28:51 PM.530] ==================================================
[8/6/2020 11:28:51 PM.530] LoadingScreenMsg: Patching code
[8/6/2020 11:28:51 PM.781] LoadingScreenMsg: Waiting for game initialization
[8/6/2020 11:28:52 PM.032] Waiting for game initialization
[8/6/2020 11:28:52 PM.132] LoadingScreenMsg: Initializing core
[8/6/2020 11:28:52 PM.383] Initializing hook
[8/6/2020 11:28:57 PM.412] LoadingScreenMsg: Completing interoperability
[8/6/2020 11:28:57 PM.663] Completing interoperability
[8/6/2020 11:28:57 PM.663] Initialization code 1.
[8/6/2020 11:28:57 PM.663] Initialization code 2.
[8/6/2020 11:28:57 PM.663] Initialization code 3.
[8/6/2020 11:28:57 PM.673] 1 Address: 0x00007FF7D58AB4DC
[8/6/2020 11:28:57 PM.673] Calling func 1
[8/6/2020 11:28:57 PM.692] 2 Address: 0x00007FF7D642030A
[8/6/2020 11:28:57 PM.693] 3 Address: 0x00007FF7D4E95D92
[8/6/2020 11:28:57 PM.727] Address: 0x00007FF7D64202B4
[8/6/2020 11:28:57 PM.727] Unknown var: 0x00007FF7D7441CA0
[8/6/2020 11:28:57 PM.727] Initialization code 4.
[8/6/2020 11:28:57 PM.727] Initialization code 5.
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 1
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 2
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 3
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 4
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 5
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 6
[8/6/2020 11:28:57 PM.727] Completing interoperability, phase 7
[8/6/2020 11:28:57 PM.727] LoadingScreenMsg: 
[8/6/2020 11:28:57 PM.978] LoadingScreenMsg: Loading Story Mode
[8/6/2020 11:28:59 PM.302] LoadingScreenMsg: Loading and Populating Game World
[8/6/2020 11:28:59 PM.553] LoadingScreenMsg: 
[8/6/2020 11:29:15 PM.486] Initializing console variable "IsDeveloperModeEnabled".
[8/6/2020 11:29:15 PM.486] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/6/2020 11:29:15 PM.486] Read value: <null>
[8/6/2020 11:29:15 PM.486] Initializing console variable "TimeScale".
[8/6/2020 11:29:15 PM.486] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/6/2020 11:29:15 PM.487] Read value: <null>
[8/6/2020 11:29:15 PM.500] Cannot load or unload plugins right now. One or more plugin(s) are currently being unloaded.
[8/6/2020 11:29:17 PM.966] <UNLOADED PLUGIN>: Initializing input system
[8/6/2020 11:29:17 PM.967] <UNLOADED PLUGIN>: Initializing game console
[8/6/2020 11:29:17 PM.968] <UNLOADED PLUGIN>: Initializing forms manager
[8/6/2020 11:29:18 PM.371] LSPD First Response: [TRACE] Started loading LSPDFR
[8/6/2020 11:29:18 PM.372] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[8/6/2020 11:29:18 PM.372] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[8/6/2020 11:29:18 PM.372] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[8/6/2020 11:29:18 PM.387] LSPD First Response: [WARN] Failed to find settings file at D:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini. Only default values are available
[8/6/2020 11:29:22 PM.499] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[8/6/2020 11:29:37 PM.794] LSPD First Response: [TRACE] Game has stopped loading
[8/6/2020 11:29:42 PM.306] LSPD First Response: [FATAL] Error loading outfits System.IO.FileNotFoundException: Failed to find file:lspdfr/data/outfits.xml
[8/6/2020 11:29:42 PM.306] File name: 'path'
[8/6/2020 11:29:42 PM.306] at \[yxe(OXm<!pEA9D\]hJc/_\\4}$.2iF:M;(qdF/`4E<yO+5r[R? 0(String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 87
[8/6/2020 11:29:42 PM.306] at \[9\.M2\\\.w%A2{; >1aLUbQTHp$.gC0#o[MI|Eqvi'36c (ItLR!![](String , String , String , Func`2 ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\ExpandableFileParser.cs:line 12
[8/6/2020 11:29:42 PM.306] at \*CAuk:'112\.Bq\,CeZyx\[5E-l'.<*X"LH&8*EMzZ|}ta,'P_^4"$() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterOutfit.cs:line 23
[8/6/2020 11:29:42 PM.306] LSPD First Response: [FATAL] Failed to initialize PlayerCharacterManager
[8/6/2020 11:29:42 PM.317] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[8/6/2020 11:29:42 PM.317] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized

 

Well if you could check that they are in the desired folders that would be great. If they are not, you can take a fresh copy from LSPDFR Manual Install.

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