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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crashing on loading screen.

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[29-Apr-20 04:48:27 PM.455] Started new log on 29-Apr-20 04:48:27 PM.455
[29-Apr-20 04:48:27 PM.460] ====================================================================================================
[29-Apr-20 04:48:27 PM.282] Log path: D:\Grand theft auto V\Grand Theft Auto V\RagePluginHook.log
[29-Apr-20 04:48:27 PM.460] Log verbosity: Trivial
[29-Apr-20 04:48:27 PM.462] Initializing input system
[29-Apr-20 04:48:27 PM.467] Initializing game console
[29-Apr-20 04:48:27 PM.484] Console key has been set to F4 (key code: 115)
[29-Apr-20 04:48:27 PM.613] Initializing console variable "ConsoleScrollAmount".
[29-Apr-20 04:48:27 PM.613] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[29-Apr-20 04:48:27 PM.620] Read value: <null>
[29-Apr-20 04:48:27 PM.621] Initializing console variable "ConsoleKey".
[29-Apr-20 04:48:27 PM.621] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[29-Apr-20 04:48:27 PM.621] Read value: <null>
[29-Apr-20 04:48:27 PM.621] Initializing console variable "PluginTimeoutThreshold".
[29-Apr-20 04:48:27 PM.621] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[29-Apr-20 04:48:27 PM.629] Read value: 60000
[29-Apr-20 04:48:27 PM.629] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[29-Apr-20 04:48:27 PM.629] Initializing console variable "AlwaysShowConsoleOutput".
[29-Apr-20 04:48:27 PM.629] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[29-Apr-20 04:48:27 PM.629] Read value: <null>
[29-Apr-20 04:48:27 PM.629] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[29-Apr-20 04:48:27 PM.629] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[29-Apr-20 04:48:27 PM.629] Read value: <null>
[29-Apr-20 04:48:27 PM.629] Initializing console variable "ShowOnScreenWarnings".
[29-Apr-20 04:48:27 PM.629] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[29-Apr-20 04:48:27 PM.630] Read value: <null>
[29-Apr-20 04:48:27 PM.630] Console initialized
[29-Apr-20 04:48:27 PM.630] Initializing forms manager
[29-Apr-20 04:48:27 PM.633] Cleaning temp folder
[29-Apr-20 04:48:27 PM.636] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[29-Apr-20 04:48:27 PM.647] ================ RAGE Plugin Hook ================
[29-Apr-20 04:48:27 PM.662] Detected Windows 10 Professional (64-bit) (10.0.10240.0)!
[29-Apr-20 04:48:27 PM.662] Checking game support
[29-Apr-20 04:48:28 PM.175] Product name: Grand Theft Auto V
[29-Apr-20 04:48:28 PM.175] Product version: 1.0.1868.1
[29-Apr-20 04:48:28 PM.175] Is steam version: False
[29-Apr-20 04:48:28 PM.175] Initializing DirectX
[29-Apr-20 04:48:28 PM.177] Initializing Direct3D
[29-Apr-20 04:48:28 PM.177] Getting game swap chain
[29-Apr-20 04:48:28 PM.206] Swap Chain created: 0x7FF635F3DFF8
[29-Apr-20 04:48:28 PM.206] Swap Chain VTable: 0x827C257CA0
[29-Apr-20 04:48:28 PM.206] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[29-Apr-20 04:48:28 PM.206] D3D11Present: 0x7FFC9F051DA0
[29-Apr-20 04:48:28 PM.206] D3D11ResizeBuffers: 0x7FFC9F055D10
[29-Apr-20 04:48:28 PM.206] D3D11ResizeTarget: 0x7FFC9F090E90
[29-Apr-20 04:48:28 PM.206] D3D11SetFullscreenState: 0x7FFC9F05C730
[29-Apr-20 04:48:28 PM.207] Direct3D initialized
[29-Apr-20 04:48:28 PM.207] Initialized DirectX
[29-Apr-20 04:48:28 PM.207] Direct3D watcher thread spawned
[29-Apr-20 04:48:28 PM.212] Getting device
[29-Apr-20 04:48:28 PM.212] Retrieved device
[29-Apr-20 04:48:28 PM.212] Creating wrapper
[29-Apr-20 04:48:28 PM.270] Wrapper created
[29-Apr-20 04:48:28 PM.274] Effect created
[29-Apr-20 04:48:28 PM.274] Creating buffer
[29-Apr-20 04:48:28 PM.274] Created buffer
[29-Apr-20 04:48:28 PM.274] Creating blend state
[29-Apr-20 04:48:28 PM.274] Created blend state
[29-Apr-20 04:48:28 PM.274] Done with creation
[29-Apr-20 04:48:28 PM.336] Initializing texture system.
[29-Apr-20 04:48:28 PM.336] Initializing texture system; phase 1
[29-Apr-20 04:48:28 PM.336] Initializing texture system; phase 2
[29-Apr-20 04:48:28 PM.342] Initializing texture system; phase 3
[29-Apr-20 04:48:28 PM.343] Initializing texture system; phase 4
[29-Apr-20 04:48:28 PM.352] Initializing texture system; phase 5
[29-Apr-20 04:48:28 PM.353] Initializing texture system; phase 6
[29-Apr-20 04:48:28 PM.354] Initializing texture system; phase 7
[29-Apr-20 04:48:28 PM.356] Initializing texture system; phase 8
[29-Apr-20 04:48:28 PM.357] Initializing texture system; phase 9
[29-Apr-20 04:48:28 PM.358] Initializing texture system; phase 10
[29-Apr-20 04:48:28 PM.363] Pixel Shader 5.0 not supported. Falling back to 4.0.
[29-Apr-20 04:48:28 PM.365] Initializing texture system; phase 11
[29-Apr-20 04:48:28 PM.365] Initializing texture system; phase 12
[29-Apr-20 04:48:28 PM.367] Initializing texture system; phase 13
[29-Apr-20 04:48:28 PM.367] Initializing texture system; phase 14
[29-Apr-20 04:48:33 PM.207] Direct3D watcher thread ended
[29-Apr-20 04:48:55 PM.041] LoadingScreenMsg: Initializing game support
[29-Apr-20 04:48:55 PM.292] Initializing game support
[29-Apr-20 04:49:00 PM.860] LoadingScreenMsg: Velocity limit removed
[29-Apr-20 04:49:01 PM.176] Compatibility level: 0
[29-Apr-20 04:49:01 PM.176] Supported version detected
[29-Apr-20 04:49:01 PM.176] ==================================================
[29-Apr-20 04:49:01 PM.176] LoadingScreenMsg: Patching code
[29-Apr-20 04:49:01 PM.428] LoadingScreenMsg: Waiting for game initialization
[29-Apr-20 04:49:01 PM.678] Waiting for game initialization
[29-Apr-20 04:49:01 PM.779] LoadingScreenMsg: Initializing core
[29-Apr-20 04:49:02 PM.030] Initializing hook
[29-Apr-20 04:49:07 PM.054] LoadingScreenMsg: Completing interoperability
[29-Apr-20 04:49:07 PM.306] Completing interoperability
[29-Apr-20 04:49:07 PM.306] Initialization code 1.
[29-Apr-20 04:49:07 PM.306] Initialization code 2.
[29-Apr-20 04:49:07 PM.306] Initialization code 3.
[29-Apr-20 04:49:07 PM.313] 1 Address: 0x00007FF633E4A9DC
[29-Apr-20 04:49:07 PM.313] Calling func 1
[29-Apr-20 04:49:07 PM.330] 2 Address: 0x00007FF6349BC9CE
[29-Apr-20 04:49:07 PM.330] 3 Address: 0x00007FF633435D8E
[29-Apr-20 04:49:07 PM.360] Address: 0x00007FF6349BC978
[29-Apr-20 04:49:07 PM.360] Unknown var: 0x00007FF6359DD960
[29-Apr-20 04:49:07 PM.360] Initialization code 4.
[29-Apr-20 04:49:07 PM.360] Initialization code 5.
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 1
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 2
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 3
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 4
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 5
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 6
[29-Apr-20 04:49:07 PM.360] Completing interoperability, phase 7
[29-Apr-20 04:49:07 PM.360] LoadingScreenMsg:
[29-Apr-20 04:49:07 PM.611] LoadingScreenMsg: Loading Story Mode
[29-Apr-20 04:49:10 PM.825] LoadingScreenMsg: Loading and Populating Game World
[29-Apr-20 04:49:11 PM.076] LoadingScreenMsg:
[29-Apr-20 04:49:28 PM.271] Initializing console variable "IsDeveloperModeEnabled".
[29-Apr-20 04:49:28 PM.271] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[29-Apr-20 04:49:28 PM.271] Read value: <null>
[29-Apr-20 04:49:28 PM.271] Initializing console variable "TimeScale".
[29-Apr-20 04:49:28 PM.271] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[29-Apr-20 04:49:28 PM.271] Read value: <null>
[29-Apr-20 04:49:28 PM.300] Loading plugin from path: D:\Grand theft auto V\Grand Theft Auto V\Plugins\LSPD First Response.dll
[29-Apr-20 04:49:31 PM.849] <UNLOADED PLUGIN>: Initializing input system
[29-Apr-20 04:49:31 PM.850] <UNLOADED PLUGIN>: Initializing game console
[29-Apr-20 04:49:31 PM.852] <UNLOADED PLUGIN>: Initializing forms manager
[29-Apr-20 04:49:31 PM.968] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[29-Apr-20 04:49:32 PM.433] LSPD First Response: [TRACE] Started loading LSPDFR
[29-Apr-20 04:49:32 PM.434] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[29-Apr-20 04:49:32 PM.434] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[29-Apr-20 04:49:32 PM.434] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[29-Apr-20 04:49:33 PM.569] LSPD First Response:
[29-Apr-20 04:49:33 PM.569] LSPD First Response: ==============================
[29-Apr-20 04:49:33 PM.569] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[29-Apr-20 04:49:33 PM.569] LSPD First Response: ------------------------------
[29-Apr-20 04:49:33 PM.569] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[29-Apr-20 04:49:33 PM.569] LSPD First Response: ------------------------------
[29-Apr-20 04:49:33 PM.569] LSPD First Response: Exception type: System.TypeInitializationException
[29-Apr-20 04:49:33 PM.569] LSPD First Response: Exception message: The type initializer for 'BGmLa[R,PH-DLf$;>u0Fj3=g'' threw an exception.
[29-Apr-20 04:49:33 PM.569] LSPD First Response: ------------------------------
[29-Apr-20 04:49:33 PM.569] LSPD First Response: Inner exceptions:
[29-Apr-20 04:49:33 PM.569] LSPD First Response:     Exception type: System.TypeLoadException
[29-Apr-20 04:49:33 PM.569] LSPD First Response:     Exception message: Could not load type 'System.ValueTuple`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
[29-Apr-20 04:49:33 PM.569] LSPD First Response:         ------------------------------
[29-Apr-20 04:49:33 PM.569] LSPD First Response:         Stack trace:
[29-Apr-20 04:49:33 PM.570] LSPD First Response:         at BGmLa\[R\,PH-DLf$;>u0Fj3=g'.}Hi[`R4#Zu,>]+]j/^?sbtIr!()
[29-Apr-20 04:49:33 PM.570] at BGmLa\[R\,PH-DLf$;>u0Fj3=g'..cctor() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 75
[29-Apr-20 04:49:33 PM.570] LSPD First Response:         ==============================
[29-Apr-20 04:49:33 PM.570] LSPD First Response:
[29-Apr-20 04:49:33 PM.570] LSPD First Response: ------------------------------
[29-Apr-20 04:49:33 PM.570] LSPD First Response: Stack trace:
[29-Apr-20 04:49:33 PM.570] LSPD First Response: at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".o09XSJr&Q7u'eUjf)68Pcnlv() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[29-Apr-20 04:49:33 PM.570] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".p>oJ#VC[F+/ZsH G(@r"Z#&k+() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 167
[29-Apr-20 04:49:33 PM.570] at Rage.GameFiber.Main()
[29-Apr-20 04:49:33 PM.570] LSPD First Response: ==============================
[29-Apr-20 04:49:33 PM.570] LSPD First Response:
[29-Apr-20 04:49:33 PM.576] LSPD First Response: [FATAL] Forced termination
[29-Apr-20 04:49:33 PM.584] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[29-Apr-20 04:49:34 PM.534] LSPD First Response: [INFO] LSPDFR has shut down

 

 

Protect & Serve

  • Author

I got it running but it's still crashing, idk why.

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Spoiler

[30-Apr-20 05:12:33 PM.927] Started new log on 30-Apr-20 05:12:33 PM.927
[30-Apr-20 05:12:34 PM.139] ====================================================================================================
[30-Apr-20 05:12:33 PM.236] Log path: D:\Grand theft auto V\Grand Theft Auto V\RagePluginHook.log
[30-Apr-20 05:12:34 PM.140] Log verbosity: Trivial
[30-Apr-20 05:12:34 PM.140] Initializing input system
[30-Apr-20 05:12:34 PM.168] Initializing game console
[30-Apr-20 05:12:34 PM.188] Console key has been set to F4 (key code: 115)
[30-Apr-20 05:12:34 PM.874] Initializing console variable "ConsoleScrollAmount".
[30-Apr-20 05:12:34 PM.874] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[30-Apr-20 05:12:34 PM.894] Read value: <null>
[30-Apr-20 05:12:34 PM.894] Initializing console variable "ConsoleKey".
[30-Apr-20 05:12:34 PM.894] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[30-Apr-20 05:12:34 PM.894] Read value: <null>
[30-Apr-20 05:12:34 PM.894] Initializing console variable "PluginTimeoutThreshold".
[30-Apr-20 05:12:34 PM.894] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[30-Apr-20 05:12:34 PM.937] Read value: 60000
[30-Apr-20 05:12:34 PM.937] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[30-Apr-20 05:12:34 PM.937] Initializing console variable "AlwaysShowConsoleOutput".
[30-Apr-20 05:12:34 PM.937] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[30-Apr-20 05:12:34 PM.937] Read value: <null>
[30-Apr-20 05:12:34 PM.937] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[30-Apr-20 05:12:34 PM.937] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[30-Apr-20 05:12:34 PM.938] Read value: <null>
[30-Apr-20 05:12:34 PM.938] Initializing console variable "ShowOnScreenWarnings".
[30-Apr-20 05:12:34 PM.938] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[30-Apr-20 05:12:34 PM.938] Read value: <null>
[30-Apr-20 05:12:34 PM.938] Console initialized
[30-Apr-20 05:12:34 PM.938] Initializing forms manager
[30-Apr-20 05:12:34 PM.996] Cleaning temp folder
[30-Apr-20 05:12:35 PM.043] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[30-Apr-20 05:12:35 PM.049] ================ RAGE Plugin Hook ================
[30-Apr-20 05:12:35 PM.070] Detected Windows 10 Professional (64-bit) (10.0.10240.0)!
[30-Apr-20 05:12:35 PM.070] Checking game support
[30-Apr-20 05:12:35 PM.385] Product name: Grand Theft Auto V
[30-Apr-20 05:12:35 PM.385] Product version: 1.0.1868.1
[30-Apr-20 05:12:35 PM.385] Is steam version: False
[30-Apr-20 05:12:35 PM.386] Initializing DirectX
[30-Apr-20 05:12:35 PM.387] Initializing Direct3D
[30-Apr-20 05:12:35 PM.387] Getting game swap chain
[30-Apr-20 05:12:35 PM.416] Swap Chain created: 0x7FF7E4CCDFF8
[30-Apr-20 05:12:35 PM.416] Swap Chain VTable: 0xDD7753BAF0
[30-Apr-20 05:12:35 PM.416] 0x575655E726F16EE9;0x5741564155415441;0xEC8148D9246C8D48
[30-Apr-20 05:12:35 PM.416] D3D11Present: 0x7FFA2C951DA0
[30-Apr-20 05:12:35 PM.416] D3D11ResizeBuffers: 0x7FFA2C955D10
[30-Apr-20 05:12:35 PM.416] D3D11ResizeTarget: 0x7FFA2C990E90
[30-Apr-20 05:12:35 PM.416] D3D11SetFullscreenState: 0x7FFA2C95C730
[30-Apr-20 05:12:35 PM.417] Direct3D initialized
[30-Apr-20 05:12:35 PM.417] Initialized DirectX
[30-Apr-20 05:12:35 PM.417] Direct3D watcher thread spawned
[30-Apr-20 05:12:35 PM.441] Getting device
[30-Apr-20 05:12:35 PM.441] Retrieved device
[30-Apr-20 05:12:35 PM.441] Creating wrapper
[30-Apr-20 05:12:35 PM.958] Wrapper created
[30-Apr-20 05:12:36 PM.012] Effect created
[30-Apr-20 05:12:36 PM.012] Creating buffer
[30-Apr-20 05:12:36 PM.012] Created buffer
[30-Apr-20 05:12:36 PM.012] Creating blend state
[30-Apr-20 05:12:36 PM.012] Created blend state
[30-Apr-20 05:12:36 PM.012] Done with creation
[30-Apr-20 05:12:36 PM.891] Initializing texture system.
[30-Apr-20 05:12:36 PM.891] Initializing texture system; phase 1
[30-Apr-20 05:12:36 PM.891] Initializing texture system; phase 2
[30-Apr-20 05:12:37 PM.003] Initializing texture system; phase 3
[30-Apr-20 05:12:37 PM.003] Initializing texture system; phase 4
[30-Apr-20 05:12:37 PM.123] Initializing texture system; phase 5
[30-Apr-20 05:12:37 PM.127] Initializing texture system; phase 6
[30-Apr-20 05:12:37 PM.128] Initializing texture system; phase 7
[30-Apr-20 05:12:37 PM.130] Initializing texture system; phase 8
[30-Apr-20 05:12:37 PM.131] Initializing texture system; phase 9
[30-Apr-20 05:12:37 PM.133] Initializing texture system; phase 10
[30-Apr-20 05:12:37 PM.139] Pixel Shader 5.0 not supported. Falling back to 4.0.
[30-Apr-20 05:12:37 PM.141] Initializing texture system; phase 11
[30-Apr-20 05:12:37 PM.141] Initializing texture system; phase 12
[30-Apr-20 05:12:37 PM.142] Initializing texture system; phase 13
[30-Apr-20 05:12:37 PM.142] Initializing texture system; phase 14
[30-Apr-20 05:12:40 PM.418] Direct3D watcher thread ended
[30-Apr-20 05:13:04 PM.424] LoadingScreenMsg: Initializing game support
[30-Apr-20 05:13:04 PM.675] Initializing game support
[30-Apr-20 05:13:10 PM.328] LoadingScreenMsg: Velocity limit removed
[30-Apr-20 05:13:10 PM.645] Compatibility level: 0
[30-Apr-20 05:13:10 PM.645] Supported version detected
[30-Apr-20 05:13:10 PM.645] ==================================================
[30-Apr-20 05:13:10 PM.645] LoadingScreenMsg: Patching code
[30-Apr-20 05:13:10 PM.896] LoadingScreenMsg: Waiting for game initialization
[30-Apr-20 05:13:11 PM.146] Waiting for game initialization
[30-Apr-20 05:13:11 PM.247] LoadingScreenMsg: Initializing core
[30-Apr-20 05:13:11 PM.498] Initializing hook
[30-Apr-20 05:13:16 PM.524] LoadingScreenMsg: Completing interoperability
[30-Apr-20 05:13:16 PM.775] Completing interoperability
[30-Apr-20 05:13:16 PM.775] Initialization code 1.
[30-Apr-20 05:13:16 PM.775] Initialization code 2.
[30-Apr-20 05:13:16 PM.775] Initialization code 3.
[30-Apr-20 05:13:16 PM.783] 1 Address: 0x00007FF7E2BDA9DC
[30-Apr-20 05:13:16 PM.783] Calling func 1
[30-Apr-20 05:13:16 PM.800] 2 Address: 0x00007FF7E374C9CE
[30-Apr-20 05:13:16 PM.800] 3 Address: 0x00007FF7E21C5D8E
[30-Apr-20 05:13:16 PM.830] Address: 0x00007FF7E374C978
[30-Apr-20 05:13:16 PM.830] Unknown var: 0x00007FF7E476D960
[30-Apr-20 05:13:16 PM.830] Initialization code 4.
[30-Apr-20 05:13:16 PM.830] Initialization code 5.
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 1
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 2
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 3
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 4
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 5
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 6
[30-Apr-20 05:13:16 PM.830] Completing interoperability, phase 7
[30-Apr-20 05:13:16 PM.830] LoadingScreenMsg:
[30-Apr-20 05:13:17 PM.081] LoadingScreenMsg: Loading Story Mode
[30-Apr-20 05:13:30 PM.710] LoadingScreenMsg: Loading and Populating Game World
[30-Apr-20 05:13:30 PM.961] LoadingScreenMsg:
[30-Apr-20 05:13:54 PM.184] Initializing console variable "IsDeveloperModeEnabled".
[30-Apr-20 05:13:54 PM.184] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[30-Apr-20 05:13:54 PM.184] Read value: <null>
[30-Apr-20 05:13:54 PM.184] Initializing console variable "TimeScale".
[30-Apr-20 05:13:54 PM.184] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[30-Apr-20 05:13:54 PM.184] Read value: <null>
[30-Apr-20 05:13:54 PM.236] Loading plugin from path: D:\Grand theft auto V\Grand Theft Auto V\Plugins\LSPD First Response.dll
[30-Apr-20 05:13:59 PM.009] <UNLOADED PLUGIN>: Initializing input system
[30-Apr-20 05:13:59 PM.011] <UNLOADED PLUGIN>: Initializing game console
[30-Apr-20 05:13:59 PM.014] <UNLOADED PLUGIN>: Initializing forms manager
[30-Apr-20 05:13:59 PM.480] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[30-Apr-20 05:13:59 PM.925] LSPD First Response: [TRACE] Started loading LSPDFR
[30-Apr-20 05:13:59 PM.926] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[30-Apr-20 05:13:59 PM.926] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[30-Apr-20 05:13:59 PM.926] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[30-Apr-20 05:14:00 PM.629] LSPD First Response:
[30-Apr-20 05:14:00 PM.629] LSPD First Response: ==============================
[30-Apr-20 05:14:00 PM.629] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[30-Apr-20 05:14:00 PM.629] LSPD First Response: ------------------------------
[30-Apr-20 05:14:00 PM.629] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[30-Apr-20 05:14:00 PM.629] LSPD First Response: ------------------------------
[30-Apr-20 05:14:00 PM.629] LSPD First Response: Exception type: System.TypeInitializationException
[30-Apr-20 05:14:00 PM.629] LSPD First Response: Exception message: The type initializer for 'BGmLa[R,PH-DLf$;>u0Fj3=g'' threw an exception.
[30-Apr-20 05:14:00 PM.629] LSPD First Response: ------------------------------
[30-Apr-20 05:14:00 PM.629] LSPD First Response: Inner exceptions:
[30-Apr-20 05:14:00 PM.629] LSPD First Response:     Exception type: System.TypeLoadException
[30-Apr-20 05:14:00 PM.629] LSPD First Response:     Exception message: Could not load type 'System.ValueTuple`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
[30-Apr-20 05:14:00 PM.629] LSPD First Response:         ------------------------------
[30-Apr-20 05:14:00 PM.629] LSPD First Response:         Stack trace:
[30-Apr-20 05:14:00 PM.630] LSPD First Response:         at BGmLa\[R\,PH-DLf$;>u0Fj3=g'.}Hi[`R4#Zu,>]+]j/^?sbtIr!()
[30-Apr-20 05:14:00 PM.630] at BGmLa\[R\,PH-DLf$;>u0Fj3=g'..cctor() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 75
[30-Apr-20 05:14:00 PM.630] LSPD First Response:         ==============================
[30-Apr-20 05:14:00 PM.630] LSPD First Response:
[30-Apr-20 05:14:00 PM.630] LSPD First Response: ------------------------------
[30-Apr-20 05:14:00 PM.630] LSPD First Response: Stack trace:
[30-Apr-20 05:14:00 PM.630] LSPD First Response: at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".o09XSJr&Q7u'eUjf)68Pcnlv() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[30-Apr-20 05:14:00 PM.630] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".p>oJ#VC[F+/ZsH G(@r"Z#&k+() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 167
[30-Apr-20 05:14:00 PM.630] at Rage.GameFiber.Main()
[30-Apr-20 05:14:00 PM.630] LSPD First Response: ==============================
[30-Apr-20 05:14:00 PM.630] LSPD First Response:
[30-Apr-20 05:14:00 PM.643] LSPD First Response: [FATAL] Forced termination
[30-Apr-20 05:14:00 PM.655] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[30-Apr-20 05:14:04 PM.422] LSPD First Response: [INFO] LSPDFR has shut down

 

 

Protect & Serve

3 hours ago, AlbertCris said:

How can I install it correctly? I just downloaded and ran the setup, it says that error every time.

Try to reinstall lspdfr, indicating the correct file path of GTA.

I want to know, why your system don't let you install .Net Framework. Try to reinstall your operative system

Edited by Matteov2.0

59 minutes ago, AlbertCris said:

Yes, bought it from g2a for rockstar launcher.

 

Yes the solution is updating .Net, so try first to update your operative system and than .Net

Edited by Matteov2.0

This is a support topic.
Only reply here to offer help or assistance to AlbertCris. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

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