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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Someone plz help i beg

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[10/04/2020 13:03:02.251] Started new log on 10/04/2020 13:03:02.251
[10/04/2020 13:03:02.258] ====================================================================================================
[10/04/2020 13:03:02.225] Log path: E:\Steammmm\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/04/2020 13:03:02.258] Log verbosity: Trivial
[10/04/2020 13:03:02.260] Initializing input system
[10/04/2020 13:03:02.263] Initializing game console
[10/04/2020 13:03:02.271] Console key has been set to F4 (key code: 115)
[10/04/2020 13:03:02.329] Initializing console variable "ConsoleScrollAmount".
[10/04/2020 13:03:02.340] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/04/2020 13:03:02.342] Read value: <null>
[10/04/2020 13:03:02.342] Initializing console variable "ConsoleKey".
[10/04/2020 13:03:02.342] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/04/2020 13:03:02.343] Read value: F4
[10/04/2020 13:03:02.343] Setting value of console variable "ConsoleKey" to stored value.
[10/04/2020 13:03:02.343] Console key has been set to F4 (key code: 115)
[10/04/2020 13:03:02.343] Initializing console variable "PluginTimeoutThreshold".
[10/04/2020 13:03:02.343] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/04/2020 13:03:02.345] Read value: 20000
[10/04/2020 13:03:02.345] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/04/2020 13:03:02.345] Initializing console variable "AlwaysShowConsoleOutput".
[10/04/2020 13:03:02.345] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/04/2020 13:03:02.345] Read value: <null>
[10/04/2020 13:03:02.345] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/04/2020 13:03:02.345] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/04/2020 13:03:02.346] Read value: False
[10/04/2020 13:03:02.346] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/04/2020 13:03:02.346] Initializing console variable "ShowOnScreenWarnings".
[10/04/2020 13:03:02.346] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/04/2020 13:03:02.346] Read value: <null>
[10/04/2020 13:03:02.346] Console initialized
[10/04/2020 13:03:02.346] Initializing forms manager
[10/04/2020 13:03:02.347] Cleaning temp folder
[10/04/2020 13:03:02.348] Version: RAGE Plugin Hook v1.78.1267.16039 for Grand Theft Auto V
[10/04/2020 13:03:02.353] ================ RAGE Plugin Hook ================
[4/10/2020 1:03:02 PM.357] Command line option "fullscreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[4/10/2020 1:03:02 PM.357] Command line option "ignoreDifferentVideoCard" is specified twice. Please remove one.
[4/10/2020 1:03:02 PM.361] Detected Windows 7 Ultimate (64-bit) (6.1.7601.0)!
[4/10/2020 1:03:02 PM.361] Checking game support
[4/10/2020 1:03:02 PM.521] Product name: Grand Theft Auto V
[4/10/2020 1:03:02 PM.521] Product version: 1.0.1868.1
[4/10/2020 1:03:02 PM.521] Is steam version: True
[4/10/2020 1:03:02 PM.522] Initializing DirectX
[4/10/2020 1:03:02 PM.524] Initializing Direct3D
[4/10/2020 1:03:02 PM.524] Getting game swap chain
[4/10/2020 1:03:02 PM.553] Swap Chain created: 0x141D024F8
[4/10/2020 1:03:02 PM.553] Swap Chain VTable: 0x5105EEC0
[4/10/2020 1:03:02 PM.553] 0x485641019456CDE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[4/10/2020 1:03:02 PM.553] D3D11Present: 0x7FEFAF5B2F8
[4/10/2020 1:03:02 PM.553] D3D11ResizeBuffers: 0x7FEFAF5F97C
[4/10/2020 1:03:02 PM.553] D3D11ResizeTarget: 0x7FEFAF607D8
[4/10/2020 1:03:02 PM.553] D3D11SetFullscreenState: 0x7FEFAF60B64
[4/10/2020 1:03:02 PM.554] Direct3D initialized
[4/10/2020 1:03:02 PM.554] Initialized DirectX
[4/10/2020 1:03:02 PM.554] Direct3D watcher thread spawned
[4/10/2020 1:03:03 PM.008] Getting device
[4/10/2020 1:03:03 PM.009] Retrieved device
[4/10/2020 1:03:03 PM.009] Creating wrapper
[4/10/2020 1:03:03 PM.093] Wrapper created
[4/10/2020 1:03:03 PM.097] Effect created
[4/10/2020 1:03:03 PM.097] Creating buffer
[4/10/2020 1:03:03 PM.097] Created buffer
[4/10/2020 1:03:03 PM.097] Creating blend state
[4/10/2020 1:03:03 PM.097] Created blend state
[4/10/2020 1:03:03 PM.097] Done with creation
[4/10/2020 1:03:03 PM.230] Initializing texture system.
[4/10/2020 1:03:03 PM.230] Initializing texture system; phase 1
[4/10/2020 1:03:03 PM.230] Initializing texture system; phase 2
[4/10/2020 1:03:03 PM.237] Initializing texture system; phase 3
[4/10/2020 1:03:03 PM.237] Initializing texture system; phase 4
[4/10/2020 1:03:03 PM.249] Initializing texture system; phase 5
[4/10/2020 1:03:03 PM.250] Initializing texture system; phase 6
[4/10/2020 1:03:03 PM.251] Initializing texture system; phase 7
[4/10/2020 1:03:03 PM.253] Initializing texture system; phase 8
[4/10/2020 1:03:03 PM.254] Initializing texture system; phase 9
[4/10/2020 1:03:03 PM.255] Initializing texture system; phase 10
[4/10/2020 1:03:03 PM.259] Initializing texture system; phase 11
[4/10/2020 1:03:03 PM.260] Initializing texture system; phase 12
[4/10/2020 1:03:03 PM.262] Initializing texture system; phase 13
[4/10/2020 1:03:03 PM.262] Initializing texture system; phase 14
[4/10/2020 1:03:07 PM.555] Direct3D watcher thread ended
[4/10/2020 1:03:40 PM.623] LoadingScreenMsg: Initializing game support
[4/10/2020 1:03:40 PM.873] Initializing game support
[4/10/2020 1:03:46 PM.500] LoadingScreenMsg: Velocity limit removed
[4/10/2020 1:03:46 PM.822] Compatibility level: 0
[4/10/2020 1:03:46 PM.822] Supported version detected
[4/10/2020 1:03:46 PM.822] ==================================================
[4/10/2020 1:03:46 PM.822] LoadingScreenMsg: Patching code
[4/10/2020 1:03:47 PM.072] LoadingScreenMsg: Waiting for game initialization
[4/10/2020 1:03:47 PM.322] Waiting for game initialization
[4/10/2020 1:03:47 PM.422] LoadingScreenMsg: Initializing core
[4/10/2020 1:03:47 PM.672] Initializing hook
[4/10/2020 1:03:52 PM.699] LoadingScreenMsg: Completing interoperability
[4/10/2020 1:03:52 PM.949] Completing interoperability
[4/10/2020 1:03:52 PM.949] Initialization code 1.
[4/10/2020 1:03:52 PM.949] Initialization code 2.
[4/10/2020 1:03:52 PM.949] Initialization code 3.
[4/10/2020 1:03:52 PM.958] 1 Address: 0x000000013FC0B4DC
[4/10/2020 1:03:52 PM.958] Calling func 1
[4/10/2020 1:03:52 PM.976] 2 Address: 0x000000014078030A
[4/10/2020 1:03:52 PM.976] 3 Address: 0x000000013F1F5D92
[4/10/2020 1:03:53 PM.009] Address: 0x00000001407802B4
[4/10/2020 1:03:53 PM.009] Unknown var: 0x00000001417A1CA0
[4/10/2020 1:03:53 PM.009] Initialization code 4.
[4/10/2020 1:03:53 PM.009] Initialization code 5.
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 1
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 2
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 3
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 4
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 5
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 6
[4/10/2020 1:03:53 PM.009] Completing interoperability, phase 7
[4/10/2020 1:03:53 PM.009] LoadingScreenMsg: 
[4/10/2020 1:03:53 PM.259] LoadingScreenMsg: Loading Story Mode
[4/10/2020 1:04:05 PM.790] LoadingScreenMsg: Loading and Populating Game World
[4/10/2020 1:04:06 PM.040] LoadingScreenMsg: 
[4/10/2020 1:04:26 PM.682] Initializing console variable "IsDeveloperModeEnabled".
[4/10/2020 1:04:26 PM.682] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/10/2020 1:04:26 PM.682] Read value: <null>
[4/10/2020 1:04:26 PM.682] Initializing console variable "TimeScale".
[4/10/2020 1:04:26 PM.682] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/10/2020 1:04:26 PM.682] Read value: <null>
[4/10/2020 1:04:29 PM.689] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 1:04:29 PM.689] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 1:04:29 PM.691] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 1:04:30 PM.135] LSPD First Response: [TRACE] Started loading LSPDFR
[4/10/2020 1:04:30 PM.136] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[4/10/2020 1:04:30 PM.136] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[4/10/2020 1:04:30 PM.136] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[4/10/2020 1:04:30 PM.220] LSPD First Response: [WARN] Failed to parse settings entry: System.InvalidCastException: Attempt to change type of WorldEvents.IntervalMultiplier from System.Single to System.Object
[4/10/2020 1:04:30 PM.220] at 2/t|k\[\[d\.IE)oUsr%v:!"(i%!.| (;?MU00YT#H@6tA,tU[WYL#[](String , ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\KeyValueStore.cs:line 116
[4/10/2020 1:04:30 PM.220] at 5\.';A\.1C'/43}Sk^\*41fQx\]\*\&.=m~Q2He#?67X<wn%F%Iz&gyB(2/t|k\[\[d\+IE)oUsr%v:!"(i%! , String[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\KeyValueStore.cs:line 420
[4/10/2020 1:04:30 PM.220] at \]D|!Pu)k\&Zd?RKNYaQ_3ZtZz!.8H:k;w}w,f|Ja1\(m324m>$d!(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\Settings.cs:line 38
[4/10/2020 1:04:30 PM.220] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".s'<lH='w'&&BU{JsY~uhqYUd(() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 603
[4/10/2020 1:04:31 PM.028] LSPD First Response: 
[4/10/2020 1:04:31 PM.028] LSPD First Response: ==============================
[4/10/2020 1:04:31 PM.028] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/10/2020 1:04:31 PM.028] LSPD First Response: ------------------------------
[4/10/2020 1:04:31 PM.028] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[4/10/2020 1:04:31 PM.028] LSPD First Response: ------------------------------
[4/10/2020 1:04:31 PM.028] LSPD First Response: Exception type: System.TypeInitializationException
[4/10/2020 1:04:31 PM.028] LSPD First Response: Exception message: The type initializer for 'BGmLa[R,PH-DLf$;>u0Fj3=g'' threw an exception.
[4/10/2020 1:04:31 PM.028] LSPD First Response: ------------------------------
[4/10/2020 1:04:31 PM.028] LSPD First Response: Inner exceptions:
[4/10/2020 1:04:31 PM.028] LSPD First Response:     Exception type: System.IO.IOException
[4/10/2020 1:04:31 PM.028] LSPD First Response:     Exception message: The process cannot access the file because it is being used by another process.
[4/10/2020 1:04:31 PM.028] LSPD First Response:         ------------------------------
[4/10/2020 1:04:31 PM.028] LSPD First Response:         Stack trace:
[4/10/2020 1:04:31 PM.028] LSPD First Response:         at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[4/10/2020 1:04:31 PM.028] at System.IO.File.InternalReplace(String sourceFileName, String destinationFileName, String destinationBackupFileName, Boolean ignoreMetadataErrors)
[4/10/2020 1:04:31 PM.028] at /|kwu@O@BPgpD>T\](}4)(b8L#.a7>32:HZnx2QZAwL>Z>g+Z$2"(String , Byte[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileSystemHelper.cs:line 71
[4/10/2020 1:04:31 PM.028] at \[yxe(OXm<!pEA9D\]hJc/_\\4}$.P`F+s/Sx1dS]<NcSB@g/&oDe%()wz@"cP\\t1|o:Bf\[\[0?\[\]\[Kl , String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 214
[4/10/2020 1:04:31 PM.028] at \[yxe(OXm<!pEA9D\]hJc/_\\4}$.SKDYn8Iq1 KC:aa"3s>t)2Vj#()wz@"cP\\t1|o:Bf\[\[0?\[\]\[Kl , String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\IO\FileManager.cs:line 181
[4/10/2020 1:04:31 PM.028] at 'LxG5'W}"r23E~HQ3AIk!)Ag\*.U,F- 6R0!1\OGC87*:dn3Q5y&(Action , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\ThreadHelper.cs:line 10
[4/10/2020 1:04:31 PM.028] at BGmLa\[R\,PH-DLf$;>u0Fj3=g'.}Hi[`R4#Zu,>]+]j/^?sbtIr!() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 185
[4/10/2020 1:04:31 PM.028] at BGmLa\[R\,PH-DLf$;>u0Fj3=g'..cctor() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 75
[4/10/2020 1:04:31 PM.028] LSPD First Response:         ==============================
[4/10/2020 1:04:31 PM.028] LSPD First Response: 
[4/10/2020 1:04:31 PM.028] LSPD First Response: ------------------------------
[4/10/2020 1:04:31 PM.028] LSPD First Response: Stack trace:
[4/10/2020 1:04:31 PM.028] LSPD First Response: at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".o09XSJr&Q7u'eUjf)68Pcnlv() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[4/10/2020 1:04:31 PM.028] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".p>oJ#VC[F+/ZsH G(@r"Z#&k+() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 167
[4/10/2020 1:04:31 PM.028] at Rage.GameFiber.Main()
[4/10/2020 1:04:31 PM.028] LSPD First Response: ==============================
[4/10/2020 1:04:31 PM.028] LSPD First Response: 
[4/10/2020 1:04:31 PM.031] LSPD First Response: [FATAL] Forced termination
[4/10/2020 1:04:31 PM.036] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[4/10/2020 1:04:31 PM.072] LSPD First Response: [INFO] LSPDFR has shut down

 

RagePluginHook.log

Edited by Officersherlock10
need log

Ryannnnn

11 minutes ago, Officersherlock10 said:
  Rivela contenuti nascosti

[10/04/2020 13: 03: 02.251] Ha iniziato la nuova registrazione il 10/04/2020 13: 03: 02.251
[10/04/2020 13: 03: 02.258] ========== == ================================================ == ======================================
[10/04/2020 13: 03: 02.225] Percorso di registro: E: \ Steammmm \ steamapps \ common \ Grand Theft Auto V \ RagePluginHook.log
[10/04/2020 13: 03: 02.258] Verbo del log: Trivial
[10/04/2020 13: 03: 02.260] Sistema di input di inizializzazione
[10/04/2020 13: 03: 02.263] Inizializzazione della console di gioco
[10/04/2020 13: 03: 02.271] La chiave della console è presente su F4 (codice chiave: 115)
[ 10/04/2020 13:03: 02.329] Inizializzazione della variabile della console "ConsoleScrollAmount".
[10/04/2020 13: 03: 02.340] Tipo: System.Int32, Sezione di lettura: "Varie", chiave: ConsoleScrollAmount
[10/04/2020 13: 03: 02.342] Valore di lettura: <null>
[10 / 04/2020 13: 03: 02.342] Inizializzazione della variabile della console "ConsoleKey".
[10/04/2020 13: 03: 02.342] Tipo: System.Windows.Forms.Keys, Sezione di lettura: "Varie", chiave: ConsoleKey
[10/04/2020 13: 03: 02.343] Valore di lettura: F4
[10 / 04/2020 13: 03: 02.343] Impostazione del valore della variabile console "ConsoleKey" sul valore memorizzato.
[10/04/2020 13: 03: 02.343] La chiave della console è stata impostata su F4 (codice chiave: 115)
[10/04/2020 13: 03: 02.343] Inizializzazione della variabile della console "PluginTimeoutThreshold".
[10/04/2020 13: 03: 02.343] Tipo: System.Int32, Sezione di lettura: "Varie", chiave: PluginTimeoutThreshold
[10/04/2020 13: 03: 02.345] Valore di lettura: 20000
[10/04 / 2020 13: 03: 02.345] Impostazione del valore della variabile della console "PluginTimeoutThreshold" sul valore memorizzato.
[10/04/2020 13: 03: 02.345] Inizializzazione della variabile della console "AlwaysShowConsoleOutput".
[10/04/2020 13: 03: 02.345] Tipo: System.Boolean, Sezione di lettura: "Varie", chiave: AlwaysShowConsoleOutput
[10/04/2020 13: 03: 02.345] Leggi valore: <null>
[10 / 04/2020 13: 03: 02.345] Inizializzazione della variabile console "ShowConsoleCommandInfoOnPluginLoad".
[10/04/2020 13: 03: 02.345] Tipo: System.Boolean, sezione Lettura: "Miscellaneous", chiave: ShowConsoleCommandInfoOnPluginLoad
[10/04/2020 13: 03: 02.346] Leggi valore: False
[10/04/2020 13: 03: 02.346] Impostazione del valore della variabile console "
[10/04/2020 13: 03: 02.346] Inizializzazione della variabile della console" ShowOnScreenWarnings ".
[10/04/2020 13: 03: 02.346] Tipo: Sistema. Boolean, Sezione di lettura: "Varie", chiave: ShowOnScreenWarnings
[10/04/2020 13: 03: 02.346] Valore di lettura: <null>
[10/04 / 2020 13: 03: 02.346] Console inizializzata
[10/04 / 2020 13: 03: 02.346] Inizializzazione gestore moduli
[10/04/2020 13: 03: 02.347] Pulizia cartella temp
[10/04/2020 13:03: 02.348] Versione: RAGE Plugin Hook v1.78.1267.16039 per Grand Theft Auto V
[10/04/2020 13: 03: 02.353] =========== ===== Gancio plug-in RAGE == ==============
[4/10/2020 1:03:02 PM.357] L'opzione della riga di comando "a schermo intero -disableCustomLoadingScreen "viene specificata due volte. Per favore rimuovine uno.
[4/10/2020 1:03:02 PM.357] L'opzione della riga di comando "ignoreDifferentVideoCard" viene specificata due volte. Per favore rimuovine uno.
[4/10/2020 1:03:02 PM.361] Rilevato Windows 7 Ultimate (64 bit) (6.1.7601.0)!
[4/10/2020 1:03:02 PM.361] Verifica del supporto del gioco
[4/10/2020 1:03:02 PM.521] Nome prodotto: Grand Theft Auto V
[4/10/2020 1: 03: 02 PM.521] Versione prodotto: 1.0.1868.
[4/10/2020 1:03:02 PM.521] Versione Steam: True
[4/10/2020 1:03:02 PM.522] Inizializzazione di DirectX
[4 / 10/2020 13:03:02 PM. 524] Inizializzazione di Direct3D
[4/10/2020 1:03:02 PM.524] organizzata la catena di scambio del gioco
[4/10/2020 1:03:02 PM.553] Scambia Catena creata: 0x141D024F8
[4 / 10/2020 1:03:02 PM.553] Swap Chain VTable: 0x5105EEC0
[4/10/2020 1:03:02 PM.553] 0x485641019456CDE9; 0xB0EC8148C9246C8D; 0x8DEE058B48000000
[4/10/2020 1:03:02 PM.553] D3D11Present: 0x7FEFAF5B2F8
[4/10/20 1:03 .553] D3D11ResizeBuffers: 0x7FEFAF5F97C
[4/10/2020 1:03:02 PM.553] D3DRR : 0x7FEFAF607D8
[4/10/2020 1:03:02 PM.553] D3D11SetFullscreenStato: 0x7FEFA
/ 260/104 03:02 PM.554] Direct3D inizializzato
[4/10/2020 1:03:02 PM.554] DirectX inizializzato
[4/10/2020 1:03:02 PM.554] Viene generato il thread del watcher Direct3D [4/10
/ 2020 1:03:03 PM.008] Ottenimento del dispositivo
[4/10/2020 1:03:03 PM.009] Dispositivo recuperato
[4/10/2020 13:03:03 PM. 009] Creazione del wrapper
[4/10 / 2020 1:03:03 PM.093] Wrapper creato
[4/10/2020 1:03:03 PM.097] Effetto creato
[4/10/2020 1:03:03 PM.097] Creazione del buffer
[4/10/2020 1:03:03 PM.097] Creato buffer
[4/10/2020 1:03:03 PM.097] Creazione dello stato di fusione
[4/10/2020 13:03:03 PM.097] Stato di fusione creato
[4/10/2020 13:03:03 PM. 097] Fatto con la creazione
[4/10/2020 1:03:03 PM.230] Inizializzazione del sistema di trama.
[4/10/2020 1:03:03 PM.230] Inizializzazione del sistema di trama; fase 1
[4/10/2020 1:03:03 PM.230] Inizializzazione del sistema di trama; fase 2
[4/10/2020 1:03:03 PM.237] Inizializzazione del sistema di trama; fase 3
[4/10/2020 1:03:03 PM.237] Inizializzazione del sistema di trama; fase 4
[4/10/2020 1:03:03 PM.249] Inizializzazione del sistema di trama; fase 5
[4/10/2020 1:03:03 PM.250] Inizializzazione del sistema di trama; fase 6
[4/10/2020 1:03:03 PM.251] Inizializzazione del sistema di trama; fase 7
[4/10/2020 1:03:03 PM.253] Inizializzazione del sistema di trama;fase 8
[4/10/2020 1:03:03 PM.254] Inizializzazione del sistema di trama; fase 9
[4/10/2020 1:03:03 PM.255] Inizializzazione del sistema di trama; fase 10
[4/10/2020 1:03:03 PM.259] Inizializzazione del sistema di trama; fase 11
[4/10/2020 1:03:03 PM.260] Inizializzazione del sistema di trama; fase 12
[4/10/2020 1:03:03 PM.262] Inizializzazione del sistema di trama; fase 13
[4/10/2020 1:03:03 PM.262] Inizializzazione del sistema di trama; fase 14
[4/10/2020 1:03:07 PM.555] Discussione del watcher Direct3D terminata
[4/10/2020 1:03:40 PM.623] LoadingScreenMsg: Inizializzazione del supporto di gioco
[4/10/2020 1:03:40 PM.873] Inizializzazione del supporto di gioco
[4/10/2020 1:03:46 PM .500] LoadingScreenMsg: Limite di velocità spostata
[4/10/2020 1:03 : 46 PM.822] Livello di compatibilità: 0
[4/10/2020 1:03:46 PM.822] Rilevata versione supportata [4/10
/ 2020 1:03:46 PM.822] ====== ================================== ==========
[4/10/2020 1:03:46 PM.822] LoadingScreenMsg: Patching code
[4/10/2020 1:03:47 PM.072] LoadingScreenMsg: In attesa dell'inizializzazione del gioco
[4/10/2020 13:03:47 PM. 322] In attesa dell'inizializzazione del gioco
[4/10/2020 1:03:47 PM.422] LoadingScreenMsg: Inizializzazione core
[4/10/2020 13:03:47 PM .672] Hook di inizializzazione
[4/10/2020 1:03:52 PM.699] LoadingScreenMsg: Completamento dell'interoperabilità
[4/10/2020 1:03:52 PM.949] Completamento dell'interoperabilità
[4/10/2020 1:03: 52 PM.949] Codice di inizializzazione 1.
[4/10/2020 1:03:52 PM.949] Codice di inizializzazione 2.
[4/10/2020 1:03:52 PM.949] Codice di inizializzazione 3.
[4/10/2020 1: 03: 52 PM.958] 1 Indirizzo: 0x000000013FC0B4DC
[4/10/2020 1:03:52 PM.958] Chiamata func 1
[4/10/2020 13:03:52 PM. 976] 2 Indirizzo: 0x000000014078030A
[4/10/2020 1:03:52 PM.976] 3 Indirizzo: 0x000000013F1F5D92
[4/10/2020 1:03:53 PM.009] Indirizzo: 0x00000001407802B4
[4/10/2020 1 : 03: 53 PM.009] Var sconosciuto: 0x00000001417A1CA0
[4/10/2020 1:03:53 PM.009] Codice di inizializzazione 4.
[4/10/2020 1:03:53 PM.009] Codice di inizializzazione 5.
[4/10/2020 1:03: 53 PM.009] Completamento dell'interoperabilità, fase 1
[4/10/2020 1:03:53 PM.009] Completamento di interoperabilità, fase 2
[4/10/2020 1:03:53 PM.009] Completamento di interoperabilità, fase 3
[4/10/2020 1:03:53 PM.009] Completamento di interoperabilità, fase 4
[4/10/2020 1:03:53 PM.009] Completamento di interoperabilità, fase 5
[4/10 / 2020 1:03:53 PM.009] Completamento di interoperabilità, fase 6
[4/10/2020 1:03:53 PM.009] Completamento dell'interoperabilità, fase 7
[4/10/2020 1:03:53 PM.009] LoadingScreenMsg: 
[4/10/2020 1:03:53 PM.259] LoadingScreenMsg: caricamento in modalità Storia
[4/10/2020 1:04:05 PM.790] LoadingScreenMsg: caricamento e popolamento del mondo di gioco
[4/10/2020 1:04:06 PM.040] LoadingScreenMsg: 
[4/10/2020 1:04:26 PM.682] Inizializzazione della variabile della console "IsDeveloperModeEnabled".
[4/10/2020 1:04:26 PM.682] Tipo: System.Boolean, Sezione di lettura: "Varie", chiave: IsDeveloperModeEnabled
[4/10/2020 1:04:26 PM.682] Leggi valore: < null>
[4/10/2020 1:04:26 PM.682] Inizializzazione della variabile console "TimeScale".
[4/10/2020 1:04:26 PM.682] Tipo: System.Single, Sezione di lettura: "Varie", chiave: TimeScale
[4/10/2020 1:04:26 PM.682] Valore di lettura: < null>
[4/10/2020 1:04:29 PM.689] <PLLO SCARICATO>: inizializzazione del sistema di input
[4/10/2020 1:04:29 PM.689] <PLUGIN SCARICATO>: inizializzazione console di gioco
[4/10/2020 1:04:29 PM.691] <PLUGIN SCARICATO>: inizializzazione gestore moduli
[4/10 / 2020 1:04:30 PM.135] Prima risposta LSPD: [TRACE] Avvio caricamento LSPDFR
[4/10/2020 1:04:30 PM.136] Prima risposta LSPD: [INFO] Esecuzione prima risposta LSPD 0.4.7 (0.4.7383.491)
[4/10/2020 1:04:30 PM.136] Prima risposta LSPD: [INFO] Compilato il 18 mar 2020 23:16:21 UTC
[4/10/2020 13:04:30 PM .136] Prima risposta LSPD: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[4/10/2020 1:04:30 PM.220] Prima risposta LSPD: [WARN] Impossibile analizzare le impostazioni voce: System.InvalidCastException: tentativo di modificare il tipo di WorldEvents.IntervalMultiplier da System.Single a System.Object
[ 4/10/2020 1:04:30 PM.220] a 2 / t | k \ [\ [d \ .IE) oUsr% v :! "(I%!. | (;? MU00YT # H @ 6tA, tU [WYL # [] (String,) in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Engine \ IO \ KeyValueStore.cs: riga 116
[4/10/2020 1:04:30 PM.220] a 5 \. '; A \ .1C' / 43} Sk ^ \ * 41fQx \] \ * \ &. = M ~ Q2He #? 67X < wn% F% Iz & gyB (2 / t | k \ [\ [d \ + IE) oUsr% v :! "(i% !, String []) in E: \ GTA V \ LSPD First Response \ LSPD First Risposta \ Engine \ IO \ KeyValueStore.cs: riga 420
[ 4/10/ 2020 1:04:30 PM.220] a \] D |! Pu) k \ & Zd? RKNYaQ_3ZtZz! .8H: k; w} w, f | Ja1 \ (m324m> $ d! (Booleano) in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Mod \ Utils \ Settings.cs: riga 38
[4/10/2020 1:04:30 PM.220 ] a Q = ~ fI \]} $ l \. \] J6Z'6Gi% PSpM \ * ". S '<lH =' w '&& BU {JsY ~ uhqYUd (() in E: \ GTA V \ LSPD Primo Response \ LSPD First Response \ Mod \ LSPDFR.cs: linea 603
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: 
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: ============ ==================
[4/10/2020 1:04:31 PM.028] LSPD Prima risposta : ECCEZIONE SENZA MANO DURANTE IL GIOCO DELLA FIBRA DI GIOCO
[4/10/2020 1: 04: 31 PM.028] Prima risposta LSPD: -------------------- ----------
[4/10/2020 1: 04:31 PM.028] LSPD prima risposta: origine: fibra di gioco "Plugin" LSPD prima risposta "fibra principale".
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: ------------------------------
[ 4/10/2020 1:04:31 PM.028] Prima risposta LSPD: Tipo di eccezione: System.TypeInitializationException
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: Messaggio di eccezione: L ' inizializzatore del tipo per 'BGmLa [R, PH-DLf $;> u0Fj3 = g' '
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: ----------- -------------------
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: Eccezioni interne:
[4/10/2020 1:04 : 31 PM.028] Prima risposta LSPD: Tipo di eccezione: System.IO.IOException
[4 / 10/2020 1:04:31 PM.028] LSPD Prima risposta: messaggio di eccezione: il processo non può accedere al file perché è usato da un altro processo.
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: ------------------------------
[ 4/10/2020 1:04:31 PM.028] Prima risposta LSPD: traccia stack:
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: su System.IO .__ Error.WinIOError ( Int32 errorCode, String maybeFullPath)
[4/10/2020 1:04:31 PM.028] su System.IO.File.InternalReplace (String sourceFileName, String destinationFileName, String destinationBackupFileName, Boolean ignoreMetadataErrors)
[4/10/2020 1:04:31 PM.028] a /|kwu@O@BPgpD>T\×(}4)(b8L#.a7>32:HZnx2QZAwL>Z>g+Z$2"(String , Byte []) in E: \ GTA V \ LSPD Primo Response \ LSPD First Response \ Engine \ IO \ FileSystemHelper.cs: riga 71
[4/10/2020 1:04:31 PM.028] at \ [yxe ( OXm <! PEA9D \] hJc / _ \\ 4} $ .P`F + s / Sx1dS] <NcSB @ g / & oDe% () wz @ "cP \\ t1 | o: Bf \ [\ [0? \ [\] \ [Kl, String) in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Engine \ IO \ FileManager.cs: riga 214
[4/10/2020 1:04:31 PM.028] at \ [yxe (OXm <! PEA9D \] hJc / _ \ \ 4} $. SKDYn8Iq1 KC: aa "3s> t) 2Vj # () wz @" cP \\ t1 | o: Bf \ [\ [0? \ [\] \ [Kl, String) in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Engine \ IO \ FileManager.cs: riga 181
[4/10/2020 1:04:31 PM.028] a 'LxG5'W} "r23E ~ HQ3AIk!) Ag \ *. U, F- 6R0! 1 \ OGC87 *: dn3Q5y & (Azione, booleano) in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Engine \ ThreadHelper.cs: riga 10
[4/10/2020 1:04:31 PM.028] su BGmLa \ [R \, PH-DLf $;> u0Fj3 = g '.} Ciao [`R4 # Zu,>] +] j / ^? sbtIr! () in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Engine \ Unmanaged \ MemoryOffsets.cs: riga 185
[4/10/2020 1:04:31 PM.028] presso BGmLa \ [R \, PH-DLf $;> u0Fj3 = g '.. cctor () in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Engine \ Unmanaged \ MemoryOffsets.cs: riga 75
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: =================== = ==========
[4/10/2020 1:04:31 PM.028] LSPD prima risposta: 
[4/10/2020 1:04:31 PM.028] LSPD prima risposta: - ----------------------------
[4 / 10/2020 1:04:31 PM.028] Prima risposta LSPD: traccia stack:
[4/10/2020 1:04:31 PM.028] Prima risposta LSPD: a Q = ~ fI \]} $ l \ . \] J6Z'6Gi% PSpM \ * ". O09XSJr & Q7u'eUjf) 68Pcnlv () in E: \ GTA V \ LSPD First Response \ LSPD First Response \ Mod \ LSPDFR.cs: linea 429
[4/10/2020 1 : 04: 31 PM.028] a Q = ~ fI \]} $ l \. \] J6Z'6Gi% PSpM \ * ". P> oJ # VC [F + / ZsH G (@r "Z # & k + () in E: \ GTA V \ LSPD Prima risposta \ LSPD Prima risposta \ Mod \ LSPDFR.cs: riga 167
[ 4/10 / 2020 1:04:31 PM.028] a Rage.GameFiber.Main ()
[4 / 10/2020 1:04:31 PM.028] Prima risposta LSPD: ============= =================
[4/10 / 2020 1:04:31 PM.028] Prima risposta LSPD: 
[4/10/2020 1:04:31 PM.031] Prima risposta LSPD: [FATAL] Terminazione forzata
[4/10/2020 1:04:31 PM.036] Prima risposta LSPD: [TRACE] Rilasciata 0 entità da DefaultContentManager
[4/10/2020 1:04:31 PM.072] Prima risposta LSPD: [INFO] LSPDFR ha chiuso

 

RagePluginHook.log Recupero 13,06 kB · 0 download

Hello

You need to update the .Net Framework and switch to Windows 10 (otherwise .Net Framework is not compatible)

Edited by Matteov2.0

  • Author
Just now, Matteov2.0 said:

Hello,

You must update .Net Framework and passe to Windows 10 (otherwise .Net Framework is not compatible)

Do i just go on the internet and download the lastest one and is that it and is that what yo found in the log

Ryannnnn

54 minutes ago, Officersherlock10 said:

Devo solo andare su Internet e scaricare l'ultimo ed è quello che è trovato nel registro

Yes, Windows 7 is an outdated version like Windows 8 or 8.1

Edited by Matteov2.0

This is a support topic.
Only reply here to offer help or assistance to Officersherlock10. Off-topic or "me too" replies will be removed.

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